--4027130:LR_超サイヤ人ゴッドSSベジット_超必殺技:ベジットスペシャル --sp_effect_b2_00055 --sp2602 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162182; --ef_001 ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 SP_01b = 162183; --ef_001b ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 SP_02 = 162184; --ef_002 ソードを構えて正面突進〜フィニッシュ SP_02b = 162185; --ef_002b ソードを構えて正面突進〜フィニッシュ --エフェクト(敵) SP_01r = 162186; --ef_001r 敵:ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 SP_01br = 162187; --ef_001br 敵:ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 SP_02r = 162188; --ef_002r 敵:ソードを構えて正面突進〜フィニッシュ SP_02br = 162189; --ef_002br 敵:ソードを構えて正面突進〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- ベジットが気玉を生成〜ホッパー気弾が敵を攻撃(310f) ------------------------------------------------- MAX_FRAME_0 = 310; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 218 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 16 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 203.7, -94.8 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 202.9, -94.5 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 202.1, -94.2 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 201.3, -93.9 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 200.5, -93.6 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 199.7, -93.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 199.7, -93.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 197.5, -84.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 196.1, -79.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 195.1, -76.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 194.4, -74 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 193.7, -71.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 193.2, -70.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 192.8, -68.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 192.4, -67.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 192, -66.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 191.7, -65.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 191.5, -64.2 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 191.2, -63.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 191, -62.8 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 190.9, -62.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 190.7, -61.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 190.6, -61.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 190.5, -60.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 190.3, -60.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 190.3, -60.6 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.45, 0.45 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 248 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 312 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 103 ); changeAnime( spep_0 + 252 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 262 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 274 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 310 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 278.1, -7.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 278.1, -7.4 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 192.5, 2.7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 98.7, 13.6 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -3.2, 25.5 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -13.6, 30.6 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 17.6, 22.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 27.6, 22.5 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 36.7, 7.6 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 43.9, 7.6 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 49.5, 7.6 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 53.5, 7.6 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 55.9, 7.6 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 56.7, 7.6 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -25.3, 50.6 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -28, 52.7 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -26, 48.3 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -27.9, 49.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -29.4, 51.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -30.4, 52.1 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -31, 52.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -31.2, 53 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -31.2, 53.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -9.1, 45.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 30.7, 4 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 36.2, 43.3 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 41.1, 45.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 42.5, 37.9 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 45.4, 39.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 47.3, 40.4 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 48.3, 41.2 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 48.5, 41.6 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -37.8, 27.8 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -45.2, 35.9 , 0 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -75 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -75 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 309 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, -30 ); -- ** 音 ** -- --気弾溜め SE001 = playSeVer2( spep_0 + 0, 1296, "",spep_0 + 140, 0, 24, -1); SE002 = playSeVer2( spep_0 + 0, 1265, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1056, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 4, 1224, "",spep_0 + 104, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 4, SE004, 140 ); --腕あげる SE006 = playSeVer2( spep_0 + 42, 1004, "", 0, 0, 0, -1); --気弾身体のまわり回転 SE007 = playSeVer2( spep_0 + 72, 1199, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 138 ); SE008 = playSeVer2( spep_0 + 80, 1119, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 88, 1277, "",spep_0 + 158, 0, 28, -1); --手にオーラまとう