-- 1027040: LR_超一星龍_必殺技_ドラゴンサンダー -- sp_effect_a1_00403 -- sp2577 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162028; -- 突進 ef_001 SP_002 = 162030; -- 叩きつけ ef_002 SP_003 = 162032; -- 追いかける ef_003 SP_004 = 162034; -- 後ろから殴る ef_004 SP_005 = 162036; -- 地上に瞬間移動 ef_005 SP_006 = 162038; -- 棘が伸びる ef_006 SP_007 = 162040; -- 敵に突き刺さる(前) ef_007 SP_009 = 162044; -- 敵に突き刺さる(後) ef_009 SP_008 = 162042; -- ビリビリ攻撃(前) ef_008 SP_010 = 162045; -- ビリビリ攻撃(後) ef_010 -- 敵側 SP_001r = 162029; -- 突進 ef_001r SP_002r = 162031; -- 叩きつけ ef_002r SP_003r = 162033; -- 追いかける ef_003r SP_004r = 162035; -- 後ろから殴る ef_004r SP_005r = 162037; -- 地上に瞬間移動 ef_005r SP_006r = 162039; -- 棘が伸びる ef_006r SP_007r = 162041; -- 敵に突き刺さる(前) ef_007r SP_008r = 162043; -- ビリビリ攻撃(前) ef_008r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 突進 ef_001 (108F) ------------------------------------------------------ MAX_FRAME_0 = 108; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --かがむ SE003 = playSeVer2( spep_0 + 66, 1004, "", 0, 0, 0, -1); --向かっていく SE004 = playSeVer2( spep_0 + 82, 9, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 82, 1182, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + MAX_FRAME_0 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 108 ------------------------------------------------------ -- 叩きつけ ef_002 (98F) ------------------------------------------------------ MAX_FRAME_1 = 98; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_1 , SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_1 + MAX_FRAME_1, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_1 + MAX_FRAME_1, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, SP_02, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_1, SP_02, 0 ); setEffAlphaKey( spep_1 + 0, SP_02, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_1, SP_02, 255 ); -- ** 音 ** -- --向かってくる SE006 = playSeVer2( spep_1 + 2, 1314, "",spep_1 + 88, 0, 16, -1); SE007 = playSeVer2( spep_1 + 2, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 2, SE007, 56 ); setTimeStretch( SE007, 1.11, 30, 4 ); SE008 = playSeVer2( spep_1 + 2, 1258, "",spep_1 + 92, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 2, SE008, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setDisp( spep_1 + 40 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 62 + OFFSET_X, 1, 0 ); setDisp( spep_1 + 72 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 92 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 40 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 72 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 167.3, -879.6 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 156.5, -830 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 145.6, -780 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 134.6, -729.7 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 123.6, -679.1 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 112.5, -628.2 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 101.3, -576.9 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 90.1, -525.4 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 78.8, -473.6 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 67.4, -421.4 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 56, -368.9 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 56, -368.9 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 316.7, -236.9 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 346.6, -254.3 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 402.6, -303.8 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 487.2, -363.2 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 595.6, -453.1 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 714.8, -539.7 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 827.8, -631.6 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 921.3, -700.1 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 988.5, -755.5 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 1029, -784.2 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 1045, -799.4 , 0 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 7.18, 7.18 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 50 + OFFSET_X, 1, 5.05, 5.05 ); setScaleKey( spep_1 + 52 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 4.18, 4.18 ); setScaleKey( spep_1 + 56 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 2.28, 2.28 ); setRotateKey( spep_1 + 40 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 71 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 72 + OFFSET_X, 1, 39.8 ); setRotateKey( spep_1 + 74 + OFFSET_X, 1, 40 ); setRotateKey( spep_1 + 76 + OFFSET_X, 1, 40.6 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_1 + 82 + OFFSET_X, 1, 44 ); setRotateKey( spep_1 + 84 + OFFSET_X, 1, 45.3 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 46.3 ); setRotateKey( spep_1 + 88 + OFFSET_X, 1, 47 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, 47.5 ); -- ** 音 ** -- --叩きつける SE009 = playSeVer2( spep_1 + 60, 1123, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; -- 98 ------------------------------------------------------ -- 追いかける ef_003 (148F) ------------------------------------------------------ MAX_FRAME_2 = 148; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 音 ** -- --ビル激突1 SE010 = playSeVer2( spep_2 + 6, 1061, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 8, 1023, "", 0, 0, 0, -1); --敵飛んでいく SE011 = playSeVer2( spep_2 + 6, 1121, "",spep_2 + 182, 0, 96, -1); setSeVolumeByWorkId( spep_2 + 6, SE011, 71 ); --ビル激突2 SE013 = playSeVer2( spep_2 + 22, 1061, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 24, 1011, "", 0, 0, 0, -1); --超一星龍飛んでいく SE015 = playSeVer2( spep_2 + 38, 1116, "",spep_2 + 98, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 38, SE015, 79 ); SE016 = playSeVer2( spep_2 + 40, 1019, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 54, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE017, 120 ); SE018 = playSeVer2( spep_2 + 60, 1278, "",spep_2 + 182, 0, 48, -1); setSeVolumeByWorkId( spep_2 + 60, SE018, 71 ); SE019 = playSeVer2( spep_2 + 104, 1019, "",spep_2 + 164, 0, 26, -1); --加速する SE020 = playSeVer2( spep_2 + 130, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 130, SE020, 151 ); setPitch( spep_2 + 138, SE020, -600 ); setTimeStretch( SE020, 0.6, 30, 4 ); SE021 = playSeVer2( spep_2 + 130, 1182, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + MAX_FRAME_2 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 148 ------------------------------------------------------ -- 後ろから殴る ef_004 (76F) ------------------------------------------------------ MAX_FRAME_3 = 76; -- ** エフェクト等 ** -- SP_04 = entryEffect( spep_3 , SP_004, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 54 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); changeAnime( spep_3 + 32 + OFFSET_X, 1, 106 ); setMoveKey( spep_3 + 0, 1, -1492, -1040.4 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, -1089.1, -756.6 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, -890.4, -617.7 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, -749.2, -519.4 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, -639.2, -443 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, -549.6, -381 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, -474.9, -329.4 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, -411.7, -285.7 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, -357.7, -248.5 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, -311.5, -216.8 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, -272, -189.5 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, -238.3, -166.4 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, -210, -147 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, -186.5, -130.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, -167.7, -117.9 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, -152.6, -113.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, -76, -178.1 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, -82.2, -186.6 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, -121.2, -199.5 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, -193.9, -258.7 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, -294.6, -320.3 , 0 ); setMoveKey( spep_3 + 42 + OFFSET_X, 1, -402.3, -401 , 0 ); setMoveKey( spep_3 + 44 + OFFSET_X, 1, -495.5, -459.8 , 0 ); setMoveKey( spep_3 + 46 + OFFSET_X, 1, -566.1, -512.7 , 0 ); setMoveKey( spep_3 + 48 + OFFSET_X, 1, -615.2, -542.8 , 0 ); setMoveKey( spep_3 + 50 + OFFSET_X, 1, -646.3, -567.5 , 0 ); setMoveKey( spep_3 + 52 + OFFSET_X, 1, -663, -576.2 , 0 ); setMoveKey( spep_3 + 54 + OFFSET_X, 1, -668, -582.3 , 0 ); setScaleKey( spep_3 + 0, 1, 5.49, 5.49 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_3 + 42 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_3 + 44 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_3 + 46 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_3 + 48 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_3 + 50 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_3 + 52 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_3 + 54 + OFFSET_X, 1, 4.49, 4.49 ); setRotateKey( spep_3 + 0, 1, 29.3 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, 37.2 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, 39 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, 46 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, 46.3 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 46.5 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, -98.7 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, -99 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, -99.4 ); setRotateKey( spep_3 + 42 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_3 + 44 + OFFSET_X, 1, -100.3 ); setRotateKey( spep_3 + 46 + OFFSET_X, 1, -100.6 ); setRotateKey( spep_3 + 48 + OFFSET_X, 1, -100.8 ); setRotateKey( spep_3 + 50 + OFFSET_X, 1, -100.9 ); setRotateKey( spep_3 + 52 + OFFSET_X, 1, -101 ); setRotateKey( spep_3 + 54 + OFFSET_X, 1, -101 ); -- ** 音 ** -- --瞬間移動 SE022 = playSeVer2( spep_3 + 8, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE022, 58 ); SE023 = playSeVer2( spep_3 + 10, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 10, SE023, 114 ); --殴り飛ばす SE024 = playSeVer2( spep_3 + 34, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 34, 1187, "", 0, 0, 0, 0.6); --瞬間移動2 SE026 = playSeVer2( spep_3 + 58, 1245, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 58, SE026, 71 ); SE027 = playSeVer2( spep_3 + 60, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE027, 122 ); --敵飛んでくる SE028 = playSeVer2( spep_3 + 68, 1121, "",spep_3 + 258, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 68, SE028, 71 ); SE029 = playSeVer2( spep_3 + 68, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE029, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; -- 78 ------------------------------------------------------ -- 地上に瞬間移動 ef_005 (36F) ------------------------------------------------------ MAX_FRAME_4 = 36; -- ** エフェクト等 ** -- SP_05 = entryEffect( spep_4 + 1, SP_005, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_4 + MAX_FRAME_4, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, SP_05, 1.0, 1.0 ); setEffScaleKey( spep_4 + MAX_FRAME_4, SP_05, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, SP_05, 0 ); setEffRotateKey( spep_4 + MAX_FRAME_4, SP_05, 0 ); setEffAlphaKey( spep_4 + 0, SP_05, 255 ); setEffAlphaKey( spep_4 + MAX_FRAME_4, SP_05, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 37 + OFFSET_X, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 768.5, 802.8 , 0 ); setMoveKey( spep_4 + 2 + OFFSET_X, 1, 594.5, 611.2 , 0 ); setMoveKey( spep_4 + 4 + OFFSET_X, 1, 498.9, 506.1 , 0 ); setMoveKey( spep_4 + 6 + OFFSET_X, 1, 428.4, 428.6 , 0 ); setMoveKey( spep_4 + 8 + OFFSET_X, 1, 371.6, 366.4 , 0 ); setMoveKey( spep_4 + 10 + OFFSET_X, 1, 323.8, 314.1 , 0 ); setMoveKey( spep_4 + 12 + OFFSET_X, 1, 282.6, 269 , 0 ); setMoveKey( spep_4 + 14 + OFFSET_X, 1, 246.4, 229.5 , 0 ); setMoveKey( spep_4 + 16 + OFFSET_X, 1, 214.3, 194.5 , 0 ); setMoveKey( spep_4 + 18 + OFFSET_X, 1, 185.6, 163.2 , 0 ); setMoveKey( spep_4 + 20 + OFFSET_X, 1, 159.7, 135.1 , 0 ); setMoveKey( spep_4 + 22 + OFFSET_X, 1, 136.4, 109.7 , 0 ); setMoveKey( spep_4 + 24 + OFFSET_X, 1, 115.3, 86.9 , 0 ); setMoveKey( spep_4 + 26 + OFFSET_X, 1, 96.3, 66.3 , 0 ); setMoveKey( spep_4 + 28 + OFFSET_X, 1, 79.1, 47.7 , 0 ); setMoveKey( spep_4 + 30 + OFFSET_X, 1, 63.7, 31.1 , 0 ); setMoveKey( spep_4 + 32 + OFFSET_X, 1, 88.2, 74.9 , 0 ); setMoveKey( spep_4 + 34 + OFFSET_X, 1, 109.2, 114.7 , 0 ); setMoveKey( spep_4 + 36 + OFFSET_X, 1, 127.8, 151.9 , 0 ); setMoveKey( spep_4 + 37 + OFFSET_X, 1, 127.8, 151.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.72, 5.72 ); setScaleKey( spep_4 + 2 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_4 + 4 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_4 + 6 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_4 + 8 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_4 + 10 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_4 + 12 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_4 + 14 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_4 + 16 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_4 + 18 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_4 + 20 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_4 + 22 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_4 + 24 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_4 + 26 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_4 + 28 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_4 + 30 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_4 + 32 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 34 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 36 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_4 + 37 + OFFSET_X, 1, 2.2, 2.2 ); setRotateKey( spep_4 + 0, 1, -145 ); setRotateKey( spep_4 + 18 + OFFSET_X, 1, -145 ); setRotateKey( spep_4 + 20 + OFFSET_X, 1, -144.9 ); setRotateKey( spep_4 + 36 + OFFSET_X, 1, -144.9 ); setRotateKey( spep_4 + 37 + OFFSET_X, 1, -144.9 ); -- ** 音 ** -- --瞬間移動3 SE030 = playSeVer2( spep_4 + 4, 1245, "", spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 4, SE030, 71 ); SE031 = playSeVer2( spep_4 + 4, 1109, "", spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 4, SE031, 76 ); stopSeIfDoubleSpeed( spep_4 + 4, SE031 ); --ズーム SE032 = playSeVer2( spep_4 + 10, 1072, "", 0, 0, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, MAX_FRAME_4 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_5 = spep_4 + MAX_FRAME_4; -- 38 ------------------------------------------------------ -- 棘が伸びる ef_006 (78F) ------------------------------------------------------ MAX_FRAME_5 = 78; -- ** エフェクト等 ** -- SP_06 = entryEffect( spep_5 + 0, SP_006, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, SP_06, 0, 0 , 0 ); setEffMoveKey( spep_5 + MAX_FRAME_5, SP_06, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, SP_06, 1.0, 1.0 ); setEffScaleKey( spep_5 + MAX_FRAME_5, SP_06, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, SP_06, 0 ); setEffRotateKey( spep_5 + MAX_FRAME_5, SP_06, 0 ); setEffAlphaKey( spep_5 + 0, SP_06, 255 ); setEffAlphaKey( spep_5 + MAX_FRAME_5, SP_06, 255 ); -- ** 音 ** -- --ツノ伸びる SE033 = playSeVer2( spep_5 + 32, 1293, "", 0, 0, 0, -1); stopSeIfDoubleSpeed( spep_5 + 32, SE033 ); SE034 = playSeVer2( spep_5 + 36, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 36, SE034, 77 ); SE035 = playSeVer2( spep_5 + 36, 1326, "",spep_5 + 126, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 36, SE035, 126 ); SE036 = playSeVer2( spep_5 + 36, 1320, "",spep_5 + 124, 0, 12, -1); setSeVolumeByWorkId( spep_5 + 36, SE036, 58 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, MAX_FRAME_5 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_5 + MAX_FRAME_5 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + MAX_FRAME_5; -- 78 ------------------------------------------------------ -- 敵に突き刺さる(前) ef_007 (68F) ------------------------------------------------------ MAX_FRAME_6 = 68; -- ** エフェクト等 ** -- SP_07 = entryEffect( spep_6 + 0, SP_007, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, SP_07, 0, 0 , 0 ); setEffMoveKey( spep_6 + MAX_FRAME_6, SP_07, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, SP_07, 1.0, 1.0 ); setEffScaleKey( spep_6 + MAX_FRAME_6, SP_07, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, SP_07, 0 ); setEffRotateKey( spep_6 + MAX_FRAME_6, SP_07, 0 ); setEffAlphaKey( spep_6 + 0, SP_07, 255 ); setEffAlphaKey( spep_6 + MAX_FRAME_6, SP_07, 255 ); SP_09 = entryEffect( spep_6 + 0, SP_009, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, SP_09, 0, 0 , 0 ); setEffMoveKey( spep_6 + MAX_FRAME_6, SP_09, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, SP_09, 1.0, 1.0 ); setEffScaleKey( spep_6 + MAX_FRAME_6, SP_09, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, SP_09, 0 ); setEffRotateKey( spep_6 + MAX_FRAME_6, SP_09, 0 ); setEffAlphaKey( spep_6 + 0, SP_09, 255 ); setEffAlphaKey( spep_6 + MAX_FRAME_6, SP_09, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0 , 1, 1 ); setDisp( spep_6 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_6 + 0 , 1, 107 ); changeAnime( spep_6 + 26 + OFFSET_X, 1, 106 ); setMoveKey( spep_6 + 0, 1, 294.3, 454 , 0 ); setMoveKey( spep_6 + 2 + OFFSET_X, 1, 261.6, 370.9 , 0 ); setMoveKey( spep_6 + 4 + OFFSET_X, 1, 236.6, 307.5 , 0 ); setMoveKey( spep_6 + 6 + OFFSET_X, 1, 214.1, 250.2 , 0 ); setMoveKey( spep_6 + 8 + OFFSET_X, 1, 193.1, 196.8 , 0 ); setMoveKey( spep_6 + 10 + OFFSET_X, 1, 173.2, 146.3 , 0 ); setMoveKey( spep_6 + 12 + OFFSET_X, 1, 154.4, 98.6 , 0 ); setMoveKey( spep_6 + 14 + OFFSET_X, 1, 136.8, 53.8 , 0 ); setMoveKey( spep_6 + 16 + OFFSET_X, 1, 120.6, 12.9 , 0 ); setMoveKey( spep_6 + 18 + OFFSET_X, 1, 107.3, -21 , 0 ); setMoveKey( spep_6 + 25 + OFFSET_X, 1, 107.3, -21 , 0 ); setMoveKey( spep_6 + 26 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 27 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 28 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 29 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 30 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 31 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 32 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 34 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 35 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 36 + OFFSET_X, 1, 36.7, 73 , 0 ); setMoveKey( spep_6 + 37 + OFFSET_X, 1, 36.7, 73 , 0 ); setMoveKey( spep_6 + 38 + OFFSET_X, 1, 39.5, 69.5 , 0 ); setMoveKey( spep_6 + 39 + OFFSET_X, 1, 39.5, 69.5 , 0 ); setMoveKey( spep_6 + 40 + OFFSET_X, 1, 35.4, 75.6 , 0 ); setMoveKey( spep_6 + 41 + OFFSET_X, 1, 35.4, 75.6 , 0 ); setMoveKey( spep_6 + 42 + OFFSET_X, 1, 40.3, 66.7 , 0 ); setMoveKey( spep_6 + 43 + OFFSET_X, 1, 40.3, 66.7 , 0 ); setMoveKey( spep_6 + 44 + OFFSET_X, 1, 36.6, 70.5 , 0 ); setMoveKey( spep_6 + 45 + OFFSET_X, 1, 36.6, 70.5 , 0 ); setMoveKey( spep_6 + 46 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 47 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 48 + OFFSET_X, 1, 35.1, 73.5 , 0 ); setMoveKey( spep_6 + 49 + OFFSET_X, 1, 35.1, 73.5 , 0 ); setMoveKey( spep_6 + 50 + OFFSET_X, 1, 39, 71 , 0 ); setMoveKey( spep_6 + 51 + OFFSET_X, 1, 39, 71 , 0 ); setMoveKey( spep_6 + 52 + OFFSET_X, 1, 36.5, 69.7 , 0 ); setMoveKey( spep_6 + 53 + OFFSET_X, 1, 36.5, 69.7 , 0 ); setMoveKey( spep_6 + 54 + OFFSET_X, 1, 40.3, 67.4 , 0 ); setMoveKey( spep_6 + 55 + OFFSET_X, 1, 40.3, 67.4 , 0 ); setMoveKey( spep_6 + 56 + OFFSET_X, 1, 36.5, 69.9 , 0 ); setMoveKey( spep_6 + 57 + OFFSET_X, 1, 36.5, 69.9 , 0 ); setMoveKey( spep_6 + 58 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 59 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 60 + OFFSET_X, 1, 36.7, 69.9 , 0 ); setMoveKey( spep_6 + 61 + OFFSET_X, 1, 36.7, 69.9 , 0 ); setMoveKey( spep_6 + 62 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 63 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 64 + OFFSET_X, 1, 35.9, 73.3 , 0 ); setMoveKey( spep_6 + 65 + OFFSET_X, 1, 35.9, 73.3 , 0 ); setMoveKey( spep_6 + 66 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 67 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 68 + OFFSET_X, 1, 37.4, 73.3 , 0 ); setScaleKey( spep_6 + 0, 1, 0.38, 0.38 ); setScaleKey( spep_6 + 2 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_6 + 4 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_6 + 6 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_6 + 8 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 10 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_6 + 12 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_6 + 14 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_6 + 16 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_6 + 18 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_6 + 25 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_6 + 26 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_6 + 68 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_6 + 0, 1, 116 ); setRotateKey( spep_6 + 25 + OFFSET_X, 1, 116 ); setRotateKey( spep_6 + 26 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 27 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 28 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 29 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 30 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 31 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 32 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 34 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 35 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 36 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 37 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 38 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 40 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 41 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 42 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 