--1026770:UR_アモンド&レズン_クラッシャーインベーション --sp_effect_a7_00066 --sp2557 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161912; --セリフカットイン ef_001 SP_02 = 161913; --突進からフィニッシュまで(手前) ef_002 SP_03 = 161914; --突進からフィニッシュまで(奥) ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン(92F) ------------------------------------------------- -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- セリフカットイン ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + 92, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + 92, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + 92, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + 92, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 6; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 92 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 4, 1232, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 92; -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 突進からフィニッシュまで(994F) ------------------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 突進からフィニッシュまで(手前) ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + 994, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + 994, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + 994, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + 994, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0); -- 突進からフィニッシュまで(奥) ef_002b setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + 994, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + 994, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + 994, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + 994, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 994 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --双子飛んで生きて回転 SE004 = playSeVer2( spep_2 + 0, 1117, "",spep_2 + 46, 0, 16, -1); SE005 = playSeVer2( spep_2 + 22, 1151, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 24, 1004, "", 0, 0, 0, -1); --画面前加速 SE007 = playSeVer2( spep_2 + 50, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 50, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE008, 89 ); --瞬間移動 SE009 = playSeVer2( spep_2 + 72, 1109, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 88; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- OFFSET_X = -1 -- 敵の動き_1 -- setDisp(spep_2 + 102 + OFFSET_X,1,1) setDisp(spep_2 + 188 + OFFSET_X,1,0) changeAnime( spep_2 + 102 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 152 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 0, -19.9 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 0, -19.9 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -0.1, -19.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -0.1, -19.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 0, -18.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 0, -18.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -0.1, -17.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -0.1, -17.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 0, -17.2 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 0, -17.2 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -0.1, -16.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -0.1, -16.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 0, -15.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 0, -15.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 0, -15.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 0, -15.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 86.9, -55.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 86.9, -55.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 40.9, -11.7 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 40.9, -11.7 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 20.7, 20.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 20.7, 20.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 56.5, -31.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 56.5, -31.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 44.4, -7.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 44.4, -7.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 60.2, -11.5 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 60.2, -11.5 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 40.1, -23.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 40.1, -23.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 71.9, 16.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 71.9, 16.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 39.8, -23.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 39.8, -23.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 59.6, -11.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 59.6, -11.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 39.5, 4.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 39.5, 4.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 49.8, -16.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 49.8, -16.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 58.2, -20.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 58.2, -20.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 64.6, -23.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 64.6, -23.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 69.1, -25.4 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 69.1, -25.4 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 71.6, -26.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 71.6, -26.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 72.3, -26.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 72.3, -26.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 14.5, -9.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 14.5, -9.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -47.6, -54.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -47.6, -54.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 8.4, -14.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 8.4, -14.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 24.3, 25.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 24.3, 25.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 16.3, -30.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 16.3, -30.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 4.3, -6.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 4.3, -6.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 18.6, -15.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 18.6, -15.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -7.1, -44.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -7.1, -44.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 7.2, 10.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 7.2, 10.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -18.4, -6.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -18.4, -6.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -100, -146.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -100, -146.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -204.7, -221.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -204.7, -221.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -288.8, -303.8 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -288.8, -303.8 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -360.5, -374 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -360.5, -374 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -419.9, -432.3 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -419.9, -432.3 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -467.1, -478.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -467.1, -478.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -502.3, -513 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -502.3, -513 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -525.6, -535.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -525.6, -535.8 , 0 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.62, 1.62 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -95.5 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, -95.5 ); -- 敵の動き_2 -- setDisp(spep_2 + 216 + OFFSET_X,1,1) setDisp(spep_2 + 270 + OFFSET_X,1,0) changeAnime( spep_2 + 246 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 513.8, 697.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 513.8, 697.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 501.4, 680.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 501.4, 680.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 486.7, 661.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 486.7, 661.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 469.7, 639.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 469.7, 639.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 450.4, 613.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 450.4, 613.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 428.7, 584.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 428.7, 584.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 404.7, 553 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 404.7, 553 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 378.2, 517.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 378.2, 517.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 349.2, 479.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 349.2, 479.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 317.7, 437.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 317.7, 437.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 283.6, 392.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 283.6, 392.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 246.9, 344.1 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 246.9, 344.1 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 207.7, 292.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 207.7, 292.