SE010 = playSeVer2( spep_0 + 114, 8, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 120, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE011, 88 ); SE012 = playSeVer2( spep_0 + 120, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE012, 103 ); --気弾身体のまわり回転 SE013 = playSeVer2( spep_0 + 140, 1199, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE013, 120 ); --気弾飛んでいく1 SE014 = playSeVer2( spep_0 + 182, 1254, "",spep_0 + 248, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 182, SE014, 72 ); SE015 = playSeVer2( spep_0 + 182, 1290, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく2 SE016 = playSeVer2( spep_0 + 220, 1177, "",spep_0 + 324, 0, 12, -1); SE017 = playSeVer2( spep_0 + 220, 1184, "",spep_0 + 314, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 220, SE017, 69 ); SE018 = playSeVer2( spep_0 + 220, 1021, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 220, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE019, 80 ); --気弾ヒット SE020 = playSeVer2( spep_0 + 258, 1011, "",spep_0 + 298, 0, 14, -1); SE021 = playSeVer2( spep_0 + 258, 1110, "",spep_0 + 318, 0, 8, -1); SE022 = playSeVer2( spep_0 + 274, 1023, "",spep_0 + 320, 0, 12, -1); SE023 = playSeVer2( spep_0 + 274, 1110, "",spep_0 + 334, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 274, SE023, 82 ); SE024 = playSeVer2( spep_0 + 284, 1024, "",spep_0 + 342, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 310f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --手前向かってくる SE026 = playSeVer2( spep_1 + 92, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 92, 9, "", 0, 0, 0, -1); ------------------------------------------------- -- ソードを構えて正面突進〜フィニッシュ(984f) ------------------------------------------------- MAX_FRAME_2 = 984; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 ソードを構えて正面突進〜フィニッシュ setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b ソードを構えて正面突進〜フィニッシュ setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 46 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 123 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 46 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 54 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 76 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 96 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 108.5, 97.5 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 108.5, 97.5 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 101.6, 86.1 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 101.6, 86.1 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 95.4, 76 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 95.4, 76 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 89.9, 66.8 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 89.9, 66.8 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 89.8, 45.9 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 89.8, 45.9 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 85.8, 38.4 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 85.8, 38.4 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 82.4, 31.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 82.4, 31.9 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 79.7, 26.6 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 79.7, 26.6 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 77.5, 22.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 77.5, 22.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 76, 19.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 76, 19.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 53.6, 35.9 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 53.6, 35.9 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 53.5, 35.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 53.5, 35.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 65.5, 28.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 65.5, 28.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 68.1, 35.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 68.1, 35.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 149.8, -10.9 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 149.8, -10.9 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 135.8, -10.7 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 135.8, -10.7 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 135.8, -10.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 135.8, -10.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 119.5, -14.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 119.5, -14.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 126.6, -7.6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 126.6, -7.6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 43, 19.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 43, 19.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 52.6, 17.6 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 52.6, 17.6 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 52.8, 17.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 52.8, 17.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 72, 22.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 72, 22.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 72.2, 22.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 72.2, 22.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 164, 56.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 164, 56.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 152.3, 59.3 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 152.3, 59.3 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 152.3, 59.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 152.3, 59.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 152.3, 59.5 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 152.3, 59.5 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 138.3, 64.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 138.3, 64.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 138.3, 64.3 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 138.3, 64.3 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 56.4, 41.