-- 1026860: SSR_ベビー_必殺技(↓簡易版):リベンジショット -- sp_effect_b4_00291 -- sp2567 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; -- 気を貯める SE_02 = 1036; -- 気が広がる SE_03 = 1036; -- かめはめ SE_04 = 1018; -- カットイン SE_05 = 1035; -- カットイン攻撃 SE_06 = 1021; -- 発射 SE_07 = 1022; -- のびる発射 SE_08 = 1042; -- カットイン SE_09 = 1023; -- HIT SE_10 = 1024; -- 爆破 SE_11 = 1054; -- 割れる音 SE_12 = 09; -- 味方側 SP_001 = 161904; -- 開幕〜セリフカットインまで ef_001 SP_002 = 161905; -- 腕を解く〜フィニッシュ ef_002 SP_003 = 161907; -- 腕を解く〜フィニッシュ ef_003 -- 敵側 SP_002r = 161906; -- 同上 敵側 ef_002r SP_003r = 161908; -- 同上 敵側 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜セリフカットインまで ef_001 (96F) ------------------------------------------------------ MAX_FRAME_0 = 96; -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 );--96 -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;--96 -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE000 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 腕を解く〜フィニッシュ ef_002 (408F) ------------------------------------------------------ MAX_FRAME_2 = 408; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 );--408 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE000, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- offset1 = -1; -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 50 + offset1, 1, 1 ); setDisp( spep_2 + 111 + offset1, 1, 0 ); changeAnime( spep_2 + 50 + offset1, 1, 118 ); changeAnime( spep_2 + 88 + offset1, 1, 107 ); setMoveKey( spep_2 + 50 + offset1, 1, 245.4, -108 , 0 ); setMoveKey( spep_2 + 51 + offset1, 1, 245.4, -108 , 0 ); setMoveKey( spep_2 + 52 + offset1, 1, 245.2, -108 , 0 ); setMoveKey( spep_2 + 53 + offset1, 1, 245.2, -108 , 0 ); setMoveKey( spep_2 + 54 + offset1, 1, 244.1, -108 , 0 ); setMoveKey( spep_2 + 55 + offset1, 1, 244.1, -108 , 0 ); setMoveKey( spep_2 + 56 + offset1, 1, 241.2, -108 , 0 ); setMoveKey( spep_2 + 57 + offset1, 1, 241.2, -108 , 0 ); setMoveKey( spep_2 + 58 + offset1, 1, 235.4, -108 , 0 ); setMoveKey( spep_2 + 59 + offset1, 1, 235.4, -108 , 0 ); setMoveKey( spep_2 + 60 + offset1, 1, 225.9, -108 , 0 ); setMoveKey( spep_2 + 61 + offset1, 1, 225.9, -108 , 0 ); setMoveKey( spep_2 + 62 + offset1, 1, 211.6, -108 , 0 ); setMoveKey( spep_2 + 63 + offset1, 1, 211.6, -108 , 0 ); setMoveKey( spep_2 + 64 + offset1, 1, 191.8, -108 , 0 ); setMoveKey( spep_2 + 65 + offset1, 1, 191.8, -108 , 0 ); setMoveKey( spep_2 + 66 + offset1, 1, 165.4, -108 , 0 ); setMoveKey( spep_2 + 67 + offset1, 1, 165.4, -108 , 0 ); setMoveKey( spep_2 + 68 + offset1, 1, 147.2, -97.6 , 0 ); setMoveKey( spep_2 + 69 + offset1, 1, 147.2, -97.6 , 0 ); setMoveKey( spep_2 + 70 + offset1, 1, 131.7, -88.6 , 0 ); setMoveKey( spep_2 + 71 + offset1, 1, 131.7, -88.6 , 0 ); setMoveKey( spep_2 + 72 + offset1, 1, 118.5, -81.1 , 0 ); setMoveKey( spep_2 + 73 + offset1, 1, 118.5, -81.1 , 0 ); setMoveKey( spep_2 + 74 + offset1, 1, 107.6, -74.8 , 0 ); setMoveKey( spep_2 + 75 + offset1, 1, 107.6, -74.8 , 0 ); setMoveKey( spep_2 + 76 + offset1, 1, 98.6, -69.6 , 0 ); setMoveKey( spep_2 + 77 + offset1, 1, 98.6, -69.6 , 0 ); setMoveKey( spep_2 + 78 + offset1, 1, 91.4, -65.5 , 0 ); setMoveKey( spep_2 + 79 + offset1, 1, 91.4, -65.5 , 0 ); setMoveKey( spep_2 + 80 + offset1, 1, 85.8, -62.2 , 0 ); setMoveKey( spep_2 + 81 + offset1, 1, 85.8, -62.2 , 0 ); setMoveKey( spep_2 + 82 + offset1, 1, 83.6, -57.8 , 0 ); setMoveKey( spep_2 + 83 + offset1, 1, 83.6, -57.8 , 0 ); setMoveKey( spep_2 + 84 + offset1, 1, 76.5, -60.1 , 0 ); setMoveKey( spep_2 + 85 + offset1, 1, 76.5, -60.1 , 0 ); setMoveKey( spep_2 + 86 + offset1, 1, 74.5, -54.9 , 0 ); setMoveKey( spep_2 + 87 + offset1, 1, 74.5, -54.9 , 0 ); setMoveKey( spep_2 + 88 + offset1, 1, 166.5, -56.9 , 0 ); setMoveKey( spep_2 + 89 + offset1, 1, 166.5, -56.9 , 0 ); setMoveKey( spep_2 + 90 + offset1, 1, 164.3, -16.2 , 0 ); setMoveKey( spep_2 + 91 + offset1, 1, 164.3, -16.2 , 0 ); setMoveKey( spep_2 + 92 + offset1, 1, 157.9, -51.7 , 0 ); setMoveKey( spep_2 + 93 + offset1, 1, 157.9, -51.7 , 0 ); setMoveKey( spep_2 + 94 + offset1, 1, 164.4, -23.4 , 0 ); setMoveKey( spep_2 + 95 + offset1, 1, 164.4, -23.4 , 0 ); setMoveKey( spep_2 + 96 + offset1, 1, 200.6, -39.1 , 0 ); setMoveKey( spep_2 + 97 + offset1, 1, 200.6, -39.1 , 0 ); setMoveKey( spep_2 + 98 + offset1, 1, 217.3, 9 , 0 ); setMoveKey( spep_2 + 99 + offset1, 1, 217.3, 9 , 0 ); setMoveKey( spep_2 + 100 + offset1, 1, 281.9, 14.9 , 0 ); setMoveKey( spep_2 + 101 + offset1, 1, 281.9, 14.9 , 0 ); setMoveKey( spep_2 + 102 + offset1, 1, 347.1, 76.3 , 0 ); setMoveKey( spep_2 + 103 + offset1, 1, 347.1, 76.3 , 0 ); setMoveKey( spep_2 + 104 + offset1, 1, 426, 115 , 0 ); setMoveKey( spep_2 + 105 + offset1, 1, 426, 115 , 0 ); setMoveKey( spep_2 + 106 + offset1, 1, 539.2, 188.4 , 0 ); setMoveKey( spep_2 + 107 + offset1, 1, 539.2, 188.4 , 0 ); setMoveKey( spep_2 + 108 + offset1, 1, 681.1, 284 , 0 ); setMoveKey( spep_2 + 109 + offset1, 1, 681.1, 284 , 0 ); setMoveKey( spep_2 + 110 + offset1, 1, 853.9, 375 , 0 ); setMoveKey( spep_2 + 111 + offset1, 1, 853.9, 375 , 0 ); setScaleKey( spep_2 + 50 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 66 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 67 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 68 + offset1, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 69 + offset1, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 70 + offset1, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 71 + offset1, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 72 + offset1, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 73 + offset1, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 74 + offset1, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 75 + offset1, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 76 + offset1, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 77 + offset1, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 78 + offset1, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 79 + offset1, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 80 + offset1, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 81 + offset1, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 82 + offset1, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 83 + offset1, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 84 + offset1, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 85 + offset1, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 86 + offset1, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 87 + offset1, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 88 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 90 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 91 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 92 + offset1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 93 + offset1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 94 + offset1, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 95 + offset1, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 96 + offset1, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 97 + offset1, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 98 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 99 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 100 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 101 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 102 + offset1, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 103 + offset1, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 104 + offset1, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 105 + offset1, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 106 + offset1, 1, 2, 2 ); setScaleKey( spep_2 + 107 + offset1, 1, 2, 2 ); setScaleKey( spep_2 + 108 + offset1, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 109 + offset1, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 110 + offset1, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 111 + offset1, 1, 2.9, 2.9 ); setRotateKey( spep_2 + 50 + offset1, 1, 0 ); setRotateKey( spep_2 + 87 + offset1, 1, 0 ); setRotateKey( spep_2 + 88 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 90 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 91 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 92 + offset1, 1, 12.2 ); setRotateKey( spep_2 + 93 + offset1, 1, 12.2 ); setRotateKey( spep_2 + 94 + offset1, 1, 12 ); setRotateKey( spep_2 + 95 + offset1, 1, 12 ); setRotateKey( spep_2 + 96 + offset1, 1, 11.7 ); setRotateKey( spep_2 + 97 + offset1, 1, 11.7 ); setRotateKey( spep_2 + 98 + offset1, 1, 11.2 ); setRotateKey( spep_2 + 99 + offset1, 1, 11.2 ); setRotateKey( spep_2 + 100 + offset1, 1, 10.4 ); setRotateKey( spep_2 + 101 + offset1, 1, 10.4 ); setRotateKey( spep_2 + 102 + offset1, 1, 9.3 ); setRotateKey( spep_2 + 103 + offset1, 1, 9.3 ); setRotateKey( spep_2 + 104 + offset1, 1, 7.8 ); setRotateKey( spep_2 + 105 + offset1, 1, 7.8 ); setRotateKey( spep_2 + 106 + offset1, 1, 5.9 ); setRotateKey( spep_2 + 107 + offset1, 1, 5.9 ); setRotateKey( spep_2 + 108 + offset1, 1, 3.6 ); setRotateKey( spep_2 + 109 + offset1, 1, 3.6 ); setRotateKey( spep_2 + 110 + offset1, 1, 0.7 ); setRotateKey( spep_2 + 111 + offset1, 1, 0.7 ); --敵の動き2 setDisp( spep_2 + 204 + offset1, 1, 1 ); setDisp( spep_2 + 236 + offset1, 1, 0 ); changeAnime( spep_2 + 204 + offset1, 1, 105 ); setMoveKey( spep_2 + 204 + offset1, 1, -58.1, -50.2 , 0 ); setMoveKey( spep_2 + 205 + offset1, 1, -58.1, -50.2 , 0 ); setMoveKey( spep_2 + 206 + offset1, 1, -47.8, -49.3 , 0 ); setMoveKey( spep_2 + 207 + offset1, 1, -47.8, -49.3 , 0 ); setMoveKey( spep_2 + 208 + offset1, 1, -37.3, -48.5 , 0 ); setMoveKey( spep_2 + 209 + offset1, 1, -37.3, -48.5 , 0 ); setMoveKey( spep_2 + 210 + offset1, 1, -26.7, -47.6 , 0 ); setMoveKey( spep_2 + 211 + offset1, 1, -26.7, -47.6 , 0 ); setMoveKey( spep_2 + 212 + offset1, 1, -16, -46.7 , 0 ); setMoveKey( spep_2 + 213 + offset1, 1, -16, -46.7 , 0 ); setMoveKey( spep_2 + 214 + offset1, 1, -5.2, -45.8 , 0 ); setMoveKey( spep_2 + 215 + offset1, 1, -5.2, -45.8 , 0 ); setMoveKey( spep_2 + 216 + offset1, 1, 5.8, -45 , 0 ); setMoveKey( spep_2 + 217 + offset1, 1, 5.8, -45 , 0 ); setMoveKey( spep_2 + 218 + offset1, 1, 16.8, -44 , 0 ); setMoveKey( spep_2 + 219 + offset1, 1, 16.8, -44 , 0 ); setMoveKey( spep_2 + 220 + offset1, 1, 28, -43.1 , 0 ); setMoveKey( spep_2 + 221 + offset1, 1, 28, -43.1 , 0 ); setMoveKey( spep_2 + 222 + offset1, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 + 223 + offset1, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 + 224 + offset1, 1, 50.7, -41.3 , 0 ); setMoveKey( spep_2 + 225 + offset1, 1, 50.7, -41.3 , 0 ); setMoveKey( spep_2 + 226 + offset1, 1, 62.3, -40.3 , 0 ); setMoveKey( spep_2 + 227 + offset1, 1, 62.3, -40.3 , 0 ); setMoveKey( spep_2 + 228 + offset1, 1, 74, -39.4 , 0 ); setMoveKey( spep_2 + 229 + offset1, 1, 74, -39.4 , 0 ); setMoveKey( spep_2 + 230 + offset1, 1, 85.8, -38.4 , 0 ); setMoveKey( spep_2 + 231 + offset1, 1, 85.8, -38.4 , 0 ); setMoveKey( spep_2 + 232 + offset1, 1, 97.9, -37.5 , 0 ); setMoveKey( spep_2 + 236 + offset1, 1, 97.9, -37.5 , 0 ); setScaleKey( spep_2 + 204 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 205 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 206 + offset1, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 207 + offset1, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 208 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 209 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 210 + offset1, 1, 1, 1 ); setScaleKey( spep_2 + 211 + offset1, 1, 1, 1 ); setScaleKey( spep_2 + 212 + offset1, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 213 + offset1, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 214 + offset1, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 215 + offset1, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 216 + offset1, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 217 + offset1, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 218 + offset1, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 219 + offset1, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 220 + offset1, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 221 + offset1, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 222 + offset1, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 223 + offset1, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 224 + offset1, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 225 + offset1, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 226 + offset1, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 227 + offset1, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 228 + offset1, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 229 + offset1, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 230 + offset1, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 231 + offset1, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 232 + offset1, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 236 + offset1, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 204 + offset1, 1, 74.7 ); setRotateKey( spep_2 + 236 + offset1, 1, 74.7 ); setAlphaKey( spep_2 + 50 + offset1, 1, 255 ); setAlphaKey( spep_2 + 88 + offset1, 1, 255 ); setAlphaKey( spep_2 + 204 + offset1, 1, 255 ); -- ** 音 ** -- --構える SE004 = playSeVer2( spep_2 + 14, 1003, "", 0, 0, 0, -1); --突っ込んでくる SE005 = playSeVer2( spep_2 + 32, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 32, 9, "", 0, 0, 0, -1); --変形する SE007 = playSeVer2( spep_2 + 44, 1354, "",spep_2 + 90, 0, 14, -1); --竜巻になる SE008 = playSeVer2( spep_2 + 72, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE008, 71 ); SE009 = playSeVer2( spep_2 + 72, 1343, "",spep_2 + 190, 0, 46, -1); --敵吹っ飛ぶ SE010 = playSeVer2( spep_2 + 88, 1027, "", 0, 0, 0, -1); --風圧 SE011 = playSeVer2( spep_2 + 106, 1259, "",spep_2 + 200, 0, 52, 0.6); --飛び出す SE012 = playSeVer2( spep_2 + 160, 1207, "",spep_2 + 200, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 160, SE012, 73 ); SE013 = playSeVer2( spep_2 + 160, 1117, "", 0, 0, 0, -1); --気弾投げる SE014 = playSeVer2( spep_2 + 174, 1021, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 174, 1016, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 192, 1016, "", 0, 0, 0, -1); --気弾飛んでいく SE017 = playSeVer2( spep_2 + 192, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 192, SE017, 148 ); SE018 = playSeVer2( spep_2 + 218, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 218, SE018, 172 ); setPitch( spep_2 + 218, SE018, 200 ); setTimeStretch( SE018, 1.13, 30, 4 ); --気弾ヒット SE019 = playSeVer2( spep_2 + 224, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE019, 93 ); SE020 = playSeVer2( spep_2 + 224, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE020, 79 ); SE021 = playSeVer2( spep_2 + 268, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE021, 83 ); SE022 = playSeVer2( spep_2 + 268, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE022, 79 ); --風圧 SE023 = playSeVer2( spep_2 + 278, 1259, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 278, SE023, 74 ); setPitch( spep_2 + 