--1026940:UR_ベジータ_ギャリック砲 --sp_effect_a1_00405 --sp2570 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_05 = 1035; --カットイン攻撃 --エフェクト(味方) SP_01 = 161977; --登場、タメ ef_001 SP_02 = 161979; --フィニッシュ ef_002 --エフェクト(てき) SP_01r = 161978; --登場、タメ ef_001_r SP_02r = 161980; --フィニッシュ ef_002_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場、タメ(340F) ------------------------------------------------- MAX_FRAME_0 = 340 -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 集中線 ** -- shuchu_00 = entryEffectLife( spep_0 + 0, 906, 56, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchu_00, 56, 20 ); setEffMoveKey( spep_0 + 0, shuchu_00, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, shuchu_00, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchu_00, 1.6, 1.6 ); setEffScaleKey( spep_0 + 56, shuchu_00, 1.6, 1.6 ); setEffRotateKey( spep_0 + 0, shuchu_00, 0 ); setEffRotateKey( spep_0 + 56, shuchu_00, 0 ); setEffAlphaKey( spep_0 + 0, shuchu_00, 255 ); setEffAlphaKey( spep_0 + 56, shuchu_00, 255 ); shuchu_01 = entryEffectLife( spep_0 + 237, 906, 103, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 237, shuchu_01, 103, 20 ); setEffMoveKey( spep_0 + 237, shuchu_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, shuchu_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 237, shuchu_01, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, shuchu_01, 1.6, 1.6 ); setEffRotateKey( spep_0 + 237, shuchu_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, shuchu_01, 0 ); setEffAlphaKey( spep_0 + 237, shuchu_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchu_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 246; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 180); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); --集中線 SE003 = playSeVer2( spep_0 + 8, 20, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 40 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 40 ); --画面遷移 SE006 = playSeVer2( spep_0 + 48, 8, "", 0, 0, 0, -1); --飛び上がる SE007 = playSeVer2( spep_0 + 62, 1207, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 62, SE007, 68 ); SE008 = playSeVer2( spep_0 + 62, 1117, "", 0, 0, 0, 0.6); SE009 = playSeVer2( spep_0 + 62, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE009, 78 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --上昇する SE010 = playSeVer2( spep_0 + 110, 44, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 110, 9, "",spep_0 + 232, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 110, SE011, 63 ); --気弾溜め SE012 = playSeVer2( spep_0 + 162, 1252, "",spep_0 + 350, 0, 10, -1); SE013 = playSeVer2( spep_0 + 162, 1341, "",spep_0 + 316, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 162, SE013, 72 ); setTimeStretch( SE013, 1.24, 30, 4 ); --腕をひく SE014 = playSeVer2( spep_0 + 176, 1004, "", 0, 0, 0, -1); --気弾溜め SE015 = playSeVer2( spep_0 + 222, 1370, "",spep_0 + 352, 10, 14, -1); setStartTimeMs( SE015, 433 ); --構える SE016 = playSeVer2( spep_0 + 204, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE016, 67 ); --気弾溜め SE017 = playSeVer2( spep_0 + 222, 1243, "",spep_0 + 352, 0, 14, -1); --顔カットイン --SE018 = playSeVer2( spep_0 + 254, 1018, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;--340 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c); ------------------------------------------------- -- フィニッシュ(258F) ------------------------------------------------- MAX_FRAME_1 = 258 -- ** エフェクト等 ** -- finish = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, finish, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish, 0); setEffAlphaKey( spep_1 + 0, finish, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish, 255); -- ** 集中線 ** -- shuchu_10 = entryEffectLife( spep_1 + 174, 906, 84, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 174, shuchu_10, 84, 20 ); setEffMoveKey( spep_1 + 174, shuchu_10, 0, 0 , 0 ); setEffMoveKey( spep_1 + MAX_FRAME_1, shuchu_10, 0, 0 , 0 ); setEffScaleKey( spep_1 + 174, shuchu_10, 1.6, 1.6 ); setEffScaleKey( spep_1 + MAX_FRAME_1, shuchu_10, 1.6, 1.6 ); setEffRotateKey( spep_1 + 174, shuchu_10, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_1, shuchu_10, 0 ); setEffAlphaKey( spep_1 + 174, shuchu_10, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_1, shuchu_10, 255 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_1 + 61, 10006, 57, 0x100, -1, 0, 15.1, 298.8 ); --ギャン setEffMoveKey( spep_1 + 61, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_1 + 118, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_1 + 61, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_1 + 64, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_1 + 66, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_1 + 68, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_1 + 118, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_1 + 61, ctgyan, 0 ); setEffRotateKey( spep_1 + 118, ctgyan, 0 ); setEffAlphaKey( spep_1 + 61, ctgyan, 150 ); setEffAlphaKey( spep_1 + 64, ctgyan, 255 ); setEffAlphaKey( spep_1 + 118, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 180); --黒 背景 -- ** 音 ** -- --気弾発射 SE020 = playSeVer2( spep_1 + 0, 1027, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 0, 1022, "",spep_1 + 100, 0, 28, -1); --ギャン SE022 = playSeVer2( spep_1 + 70, 1023, "", 0, 0, 0, -1); --爆発 SE023 = playSeVer2( spep_1 + 132, 1024, "", 0, 0, 0, -1); --爆発2 SE024 = playSeVer2( spep_1 + 174, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 174, SE024, 87 