--1027370:UR_マイ(未来)_必殺技:未来を賭けた攻戦 --sp_effect_b3_00007 --sp2599 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162140; --マイが双眼鏡で索敵~マイが爆発のスイッチを押す ef_001 SP_01b = 162141; --マイが双眼鏡で索敵~マイが爆発のスイッチを押す ef_001b SP_02 = 162143; --街中で銃撃~街を爆発 ef_002 SP_02b = 162144; --街中で銃撃~街を爆発 ef_002b --エフェクト(てき) SP_01r = 162142; --マイが双眼鏡で索敵~マイが爆発のスイッチを押す ef_001r SP_01br = 162158; --マイが双眼鏡で索敵~マイが爆発のスイッチを押す ef_001br SP_02r = 162145; --街中で銃撃~街を爆発 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- マイが双眼鏡で索敵~マイが爆発のスイッチを押す(426F) ------------------------------------------------- MAX_FRAME_0 = 426; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 集中線 ** -- shuchusen_0 = entryEffectLife( spep_0 + 59, 906, 39, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 59, shuchusen_0, 40, 20 ); setEffMoveKey( spep_0 + 59, shuchusen_0, 0, 0, 0 ); setEffMoveKey( spep_0 + 98, shuchusen_0, 0, 0, 0 ); setEffScaleKey( spep_0 + 59, shuchusen_0, 1.6, 1.6 ); setEffScaleKey( spep_0 + 98, shuchusen_0, 1.6, 1.6 ); setEffRotateKey( spep_0 + 59, shuchusen_0, 0 ); setEffRotateKey( spep_0 + 98, shuchusen_0, 0 ); setEffAlphaKey( spep_0 + 59, shuchusen_0, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen_0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 340; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 白フェード ** -- entryFade( spep_0 + 422, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 58 + OFFSET_X, 1, 1); setDisp( spep_0 + 102 + OFFSET_X, 1, 0); changeAnime( spep_0 + 58 + OFFSET_X, 1, 116 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 0, -7 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 0, -7 , 0 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 0.38, 0.39 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 0.59, 0.6 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.97, 0.98 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 2.05, 2.06 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 2.26, 2.26 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 62 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, -1.9 ); setRotateKey( spep_0 + 66 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 70 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_0 + 72 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_0 + 76 + OFFSET_X, 1, -6.3 ); setRotateKey( spep_0 + 78 + OFFSET_X, 1, -6.9 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, -7.9 ); setRotateKey( spep_0 + 84 + OFFSET_X, 1, -8.3 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, -8.7 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, -9.1 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, -9.6 ); setRotateKey( spep_0 + 94 + OFFSET_X, 1, -9.8 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, -9.9 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, -10 ); -- 敵の動き2 setDisp( spep_0 + 250 + OFFSET_X, 1, 1); setDisp( spep_0 + 342 + OFFSET_X, 1, 0); changeAnime( spep_0 + 250 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 310 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 40.7, -0.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 40.7, -0.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 24.7, 7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 24.7, 7 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 53.4, -11 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 53.4, -11 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 38.5, 19.1 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 38.5, 19.1 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 29.6, -14 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 29.6, -14 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 41, 5.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 41, 5.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 7.9, -8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 7.9, -8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 32.5, 19.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 32.5, 19.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 26.6, 0.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 26.6, 0.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 10.6, 7.2 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 10.6, 7.2 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 39.3, -10.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 39.3, -10.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 24, 17.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 24, 17.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 16.1, -15.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 16.1, -15.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 28.6, 3.9 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 28.6, 3.9 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -3.5, -9.1 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -3.5, -9.1 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 22.2, 18 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 22.2, 18 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 17.4, -0.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 17.4, -0.9 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 14.2, 1.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 14.2, 1.2 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 19.2, -4.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 19.2, -4.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 13.3, 5.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 13.3, 5.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 13.4, -5.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 13.4, -5.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 16.3, 2.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 16.3, 2.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 10.4, -2.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 10.4, -2.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 14.1, 1.5 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 14.1, 1.5 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 11.8, -0.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 11.8, -0.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 11.1, -0.5 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 11.1, -0.5 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 10.4, -0.4 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 10.4, -0.4 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 9.6, -0.