-- 1027390: UR_ザマス_必殺技:神裂斬 -- sp_effect_b1_00262 -- sp2598 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162151; -- ザマスが敵と対面~ザマスが正面で構える ef_001 SP_001b = 162152; -- ザマスが敵と対面~ザマスが正面で構える ef_001b SP_002 = 162154; -- ザマスが敵と対面~ザマスが敵を手刀 ef_002 SP_002b = 162155; -- ザマスが敵と対面~ザマスが敵を手刀 ef_002b -- 敵側 SP_001r = 162153; -- ザマスが敵と対面~ザマスが正面で構える ef_001r SP_002br = 162156; -- ザマスが敵と対面~ザマスが敵を手刀 ef_002br SP_002r = 162157; -- ザマスが敵と対面~ザマスが敵を手刀 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --setMoveKey( 0, 1, 0, -5000, 0 ); --setMoveKey( 1, 1, 0, -5000, 0 ); --setMoveKey( 2, 1, 0, -5000, 0 ); --setMoveKey( 3, 1, 0, -5000, 0 ); --setMoveKey( 4, 1, 0, -5000, 0 ); --setMoveKey( 5, 1, 0, -5000, 0 ); --setMoveKey( 6, 1, 0, -5000, 0 ); --setScaleKey( 0, 1, 1.6, 1.6 ); --setScaleKey( 1, 1, 1.6, 1.6 ); --setScaleKey( 2, 1, 1.6, 1.6 ); --setScaleKey( 3, 1, 1.6, 1.6 ); --setScaleKey( 4, 1, 1.6, 1.6 ); --setScaleKey( 5, 1, 1.6, 1.6 ); --setScaleKey( 6, 1, 1.6, 1.6 ); --setRotateKey( 0, 1, 0 ); --setRotateKey( 1, 1, 0 ); --setRotateKey( 2, 1, 0 ); --setRotateKey( 3, 1, 0 ); --setRotateKey( 4, 1, 0 ); --setRotateKey( 5, 1, 0 ); --setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ザマスが敵と対面~ザマスが正面で構える ef_001 (190F) ------------------------------------------------------ MAX_FRAME_0 = 190; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 104; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 62 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 235.7, -0.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 233.1, -0.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 233.1, -0.4 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 230.4, -0.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 230.4, -0.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 227.8, -0.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 227.8, -0.4 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 225.1, -0.4 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 222.5, -0.4 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 219.8, -0.4 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 217.1, -0.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 214.5, -0.4 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 211.8, -0.4 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 209.2, -0.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 206.5, -0.4 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 203.9, -0.4 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 201.2, -0.4 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 198.5, -0.4 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 195.9, -0.4 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 193.2, -0.4 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 190.6, -0.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 187.9, -0.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 185.2, -0.4 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 184.8, -0.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 184.4, -0.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 184, -0.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 183.5, -0.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 183.1, -0.4 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 182.7, -0.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 182.2, -0.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 181.8, -0.4 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 181.4, -0.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 180.9, -0.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 180.9, -0.4 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 62 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 85 ); --画面遷移 SE002 = playSeVer2( spep_0 + 62, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE002, 87 ); --構える SE004 = playSeVer2( spep_0 + 114, 1013, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 116, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE005, 138 ); -- ** 白フェード ** -- entryFade( spep_0 + MAX_FRAME_0 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 190 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ザマスが敵と対面~ザマスが敵を手刀 ef_002 (492F) ------------------------------------------------------ MAX_FRAME_2 = 492; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); --------------------------------------------------------------------------------------------------- -- 集中線 --------------------------------------------------------------------------------------------------- -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 36, 906, 22, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 24, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0, 0 ); setEffMoveKey( spep_2 + 58, shuchusen, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 58, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 58, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 62 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 117 ); changeAnime( spep_2 + 32 + OFFSET_X, 1, 116 ); setMoveKey( spep_2 + 0, 1, 175.3, -0.4 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 175.3, -0.4 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 175, 32 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 174.2, 32 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 172.5, 32 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 170.1, 32 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 166.9, 32 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 163.1, 32 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 158.5, 32 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 153.2, 32 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 147.1, 32 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 140, 32 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 131.8, 32 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 122.1, 32 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 109.6, 32 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 85, 32 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 85, 32 , 0 ); setScaleKey( spep_2 + 0, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 31 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 32 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_2 + 62 + OFFSET_X, 1, -33.4 ); -- 敵の動き2 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 194 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1, 110 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 51.1, -67.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 34.2, -67.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 22.9, -67.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 13.8, -67.1 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 5.9, -67.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -1.2, -67.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -7.6, -67.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -13.5, -67.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -19, -67.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -24.2, -67.