--1027430:UR_人造人間17号&18号_ユニット必殺:オーバードライブパワー --sp_effect_a1_00408 --sp2607 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162316; --ef_003 ユニット必殺技:冒頭 SP_02 = 162317; --ef_004 ユニット必殺技:ダッシュ~ラスト・手前 SP_02b = 162318; --ef_004b ユニット必殺技:ダッシュ~ラスト・奥 --エフェクト(敵) SP_01r = 162319; --ef_003r ユニット必殺技:冒頭 SP_02r = 162320; --ef_004r ユニット必殺技:ダッシュ~ラスト・手前 SP_02br = 162321; --ef_004br ユニット必殺技:ダッシュ~ラスト・奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- ユニット必殺技:冒頭 ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_003 ユニット必殺技:冒頭 setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 6; -- ** セリフカットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --セリフカットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人向かっていく SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 148, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 49 ); SE003 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 56 ); SE004 = playSeVer2( spep_0 + 14, 1332, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE006, 130 ); SE007 = playSeVer2( spep_0 + 64, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 56 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- ユニット必殺技:ダッシュ~ラスト ------------------------------------------------- MAX_FRAME_2 = 1012; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_004 ユニット必殺技:ダッシュ~ラスト・手前 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_004b ユニット必殺技:ダッシュ~ラスト・奥 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 70 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 894.7, 297.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 857.9, 285.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 814.7, 272.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 765, 256.8 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 708.8, 239.3 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 646.2, 219.8 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 577.1, 198.2 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 501.6, 174.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 470.6, 164.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 430, 152.2 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 389.2, 139.7 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 348.1, 127.2 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 306.7, 114.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 265, 101.7 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 223, 88.9 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 180.8, 75.9 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 138.2, 62.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 95.3, 49.8 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -735, -1319.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -735, -1319.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -391.4, -685 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -149.3, -227.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 40.2, 115.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 125.5, 301.5 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 146.2, 298.6 , 0 ); setMoveKey( spep_2 + 171+ OFFSET_X, 1, 146.2, 298.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 149.5, 298.5 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 149.5, 298.5 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 165.5, 311.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 165.5, 311.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 174.1, 317.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 174.1, 317.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 182.1, 322.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 182.1, 322.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 189.3, 327.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 189.3, 327.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 195.8, 331.9 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 195.8, 331.9 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 201.6, 335.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 201.6, 335.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 206.7, 339.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 206.7, 339.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 201, 329 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 201, 329 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 27.54, 27.54 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 27.54, 27.54 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 9.07, 9.07 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.13, 0.13 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 66.8 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 66.8 ); --敵の動き3 setDisp( spep_2 + 834 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 895 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 834 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 834 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 839 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 840 + OFFSET_X, 1, 191.5, 114.7 , 0 ); setMoveKey( spep_2 + 841 + OFFSET_X, 1, 191.5, 114.7 , 0 ); setMoveKey( spep_2 + 842 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 843 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 844 + OFFSET_X, 1, 184.8, 118 , 0 ); setMoveKey( spep_2 + 845 + OFFSET_X, 1, 184.8, 118 , 0 ); setMoveKey( spep_2 + 846 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 847 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 848 + OFFSET_X, 1, 188.1, 111.3 , 0 ); setMoveKey( spep_2 + 849 + OFFSET_X, 1, 188.1, 111.3 , 0 ); setMoveKey( spep_2 + 850 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 851 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 852 + OFFSET_X, 1, 181.4, 114.7 , 0 ); setMoveKey( spep_2 + 853 + OFFSET_X, 1, 181.4, 114.7 , 0 ); setMoveKey( spep_2 + 854 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 855 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 856 + OFFSET_X, 1, 184.8, 111.3 , 0 ); setMoveKey( spep_2 + 857 + OFFSET_X, 1, 184.8, 111.3 , 0 ); setMoveKey( spep_2 + 858 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 859 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 860 + OFFSET_X, 1, 171.4, 104.6 , 0 ); setMoveKey( spep_2 + 861 + OFFSET_X, 1, 171.4, 104.6 , 0 ); setMoveKey( spep_2 + 862 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 863 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 864 + OFFSET_X, 1, 178.1, 144.8 , 0 ); setMoveKey( spep_2 + 865 + OFFSET_X, 1, 178.1, 144.8 , 0 ); setMoveKey( spep_2 + 866 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 867 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 868 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 869 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 870 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 871 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 872 + OFFSET_X, 1, 178.1, 111.3 , 0 ); setMoveKey( spep_2 + 873 + OFFSET_X, 1, 178.1, 111.3 , 0 ); setMoveKey( spep_2 + 874 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 875 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 876 + OFFSET_X, 1, 184.8, 101.3 , 0 ); setMoveKey( spep_2 + 877 + OFFSET_X, 1, 184.8, 101.3 , 0 ); setMoveKey( spep_2 + 878 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 879 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 880 + OFFSET_X, 1, 184.8, 134.8 , 0 ); setMoveKey( spep_2 + 881 + OFFSET_X, 1, 184.8, 134.8 , 0 ); setMoveKey( spep_2 + 882 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 883 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 884 + OFFSET_X, 1, 174.7, 108 , 0 ); setMoveKey( spep_2 + 885 + OFFSET_X, 1, 174.7, 108 , 0 ); setMoveKey( spep_2 + 886 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 887 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 888 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 889 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 890 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 891 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 892 + OFFSET_X, 1, 181.4, 111.3 , 0 ); setMoveKey( spep_2 + 895 + OFFSET_X, 1, 181.4, 111.3 , 0 ); setScaleKey( spep_2 + 834 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 895 + OFFSET_X, 1, 0.3, 0.3 ); setRotateKey( spep_2 + 834 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_2 + 895 + OFFSET_X, 1, 18.8 ); -- ** 音 ** -- --二人飛んでいく SE009 = playSeVer2( spep_2 + 4, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 4, 1277, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 4, 1019, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 4, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); --ラッシュ SE014 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 84, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 92, 1010, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 108, 1000, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 110, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 124, 1001, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 130, 1110, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 136, 1000, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE025 = playSeVer2( spep_2 + 156, 1121, "",spep_2 + 210, 0, 16, -1); --岩激突 SE027 = playSeVer2( spep_2 + 184, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE027, 78 ); --17.18号着地 SE028 = playSeVer2( spep_2 + 194, 63, "",spep_2 + 228, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 194, SE028, 129 ); SE029 = playSeVer2( spep_2 + 214, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 214, SE029, 155 ); SE030 = playSeVer2( spep_2 + 218, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE030, 184 ); --悟空着地 SE031 = playSeVer2( spep_2 + 220, 63, "",spep_2 + 254, 0, 12, -1); SE032 = playSeVer2( spep_2 + 236, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE032, 124 ); SE033 = playSeVer2( spep_2 + 248, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 248, SE033, 207 ); --画面遷移 SE034 = playSeVer2( spep_2 + 270, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 270, SE034, 78 ); --悟空構える SE035 = playSeVer2( spep_2 + 338, 1233, "", 0, 0, 0, -1); --気ダメ SE036 = playSeVer2( spep_2 + 338, 1407, "",spep_2 + 618, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 