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 9.6, -0.3 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 8.9, -0.3 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 8.9, -0.3 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 8.2, -0.2 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 8.2, -0.2 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 8.1, 0 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 7.7, 0.1 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 7.4, 0.1 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 7, 0.1 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 7, 0.1 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 6.9, 0.1 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 6.9, 0.1 , 0 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.69, 0.69 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.6); setTimeStretch( SE001, 0.89, 30, 4 ); --敵向かってくる SE002 = playSeVer2( spep_0 + 54, 1167, "",spep_0 + 114, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 54, SE002, 40 ); setBandpassFilter ( spep_0 + 54, SE002, 24, 1050 ); --双眼鏡のぞく SE003 = playSeVer2( spep_0 + 56, 53, "",spep_0 + 120, 0, 16, -1); --指揮をとる SE004 = playSeVer2( spep_0 + 102, 1333, "", 0, 4, 0, -1); setStartTimeMs( SE004, 400 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --指揮をとる SE005 = playSeVer2( spep_0 + 110, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE005, 73 ); SE006 = playSeVer2( spep_0 + 110, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE006, 123 ); --銃撃つ SE007 = playSeVer2( spep_0 + 164, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE007, 367 ); --弾飛んでいく SE008 = playSeVer2( spep_0 + 186, 1219, "",spep_0 + 282, 8, 30, -1); setSeVolumeByWorkId( spep_0 + 186, SE008, 178 ); setStartTimeMs( SE008, 733 ); --銃撃つ SE009 = playSeVer2( spep_0 + 166, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE009, 71 ); SE010 = playSeVer2( spep_0 + 166, 1030, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1389, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 174, 1028, "", 0, 0, 0, -1); --弾飛んでいく SE013 = playSeVer2( spep_0 + 182, 1121, "",spep_0 + 284, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 182, SE013, 69 ); --弾ヒット SE014 = playSeVer2( spep_0 + 248, 1024, "",spep_0 + 352, 0, 42, -1); SE015 = playSeVer2( spep_0 + 256, 1017, "",spep_0 + 284, 0, 8, -1); SE016 = playSeVer2( spep_0 + 266, 1025, "",spep_0 + 306, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 266, SE016, 60 ); SE017 = playSeVer2( spep_0 + 278, 1014, "",spep_0 + 316, 0, 16, -1); --敵起き上がる SE018 = playSeVer2( spep_0 + 304, 1012, "",spep_0 + 366, 0, 10, -1); --スイッチ置く SE020 = playSeVer2( spep_0 + 402, 27, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE020, 178 ); SE021 = playSeVer2( spep_0 + 402, 21, "",spep_0 + 422, 0, 8, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 街中で銃撃~街を爆発(318F) ------------------------------------------------- MAX_FRAME_1 = 318; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 90 + OFFSET_X, 1, 1); setDisp( spep_1 + 178 + OFFSET_X, 1, 0); changeAnime( spep_1 + 90 + OFFSET_X, 1, 117 ); changeAnime( spep_1 + 120 + OFFSET_X, 1, 104 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, -14.5, 20 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, -14.5, 20 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 38.4, -15 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 38.4, -15 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, -8.6, 4.5 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, -8.6, 4.5 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 30.1, -42.3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 30.1, -42.3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 16.7, 17.7 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 16.7, 17.7 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -14.7, -31.8 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -14.7, -31.8 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 23.9, 15 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 23.9, 15 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -3.4, 3.2 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -3.4, 3.2 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 33.1, -30.3 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 33.1, -30.3 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -9.2, 8.7 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -9.2, 8.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -14.3, -30.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -14.3, -30.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 4.2, -18.3 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 4.2, -18.3 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 18.1, 2.1 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 18.1, 2.1 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 1.9, 3.7 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 1.9, 3.7 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 20.1, 13.6 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 20.1, 13.6 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, -8.5, 29.1 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, -8.5, 29.1 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 30.1, -17.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 30.1, -17.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 16.8, 42.4 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 16.8, 42.4 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, -14.6, -7.1 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, -14.6, -7.1 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 23.9, 39.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 23.9, 39.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, -3.3, 27.8 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, -3.3, 27.8 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 33.1, -5.6 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 33.1, -5.6 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, -9.1, 33.4 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, -9.1, 33.4 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, -14.3, -5.6 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, -14.3, -5.6 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 18.6, 49 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 18.6, 49 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 24.7, 14.1 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 24.7, 14.1 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, -6.6, 1.9 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, -6.6, 1.9 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 13.1, 30.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 13.1, 30.