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -29.1, -67.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -33.7, -67.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -38, -67.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -42.2, -67.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -46.1, -67.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -49.9, -67.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -53.4, -67.1 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -56.8, -67.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -60, -67.1 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -63.1, -67.1 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -66, -67.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -68.7, -67.1 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -71.2, -67.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -73.6, -67.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -75.7, -67.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -77.7, -67.1 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -79.4, -67.1 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -80.9, -67.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -82.1, -67.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -83, -67.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -83, -67.1 , 0 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 2.82, 2.82 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, -17.3 ); -- 敵の動き3 setDisp( spep_2 + 376 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 496 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 376 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -152.4, -121.3 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -159.8, -121.3 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -167.1, -121.3 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -174.4, -121.3 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -181.7, -121.3 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -189, -121.3 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -189.6, -121.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -190.1, -121.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -190.7, -121.3 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -191.2, -121.3 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -191.8, -121.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -192.3, -121.3 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -192.9, -121.3 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -193.4, -121.3 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -194, -121.3 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -194.6, -121.3 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -195.1, -121.3 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -195.7, -121.3 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -196.2, -121.3 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -196.8, -121.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -197.3, -121.3 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -197.9, -121.3 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -198.4, -121.3 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -199, -121.3 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -199.6, -121.3 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -200.1, -121.3 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -200.7, -121.3 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -201.2, -121.3 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -201.8, -121.3 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -202.3, -121.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -202.9, -121.3 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -203.4, -121.3 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -204, -121.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -204.6, -121.3 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -205.1, -121.3 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -205.7, -121.3 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -206.2, -121.3 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -206.8, -121.3 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -207.3, -121.3 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -207.9, -121.3 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -208.4, -121.3 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -209, -121.3 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -209.6, -121.3 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -210.1, -121.3 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -210.7, -121.3 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -211.2, -121.3 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -211.8, -121.3 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, -212.3, -121.3 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -212.9, -121.3 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, -213.4, -121.3 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, -214, -121.3 , 0 ); setMoveKey( spep_2 + 478 + OFFSET_X, 1, -214.6, -121.3 , 0 ); setMoveKey( spep_2 + 480 + OFFSET_X, 1, -215.1, -121.3 , 0 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, -215.7, -121.3 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, -216.2, -121.3 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, -216.8, -121.3 , 0 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, -217.3, -121.3 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, -217.9, -121.3 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, -218.4, -121.3 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, -219, -121.3 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -219, -121.3 , 0 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, -81.7 ); setRotateKey( spep_2 + 378 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_2 + 380 + OFFSET_X, 1, -82 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, -82.1 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, -82.2 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, -82.4 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -82.5 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, -82.6 ); setRotateKey( spep_2 + 392 + OFFSET_X, 1, -82.7 ); setRotateKey( spep_2 + 394 + OFFSET_X, 1, -82.8 ); setRotateKey( spep_2 + 396 + OFFSET_X, 1, -83 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, -83.1 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, -83.3 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, -83.4 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -83.6 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, -83.7 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, -83.8 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, -83.9 ); setRotateKey( spep_2 + 414 + OFFSET_X, 1, -84.1 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, -84.2 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, -84.3 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, -84.4 