46 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 47 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 48 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 50 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 51 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 52 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 56 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 57 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 58 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 59 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 60 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 61 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 62 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 64 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 65 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 66 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 67 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 68 + OFFSET_X, 1, -128.6 ); -- ** 音 ** -- --ツノ突き刺さる SE037 = playSeVer2( spep_6 + 26, 1032, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 28, 1153, "",spep_6 + 96, 0, 8, -1); SE039 = playSeVer2( spep_6 + 28, 1169, "",spep_6 + 92, 0, 4, -1); setSeVolumeByWorkId( spep_6 + 28, SE039, 71 ); SE040 = playSeVer2( spep_6 + 28, 1011, "",spep_6 + 102, 0, 14, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, MAX_FRAME_6 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + MAX_FRAME_6 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + MAX_FRAME_6; -- 68 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_8 = showCardCutin(spep_7, 0); ------------------------------------------------------ -- ビリビリ攻撃(前) ef_008 (160F) ------------------------------------------------------ MAX_FRAME_8 = 160; -- ** エフェクト等 ** -- SP_08 = entryEffect( spep_8 + 0, SP_008, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, SP_08, 0, 0 , 0 ); setEffMoveKey( spep_8 + MAX_FRAME_8, SP_08, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, SP_08, 1.0, 1.0 ); setEffScaleKey( spep_8 + MAX_FRAME_8, SP_08, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, SP_08, 0 ); setEffRotateKey( spep_8 + MAX_FRAME_8, SP_08, 0 ); setEffAlphaKey( spep_8 + 0, SP_08, 255 ); setEffAlphaKey( spep_8 + MAX_FRAME_8, SP_08, 255 ); SP_10 = entryEffect( spep_8 + 0, SP_010, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, SP_10, 0, 0 , 0 ); setEffMoveKey( spep_8 + MAX_FRAME_8, SP_10, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, SP_10, 1.0, 1.0 ); setEffScaleKey( spep_8 + MAX_FRAME_8, SP_10, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, SP_10, 0 ); setEffRotateKey( spep_8 + MAX_FRAME_8, SP_10, 0 ); setEffAlphaKey( spep_8 + 0, SP_10, 255 ); setEffAlphaKey( spep_8 + MAX_FRAME_8, SP_10, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 160 + OFFSET_X, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, 54.9, 587.6 , 0 ); setMoveKey( spep_8 + 2 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 3 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 4 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 5 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 6 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 7 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 8 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 9 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 10 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 11 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 12 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 13 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 14 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 15 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 16 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 17 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 18 + OFFSET_X, 1, 54.7, 588.5 , 0 ); setMoveKey( spep_8 + 29 + OFFSET_X, 1, 54.7, 588.5 , 0 ); setMoveKey( spep_8 + 30 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 31 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 32 + OFFSET_X, 1, 55.1, 588.5 , 0 ); setMoveKey( spep_8 + 33 + OFFSET_X, 1, 55.1, 588.5 , 0 ); setMoveKey( spep_8 + 34 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 35 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 36 + OFFSET_X, 1, 54.9, 584.7 , 0 ); setMoveKey( spep_8 + 37 + OFFSET_X, 1, 54.9, 584.7 , 0 ); setMoveKey( spep_8 + 38 + OFFSET_X, 1, 54.9, 590.8 , 0 ); setMoveKey( spep_8 + 39 + OFFSET_X, 1, 54.9, 590.8 , 0 ); setMoveKey( spep_8 + 40 + OFFSET_X, 1, 54.9, 585.9 , 0 ); setMoveKey( spep_8 + 41 + OFFSET_X, 1, 54.9, 585.9 , 0 ); setMoveKey( spep_8 + 42 + OFFSET_X, 1, 55.1, 590.6 , 0 ); setMoveKey( spep_8 + 43 + OFFSET_X, 1, 55.1, 590.6 , 0 ); setMoveKey( spep_8 + 44 + OFFSET_X, 1, 46.9, 524.5 , 0 ); setMoveKey( spep_8 + 45 + OFFSET_X, 1, 46.9, 524.5 , 0 ); setMoveKey( spep_8 + 46 + OFFSET_X, 1, 41.2, 483.8 , 0 ); setMoveKey( spep_8 + 47 + OFFSET_X, 1, 41.2, 483.8 , 0 ); setMoveKey( spep_8 + 48 + OFFSET_X, 1, 35.9, 439.6 , 0 ); setMoveKey( spep_8 + 49 + OFFSET_X, 1, 35.9, 439.6 , 0 ); setMoveKey( spep_8 + 50 + OFFSET_X, 1, 30.7, 405.1 , 0 ); setMoveKey( spep_8 + 51 + OFFSET_X, 1, 30.7, 405.1 , 0 ); setMoveKey( spep_8 + 52 + OFFSET_X, 1, 26.3, 367 , 0 ); setMoveKey( spep_8 + 53 + OFFSET_X, 1, 26.3, 367 , 0 ); setMoveKey( spep_8 + 54 + OFFSET_X, 1, 21.7, 335.4 , 0 ); setMoveKey( spep_8 + 55 + OFFSET_X, 1, 21.7, 335.4 , 0 ); setMoveKey( spep_8 + 56 + OFFSET_X, 1, 17.7, 301.1 , 0 ); setMoveKey( spep_8 + 57 + OFFSET_X, 1, 17.7, 301.1 , 0 ); setMoveKey( spep_8 + 58 + OFFSET_X, 1, 13.7, 272.6 , 0 ); setMoveKey( spep_8 + 59 + OFFSET_X, 1, 13.7, 272.6 , 0 ); setMoveKey( spep_8 + 60 + OFFSET_X, 1, 9.9, 241.6 , 0 ); setMoveKey( spep_8 + 61 + OFFSET_X, 1, 9.9, 241.6 , 0 ); setMoveKey( spep_8 + 62 + OFFSET_X, 1, 6.2, 216.7 , 0 ); setMoveKey( spep_8 + 63 + OFFSET_X, 1, 6.2, 216.7 , 0 ); setMoveKey( spep_8 + 64 + OFFSET_X, 1, 3, 189.6 , 0 ); setMoveKey( spep_8 + 65 + OFFSET_X, 1, 3, 189.6 , 0 ); setMoveKey( spep_8 + 66 + OFFSET_X, 1, 0, 169 , 0 ); setMoveKey( spep_8 + 67 + OFFSET_X, 1, 0, 169 , 0 ); setMoveKey( spep_8 + 68 + OFFSET_X, 1, -2.4, 149.7 , 0 ); setMoveKey( spep_8 + 69 + OFFSET_X, 1, -2.4, 149.7 , 0 ); setMoveKey( spep_8 + 70 + OFFSET_X, 1, -4.5, 133.1 , 0 ); setMoveKey( spep_8 + 71 + OFFSET_X, 1, -4.5, 133.1 , 0 ); setMoveKey( spep_8 + 72 + OFFSET_X, 1, -5.3, 128.7 , 0 ); setMoveKey( spep_8 + 73 + OFFSET_X, 1, -5.3, 128.7 , 0 ); setMoveKey( spep_8 + 74 + OFFSET_X, 1, -5.5, 125.6 , 0 ); setMoveKey( spep_8 + 75 + OFFSET_X, 1, -5.5, 125.6 , 0 ); setMoveKey( spep_8 + 76 + OFFSET_X, 1, -5.6, 126.8 , 0 ); setMoveKey( spep_8 + 77 + OFFSET_X, 1, -5.6, 126.8 , 0 ); setMoveKey( spep_8 + 78 + OFFSET_X, 1, -5.5, 123.8 , 0 ); setMoveKey( spep_8 + 79 + OFFSET_X, 1, -5.5, 123.8 , 0 ); setMoveKey( spep_8 + 80 + OFFSET_X, 1, -5.8, 122.8 , 0 ); setMoveKey( spep_8 + 81 + OFFSET_X, 1, -5.8, 122.8 , 0 ); setMoveKey( spep_8 + 82 + OFFSET_X, 1, -5.8, 123.2 , 0 ); setMoveKey( spep_8 + 83 + OFFSET_X, 1, -5.8, 123.2 , 0 ); setMoveKey( spep_8 + 84 + OFFSET_X, 1, -5.9, 120.9 , 0 ); setMoveKey( spep_8 + 85 + OFFSET_X, 1, -5.9, 120.9 , 0 ); setMoveKey( spep_8 + 86 + OFFSET_X, 1, -6.2, 121.5 , 0 ); setMoveKey( spep_8 + 87 + OFFSET_X, 1, -6.2, 121.5 , 0 ); setMoveKey( spep_8 + 88 + OFFSET_X, 1, -6.2, 118.9 , 0 ); setMoveKey( spep_8 + 89 + OFFSET_X, 1, -6.2, 118.9 , 0 ); setMoveKey( spep_8 + 90 + OFFSET_X, 1, -6.4, 119.5 , 0 ); setMoveKey( spep_8 + 91 + OFFSET_X, 1, -6.4, 119.5 , 0 ); setMoveKey( spep_8 + 92 + OFFSET_X, 1, -6.4, 117.1 , 0 ); setMoveKey( spep_8 + 93 + OFFSET_X, 1, -6.4, 117.1 , 0 ); setMoveKey( spep_8 + 94 + OFFSET_X, 1, -6.5, 117.5 , 0 ); setMoveKey( spep_8 + 95 + OFFSET_X, 1, -6.5, 117.5 , 0 ); setMoveKey( spep_8 + 96 + OFFSET_X, 1, -6.7, 115.3 , 0 ); setMoveKey( spep_8 + 97 + OFFSET_X, 1, -6.7, 115.3 , 0 ); setMoveKey( spep_8 + 98 + OFFSET_X, 1, -6.9, 115.8 , 0 ); setMoveKey( spep_8 + 99 + OFFSET_X, 1, -6.9, 115.8 , 0 ); setMoveKey( spep_8 + 100 + OFFSET_X, 1, -6.9, 113.3 , 0 ); setMoveKey( spep_8 + 101 + OFFSET_X, 1, -6.9, 113.3 , 0 ); setMoveKey( spep_8 + 102 + OFFSET_X, 1, -7.2, 113.8 , 0 ); setMoveKey( spep_8 + 103 + OFFSET_X, 1, -7.2, 113.8 , 0 ); setMoveKey( spep_8 + 104 + OFFSET_X, 1, -7.2, 111.5 , 0 ); setMoveKey( spep_8 + 105 + OFFSET_X, 1, -7.2, 111.5 , 0 ); setMoveKey( spep_8 + 106 + OFFSET_X, 1, -7.4, 112 , 0 ); setMoveKey( spep_8 + 107 + OFFSET_X, 1, -7.4, 112 , 0 ); setMoveKey( spep_8 + 108 + OFFSET_X, 1, -7.6, 109.6 , 0 ); setMoveKey( spep_8 + 109 + OFFSET_X, 1, -7.6, 109.6 , 0 ); setMoveKey( spep_8 + 110 + OFFSET_X, 1, -7.7, 108.7 , 0 ); setMoveKey( spep_8 + 111 + OFFSET_X, 1, -7.7, 108.7 , 0 ); setMoveKey( spep_8 + 112 + OFFSET_X, 1, -7.8, 109.2 , 0 ); setMoveKey( spep_8 + 113 + OFFSET_X, 1, -7.8, 109.2 , 0 ); setMoveKey( spep_8 + 114 + OFFSET_X, 1, -7.8, 106.7 , 0 ); setMoveKey( spep_8 + 115 + OFFSET_X, 1, -7.8, 106.7 , 0 ); setMoveKey( spep_8 + 116 + OFFSET_X, 1, -8, 107.2 , 0 ); setMoveKey( spep_8 + 117 + OFFSET_X, 1, -8, 107.2 , 0 ); setMoveKey( spep_8 + 118 + OFFSET_X, 1, -8, 104.9 , 0 ); setMoveKey( spep_8 + 119 + OFFSET_X, 1, -8, 104.9 , 0 ); setMoveKey( spep_8 + 120 + OFFSET_X, 1, -8.1, 105.3 , 0 ); setMoveKey( spep_8 + 121 + OFFSET_X, 1, -8.1, 105.3 , 0 ); setMoveKey( spep_8 + 122 + OFFSET_X, 1, -8.4, 103.1 , 0 ); setMoveKey( spep_8 + 123 + OFFSET_X, 1, -8.4, 103.1 , 0 ); setMoveKey( spep_8 + 124 + OFFSET_X, 1, -8.4, 103.4 , 0 ); setMoveKey( spep_8 + 125 + OFFSET_X, 1, -8.4, 103.4 , 0 ); setMoveKey( spep_8 + 126 + OFFSET_X, 1, -8.7, 101.1 , 0 ); setMoveKey( spep_8 + 127 + OFFSET_X, 1, -8.7, 101.1 , 0 ); setMoveKey( spep_8 + 128 + OFFSET_X, 1, -8.6, 101.4 , 0 ); setMoveKey( spep_8 + 129 + OFFSET_X, 1, -8.6, 101.4 , 0 ); setMoveKey( spep_8 + 130 + OFFSET_X, 1, -8.8, 99.2 , 0 ); setMoveKey( spep_8 + 131 + OFFSET_X, 1, -8.8, 99.2 , 0 ); setMoveKey( spep_8 + 132 + OFFSET_X, 1, -8.9, 99.7 , 0 ); setMoveKey( spep_8 + 133 + OFFSET_X, 1, -8.9, 99.7 , 0 ); setMoveKey( spep_8 + 134 + OFFSET_X, 1, -9.2, 97.4 , 0 ); setMoveKey( spep_8 + 135 + OFFSET_X, 1, -9.2, 97.4 , 0 ); setMoveKey( spep_8 + 136 + OFFSET_X, 1, -9.1, 97.8 , 0 ); setMoveKey( spep_8 + 137 + OFFSET_X, 1, -9.1, 97.8 , 0 ); setMoveKey( spep_8 + 138 + OFFSET_X, 1, -9.4, 95.4 , 0 ); setMoveKey( spep_8 + 139 + OFFSET_X, 1, -9.4, 95.4 , 0 ); setMoveKey( spep_8 + 140 + OFFSET_X, 1, -9.4, 95.8 , 0 ); setMoveKey( spep_8 + 141 + OFFSET_X, 1, -9.4, 95.8 , 0 ); setMoveKey( spep_8 + 142 + OFFSET_X, 1, -9.7, 93.6 , 0 ); setMoveKey( spep_8 + 143 + OFFSET_X, 1, -9.7, 93.6 , 0 ); setMoveKey( spep_8 + 144 + OFFSET_X, 1, -9.8, 94 , 0 ); setMoveKey( spep_8 + 145 + OFFSET_X, 1, -9.8, 94 , 0 ); setMoveKey( spep_8 + 146 + OFFSET_X, 1, -9.9, 91.7 , 0 ); setMoveKey( spep_8 + 147 + OFFSET_X, 1, -9.9, 91.7 , 0 ); setMoveKey( spep_8 + 148 + OFFSET_X, 1, -10, 92.2 , 0 ); setMoveKey( spep_8 + 149 + OFFSET_X, 1, -10, 92.2 , 0 ); setMoveKey( spep_8 + 150 + OFFSET_X, 1, -10, 89.7 , 0 ); setMoveKey( spep_8 + 151 + OFFSET_X, 1, -10, 89.7 , 0 ); setMoveKey( spep_8 + 152 + OFFSET_X, 1, -10.3, 90.2 , 0 ); setMoveKey( spep_8 + 153 + OFFSET_X, 1, -10.3, 90.2 , 0 ); setMoveKey( spep_8 + 154 + OFFSET_X, 1, -10.2, 87.9 , 0 ); setMoveKey( spep_8 + 155 + OFFSET_X, 1, -10.2, 87.9 , 0 ); setMoveKey( spep_8 + 156 + OFFSET_X, 1, -10.4, 86.9 , 0 ); setMoveKey( spep_8 + 157 + OFFSET_X, 1, -10.4, 86.9 , 0 ); setMoveKey( spep_8 + 158 + OFFSET_X, 1, -10.6, 87.5 , 0 ); setMoveKey( spep_8 + 159 + OFFSET_X, 1, -10.6, 87.5 , 0 ); setMoveKey( spep_8 + 160 + OFFSET_X, 1, -10.6, 84.9 , 0 ); setScaleKey( spep_8 + 0, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 30 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 42 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 43 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 44 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_8 + 45 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_8 + 46 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_8 + 47 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_8 + 48 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_8 + 49 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_8 + 50 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_8 + 51 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_8 + 52 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 53 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 54 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_8 + 55 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_8 + 56 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_8 + 57 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_8 + 58 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_8 + 59 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_8 + 60 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 61 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 62 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_8 + 63 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_8 + 64 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 65 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 66 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_8 + 67 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_8 + 68 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_8 + 69 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_8 + 70 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_8 + 71 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_8 + 72 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 74 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 75 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 76 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 84 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 85 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 86 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 96 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 97 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 98 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 106 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 107 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 108 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 116 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 117 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 118 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 128 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 129 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 130 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 138 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 139 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 140 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 148 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 149 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 150 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 158 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 159 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 160 + OFFSET_X, 1, 1.51, 1.51 ); setRotateKey( spep_8 + 0, 1, -115.8 ); setRotateKey( spep_8 + 2 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 3 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 4 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 5 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 6 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 7 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 8 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 9 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 10 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 11 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 12 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 13 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 14 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 15 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 16 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 17 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 18 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 29 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 30 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 31 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 32 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 33 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 34 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 40 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 41 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 42 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 43 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 44 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 45 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 46 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 48 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 49 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 50 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 51 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 52 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 53 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 54 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 55 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 56 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 60 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 61 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 62 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 63 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 64 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 65 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 66 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 67 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 68 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 69 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 70 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 76 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 77 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 78 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 79 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 80 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 81 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 82 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 84 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 85 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 86 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 87 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 88 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 89 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 90 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 91 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 92 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 96 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 97 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 98 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 99 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 100 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 101 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 102 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 103 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 104 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 105 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 106 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 112 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 113 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 114 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 115 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 116 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 117 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 118 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 120 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 121 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 122 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 123 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 124 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 125 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 126 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 127 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 128 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 132 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 133 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 134 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 135 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 136 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 137 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 138 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 139 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 140 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 141 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 142 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 148 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 149 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 150 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 151 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 152 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 153 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 154 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 156 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 157 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 158 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 159 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 160 + OFFSET_X, 1, -114.5 ); -- ** 音 ** -- --電撃走る SE042 = playSeVer2( spep_8 + 20, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE042, 137 ); SE043 = playSeVer2( spep_8 + 20, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE043, 122 ); SE044 = playSeVer2( spep_8 + 20, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE044, 120 ); SE045 = playSeVer2( spep_8 + 24, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 