278, SE023, -500 ); setTimeStretch( SE023, 0.89, 30, 4 ); -- ** おわり ** -- dealDamage( spep_2 + MAX_FRAME_2 - 102 ); endPhase( spep_2 + MAX_FRAME_2 - 2 );--408 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜セリフカットインまで ef_001 (96F) ------------------------------------------------------ MAX_FRAME_0 = 96; -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, -1.0, 1.0 );--反転対応 setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001, -1.0, 1.0 );--反転対応 setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 );--96 -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;--96 -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE000 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 腕を解く〜フィニッシュ ef_002 (408F) ------------------------------------------------------ MAX_FRAME_2 = 408; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_003r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 );--408 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE000, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- offset1 = -1; -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 50 + offset1, 1, 1 ); setDisp( spep_2 + 111 + offset1, 1, 0 ); changeAnime( spep_2 + 50 + offset1, 1, 118 ); changeAnime( spep_2 + 88 + offset1, 1, 107 ); setMoveKey( spep_2 + 50 + offset1, 1, 245.4, -108 , 0 ); setMoveKey( spep_2 + 51 + offset1, 1, 245.4, -108 , 0 ); setMoveKey( spep_2 + 52 + offset1, 1, 245.2, -108 , 0 ); setMoveKey( spep_2 + 53 + offset1, 1, 245.2, -108 , 0 ); setMoveKey( spep_2 + 54 + offset1, 1, 244.1, -108 , 0 ); setMoveKey( spep_2 + 55 + offset1, 1, 244.1, -108 , 0 ); setMoveKey( spep_2 + 56 + offset1, 1, 241.2, -108 , 0 ); setMoveKey( spep_2 + 57 + offset1, 1, 241.2, -108 , 0 ); setMoveKey( spep_2 + 58 + offset1, 1, 235.4, -108 , 0 ); setMoveKey( spep_2 + 59 + offset1, 1, 235.4, -108 , 0 ); setMoveKey( spep_2 + 60 + offset1, 1, 225.9, -108 , 0 ); setMoveKey( spep_2 + 61 + offset1, 1, 225.9, -108 , 0 ); setMoveKey( spep_2 + 62 + offset1, 1, 211.6, -108 , 0 ); setMoveKey( spep_2 + 63 + offset1, 1, 211.6, -108 , 0 ); setMoveKey( spep_2 + 64 + offset1, 1, 191.8, -108 , 0 ); setMoveKey( spep_2 + 65 + offset1, 1, 191.8, -108 , 0 ); setMoveKey( spep_2 + 66 + offset1, 1, 165.4, -108 , 0 ); setMoveKey( spep_2 + 67 + offset1, 1, 165.4, -108 , 0 ); setMoveKey( spep_2 + 68 + offset1, 1, 147.2, -97.6 , 0 ); setMoveKey( spep_2 + 69 + offset1, 1, 147.2, -97.6 , 0 ); setMoveKey( spep_2 + 70 + offset1, 1, 131.7, -88.6 , 0 ); setMoveKey( spep_2 + 71 + offset1, 1, 131.7, -88.6 , 0 ); setMoveKey( spep_2 + 72 + offset1, 1, 118.5, -81.1 , 0 ); setMoveKey( spep_2 + 73 + offset1, 1, 118.5, -81.1 , 0 ); setMoveKey( spep_2 + 74 + offset1, 1, 107.6, -74.8 , 0 ); setMoveKey( spep_2 + 75 + offset1, 1, 107.6, -74.8 , 0 ); setMoveKey( spep_2 + 76 + offset1, 1, 98.6, -69.6 , 0 ); setMoveKey( spep_2 + 77 + offset1, 1, 98.6, -69.6 , 0 ); setMoveKey( spep_2 + 78 + offset1, 1, 91.4, -65.5 , 0 ); setMoveKey( spep_2 + 79 + offset1, 1, 91.4, -65.5 , 0 ); setMoveKey( spep_2 + 80 + offset1, 1, 85.8, -62.2 , 0 ); setMoveKey( spep_2 + 81 + offset1, 1, 85.8, -62.2 , 0 ); setMoveKey( spep_2 + 82 + offset1, 1, 83.6, -57.8 , 0 ); setMoveKey( spep_2 + 83 + offset1, 1, 83.6, -57.8 , 0 ); setMoveKey( spep_2 + 84 + offset1, 1, 76.5, -60.1 , 0 ); setMoveKey( spep_2 + 85 + offset1, 1, 76.5, -60.1 , 0 ); setMoveKey( spep_2 + 86 + offset1, 1, 74.5, -54.9 , 0 ); setMoveKey( spep_2 + 87 + offset1, 1, 74.5, -54.9 , 0 ); setMoveKey( spep_2 + 88 + offset1, 1, 166.5, -56.9 , 0 ); setMoveKey( spep_2 + 89 + offset1, 1, 166.5, -56.9 , 0 ); setMoveKey( spep_2 + 90 + offset1, 1, 164.3, -16.2 , 0 ); setMoveKey( spep_2 + 91 + offset1, 1, 164.3, -16.2 , 0 ); setMoveKey( spep_2 + 92 + offset1, 1, 157.9, -51.7 , 0 ); setMoveKey( spep_2 + 93 + offset1, 1, 