-- 1027330: LR_超サイヤ人孫悟飯(未来)_超必殺技:魔貫光殺砲 -- sp_effect_b4_00303 -- sp2608 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162221; -- 開幕〜チャージが完了 ef_001 SP_001b = 162224; -- 開幕〜チャージが完了 ef_001b SP_002 = 162222; -- 悟飯のバストアップ〜フィニッシュまで ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜チャージが完了 ef_001 (578F) ------------------------------------------------------ MAX_FRAME_0 = 578; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 440; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 1 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 74 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 193.4, 116 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 190.8, 114.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 188.2, 112.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 188.2, 112.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 185.7, 111.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 185.7, 111.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 183.3, 110 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 183.3, 110 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 181, 108.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 178.8, 107.2 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 176.6, 105.9 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 174.5, 104.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 172.5, 103.5 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 170.5, 102.3 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 168.6, 101.2 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 166.8, 100.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 165.1, 99 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 163.4, 98 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 161.8, 97.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 160.3, 96.2 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 158.9, 95.3 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 157.5, 94.5 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 156.2, 93.7 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 155, 93 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 153.9, 92.3 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 152.8, 91.7 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 151.8, 91.1 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 150.9, 90.5 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 150, 90 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 149.2, 89.6 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 148.5, 89.1 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 147.9, 88.8 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 147.4, 88.4 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 146.9, 88.1 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 146.5, 87.9 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 146.1, 87.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 145.9, 87.6 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 145.7, 87.4 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 145.6, 87.4 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 145.5, 87.4 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 145.5, 87.4 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 162 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 154.3, -4.7 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 154.3, -4.7 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 176.4, -24.3 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 176.4, -24.3 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 180.4, 6.1 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 180.4, 6.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 168.4, -33.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 168.4, -33.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 170.4, -3.1 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 170.4, -3.1 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 192.4, -22.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 192.4, -22.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 196.4, 7.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 196.4, 7.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 184.4, -32 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 184.4, -32 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 186.4, -1.6 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 186.4, -1.6 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 208.4, -21.2 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 208.4, -21.2 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 212.4, 9.2 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 212.4, 9.2 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 208.5, -10.4 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 208.5, -10.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 212.5, -10.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 212.5, -10.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 216.5, -9.7 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 220.5, -9.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 224.5, -8.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 228.5, -8.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 232.6, -8.2 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 236.6, -7.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 240.6, -7.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 244.6, -7.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 248.6, -6.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 252.7, -6.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 252.7, -6.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -6.8, -92.3 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -6.8, -92.3 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -3.8, -86.6 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -0.7, -80.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 2.3, -75.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 5.4, -69.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 8.4, -63.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 11.5, -57.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 14.5, -52.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 17.6, -46.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 20.6, -40.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 23.7, -34.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 26.7, -29.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 29.7, -23.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 32.8, -17.6 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 35.8, -11.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 38.9, -6.1 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 41.9, -0.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 45, 5.4 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 45, 5.4 , 0 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 64.8 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 64.8 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 64.8 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 8.6 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 8.6 ); -- 敵の動き3 setDisp( spep_0 + 292 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 310 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -57.4, -281.8 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -69.1, -323.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -104.6, -390.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -124.1, -427.2 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -131.5, -493.