24, SE045, 120 ); SE046 = playSeVer2( spep_8 + 24, 1243, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 24, SE046, 85 ); -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, MAX_FRAME_8 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_8 + 58 ); endPhase( spep_8 + MAX_FRAME_8 - 2); -- 160 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 突進 ef_001 (108F) ------------------------------------------------------ MAX_FRAME_0 = 108; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --かがむ SE003 = playSeVer2( spep_0 + 66, 1004, "", 0, 0, 0, -1); --向かっていく SE004 = playSeVer2( spep_0 + 82, 9, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 82, 1182, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + MAX_FRAME_0 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 108 ------------------------------------------------------ -- 叩きつけ ef_002 (98F) ------------------------------------------------------ MAX_FRAME_1 = 98; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_1 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_1 + MAX_FRAME_1, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_1 + MAX_FRAME_1, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, SP_02, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_1, SP_02, 0 ); setEffAlphaKey( spep_1 + 0, SP_02, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_1, SP_02, 255 ); -- ** 音 ** -- --向かってくる SE006 = playSeVer2( spep_1 + 2, 1314, "",spep_1 + 88, 0, 16, -1); SE007 = playSeVer2( spep_1 + 2, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 2, SE007, 56 ); setTimeStretch( SE007, 1.11, 30, 4 ); SE008 = playSeVer2( spep_1 + 2, 1258, "",spep_1 + 92, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 2, SE008, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setDisp( spep_1 + 40 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 62 + OFFSET_X, 1, 0 ); setDisp( spep_1 + 72 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 92 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 40 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 72 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 167.3, -879.6 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 156.5, -830 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 145.6, -780 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 134.6, -729.7 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 123.6, -679.1 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 112.5, -628.2 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 101.3, -576.9 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 90.1, -525.4 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 78.8, -473.6 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 67.4, -421.4 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 56, -368.9 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 56, -368.9 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 316.7, -236.9 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 346.6, -254.3 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 402.6, -303.8 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 487.2, -363.2 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 595.6, -453.1 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 714.8, -539.7 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 827.8, -631.6 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 921.3, -700.1 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 988.5, -755.5 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 1029, -784.2 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 1045, -799.4 , 0 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 7.18, 7.18 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 50 + OFFSET_X, 1, 5.05, 5.05 ); setScaleKey( spep_1 + 52 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 4.18, 4.18 ); setScaleKey( spep_1 + 56 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 2.28, 2.28 ); setRotateKey( spep_1 + 40 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 71 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 72 + OFFSET_X, 1, 39.8 ); setRotateKey( spep_1 + 74 + OFFSET_X, 1, 40 ); setRotateKey( spep_1 + 76 + OFFSET_X, 1, 40.6 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_1 + 82 + OFFSET_X, 1, 44 ); setRotateKey( spep_1 + 84 + OFFSET_X, 1, 45.3 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 46.3 ); setRotateKey( spep_1 + 88 + OFFSET_X, 1, 47 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, 47.5 ); -- ** 音 ** -- --叩きつける SE009 = playSeVer2( spep_1 + 60, 1123, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; -- 98 ------------------------------------------------------ -- 追いかける ef_003 (148F) ------------------------------------------------------ MAX_FRAME_2 = 148; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 音 ** -- --ビル激突1 SE010 = playSeVer2( spep_2 + 6, 1061, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 8, 1023, "", 0, 0, 0, -1); --敵飛んでいく SE011 = playSeVer2( spep_2 + 6, 1121, "",spep_2 + 182, 0, 96, -1); setSeVolumeByWorkId( spep_2 + 6, SE011, 71 ); --ビル激突2 SE013 = playSeVer2( spep_2 + 22, 1061, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 24, 1011, "", 0, 0, 0, -1); --超一星龍飛んでいく SE015 = playSeVer2( spep_2 + 38, 1116, "",spep_2 + 98, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 38, SE015, 79 ); SE016 = playSeVer2( spep_2 + 40, 1019, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 54, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE017, 120 ); SE018 = playSeVer2( spep_2 + 60, 1278, "",spep_2 + 182, 0, 48, -1); setSeVolumeByWorkId( spep_2 + 60, SE018, 71 ); SE019 = playSeVer2( spep_2 + 104, 1019, "",spep_2 + 164, 0, 26, -1); --加速する SE020 = playSeVer2( spep_2 + 130, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 130, SE020, 151 ); setPitch( spep_2 + 138, SE020, -600 ); setTimeStretch( SE020, 0.6, 30, 4 ); SE021 = playSeVer2( spep_2 + 130, 1182, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + MAX_FRAME_2 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 148 ------------------------------------------------------ -- 後ろから殴る ef_004 (76F) ------------------------------------------------------ MAX_FRAME_3 = 76; -- ** エフェクト等 ** -- SP_04 = entryEffect( spep_3 + 0, SP_004r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 54 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); changeAnime( spep_3 + 32 + OFFSET_X, 1, 106 ); setMoveKey( spep_3 + 0, 1, -1492, -1040.4 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, -1089.1, -756.6 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, -890.4, -617.7 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, -749.2, -519.4 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, -639.2, -443 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, -549.6, -381 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, -474.9, -329.4 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, -411.7, -285.7 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, -357.7, -248.5 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, -311.5, -216.8 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, -272, -189.5 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, -238.3, -166.4 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, -210, -147 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, -186.5, -130.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, -167.7, -117.9 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, -152.6, -113.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, -76, -178.1 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, -82.2, -186.6 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, -121.2, -199.5 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, -193.9, -258.7 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, -294.6, -320.3 , 0 ); setMoveKey( spep_3 + 42 + OFFSET_X, 1, -402.3, -401 , 0 ); setMoveKey( spep_3 + 44 + OFFSET_X, 1, -495.5, -459.8 , 0 ); setMoveKey( spep_3 + 46 + OFFSET_X, 1, -566.1, -512.7 , 0 ); setMoveKey( spep_3 + 48 + OFFSET_X, 1, -615.2, -542.8 , 0 ); setMoveKey( spep_3 + 50 + OFFSET_X, 1, -646.3, -567.5 , 0 ); setMoveKey( spep_3 + 52 + OFFSET_X, 1, -663, -576.2 , 0 ); setMoveKey( spep_3 + 54 + OFFSET_X, 1, -668, -582.3 , 0 ); setScaleKey( spep_3 + 0, 1, 5.49, 5.49 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_3 + 42 + OFFSET_X, 1, 3.92, 3.92 ); setScaleKey( spep_3 + 44 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_3 + 46 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_3 + 48 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_3 + 50 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_3 + 52 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_3 + 54 + OFFSET_X, 1, 4.49, 4.49 ); setRotateKey( spep_3 + 0, 1, 29.3 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, 37.2 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, 39 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, 46 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, 46.3 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 46.5 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, -98.5 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, -98.7 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, -99 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, -99.4 ); setRotateKey( spep_3 + 42 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_3 + 44 + OFFSET_X, 1, -100.3 ); setRotateKey( spep_3 + 46 + OFFSET_X, 1, -100.6 ); setRotateKey( spep_3 + 48 + OFFSET_X, 1, -100.8 ); setRotateKey( spep_3 + 50 + OFFSET_X, 1, -100.9 ); setRotateKey( spep_3 + 52 + OFFSET_X, 1, -101 ); setRotateKey( spep_3 + 54 + OFFSET_X, 1, -101 ); -- ** 音 ** -- --瞬間移動 SE022 = playSeVer2( spep_3 + 8, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE022, 58 ); SE023 = playSeVer2( spep_3 + 10, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 10, SE023, 114 ); --殴り飛ばす SE024 = playSeVer2( spep_3 + 34, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 34, 1187, "", 0, 0, 0, 0.6); --瞬間移動2 SE026 = playSeVer2( spep_3 + 58, 1245, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 58, SE026, 71 ); SE027 = playSeVer2( spep_3 + 60, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE027, 122 ); --敵飛んでくる SE028 = playSeVer2( spep_3 + 68, 1121, "",spep_3 + 258, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 68, SE028, 71 ); SE029 = playSeVer2( spep_3 + 68, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE029, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; -- 78 ------------------------------------------------------ -- 地上に瞬間移動 ef_005 (36F) ------------------------------------------------------ MAX_FRAME_4 = 36; -- ** エフェクト等 ** -- SP_05 = entryEffect( spep_4 + 1, SP_005r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_4 + MAX_FRAME_4, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, SP_05, 1.0, 1.0 ); setEffScaleKey( spep_4 + MAX_FRAME_4, SP_05, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, SP_05, 0 ); setEffRotateKey( spep_4 + MAX_FRAME_4, SP_05, 0 ); setEffAlphaKey( spep_4 + 0, SP_05, 255 ); setEffAlphaKey( spep_4 + MAX_FRAME_4, SP_05, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 37 + OFFSET_X, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 768.5, 802.8 , 0 ); setMoveKey( spep_4 + 2 + OFFSET_X, 1, 594.5, 611.2 , 0 ); setMoveKey( spep_4 + 4 + OFFSET_X, 1, 498.9, 506.1 , 0 ); setMoveKey( spep_4 + 6 + OFFSET_X, 1, 428.4, 428.6 , 0 ); setMoveKey( spep_4 + 8 + OFFSET_X, 1, 371.6, 366.4 , 0 ); setMoveKey( spep_4 + 10 + OFFSET_X, 1, 323.8, 314.1 , 0 ); setMoveKey( spep_4 + 12 + OFFSET_X, 1, 282.6, 269 , 0 ); setMoveKey( spep_4 + 14 + OFFSET_X, 1, 246.4, 229.5 , 0 ); setMoveKey( spep_4 + 16 + OFFSET_X, 1, 214.3, 194.5 , 0 ); setMoveKey( spep_4 + 18 + OFFSET_X, 1, 185.6, 163.2 , 0 ); setMoveKey( spep_4 + 20 + OFFSET_X, 1, 159.7, 135.1 , 0 ); setMoveKey( spep_4 + 22 + OFFSET_X, 1, 136.4, 109.7 , 0 ); setMoveKey( spep_4 + 24 + OFFSET_X, 1, 115.3, 86.9 , 0 ); setMoveKey( spep_4 + 26 + OFFSET_X, 1, 96.3, 66.3 , 0 ); setMoveKey( spep_4 + 28 + OFFSET_X, 1, 79.1, 47.7 , 0 ); setMoveKey( spep_4 + 30 + OFFSET_X, 1, 63.7, 31.1 , 0 ); setMoveKey( spep_4 + 32 + OFFSET_X, 1, 88.2, 74.9 , 0 ); setMoveKey( spep_4 + 34 + OFFSET_X, 1, 109.2, 114.7 , 0 ); setMoveKey( spep_4 + 36 + OFFSET_X, 1, 127.8, 151.9 , 0 ); setMoveKey( spep_4 + 37 + OFFSET_X, 1, 127.8, 151.