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 56.4, 41.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 56.6, 41.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 56.6, 41.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 56.9, 41.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 56.9, 41.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 69, 37 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 69, 37 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 71.6, 41.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 128.7, 16.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 128.7, 16.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 128.9, 16.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 128.9, 16.4 , 0 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 49 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.68, 1.68 ); setRotateKey( spep_2 + 46 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 53 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 54 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 75 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -10 ); --敵の動き2 setDisp( spep_2 + 304 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 360 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 304 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 0, -216.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 0, -216.8 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 0, -87.1 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 0, -26.1 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 0, -10.8 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 0, -2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 0, 3.8 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 0, 8 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 0, 11.1 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 0, 13.4 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 0, 15.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 0, 16.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 0, 17.8 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 0, 18.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 0, 19.4 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 0, 20 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 0, 20.5 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 0, 20.8 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 0, 21.1 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 0, 21.3 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 0, 21.5 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 0, 21.6 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 0, 21.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 0, 21.7 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 0, 21.8 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 0, 21.8 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 0, 23.9 , 0 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_2 + 315 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_2 + 317 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 323 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_2 + 327 + OFFSET_X, 1, 22 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, 26.4 ); setRotateKey( spep_2 + 333 + OFFSET_X, 1, 28.4 ); setRotateKey( spep_2 + 335 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, 33.8 ); setRotateKey( spep_2 + 341 + OFFSET_X, 1, 35.3 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, 38.1 ); setRotateKey( spep_2 + 347 + OFFSET_X, 1, 39.3 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_2 + 351 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_2 + 353 + OFFSET_X, 1, 42.2 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_2 + 357 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, 45 ); --敵の動き3 setDisp( spep_2 + 756 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 782 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 756 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 770 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, 112.6, -39.3 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, 112.6, -39.3 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, 122.6, -37.7 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, 122.6, -37.7 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, 129.8, -36.6 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, 129.8, -36.6 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, 134.2, -35.9 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, 134.2, -35.9 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, 135.6, -35.7 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, 135.6, -35.7 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, 161.6, -34.9 , 0 ); setMoveKey( spep_2 + 767 + OFFSET_X, 1, 161.6, -34.9 , 0 ); setMoveKey( spep_2 + 768 + OFFSET_X, 1, 194.5, -30.6 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, 194.5, -30.6 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, 221.6, -27 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, 221.6, -27 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, 242.2, -24.3 , 0 ); setMoveKey( spep_2 + 773 + OFFSET_X, 1, 242.2, -24.3 , 0 ); setMoveKey( spep_2 + 774 + OFFSET_X, 1, 255.8, -22.5 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, 261.6, -21.8 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, 261.6, -21.8 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, 281.6, -21.8 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, 301.6, -21.8 , 0 ); setScaleKey( spep_2 + 756 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 767 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 768 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 769 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 770 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 773 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 774 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 775 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 