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, -84.5 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, -84.7 ); setRotateKey( spep_2 + 426 + OFFSET_X, 1, -84.8 ); setRotateKey( spep_2 + 428 + OFFSET_X, 1, -84.9 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, -85 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, -85.1 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, -85.3 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, -85.4 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, -85.5 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, -85.6 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, -85.8 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, -86 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, -86.1 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, -86.2 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, -86.4 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, -86.5 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, -86.6 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, -86.7 ); setRotateKey( spep_2 + 460 + OFFSET_X, 1, -86.9 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, -87 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, -87.1 ); setRotateKey( spep_2 + 466 + OFFSET_X, 1, -87.2 ); setRotateKey( spep_2 + 468 + OFFSET_X, 1, -87.3 ); setRotateKey( spep_2 + 470 + OFFSET_X, 1, -87.5 ); setRotateKey( spep_2 + 472 + OFFSET_X, 1, -87.6 ); setRotateKey( spep_2 + 474 + OFFSET_X, 1, -87.7 ); setRotateKey( spep_2 + 476 + OFFSET_X, 1, -87.8 ); setRotateKey( spep_2 + 478 + OFFSET_X, 1, -87.9 ); setRotateKey( spep_2 + 480 + OFFSET_X, 1, -88.1 ); setRotateKey( spep_2 + 482 + OFFSET_X, 1, -88.2 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, -88.3 ); setRotateKey( spep_2 + 486 + OFFSET_X, 1, -88.4 ); setRotateKey( spep_2 + 488 + OFFSET_X, 1, -88.6 ); setRotateKey( spep_2 + 490 + OFFSET_X, 1, -88.7 ); setRotateKey( spep_2 + 492 + OFFSET_X, 1, -88.8 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, -88.9 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, -88.9 ); -- ** 音 ** -- --敵向かってくる SE007 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 34, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 34, SE008, 39 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かわす SE009 = playSeVer2( spep_2 + 132, 1278, "",spep_2 + 268, 14, 54, -1); setSeVolumeByWorkId( spep_2 + 132, SE009, 61 ); setStartTimeMs( SE009, 1400 ); setPitch( spep_2 + 132, SE009, 400 ); setTimeStretch( SE009, 1.27, 30, 4 ); SE013 = playSeVer2( spep_2 + 124, 1119, "",spep_2 + 210, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 124, SE013, 56 ); SE014 = playSeVer2( spep_2 + 126, 1027, "", 0, 0, 0, -1); --画面遷移 SE010 = playSeVer2( spep_2 + 56, 8, "", 0, 0, 0, -1); --受け止める SE011 = playSeVer2( spep_2 + 94, 1012, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 94, 1170, "", 0, 0, 0, -1); --手刀光る SE015 = playSeVer2( spep_2 + 198, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 216, 1264, "",spep_2 + 322, 14, 62, 0.6); setSeVolumeByWorkId( spep_2 + 216, SE016, 55 ); setStartTimeMs( SE016, 167 ); SE017 = playSeVer2( spep_2 + 216, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE017, 123 ); SE018 = playSeVer2( spep_2 + 216, 1282, "",spep_2 + 342, 0, 78, -1); setSeVolumeByWorkId( spep_2 + 216, SE018, 86 ); setPitch( spep_2 + 216, SE018, -1000 ); setTimeStretch( SE018, 0.33, 30, 4 ); SE019 = playSeVer2( spep_2 + 216, 1374, "",spep_2 + 300, 0, 26, -1); --斬る SE020 = playSeVer2( spep_2 + 318, 1143, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 318, 1172, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 318, SE021, 85 ); SE022 = playSeVer2( spep_2 + 324, 1032, "", 0, 0, 0, -1); --爆発 SE023 = playSeVer2( spep_2 + 370, 1263, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 378, 1114, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 378, 1024, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 386, 1052, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 388 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 492 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ザマスが敵と対面~ザマスが正面で構える ef_001 (190F) ------------------------------------------------------ MAX_FRAME_0 = 190; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 104; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 62 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 235.7, -0.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 233.1, -0.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 233.1, -0.4 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 230.4, -0.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 230.4, -0.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 227.8, -0.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 227.8, -0.4 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 225.1, -0.4 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 222.5, -0.4 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 219.8, -0.4 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 217.1, -0.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 214.5, -0.4 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 211.8, -0.4 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 209.2, -0.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 206.5, -0.4 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 203.9, -0.4 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 201.2, -0.4 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 198.5, -0.4 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 195.9, -0.4 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 193.2, -0.4 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 190.6, -0.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 187.9, -0.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 185.2, -0.4 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 184.8, -0.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 184.4, -0.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 184, -0.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 183.5, -0.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 183.1, -0.4 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 182.7, -0.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 182.2, -0.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 181.8, -0.4 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 181.4, -0.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 180.9, -0.