--1027400:SSR_トランクス(青年期)_必殺技:シャイニングスラッシュ --sp_effect_b2_00056 --sp2600 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162134; --開幕、カットイン~カードカットイン ef_001 SP_02 = 162136; --画面に向かって突進~顔アップ、フィニッシュ ef_002 SP_02b = 162137; --画面に向かって突進~顔アップ、フィニッシュ ef_002b --エフェクト(てき) SP_01r = 162135; --開幕、カットイン~カードカットイン ef_001r SP_02r = 162138; --画面に向かって突進~顔アップ、フィニッシュ ef_002r SP_02br = 162139; --画面に向かって突進~顔アップ、フィニッシュ ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕、カットイン~カードカットイン(88F) ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 画面に向かって突進~顔アップ、フィニッシュ(506F) ------------------------------------------------- MAX_FRAME_1 = 506; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 60 + OFFSET_X, 1, 1); setDisp( spep_1 + 150 + OFFSET_X, 1, 0); changeAnime( spep_1 + 60 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 134 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 595.3, 337.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 595.3, 337.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 531.8, 300 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 531.8, 300 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 468.4, 262.2 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 468.4, 262.2 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 404.9, 224.5 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 404.9, 224.5 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 341.6, 186.8 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 341.6, 186.8 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 278.1, 149 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 278.1, 149 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 214.7, 111.3 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 214.7, 111.3 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 151.2, 73.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 151.2, 73.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 87.9, 35.9 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 87.9, 35.9 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 87.6, 35.7 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 87.6, 35.7 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 87.3, 35.6 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 87.3, 35.6 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 87, 35.5 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 87, 35.5 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 86.6, 35.4 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 86.6, 35.4 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 86.3, 35.2 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 86.3, 35.2 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 86, 35.1 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 86, 35.1 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 59.7, 96.6 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 59.7, 96.6 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 107.1, 40.4 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 107.1, 40.4 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 119.6, 105.3 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 119.6, 105.3 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 55.2, 42.1 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 55.2, 42.1 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 86.3, 76.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 86.3, 76.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 86, 76.5 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 86, 76.5 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 85.8, 76.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 85.8, 76.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 22.8, 45.4 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 22.8, 45.4 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -5.3, 63.9 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -5.3, 63.9 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 42.4, 7.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 42.4, 7.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 55.1, 72.9 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 55.1, 72.9 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -9, 9.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -9, 9.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 22.4, 44.5 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 22.4, 44.5 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 22.3, 44.4 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 22.3, 44.4 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 22.2, 44.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 22.2, 44.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 22.1, 44.1 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 22.1, 44.1 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 22, 43.9 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 22, 43.9 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 21.9, 43.7 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 21.9, 43.7 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 21.8, 43.5 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 21.8, 43.5 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 21.7, 43.4 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 21.7, 43.4 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 21.7, 43.2 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 21.7, 43.2 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 21.6, 43 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 21.6, 43 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 77, 50.1 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 77, 50.1 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 102.7, 51.8 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 102.7, 51.8 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 100.2, 72.2 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 100.2, 72.2 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 173.2, 18 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 173.2, 18 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 348.5, 86.4 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 348.5, 86.4 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 445.6, 26.7 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 445.6, 26.7 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 688.1, 18.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 688.1, 18.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 775.5, 128.5 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 775.5, 128.5 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 729.2, 33.9 , 0 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 61 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 62 + OFFSET_X, 1, 3.84, 3.84 ); setScaleKey( spep_1 + 63 + OFFSET_X, 1, 3.84, 3.84 ); setScaleKey( spep_1 + 64 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_1 + 65 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_1 + 66 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_1 + 67 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 75 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 77 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_1 + 81 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 83 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_1 + 137 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 139 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 140 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_1 + 143 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_1 + 145 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_1 + 146 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_1 + 149 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.63, 1.63 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, 14.7 ); -- 敵の動き2 setDisp( spep_1 + 168 + OFFSET_X, 1, 1); setDisp( spep_1 + 260 + OFFSET_X, 1, 0); changeAnime( spep_1 + 168 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, -50.8, -112.8 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, -35, -97.