776 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 782 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 756 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 769 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 770 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 782 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 776 + OFFSET_X, 1, 3, 0.898, 0.796, 0.458, 1.0 ); setBlendColor( spep_2 + 780 + OFFSET_X, 1, 3, 1.000, 0.964, 0.674, 1.0 ); setBlendColor( spep_2 + 782 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --手前向かってくる SE028 = playSeVer2( spep_2 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE028, 65 ); setTimeStretch( SE028, 1.24, 30, 4 ); --連続斬り SE029 = playSeVer2( spep_2 + 60, 1141, "",spep_2 + 86, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 60, SE029, 102 ); SE030 = playSeVer2( spep_2 + 62, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 72, 1032, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 72, 1141, "",spep_2 + 98, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 72, SE032, 109 ); setPitch( spep_2 + 72, SE032, -400 ); setTimeStretch( SE032, 0.73, 30, 4 ); SE033 = playSeVer2( spep_2 + 80, 1031, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 80, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE034, 101 ); SE035 = playSeVer2( spep_2 + 88, 1032, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 88, 1141, "",spep_2 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 88, SE036, 103 ); setPitch( spep_2 + 88, SE036, -100 ); setTimeStretch( SE036, 0.93, 30, 4 ); SE037 = playSeVer2( spep_2 + 96, 1031, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 100, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE038, 111 ); SE039 = playSeVer2( spep_2 + 104, 1032, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 106, 1141, "",spep_2 + 134, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 106, SE040, 104 ); SE041 = playSeVer2( spep_2 + 108, 1031, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 114, 1032, "", 0, 0, 0, -1); --正面斬り1 SE043 = playSeVer2( spep_2 + 120, 1141, "",spep_2 + 150, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 120, SE043, 100 ); SE044 = playSeVer2( spep_2 + 120, 1110, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 120, 1122, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 124, 1032, "", 0, 0, 0, -1); --正面斬り2 SE047 = playSeVer2( spep_2 + 142, 1141, "",spep_2 + 172, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 142, SE047, 105 ); SE048 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 146, 1032, "", 0, 0, 0, -1); --正面斬り3 SE050 = playSeVer2( spep_2 + 160, 1141, "",spep_2 + 190, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 160, SE050, 108 ); SE051 = playSeVer2( spep_2 + 160, 1110, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 164, 1032, "", 0, 0, 0, -1); --正面斬り4 SE053 = playSeVer2( spep_2 + 176, 1141, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 176, 1110, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 178, 1032, "", 0, 0, 0, -1); --振りかぶる SE056 = playSeVer2( spep_2 + 186, 1116, "",spep_2 + 238, 0, 18, -1); --斬りとばす SE057 = playSeVer2( spep_2 + 222, 1032, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 224, 1172, "", 0, 0, 0, -1); setPitch( spep_2 + 224, SE059, 200 ); setTimeStretch( SE059, 1.13, 30, 4 ); SE060 = playSeVer2( spep_2 + 224, 1143, "", 0, 0, 0, -1); --気弾飛び出す SE061 = playSeVer2( spep_2 + 240, 1179, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 240, 1178, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 242, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 242, SE063, 120 ); --気弾向かっていく SE064 = playSeVer2( spep_2 + 284, 1202, "",spep_2 + 372, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 284, SE064, 176 ); SE065 = playSeVer2( spep_2 + 284, 1290, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 288, 1177, "",spep_2 + 370, 0, 12, -1); SE067 = playSeVer2( spep_2 + 294, 1390, "",spep_2 + 372, 0, 12, 0.6); --爆発 SE068 = playSeVer2( spep_2 + 360, 1159, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_2 + 376, 1024, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 406, 1067, "", 0, 0, 0, -1); --向かっていく SE071 = playSeVer2( spep_2 + 456, 1182, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 458, 1117, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_2 + 466, 1277, "", 0, 0, 0, -1); --斬りつける SE074 = playSeVer2( spep_2 + 502, 1120, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_2 + 506, 1046, "", 0, 0, 0, -1); SE076 = playSeVer2( spep_2 + 510, 1141, "", 0, 0, 0, -1); --画面遷移 SE077 = playSeVer2( spep_2 + 518, 1072, "", 0, 0, 0, -1); --手のオーラまとめる SE079 = playSeVer2( spep_2 + 586, 1176, "",spep_2 + 708, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 586, SE079, 79 ); SE080 = playSeVer2( spep_2 + 586, 1043, "", 0, 0, 0, -1); SE081 = playSeVer2( spep_2 + 588, 49, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_2 + 604, 1035, "", 0, 0, 0, -1); SE083 = playSeVer2( spep_2 + 628, 49, "", 0, 0, 0, -1); --気弾溜め SE078 = playSeVer2( spep_2 + 660, 1210, "",spep_2 + 812, 48, 22, 0.5); setStartTimeMs( SE078, 1833 ); SE084 = playSeVer2( spep_2 + 662, 1157, "", spep_2 + 788, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 662, SE084, 136 ); SE085 = playSeVer2( spep_2 + 672, 1356, "",spep_2 + 814, 0, 20, -1); SE086 = playSeVer2( spep_2 + 694, 1265, "",spep_2 + 812, 0, 18, -1); SE087 = playSeVer2( spep_2 + 698, 1131, "", spep_2 + 788, 0, 10, -1); SE088 = playSeVer2( spep_2 + 698, 1311, "", spep_2 + 788, 0, 10, -1); SE089 = playSeVer2( spep_2 + 706, 1154, "",spep_2 + 812, 0, 18, -1); SE090 = playSeVer2( spep_2 + 722, 1170, "", spep_2 + 788, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 722, SE090, 132 ); --気弾発射 SE091 = playSeVer2( spep_2 + 790, 1027, "", 0, 0, 0, -1); SE092 = playSeVer2( spep_2 + 790, 1146, "", 0, 0, 0, -1); SE093 = playSeVer2( spep_2 + 790, 1258, "", 0, 0, 0, -1); SE094 = playSeVer2( spep_2 + 790, 1213, "",spep_2 + 970, 0, 100, -1); --宇宙に気弾抜ける SE095 = playSeVer2( spep_2 + 854, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 854, SE095, 81 ); SE096 = playSeVer2( spep_2 + 860, 1296, "",spep_2 + 966, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 860, SE096, 132 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 866 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 984f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- ベジットが気玉を生成〜ホッパー気弾が敵を攻撃(310f) ------------------------------------------------- MAX_FRAME_0 = 310; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- ef_001 ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- ef_001b ベジットが気玉を生成〜ホッパー気弾が敵を攻撃 setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 218 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 16 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 203.7, -94.8 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 202.9, -94.5 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 202.1, -94.2 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 201.3, -93.9 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 200.5, -93.6 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 199.7, -93.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 199.7, -93.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 197.5, -84.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 196.1, -79.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 195.1, -76.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 194.4, -74 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 193.7, -71.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 193.2, -70.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 192.8, -68.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 192.4, -67.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 192, -66.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 191.7, -65.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 191.5, -64.2 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 191.2, -63.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 191, -62.8 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 190.9, -62.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 190.7, -61.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 190.6, -61.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 190.5, -60.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 190.3, -60.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 190.3, -60.6 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.45, 0.45 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 248 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 312 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 103 ); changeAnime( spep_0 + 252 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 262 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 274 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 310 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 278.1, -7.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 278.1, -7.4 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 192.5, 2.7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 98.7, 13.6 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -3.2, 25.5 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -13.6, 30.6 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 17.6, 22.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 27.6, 22.5 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 36.7, 7.6 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 43.9, 7.6 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 49.5, 7.6 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 53.5, 7.6 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 55.9, 7.6 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 56.7, 7.6 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -25.3, 50.6 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -28, 52.7 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -26, 48.3 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -27.9, 49.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -29.4, 51.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -30.4, 52.1 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -31, 52.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -31.2, 53 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -31.2, 53.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -9.1, 45.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 30.7, 4 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 36.2, 43.3 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 41.1, 45.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 42.5, 37.9 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 45.4, 39.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 47.3, 40.4 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 48.3, 41.2 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 48.5, 41.6 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -37.8, 27.8 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -45.2, 35.9 , 0 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -75 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -75 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 309 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, -30 ); -- ** 音 ** -- --気弾溜め SE001 = playSeVer2( spep_0 + 0, 1296, "",spep_0 + 140, 0, 24, -1); SE002 = playSeVer2( spep_0 + 0, 1265, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1056, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 4, 1224, "",spep_0 + 104, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 4, SE004, 140 ); --腕あげる SE006 = playSeVer2( spep_0 + 42, 1004, "", 0, 0, 0, -1); --気弾身体のまわり回転 SE007 = playSeVer2( spep_0 + 72, 1199, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 138 ); SE008 = playSeVer2( spep_0 + 80, 1119, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 88, 1277, "",spep_0 + 158, 0, 28, -1); --手にオーラまとう SE010 = playSeVer2( spep_0 + 114, 8, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 120, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE011, 88 ); SE012 = playSeVer2( spep_0 + 120, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE012, 