157.9, -51.7 , 0 ); setMoveKey( spep_2 + 94 + offset1, 1, 164.4, -23.4 , 0 ); setMoveKey( spep_2 + 95 + offset1, 1, 164.4, -23.4 , 0 ); setMoveKey( spep_2 + 96 + offset1, 1, 200.6, -39.1 , 0 ); setMoveKey( spep_2 + 97 + offset1, 1, 200.6, -39.1 , 0 ); setMoveKey( spep_2 + 98 + offset1, 1, 217.3, 9 , 0 ); setMoveKey( spep_2 + 99 + offset1, 1, 217.3, 9 , 0 ); setMoveKey( spep_2 + 100 + offset1, 1, 281.9, 14.9 , 0 ); setMoveKey( spep_2 + 101 + offset1, 1, 281.9, 14.9 , 0 ); setMoveKey( spep_2 + 102 + offset1, 1, 347.1, 76.3 , 0 ); setMoveKey( spep_2 + 103 + offset1, 1, 347.1, 76.3 , 0 ); setMoveKey( spep_2 + 104 + offset1, 1, 426, 115 , 0 ); setMoveKey( spep_2 + 105 + offset1, 1, 426, 115 , 0 ); setMoveKey( spep_2 + 106 + offset1, 1, 539.2, 188.4 , 0 ); setMoveKey( spep_2 + 107 + offset1, 1, 539.2, 188.4 , 0 ); setMoveKey( spep_2 + 108 + offset1, 1, 681.1, 284 , 0 ); setMoveKey( spep_2 + 109 + offset1, 1, 681.1, 284 , 0 ); setMoveKey( spep_2 + 110 + offset1, 1, 853.9, 375 , 0 ); setMoveKey( spep_2 + 111 + offset1, 1, 853.9, 375 , 0 ); setScaleKey( spep_2 + 50 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 66 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 67 + offset1, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 68 + offset1, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 69 + offset1, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 70 + offset1, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 71 + offset1, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 72 + offset1, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 73 + offset1, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 74 + offset1, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 75 + offset1, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 76 + offset1, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 77 + offset1, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 78 + offset1, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 79 + offset1, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 80 + offset1, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 81 + offset1, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 82 + offset1, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 83 + offset1, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 84 + offset1, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 85 + offset1, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 86 + offset1, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 87 + offset1, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 88 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 90 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 91 + offset1, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 92 + offset1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 93 + offset1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 94 + offset1, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 95 + offset1, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 96 + offset1, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 97 + offset1, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 98 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 99 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 100 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 101 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 102 + offset1, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 103 + offset1, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 104 + offset1, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 105 + offset1, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 106 + offset1, 1, 2, 2 ); setScaleKey( spep_2 + 107 + offset1, 1, 2, 2 ); setScaleKey( spep_2 + 108 + offset1, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 109 + offset1, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 110 + offset1, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 111 + offset1, 1, 2.9, 2.9 ); setRotateKey( spep_2 + 50 + offset1, 1, 0 ); setRotateKey( spep_2 + 87 + offset1, 1, 0 ); setRotateKey( spep_2 + 88 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 90 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 91 + offset1, 1, 12.3 ); setRotateKey( spep_2 + 92 + offset1, 1, 12.2 ); setRotateKey( spep_2 + 93 + offset1, 1, 12.2 ); setRotateKey( spep_2 + 94 + offset1, 1, 12 ); setRotateKey( spep_2 + 95 + offset1, 1, 12 ); setRotateKey( spep_2 + 96 + offset1, 1, 11.7 ); setRotateKey( spep_2 + 97 + offset1, 1, 11.7 ); setRotateKey( spep_2 + 98 + offset1, 1, 11.2 ); setRotateKey( spep_2 + 99 + offset1, 1, 11.2 ); setRotateKey( spep_2 + 100 + offset1, 1, 10.4 ); setRotateKey( spep_2 + 101 + offset1, 1, 10.4 ); setRotateKey( spep_2 + 102 + offset1, 1, 9.3 ); setRotateKey( spep_2 + 103 + offset1, 1, 9.3 ); setRotateKey( spep_2 + 104 + offset1, 1, 7.8 ); setRotateKey( spep_2 + 105 + offset1, 1, 7.8 ); setRotateKey( spep_2 + 106 + offset1, 1, 5.9 ); setRotateKey( spep_2 + 107 + offset1, 1, 5.9 ); setRotateKey( spep_2 + 108 + offset1, 1, 3.6 ); setRotateKey( spep_2 + 109 + offset1, 1, 3.6 ); setRotateKey( spep_2 + 110 + offset1, 1, 0.7 ); setRotateKey( spep_2 + 111 + offset1, 1, 0.7 ); --敵の動き2 setDisp( spep_2 + 204 + offset1, 1, 1 ); setDisp( spep_2 + 236 + offset1, 1, 0 ); changeAnime( spep_2 + 204 + offset1, 1, 105 ); setMoveKey( spep_2 + 204 + offset1, 1, -58.1, -50.2 , 0 ); setMoveKey( spep_2 + 205 + offset1, 1, -58.1, -50.2 , 0 ); setMoveKey( spep_2 + 206 + offset1, 1, -47.8, -49.3 , 0 ); setMoveKey( spep_2 + 207 + offset1, 1, -47.8, -49.3 , 0 ); setMoveKey( spep_2 + 208 + offset1, 1, -37.3, -48.5 , 0 ); setMoveKey( spep_2 + 209 + offset1, 1, -37.3, -48.5 , 0 ); setMoveKey( spep_2 + 210 + offset1, 1, -26.7, -47.6 , 0 ); setMoveKey( spep_2 + 211 + offset1, 1, -26.7, -47.6 , 0 ); setMoveKey( spep_2 + 212 + offset1, 1, -16, -46.7 , 0 ); setMoveKey( spep_2 + 213 + offset1, 1, -16, -46.7 , 0 ); setMoveKey( spep_2 + 214 + offset1, 1, -5.2, -45.8 , 0 ); setMoveKey( spep_2 + 215 + offset1, 1, -5.2, -45.8 , 0 ); setMoveKey( spep_2 + 216 + offset1, 1, 5.8, -45 , 0 ); setMoveKey( spep_2 + 217 + offset1, 1, 5.8, -45 , 0 ); setMoveKey( spep_2 + 218 + offset1, 1, 16.8, -44 , 0 ); setMoveKey( spep_2 + 219 + offset1, 1, 16.8, -44 , 0 ); setMoveKey( spep_2 + 220 + offset1, 1, 28, -43.1 , 0 ); setMoveKey( spep_2 + 221 + offset1, 1, 28, -43.1 , 0 ); setMoveKey( spep_2 + 222 + offset1, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 + 223 + offset1, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 + 224 + offset1, 1, 50.7, -41.3 , 0 ); setMoveKey( spep_2 + 225 + offset1, 1, 50.7, -41.3 , 0 ); setMoveKey( spep_2 + 226 + offset1, 1, 62.3, -40.3 , 0 ); setMoveKey( spep_2 + 227 + offset1, 1, 62.3, -40.3 , 0 ); setMoveKey( spep_2 + 228 + offset1, 1, 74, -39.4 , 0 ); setMoveKey( spep_2 + 229 + offset1, 1, 74, -39.4 , 0 ); setMoveKey( spep_2 + 230 + offset1, 1, 85.8, -38.4 , 0 ); setMoveKey( spep_2 + 231 + offset1, 1, 85.8, -38.4 , 0 ); setMoveKey( spep_2 + 232 + offset1, 1, 97.9, -37.5 , 0 ); setMoveKey( spep_2 + 236 + offset1, 1, 97.9, -37.5 , 0 ); setScaleKey( spep_2 + 204 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 205 + offset1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 206 + offset1, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 207 + offset1, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 208 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 209 + offset1, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 210 + offset1, 