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 165.8, 236.4 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 165.8, 236.4 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 121.2, 177.3 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 121.2, 177.3 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 6, -114 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 6, -114 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 94.8, -208.5 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 94.8, -208.5 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 107.3, -161.7 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 107.3, -161.7 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 95.8, -210.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 95.8, -210.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 96.4, -252 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 96.4, -252 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 96.9, -213.1 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 96.9, -213.1 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 81.4, -182.2 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 81.4, -182.2 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 160.3, -286.5 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 160.3, -286.5 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 189.8, -228.9 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 189.8, -228.9 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 293.9, -309.8 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 293.9, -309.8 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 449.9, -425.7 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 449.9, -425.7 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 1244, -561.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 1244, -561.4 , 0 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 7.88, 7.88 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 7.88, 7.88 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, -103.2 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, -103.2 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, 21.2 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, 21.2 ); -- 敵の動き_3 -- setDisp(spep_2 + 276 + OFFSET_X,1,1) setDisp(spep_2 + 468 + OFFSET_X,1,0) changeAnime( spep_2 + 276 + OFFSET_X, 1, 7 ); changeAnime( spep_2 + 398 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -112, 81.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -112, 81.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -114.5, 83.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -114.5, 83.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -116.8, 84.2 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -116.8, 84.2 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -118.9, 84.5 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -118.9, 84.5 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -120.8, 84 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -120.8, 84 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -122.4, 82.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -122.4, 82.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -123.7, 80.9 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -123.7, 80.9 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -124.8, 78 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -124.8, 78 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -125.6, 74.2 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -125.6, 74.2 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -126.1, 69.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -126.1, 69.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -126.3, 63.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -126.3, 63.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -126.1, 57.2 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -126.1, 57.2 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -125.6, 49.4 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -125.6, 49.4 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -124.7, 40.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -124.7, 40.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -123.6, 30.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -123.6, 30.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -121.9, 19.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -121.9, 19.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, -119.9, 6.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, -119.9, 6.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, -117.5, -6.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, -117.5, -6.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, -114.6, -21.8 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -114.6, -21.8 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -111.4, -38.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, -111.4, -38.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, -107.6, -56 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -107.6, -56 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -10.7, 14.4 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -10.7, 14.4 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -11.9, 16.5 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -11.9, 16.5 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -12.5, 17.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -12.5, 17.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -12.5, 17.8 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -12.5, 17.8 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -11.8, 17.2 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -11.8, 17.2 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -10.3, 15.8 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -10.3, 15.8 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -8.3, 13.8 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, -8.3, 13.8 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -5.5, 11.3 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -5.5, 11.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -2.1, 8.1 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -2.1, 8.1 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 2, 4.6 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 2, 4.6 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -0.1, 5 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, -0.1, 5 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -2, 5.4 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -2, 5.4 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -3.8, 5.8 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -3.8, 5.8 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -5.4, 6.2 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -5.4, 6.2 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -6.9, 6.5 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -6.9, 6.5 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -8.2, 6.8 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -8.2, 6.8 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -9.3, 7.1 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, -9.3, 7.1 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -10.2, 7.5 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -10.2, 7.5 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -11, 7.7 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -11, 7.7 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -11.5, 8 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -11.5, 8 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -12, 8.3 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, -12, 8.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -12.3, 8.5 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -12.3, 8.5 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -12.4, 8.7 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -12.4, 8.7 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -12.4, 9 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -12.4, 9 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -12.2, 9.2 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -12.2, 9.2 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -11.9, 9.4 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -11.9, 9.4 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -11.4, 9.6 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, -11.4, 9.6 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -10.9, 9.7 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, -10.9, 9.7 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -10.5, 9.9 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, -10.5, 9.9 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 1.9, 50.1 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 1.9, 50.1 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -45.7, -13.7 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, -45.7, -13.7 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -9.3, 10.5 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, -9.3, 10.5 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -8.8, 34.7 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, -8.8, 34.7 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -8.4, 10.9 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -8.4, 10.9 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 463 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 0.44, 0.44 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 397 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, 164.3 ); setRotateKey( spep_2 + 401 + OFFSET_X, 1, 164.3 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, 150.8 ); setRotateKey( spep_2 + 403 + OFFSET_X, 1, 150.8 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, 137.8 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, 137.8 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, 125.3 ); setRotateKey( spep_2 + 407 + OFFSET_X, 1, 125.3 