103 ); --気弾身体のまわり回転 SE013 = playSeVer2( spep_0 + 140, 1199, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE013, 120 ); --気弾飛んでいく1 SE014 = playSeVer2( spep_0 + 182, 1254, "",spep_0 + 248, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 182, SE014, 72 ); SE015 = playSeVer2( spep_0 + 182, 1290, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく2 SE016 = playSeVer2( spep_0 + 220, 1177, "",spep_0 + 324, 0, 12, -1); SE017 = playSeVer2( spep_0 + 220, 1184, "",spep_0 + 314, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 220, SE017, 69 ); SE018 = playSeVer2( spep_0 + 220, 1021, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 220, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE019, 80 ); --気弾ヒット SE020 = playSeVer2( spep_0 + 258, 1011, "",spep_0 + 298, 0, 14, -1); SE021 = playSeVer2( spep_0 + 258, 1110, "",spep_0 + 318, 0, 8, -1); SE022 = playSeVer2( spep_0 + 274, 1023, "",spep_0 + 320, 0, 12, -1); SE023 = playSeVer2( spep_0 + 274, 1110, "",spep_0 + 334, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 274, SE023, 82 ); SE024 = playSeVer2( spep_0 + 284, 1024, "",spep_0 + 342, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 310f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --手前向かってくる SE026 = playSeVer2( spep_1 + 92, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 92, 9, "", 0, 0, 0, -1); ------------------------------------------------- -- ソードを構えて正面突進〜フィニッシュ(984f) ------------------------------------------------- MAX_FRAME_2 = 984; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 ソードを構えて正面突進〜フィニッシュ setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_002b ソードを構えて正面突進〜フィニッシュ setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 46 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 123 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 46 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 54 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 76 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 96 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 108.5, 97.5 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 108.5, 97.5 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 101.6, 86.1 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 101.6, 86.1 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 95.4, 76 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 95.4, 76 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 89.9, 66.8 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 89.9, 66.8 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 89.8, 45.9 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 89.8, 45.9 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 85.8, 38.4 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 85.8, 38.4 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 82.4, 31.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 82.4, 31.9 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 79.7, 26.6 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 79.7, 26.6 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 77.5, 22.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 77.5, 22.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 76, 19.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 76, 19.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 53.6, 35.9 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 53.6, 35.9 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 53.5, 35.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 53.5, 35.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 65.5, 28.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 65.5, 28.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 68.1, 35.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 68.1, 35.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 149.8, -10.9 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 149.8, -10.9 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 135.8, -10.7 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 135.8, -10.7 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 135.8, -10.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 135.8, -10.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 119.5, -14.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 119.5, -14.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 126.6, -7.6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 126.6, -7.6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 43, 19.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 43, 19.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 52.6, 17.6 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 52.6, 17.6 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 52.8, 17.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 52.8, 17.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 72, 22.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 72, 22.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 72.2, 22.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 72.2, 22.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 164, 56.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 164, 56.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 152.3, 59.3 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 152.3, 59.3 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 152.3, 59.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 152.3, 59.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 152.3, 59.5 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 152.3, 59.5 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 138.3, 64.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 138.3, 64.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 138.3, 64.3 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 138.3, 64.3 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 56.4, 41.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 56.4, 41.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 56.6, 41.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 56.6, 41.