1, 1, 1 ); setScaleKey( spep_2 + 211 + offset1, 1, 1, 1 ); setScaleKey( spep_2 + 212 + offset1, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 213 + offset1, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 214 + offset1, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 215 + offset1, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 216 + offset1, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 217 + offset1, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 218 + offset1, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 219 + offset1, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 220 + offset1, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 221 + offset1, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 222 + offset1, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 223 + offset1, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 224 + offset1, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 225 + offset1, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 226 + offset1, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 227 + offset1, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 228 + offset1, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 229 + offset1, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 230 + offset1, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 231 + offset1, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 232 + offset1, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 236 + offset1, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 204 + offset1, 1, 74.7 ); setRotateKey( spep_2 + 236 + offset1, 1, 74.7 ); setAlphaKey( spep_2 + 50 + offset1, 1, 255 ); setAlphaKey( spep_2 + 88 + offset1, 1, 255 ); setAlphaKey( spep_2 + 204 + offset1, 1, 255 ); -- ** 音 ** -- --構える SE004 = playSeVer2( spep_2 + 14, 1003, "", 0, 0, 0, -1); --突っ込んでくる SE005 = playSeVer2( spep_2 + 32, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 32, 9, "", 0, 0, 0, -1); --変形する SE007 = playSeVer2( spep_2 + 44, 1354, "",spep_2 + 90, 0, 14, -1); --竜巻になる SE008 = playSeVer2( spep_2 + 72, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE008, 71 ); SE009 = playSeVer2( spep_2 + 72, 1343, "",spep_2 + 190, 0, 46, -1); --敵吹っ飛ぶ SE010 = playSeVer2( spep_2 + 88, 1027, "", 0, 0, 0, -1); --風圧 SE011 = playSeVer2( spep_2 + 106, 1259, "",spep_2 + 200, 0, 52, 0.6); --飛び出す SE012 = playSeVer2( spep_2 + 160, 1207, "",spep_2 + 200, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 160, SE012, 73 ); SE013 = playSeVer2( spep_2 + 160, 1117, "", 0, 0, 0, -1); --気弾投げる SE014 = playSeVer2( spep_2 + 174, 1021, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 174, 1016, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 192, 1016, "", 0, 0, 0, -1); --気弾飛んでいく SE017 = playSeVer2( spep_2 + 192, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 192, SE017, 148 ); SE018 = playSeVer2( spep_2 + 218, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 218, SE018, 172 ); setPitch( spep_2 + 218, SE018, 200 ); setTimeStretch( SE018, 1.13, 30, 4 ); --気弾ヒット SE019 = playSeVer2( spep_2 + 224, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE019, 93 ); SE020 = playSeVer2( spep_2 + 224, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE020, 79 ); SE021 = playSeVer2( spep_2 + 268, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE021, 83 ); SE022 = playSeVer2( spep_2 + 268, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE022, 79 ); --風圧 SE023 = playSeVer2( spep_2 + 278, 1259, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 278, SE023, 74 ); setPitch( spep_2 + 278, SE023, -500 ); setTimeStretch( SE023, 0.89, 30, 4 ); -- ** おわり ** -- dealDamage( spep_2 + MAX_FRAME_2 - 102 ); endPhase( spep_2 + MAX_FRAME_2 - 2 );--408 end