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, 113.2 ); setRotateKey( spep_2 + 409 + OFFSET_X, 1, 113.2 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, 101.6 ); setRotateKey( spep_2 + 411 + OFFSET_X, 1, 101.6 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, 90.5 ); setRotateKey( spep_2 + 413 + OFFSET_X, 1, 90.5 ); setRotateKey( spep_2 + 414 + OFFSET_X, 1, 79.9 ); setRotateKey( spep_2 + 415 + OFFSET_X, 1, 79.9 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_2 + 417 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, 60 ); setRotateKey( spep_2 + 419 + OFFSET_X, 1, 60 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_2 + 421 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 423 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 425 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 426 + OFFSET_X, 1, 33.1 ); setRotateKey( spep_2 + 427 + OFFSET_X, 1, 33.1 ); setRotateKey( spep_2 + 428 + OFFSET_X, 1, 27.6 ); setRotateKey( spep_2 + 429 + OFFSET_X, 1, 27.6 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_2 + 431 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_2 + 437 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 439 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_2 + 441 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 0.4 ); setRotateKey( spep_2 + 445 + OFFSET_X, 1, 0.4 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 449 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, -1.9 ); setRotateKey( spep_2 + 451 + OFFSET_X, 1, -1.9 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, -2 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, -2 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_2 + 461 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_2 + 463 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_2 + 468 + OFFSET_X, 1, -2.4 ); -- 敵の動き_3 -- setDisp(spep_2 + 496 + OFFSET_X,1,1) setDisp(spep_2 + 820 + OFFSET_X,1,0) changeAnime( spep_2 + 496 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -54.2, -127.3 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, -54.2, -127.3 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, -29.6, -107.1 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, -29.6, -107.1 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, -41.2, -131.9 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, -41.2, -131.9 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, -41.1, -121.5 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, -41.1, -121.5 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, -41.1, -124 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, -41.1, -124 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, -41.4, -127.5 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, -41.4, -127.5 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, -41.8, -131.8 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, -41.8, -131.8 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, -42.5, -137 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, -42.5, -137 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, -43.3, -143.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, -43.3, -143.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, -44.3, -150 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -44.3, -150 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -45.5, -157.7 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, -45.5, -157.7 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, -46.9, -166.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, -46.9, -166.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, -48.4, -175.7 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, -48.4, -175.7 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, -50.2, -185.9 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, -50.2, -185.9 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, -52.1, -196.9 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, -52.1, -196.9 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, -54.1, -208.7 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, -54.1, -208.7 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, -56.2, -221.3 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, -56.2, -221.3 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, -58.6, -234.7 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, -58.6, -234.7 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, -61, -248.8 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, -61, -248.8 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, -63.6, -263.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, -63.6, -263.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, -66.3, -279.4 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, -66.3, -279.4 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, -69.2, -295.8 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, -69.2, -295.8 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, -72.1, -312.9 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, -72.1, -312.9 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 247.4, 680.7 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 247.4, 680.7 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 246.8, 666.8 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 246.8, 666.8 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 246.2, 653.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 246.2, 653.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 245.6, 640 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 245.6, 640 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 245, 626.9 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, 245, 626.9 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, 244.4, 614.1 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, 244.4, 614.1 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 243.8, 585.6 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, 243.8, 585.6 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, 243.2, 589.3 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, 243.2, 589.3 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, 244.6, 589.2 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, 244.6, 589.2 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, 242, 565.4 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, 242, 565.4 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, 241.4, 553.8 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, 241.4, 553.8 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, 240.8, 542.5 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, 240.8, 542.5 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, 240.2, 531.5 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, 240.2, 531.5 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, 239.6, 520.7 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, 239.6, 520.7 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, 239, 510.1 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, 239, 510.1 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, 238.4, 499.7 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, 238.4, 499.7 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, 237.8, 489.6 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, 237.8, 489.6 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, 237.2, 479.8 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, 237.2, 479.8 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, 236.6, 470.1 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, 236.6, 470.1 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, 236, 460.7 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, 236, 460.7 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, 235.4, 451.6 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, 235.4, 451.6 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, 234.8, 442.6 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, 234.8, 442.6 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, 234.2, 433.9 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, 234.2, 433.9 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, 233.6, 425.4 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, 233.6, 425.4 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, 233, 417.1 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, 233, 417.1 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 232.4, 409.1 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 232.4, 409.1 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 231.8, 401.3 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 231.8, 401.3 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 231.2, 393.7 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 231.2, 393.7 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 230.6, 386.4 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 230.6, 386.4 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 230, 379.2 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, 230, 379.2 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 229.4, 372.3 , 0 ); setMoveKey( spep_2 + 621 + OFFSET_X, 1, 229.4, 372.3 , 0 ); setMoveKey( spep_2 + 622 + OFFSET_X, 1, 228.8, 365.6 , 0 ); setMoveKey( spep_2 + 623 + OFFSET_X, 1, 228.8, 365.6 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, 228.2, 359.1 , 0 ); setMoveKey( spep_2 + 625 + OFFSET_X, 1, 228.2, 359.1 , 0 ); setMoveKey( spep_2 + 626 + OFFSET_X, 1, 227.6, 352.8 , 0 ); setMoveKey( spep_2 + 627 + OFFSET_X, 1, 227.6, 352.8 , 0 ); setMoveKey( spep_2 + 628 + OFFSET_X, 1, 227, 346.7 , 0 ); setMoveKey( spep_2 + 629 + OFFSET_X, 1, 227, 346.7 , 0 ); setMoveKey( spep_2 + 630 + OFFSET_X, 1, 226.4, 340.9 , 0 ); setMoveKey( spep_2 + 631 + OFFSET_X, 1, 226.4, 340.9 , 0 ); setMoveKey( spep_2 + 632 + OFFSET_X, 1, 225.8, 335.2 , 0 ); setMoveKey( spep_2 + 633 + OFFSET_X, 1, 225.8, 335.2 , 0 ); setMoveKey( spep_2 + 634 + OFFSET_X, 1, 225.2, 