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 56.9, 41.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 56.9, 41.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 69, 37 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 69, 37 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 71.6, 41.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 128.7, 16.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 128.7, 16.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 128.9, 16.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 128.9, 16.4 , 0 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 49 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.68, 1.68 ); setRotateKey( spep_2 + 46 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 53 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 54 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 75 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -10 ); --敵の動き2 setDisp( spep_2 + 304 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 360 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 304 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 0, -216.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 0, -216.8 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 0, -87.1 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 0, -26.1 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 0, -10.8 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 0, -2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 0, 3.8 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 0, 8 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 0, 11.1 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 0, 13.4 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 0, 15.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 0, 16.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 0, 17.8 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 0, 18.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 0, 19.4 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 0, 20 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 0, 20.5 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 0, 20.8 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 0, 21.1 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 0, 21.3 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 0, 21.5 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 0, 21.6 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 0, 21.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 0, 21.7 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 0, 21.8 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 0, 21.8 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 0, 23.9 , 0 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_2 + 315 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_2 + 317 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 323 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_2 + 327 + OFFSET_X, 1, 22 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, 26.4 ); setRotateKey( spep_2 + 333 + OFFSET_X, 1, 28.4 ); setRotateKey( spep_2 + 335 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, 33.8 ); setRotateKey( spep_2 + 341 + OFFSET_X, 1, 35.3 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, 38.1 ); setRotateKey( spep_2 + 347 + OFFSET_X, 1, 39.3 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_2 + 351 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_2 + 353 + OFFSET_X, 1, 42.2 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_2 + 357 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, 45 ); --敵の動き3 setDisp( spep_2 + 756 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 782 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 756 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 770 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, 112.6, -39.3 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, 112.6, -39.3 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, 122.6, -37.7 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, 122.6, -37.7 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, 129.8, -36.6 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, 129.8, -36.6 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, 134.2, -35.9 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, 134.2, -35.9 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, 135.6, -35.7 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, 135.6, -35.7 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, 161.6, -34.9 , 0 ); setMoveKey( spep_2 + 767 + OFFSET_X, 1, 161.6, -34.9 , 0 ); setMoveKey( spep_2 + 768 + OFFSET_X, 1, 194.5, -30.6 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, 194.5, -30.6 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, 221.6, -27 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, 221.6, -27 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, 242.2, -24.3 , 0 ); setMoveKey( spep_2 + 773 + OFFSET_X, 1, 242.2, -24.3 , 0 ); setMoveKey( spep_2 + 774 + OFFSET_X, 1, 255.8, -22.5 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, 261.6, -21.8 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, 261.6, -21.8 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, 281.6, -21.8 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, 301.6, -21.8 , 0 ); setScaleKey( spep_2 + 756 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 767 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 768 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 769 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 770 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 773 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 774 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 775 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 776 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 782 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 756 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 769 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 