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.72, 5.72 ); setScaleKey( spep_4 + 2 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_4 + 4 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_4 + 6 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_4 + 8 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_4 + 10 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_4 + 12 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_4 + 14 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_4 + 16 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_4 + 18 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_4 + 20 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_4 + 22 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_4 + 24 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_4 + 26 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_4 + 28 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_4 + 30 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_4 + 32 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 34 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 36 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_4 + 37 + OFFSET_X, 1, 2.2, 2.2 ); setRotateKey( spep_4 + 0, 1, -145 ); setRotateKey( spep_4 + 18 + OFFSET_X, 1, -145 ); setRotateKey( spep_4 + 20 + OFFSET_X, 1, -144.9 ); setRotateKey( spep_4 + 36 + OFFSET_X, 1, -144.9 ); setRotateKey( spep_4 + 37 + OFFSET_X, 1, -144.9 ); -- ** 音 ** -- --瞬間移動3 SE030 = playSeVer2( spep_4 + 4, 1245, "", spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 4, SE030, 71 ); SE031 = playSeVer2( spep_4 + 4, 1109, "", spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 4, SE031, 76 ); stopSeIfDoubleSpeed( spep_4 + 4, SE031 ); --ズーム SE032 = playSeVer2( spep_4 + 10, 1072, "", 0, 0, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, MAX_FRAME_4 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_5 = spep_4 + MAX_FRAME_4; -- 38 ------------------------------------------------------ -- 棘が伸びる ef_006 (78F) ------------------------------------------------------ MAX_FRAME_5 = 78; -- ** エフェクト等 ** -- SP_06 = entryEffect( spep_5 + 0, SP_006r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, SP_06, 0, 0 , 0 ); setEffMoveKey( spep_5 + MAX_FRAME_5, SP_06, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, SP_06, 1.0, 1.0 ); setEffScaleKey( spep_5 + MAX_FRAME_5, SP_06, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, SP_06, 0 ); setEffRotateKey( spep_5 + MAX_FRAME_5, SP_06, 0 ); setEffAlphaKey( spep_5 + 0, SP_06, 255 ); setEffAlphaKey( spep_5 + MAX_FRAME_5, SP_06, 255 ); -- ** 音 ** -- --ツノ伸びる SE033 = playSeVer2( spep_5 + 32, 1293, "", 0, 0, 0, -1); stopSeIfDoubleSpeed( spep_5 + 32, SE033 ); SE034 = playSeVer2( spep_5 + 36, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 36, SE034, 77 ); SE035 = playSeVer2( spep_5 + 36, 1326, "",spep_5 + 126, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 36, SE035, 126 ); SE036 = playSeVer2( spep_5 + 36, 1320, "",spep_5 + 124, 0, 12, -1); setSeVolumeByWorkId( spep_5 + 36, SE036, 58 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, MAX_FRAME_5 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- --entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_5 + MAX_FRAME_5 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + MAX_FRAME_5; -- 78 ------------------------------------------------------ -- 敵に突き刺さる(前) ef_007 (68F) ------------------------------------------------------ MAX_FRAME_6 = 68; -- ** エフェクト等 ** -- SP_07 = entryEffect( spep_6 + 0, SP_007r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, SP_07, 0, 0 , 0 ); setEffMoveKey( spep_6 + MAX_FRAME_6, SP_07, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, SP_07, 1.0, 1.0 ); setEffScaleKey( spep_6 + MAX_FRAME_6, SP_07, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, SP_07, 0 ); setEffRotateKey( spep_6 + MAX_FRAME_6, SP_07, 0 ); setEffAlphaKey( spep_6 + 0, SP_07, 255 ); setEffAlphaKey( spep_6 + MAX_FRAME_6, SP_07, 255 ); SP_09 = entryEffect( spep_6 + 0, SP_009, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, SP_09, 0, 0 , 0 ); setEffMoveKey( spep_6 + MAX_FRAME_6, SP_09, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, SP_09, 1.0, 1.0 ); setEffScaleKey( spep_6 + MAX_FRAME_6, SP_09, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, SP_09, 0 ); setEffRotateKey( spep_6 + MAX_FRAME_6, SP_09, 0 ); setEffAlphaKey( spep_6 + 0, SP_09, 255 ); setEffAlphaKey( spep_6 + MAX_FRAME_6, SP_09, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0 , 1, 1 ); setDisp( spep_6 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_6 + 0 , 1, 107 ); changeAnime( spep_6 + 26 + OFFSET_X, 1, 106 ); setMoveKey( spep_6 + 0, 1, 294.3, 454 , 0 ); setMoveKey( spep_6 + 2 + OFFSET_X, 1, 261.6, 370.9 , 0 ); setMoveKey( spep_6 + 4 + OFFSET_X, 1, 236.6, 307.5 , 0 ); setMoveKey( spep_6 + 6 + OFFSET_X, 1, 214.1, 250.2 , 0 ); setMoveKey( spep_6 + 8 + OFFSET_X, 1, 193.1, 196.8 , 0 ); setMoveKey( spep_6 + 10 + OFFSET_X, 1, 173.2, 146.3 , 0 ); setMoveKey( spep_6 + 12 + OFFSET_X, 1, 154.4, 98.6 , 0 ); setMoveKey( spep_6 + 14 + OFFSET_X, 1, 136.8, 53.8 , 0 ); setMoveKey( spep_6 + 16 + OFFSET_X, 1, 120.6, 12.9 , 0 ); setMoveKey( spep_6 + 18 + OFFSET_X, 1, 107.3, -21 , 0 ); setMoveKey( spep_6 + 25 + OFFSET_X, 1, 107.3, -21 , 0 ); setMoveKey( spep_6 + 26 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 27 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 28 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 29 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 30 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 31 + OFFSET_X, 1, 38.9, 68.6 , 0 ); setMoveKey( spep_6 + 32 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 34 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 35 + OFFSET_X, 1, 37.7, 72.2 , 0 ); setMoveKey( spep_6 + 36 + OFFSET_X, 1, 36.7, 73 , 0 ); setMoveKey( spep_6 + 37 + OFFSET_X, 1, 36.7, 73 , 0 ); setMoveKey( spep_6 + 38 + OFFSET_X, 1, 39.5, 69.5 , 0 ); setMoveKey( spep_6 + 39 + OFFSET_X, 1, 39.5, 69.5 , 0 ); setMoveKey( spep_6 + 40 + OFFSET_X, 1, 35.4, 75.6 , 0 ); setMoveKey( spep_6 + 41 + OFFSET_X, 1, 35.4, 75.6 , 0 ); setMoveKey( spep_6 + 42 + OFFSET_X, 1, 40.3, 66.7 , 0 ); setMoveKey( spep_6 + 43 + OFFSET_X, 1, 40.3, 66.7 , 0 ); setMoveKey( spep_6 + 44 + OFFSET_X, 1, 36.6, 70.5 , 0 ); setMoveKey( spep_6 + 45 + OFFSET_X, 1, 36.6, 70.5 , 0 ); setMoveKey( spep_6 + 46 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 47 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 48 + OFFSET_X, 1, 35.1, 73.5 , 0 ); setMoveKey( spep_6 + 49 + OFFSET_X, 1, 35.1, 73.5 , 0 ); setMoveKey( spep_6 + 50 + OFFSET_X, 1, 39, 71 , 0 ); setMoveKey( spep_6 + 51 + OFFSET_X, 1, 39, 71 , 0 ); setMoveKey( spep_6 + 52 + OFFSET_X, 1, 36.5, 69.7 , 0 ); setMoveKey( spep_6 + 53 + OFFSET_X, 1, 36.5, 69.7 , 0 ); setMoveKey( spep_6 + 54 + OFFSET_X, 1, 40.3, 67.4 , 0 ); setMoveKey( spep_6 + 55 + OFFSET_X, 1, 40.3, 67.4 , 0 ); setMoveKey( spep_6 + 56 + OFFSET_X, 1, 36.5, 69.9 , 0 ); setMoveKey( spep_6 + 57 + OFFSET_X, 1, 36.5, 69.9 , 0 ); setMoveKey( spep_6 + 58 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 59 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 60 + OFFSET_X, 1, 36.7, 69.9 , 0 ); setMoveKey( spep_6 + 61 + OFFSET_X, 1, 36.7, 69.9 , 0 ); setMoveKey( spep_6 + 62 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 63 + OFFSET_X, 1, 39.1, 71 , 0 ); setMoveKey( spep_6 + 64 + OFFSET_X, 1, 35.9, 73.3 , 0 ); setMoveKey( spep_6 + 65 + OFFSET_X, 1, 35.9, 73.3 , 0 ); setMoveKey( spep_6 + 66 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 67 + OFFSET_X, 1, 40.2, 67.4 , 0 ); setMoveKey( spep_6 + 68 + OFFSET_X, 1, 37.4, 73.3 , 0 ); setScaleKey( spep_6 + 0, 1, 0.38, 0.38 ); setScaleKey( spep_6 + 2 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_6 + 4 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_6 + 6 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_6 + 8 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 10 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_6 + 12 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_6 + 14 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_6 + 16 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_6 + 18 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_6 + 25 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_6 + 26 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_6 + 68 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_6 + 0, 1, 116 ); setRotateKey( spep_6 + 25 + OFFSET_X, 1, 116 ); setRotateKey( spep_6 + 26 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 27 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 28 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 29 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 30 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 31 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 32 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 34 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 35 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 36 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 37 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 38 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 40 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 41 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 42 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 46 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 47 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 48 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 50 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 51 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 52 