329.8 , 0 ); setMoveKey( spep_2 + 635 + OFFSET_X, 1, 225.2, 329.8 , 0 ); setMoveKey( spep_2 + 636 + OFFSET_X, 1, 224.6, 324.5 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, 224.6, 324.5 , 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, 224, 319.5 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, 224, 319.5 , 0 ); setMoveKey( spep_2 + 640 + OFFSET_X, 1, 223.4, 314.7 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, 223.4, 314.7 , 0 ); setMoveKey( spep_2 + 642 + OFFSET_X, 1, 222.8, 310.1 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, 222.8, 310.1 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, -2, 248.9 , 0 ); setMoveKey( spep_2 + 779 + OFFSET_X, 1, -2, 248.9 , 0 ); setMoveKey( spep_2 + 780 + OFFSET_X, 1, -2, 237.9 , 0 ); setMoveKey( spep_2 + 781 + OFFSET_X, 1, -2, 237.9 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, -2, 225.8 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, -2, 225.8 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, -2, 212.6 , 0 ); setMoveKey( spep_2 + 785 + OFFSET_X, 1, -2, 212.6 , 0 ); setMoveKey( spep_2 + 786 + OFFSET_X, 1, -2, 198.3 , 0 ); setMoveKey( spep_2 + 787 + OFFSET_X, 1, -2, 198.3 , 0 ); setMoveKey( spep_2 + 788 + OFFSET_X, 1, -2, 182.9 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, -2, 182.9 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, -2, 166.4 , 0 ); setMoveKey( spep_2 + 791 + OFFSET_X, 1, -2, 166.4 , 0 ); setMoveKey( spep_2 + 792 + OFFSET_X, 1, -2, 148.8 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, -2, 148.8 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, -2, 130.1 , 0 ); setMoveKey( spep_2 + 795 + OFFSET_X, 1, -2, 130.1 , 0 ); setMoveKey( spep_2 + 796 + OFFSET_X, 1, -2, 110.3 , 0 ); setMoveKey( spep_2 + 797 + OFFSET_X, 1, -2, 110.3 , 0 ); setMoveKey( spep_2 + 798 + OFFSET_X, 1, -2, 89.5 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, -2, 89.5 , 0 ); setMoveKey( spep_2 + 800 + OFFSET_X, 1, -2, 67.5 , 0 ); setMoveKey( spep_2 + 801 + OFFSET_X, 1, -2, 67.5 , 0 ); setMoveKey( spep_2 + 802 + OFFSET_X, 1, -2, 44.4 , 0 ); setMoveKey( spep_2 + 803 + OFFSET_X, 1, -2, 44.4 , 0 ); setMoveKey( spep_2 + 804 + OFFSET_X, 1, -2, -15.8 , 0 ); setMoveKey( spep_2 + 805 + OFFSET_X, 1, -2, -15.8 , 0 ); setMoveKey( spep_2 + 806 + OFFSET_X, 1, -2, 14.9 , 0 ); setMoveKey( spep_2 + 807 + OFFSET_X, 1, -2, 14.9 , 0 ); setMoveKey( spep_2 + 808 + OFFSET_X, 1, 14, -47.6 , 0 ); setMoveKey( spep_2 + 809 + OFFSET_X, 1, 14, -47.6 , 0 ); setMoveKey( spep_2 + 810 + OFFSET_X, 1, -14, -51.1 , 0 ); setMoveKey( spep_2 + 811 + OFFSET_X, 1, -14, -51.1 , 0 ); setMoveKey( spep_2 + 812 + OFFSET_X, 1, -2, -103.8 , 0 ); setMoveKey( spep_2 + 813 + OFFSET_X, 1, -2, -103.8 , 0 ); setMoveKey( spep_2 + 814 + OFFSET_X, 1, 2, -105.6 , 0 ); setMoveKey( spep_2 + 815 + OFFSET_X, 1, 2, -105.6 , 0 ); setMoveKey( spep_2 + 816 + OFFSET_X, 1, -2, -160.5 , 0 ); setMoveKey( spep_2 + 817 + OFFSET_X, 1, -2, -160.5 , 0 ); setMoveKey( spep_2 + 818 + OFFSET_X, 1, -2, -176.5 , 0 ); setMoveKey( spep_2 + 820 + OFFSET_X, 1, -2, -176.5 , 0 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 499 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 559 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 560 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 563 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 564 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 567 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 568 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 571 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 575 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 576 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 577 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 578 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 583 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 584 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 587 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 588 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 591 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 592 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 595 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 596 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 601 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 602 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 623 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 631 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 632 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 640 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 777 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 778 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 795 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 796 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 820 + OFFSET_X, 1, 0.48, 0.48 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, -104.6 ); setRotateKey( spep_2 + 497 + OFFSET_X, 1, -104.6 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, -104.7 ); setRotateKey( spep_2 + 501 + OFFSET_X, 1, -104.7 ); setRotateKey( spep_2 + 502 + OFFSET_X, 1, -104.8 ); setRotateKey( spep_2 + 503 + OFFSET_X, 1, -104.8 ); setRotateKey( spep_2 + 504 + OFFSET_X, 1, -104.9 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, -104.9 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, -105 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, -105 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, -105.1 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, -105.1 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, -105.2 ); setRotateKey( spep_2 + 515 + OFFSET_X, 1, -105.2 ); setRotateKey( spep_2 + 516 + OFFSET_X, 1, -105.3 ); setRotateKey( spep_2 + 519 + OFFSET_X, 1, -105.3 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, -105.4 ); setRotateKey( spep_2 + 521 + OFFSET_X, 1, -105.4 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, -105.5 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, -105.5 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, -105.6 ); setRotateKey( spep_2 + 527 + OFFSET_X, 1, -105.6 ); setRotateKey( spep_2 + 528 + OFFSET_X, 1, -105.7 ); setRotateKey( spep_2 + 531 + OFFSET_X, 1, -105.7 ); setRotateKey( spep_2 + 532 + OFFSET_X, 1, -105.8 ); setRotateKey( spep_2 + 533 + OFFSET_X, 1, -105.8 ); setRotateKey( spep_2 + 534 + OFFSET_X, 1, -105.9 ); setRotateKey( spep_2 + 537 + OFFSET_X, 1, -105.9 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, -106 ); setRotateKey( spep_2 + 539 + OFFSET_X, 1, -106 ); setRotateKey( spep_2 + 540 + OFFSET_X, 1, -106.1 ); setRotateKey( spep_2 + 559 + OFFSET_X, 1, -106.1 ); setRotateKey( spep_2 + 560 + OFFSET_X, 1, -116.1 ); setRotateKey( spep_2 + 777 + OFFSET_X, 1, -116.1 ); setRotateKey( spep_2 + 778 + OFFSET_X, 1, -119 ); setRotateKey( spep_2 + 820 + OFFSET_X, 1, -119 ); -- ** 音 ** -- --キック SE010 = playSeVer2( spep_2 + 106, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 116, 1009, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 116, 1110, "", 0, 0, 0, -1); --頭突き SE013 = playSeVer2( spep_2 + 144, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 144, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 144, SE014, 71 ); SE015 = playSeVer2( spep_2 + 156, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 156, SE015, 63 ); --瞬間移動 SE016 = playSeVer2( spep_2 + 190, 1109, "", 0, 0, 0, -1); --振りかぶる SE017 = playSeVer2( spep_2 + 212, 1116, "",spep_2 + 250, 0, 16, -1); --殴り飛ばす SE018 = playSeVer2( spep_2 + 244, 1187, "", 0, 0, 0, -1); --双子向かってくる SE019 = playSeVer2( spep_2 + 272, 1117, "",spep_2 + 338, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 272, SE019, 75 ); SE020 = playSeVer2( spep_2 + 272, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE020, 78 ); --双子気弾撃つ SE021 = playSeVer2( spep_2 + 320, 1021, "",spep_2 + 364, 0, 22, -1); SE022 = playSeVer2( spep_2 + 320, 1155, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 320, 1177, "",spep_2 + 468, 0, 14, -1); SE024 = playSeVer2( spep_2 + 348, 1155, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 348, 1021, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 354, 1016, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 358, 1155, "", 0, 0, 0, -1); --気弾飛んでいく SE028 = playSeVer2( spep_2 + 394, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 394, SE028, 146 ); --爆発 SE029 = playSeVer2( spep_2 + 452, 1023, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 452, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE031 = playSeVer2( spep_2 + 494, 1121, "",spep_2 + 702, 0, 94, 0.6); setSeVolumeByWorkId( spep_2 + 494, SE031, 44 ); --足踏み出す SE032 = playSeVer2( spep_2 + 568, 1011, "",spep_2 + 624, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 568, SE032, 81 ); SE033 = playSeVer2( spep_2 + 576, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 576, SE033, 172 ); --凄む背景 SE034 = playSeVer2( spep_2 + 640, 1264, "",spep_2 + 780, 0, 38, -1); setPitch( spep_2 + 640, SE034, -600 ); setTimeStretch( SE034, 0.6, 30, 4 ); --指あげる SE035 = playSeVer2( spep_2 + 646, 1003, "", 0, 0, 0, -1); --凄む SE036 = playSeVer2( spep_2 + 702, 1369, "",spep_2 + 794, 0, 60, -1); setSeVolumeByWorkId( spep_2 + 702, SE036, 87 ); --指向ける SE037 = playSeVer2( spep_2 + 742, 1189, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 748, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 748, SE038, 76 ); --爆発 SE039 = playSeVer2( spep_2 + 786, 1051, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 786, SE039, 79 ); SE040 = playSeVer2( spep_2 + 786, 1002, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 786, 1168, "",spep_2 + 878, 0, 48, -1); SE042 = playSeVer2( spep_2 + 786, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 786, SE042, 72 ); --ラスト爆発 SE043 = playSeVer2( spep_2 + 848, 1067, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 848, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 854, 1226, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 854, 1044, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 