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, -20.4, -82.5 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, -7.2, -69.5 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 4.2, -58.4 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 13.3, -49.6 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 20, -43.4 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 23.8, -40.2 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 24.4, -40.4 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 23.2, -42.4 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 22.1, -44.3 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 20.9, -46.2 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 19.8, -48.2 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 18.7, -50.1 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 17.5, -52.1 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 16.4, -54 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 15.3, -55.8 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 14.2, -57.8 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 13, -59.6 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 12, -61.5 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 10.9, -63.3 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 9.8, -65.2 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 8.8, -66.9 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 7.7, -68.8 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 31, -136.8 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 54.4, -204.7 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 77.9, -272.4 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 101.6, -339.8 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 125.4, -407.1 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 149.5, -474 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 173.6, -540.8 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 170.4, -555.9 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 167.3, -571 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 164.3, -586 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 161.4, -600.7 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 158.6, -615.4 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, 155.9, -629.8 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, 153.3, -644.1 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 150.8, -658.2 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, 148.4, -672 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 146.1, -685.8 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, 144, -699.3 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 142, -712.7 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, 140.1, -725.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 138.3, -738.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 140.1, -735.8 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 141.9, -732.9 , 0 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_1 + 170 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 172 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 210 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 212 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_1 + 220 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_1 + 222 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 5.31, 5.31 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 242 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 244 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 5.98, 5.98 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 6.14, 6.14 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 6.06, 6.06 ); setRotateKey( spep_1 + 168 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 260 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_1 + 384 + OFFSET_X, 1, 1); setDisp( spep_1 + 398 + OFFSET_X, 1, 0); changeAnime( spep_1 + 384 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, 37, -226.3 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, 75.3, -360.3 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, 108.3, -475.7 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, 135.7, -572 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, 157.4, -648.8 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, 173.4, -705.7 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, 183.5, -742.1 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, 187.6, -757.8 , 0 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 2.76, 2.76 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 2.81, 2.81 ); setRotateKey( spep_1 + 384 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_1 + 386 + OFFSET_X, 1, 33.7 ); setRotateKey( spep_1 + 388 + OFFSET_X, 1, 36.6 ); setRotateKey( spep_1 + 390 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_1 + 392 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_1 + 394 + OFFSET_X, 1, 42.1 ); setRotateKey( spep_1 + 396 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_1 + 398 + OFFSET_X, 1, 43.1 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛び込んでくる SE003 = playSeVer2( spep_1 + 0, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_1 + 0, 9, "", 0, 0, 0, -1); --振りかぶる SE005 = playSeVer2( spep_1 + 34, 1072, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 62, 1003, "", 0, 0, 0, -1); --パンチ SE007 = playSeVer2( spep_1 + 92, 1009, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 92, 1110, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 106, 1010, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 106, 1110, "", 0, 0, 0, -1); --キック SE011 = playSeVer2( spep_1 + 136, 1120, "", 0, 0, 0, -1); --向かっていく SE012 = playSeVer2( spep_1 + 156, 1121, "",spep_1 + 284, 0, 54, -1); setSeVolumeByWorkId( spep_1 + 156, SE012, 46 ); SE013 = playSeVer2( spep_1 + 160, 1278, "",spep_1 + 390, 0, 120, -1); setSeVolumeByWorkId( spep_1 + 160, SE013, 32 ); SE014 = playSeVer2( spep_1 + 170, 44, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 170, 1116, "",spep_1 + 222, 0, 32, -1); --剣抜く SE016 = playSeVer2( spep_1 + 218, 1061, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 224, 1042, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 224, 1307, "",spep_1 + 320, 0, 52, -1); setSeVolumeByWorkId( spep_1 + 224, SE018, 155 ); --振りかぶる SE019 = playSeVer2( spep_1 + 278, 1117, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 278, 1004, "", 0, 0, 0, -1); --斬りつける SE021 = playSeVer2( spep_1 + 370, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE021, 102 ); SE022 = playSeVer2( spep_1 + 370, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE022, 73 ); SE023 = playSeVer2( spep_1 + 370, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE023, 72 ); SE024 = playSeVer2( spep_1 + 370, 1319, "",spep_1 + 530, 0, 62, 0.6); setSeVolumeByWorkId( spep_1 + 370, SE024, 45 ); setTimeStretch( SE024, 0.83, 30, 4 ); SE025 = playSeVer2( spep_1 + 376, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 376, SE025, 117 ); SE026 = playSeVer2( spep_1 + 376, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 376, SE026, 80 ); --髪なびく SE027 = playSeVer2( spep_1 + 426, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 426, SE027, 76 ); SE028 = playSeVer2( spep_1 + 446, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 446, SE028, 67 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 400); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕、カットイン~カードカットイン(88F) ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001r setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 画面に向かって突進~顔アップ、フィニッシュ(506F) ------------------------------------------------- MAX_FRAME_1 = 506; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002r setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_002br setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 60 + OFFSET_X, 1, 1); setDisp( spep_1 + 150 + OFFSET_X, 1, 0); changeAnime( spep_1 + 60 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 134 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 595.3, 337.