770 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 782 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 776 + OFFSET_X, 1, 3, 0.898, 0.796, 0.458, 1.0 ); setBlendColor( spep_2 + 780 + OFFSET_X, 1, 3, 1.000, 0.964, 0.674, 1.0 ); setBlendColor( spep_2 + 782 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --手前向かってくる SE028 = playSeVer2( spep_2 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE028, 65 ); setTimeStretch( SE028, 1.24, 30, 4 ); --連続斬り SE029 = playSeVer2( spep_2 + 60, 1141, "",spep_2 + 86, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 60, SE029, 102 ); SE030 = playSeVer2( spep_2 + 62, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 72, 1032, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 72, 1141, "",spep_2 + 98, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 72, SE032, 109 ); setPitch( spep_2 + 72, SE032, -400 ); setTimeStretch( SE032, 0.73, 30, 4 ); SE033 = playSeVer2( spep_2 + 80, 1031, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 80, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE034, 101 ); SE035 = playSeVer2( spep_2 + 88, 1032, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 88, 1141, "",spep_2 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 88, SE036, 103 ); setPitch( spep_2 + 88, SE036, -100 ); setTimeStretch( SE036, 0.93, 30, 4 ); SE037 = playSeVer2( spep_2 + 96, 1031, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 100, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE038, 111 ); SE039 = playSeVer2( spep_2 + 104, 1032, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 106, 1141, "",spep_2 + 134, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 106, SE040, 104 ); SE041 = playSeVer2( spep_2 + 108, 1031, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 114, 1032, "", 0, 0, 0, -1); --正面斬り1 SE043 = playSeVer2( spep_2 + 120, 1141, "",spep_2 + 150, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 120, SE043, 100 ); SE044 = playSeVer2( spep_2 + 120, 1110, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 120, 1122, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 124, 1032, "", 0, 0, 0, -1); --正面斬り2 SE047 = playSeVer2( spep_2 + 142, 1141, "",spep_2 + 172, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 142, SE047, 105 ); SE048 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 146, 1032, "", 0, 0, 0, -1); --正面斬り3 SE050 = playSeVer2( spep_2 + 160, 1141, "",spep_2 + 190, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 160, SE050, 108 ); SE051 = playSeVer2( spep_2 + 160, 1110, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 164, 1032, "", 0, 0, 0, -1); --正面斬り4 SE053 = playSeVer2( spep_2 + 176, 1141, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 176, 1110, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 178, 1032, "", 0, 0, 0, -1); --振りかぶる SE056 = playSeVer2( spep_2 + 186, 1116, "",spep_2 + 238, 0, 18, -1); --斬りとばす SE057 = playSeVer2( spep_2 + 222, 1032, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 224, 1172, "", 0, 0, 0, -1); setPitch( spep_2 + 224, SE059, 200 ); setTimeStretch( SE059, 1.13, 30, 4 ); SE060 = playSeVer2( spep_2 + 224, 1143, "", 0, 0, 0, -1); --気弾飛び出す SE061 = playSeVer2( spep_2 + 240, 1179, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 240, 1178, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 242, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 242, SE063, 120 ); --気弾向かっていく SE064 = playSeVer2( spep_2 + 284, 1202, "",spep_2 + 372, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 284, SE064, 176 ); SE065 = playSeVer2( spep_2 + 284, 1290, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 288, 1177, "",spep_2 + 370, 0, 12, -1); SE067 = playSeVer2( spep_2 + 294, 1390, "",spep_2 + 372, 0, 12, 0.6); --爆発 SE068 = playSeVer2( spep_2 + 360, 1159, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_2 + 376, 1024, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 406, 1067, "", 0, 0, 0, -1); --向かっていく SE071 = playSeVer2( spep_2 + 456, 1182, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 458, 1117, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_2 + 466, 1277, "", 0, 0, 0, -1); --斬りつける SE074 = playSeVer2( spep_2 + 502, 1120, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_2 + 506, 1046, "", 0, 0, 0, -1); SE076 = playSeVer2( spep_2 + 510, 1141, "", 0, 0, 0, -1); --画面遷移 SE077 = playSeVer2( spep_2 + 518, 1072, "", 0, 0, 0, -1); --手のオーラまとめる SE079 = playSeVer2( spep_2 + 586, 1176, "",spep_2 + 708, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 586, SE079, 79 ); SE080 = playSeVer2( spep_2 + 586, 1043, "", 0, 0, 0, -1); SE081 = playSeVer2( spep_2 + 588, 49, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_2 + 604, 1035, "", 0, 0, 0, -1); SE083 = playSeVer2( spep_2 + 628, 49, "", 0, 0, 0, -1); --気弾溜め SE078 = playSeVer2( spep_2 + 660, 1210, "",spep_2 + 812, 48, 22, 0.5); setStartTimeMs( SE078, 1833 ); SE084 = playSeVer2( spep_2 + 662, 1157, "", spep_2 + 788, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 662, SE084, 136 ); SE085 = playSeVer2( spep_2 + 672, 1356, "",spep_2 + 814, 0, 20, -1); SE086 = playSeVer2( spep_2 + 694, 1265, "",spep_2 + 812, 0, 18, -1); SE087 = playSeVer2( spep_2 + 698, 1131, "", spep_2 + 788, 0, 10, -1); SE088 = playSeVer2( spep_2 + 698, 1311, "", spep_2 + 788, 0, 10, -1); SE089 = playSeVer2( spep_2 + 706, 1154, "",spep_2 + 812, 0, 18, -1); SE090 = playSeVer2( spep_2 + 722, 1170, "", spep_2 + 788, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 722, SE090, 132 ); --気弾発射 SE091 = playSeVer2( spep_2 + 790, 1027, "", 0, 0, 0, -1); SE092 = playSeVer2( spep_2 + 790, 1146, "", 0, 0, 0, -1); SE093 = playSeVer2( spep_2 + 790, 1258, "", 0, 0, 0, -1); SE094 = playSeVer2( spep_2 + 790, 1213, "",spep_2 + 970, 0, 100, -1); --宇宙に気弾抜ける SE095 = playSeVer2( spep_2 + 854, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 854, SE095, 81 ); SE096 = playSeVer2( spep_2 + 860, 1296, "",spep_2 + 966, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 860, SE096, 132 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 866 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 984f -4 end