850); -- ダメージ表示フレーム endPhase( spep_2 + 994 - 4); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン(92F) ------------------------------------------------- -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- セリフカットイン ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + 92, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + 92, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + 92, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + 92, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 6; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 92 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 4, 1232, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 92; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------- -- 突進からフィニッシュまで(994F) ------------------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 突進からフィニッシュまで(手前) ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + 994, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + 994, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + 994, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + 994, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0); -- 突進からフィニッシュまで(奥) ef_002b setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + 994, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + 994, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + 994, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + 994, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 994 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --双子飛んで生きて回転 SE004 = playSeVer2( spep_2 + 0, 1117, "",spep_2 + 46, 0, 16, -1); SE005 = playSeVer2( spep_2 + 22, 1151, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 24, 1004, "", 0, 0, 0, -1); --画面前加速 SE007 = playSeVer2( spep_2 + 50, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 50, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE008, 89 ); --瞬間移動 SE009 = playSeVer2( spep_2 + 72, 1109, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 88; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- OFFSET_X = -1 -- 敵の動き_1 -- setDisp(spep_2 + 102 + OFFSET_X,1,1) setDisp(spep_2 + 188 + OFFSET_X,1,0) changeAnime( spep_2 + 102 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 8 ); changeAnime( spep_2 + 152 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 0, -19.9 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 0, -19.9 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 0.1, -19.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 0.1, -19.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 0, -18.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 0, -18.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 0.1, -17.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 0.1, -17.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 0, -17.2 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 0, -17.2 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 0.1, -16.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 0.1, -16.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 0, -15.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 0, -15.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 0, -15.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 0, -15.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -86.9, -55.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -86.9, -55.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -40.9, -11.7 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -40.9, -11.7 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -20.7, 20.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -20.7, 20.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -56.5, -31.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -56.5, -31.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -44.4, -7.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -44.4, -7.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -60.2, -11.5 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -60.2, -11.5 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -40.1, -23.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -40.1, -23.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -71.9, 16.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -71.9, 16.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -39.8, -23.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -39.8, -23.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -59.6, -11.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -59.6, -11.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -39.5, 4.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -39.5, 4.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -49.8, -16.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -49.8, -16.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -58.2, -20.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -58.2, -20.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -64.6, -23.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -64.6, -23.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -69.1, -25.4 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -69.1, -25.4 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -71.6, -26.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -71.6, -26.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -72.3, -26.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -72.3, -26.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -14.5, -9.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -14.5, -9.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 47.6, -54.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 47.6, -54.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -8.4, -14.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -8.4, -14.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -24.3, 25.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -24.3, 25.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -16.3, -30.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -16.3, -30.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -4.3, -6.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -4.3, -6.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -18.6, -15.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -18.6, -15.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 7.1, -44.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 7.1, -44.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -7.2, 10.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -7.2, 10.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 18.4, -6.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 18.4, -6.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 100, -146.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 100, -146.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 204.7, -221.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 204.7, -221.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 288.8, -303.8 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 288.8, -303.8 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 360.5, -374 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 360.5, -374 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 419.9, -432.3 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 419.9, -432.3 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 467.1, -478.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 467.1, -478.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 502.3, -513 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 502.3, -513 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 525.6, -535.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 525.6, -535.8 , 0 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.62, 1.62 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 95.5 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 95.5 ); -- 敵の動き_2 -- setDisp(spep_2 + 216 + OFFSET_X,1,1) setDisp(spep_2 + 270 + OFFSET_X,1,0) changeAnime( spep_2 + 246 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -513.8, 697.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -513.8, 697.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -501.4, 680.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -501.4, 680.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -486.7, 661.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -486.7, 661.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -469.7, 639.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -469.7, 639.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -450.4, 613.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -450.4, 613.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -428.7, 584.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -428.7, 584.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -404.7, 553 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -404.7, 553 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -378.2, 517.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -378.2, 517.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -349.2, 479.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -349.2, 479.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -317.7, 437.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -317.7, 437.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -283.6, 392.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -283.6, 392.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -246.9, 344.1 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -246.9, 344.1 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -207.7, 292.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -207.7, 292.