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 180.9, -0.4 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 62 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 85 ); --画面遷移 SE002 = playSeVer2( spep_0 + 62, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE002, 87 ); --構える SE004 = playSeVer2( spep_0 + 114, 1013, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 116, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE005, 138 ); -- ** 白フェード ** -- entryFade( spep_0 + MAX_FRAME_0 - 8, 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 190 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ザマスが敵と対面~ザマスが敵を手刀 ef_002 (492F) ------------------------------------------------------ MAX_FRAME_2 = 492; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); --------------------------------------------------------------------------------------------------- -- 集中線 --------------------------------------------------------------------------------------------------- -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 36, 906, 22, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 24, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0, 0 ); setEffMoveKey( spep_2 + 58, shuchusen, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 58, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 58, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 62 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 117 ); changeAnime( spep_2 + 32 + OFFSET_X, 1, 116 ); setMoveKey( spep_2 + 0, 1, 175.3, -0.4 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 175.3, -0.4 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 175, 32 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 174.2, 32 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 172.5, 32 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 170.1, 32 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 166.9, 32 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 163.1, 32 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 158.5, 32 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 153.2, 32 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 147.1, 32 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 140, 32 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 131.8, 32 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 122.1, 32 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 109.6, 32 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 85, 32 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 85, 32 , 0 ); setScaleKey( spep_2 + 0, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 31 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 32 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_2 + 62 + OFFSET_X, 1, -33.4 ); -- 敵の動き2 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 194 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1, 110 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 51.1, -67.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 34.2, -67.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 22.9, -67.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 13.8, -67.1 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 5.9, -67.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -1.2, -67.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -7.6, -67.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -13.5, -67.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -19, -67.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -24.2, -67.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -29.1, -67.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -33.7, -67.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -38, -67.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -42.2, -67.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -46.1, -67.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -49.9, -67.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -53.4, -67.1 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -56.8, -67.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -60, -67.1 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -63.1, -67.1 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -66, -67.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -68.7, -67.1 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -71.2, -67.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -73.6, -67.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -75.7, -67.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -77.7, -67.1 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -79.4, -67.1 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -80.9, -67.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -82.1, -67.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -83, -67.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -83, -67.1 , 0 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 2.82, 2.82 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, -17.3 ); -- 敵の動き3 setDisp( spep_2 + 376 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 496 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 376 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -152.4, -121.3 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -159.8, -121.3 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -167.1, -121.3 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -174.4, -121.3 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -181.7, -121.3 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -189, -121.3 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -189.6, -121.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -190.1, -121.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -190.7, -121.3 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -191.2, -121.3 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -191.8, -121.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -192.3, -121.3 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -192.9, -121.3 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -193.4, -121.3 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -194, -121.3 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -194.6, -121.3 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -195.1, -121.3 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -195.7, -121.3 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -196.2, -121.3 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -196.8, -121.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -197.3, -121.3 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -197.9, -121.3 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -198.4, -121.3 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -199, -121.3 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -199.6, -121.3 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -200.1, -121.3 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -200.7, -121.3 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -201.2, -121.3 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -201.8, -121.3 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -202.3, -121.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -202.9, -121.3 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -203.4, -121.3 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -204, -121.