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 56 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 57 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 58 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 59 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 60 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 61 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 62 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 64 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 65 + OFFSET_X, 1, -128.6 ); setRotateKey( spep_6 + 66 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 67 + OFFSET_X, 1, -121.9 ); setRotateKey( spep_6 + 68 + OFFSET_X, 1, -128.6 ); -- ** 音 ** -- --ツノ突き刺さる SE037 = playSeVer2( spep_6 + 26, 1032, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 28, 1153, "",spep_6 + 96, 0, 8, -1); SE039 = playSeVer2( spep_6 + 28, 1169, "",spep_6 + 92, 0, 4, -1); setSeVolumeByWorkId( spep_6 + 28, SE039, 71 ); SE040 = playSeVer2( spep_6 + 28, 1011, "",spep_6 + 102, 0, 14, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, MAX_FRAME_6 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + MAX_FRAME_6 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + MAX_FRAME_6; -- 68 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_8 = showCardCutin(spep_7, 0); ------------------------------------------------------ -- ビリビリ攻撃(前) ef_008 (160F) ------------------------------------------------------ MAX_FRAME_8 = 160; -- ** エフェクト等 ** -- SP_08 = entryEffect( spep_8 + 0, SP_008r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, SP_08, 0, 0 , 0 ); setEffMoveKey( spep_8 + MAX_FRAME_8, SP_08, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, SP_08, 1.0, 1.0 ); setEffScaleKey( spep_8 + MAX_FRAME_8, SP_08, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, SP_08, 0 ); setEffRotateKey( spep_8 + MAX_FRAME_8, SP_08, 0 ); setEffAlphaKey( spep_8 + 0, SP_08, 255 ); setEffAlphaKey( spep_8 + MAX_FRAME_8, SP_08, 255 ); SP_10 = entryEffect( spep_8 + 0, SP_010, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, SP_10, 0, 0 , 0 ); setEffMoveKey( spep_8 + MAX_FRAME_8, SP_10, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, SP_10, 1.0, 1.0 ); setEffScaleKey( spep_8 + MAX_FRAME_8, SP_10, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, SP_10, 0 ); setEffRotateKey( spep_8 + MAX_FRAME_8, SP_10, 0 ); setEffAlphaKey( spep_8 + 0, SP_10, 255 ); setEffAlphaKey( spep_8 + MAX_FRAME_8, SP_10, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 160 + OFFSET_X, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, 54.9, 587.6 , 0 ); setMoveKey( spep_8 + 2 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 3 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 4 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 5 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 6 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 7 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 8 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 9 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 10 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 11 + OFFSET_X, 1, 53.4, 582.7 , 0 ); setMoveKey( spep_8 + 12 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 13 + OFFSET_X, 1, 56.6, 592 , 0 ); setMoveKey( spep_8 + 14 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 15 + OFFSET_X, 1, 54, 584.7 , 0 ); setMoveKey( spep_8 + 16 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 17 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 18 + OFFSET_X, 1, 54.7, 588.5 , 0 ); setMoveKey( spep_8 + 29 + OFFSET_X, 1, 54.7, 588.5 , 0 ); setMoveKey( spep_8 + 30 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 31 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 32 + OFFSET_X, 1, 55.1, 588.5 , 0 ); setMoveKey( spep_8 + 33 + OFFSET_X, 1, 55.1, 588.5 , 0 ); setMoveKey( spep_8 + 34 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 35 + OFFSET_X, 1, 54.9, 588.6 , 0 ); setMoveKey( spep_8 + 36 + OFFSET_X, 1, 54.9, 584.7 , 0 ); setMoveKey( spep_8 + 37 + OFFSET_X, 1, 54.9, 584.7 , 0 ); setMoveKey( spep_8 + 38 + OFFSET_X, 1, 54.9, 590.8 , 0 ); setMoveKey( spep_8 + 39 + OFFSET_X, 1, 54.9, 590.8 , 0 ); setMoveKey( spep_8 + 40 + OFFSET_X, 1, 54.9, 585.9 , 0 ); setMoveKey( spep_8 + 41 + OFFSET_X, 1, 54.9, 585.9 , 0 ); setMoveKey( spep_8 + 42 + OFFSET_X, 1, 55.1, 590.6 , 0 ); setMoveKey( spep_8 + 43 + OFFSET_X, 1, 55.1, 590.6 , 0 ); setMoveKey( spep_8 + 44 + OFFSET_X, 1, 46.9, 524.5 , 0 ); setMoveKey( spep_8 + 45 + OFFSET_X, 1, 46.9, 524.5 , 0 ); setMoveKey( spep_8 + 46 + OFFSET_X, 1, 41.2, 483.8 , 0 ); setMoveKey( spep_8 + 47 + OFFSET_X, 1, 41.2, 483.8 , 0 ); setMoveKey( spep_8 + 48 + OFFSET_X, 1, 35.9, 439.6 , 0 ); setMoveKey( spep_8 + 49 + OFFSET_X, 1, 35.9, 439.6 , 0 ); setMoveKey( spep_8 + 50 + OFFSET_X, 1, 30.7, 405.1 , 0 ); setMoveKey( spep_8 + 51 + OFFSET_X, 1, 30.7, 405.1 , 0 ); setMoveKey( spep_8 + 52 + OFFSET_X, 1, 26.3, 367 , 0 ); setMoveKey( spep_8 + 53 + OFFSET_X, 1, 26.3, 367 , 0 ); setMoveKey( spep_8 + 54 + OFFSET_X, 1, 21.7, 335.4 , 0 ); setMoveKey( spep_8 + 55 + OFFSET_X, 1, 21.7, 335.4 , 0 ); setMoveKey( spep_8 + 56 + OFFSET_X, 1, 17.7, 301.1 , 0 ); setMoveKey( spep_8 + 57 + OFFSET_X, 1, 17.7, 301.1 , 0 ); setMoveKey( spep_8 + 58 + OFFSET_X, 1, 13.7, 272.6 , 0 ); setMoveKey( spep_8 + 59 + OFFSET_X, 1, 13.7, 272.6 , 0 ); setMoveKey( spep_8 + 60 + OFFSET_X, 1, 9.9, 241.6 , 0 ); setMoveKey( spep_8 + 61 + OFFSET_X, 1, 9.9, 241.6 , 0 ); setMoveKey( spep_8 + 62 + OFFSET_X, 1, 6.2, 216.7 , 0 ); setMoveKey( spep_8 + 63 + OFFSET_X, 1, 6.2, 216.7 , 0 ); setMoveKey( spep_8 + 64 + OFFSET_X, 1, 3, 189.6 , 0 ); setMoveKey( spep_8 + 65 + OFFSET_X, 1, 3, 189.6 , 0 ); setMoveKey( spep_8 + 66 + OFFSET_X, 1, 0, 169 , 0 ); setMoveKey( spep_8 + 67 + OFFSET_X, 1, 0, 169 , 0 ); setMoveKey( spep_8 + 68 + OFFSET_X, 1, -2.4, 149.7 , 0 ); setMoveKey( spep_8 + 69 + OFFSET_X, 1, -2.4, 149.7 , 0 ); setMoveKey( spep_8 + 70 + OFFSET_X, 1, -4.5, 133.1 , 0 ); setMoveKey( spep_8 + 71 + OFFSET_X, 1, -4.5, 133.1 , 0 ); setMoveKey( spep_8 + 72 + OFFSET_X, 1, -5.3, 128.7 , 0 ); setMoveKey( spep_8 + 73 + OFFSET_X, 1, -5.3, 128.7 , 0 ); setMoveKey( spep_8 + 74 + OFFSET_X, 1, -5.5, 125.6 , 0 ); setMoveKey( spep_8 + 75 + OFFSET_X, 1, -5.5, 125.6 , 0 ); setMoveKey( spep_8 + 76 + OFFSET_X, 1, -5.6, 126.8 , 0 ); setMoveKey( spep_8 + 77 + OFFSET_X, 1, -5.6, 126.8 , 0 ); setMoveKey( spep_8 + 78 + OFFSET_X, 1, -5.5, 123.8 , 0 ); setMoveKey( spep_8 + 79 + OFFSET_X, 1, -5.5, 123.8 , 0 ); setMoveKey( spep_8 + 80 + OFFSET_X, 1, -5.8, 122.8 , 0 ); setMoveKey( spep_8 + 81 + OFFSET_X, 1, -5.8, 122.8 , 0 ); setMoveKey( spep_8 + 82 + OFFSET_X, 1, -5.8, 123.2 , 0 ); setMoveKey( spep_8 + 83 + OFFSET_X, 1, -5.8, 123.2 , 0 ); setMoveKey( spep_8 + 84 + OFFSET_X, 1, -5.9, 120.9 , 0 ); setMoveKey( spep_8 + 85 + OFFSET_X, 1, -5.9, 120.9 , 0 ); setMoveKey( spep_8 + 86 + OFFSET_X, 1, -6.2, 121.5 , 0 ); setMoveKey( spep_8 + 87 + OFFSET_X, 1, -6.2, 121.5 , 0 ); setMoveKey( spep_8 + 88 + OFFSET_X, 1, -6.2, 118.9 , 0 ); setMoveKey( spep_8 + 89 + OFFSET_X, 1, -6.2, 118.9 , 0 ); setMoveKey( spep_8 + 90 + OFFSET_X, 1, -6.4, 119.5 , 0 ); setMoveKey( spep_8 + 91 + OFFSET_X, 1, -6.4, 119.5 , 0 ); setMoveKey( spep_8 + 92 + OFFSET_X, 1, -6.4, 117.1 , 0 ); setMoveKey( spep_8 + 93 + OFFSET_X, 1, -6.4, 117.1 , 0 ); setMoveKey( spep_8 + 94 + OFFSET_X, 1, -6.5, 117.5 , 0 ); setMoveKey( spep_8 + 95 + OFFSET_X, 1, -6.5, 117.5 , 0 ); setMoveKey( spep_8 + 96 + OFFSET_X, 1, -6.7, 115.3 , 0 ); setMoveKey( spep_8 + 97 + OFFSET_X, 1, -6.7, 115.3 , 0 ); setMoveKey( spep_8 + 98 + OFFSET_X, 1, -6.9, 115.8 , 0 ); setMoveKey( spep_8 + 99 + OFFSET_X, 1, -6.9, 115.8 , 0 ); setMoveKey( spep_8 + 100 + OFFSET_X, 1, -6.9, 113.3 , 0 ); setMoveKey( spep_8 + 101 + OFFSET_X, 1, -6.9, 113.3 , 0 ); setMoveKey( spep_8 + 102 + OFFSET_X, 1, -7.2, 113.8 , 0 ); setMoveKey( spep_8 + 103 + OFFSET_X, 1, -7.2, 113.8 , 0 ); setMoveKey( spep_8 + 104 + OFFSET_X, 1, -7.2, 111.5 , 0 ); setMoveKey( spep_8 + 105 + OFFSET_X, 1, -7.2, 111.5 , 0 ); setMoveKey( spep_8 + 106 + OFFSET_X, 1, -7.4, 112 , 0 ); setMoveKey( spep_8 + 107 + OFFSET_X, 1, -7.4, 112 , 0 ); setMoveKey( spep_8 + 108 + OFFSET_X, 1, -7.6, 109.6 , 0 ); setMoveKey( spep_8 + 109 + OFFSET_X, 1, -7.6, 109.6 , 0 ); setMoveKey( spep_8 + 110 + OFFSET_X, 1, -7.7, 108.7 , 0 ); setMoveKey( spep_8 + 111 + OFFSET_X, 1, -7.7, 108.7 , 0 ); setMoveKey( spep_8 + 112 + OFFSET_X, 1, -7.8, 109.2 , 0 ); setMoveKey( spep_8 + 113 + OFFSET_X, 1, -7.8, 109.2 , 0 ); setMoveKey( spep_8 + 114 + OFFSET_X, 1, -7.8, 106.7 , 0 ); setMoveKey( spep_8 + 115 + OFFSET_X, 1, -7.8, 106.7 , 0 ); setMoveKey( spep_8 + 116 + OFFSET_X, 1, -8, 107.2 , 0 ); setMoveKey( spep_8 + 117 + OFFSET_X, 1, -8, 107.2 , 0 ); setMoveKey( spep_8 + 118 + OFFSET_X, 1, -8, 104.9 , 0 ); setMoveKey( spep_8 + 119 + OFFSET_X, 1, -8, 104.9 , 0 ); setMoveKey( spep_8 + 120 + OFFSET_X, 1, -8.1, 105.3 , 0 ); setMoveKey( spep_8 + 121 + OFFSET_X, 1, -8.1, 105.3 , 0 ); setMoveKey( spep_8 + 122 + OFFSET_X, 1, -8.4, 103.1 , 0 ); setMoveKey( spep_8 + 123 + OFFSET_X, 1, -8.4, 103.1 , 0 ); setMoveKey( spep_8 + 124 + OFFSET_X, 1, -8.4, 103.4 , 0 ); setMoveKey( spep_8 + 125 + OFFSET_X, 1, -8.4, 103.4 , 0 ); setMoveKey( spep_8 + 126 + OFFSET_X, 1, -8.7, 101.1 , 0 ); setMoveKey( spep_8 + 127 + OFFSET_X, 1, -8.7, 101.1 , 0 ); setMoveKey( spep_8 + 128 + OFFSET_X, 1, -8.6, 101.4 , 0 ); setMoveKey( spep_8 + 129 + OFFSET_X, 1, -8.6, 101.4 , 0 ); setMoveKey( spep_8 + 130 + OFFSET_X, 1, -8.8, 99.2 , 0 ); setMoveKey( spep_8 + 131 + OFFSET_X, 1, -8.8, 99.2 , 0 ); setMoveKey( spep_8 + 132 + OFFSET_X, 1, -8.9, 99.7 , 0 ); setMoveKey( spep_8 + 133 + OFFSET_X, 1, -8.9, 99.7 , 0 ); setMoveKey( spep_8 + 134 + OFFSET_X, 1, -9.2, 97.4 , 0 ); setMoveKey( spep_8 + 135 + OFFSET_X, 1, -9.2, 97.4 , 0 ); setMoveKey( spep_8 + 136 + OFFSET_X, 1, -9.1, 97.8 , 0 ); setMoveKey( spep_8 + 137 + OFFSET_X, 1, -9.1, 97.8 , 0 ); setMoveKey( spep_8 + 138 + OFFSET_X, 1, -9.4, 95.4 , 0 ); setMoveKey( spep_8 + 139 + OFFSET_X, 1, -9.4, 95.4 , 0 ); setMoveKey( spep_8 + 140 + OFFSET_X, 1, -9.4, 95.8 , 0 ); setMoveKey( spep_8 + 141 + OFFSET_X, 1, -9.4, 95.8 , 0 ); setMoveKey( spep_8 + 142 + OFFSET_X, 1, -9.7, 93.6 , 0 ); setMoveKey( spep_8 + 143 + OFFSET_X, 1, -9.7, 93.6 , 0 ); setMoveKey( spep_8 + 144 + OFFSET_X, 1, -9.8, 94 , 0 ); setMoveKey( spep_8 + 145 + OFFSET_X, 1, -9.8, 94 , 0 ); setMoveKey( spep_8 + 146 + OFFSET_X, 1, -9.9, 91.7 , 0 ); setMoveKey( spep_8 + 147 + OFFSET_X, 1, -9.9, 91.7 , 0 ); setMoveKey( spep_8 + 148 + OFFSET_X, 1, -10, 92.2 , 0 ); setMoveKey( spep_8 + 149 + OFFSET_X, 1, -10, 92.2 , 0 ); setMoveKey( spep_8 + 150 + OFFSET_X, 1, -10, 89.7 , 0 ); setMoveKey( spep_8 + 151 + OFFSET_X, 1, -10, 89.7 , 0 ); setMoveKey( spep_8 + 152 + OFFSET_X, 1, -10.3, 90.2 , 0 ); setMoveKey( spep_8 + 153 + OFFSET_X, 1, -10.3, 90.2 , 0 ); setMoveKey( spep_8 + 154 + OFFSET_X, 1, -10.2, 87.9 , 0 ); setMoveKey( spep_8 + 155 + OFFSET_X, 1, -10.2, 87.9 , 0 ); setMoveKey( spep_8 + 156 + OFFSET_X, 1, -10.4, 86.9 , 0 ); setMoveKey( spep_8 + 157 + OFFSET_X, 1, -10.4, 86.9 , 0 ); setMoveKey( spep_8 + 158 + OFFSET_X, 1, -10.6, 87.5 , 0 ); setMoveKey( spep_8 + 159 + OFFSET_X, 1, -10.6, 87.5 , 0 ); setMoveKey( spep_8 + 160 + OFFSET_X, 1, -10.6, 84.9 , 0 ); setScaleKey( spep_8 + 0, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 30 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 42 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 43 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_8 + 44 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_8 + 45 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_8 + 46 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_8 + 47 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_8 + 48 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_8 + 49 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_8 + 50 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_8 + 51 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_8 + 52 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 53 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 54 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_8 + 55 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_8 + 56 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_8 + 57 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_8 + 58 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_8 + 59 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_8 + 60 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 61 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 62 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_8 + 63 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_8 + 64 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 65 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 66 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_8 + 67 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_8 + 68 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_8 + 69 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_8 + 70 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_8 + 71 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_8 + 72 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 74 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 75 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 76 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 84 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 85 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_8 + 86 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 96 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 97 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_8 + 98 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 106 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 107 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_8 + 108 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 116 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 117 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_8 + 118 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 128 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 129 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_8 + 130 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 138 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 139 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_8 + 140 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 148 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 149 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 150 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 158 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 159 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 160 + OFFSET_X, 1, 1.51, 1.51 ); setRotateKey( spep_8 + 0, 1, -115.8 ); setRotateKey( spep_8 + 2 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 3 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 4 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 5 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 6 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 7 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 8 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 9 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 10 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 11 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 12 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 13 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 14 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 15 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 16 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 17 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 18 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 29 + OFFSET_X, 1, -116.5 ); setRotateKey( spep_8 + 30 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 31 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 32 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 33 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 34 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 40 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 41 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 42 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 43 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 44 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 45 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 46 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 48 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 49 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 50 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 51 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 52 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 53 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 54 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 55 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 56 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 60 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 61 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 62 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 63 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 64 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 65 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 66 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 67 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 68 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 69 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 70 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 76 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 77 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 78 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 79 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 80 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 81 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 82 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 84 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 85 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 86 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 87 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 88 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 89 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 90 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 91 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 92 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 96 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 97 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 98 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 99 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 100 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 101 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 102 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 103 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 104 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 105 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 106 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 112 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 113 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 114 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 115 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 116 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 117 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 118 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 120 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 121 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 122 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 123 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 124 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 125 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 126 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 127 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 128 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 132 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 133 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 134 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 135 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 136 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 137 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 138 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 139 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 140 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 141 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 142 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 148 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 149 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 150 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 151 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 152 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 153 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 154 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 156 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 157 + OFFSET_X, 1, -114.5 ); setRotateKey( spep_8 + 158 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 159 + OFFSET_X, 1, -115.8 ); setRotateKey( spep_8 + 160 + OFFSET_X, 1, -114.5 ); -- ** 音 ** -- --電撃走る SE042 = playSeVer2( spep_8 + 20, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE042, 137 ); SE043 = playSeVer2( spep_8 + 20, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE043, 122 ); SE044 = playSeVer2( spep_8 + 20, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 20, SE044, 120 ); SE045 = playSeVer2( spep_8 + 24, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 24, SE045, 120 ); SE046 = playSeVer2( spep_8 + 24, 1243, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 24, SE046, 85 ); -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, MAX_FRAME_8 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_8 + 58 ); endPhase( spep_8 + MAX_FRAME_8 - 2); -- 160 end