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 7.4, 18.1 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 7.4, 18.1 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 12.9, 12.9 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 12.9, 12.9 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 3.4, 16.1 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 3.4, 16.1 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 15.9, 15.8 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, 15.9, 15.8 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, 20, 5.9 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, 20, 5.9 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 1.1, 25.6 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 1.1, 25.6 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 46.2, 25.3 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 46.2, 25.3 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, -20.9, -6.1 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, -20.9, -6.1 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 10, 47.5 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 10, 47.5 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, -28, -8.1 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, -28, -8.1 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, -10.4, 48.5 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, -10.4, 48.5 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 40.1, -4.1 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 40.1, -4.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, -17.8, 44.3 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, -17.8, 44.3 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 20.8, -17.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 20.8, -17.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, -2.5, 57.3 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, -2.5, 57.3 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 37.4, -21.5 , 0 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --土煙 SE023 = playSeVer2( spep_1 + 0, 1226, "", 0, 0, 0, -1); --銃撃音 SE024 = playSeVer2( spep_1 + 16, 1028, "",spep_1 + 54, 0, 20, -1); SE025 = playSeVer2( spep_1 + 26, 1028, "",spep_1 + 62, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 26, SE025, 79 ); SE026 = playSeVer2( spep_1 + 26, 1030, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 46, 1028, "",spep_1 + 84, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 46, SE027, 69 ); SE028 = playSeVer2( spep_1 + 54, 1030, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_1 + 66, 1028, "",spep_1 + 104, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 66, SE029, 82 ); SE030 = playSeVer2( spep_1 + 76, 1030, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 86, 1030, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 96, 1028, "",spep_1 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 96, SE032, 80 ); SE033 = playSeVer2( spep_1 + 106, 1030, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE033, 85 ); SE034 = playSeVer2( spep_1 + 116, 1028, "",spep_1 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 116, SE034, 93 ); SE035 = playSeVer2( spep_1 + 122, 1028, "",spep_1 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 122, SE035, 79 ); SE036 = playSeVer2( spep_1 + 128, 1030, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 128, SE036, 79 ); --ビル倒れる SE037 = playSeVer2( spep_1 + 130, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 130, SE037, 68 ); SE038 = playSeVer2( spep_1 + 130, 1033, "", 0, 0, 0, -1); --地響き音 SE039 = playSeVer2( spep_1 + 146, 1044, "", 0, 0, 0, -1); --ビル倒れる SE040 = playSeVer2( spep_1 + 148, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 148, SE040, 75 ); SE041 = playSeVer2( spep_1 + 160, 1024, "", 0, 0, 0, -1); --爆発 SE042 = playSeVer2( spep_1 + 224, 1159, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 238, 1068, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 212); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- マイが双眼鏡で索敵~マイが爆発のスイッチを押す(426F) ------------------------------------------------- MAX_FRAME_0 = 426; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- ef_001r setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- ef_001br setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 集中線 ** -- shuchusen_0 = entryEffectLife( spep_0 + 59, 906, 39, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 59, shuchusen_0, 40, 20 ); setEffMoveKey( spep_0 + 59, shuchusen_0, 0, 0, 0 ); setEffMoveKey( spep_0 + 98, shuchusen_0, 0, 0, 0 ); setEffScaleKey( spep_0 + 59, shuchusen_0, 1.6, 1.6 ); setEffScaleKey( spep_0 + 98, shuchusen_0, 1.6, 1.6 ); setEffRotateKey( spep_0 + 59, shuchusen_0, 0 ); setEffRotateKey( spep_0 + 98, shuchusen_0, 0 ); setEffAlphaKey( spep_0 + 59, shuchusen_0, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen_0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 340; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 白フェード ** -- entryFade( spep_0 + 422, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 58 + OFFSET_X, 1, 1); setDisp( spep_0 + 102 + OFFSET_X, 1, 0); changeAnime( spep_0 + 58 + OFFSET_X, 1, 16 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 0, -7 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 0, -7 , 0 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 0.38, 0.39 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 0.59, 0.6 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.97, 0.98 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 2.05, 2.06 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 2.26, 2.26 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 62 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_0 + 66 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 70 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_0 + 72 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 76 + OFFSET_X, 1, 6.3 ); setRotateKey( spep_0 + 78 + OFFSET_X, 1, 6.9 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, 7.9 ); setRotateKey( spep_0 + 84 + OFFSET_X, 1, 8.3 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, 8.7 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, 9.6 ); setRotateKey( spep_0 + 94 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, 10 ); -- 敵の動き2 setDisp( spep_0 + 250 + OFFSET_X, 1, 1); setDisp( spep_0 + 342 + OFFSET_X, 1, 0); changeAnime( spep_0 + 250 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 310 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 40.7, -0.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 40.7, -0.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 24.7, 7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 24.7, 7 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 53.4, -11 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 53.4, -11 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 38.5, 19.1 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 38.5, 19.1 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 29.6, -14 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 29.6, -14 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 41, 5.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 41, 5.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 7.9, -8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 7.9, -8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 32.5, 19.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 32.5, 19.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 26.6, 0.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 26.6, 0.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 10.6, 7.2 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 10.6, 7.2 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 39.3, -10.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 39.3, -10.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 24, 17.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 24, 17.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 16.1, -15.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 16.1, -15.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 28.6, 3.9 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 28.6, 3.9 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -3.5, -9.1 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -3.5, -9.1 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 22.2, 18 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 22.2, 18 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 17.4, -0.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 17.4, -0.9 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 14.2, 1.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 14.2, 1.2 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 19.2, -4.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 19.2, -4.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 13.3, 5.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 13.3, 5.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 13.4, -5.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 13.4, -5.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 16.3, 2.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 16.3, 2.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 10.4, -2.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 10.4, -2.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 14.1, 1.5 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 14.1, 1.5 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 11.8, -0.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 11.8, -0.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 11.1, -0.5 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 11.1, -0.5 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 10.4, -0.4 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 10.4, -0.4 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 9.6, -0.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 9.6, -0.3 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 8.9, -0.3 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 8.9, -0.3 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 8.2, -0.2 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 8.2, -0.2 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 8.1, 0 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 7.7, 0.1 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 7.4, 0.1 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 7, 0.1 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 7, 0.1 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 6.9, 0.1 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 6.9, 0.1 , 0 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.69, 0.69 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.6); setTimeStretch( SE001, 0.89, 30, 4 ); --敵向かってくる SE002 = playSeVer2( spep_0 + 54, 1167, "",spep_0 + 114, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 54, SE002, 40 ); setBandpassFilter ( spep_0 + 54, SE002, 24, 1050 ); --双眼鏡のぞく SE003 = playSeVer2( spep_0 + 56, 53, "",spep_0 + 120, 0, 16, -1); --指揮をとる SE004 = playSeVer2( spep_0 + 102, 1333, "", 0, 4, 0, -1); setStartTimeMs( SE004, 400 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --指揮をとる SE005 = playSeVer2( spep_0 + 110, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE005, 73 ); SE006 = playSeVer2( spep_0 + 110, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE006, 123 ); --銃撃つ SE007 = playSeVer2( spep_0 + 164, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE007, 367 ); --弾飛んでいく SE008 = playSeVer2( spep_0 + 186, 1219, "",spep_0 + 282, 8, 30, -1); setSeVolumeByWorkId( spep_0 + 186, SE008, 178 ); setStartTimeMs( SE008, 733 ); --銃撃つ SE009 = playSeVer2( spep_0 + 166, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE009, 71 ); SE010 = playSeVer2( spep_0 + 166, 1030, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1389, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 174, 1028, "", 0, 0, 0, -1); --弾飛んでいく SE013 = playSeVer2( spep_0 + 182, 1121, "",spep_0 + 284, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 182, SE013, 69 ); --弾ヒット SE014 = playSeVer2( spep_0 + 248, 1024, "",spep_0 + 352, 0, 42, -1); SE015 = playSeVer2( spep_0 + 256, 1017, "",spep_0 + 284, 0, 8, -1); SE016 = playSeVer2( spep_0 + 266, 1025, "",spep_0 + 306, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 266, SE016, 60 ); SE017 = playSeVer2( spep_0 + 278, 1014, "",spep_0 + 316, 0, 16, -1); --敵起き上がる SE018 = playSeVer2( spep_0 + 304, 1012, "",spep_0 + 366, 0, 10, -1); --スイッチ置く SE020 = playSeVer2( spep_0 + 402, 27, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE020, 178 ); SE021 = playSeVer2( spep_0 + 402, 21, "",spep_0 + 422, 0, 8, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 街中で銃撃~街を爆発(318F) ------------------------------------------------- MAX_FRAME_1 = 318; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002r setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- (敵側エフェクト:あり) setDisp( spep_1 + 90 + OFFSET_X, 1, 1); setDisp( spep_1 + 178 + OFFSET_X, 1, 0); changeAnime( spep_1 + 90 + OFFSET_X, 1, 117 ); changeAnime( spep_1 + 120 + OFFSET_X, 1, 104 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, -14.5, 20 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, -14.5, 20 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 38.4, -15 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 38.4, -15 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, -8.6, 4.5 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, -8.6, 4.5 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 30.1, -42.3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 30.1, -42.3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 16.7, 17.7 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 16.7, 17.7 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -14.7, -31.8 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -14.7, -31.8 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 23.9, 15 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 23.9, 15 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -3.4, 3.2 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -3.4, 3.2 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 33.1, -30.3 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 33.1, -30.3 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -9.2, 8.7 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -9.2, 8.