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -165.8, 236.4 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -165.8, 236.4 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -121.2, 177.3 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -121.2, 177.3 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -6, -114 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -6, -114 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -94.8, -208.5 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -94.8, -208.5 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -107.3, -161.7 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -107.3, -161.7 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -95.8, -210.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -95.8, -210.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -96.4, -252 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -96.4, -252 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -96.9, -213.1 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -96.9, -213.1 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -81.4, -182.2 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -81.4, -182.2 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -160.3, -286.5 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -160.3, -286.5 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -189.8, -228.9 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -189.8, -228.9 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -293.9, -309.8 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -293.9, -309.8 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -449.9, -425.7 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -449.9, -425.7 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -1244, -561.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -1244, -561.4 , 0 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 7.88, 7.88 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 7.88, 7.88 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, 103.2 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, 103.2 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, -21.2 ); -- 敵の動き_3 -- setDisp(spep_2 + 276 + OFFSET_X,1,1) setDisp(spep_2 + 468 + OFFSET_X,1,0) changeAnime( spep_2 + 276 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 398 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 112, 81.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 112, 81.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 114.5, 83.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 114.5, 83.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 116.8, 84.2 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 116.8, 84.2 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 118.9, 84.5 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 118.9, 84.5 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 120.8, 84 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 120.8, 84 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 122.4, 82.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 122.4, 82.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 123.7, 80.9 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 123.7, 80.9 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 124.8, 78 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 124.8, 78 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 125.6, 74.2 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 125.6, 74.2 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 126.1, 69.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 126.1, 69.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 126.3, 63.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 126.3, 63.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 126.1, 57.2 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 126.1, 57.2 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 125.6, 49.4 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 125.6, 49.4 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 124.7, 40.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 124.7, 40.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 123.6, 30.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 123.6, 30.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 121.9, 19.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 121.9, 19.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 119.9, 6.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 119.9, 6.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 117.5, -6.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 117.5, -6.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 114.6, -21.8 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 114.6, -21.8 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 111.4, -38.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 111.4, -38.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 107.6, -56 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 107.6, -56 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 10.7, 14.4 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 10.7, 14.4 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 11.9, 16.5 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 11.9, 16.5 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 12.5, 17.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 12.5, 17.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 12.5, 17.8 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 12.5, 17.8 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 11.8, 17.2 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 11.8, 17.2 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 10.3, 15.8 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 10.3, 15.8 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 8.3, 13.8 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 8.3, 13.8 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 5.5, 11.3 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 5.5, 11.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 2.1, 8.1 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 2.1, 8.1 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -2, 4.6 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -2, 4.6 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 0.1, 5 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 0.1, 5 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 2, 5.4 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 2, 5.4 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 3.8, 5.8 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 3.8, 5.8 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 5.4, 6.2 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 5.4, 6.2 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 6.9, 6.5 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 6.9, 6.5 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 8.2, 6.8 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 8.2, 6.8 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 9.3, 7.1 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 9.3, 7.1 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 10.2, 7.5 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 10.2, 7.5 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 11, 7.7 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 11, 7.7 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 11.5, 8 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 11.5, 8 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 12, 8.3 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 12, 8.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 12.3, 8.5 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 12.3, 8.5 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 12.4, 8.7 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 12.4, 8.7 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 12.4, 9 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 12.4, 9 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 12.2, 9.2 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 12.2, 9.2 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 11.9, 9.4 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 11.9, 9.4 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 11.4, 9.6 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 11.4, 9.6 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 10.9, 9.7 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 10.9, 9.7 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 10.5, 9.9 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 10.5, 9.9 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -1.9, 50.1 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, -1.9, 50.1 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 45.7, -13.7 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 45.7, -13.7 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 9.3, 10.5 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, 9.3, 10.5 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 8.8, 34.7 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, 8.8, 34.7 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, 8.4, 10.9 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, 8.4, 10.9 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 463 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 0.44, 0.44 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 397 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, -164.3 ); setRotateKey( spep_2 + 401 + OFFSET_X, 1, -164.3 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, -150.8 ); setRotateKey( spep_2 + 403 + OFFSET_X, 1, -150.8 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, -137.8 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, -137.8 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -125.3 ); setRotateKey( spep_2 + 407 + OFFSET_X, 1, -125.3 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, -113.2 ); setRotateKey( spep_2 + 409 + OFFSET_X, 1, -113.2 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, -101.6 ); setRotateKey( spep_2 + 411 + OFFSET_X, 1, -101.6 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, -90.5 ); setRotateKey( spep_2 + 413 + OFFSET_X, 1, -90.5 ); setRotateKey( spep_2 + 414 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_2 + 415 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, -69.7 ); setRotateKey( spep_2 + 417 + OFFSET_X, 1, -69.7 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, -60 ); setRotateKey( spep_2 + 419 + OFFSET_X, 1, -60 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, -52.6 ); setRotateKey( spep_2 + 421 + OFFSET_X, 1, -52.6 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_2 + 423 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_2 + 425 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_2 + 426 + OFFSET_X, 1, -33.1 ); setRotateKey( spep_2 + 427 + OFFSET_X, 1, -33.1 ); setRotateKey( spep_2 + 428 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_2 + 429 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 431 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, -18 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, -18 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, -10.2 ); setRotateKey( spep_2 + 437 + OFFSET_X, 1, -10.2 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, -7.1 ); setRotateKey( spep_2 + 439 + OFFSET_X, 1, -7.1 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, -4.4 ); setRotateKey( spep_2 + 441 + OFFSET_X, 1, -4.4 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 445 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_2 + 449 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 451 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, 2 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, 2 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 461 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_2 + 463 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_2 + 468 + OFFSET_X, 1, 2.4 ); -- 敵の動き_3 -- setDisp(spep_2 + 496 + OFFSET_X,1,1) setDisp(spep_2 + 820 + OFFSET_X,1,0) changeAnime( spep_2 + 496 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 54.2, -127.3 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, 54.2, -127.3 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 29.6, -107.1 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, 29.6, -107.1 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 41.2, -131.9 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, 41.2, -131.9 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 41.1, -121.5 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 41.1, -121.5 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 41.1, -124 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 41.1, -124 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 41.4, -127.5 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 41.4, -127.5 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 41.8, -131.8 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 41.8, -131.8 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 42.5, -137 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 42.5, -137 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 43.3, -143.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 43.3, -143.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 44.3, -150 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 44.3, -150 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 45.5, -157.7 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 45.5, -157.7 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 46.9, -166.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 46.9, -166.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 48.4, -175.7 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 48.4, -175.7 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 50.2, -185.9 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 50.2, -185.9 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 52.1, -196.9 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 52.1, -196.9 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 54.1, -208.7 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 54.1, -208.7 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 56.2, -221.3 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 56.2, -221.3 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 58.6, -234.7 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 58.6, -234.7 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 61, -248.8 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 61, -248.8 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 63.6, -263.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 63.6, -263.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 66.3, -279.4 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 66.3, -279.4 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 69.2, -295.8 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 69.2, -295.8 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 72.1, -312.9 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 72.1, -312.9 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, -247.4, 680.7 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, -247.4, 680.7 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, -246.8, 666.8 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, -246.8, 666.8 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, -246.2, 653.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, -246.2, 653.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, -245.6, 640 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, -245.6, 640 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, -245, 626.9 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, -245, 626.9 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, -244.4, 614.1 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, -244.4, 614.1 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, -243.8, 585.6 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, -243.8, 585.6 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, -243.2, 589.3 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, -243.2, 589.3 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, -244.6, 589.2 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, -244.6, 589.2 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, -242, 565.4 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, -242, 565.4 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, -241.4, 553.8 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, -241.4, 553.8 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, -240.8, 542.5 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, -240.8, 542.5 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, -240.2, 531.5 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, -240.2, 531.5 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, -239.6, 520.7 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, -239.6, 520.7 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, -239, 510.1 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, -239, 510.1 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, -238.4, 499.7 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, -238.4, 499.7 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, -237.8, 489.6 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, -237.8, 489.6 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, -237.2, 479.8 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, -237.2, 479.8 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, -236.6, 470.1 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, -236.6, 470.1 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, -236, 460.7 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, -236, 460.7 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, -235.4, 451.6 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, -235.4, 451.6 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, -234.8, 442.6 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, -234.8, 442.6 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, -234.2, 433.9 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, -234.2, 433.9 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, -233.6, 425.4 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, -233.6, 425.4 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, -233, 417.1 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, -233, 417.1 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, -232.4, 409.1 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, -232.4, 409.1 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, -231.8, 401.3 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, -231.8, 401.3 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, -231.2, 393.7 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, -231.2, 393.7 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, -230.6, 386.4 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, -230.6, 386.4 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, -230, 379.2 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, -230, 379.2 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, -229.4, 372.3 , 0 ); setMoveKey( spep_2 + 621 + OFFSET_X, 1, -229.4, 372.3 , 0 ); setMoveKey( spep_2 + 622 + OFFSET_X, 1, -228.8, 365.6 , 0 ); setMoveKey( spep_2 + 623 + OFFSET_X, 1, -228.8, 365.6 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, -228.2, 359.1 , 0 ); setMoveKey( spep_2 + 625 + OFFSET_X, 1, -228.2, 359.1 , 0 ); setMoveKey( spep_2 + 626 + OFFSET_X, 1, -227.6, 352.8 , 0 ); setMoveKey( spep_2 + 627 + OFFSET_X, 1, -227.6, 352.8 , 0 ); setMoveKey( spep_2 + 628 + OFFSET_X, 1, -227, 346.7 , 0 ); setMoveKey( spep_2 + 629 + OFFSET_X, 1, -227, 346.7 , 0 ); setMoveKey( spep_2 + 630 + OFFSET_X, 1, -226.4, 340.9 , 0 ); setMoveKey( spep_2 + 631 + OFFSET_X, 1, -226.4, 340.9 , 0 ); setMoveKey( spep_2 + 632 + OFFSET_X, 1, -225.8, 335.2 , 0 ); setMoveKey( spep_2 + 633 + OFFSET_X, 1, -225.8, 335.2 , 0 ); setMoveKey( spep_2 + 634 + OFFSET_X, 1, -225.2, 329.8 , 0 ); setMoveKey( spep_2 + 635 + OFFSET_X, 1, -225.2, 329.8 , 0 ); setMoveKey( spep_2 + 636 + OFFSET_X, 1, -224.6, 324.5 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, -224.6, 324.5 , 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, -224, 319.5 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, -224, 319.5 , 0 ); setMoveKey( spep_2 + 640 + OFFSET_X, 1, -223.4, 314.7 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, -223.4, 314.7 , 0 ); setMoveKey( spep_2 + 642 + OFFSET_X, 1, -222.8, 310.1 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, -222.8, 310.1 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, 2, 248.9 , 0 ); setMoveKey( spep_2 + 779 + OFFSET_X, 1, 2, 248.9 , 0 ); setMoveKey( spep_2 + 780 + OFFSET_X, 1, 2, 237.9 , 0 ); setMoveKey( spep_2 + 781 + OFFSET_X, 1, 2, 237.9 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, 2, 225.8 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, 2, 225.8 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, 2, 212.6 , 0 ); setMoveKey( spep_2 + 785 + OFFSET_X, 1, 2, 212.6 , 0 ); setMoveKey( spep_2 + 786 + OFFSET_X, 1, 2, 198.3 , 0 ); setMoveKey( spep_2 + 787 + OFFSET_X, 1, 2, 198.3 , 0 ); setMoveKey( spep_2 + 788 + OFFSET_X, 1, 2, 182.9 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, 2, 182.9 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, 2, 166.4 , 0 ); setMoveKey( spep_2 + 791 + OFFSET_X, 1, 2, 166.4 , 0 ); setMoveKey( spep_2 + 792 + OFFSET_X, 1, 2, 148.8 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, 2, 148.8 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, 2, 130.1 , 0 ); setMoveKey( spep_2 + 795 + OFFSET_X, 1, 2, 130.1 , 0 ); setMoveKey( spep_2 + 796 + OFFSET_X, 1, 2, 110.3 , 0 ); setMoveKey( spep_2 + 797 + OFFSET_X, 1, 2, 110.3 , 0 ); setMoveKey( spep_2 + 798 + OFFSET_X, 1, 2, 89.5 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, 2, 89.5 , 0 ); setMoveKey( spep_2 + 800 + OFFSET_X, 1, 2, 67.5 , 0 ); setMoveKey( spep_2 + 801 + OFFSET_X, 1, 2, 67.5 , 0 ); setMoveKey( spep_2 + 802 + OFFSET_X, 1, 2, 44.4 , 0 ); setMoveKey( spep_2 + 803 + OFFSET_X, 1, 2, 44.4 , 0 ); setMoveKey( spep_2 + 804 + OFFSET_X, 1, 2, -15.8 , 0 ); setMoveKey( spep_2 + 805 + OFFSET_X, 1, 2, -15.8 , 0 ); setMoveKey( spep_2 + 806 + OFFSET_X, 1, 2, 14.9 , 0 ); setMoveKey( spep_2 + 807 + OFFSET_X, 1, 2, 14.9 , 0 ); setMoveKey( spep_2 + 808 + OFFSET_X, 1, -14, -47.6 , 0 ); setMoveKey( spep_2 + 809 + OFFSET_X, 1, -14, -47.6 , 0 ); setMoveKey( spep_2 + 810 + OFFSET_X, 1, 14, -51.1 , 0 ); setMoveKey( spep_2 + 811 + OFFSET_X, 1, 14, -51.1 , 0 ); setMoveKey( spep_2 + 812 + OFFSET_X, 1, 2, -103.8 , 0 ); setMoveKey( spep_2 + 813 + OFFSET_X, 1, 2, -103.8 , 0 ); setMoveKey( spep_2 + 814 + OFFSET_X, 1, -2, -105.6 , 0 ); setMoveKey( spep_2 + 815 + OFFSET_X, 1, -2, -105.6 , 0 ); setMoveKey( spep_2 + 816 + OFFSET_X, 1, 2, -160.5 , 0 ); setMoveKey( spep_2 + 817 + OFFSET_X, 1, 2, -160.5 , 0 ); setMoveKey( spep_2 + 818 + OFFSET_X, 1, 2, -176.5 , 0 ); setMoveKey( spep_2 + 820 + OFFSET_X, 1, 2, -176.5 , 0 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 499 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 559 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 560 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 563 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 564 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 567 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 568 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 571 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 575 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 576 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 577 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 578 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 583 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 584 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 587 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 588 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 591 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 592 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 595 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 596 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 601 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 602 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 623 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 631 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 632 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 640 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 777 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 778 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 795 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 796 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 820 + OFFSET_X, 1, 0.48, 0.48 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, 104.6 ); setRotateKey( spep_2 + 497 + OFFSET_X, 1, 104.6 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, 104.7 ); setRotateKey( spep_2 + 501 + OFFSET_X, 1, 104.7 ); setRotateKey( spep_2 + 502 + OFFSET_X, 1, 104.8 ); setRotateKey( spep_2 + 503 + OFFSET_X, 1, 104.8 ); setRotateKey( spep_2 + 504 + OFFSET_X, 1, 104.9 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, 104.9 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, 105.1 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, 105.1 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, 105.2 ); setRotateKey( spep_2 + 515 + OFFSET_X, 1, 105.2 ); setRotateKey( spep_2 + 516 + OFFSET_X, 1, 105.3 ); setRotateKey( spep_2 + 519 + OFFSET_X, 1, 105.3 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, 105.4 ); setRotateKey( spep_2 + 521 + OFFSET_X, 1, 105.4 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, 105.5 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, 105.5 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, 105.6 ); setRotateKey( spep_2 + 527 + OFFSET_X, 1, 105.6 ); setRotateKey( spep_2 + 528 + OFFSET_X, 1, 105.7 ); setRotateKey( spep_2 + 531 + OFFSET_X, 1, 105.7 ); setRotateKey( spep_2 + 532 + OFFSET_X, 1, 105.8 ); setRotateKey( spep_2 + 533 + OFFSET_X, 1, 105.8 ); setRotateKey( spep_2 + 534 + OFFSET_X, 1, 105.9 ); setRotateKey( spep_2 + 537 + OFFSET_X, 1, 105.9 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 106 ); setRotateKey( spep_2 + 539 + OFFSET_X, 1, 106 ); setRotateKey( spep_2 + 540 + OFFSET_X, 1, 106.1 ); setRotateKey( spep_2 + 559 + OFFSET_X, 1, 106.1 ); setRotateKey( spep_2 + 560 + OFFSET_X, 1, 116.1 ); setRotateKey( spep_2 + 777 + OFFSET_X, 1, 116.1 ); setRotateKey( spep_2 + 778 + OFFSET_X, 1, 119 ); setRotateKey( spep_2 + 820 + OFFSET_X, 1, 119 ); -- ** 音 ** -- --キック SE010 = playSeVer2( spep_2 + 106, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 116, 1009, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 116, 1110, "", 0, 0, 0, -1); --頭突き SE013 = playSeVer2( spep_2 + 144, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 144, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 144, SE014, 71 ); SE015 = playSeVer2( spep_2 + 156, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 156, SE015, 63 ); --瞬間移動 SE016 = playSeVer2( spep_2 + 190, 1109, "", 0, 0, 0, -1); --振りかぶる SE017 = playSeVer2( spep_2 + 212, 1116, "",spep_2 + 250, 0, 16, -1); --殴り飛ばす SE018 = playSeVer2( spep_2 + 244, 1187, "", 0, 0, 0, -1); --双子向かってくる SE019 = playSeVer2( spep_2 + 272, 1117, "",spep_2 + 338, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 272, SE019, 75 ); SE020 = playSeVer2( spep_2 + 272, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE020, 78 ); --双子気弾撃つ SE021 = playSeVer2( spep_2 + 320, 1021, "",spep_2 + 364, 0, 22, -1); SE022 = playSeVer2( spep_2 + 320, 1155, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 320, 1177, "",spep_2 + 468, 0, 14, -1); SE024 = playSeVer2( spep_2 + 348, 1155, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 348, 1021, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 354, 1016, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 358, 1155, "", 0, 0, 0, -1); --気弾飛んでいく SE028 = playSeVer2( spep_2 + 394, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 394, SE028, 146 ); --爆発 SE029 = playSeVer2( spep_2 + 452, 1023, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 452, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE031 = playSeVer2( spep_2 + 494, 1121, "",spep_2 + 702, 0, 94, 0.6); setSeVolumeByWorkId( spep_2 + 494, SE031, 44 ); --足踏み出す SE032 = playSeVer2( spep_2 + 568, 1011, "",spep_2 + 624, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 568, SE032, 81 ); SE033 = playSeVer2( spep_2 + 576, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 576, SE033, 172 ); --凄む背景 SE034 = playSeVer2( spep_2 + 640, 1264, "",spep_2 + 780, 0, 38, -1); setPitch( spep_2 + 640, SE034, -600 ); setTimeStretch( SE034, 0.6, 30, 4 ); --指あげる SE035 = playSeVer2( spep_2 + 646, 1003, "", 0, 0, 0, -1); --凄む SE036 = playSeVer2( spep_2 + 702, 1369, "",spep_2 + 794, 0, 60, -1); setSeVolumeByWorkId( spep_2 + 702, SE036, 87 ); --指向ける SE037 = playSeVer2( spep_2 + 742, 1189, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 748, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 748, SE038, 76 ); --爆発 SE039 = playSeVer2( spep_2 + 786, 1051, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 786, SE039, 79 ); SE040 = playSeVer2( spep_2 + 786, 1002, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 786, 1168, "",spep_2 + 878, 0, 48, -1); SE042 = playSeVer2( spep_2 + 786, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 786, SE042, 72 ); --ラスト爆発 SE043 = playSeVer2( spep_2 + 848, 1067, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 848, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 854, 1226, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 854, 1044, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 850); -- ダメージ表示フレーム endPhase( spep_2 + 994 - 4); -- 終了フレーム end