338, SE036, 224 ); SE037 = playSeVer2( spep_2 + 342, 1181, "",spep_2 + 634, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 342, SE037, 157 ); SE038 = playSeVer2( spep_2 + 358, 1035, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 358, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 358, SE039, 86 ); --オーラ SE040 = playSeVer2( spep_2 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 384, SE040, 50 ); SE041 = playSeVer2( spep_2 + 406, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 406, SE041, 50 ); SE042 = playSeVer2( spep_2 + 430, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 430, SE042, 50 ); SE045 = playSeVer2( spep_2 + 454, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 454, SE045, 50 ); --17.18号気弾溜め SE043 = playSeVer2( spep_2 + 436, 1296, "",spep_2 + 604, 0, 78, -1); SE044 = playSeVer2( spep_2 + 436, 1265, "",spep_2 + 616, 0, 32, -1); --悟空気弾発射前溜め SE046 = playSeVer2( spep_2 + 630, 1210, "",spep_2 + 714, 12, 40, 0.5); setStartTimeMs( SE046, 2800 ); --悟空気弾溜め SE047 = playSeVer2( spep_2 + 482, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE047, 85 ); SE048 = playSeVer2( spep_2 + 482, 1210, "",spep_2 + 630, 0, 62, -1); --17.18号気弾発射 SE049 = playSeVer2( spep_2 + 588, 1430, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 588, SE049, 129 ); SE050 = playSeVer2( spep_2 + 588, 1145, "", 0, 0, 0, -1); --悟空気弾発射 SE051 = playSeVer2( spep_2 + 664, 1146, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 664, 1284, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 664, 1223, "", 0, 0, 0, -1); --気弾飛んでいく SE054 = playSeVer2( spep_2 + 726, 1211, "",spep_2 + 1008, 0, 120, -1); setSeVolumeByWorkId( spep_2 + 726, SE054, 200 ); SE055 = playSeVer2( spep_2 + 772, 1212, "", 0, 16, 0, 0.6); setSeVolumeByWorkId( spep_2 + 772, SE055, 76 ); setStartTimeMs( SE055, 567 ); SE056 = playSeVer2( spep_2 + 762, 1334, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 762, SE056, 126 ); SE057 = playSeVer2( spep_2 + 778, 1215, "",spep_2 + 906, 0, 14, -1); SE058 = playSeVer2( spep_2 + 820, 1258, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 820, SE058, 72 ); --気弾突き抜ける SE059 = playSeVer2( spep_2 + 882, 1213, "",spep_2 + 1008, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 882, SE059, 73 ); SE060 = playSeVer2( spep_2 + 882, 1296, "",spep_2 + 1008, 0, 52, -1); --環境音 SE061 = playSeVer2( spep_2 + 882, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 882, SE061, 25 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 894 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 1012f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- ユニット必殺技:冒頭 ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_003 ユニット必殺技:冒頭 setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- セリフカットイン ----------------------------- spep_x = spep_0 + 6; -- ** セリフカットイン ** -- --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --セリフカットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --二人向かっていく SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 148, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 49 ); SE003 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 56 ); SE004 = playSeVer2( spep_0 + 14, 1332, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE006, 130 ); SE007 = playSeVer2( spep_0 + 64, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 56 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- ユニット必殺技:ダッシュ~ラスト ------------------------------------------------- MAX_FRAME_2 = 1012; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_004r ユニット必殺技:ダッシュ~ラスト・手前 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_004br ユニット必殺技:ダッシュ~ラスト・奥 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 70 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 894.7, 297.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 857.9, 285.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 814.7, 272.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 765, 256.8 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 708.8, 239.3 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 646.2, 219.8 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 577.1, 198.2 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 501.6, 174.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 470.6, 164.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 430, 152.2 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 389.2, 139.7 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 348.1, 127.2 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 306.7, 114.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 265, 101.7 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 223, 88.9 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 180.8, 75.9 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 138.2, 62.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 95.3, 49.8 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -735, -1319.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -735, -1319.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -391.4, -685 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -149.3, -227.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 40.2, 115.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 125.5, 301.5 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 146.2, 298.6 , 0 ); setMoveKey( spep_2 + 171+ OFFSET_X, 1, 146.2, 298.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 149.5, 298.5 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 149.5, 298.5 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 165.5, 311.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 165.5, 311.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 174.1, 317.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 174.1, 317.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 182.1, 322.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 182.1, 322.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 189.3, 327.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 189.3, 327.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 195.8, 331.9 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 195.8, 331.9 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 201.6, 335.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 201.6, 335.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 206.7, 339.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 206.7, 339.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 201, 329 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 201, 329 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 27.54, 27.54 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 27.54, 27.54 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 9.07, 9.07 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.13, 0.13 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 54.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 56.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 65.1 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 66 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 66.8 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 66.8 ); --敵の動き3 setDisp( spep_2 + 834 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 895 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 834 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 834 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 839 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 840 + OFFSET_X, 1, 191.5, 114.7 , 0 ); setMoveKey( spep_2 + 841 + OFFSET_X, 1, 191.5, 114.7 , 0 ); setMoveKey( spep_2 + 842 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 843 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 844 + OFFSET_X, 1, 184.8, 118 , 0 ); setMoveKey( spep_2 + 845 + OFFSET_X, 1, 184.8, 118 , 0 ); setMoveKey( spep_2 + 846 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 847 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 848 + OFFSET_X, 1, 188.1, 111.3 , 0 ); setMoveKey( spep_2 + 849 + OFFSET_X, 1, 188.1, 111.3 , 0 ); setMoveKey( spep_2 + 850 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 851 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 852 + OFFSET_X, 1, 181.4, 114.7 , 0 ); setMoveKey( spep_2 + 853 + OFFSET_X, 1, 181.4, 114.7 , 0 ); setMoveKey( spep_2 + 854 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 855 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 856 + OFFSET_X, 1, 184.8, 111.3 , 0 ); setMoveKey( spep_2 + 857 + OFFSET_X, 1, 184.8, 111.3 , 0 ); setMoveKey( spep_2 + 858 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 859 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 860 + OFFSET_X, 1, 171.4, 104.6 , 0 ); setMoveKey( spep_2 + 861 + OFFSET_X, 1, 171.4, 104.6 , 0 ); setMoveKey( spep_2 + 862 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 863 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 864 + OFFSET_X, 1, 178.1, 144.8 , 0 ); setMoveKey( spep_2 + 865 + OFFSET_X, 1, 178.1, 144.8 , 0 ); setMoveKey( spep_2 + 866 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 867 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 868 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 869 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 870 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 871 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 872 + OFFSET_X, 1, 178.1, 111.3 , 0 ); setMoveKey( spep_2 + 873 + OFFSET_X, 1, 178.1, 111.3 , 0 ); setMoveKey( spep_2 + 874 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 875 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 876 + OFFSET_X, 1, 184.8, 101.3 , 0 ); setMoveKey( spep_2 + 877 + OFFSET_X, 1, 184.8, 101.3 , 0 ); setMoveKey( spep_2 + 878 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 879 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 880 + OFFSET_X, 1, 184.8, 134.8 , 0 ); setMoveKey( spep_2 + 881 + OFFSET_X, 1, 184.8, 134.8 , 0 ); setMoveKey( spep_2 + 882 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 883 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 884 + OFFSET_X, 1, 174.7, 108 , 0 ); setMoveKey( spep_2 + 885 + OFFSET_X, 1, 174.7, 108 , 0 ); setMoveKey( spep_2 + 886 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 887 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 888 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 889 + OFFSET_X, 1, 178.1, 97.9 , 0 ); setMoveKey( spep_2 + 890 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 891 + OFFSET_X, 1, 194.8, 121.4 , 0 ); setMoveKey( spep_2 + 892 + OFFSET_X, 1, 181.4, 111.3 , 0 ); setMoveKey( spep_2 + 895 + OFFSET_X, 1, 181.4, 111.3 , 0 ); setScaleKey( spep_2 + 834 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 895 + OFFSET_X, 1, 0.3, 0.3 ); setRotateKey( spep_2 + 834 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_2 + 895 + OFFSET_X, 1, 18.8 ); -- ** 音 ** -- --二人飛んでいく SE009 = playSeVer2( spep_2 + 4, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 4, 1277, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 4, 1019, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 4, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); --ラッシュ SE014 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 84, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 92, 1010, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 108, 1000, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 110, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 124, 1001, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 130, 1110, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 136, 1000, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 142, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE025 = playSeVer2( spep_2 + 156, 1121, "",spep_2 + 210, 0, 16, -1); --岩激突 SE027 = playSeVer2( spep_2 + 184, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE027, 78 ); --17.18号着地 SE028 = playSeVer2( spep_2 + 194, 63, "",spep_2 + 228, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 194, SE028, 129 ); SE029 = playSeVer2( spep_2 + 214, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 214, SE029, 155 ); SE030 = playSeVer2( spep_2 + 218, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE030, 184 ); --悟空着地 SE031 = playSeVer2( spep_2 + 220, 63, "",spep_2 + 254, 0, 12, -1); SE032 = playSeVer2( spep_2 + 236, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE032, 124 ); SE033 = playSeVer2( spep_2 + 248, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 248, SE033, 207 ); --画面遷移 SE034 = playSeVer2( spep_2 + 270, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 270, SE034, 78 ); --悟空構える SE035 = playSeVer2( spep_2 + 338, 1233, "", 0, 0, 0, -1); --気ダメ SE036 = playSeVer2( spep_2 + 338, 1407, "",spep_2 + 618, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 338, SE036, 224 ); SE037 = playSeVer2( spep_2 + 342, 1181, "",spep_2 + 634, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 342, SE037, 157 ); SE038 = playSeVer2( spep_2 + 358, 1035, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 358, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 358, SE039, 86 ); --オーラ SE040 = playSeVer2( spep_2 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 384, SE040, 50 ); SE041 = playSeVer2( spep_2 + 406, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 406, SE041, 50 ); SE042 = playSeVer2( spep_2 + 430, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 430, SE042, 50 ); SE045 = playSeVer2( spep_2 + 454, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 454, SE045, 50 ); --17.18号気弾溜め SE043 = playSeVer2( spep_2 + 436, 1296, "",spep_2 + 604, 0, 78, -1); SE044 = playSeVer2( spep_2 + 436, 1265, "",spep_2 + 616, 0, 32, -1); --悟空気弾発射前溜め SE046 = playSeVer2( spep_2 + 630, 1210, "",spep_2 + 714, 12, 40, 0.5); setStartTimeMs( SE046, 2800 ); --悟空気弾溜め SE047 = playSeVer2( spep_2 + 482, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE047, 85 ); SE048 = playSeVer2( spep_2 + 482, 1210, "",spep_2 + 630, 0, 62, -1); --17.18号気弾発射 SE049 = playSeVer2( spep_2 + 588, 1430, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 588, SE049, 129 ); SE050 = playSeVer2( spep_2 + 588, 1145, "", 0, 0, 0, -1); --悟空気弾発射 SE051 = playSeVer2( spep_2 + 664, 1146, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 664, 1284, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 664, 1223, "", 0, 0, 0, -1); --気弾飛んでいく SE054 = playSeVer2( spep_2 + 726, 1211, "",spep_2 + 1008, 0, 120, -1); setSeVolumeByWorkId( spep_2 + 726, SE054, 200 ); SE055 = playSeVer2( spep_2 + 772, 1212, "", 0, 16, 0, 0.6); setSeVolumeByWorkId( spep_2 + 772, SE055, 76 ); setStartTimeMs( SE055, 567 ); SE056 = playSeVer2( spep_2 + 762, 1334, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 762, SE056, 126 ); SE057 = playSeVer2( spep_2 + 778, 1215, "",spep_2 + 906, 0, 14, -1); SE058 = playSeVer2( spep_2 + 820, 1258, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 820, SE058, 72 ); --気弾突き抜ける SE059 = playSeVer2( spep_2 + 882, 1213, "",spep_2 + 1008, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 882, SE059, 73 ); SE060 = playSeVer2( spep_2 + 882, 1296, "",spep_2 + 1008, 0, 52, -1); --環境音 SE061 = playSeVer2( spep_2 + 882, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 882, SE061, 25 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 894 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 1012f -4 end