-- 1027160: UR_人造人間18号_パニッシュブリッツ -- sp_effect_a4_00023 -- sp2583 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162090; -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001 SP_001b = 162091; -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001b SP_002 = 162094; -- 構え前~フィニッシュ ef_002 -- 敵側 SP_001r = 162092; -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001r SP_001br = 162093; -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_2 = 424 + 94; timing_skip = 150; skipFrame(0, spep_2 + timing_skip ); -- スキップ先フレーム指定 end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001 (424F) ------------------------------------------------------ MAX_FRAME_0 = 424; -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001, 255 ); entry_SP_001b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 46; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** - setDisp( spep_0 + 144 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 236 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 296 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 308 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 326 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 362 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 296 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 326 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 342 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 515.4, -275.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 552.3, -289.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 589.3, -304.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 626.6, -319.2 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 663.9, -333.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 701.4, -348.8 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 738.9, -363.6 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 776.6, -378.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 814.2, -393.4 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 851.9, -408.3 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 889.6, -423.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 927.3, -438.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 964.9, -453 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 1002.4, -467.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 1039.9, -482.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 1077.3, -497.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 1114.5, -512.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 1151.5, -526.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 1188.4, -541.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 1225.1, -555.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 1261.5, -570.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 1297.8, -584.7 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 1333.7, -598.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 1369.4, -613 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 1404.8, -627 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 1439.9, -640.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 1472.6, -652.4 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 1491.1, -659.6 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 1509.6, -666.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 1528.3, -674.2 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 1547, -681.6 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 1565.8, -689 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1584.6, -696.3 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 1603.4, -703.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 1622.2, -711.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 1640.9, -718.4 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 1659.5, -725.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 1678, -733 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 1696.4, -740.2 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1714.6, -747.4 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1732.7, -754.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 1750.5, -761.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 1768.2, -768.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 1784.7, -774.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 1784.7, -774.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 2192.1, -989.1 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 2192.1, -989.1 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 2539.8, -1150.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 2539.8, -1150.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 2832.5, -1277.7 , 0 ); -- setMoveKey( spep_0 + 296 + OFFSET_X, 1, 153.6, -316.4 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 125.6, -255.3 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 103.9, -207.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 88.3, -173.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 79, -153.4 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 75.9, -146.6 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 75.9, -146.6 , 0 ); -- ax = -80; ay = 50; setMoveKey( spep_0 + 326 + OFFSET_X, 1, 26.1 + ax, 42.2 + ay , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 26.1 + ax, 42.2 + ay , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 14.8 + ax, 21.8 + ay , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 14.8 + ax, 21.8 + ay , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 26.4 + ax, 36.2 + ay , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 26.4 + ax, 36.2 + ay , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 18.1 + ax, 23.4 + ay , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 18.1 + ax, 23.4 + ay , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 25.7 + ax, 31.3 + ay , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 25.7 + ax, 31.3 + ay , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 21.6 + ax, 25 + ay , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 21.6 + ax, 25 + ay , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 25.6 + ax, 28.7 + ay , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 25.6 + ax, 28.7 + ay , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 23.4 + ax, 25.4 + ay , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 23.4 + ax, 25.4 + ay , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 24.9, 26.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 24.9, 26.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 24.6, 26.5 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 24.6, 26.5 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 137.2, -186.4 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 137.2, -186.4 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 127.7, -186.5 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 127.7, -186.5 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 117, -184.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 117, -184.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 103.5, -178.8 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 103.5, -178.8 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 78.7, -152.2 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 78.7, -152.2 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 54.3, -124 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 54.3, -124 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 66.1, -121.3 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 66.1, -121.3 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 49.2, -124.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 49.2, -124.7 , 0 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 5.12, 5.12 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 6.54, 6.54 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 6.89, 6.89 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 7.25, 7.25 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 7.61, 7.61 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 7.97, 7.97 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 8.69, 8.69 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 9.05, 9.05 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 9.41, 9.41 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 9.77, 9.77 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 10.13, 10.13 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 10.49, 10.49 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 10.84, 10.84 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 11.55, 11.55 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 12.25, 12.25 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 12.94, 12.94 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 13.28, 13.28 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 13.62, 13.62 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 13.95, 13.95 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 14.29, 14.29 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 14.47, 14.47 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 14.65, 14.65 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 14.84, 14.84 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 15.02, 15.02 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 15.21, 15.21 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 15.39, 15.39 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 15.58, 15.58 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 15.77, 15.77 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 15.95, 15.95 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 16.14, 16.14 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 16.32, 16.32 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 16.5, 16.5 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 16.68, 16.68 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 16.86, 16.86 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 17.04, 17.04 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 17.21, 17.21 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 17.38, 17.38 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 17.38, 17.38 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 20.53, 20.53 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 20.53, 20.53 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 23.09, 23.09 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 23.09, 23.09 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 25.59, 25.59 ); -- setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 4.69, 4.69 ); -- setScaleKey( spep_0 + 326 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 5.01, 5.01 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 5.01, 5.01 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 3 ); -- setRotateKey( spep_0 + 296 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 3 ); -- setRotateKey( spep_0 + 326 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 70.5 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 70.5 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 71.8 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 71.8 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 72.2 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 72.2 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 74.6 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 74.6 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 77 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 77 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 89.6 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, 89.6 ); -- ** 音 ** -- --カメラパン SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE001, 83 ); --画面遷移 SE003 = playSeVer2( spep_0 + 148, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE003, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 164; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛び込んでくる SE004 = playSeVer2( spep_0 + 224, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE004, 124 ); --土煙 SE005 = playSeVer2( spep_0 + 234, 1188, "", 0, 18, 0, -1); setStartTimeMs( SE005, 100 ); --飛び込んでくる SE006 = playSeVer2( spep_0 + 226, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE006, 120 ); SE007 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 234, 1117, "", 0, 0, 0, -1); --飛行音 SE009 = playSeVer2( spep_0 + 268, 1019, "",spep_0 + 326, 0, 16, -1); --パンチ SE010 = playSeVer2( spep_0 + 312, 1110, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 312, 1120, "", 0, 0, 0, -1); --敵地面ヒット SE012 = playSeVer2( spep_0 + 352, 1011, "", 0, 0, 0, 0.6); --翻る SE013 = playSeVer2( spep_0 + 356, 1116, "",spep_0 + 414, 0, 36, -1); SE014 = playSeVer2( spep_0 + 362, 1117, "",spep_0 + 436, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 362, SE014, 120 ); SE015 = playSeVer2( spep_0 + 364, 1119, "",spep_0 + 424, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 364, SE015, 60 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 424 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 構え前~フィニッシュ ef_002 (514F) ------------------------------------------------------ MAX_FRAME_2 = 514; -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, entry_SP_002, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, entry_SP_002, 255 ); -- ** 音 ** -- --爆発余韻 SE017 = playSeVer2( spep_1 + 90, 1168, "", 0, 22, 0, 0.5); setSeVolumeByWorkId( spep_1 + 90, SE017, 58 ); setStartTimeMs( SE017, 500 ); SE018 = playSeVer2( spep_1 + 86, 1188, "", 0, 16, 0, 0.5); setStartTimeMs( SE018, 233 ); SE019 = playSeVer2( spep_1 + 84, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE019, 151 ); --手にいなづま走る SE020 = playSeVer2( spep_2 + 154, 1147, "",spep_2 + 318, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 154, SE020, 79 ); SE021 = playSeVer2( spep_2 + 162, 1038, "", 0, 0, 0, -1); --土煙 SE022 = playSeVer2( spep_2 + 222, 1168, "",spep_2 + 376, 12, 22, 0.5); setSeVolumeByWorkId( spep_2 + 222, SE022, 52 ); setStartTimeMs( SE022, 700 ); --爆発 SE023 = playSeVer2( spep_2 + 212, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE023, 124 ); SE024 = playSeVer2( spep_2 + 212, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 226, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE025, 81 ); --土煙 SE026 = playSeVer2( spep_2 + 244, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE026, 200 ); --画面遷移 SE027 = playSeVer2( spep_2 + 278, 1232, "", 0, 0, 0, -1); --爆発 SE028 = playSeVer2( spep_2 + 348, 1159, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 354, 1067, "", 0, 0, 0, -1); --いなづま余韻 SE030 = playSeVer2( spep_2 + 380, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 380, SE030, 52 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 380 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 514 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕 セリフカットイン~パンチ後ジャンプ ef_001 (424F) ------------------------------------------------------ MAX_FRAME_0 = 424; -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001, 255 ); entry_SP_001b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_001b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 46; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** - setDisp( spep_0 + 144 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 236 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 296 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 308 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 326 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 362 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 296 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 326 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 342 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 515.4, -275.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 552.3, -289.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 589.3, -304.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 626.6, -319.2 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 663.9, -333.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 701.4, -348.8 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 738.9, -363.6 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 776.6, -378.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 814.2, -393.4 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 851.9, -408.3 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 889.6, -423.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 927.3, -438.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 964.9, -453 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 1002.4, -467.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 1039.9, -482.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 1077.3, -497.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 1114.5, -512.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 1151.5, -526.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 1188.4, -541.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 1225.1, -555.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 1261.5, -570.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 1297.8, -584.7 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 1333.7, -598.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 1369.4, -613 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 1404.8, -627 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 1439.9, -640.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 1472.6, -652.4 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 1491.1, -659.6 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 1509.6, -666.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 1528.3, -674.2 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 1547, -681.6 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 1565.8, -689 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1584.6, -696.3 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 1603.4, -703.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 1622.2, -711.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 1640.9, -718.4 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 1659.5, -725.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 1678, -733 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 1696.4, -740.2 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1714.6, -747.4 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1732.7, -754.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 1750.5, -761.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 1768.2, -768.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 1784.7, -774.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 1784.7, -774.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 2192.1, -989.1 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 2192.1, -989.1 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 2539.8, -1150.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 2539.8, -1150.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 2832.5, -1277.7 , 0 ); -- setMoveKey( spep_0 + 296 + OFFSET_X, 1, 153.6, -316.4 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 125.6, -255.3 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 103.9, -207.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 88.3, -173.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 79, -153.4 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 75.9, -146.6 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 75.9, -146.6 , 0 ); -- ax = -80; ay = 50; setMoveKey( spep_0 + 326 + OFFSET_X, 1, 26.1 + ax, 42.2 + ay , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 26.1 + ax, 42.2 + ay , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 14.8 + ax, 21.8 + ay , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 14.8 + ax, 21.8 + ay , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 26.4 + ax, 36.2 + ay , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 26.4 + ax, 36.2 + ay , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 18.1 + ax, 23.4 + ay , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 18.1 + ax, 23.4 + ay , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 25.7 + ax, 31.3 + ay , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 25.7 + ax, 31.3 + ay , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 21.6 + ax, 25 + ay , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 21.6 + ax, 25 + ay , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 25.6 + ax, 28.7 + ay , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 25.6 + ax, 28.7 + ay , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 23.4 + ax, 25.4 + ay , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 23.4 + ax, 25.4 + ay , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 24.9, 26.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 24.9, 26.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 24.6, 26.5 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 24.6, 26.5 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 137.2, -186.4 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 137.2, -186.4 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 127.7, -186.5 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 127.7, -186.5 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 117, -184.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 117, -184.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 103.5, -178.8 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 103.5, -178.8 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 78.7, -152.2 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 78.7, -152.2 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 54.3, -124 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 54.3, -124 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 66.1, -121.3 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 66.1, -121.3 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 49.2, -124.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 49.2, -124.7 , 0 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 5.12, 5.12 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 6.54, 6.54 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 6.89, 6.89 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 7.25, 7.25 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 7.61, 7.61 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 7.97, 7.97 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 8.69, 8.69 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 9.05, 9.05 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 9.41, 9.41 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 9.77, 9.77 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 10.13, 10.13 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 10.49, 10.49 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 10.84, 10.84 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 11.55, 11.55 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 12.25, 12.25 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 12.94, 12.94 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 13.28, 13.28 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 13.62, 13.62 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 13.95, 13.95 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 14.29, 14.29 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 14.47, 14.47 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 14.65, 14.65 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 14.84, 14.84 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 15.02, 15.02 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 15.21, 15.21 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 15.39, 15.39 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 15.58, 15.58 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 15.77, 15.77 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 15.95, 15.95 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 16.14, 16.14 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 16.32, 16.32 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 16.5, 16.5 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 16.68, 16.68 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 16.86, 16.86 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 17.04, 17.04 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 17.21, 17.21 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 17.38, 17.38 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 17.38, 17.38 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 20.53, 20.53 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 20.53, 20.53 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 23.09, 23.09 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 23.09, 23.09 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 25.59, 25.59 ); -- setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 4.69, 4.69 ); -- setScaleKey( spep_0 + 326 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 5.01, 5.01 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 5.01, 5.01 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 3 ); -- setRotateKey( spep_0 + 296 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 3 ); -- setRotateKey( spep_0 + 326 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 70.5 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 70.5 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 71.8 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 71.8 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 72.2 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 72.2 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 74.6 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 74.6 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 77 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 77 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 89.6 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, 89.6 ); -- ** 音 ** -- --カメラパン SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE001, 83 ); --画面遷移 SE003 = playSeVer2( spep_0 + 148, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE003, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 164; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛び込んでくる SE004 = playSeVer2( spep_0 + 224, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE004, 124 ); --土煙 SE005 = playSeVer2( spep_0 + 234, 1188, "", 0, 18, 0, -1); setStartTimeMs( SE005, 100 ); --飛び込んでくる SE006 = playSeVer2( spep_0 + 226, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE006, 120 ); SE007 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 234, 1117, "", 0, 0, 0, -1); --飛行音 SE009 = playSeVer2( spep_0 + 268, 1019, "",spep_0 + 326, 0, 16, -1); --パンチ SE010 = playSeVer2( spep_0 + 312, 1110, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 312, 1120, "", 0, 0, 0, -1); --敵地面ヒット SE012 = playSeVer2( spep_0 + 352, 1011, "", 0, 0, 0, 0.6); --翻る SE013 = playSeVer2( spep_0 + 356, 1116, "",spep_0 + 414, 0, 36, -1); SE014 = playSeVer2( spep_0 + 362, 1117, "",spep_0 + 436, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 362, SE014, 120 ); SE015 = playSeVer2( spep_0 + 364, 1119, "",spep_0 + 424, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 364, SE015, 60 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 424 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 構え前~フィニッシュ ef_002 (514F) ------------------------------------------------------ MAX_FRAME_2 = 514; -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, entry_SP_002, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, entry_SP_002, 255 ); -- ** 音 ** -- --爆発余韻 SE017 = playSeVer2( spep_1 + 90, 1168, "", 0, 22, 0, 0.5); setSeVolumeByWorkId( spep_1 + 90, SE017, 58 ); setStartTimeMs( SE017, 500 ); SE018 = playSeVer2( spep_1 + 86, 1188, "", 0, 16, 0, 0.5); setStartTimeMs( SE018, 233 ); SE019 = playSeVer2( spep_1 + 84, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE019, 151 ); --手にいなづま走る SE020 = playSeVer2( spep_2 + 154, 1147, "",spep_2 + 318, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 154, SE020, 79 ); SE021 = playSeVer2( spep_2 + 162, 1038, "", 0, 0, 0, -1); --土煙 SE022 = playSeVer2( spep_2 + 222, 1168, "",spep_2 + 376, 12, 22, 0.5); setSeVolumeByWorkId( spep_2 + 222, SE022, 52 ); setStartTimeMs( SE022, 700 ); --爆発 SE023 = playSeVer2( spep_2 + 212, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE023, 124 ); SE024 = playSeVer2( spep_2 + 212, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 226, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE025, 81 ); --土煙 SE026 = playSeVer2( spep_2 + 244, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE026, 200 ); --画面遷移 SE027 = playSeVer2( spep_2 + 278, 1232, "", 0, 0, 0, -1); --爆発 SE028 = playSeVer2( spep_2 + 348, 1159, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 354, 1067, "", 0, 0, 0, -1); --いなづま余韻 SE030 = playSeVer2( spep_2 + 380, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 380, SE030, 52 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 380 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 514 end