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 595.3, 337.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 531.8, 300 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 531.8, 300 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 468.4, 262.2 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 468.4, 262.2 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 404.9, 224.5 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 404.9, 224.5 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 341.6, 186.8 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 341.6, 186.8 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 278.1, 149 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 278.1, 149 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 214.7, 111.3 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 214.7, 111.3 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 151.2, 73.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 151.2, 73.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 87.9, 35.9 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 87.9, 35.9 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 87.6, 35.7 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 87.6, 35.7 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 87.3, 35.6 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 87.3, 35.6 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 87, 35.5 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 87, 35.5 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 86.6, 35.4 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 86.6, 35.4 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 86.3, 35.2 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 86.3, 35.2 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 86, 35.1 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 86, 35.1 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 59.7, 96.6 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 59.7, 96.6 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 107.1, 40.4 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 107.1, 40.4 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 119.6, 105.3 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 119.6, 105.3 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 55.2, 42.1 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 55.2, 42.1 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 86.3, 76.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 86.3, 76.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 86, 76.5 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 86, 76.5 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 85.8, 76.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 85.8, 76.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 22.8, 45.4 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 22.8, 45.4 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -5.3, 63.9 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -5.3, 63.9 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 42.4, 7.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 42.4, 7.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 55.1, 72.9 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 55.1, 72.9 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -9, 9.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -9, 9.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 22.4, 44.5 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 22.4, 44.5 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 22.3, 44.4 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 22.3, 44.4 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 22.2, 44.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 22.2, 44.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 22.1, 44.1 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 22.1, 44.1 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 22, 43.9 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 22, 43.9 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 21.9, 43.7 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 21.9, 43.7 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 21.8, 43.5 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 21.8, 43.5 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 21.7, 43.4 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 21.7, 43.4 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 21.7, 43.2 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 21.7, 43.2 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 21.6, 43 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 21.6, 43 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 77, 50.1 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 77, 50.1 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 102.7, 51.8 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 102.7, 51.8 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 100.2, 72.2 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 100.2, 72.2 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 173.2, 18 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 173.2, 18 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 348.5, 86.4 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 348.5, 86.4 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 445.6, 26.7 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 445.6, 26.7 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 688.1, 18.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 688.1, 18.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 775.5, 128.5 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 775.5, 128.5 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 729.2, 33.9 , 0 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 61 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 62 + OFFSET_X, 1, 3.84, 3.84 ); setScaleKey( spep_1 + 63 + OFFSET_X, 1, 3.84, 3.84 ); setScaleKey( spep_1 + 64 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_1 + 65 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_1 + 66 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_1 + 67 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 75 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 77 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_1 + 81 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 83 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_1 + 137 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 139 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 140 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_1 + 143 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_1 + 145 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_1 + 146 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_1 + 149 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.63, 1.63 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, 14.7 ); -- 敵の動き2 setDisp( spep_1 + 168 + OFFSET_X, 1, 1); setDisp( spep_1 + 260 + OFFSET_X, 1, 0); changeAnime( spep_1 + 168 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, -50.8, -112.8 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, -35, -97.