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -14.3, -30.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -14.3, -30.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 4.2, -18.3 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 4.2, -18.3 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 18.1, 2.1 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 18.1, 2.1 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 1.9, 3.7 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 1.9, 3.7 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 20.1, 13.6 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 20.1, 13.6 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, -8.5, 29.1 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, -8.5, 29.1 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 30.1, -17.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 30.1, -17.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 16.8, 42.4 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 16.8, 42.4 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, -14.6, -7.1 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, -14.6, -7.1 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 23.9, 39.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 23.9, 39.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, -3.3, 27.8 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, -3.3, 27.8 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 33.1, -5.6 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 33.1, -5.6 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, -9.1, 33.4 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, -9.1, 33.4 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, -14.3, -5.6 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, -14.3, -5.6 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 18.6, 49 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 18.6, 49 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 24.7, 14.1 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 24.7, 14.1 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, -6.6, 1.9 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, -6.6, 1.9 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 13.1, 30.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 13.1, 30.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 7.4, 18.1 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 7.4, 18.1 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 12.9, 12.9 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 12.9, 12.9 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 3.4, 16.1 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 3.4, 16.1 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 15.9, 15.8 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, 15.9, 15.8 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, 20, 5.9 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, 20, 5.9 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 1.1, 25.6 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 1.1, 25.6 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 46.2, 25.3 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 46.2, 25.3 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, -20.9, -6.1 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, -20.9, -6.1 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 10, 47.5 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 10, 47.5 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, -28, -8.1 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, -28, -8.1 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, -10.4, 48.5 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, -10.4, 48.5 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 40.1, -4.1 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 40.1, -4.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, -17.8, 44.3 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, -17.8, 44.3 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 20.8, -17.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 20.8, -17.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, -2.5, 57.3 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, -2.5, 57.3 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 37.4, -21.5 , 0 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --土煙 SE023 = playSeVer2( spep_1 + 0, 1226, "", 0, 0, 0, -1); --銃撃音 SE024 = playSeVer2( spep_1 + 16, 1028, "",spep_1 + 54, 0, 20, -1); SE025 = playSeVer2( spep_1 + 26, 1028, "",spep_1 + 62, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 26, SE025, 79 ); SE026 = playSeVer2( spep_1 + 26, 1030, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 46, 1028, "",spep_1 + 84, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 46, SE027, 69 ); SE028 = playSeVer2( spep_1 + 54, 1030, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_1 + 66, 1028, "",spep_1 + 104, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 66, SE029, 82 ); SE030 = playSeVer2( spep_1 + 76, 1030, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 86, 1030, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 96, 1028, "",spep_1 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 96, SE032, 80 ); SE033 = playSeVer2( spep_1 + 106, 1030, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE033, 85 ); SE034 = playSeVer2( spep_1 + 116, 1028, "",spep_1 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 116, SE034, 93 ); SE035 = playSeVer2( spep_1 + 122, 1028, "",spep_1 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 122, SE035, 79 ); SE036 = playSeVer2( spep_1 + 128, 1030, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 128, SE036, 79 ); --ビル倒れる SE037 = playSeVer2( spep_1 + 130, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 130, SE037, 68 ); SE038 = playSeVer2( spep_1 + 130, 1033, "", 0, 0, 0, -1); ----地響き音 SE039 = playSeVer2( spep_1 + 146, 1044, "", 0, 0, 0, -1); ----ビル倒れる SE040 = playSeVer2( spep_1 + 148, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 148, SE040, 75 ); SE041 = playSeVer2( spep_1 + 160, 1024, "", 0, 0, 0, -1); ----爆発 SE042 = playSeVer2( spep_1 + 224, 1159, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 238, 1068, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 212); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム end