--1027430:UR_人造人間17号&18号_必殺技:アクセルダンス --sp_effect_a1_00408 --sp2606 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162310; --ef_001 冒頭 SP_02 = 162311; --ef_002 ダッシュ~ラスト・手前 SP_02b = 162312; --ef_002b ダッシュ~ラスト・奥 --エフェクト(敵) SP_01r = 162313; --ef_001r 敵用・冒頭 SP_02r = 162314; --ef_002r 敵用・ダッシュ~ラスト・手前 SP_02br = 162315; --ef_002br 敵用・ダッシュ~ラスト・奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭(118f) ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 冒頭 setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 6; -- ** セリフカットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --セリフカットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人向かっていく SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 148, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 49 ); SE003 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 56 ); SE004 = playSeVer2( spep_0 + 14, 1332, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE006, 130 ); SE007 = playSeVer2( spep_0 + 64, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 56 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- セリフカットイン~フィニッシュ(798f) ------------------------------------------------- MAX_FRAME_2 = 798; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 セリフカットイン~フィニッシュ setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002 セリフカットイン~フィニッシュ setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 70 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 894.7, 297.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 857.9, 285.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 814.7, 272.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 765, 256.8 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 708.8, 239.3 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 646.2, 219.8 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 577.1, 198.2 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 501.6, 174.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 479.5, 167.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 445.8, 157.4 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 409.9, 146.5 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 371.7, 134.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 331.3, 122.6 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 288.6, 109.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 243.7, 95.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 196.5, 81.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 147, 65.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 95.3, 49.8 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -933.7, -1658.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -933.7, -1658.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -504.1, -862.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -201.7, -257.8 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 30.4, 126.5 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 135.4, 323.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 157, 343.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 157, 343.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 151.6, 342 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 151.6, 342 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 176.3, 350.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 176.3, 350.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 174.1, 342.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 174.1, 342.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 191.7, 354.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 191.7, 354.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 197.9, 355.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 197.9, 355.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 203.1, 355.8 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 203.1, 355.8 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 207.3, 355.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 207.3, 355.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 210.6, 354.5 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 210.6, 354.5 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 207.7, 342.4 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 207.7, 342.4 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 34.42, 34.42 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 34.42, 34.42 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 21.19, 21.19 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 66.8 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 66.8 ); --敵の動き3 setDisp( spep_2 + 630 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 672 + OFFSET_X, 1, 0 ); setDisp( spep_2 + 690 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 799 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 682+ OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 630 + OFFSET_X, 1, 0.5, 265.3 , 0 ); setMoveKey( spep_2 + 633 + OFFSET_X, 1, 0.6, 258.1 , 0 ); setMoveKey( spep_2 + 635 + OFFSET_X, 1, 0.6, 250.2 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, 0.7, 241.4 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, 0.8, 231.8 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, 0.8, 221.5 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, 0.9, 210.3 , 0 ); setMoveKey( spep_2 + 645 + OFFSET_X, 1, 1, 198.3 , 0 ); setMoveKey( spep_2 + 647 + OFFSET_X, 1, 1.1, 185.5 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, 1.2, 172 , 0 ); setMoveKey( spep_2 + 651 + OFFSET_X, 1, 1.5, 158.9 , 0 ); setMoveKey( spep_2 + 653 + OFFSET_X, 1, 1.7, 145.2 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, 2.1, 131.4 , 0 ); setMoveKey( spep_2 + 657 + OFFSET_X, 1, 2.3, 116.9 , 0 ); setMoveKey( spep_2 + 659 + OFFSET_X, 1, 2.7, 102.2 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, 2.9, 86.9 , 0 ); setMoveKey( spep_2 + 663 + OFFSET_X, 1, 3.2, 71.3 , 0 ); setMoveKey( spep_2 + 665 + OFFSET_X, 1, 4, 47 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, 4.8, 22.3 , 0 ); setMoveKey( spep_2 + 669 + OFFSET_X, 1, 5.7, -2.9 , 0 ); setMoveKey( spep_2 + 671 + OFFSET_X, 1, 6.5, -29.5 , 0 ); setMoveKey( spep_2 + 672 + OFFSET_X, 1, 0.6, 228.1 , 0 ); setMoveKey( spep_2 + 690 + OFFSET_X, 1, 170.6, 6.4 , 0 ); setMoveKey( spep_2 + 691 + OFFSET_X, 1, 170.6, 6.4 , 0 ); setMoveKey( spep_2 + 692 + OFFSET_X, 1, 178, 27.1 , 0 ); setMoveKey( spep_2 + 693 + OFFSET_X, 1, 178, 27.1 , 0 ); setMoveKey( spep_2 + 694 + OFFSET_X, 1, 149.2, 58.3 , 0 ); setMoveKey( spep_2 + 695 + OFFSET_X, 1, 149.2, 58.3 , 0 ); setMoveKey( spep_2 + 696 + OFFSET_X, 1, 172.6, 27 , 0 ); setMoveKey( spep_2 + 697 + OFFSET_X, 1, 172.6, 27 , 0 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, 154.5, 16.6 , 0 ); setMoveKey( spep_2 + 699 + OFFSET_X, 1, 154.5, 16.6 , 0 ); setMoveKey( spep_2 + 700 + OFFSET_X, 1, 167.8, 27 , 0 ); setMoveKey( spep_2 + 701 + OFFSET_X, 1, 167.8, 27 , 0 ); setMoveKey( spep_2 + 702 + OFFSET_X, 1, 160.5, 6.1 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, 160.5, 6.1 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, 163.7, 26.9 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, 163.7, 26.9 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, 146.3, 16.5 , 0 ); setMoveKey( spep_2 + 707 + OFFSET_X, 1, 146.3, 16.5 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, 160.2, 26.8 , 0 ); setMoveKey( spep_2 + 709 + OFFSET_X, 1, 160.2, 26.8 , 0 ); setMoveKey( spep_2 + 710 + OFFSET_X, 1, 137.9, 52.8 , 0 ); setMoveKey( spep_2 + 711 + OFFSET_X, 1, 137.9, 52.8 , 0 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, 157.4, 26.8 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, 157.4, 26.8 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, 146.6, 16.4 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, 146.6, 16.4 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, 156.6, 26.8 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, 156.6, 26.8 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, 135.4, 21.5 , 0 ); setMoveKey( spep_2 + 719 + OFFSET_X, 1, 135.4, 21.5 , 0 ); setMoveKey( spep_2 + 720 + OFFSET_X, 1, 155.8, 26.7 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, 155.8, 26.7 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, 144.9, 21.5 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, 144.9, 21.5 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, 154.9, 26.7 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, 154.9, 26.7 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, 154.5, 26.7 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, 154.5, 26.7 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, 154.1, 26.7 , 0 ); setMoveKey( spep_2 + 729 + OFFSET_X, 1, 154.1, 26.7 , 0 ); setMoveKey( spep_2 + 730 + OFFSET_X, 1, 153.7, 26.7 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, 153.7, 26.7 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, 153.3, 26.7 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, 153.3, 26.7 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, 152.8, 26.7 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, 152.8, 26.7 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, 152.4, 26.7 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, 152.4, 26.7 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, 152, 26.7 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, 152, 26.7 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, 151.6, 26.7 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, 151.6, 26.7 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, 151.2, 26.7 , 0 ); setMoveKey( spep_2 + 743 + OFFSET_X, 1, 151.2, 26.7 , 0 ); setMoveKey( spep_2 + 744 + OFFSET_X, 1, 150.8, 26.7 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, 150.8, 26.7 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, 150.3, 26.7 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, 150.3, 26.7 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, 149.9, 26.7 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, 149.9, 26.7 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, 149.5, 26.6 , 0 ); setMoveKey( spep_2 + 751 + OFFSET_X, 1, 149.5, 26.6 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, 149.1, 26.6 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, 149.1, 26.6 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, 148.7, 26.6 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, 148.7, 26.6 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, 148.3, 26.6 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, 148.3, 26.6 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, 147.8, 26.6 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, 147.8, 26.6 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, 147.4, 26.6 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, 147.4, 26.6 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, 147, 26.6 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, 147, 26.6 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, 146.6, 26.6 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, 146.6, 26.6 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, 146.2, 26.6 , 0 ); setMoveKey( spep_2 + 767 + OFFSET_X, 1, 146.2, 26.6 , 0 ); setMoveKey( spep_2 + 768 + OFFSET_X, 1, 145.8, 26.6 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, 145.8, 26.6 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, 145.3, 26.6 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, 145.3, 26.6 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, 144.9, 26.6 , 0 ); setMoveKey( spep_2 + 773 + OFFSET_X, 1, 144.9, 26.6 , 0 ); setMoveKey( spep_2 + 774 + OFFSET_X, 1, 144.5, 26.6 , 0 ); setMoveKey( spep_2 + 775 + OFFSET_X, 1, 144.5, 26.6 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, 144.1, 26.6 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, 144.1, 26.6 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, 143.7, 26.6 , 0 ); setMoveKey( spep_2 + 779 + OFFSET_X, 1, 143.7, 26.6 , 0 ); setMoveKey( spep_2 + 780 + OFFSET_X, 1, 143.3, 26.6 , 0 ); setMoveKey( spep_2 + 781 + OFFSET_X, 1, 143.3, 26.6 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, 142.8, 26.6 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, 142.8, 26.6 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, 142.4, 26.6 , 0 ); setMoveKey( spep_2 + 785 + OFFSET_X, 1, 142.4, 26.6 , 0 ); setMoveKey( spep_2 + 786 + OFFSET_X, 1, 142, 26.6 , 0 ); setMoveKey( spep_2 + 787 + OFFSET_X, 1, 142, 26.6 , 0 ); setMoveKey( spep_2 + 788 + OFFSET_X, 1, 141.6, 26.5 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, 141.6, 26.5 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, 141.2, 26.5 , 0 ); setMoveKey( spep_2 + 791 + OFFSET_X, 1, 141.2, 26.5 , 0 ); setMoveKey( spep_2 + 792 + OFFSET_X, 1, 140.8, 26.5 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, 140.8, 26.5 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, 140.4, 26.5 , 0 ); setMoveKey( spep_2 + 795 + OFFSET_X, 1, 140.4, 26.5 , 0 ); setMoveKey( spep_2 + 796 + OFFSET_X, 1, 139.9, 26.5 , 0 ); setMoveKey( spep_2 + 797 + OFFSET_X, 1, 139.9, 26.5 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, 139.5, 26.5 , 0 ); setScaleKey( spep_2 + 630 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 633 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 635 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 637 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 641 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 645 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 647 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 651 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 653 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 657 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 659 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 663 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 665 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 667 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 669 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 671 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 672 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 690 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 691 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 692 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 695 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 696 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 697 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 701 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 702 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 705 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 706 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 709 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 710 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 725 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 743 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 761 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 781 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 799 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_2 + 630 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_2 + 672 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_2 + 690 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_2 + 691 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_2 + 692 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_2 + 693 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_2 + 694 + OFFSET_X, 1, -26.7 ); setRotateKey( spep_2 + 695 + OFFSET_X, 1, -26.7 ); setRotateKey( spep_2 + 696 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_2 + 697 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, -30.2 ); setRotateKey( spep_2 + 699 + OFFSET_X, 1, -30.2 ); setRotateKey( spep_2 + 700 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 701 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 702 + OFFSET_X, 1, -33.3 ); setRotateKey( spep_2 + 703 + OFFSET_X, 1, -33.3 ); setRotateKey( spep_2 + 704 + OFFSET_X, 1, -34.7 ); setRotateKey( spep_2 + 705 + OFFSET_X, 1, -34.7 ); setRotateKey( spep_2 + 706 + OFFSET_X, 1, -35.9 ); setRotateKey( spep_2 + 707 + OFFSET_X, 1, -35.9 ); setRotateKey( spep_2 + 708 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 709 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 710 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 711 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 712 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 713 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 714 + OFFSET_X, 1, -39.3 ); setRotateKey( spep_2 + 715 + OFFSET_X, 1, -39.3 ); setRotateKey( spep_2 + 716 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 717 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 718 + OFFSET_X, 1, -39.9 ); setRotateKey( spep_2 + 719 + OFFSET_X, 1, -39.9 ); setRotateKey( spep_2 + 720 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_2 + 721 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_2 + 722 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 723 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 724 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_2 + 725 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_2 + 726 + OFFSET_X, 1, -41 ); setRotateKey( spep_2 + 727 + OFFSET_X, 1, -41 ); setRotateKey( spep_2 + 728 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_2 + 729 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_2 + 730 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 731 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 732 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_2 + 733 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_2 + 734 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 735 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 736 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_2 + 737 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_2 + 738 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 739 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 740 + OFFSET_X, 1, -43 ); setRotateKey( spep_2 + 741 + OFFSET_X, 1, -43 ); setRotateKey( spep_2 + 742 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_2 + 743 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_2 + 744 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_2 + 745 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_2 + 746 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_2 + 747 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_2 + 748 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_2 + 749 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_2 + 750 + OFFSET_X, 1, -44.5 ); setRotateKey( spep_2 + 751 + OFFSET_X, 1, -44.5 ); setRotateKey( spep_2 + 752 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 753 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 754 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_2 + 755 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_2 + 756 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_2 + 757 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_2 + 758 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_2 + 759 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_2 + 760 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_2 + 761 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_2 + 762 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_2 + 763 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_2 + 764 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_2 + 765 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_2 + 766 + OFFSET_X, 1, -46.8 ); setRotateKey( spep_2 + 767 + OFFSET_X, 1, -46.8 ); setRotateKey( spep_2 + 768 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_2 + 769 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_2 + 770 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_2 + 771 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_2 + 772 + OFFSET_X, 1, -47.7 ); setRotateKey( spep_2 + 773 + OFFSET_X, 1, -47.7 ); setRotateKey( spep_2 + 774 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 775 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 776 + OFFSET_X, 1, -48.2 ); setRotateKey( spep_2 + 777 + OFFSET_X, 1, -48.2 ); setRotateKey( spep_2 + 778 + OFFSET_X, 1, -48.5 ); setRotateKey( spep_2 + 779 + OFFSET_X, 1, -48.5 ); setRotateKey( spep_2 + 780 + OFFSET_X, 1, -48.8 ); setRotateKey( spep_2 + 781 + OFFSET_X, 1, -48.8 ); setRotateKey( spep_2 + 782 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_2 + 783 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_2 + 784 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_2 + 785 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_2 + 786 + OFFSET_X, 1, -49.7 ); setRotateKey( spep_2 + 787 + OFFSET_X, 1, -49.7 ); setRotateKey( spep_2 + 788 + OFFSET_X, 1, -50 ); setRotateKey( spep_2 + 789 + OFFSET_X, 1, -50 ); setRotateKey( spep_2 + 790 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_2 + 791 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_2 + 792 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_2 + 793 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_2 + 794 + OFFSET_X, 1, -50.9 ); setRotateKey( spep_2 + 795 + OFFSET_X, 1, -50.9 ); setRotateKey( spep_2 + 796 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_2 + 797 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_2 + 799 + OFFSET_X, 1, -51.4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人飛んでいく SE009 = playSeVer2( spep_2 + 4, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 4, 1277, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 4, 1019, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 4, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); --ラッシュ SE014 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 84, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 92, 1010, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 108, 1000, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 110, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 124, 1001, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 130, 1110, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 136, 1000, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE025 = playSeVer2( spep_2 + 156, 1121, "",spep_2 + 210, 0, 16, -1); --岩激突 SE027 = playSeVer2( spep_2 + 184, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE027, 78 ); --17号飛び上がる SE028 = playSeVer2( spep_2 + 230, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE028, 234 ); SE029 = playSeVer2( spep_2 + 230, 1207, "",spep_2 + 276, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 230, SE029, 68 ); --瞬間移動 SE030 = playSeVer2( spep_2 + 246, 1109, "", 0, 0, 0, -1); --17号気弾溜め SE031 = playSeVer2( spep_2 + 296, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 296, SE031, 59 ); SE032 = playSeVer2( spep_2 + 302, 1191, "",spep_2 + 378, 0, 10, -1); SE033 = playSeVer2( spep_2 + 302, 1296, "",spep_2 + 378, 0, 10, -1); --17号気弾発射 SE034 = playSeVer2( spep_2 + 370, 1215, "",spep_2 + 456, 24, 16, -1); setSeVolumeByWorkId( spep_2 + 370, SE034, 83 ); setStartTimeMs( SE034, 533 ); setPitch( spep_2 + 370, SE034, 200 ); setTimeStretch( SE034, 1.13, 30, 4 ); SE035 = playSeVer2( spep_2 + 368, 1027, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 368, 1430, "",spep_2 + 490, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 368, SE036, 141 ); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 368, 1402, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 400, 1202, "", 0, 0, 0, 0.5); --気弾爆発 SE039 = playSeVer2( spep_2 + 438, 1159, "",spep_2 + 542, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 438, SE039, 68 ); --18号踏み出す SE040 = playSeVer2( spep_2 + 478, 1116, "",spep_2 + 530, 0, 18, -1); SE041 = playSeVer2( spep_2 + 496, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE041, 168 ); SE042 = playSeVer2( spep_2 + 496, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE042, 188 ); SE043 = playSeVer2( spep_2 + 496, 19, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE043, 56 ); --岩間移動1 SE044 = playSeVer2( spep_2 + 526, 1117, "",spep_2 + 578, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 526, SE044, 126 ); SE045 = playSeVer2( spep_2 + 526, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 526, SE045, 71 ); SE046 = playSeVer2( spep_2 + 552, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 552, SE046, 122 ); --岩間移動2 SE047 = playSeVer2( spep_2 + 572, 1117, "",spep_2 + 614, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 572, SE047, 120 ); SE048 = playSeVer2( spep_2 + 572, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 572, SE048, 85 ); SE049 = playSeVer2( spep_2 + 580, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 580, SE049, 129 ); --向かってくる SE050 = playSeVer2( spep_2 + 598, 1117, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 598, 1109, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 598, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 598, SE052, 53 ); setTimeStretch( SE052, 1.4, 30, 4 ); --ラストパンチ SE053 = playSeVer2( spep_2 + 660, 1427, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 668, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 668, SE054, 70 ); SE055 = playSeVer2( spep_2 + 672, 1120, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 678, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 678, SE056, 68 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 690 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 798f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭(118f) ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001 敵用・冒頭 setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 6; -- ** セリフカットイン ** -- --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --セリフカットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人向かっていく SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 148, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 49 ); SE003 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 56 ); SE004 = playSeVer2( spep_0 + 14, 1332, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE006, 130 ); SE007 = playSeVer2( spep_0 + 64, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 56 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- セリフカットイン~フィニッシュ(798f) ------------------------------------------------- MAX_FRAME_2 = 798; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 敵用・セリフカットイン~フィニッシュ 手前 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_002 敵用・セリフカットイン~フィニッシュ 奥 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 70 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 894.7, 297.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 857.9, 285.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 814.7, 272.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 765, 256.8 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 708.8, 239.3 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 646.2, 219.8 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 577.1, 198.2 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 501.6, 174.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 479.5, 167.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 445.8, 157.4 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 409.9, 146.5 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 371.7, 134.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 331.3, 122.6 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 288.6, 109.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 243.7, 95.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 196.5, 81.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 147, 65.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 95.3, 49.8 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -933.7, -1658.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -933.7, -1658.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -504.1, -862.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -201.7, -257.8 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 30.4, 126.5 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 135.4, 323.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 157, 343.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 157, 343.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 151.6, 342 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 151.6, 342 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 176.3, 350.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 176.3, 350.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 174.1, 342.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 174.1, 342.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 191.7, 354.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 191.7, 354.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 197.9, 355.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 197.9, 355.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 203.1, 355.8 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 203.1, 355.8 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 207.3, 355.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 207.3, 355.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 210.6, 354.5 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 210.6, 354.5 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 207.7, 342.4 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 207.7, 342.4 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 34.42, 34.42 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 34.42, 34.42 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 21.19, 21.19 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 66.8 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 66.8 ); --敵の動き3 setDisp( spep_2 + 630 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 672 + OFFSET_X, 1, 0 ); setDisp( spep_2 + 690 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 799 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 682+ OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 630 + OFFSET_X, 1, -0.5, 265.3 , 0 ); setMoveKey( spep_2 + 633 + OFFSET_X, 1, -0.6, 258.1 , 0 ); setMoveKey( spep_2 + 635 + OFFSET_X, 1, -0.6, 250.2 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, -0.7, 241.4 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, -0.8, 231.8 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, -0.8, 221.5 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, -0.9, 210.3 , 0 ); setMoveKey( spep_2 + 645 + OFFSET_X, 1, -1, 198.3 , 0 ); setMoveKey( spep_2 + 647 + OFFSET_X, 1, -1.1, 185.5 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, -1.2, 172 , 0 ); setMoveKey( spep_2 + 651 + OFFSET_X, 1, -1.5, 158.9 , 0 ); setMoveKey( spep_2 + 653 + OFFSET_X, 1, -1.7, 145.2 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, -2.1, 131.4 , 0 ); setMoveKey( spep_2 + 657 + OFFSET_X, 1, -2.3, 116.9 , 0 ); setMoveKey( spep_2 + 659 + OFFSET_X, 1, -2.7, 102.2 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, -2.9, 86.9 , 0 ); setMoveKey( spep_2 + 663 + OFFSET_X, 1, -3.2, 71.3 , 0 ); setMoveKey( spep_2 + 665 + OFFSET_X, 1, -4, 47 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, -4.8, 22.3 , 0 ); setMoveKey( spep_2 + 669 + OFFSET_X, 1, -5.7, -2.9 , 0 ); setMoveKey( spep_2 + 671 + OFFSET_X, 1, -6.5, -29.5 , 0 ); setMoveKey( spep_2 + 672 + OFFSET_X, 1, -0.6, 228.1 , 0 ); setMoveKey( spep_2 + 690 + OFFSET_X, 1, -170.6, 6.4 , 0 ); setMoveKey( spep_2 + 691 + OFFSET_X, 1, -170.6, 6.4 , 0 ); setMoveKey( spep_2 + 692 + OFFSET_X, 1, -178, 27.1 , 0 ); setMoveKey( spep_2 + 693 + OFFSET_X, 1, -178, 27.1 , 0 ); setMoveKey( spep_2 + 694 + OFFSET_X, 1, -149.2, 58.3 , 0 ); setMoveKey( spep_2 + 695 + OFFSET_X, 1, -149.2, 58.3 , 0 ); setMoveKey( spep_2 + 696 + OFFSET_X, 1, -172.6, 27 , 0 ); setMoveKey( spep_2 + 697 + OFFSET_X, 1, -172.6, 27 , 0 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, -154.5, 16.6 , 0 ); setMoveKey( spep_2 + 699 + OFFSET_X, 1, -154.5, 16.6 , 0 ); setMoveKey( spep_2 + 700 + OFFSET_X, 1, -167.8, 27 , 0 ); setMoveKey( spep_2 + 701 + OFFSET_X, 1, -167.8, 27 , 0 ); setMoveKey( spep_2 + 702 + OFFSET_X, 1, -160.5, 6.1 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, -160.5, 6.1 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, -163.7, 26.9 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, -163.7, 26.9 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, -146.3, 16.5 , 0 ); setMoveKey( spep_2 + 707 + OFFSET_X, 1, -146.3, 16.5 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, -160.2, 26.8 , 0 ); setMoveKey( spep_2 + 709 + OFFSET_X, 1, -160.2, 26.8 , 0 ); setMoveKey( spep_2 + 710 + OFFSET_X, 1, -137.9, 52.8 , 0 ); setMoveKey( spep_2 + 711 + OFFSET_X, 1, -137.9, 52.8 , 0 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, -157.4, 26.8 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, -157.4, 26.8 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, -146.6, 16.4 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, -146.6, 16.4 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, -156.6, 26.8 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, -156.6, 26.8 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, -135.4, 21.5 , 0 ); setMoveKey( spep_2 + 719 + OFFSET_X, 1, -135.4, 21.5 , 0 ); setMoveKey( spep_2 + 720 + OFFSET_X, 1, -155.8, 26.7 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, -155.8, 26.7 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, -144.9, 21.5 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, -144.9, 21.5 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, -154.9, 26.7 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, -154.9, 26.7 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, -154.5, 26.7 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, -154.5, 26.7 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, -154.1, 26.7 , 0 ); setMoveKey( spep_2 + 729 + OFFSET_X, 1, -154.1, 26.7 , 0 ); setMoveKey( spep_2 + 730 + OFFSET_X, 1, -153.7, 26.7 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, -153.7, 26.7 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, -153.3, 26.7 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, -153.3, 26.7 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, -152.8, 26.7 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, -152.8, 26.7 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, -152.4, 26.7 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, -152.4, 26.7 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, -152, 26.7 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, -152, 26.7 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, -151.6, 26.7 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, -151.6, 26.7 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, -151.2, 26.7 , 0 ); setMoveKey( spep_2 + 743 + OFFSET_X, 1, -151.2, 26.7 , 0 ); setMoveKey( spep_2 + 744 + OFFSET_X, 1, -150.8, 26.7 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, -150.8, 26.7 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, -150.3, 26.7 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, -150.3, 26.7 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, -149.9, 26.7 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, -149.9, 26.7 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, -149.5, 26.6 , 0 ); setMoveKey( spep_2 + 751 + OFFSET_X, 1, -149.5, 26.6 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, -149.1, 26.6 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, -149.1, 26.6 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, -148.7, 26.6 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, -148.7, 26.6 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, -148.3, 26.6 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, -148.3, 26.6 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, -147.8, 26.6 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, -147.8, 26.6 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, -147.4, 26.6 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, -147.4, 26.6 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, -147, 26.6 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, -147, 26.6 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, -146.6, 26.6 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, -146.6, 26.6 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, -146.2, 26.6 , 0 ); setMoveKey( spep_2 + 767 + OFFSET_X, 1, -146.2, 26.6 , 0 ); setMoveKey( spep_2 + 768 + OFFSET_X, 1, -145.8, 26.6 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, -145.8, 26.6 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, -145.3, 26.6 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, -145.3, 26.6 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, -144.9, 26.6 , 0 ); setMoveKey( spep_2 + 773 + OFFSET_X, 1, -144.9, 26.6 , 0 ); setMoveKey( spep_2 + 774 + OFFSET_X, 1, -144.5, 26.6 , 0 ); setMoveKey( spep_2 + 775 + OFFSET_X, 1, -144.5, 26.6 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, -144.1, 26.6 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, -144.1, 26.6 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, -143.7, 26.6 , 0 ); setMoveKey( spep_2 + 779 + OFFSET_X, 1, -143.7, 26.6 , 0 ); setMoveKey( spep_2 + 780 + OFFSET_X, 1, -143.3, 26.6 , 0 ); setMoveKey( spep_2 + 781 + OFFSET_X, 1, -143.3, 26.6 , 0 ); setMoveKey( spep_2 + 782 + OFFSET_X, 1, -142.8, 26.6 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, -142.8, 26.6 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, -142.4, 26.6 , 0 ); setMoveKey( spep_2 + 785 + OFFSET_X, 1, -142.4, 26.6 , 0 ); setMoveKey( spep_2 + 786 + OFFSET_X, 1, -142, 26.6 , 0 ); setMoveKey( spep_2 + 787 + OFFSET_X, 1, -142, 26.6 , 0 ); setMoveKey( spep_2 + 788 + OFFSET_X, 1, -141.6, 26.5 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, -141.6, 26.5 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, -141.2, 26.5 , 0 ); setMoveKey( spep_2 + 791 + OFFSET_X, 1, -141.2, 26.5 , 0 ); setMoveKey( spep_2 + 792 + OFFSET_X, 1, -140.8, 26.5 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, -140.8, 26.5 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, -140.4, 26.5 , 0 ); setMoveKey( spep_2 + 795 + OFFSET_X, 1, -140.4, 26.5 , 0 ); setMoveKey( spep_2 + 796 + OFFSET_X, 1, -139.9, 26.5 , 0 ); setMoveKey( spep_2 + 797 + OFFSET_X, 1, -139.9, 26.5 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, -139.5, 26.5 , 0 ); setScaleKey( spep_2 + 630 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 633 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 635 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 637 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 641 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 645 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 647 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 651 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 653 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 657 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 659 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 663 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 665 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 667 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 669 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 671 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 672 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 690 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 691 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 692 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 695 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 696 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 697 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 701 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 702 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 705 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 706 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 709 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 710 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 725 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 743 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 761 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 781 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 799 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_2 + 630 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_2 + 672 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_2 + 690 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 691 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 692 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_2 + 693 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_2 + 694 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 695 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 696 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_2 + 697 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, 30.2 ); setRotateKey( spep_2 + 699 + OFFSET_X, 1, 30.2 ); setRotateKey( spep_2 + 700 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_2 + 701 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_2 + 702 + OFFSET_X, 1, 33.3 ); setRotateKey( spep_2 + 703 + OFFSET_X, 1, 33.3 ); setRotateKey( spep_2 + 704 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 705 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 706 + OFFSET_X, 1, 35.9 ); setRotateKey( spep_2 + 707 + OFFSET_X, 1, 35.9 ); setRotateKey( spep_2 + 708 + OFFSET_X, 1, 37.1 ); setRotateKey( spep_2 + 709 + OFFSET_X, 1, 37.1 ); setRotateKey( spep_2 + 710 + OFFSET_X, 1, 38.1 ); setRotateKey( spep_2 + 711 + OFFSET_X, 1, 38.1 ); setRotateKey( spep_2 + 712 + OFFSET_X, 1, 39 ); setRotateKey( spep_2 + 713 + OFFSET_X, 1, 39 ); setRotateKey( spep_2 + 714 + OFFSET_X, 1, 39.3 ); setRotateKey( spep_2 + 715 + OFFSET_X, 1, 39.3 ); setRotateKey( spep_2 + 716 + OFFSET_X, 1, 39.6 ); setRotateKey( spep_2 + 717 + OFFSET_X, 1, 39.6 ); setRotateKey( spep_2 + 718 + OFFSET_X, 1, 39.9 ); setRotateKey( spep_2 + 719 + OFFSET_X, 1, 39.9 ); setRotateKey( spep_2 + 720 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 721 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 722 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_2 + 723 + OFFSET_X, 1, 40.4 ); setRotateKey( spep_2 + 724 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 725 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 726 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 727 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 728 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_2 + 729 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_2 + 730 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_2 + 731 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_2 + 732 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 733 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 734 + OFFSET_X, 1, 42.2 ); setRotateKey( spep_2 + 735 + OFFSET_X, 1, 42.2 ); setRotateKey( spep_2 + 736 + OFFSET_X, 1, 42.5 ); setRotateKey( spep_2 + 737 + OFFSET_X, 1, 42.5 ); setRotateKey( spep_2 + 738 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 739 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 740 + OFFSET_X, 1, 43 ); setRotateKey( spep_2 + 741 + OFFSET_X, 1, 43 ); setRotateKey( spep_2 + 742 + OFFSET_X, 1, 43.3 ); setRotateKey( spep_2 + 743 + OFFSET_X, 1, 43.3 ); setRotateKey( spep_2 + 744 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 745 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 746 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 747 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 748 + OFFSET_X, 1, 44.2 ); setRotateKey( spep_2 + 749 + OFFSET_X, 1, 44.2 ); setRotateKey( spep_2 + 750 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 751 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 752 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 753 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 754 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_2 + 755 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_2 + 756 + OFFSET_X, 1, 45.4 ); setRotateKey( spep_2 + 757 + OFFSET_X, 1, 45.4 ); setRotateKey( spep_2 + 758 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 759 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 760 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_2 + 761 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_2 + 762 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_2 + 763 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_2 + 764 + OFFSET_X, 1, 46.5 ); setRotateKey( spep_2 + 765 + OFFSET_X, 1, 46.5 ); setRotateKey( spep_2 + 766 + OFFSET_X, 1, 46.8 ); setRotateKey( spep_2 + 767 + OFFSET_X, 1, 46.8 ); setRotateKey( spep_2 + 768 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 769 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 770 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 771 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 772 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_2 + 773 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_2 + 774 + OFFSET_X, 1, 48 ); setRotateKey( spep_2 + 775 + OFFSET_X, 1, 48 ); setRotateKey( spep_2 + 776 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_2 + 777 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_2 + 778 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_2 + 779 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_2 + 780 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_2 + 781 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_2 + 782 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_2 + 783 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_2 + 784 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_2 + 785 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_2 + 786 + OFFSET_X, 1, 49.7 ); setRotateKey( spep_2 + 787 + OFFSET_X, 1, 49.7 ); setRotateKey( spep_2 + 788 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 789 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 790 + OFFSET_X, 1, 50.3 ); setRotateKey( spep_2 + 791 + OFFSET_X, 1, 50.3 ); setRotateKey( spep_2 + 792 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 793 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 794 + OFFSET_X, 1, 50.9 ); setRotateKey( spep_2 + 795 + OFFSET_X, 1, 50.9 ); setRotateKey( spep_2 + 796 + OFFSET_X, 1, 51.1 ); setRotateKey( spep_2 + 797 + OFFSET_X, 1, 51.1 ); setRotateKey( spep_2 + 799 + OFFSET_X, 1, 51.4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人飛んでいく SE009 = playSeVer2( spep_2 + 4, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 4, 1277, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 4, 1019, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 4, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); --ラッシュ SE014 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 84, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 92, 1010, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 108, 1000, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 110, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 124, 1001, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 130, 1110, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 136, 1000, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE025 = playSeVer2( spep_2 + 156, 1121, "",spep_2 + 210, 0, 16, -1); --岩激突 SE027 = playSeVer2( spep_2 + 184, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE027, 78 ); --17号飛び上がる SE028 = playSeVer2( spep_2 + 230, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE028, 234 ); SE029 = playSeVer2( spep_2 + 230, 1207, "",spep_2 + 276, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 230, SE029, 68 ); --瞬間移動 SE030 = playSeVer2( spep_2 + 246, 1109, "", 0, 0, 0, -1); --17号気弾溜め SE031 = playSeVer2( spep_2 + 296, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 296, SE031, 59 ); SE032 = playSeVer2( spep_2 + 302, 1191, "",spep_2 + 378, 0, 10, -1); SE033 = playSeVer2( spep_2 + 302, 1296, "",spep_2 + 378, 0, 10, -1); --17号気弾発射 SE034 = playSeVer2( spep_2 + 370, 1215, "",spep_2 + 456, 24, 16, -1); setSeVolumeByWorkId( spep_2 + 370, SE034, 83 ); setStartTimeMs( SE034, 533 ); setPitch( spep_2 + 370, SE034, 200 ); setTimeStretch( SE034, 1.13, 30, 4 ); SE035 = playSeVer2( spep_2 + 368, 1027, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 368, 1430, "",spep_2 + 490, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 368, SE036, 141 ); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 368, 1402, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 400, 1202, "", 0, 0, 0, 0.5); --気弾爆発 SE039 = playSeVer2( spep_2 + 438, 1159, "",spep_2 + 542, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 438, SE039, 68 ); --18号踏み出す SE040 = playSeVer2( spep_2 + 478, 1116, "",spep_2 + 530, 0, 18, -1); SE041 = playSeVer2( spep_2 + 496, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE041, 168 ); SE042 = playSeVer2( spep_2 + 496, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE042, 188 ); SE043 = playSeVer2( spep_2 + 496, 19, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE043, 56 ); --岩間移動1 SE044 = playSeVer2( spep_2 + 526, 1117, "",spep_2 + 578, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 526, SE044, 126 ); SE045 = playSeVer2( spep_2 + 526, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 526, SE045, 71 ); SE046 = playSeVer2( spep_2 + 552, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 552, SE046, 122 ); --岩間移動2 SE047 = playSeVer2( spep_2 + 572, 1117, "",spep_2 + 614, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 572, SE047, 120 ); SE048 = playSeVer2( spep_2 + 572, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 572, SE048, 85 ); SE049 = playSeVer2( spep_2 + 580, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 580, SE049, 129 ); --向かってくる SE050 = playSeVer2( spep_2 + 598, 1117, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 598, 1109, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 598, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 598, SE052, 53 ); setTimeStretch( SE052, 1.4, 30, 4 ); --ラストパンチ SE053 = playSeVer2( spep_2 + 660, 1427, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 668, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 668, SE054, 70 ); SE055 = playSeVer2( spep_2 + 672, 1120, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 678, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 678, SE056, 68 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 690 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 798f -4 end