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -204.6, -121.3 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -205.1, -121.3 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -205.7, -121.3 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -206.2, -121.3 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -206.8, -121.3 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -207.3, -121.3 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -207.9, -121.3 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -208.4, -121.3 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -209, -121.3 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -209.6, -121.3 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -210.1, -121.3 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -210.7, -121.3 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -211.2, -121.3 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -211.8, -121.3 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, -212.3, -121.3 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -212.9, -121.3 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, -213.4, -121.3 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, -214, -121.3 , 0 ); setMoveKey( spep_2 + 478 + OFFSET_X, 1, -214.6, -121.3 , 0 ); setMoveKey( spep_2 + 480 + OFFSET_X, 1, -215.1, -121.3 , 0 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, -215.7, -121.3 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, -216.2, -121.3 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, -216.8, -121.3 , 0 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, -217.3, -121.3 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, -217.9, -121.3 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, -218.4, -121.3 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, -219, -121.3 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -219, -121.3 , 0 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, -81.7 ); setRotateKey( spep_2 + 378 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_2 + 380 + OFFSET_X, 1, -82 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, -82.1 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, -82.2 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, -82.4 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -82.5 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, -82.6 ); setRotateKey( spep_2 + 392 + OFFSET_X, 1, -82.7 ); setRotateKey( spep_2 + 394 + OFFSET_X, 1, -82.8 ); setRotateKey( spep_2 + 396 + OFFSET_X, 1, -83 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, -83.1 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, -83.3 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, -83.4 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -83.6 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, -83.7 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, -83.8 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, -83.9 ); setRotateKey( spep_2 + 414 + OFFSET_X, 1, -84.1 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, -84.2 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, -84.3 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, -84.4 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, -84.5 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, -84.7 ); setRotateKey( spep_2 + 426 + OFFSET_X, 1, -84.8 ); setRotateKey( spep_2 + 428 + OFFSET_X, 1, -84.9 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, -85 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, -85.1 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, -85.3 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, -85.4 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, -85.5 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, -85.6 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, -85.8 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, -86 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, -86.1 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, -86.2 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, -86.4 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, -86.5 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, -86.6 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, -86.7 ); setRotateKey( spep_2 + 460 + OFFSET_X, 1, -86.9 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, -87 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, -87.1 ); setRotateKey( spep_2 + 466 + OFFSET_X, 1, -87.2 ); setRotateKey( spep_2 + 468 + OFFSET_X, 1, -87.3 ); setRotateKey( spep_2 + 470 + OFFSET_X, 1, -87.5 ); setRotateKey( spep_2 + 472 + OFFSET_X, 1, -87.6 ); setRotateKey( spep_2 + 474 + OFFSET_X, 1, -87.7 ); setRotateKey( spep_2 + 476 + OFFSET_X, 1, -87.8 ); setRotateKey( spep_2 + 478 + OFFSET_X, 1, -87.9 ); setRotateKey( spep_2 + 480 + OFFSET_X, 1, -88.1 ); setRotateKey( spep_2 + 482 + OFFSET_X, 1, -88.2 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, -88.3 ); setRotateKey( spep_2 + 486 + OFFSET_X, 1, -88.4 ); setRotateKey( spep_2 + 488 + OFFSET_X, 1, -88.6 ); setRotateKey( spep_2 + 490 + OFFSET_X, 1, -88.7 ); setRotateKey( spep_2 + 492 + OFFSET_X, 1, -88.8 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, -88.9 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, -88.9 ); -- ** 音 ** -- --敵向かってくる SE007 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 34, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 34, SE008, 39 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かわす SE009 = playSeVer2( spep_2 + 132, 1278, "",spep_2 + 268, 14, 54, -1); setSeVolumeByWorkId( spep_2 + 132, SE009, 61 ); setStartTimeMs( SE009, 1400 ); setPitch( spep_2 + 132, SE009, 400 ); setTimeStretch( SE009, 1.27, 30, 4 ); SE013 = playSeVer2( spep_2 + 124, 1119, "",spep_2 + 210, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 124, SE013, 56 ); SE014 = playSeVer2( spep_2 + 126, 1027, "", 0, 0, 0, -1); --画面遷移 SE010 = playSeVer2( spep_2 + 56, 8, "", 0, 0, 0, -1); --受け止める SE011 = playSeVer2( spep_2 + 94, 1012, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 94, 1170, "", 0, 0, 0, -1); --手刀光る SE015 = playSeVer2( spep_2 + 198, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 212, 1264, "",spep_2 + 322, 14, 62, 0.6); setSeVolumeByWorkId( spep_2 + 212, SE016, 55 ); setStartTimeMs( SE016, 167 ); SE017 = playSeVer2( spep_2 + 212, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE017, 123 ); SE018 = playSeVer2( spep_2 + 212, 1282, "",spep_2 + 342, 0, 78, -1); setSeVolumeByWorkId( spep_2 + 212, SE018, 86 ); setPitch( spep_2 + 212, SE018, -1000 ); setTimeStretch( SE018, 0.33, 30, 4 ); SE019 = playSeVer2( spep_2 + 212, 1374, "",spep_2 + 300, 0, 26, -1); --斬る SE020 = playSeVer2( spep_2 + 318, 1143, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 318, 1172, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 318, SE021, 85 ); SE022 = playSeVer2( spep_2 + 324, 1032, "", 0, 0, 0, -1); --爆発 SE023 = playSeVer2( spep_2 + 370, 1263, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 378, 1114, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 378, 1024, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 386, 1052, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 388 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 492 end