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 154); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 - 4); -- 終了フレーム(258F) else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場、タメ(340F) ------------------------------------------------- MAX_FRAME_0 = 340 -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 集中線 ** -- shuchu_00 = entryEffectLife( spep_0 + 0, 906, 56, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchu_00, 56, 20 ); setEffMoveKey( spep_0 + 0, shuchu_00, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, shuchu_00, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchu_00, 1.6, 1.6 ); setEffScaleKey( spep_0 + 56, shuchu_00, 1.6, 1.6 ); setEffRotateKey( spep_0 + 0, shuchu_00, 0 ); setEffRotateKey( spep_0 + 56, shuchu_00, 0 ); setEffAlphaKey( spep_0 + 0, shuchu_00, 255 ); setEffAlphaKey( spep_0 + 56, shuchu_00, 255 ); shuchu_01 = entryEffectLife( spep_0 + 237, 906, 103, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 237, shuchu_01, 103, 20 ); setEffMoveKey( spep_0 + 237, shuchu_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, shuchu_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 237, shuchu_01, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, shuchu_01, 1.6, 1.6 ); setEffRotateKey( spep_0 + 237, shuchu_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, shuchu_01, 0 ); setEffAlphaKey( spep_0 + 237, shuchu_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchu_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 246; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 180); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); --集中線 SE003 = playSeVer2( spep_0 + 8, 20, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 40 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 40 ); --画面遷移 SE006 = playSeVer2( spep_0 + 48, 8, "", 0, 0, 0, -1); --飛び上がる SE007 = playSeVer2( spep_0 + 62, 1207, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 62, SE007, 68 ); SE008 = playSeVer2( spep_0 + 62, 1117, "", 0, 0, 0, 0.6); SE009 = playSeVer2( spep_0 + 62, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE009, 78 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --上昇する SE010 = playSeVer2( spep_0 + 110, 44, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 110, 9, "",spep_0 + 232, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 110, SE011, 63 ); --気弾溜め SE012 = playSeVer2( spep_0 + 162, 1252, "",spep_0 + 350, 0, 10, -1); SE013 = playSeVer2( spep_0 + 162, 1341, "",spep_0 + 316, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 162, SE013, 72 ); setTimeStretch( SE013, 1.24, 30, 4 ); --腕をひく SE014 = playSeVer2( spep_0 + 176, 1004, "", 0, 0, 0, -1); --気弾溜め SE015 = playSeVer2( spep_0 + 222, 1370, "",spep_0 + 352, 10, 14, -1); setStartTimeMs( SE015, 433 ); --構える SE016 = playSeVer2( spep_0 + 204, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE016, 67 ); --気弾溜め SE017 = playSeVer2( spep_0 + 222, 1243, "",spep_0 + 352, 0, 14, -1); --顔カットイン --SE018 = playSeVer2( spep_0 + 254, 1018, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;--340 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c); ------------------------------------------------- -- フィニッシュ(258F) ------------------------------------------------- MAX_FRAME_1 = 258 -- ** エフェクト等 ** -- finish = entryEffect( spep_1 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, finish, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish, 0); setEffAlphaKey( spep_1 + 0, finish, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish, 255); -- ** 集中線 ** -- shuchu_10 = entryEffectLife( spep_1 + 174, 906, 84, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 174, shuchu_10, 84, 20 ); setEffMoveKey( spep_1 + 174, shuchu_10, 0, 0 , 0 ); setEffMoveKey( spep_1 + MAX_FRAME_1, shuchu_10, 0, 0 , 0 ); setEffScaleKey( spep_1 + 174, shuchu_10, 1.6, 1.6 ); setEffScaleKey( spep_1 + MAX_FRAME_1, shuchu_10, 1.6, 1.6 ); setEffRotateKey( spep_1 + 174, shuchu_10, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_1, shuchu_10, 0 ); setEffAlphaKey( spep_1 + 174, shuchu_10, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_1, shuchu_10, 255 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_1 + 61, 10006, 57, 0x100, -1, 0, 15.1, 298.8 ); --ギャン setEffMoveKey( spep_1 + 61, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_1 + 118, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_1 + 61, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_1 + 64, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_1 + 66, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_1 + 68, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_1 + 118, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_1 + 61, ctgyan, 0 ); setEffRotateKey( spep_1 + 118, ctgyan, 0 ); setEffAlphaKey( spep_1 + 61, ctgyan, 150 ); setEffAlphaKey( spep_1 + 64, ctgyan, 255 ); setEffAlphaKey( spep_1 + 118, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 180); --黒 背景 -- ** 音 ** -- --気弾発射 SE020 = playSeVer2( spep_1 + 0, 1027, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 0, 1022, "",spep_1 + 100, 0, 28, -1); --ギャン SE022 = playSeVer2( spep_1 + 70, 1023, "", 0, 0, 0, -1); --爆発 SE023 = playSeVer2( spep_1 + 132, 1024, "", 0, 0, 0, -1); --爆発2 SE024 = playSeVer2( spep_1 + 174, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 174, SE024, 87 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 154); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 - 4); -- 終了フレーム(258F) end