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, -20.4, -82.5 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, -7.2, -69.5 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 4.2, -58.4 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 13.3, -49.6 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 20, -43.4 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 23.8, -40.2 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 24.4, -40.4 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 23.2, -42.4 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 22.1, -44.3 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 20.9, -46.2 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 19.8, -48.2 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 18.7, -50.1 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 17.5, -52.1 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 16.4, -54 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 15.3, -55.8 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 14.2, -57.8 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 13, -59.6 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 12, -61.5 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 10.9, -63.3 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 9.8, -65.2 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 8.8, -66.9 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 7.7, -68.8 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 31, -136.8 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 54.4, -204.7 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 77.9, -272.4 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 101.6, -339.8 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 125.4, -407.1 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 149.5, -474 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 173.6, -540.8 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 170.4, -555.9 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 167.3, -571 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 164.3, -586 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 161.4, -600.7 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 158.6, -615.4 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, 155.9, -629.8 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, 153.3, -644.1 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 150.8, -658.2 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, 148.4, -672 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 146.1, -685.8 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, 144, -699.3 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 142, -712.7 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, 140.1, -725.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 138.3, -738.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 140.1, -735.8 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 141.9, -732.9 , 0 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_1 + 170 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 172 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 210 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 212 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_1 + 220 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_1 + 222 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 5.31, 5.31 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 242 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 244 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 5.98, 5.98 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 6.14, 6.14 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 6.06, 6.06 ); setRotateKey( spep_1 + 168 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 260 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_1 + 384 + OFFSET_X, 1, 1); setDisp( spep_1 + 398 + OFFSET_X, 1, 0); changeAnime( spep_1 + 384 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, 37, -226.3 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, 75.3, -360.3 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, 108.3, -475.7 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, 135.7, -572 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, 157.4, -648.8 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, 173.4, -705.7 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, 183.5, -742.1 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, 187.6, -757.8 , 0 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 2.76, 2.76 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 2.81, 2.81 ); setRotateKey( spep_1 + 384 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_1 + 386 + OFFSET_X, 1, 33.7 ); setRotateKey( spep_1 + 388 + OFFSET_X, 1, 36.6 ); setRotateKey( spep_1 + 390 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_1 + 392 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_1 + 394 + OFFSET_X, 1, 42.1 ); setRotateKey( spep_1 + 396 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_1 + 398 + OFFSET_X, 1, 43.1 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛び込んでくる SE003 = playSeVer2( spep_1 + 0, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_1 + 0, 9, "", 0, 0, 0, -1); --振りかぶる SE005 = playSeVer2( spep_1 + 34, 1072, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 62, 1003, "", 0, 0, 0, -1); --パンチ SE007 = playSeVer2( spep_1 + 92, 1009, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 92, 1110, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 106, 1010, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 106, 1110, "", 0, 0, 0, -1); --キック SE011 = playSeVer2( spep_1 + 136, 1120, "", 0, 0, 0, -1); --向かっていく SE012 = playSeVer2( spep_1 + 156, 1121, "",spep_1 + 284, 0, 54, -1); setSeVolumeByWorkId( spep_1 + 156, SE012, 46 ); SE013 = playSeVer2( spep_1 + 160, 1278, "",spep_1 + 390, 0, 120, -1); setSeVolumeByWorkId( spep_1 + 160, SE013, 32 ); SE014 = playSeVer2( spep_1 + 170, 44, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 170, 1116, "",spep_1 + 222, 0, 32, -1); --剣抜く SE016 = playSeVer2( spep_1 + 218, 1061, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 224, 1042, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 224, 1307, "",spep_1 + 320, 0, 52, -1); setSeVolumeByWorkId( spep_1 + 224, SE018, 155 ); --振りかぶる SE019 = playSeVer2( spep_1 + 278, 1117, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 278, 1004, "", 0, 0, 0, -1); --斬りつける SE021 = playSeVer2( spep_1 + 370, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE021, 102 ); SE022 = playSeVer2( spep_1 + 370, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE022, 73 ); SE023 = playSeVer2( spep_1 + 370, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 370, SE023, 72 ); SE024 = playSeVer2( spep_1 + 370, 1319, "",spep_1 + 530, 0, 62, 0.6); setSeVolumeByWorkId( spep_1 + 370, SE024, 45 ); setTimeStretch( SE024, 0.83, 30, 4 ); SE025 = playSeVer2( spep_1 + 376, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 376, SE025, 117 ); SE026 = playSeVer2( spep_1 + 376, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 376, SE026, 80 ); --髪なびく SE027 = playSeVer2( spep_1 + 426, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 426, SE027, 76 ); SE028 = playSeVer2( spep_1 + 446, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 446, SE028, 67 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 400); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム end