--4027230:LR_無限ザマス_必殺技:終焉の光 --sp_effect_a3_00102 --sp2591 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162168; --顔アップ ef_001 SP_02 = 162169; -- ビーム&爆発 ef_002 SP_02b = 162171; -- 敵ヒット時 背景 ef_003 --エフェクト(てき) SP_02r = 162170; -- ビーム&爆発 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 顔アップ ef_001(96F) ------------------------------------------------- MAX_FRAME_0 = 96; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- --shuchusen = entryEffectLife( spep_0 + 465, 906, MAX_FRAME_0 - 465, 0x100, -1, 0, 0, 0 ); -- 集中線 --setEffShake( spep_0 + 465, shuchusen, 42, 20 ); --setEffMoveKey( spep_0 + 465, shuchusen, 0, 0 , 0 ); --setEffMoveKey( spep_0 + MAX_FRAME_0, shuchusen, 0, 0 , 0 ); --setEffScaleKey( spep_0 + 465, shuchusen, 1.6, 1.6 ); --setEffScaleKey( spep_0 + MAX_FRAME_0, shuchusen, 1.6, 1.6 ); --setEffRotateKey( spep_0 + 465, shuchusen, 0 ); --setEffRotateKey( spep_0 + MAX_FRAME_0, shuchusen, 0 ); --setEffAlphaKey( spep_0 + 465, shuchusen, 255 ); --setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchusen, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 白フェード ** -- entryFade( spep_0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 86, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 122, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 116, SE010, 75 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 120, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 37 ); --顔光る SE003 = playSeVer2( spep_0 + 28, 1255, "",spep_0 + 110, 16, 16, 0.6); setSeVolumeByWorkId( spep_0 + 28, SE003, 100 ); setStartTimeMs( SE003, 467 ); setPitch( spep_0 + 28, SE003, -900 ); setTimeStretch( SE003, 0.4, 30, 4 ); SE005 = playSeVer2( spep_0 + 28, 1240, "",spep_0 + 112, 0, 16, 0.6); setSeVolumeByWorkId( spep_0 + 28, SE005, 130 ); setPitch( spep_0 + 28, SE005, -300 ); setTimeStretch( SE005, 0.8, 30, 4 ); SE006 = playSeVer2( spep_0 + 28, 1391, "",spep_0 + 100, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 28, SE006, 100 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- ビーム&爆発 ef_002(298F) ------------------------------------------------- MAX_FRAME_1 = 298; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- setDisp( spep_1 + 100 + OFFSET_X, 1, 1); setDisp( spep_1 + 120 + OFFSET_X, 1, 0); changeAnime( spep_1 + 100 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 112 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 0, 2.3 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 0, 1.7 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 0, 2.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 0, 1.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 0, 1.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 7.9, -12 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 7.9, -12 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 44.9, -31 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 44.9, -31 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_1 + 100 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 52.9 ); setBlendColor( spep_1 + 102 + OFFSET_X, 1, 3, 1, 0, 0, 0.05 ); setBlendColor( spep_1 + 104 + OFFSET_X, 1, 3, 1, 0, 0, 0.1 ); setBlendColor( spep_1 + 106 + OFFSET_X, 1, 3, 1, 0, 0, 0.15 ); setBlendColor( spep_1 + 116 + OFFSET_X, 1, 3, 1, 0, 0, 0.2 ); setBlendColor( spep_1 + 118 + OFFSET_X, 1, 3, 1, 0, 0, 0.2 ); setBlendColor( spep_1 + 120 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 92, 8, 1, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 152, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 18; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --発射前溜め SE008 = playSeVer2( spep_1 + 12, 1374, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE008, 102 ); setStartTimeMs( SE008, 1100 ); SE009 = playSeVer2( spep_1 + 16, 1274, "",spep_1 + 68, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 16, SE009, 126 ); SE010 = playSeVer2( spep_1 + 20, 1371, "",spep_1 + 218, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 20, SE010, 55 ); --気弾発射 SE011 = playSeVer2( spep_1 + 48, 1423, "",spep_1 + 218, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 48, SE011, 150 ); SE012 = playSeVer2( spep_1 + 48, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 48, SE012, 107 ); SE013 = playSeVer2( spep_1 + 48, 1022, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 48, 1213, "",spep_1 + 202, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 48, SE014, 75 ); --敵ヒット SE015 = playSeVer2( spep_1 + 112, 1021, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 112, 1017, "", 0, 0, 0, -1); --爆発 SE017 = playSeVer2( spep_1 + 180, 1159, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 180, 1024, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 222, 1067, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 222, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 190); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 - 4); -- --298 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 顔アップ ef_001(96F) ------------------------------------------------- MAX_FRAME_0 = 96; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- --shuchusen = entryEffectLife( spep_0 + 465, 906, MAX_FRAME_0 - 465, 0x100, -1, 0, 0, 0 ); -- 集中線 --setEffShake( spep_0 + 465, shuchusen, 42, 20 ); --setEffMoveKey( spep_0 + 465, shuchusen, 0, 0 , 0 ); --setEffMoveKey( spep_0 + MAX_FRAME_0, shuchusen, 0, 0 , 0 ); --setEffScaleKey( spep_0 + 465, shuchusen, 1.6, 1.6 ); --setEffScaleKey( spep_0 + MAX_FRAME_0, shuchusen, 1.6, 1.6 ); --setEffRotateKey( spep_0 + 465, shuchusen, 0 ); --setEffRotateKey( spep_0 + MAX_FRAME_0, shuchusen, 0 ); --setEffAlphaKey( spep_0 + 465, shuchusen, 255 ); --setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchusen, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 白フェード ** -- entryFade( spep_0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 90, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 122, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 116, SE010, 75 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 120, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 37 ); --顔光る SE003 = playSeVer2( spep_0 + 28, 1255, "",spep_0 + 110, 16, 16, 0.6); setSeVolumeByWorkId( spep_0 + 28, SE003, 100 ); setStartTimeMs( SE003, 467 ); setPitch( spep_0 + 28, SE003, -900 ); setTimeStretch( SE003, 0.4, 30, 4 ); SE005 = playSeVer2( spep_0 + 28, 1240, "",spep_0 + 112, 0, 16, 0.6); setSeVolumeByWorkId( spep_0 + 28, SE005, 130 ); setPitch( spep_0 + 28, SE005, -300 ); setTimeStretch( SE005, 0.8, 30, 4 ); SE006 = playSeVer2( spep_0 + 28, 1391, "",spep_0 + 100, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 28, SE006, 100 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- ビーム&爆発 ef_002r(298F) ------------------------------------------------- MAX_FRAME_1 = 298; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- setDisp( spep_1 + 100 + OFFSET_X, 1, 1); setDisp( spep_1 + 120 + OFFSET_X, 1, 0); changeAnime( spep_1 + 100 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 112 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 0, 2.3 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 0, 1.7 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 0, 2.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 0, 1.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 0, 1.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 7.9, -12 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 7.9, -12 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 44.9, -31 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 44.9, -31 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 75.6, -90.9 , 0 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_1 + 100 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 52.9 ); setBlendColor( spep_1 + 102 + OFFSET_X, 1, 3, 1, 0, 0, 0.05 ); setBlendColor( spep_1 + 104 + OFFSET_X, 1, 3, 1, 0, 0, 0.1 ); setBlendColor( spep_1 + 106 + OFFSET_X, 1, 3, 1, 0, 0, 0.15 ); setBlendColor( spep_1 + 116 + OFFSET_X, 1, 3, 1, 0, 0, 0.2 ); setBlendColor( spep_1 + 118 + OFFSET_X, 1, 3, 1, 0, 0, 0.2 ); setBlendColor( spep_1 + 120 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 92, 8, 1, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 152, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 18; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --発射前溜め SE008 = playSeVer2( spep_1 + 12, 1374, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE008, 102 ); setStartTimeMs( SE008, 1100 ); SE009 = playSeVer2( spep_1 + 16, 1274, "",spep_1 + 68, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 16, SE009, 126 ); SE010 = playSeVer2( spep_1 + 20, 1371, "",spep_1 + 218, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 20, SE010, 55 ); --気弾発射 SE011 = playSeVer2( spep_1 + 48, 1423, "",spep_1 + 218, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 48, SE011, 150 ); SE012 = playSeVer2( spep_1 + 48, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 48, SE012, 107 ); SE013 = playSeVer2( spep_1 + 48, 1022, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 48, 1213, "",spep_1 + 202, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 48, SE014, 75 ); --敵ヒット SE015 = playSeVer2( spep_1 + 112, 1021, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 112, 1017, "", 0, 0, 0, -1); --爆発 SE017 = playSeVer2( spep_1 + 180, 1159, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 180, 1024, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 222, 1067, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 222, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 190); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 - 4); -- --298 end