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -147, -530 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -182.6, -600.1 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -202.4, -641.3 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -214.3, -703.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -214.3, -703.8 , 0 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 2.38, 2.38 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 100.4 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, 100.4 ); -- 敵の動き4 setDisp( spep_0 + 332 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 363 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 332 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 63.9, 166.5 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 66.9, 169.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 69.5, 172.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 71.2, 174.5 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 71.3, 174 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 68.8, 170.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 62.6, 161.3 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 51.2, 145.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 33.1, 119.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 6.3, 82.5 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -31.3, 30.2 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -82.2, -40.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -148.9, -133 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -234.3, -251.6 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -341.9, -400.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -475.1, -585.2 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -475.1, -585.2 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 1.7, 1.7 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -55.2 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, -55.2 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, -55.1 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, -55 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, -54.8 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -54.3 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, -51.5 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -36.3 ); -- ** 音 ** -- --向かっていく SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); SE004 = playSeVer2( spep_0 + 6, 1011, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 12, 1117, "", 0, 0, 0, -1); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 50 ); SE006 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE006, 50 ); SE007 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE007, 50 ); SE011 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE011, 50 ); --振りかぶる SE008 = playSeVer2( spep_0 + 68, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE008, 133 ); SE010 = playSeVer2( spep_0 + 66, 9, "",spep_0 + 120, 12, 14, -1); setSeVolumeByWorkId( spep_0 + 66, SE010, 63 ); SE012 = playSeVer2( spep_0 + 72, 1004, "", 0, 0, 0, -1); --向かっていく SE009 = playSeVer2( spep_0 + 64, 1019, "",spep_0 + 116, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 64, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE013 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE013, 50 ); SE016 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE016, 50 ); SE017 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE017, 50 ); --振りかぶる SE014 = playSeVer2( spep_0 + 100, 1116, "",spep_0 + 148, 0, 18, -1); setTimeStretch( SE014, 1.25, 30, 4 ); setSeVolumeByWorkId( spep_0 + 100, SE014, 150 ); SE015 = playSeVer2( spep_0 + 108, 1003, "", 0, 0, 0, -1); --殴り飛ばす SE018 = playSeVer2( spep_0 + 140, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 140, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE020 = playSeVer2( spep_0 + 176, 1121, "",spep_0 + 292, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 176, SE020, 68 ); --瞬間移動 SE021 = playSeVer2( spep_0 + 188, 1109, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 228, 1109, "", 0, 0, 0, -1); --敵落ちる SE022 = playSeVer2( spep_0 + 298, 1121, "",spep_0 + 414, 12, 28, -1); setStartTimeMs( SE022, 1500 ); setPitch( spep_0 + 298, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); --蹴り落とす SE024 = playSeVer2( spep_0 + 266, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE024, 178 ); SE025 = playSeVer2( spep_0 + 270, 1123, "", 0, 0, 0, -1); --地面激突 SE026 = playSeVer2( spep_0 + 360, 1023, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 366, 1159, "", 0, 0, 0, 0.6); --魔貫光殺砲溜め SE027 = playSeVer2( spep_0 + 452, 1371, "",spep_0 + 598, 16, 18, 0.5); setSeVolumeByWorkId( spep_0 + 452, SE027, 91 ); setStartTimeMs( SE027, 1533 ); setPitch( spep_0 + 452, SE027, -900 ); setTimeStretch( SE027, 0.4, 30, 4 ); --画面遷移 SE029 = playSeVer2( spep_0 + 402, 1072, "", 0, 0, 0, -1); --オーラ SE030 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE030, 63 ); SE032 = playSeVer2( spep_0 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE032, 63 ); SE037 = playSeVer2( spep_0 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE037, 63 ); SE039 = playSeVer2( spep_0 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE039, 63 ); SE041 = playSeVer2( spep_0 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE041, 63 ); SE043 = playSeVer2( spep_0 + 548, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 548, SE043, 63 ); SE044 = playSeVer2( spep_0 + 572, 1036, "",spep_0 + 594, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 572, SE044, 63 ); --魔貫光殺砲溜め SE033 = playSeVer2( spep_0 + 456, 1148, "",spep_0 + 542, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 456, SE033, 119 ); SE034 = playSeVer2( spep_0 + 456, 1038, "", 0, 0, 0, 0.6); SE035 = playSeVer2( spep_0 + 456, 1122, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 456, SE035, 100 ); SE036 = playSeVer2( spep_0 + 472, 1026, "", 0, 0, 0, 0.6); stopSeIfDoubleSpeed( spep_0 + 472, SE036 ); SE038 = playSeVer2( spep_0 + 480, 1243, "",spep_0 + 596, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 480, SE038, 120 ); setPitch( spep_0 + 480, SE038, 500 ); setTimeStretch( SE038, 1.33, 30, 4 ); SE040 = playSeVer2( spep_0 + 518, 1147, "",spep_0 + 600, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 518, SE040, 101 ); stopSeIfDoubleSpeed( spep_0 + 518, SE040 ); --腕構える SE042 = playSeVer2( spep_0 + 548, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 578 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 悟飯のバストアップ〜フィニッシュまで ef_002 (318F) ------------------------------------------------------ MAX_FRAME_2 = 318; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --発射前溜め SE046 = playSeVer2( spep_2 + 0, 1147, "",spep_2 + 80, 0, 20, -1); SE047 = playSeVer2( spep_2 + 0, 1243, "",spep_2 + 80, 0, 18, -1); setPitch( spep_2 + 0, SE047, 500 ); setTimeStretch( SE047, 1.33, 30, 4 ); --オーラ SE048 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE048, 71 ); SE049 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE049, 71 ); SE050 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE050, 71 ); --SE057 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_2 + 72, SE057, 71 ); --腕構える SE057EX = playSeVer2( spep_2 + 10, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE057EX, 60 ); --魔貫光殺砲発射 SE051 = playSeVer2( spep_2 + 48, 1177, "",spep_2 + 214, 0, 24, -1); setTimeStretch( SE051, 1.17, 30, 4 ); setSeVolumeByWorkId( spep_2 + 48, SE051, 130 ); SE052 = playSeVer2( spep_2 + 48, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE052, 126 ); SE053 = playSeVer2( spep_2 + 48, 1038, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 48, 1212, "",spep_2 + 224, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 48, SE054, 100 ); SE055 = playSeVer2( spep_2 + 48, 1249, "",spep_2 + 224, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 48, SE055, 120 ); SE056 = playSeVer2( spep_2 + 58, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE056, 151 ); --気弾飛んでいく SE058 = playSeVer2( spep_2 + 132, 1360, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 132, SE058, 117 ); --爆発 SE059 = playSeVer2( spep_2 + 188, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 188, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 210 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 316 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜チャージが完了 ef_001 (578F) ------------------------------------------------------ MAX_FRAME_0 = 578; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 440; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 1 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 74 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, -193.4, 116 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -190.8, 114.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -188.2, 112.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -188.2, 112.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -185.7, 111.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -185.7, 111.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -183.3, 110 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, -183.3, 110 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, -181, 108.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, -178.8, 107.2 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, -176.6, 105.9 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, -174.5, 104.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, -172.5, 103.5 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, -170.5, 102.3 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, -168.6, 101.2 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, -166.8, 100.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, -165.1, 99 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, -163.4, 98 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, -161.8, 97.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, -160.3, 96.2 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -158.9, 95.3 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, -157.5, 94.5 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, -156.2, 93.7 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -155, 93 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, -153.9, 92.3 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -152.8, 91.7 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -151.8, 91.1 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -150.9, 90.5 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -150, 90 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -149.2, 89.6 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -148.5, 89.1 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -147.9, 88.8 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -147.4, 88.4 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -146.9, 88.1 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -146.5, 87.9 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -146.1, 87.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -145.9, 87.6 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -145.7, 87.4 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -145.6, 87.4 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -145.5, 87.4 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -145.5, 87.4 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 162 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -154.3, -4.7 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -154.3, -4.7 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -176.4, -24.3 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -176.4, -24.3 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -180.4, 6.1 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -180.4, 6.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -168.4, -33.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -168.4, -33.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -170.4, -3.1 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -170.4, -3.1 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -192.4, -22.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -192.4, -22.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -196.4, 7.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -196.4, 7.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -184.4, -32 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -184.4, -32 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -186.4, -1.6 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -186.4, -1.6 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -208.4, -21.2 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -208.4, -21.2 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -212.4, 9.2 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -212.4, 9.2 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -208.5, -10.4 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -208.5, -10.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -212.5, -10.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -212.5, -10.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -216.5, -9.7 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -220.5, -9.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -224.5, -8.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -228.5, -8.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -232.6, -8.2 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -236.6, -7.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -240.6, -7.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -244.6, -7.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -248.6, -6.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -252.7, -6.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -252.7, -6.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 6.8, -92.3 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 3.8, -86.6 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 0.7, -80.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -2.3, -75.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -5.4, -69.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -8.4, -63.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -11.5, -57.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -14.5, -52.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -17.6, -46.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -20.6, -40.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -23.7, -34.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -26.7, -29.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -29.7, -23.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -32.8, -17.6 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -35.8, -11.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -38.9, -6.1 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -41.9, -0.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -45, 5.4 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -45, 5.4 , 0 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -55.2 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -55.2 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -55.2 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 8.6 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 8.6 ); -- 敵の動き3 setDisp( spep_0 + 292 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 310 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 57.4, -281.8 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 69.1, -323.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 104.6, -390.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 124.1, -427.2 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 131.5, -493.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 147, -530 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 182.6, -600.1 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 202.4, -641.3 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 214.3, -703.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 214.3, -703.8 , 0 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 2.38, 2.38 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 280.4 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, 280.4 ); -- 敵の動き4 setDisp( spep_0 + 332 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 362 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 332 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -63.9, 166.5 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -66.9, 169.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -69.5, 172.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -71.2, 174.5 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, -71.3, 174 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, -68.8, 170.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -62.6, 161.3 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -51.2, 145.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -33.1, 119.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -6.3, 82.5 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 31.3, 30.2 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 82.2, -40.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 148.9, -133 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 234.3, -251.6 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 341.9, -400.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 475.1, -585.2 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.7, 1.7 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 45.7 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 46.3 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 55.4 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 59.1 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, 63.7 ); -- ** 音 ** -- --向かっていく SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); SE004 = playSeVer2( spep_0 + 6, 1011, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 12, 1117, "", 0, 0, 0, -1); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 50 ); SE006 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE006, 50 ); SE007 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE007, 50 ); SE011 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE011, 50 ); --振りかぶる SE008 = playSeVer2( spep_0 + 68, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE008, 133 ); SE010 = playSeVer2( spep_0 + 66, 9, "",spep_0 + 120, 12, 14, -1); setSeVolumeByWorkId( spep_0 + 66, SE010, 63 ); SE012 = playSeVer2( spep_0 + 72, 1004, "", 0, 0, 0, -1); --向かっていく SE009 = playSeVer2( spep_0 + 64, 1019, "",spep_0 + 116, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 64, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE013 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE013, 50 ); SE016 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE016, 50 ); SE017 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE017, 50 ); --振りかぶる SE014 = playSeVer2( spep_0 + 100, 1116, "",spep_0 + 148, 0, 18, -1); setTimeStretch( SE014, 1.25, 30, 4 ); setSeVolumeByWorkId( spep_0 + 100, SE014, 150 ); SE015 = playSeVer2( spep_0 + 108, 1003, "", 0, 0, 0, -1); --殴り飛ばす SE018 = playSeVer2( spep_0 + 140, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 140, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE020 = playSeVer2( spep_0 + 176, 1121, "",spep_0 + 292, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 176, SE020, 68 ); --瞬間移動 SE021 = playSeVer2( spep_0 + 188, 1109, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 228, 1109, "", 0, 0, 0, -1); --敵落ちる SE022 = playSeVer2( spep_0 + 298, 1121, "",spep_0 + 414, 12, 28, -1); setStartTimeMs( SE022, 1500 ); setPitch( spep_0 + 298, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); --蹴り落とす SE024 = playSeVer2( spep_0 + 266, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE024, 178 ); SE025 = playSeVer2( spep_0 + 270, 1123, "", 0, 0, 0, -1); --地面激突 SE026 = playSeVer2( spep_0 + 360, 1023, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 366, 1159, "", 0, 0, 0, 0.6); --魔貫光殺砲溜め SE027 = playSeVer2( spep_0 + 452, 1371, "",spep_0 + 598, 16, 18, 0.5); setSeVolumeByWorkId( spep_0 + 452, SE027, 91 ); setStartTimeMs( SE027, 1533 ); setPitch( spep_0 + 452, SE027, -900 ); setTimeStretch( SE027, 0.4, 30, 4 ); --画面遷移 SE029 = playSeVer2( spep_0 + 402, 1072, "", 0, 0, 0, -1); --オーラ SE030 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE030, 63 ); SE032 = playSeVer2( spep_0 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE032, 63 ); SE037 = playSeVer2( spep_0 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE037, 63 ); SE039 = playSeVer2( spep_0 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE039, 63 ); SE041 = playSeVer2( spep_0 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE041, 63 ); SE043 = playSeVer2( spep_0 + 548, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 548, SE043, 63 ); SE044 = playSeVer2( spep_0 + 572, 1036, "",spep_0 + 594, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 572, SE044, 63 ); --魔貫光殺砲溜め SE033 = playSeVer2( spep_0 + 456, 1148, "",spep_0 + 542, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 456, SE033, 119 ); SE034 = playSeVer2( spep_0 + 456, 1038, "", 0, 0, 0, 0.6); SE035 = playSeVer2( spep_0 + 456, 1122, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 456, SE035, 100 ); SE036 = playSeVer2( spep_0 + 472, 1026, "", 0, 0, 0, 0.6); stopSeIfDoubleSpeed( spep_0 + 472, SE036 ); SE038 = playSeVer2( spep_0 + 480, 1243, "",spep_0 + 596, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 480, SE038, 120 ); setPitch( spep_0 + 480, SE038, 500 ); setTimeStretch( SE038, 1.33, 30, 4 ); SE040 = playSeVer2( spep_0 + 518, 1147, "",spep_0 + 600, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 518, SE040, 101 ); stopSeIfDoubleSpeed( spep_0 + 518, SE040 ); --腕構える SE042 = playSeVer2( spep_0 + 548, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 578 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 悟飯のバストアップ〜フィニッシュまで ef_002 (318F) ------------------------------------------------------ MAX_FRAME_2 = 318; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --発射前溜め SE046 = playSeVer2( spep_2 + 0, 1147, "",spep_2 + 80, 0, 20, -1); SE047 = playSeVer2( spep_2 + 0, 1243, "",spep_2 + 80, 0, 18, -1); setPitch( spep_2 + 0, SE047, 500 ); setTimeStretch( SE047, 1.33, 30, 4 ); --オーラ SE048 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE048, 71 ); SE049 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE049, 71 ); SE050 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE050, 71 ); --SE057 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_2 + 72, SE057, 71 ); --腕構える SE057EX = playSeVer2( spep_2 + 10, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE057EX, 60 ); --魔貫光殺砲発射 SE051 = playSeVer2( spep_2 + 48, 1177, "",spep_2 + 214, 0, 24, -1); setTimeStretch( SE051, 1.17, 30, 4 ); setSeVolumeByWorkId( spep_2 + 48, SE051, 130 ); SE052 = playSeVer2( spep_2 + 48, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE052, 126 ); SE053 = playSeVer2( spep_2 + 48, 1038, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 48, 1212, "",spep_2 + 224, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 48, SE054, 100 ); SE055 = playSeVer2( spep_2 + 48, 1249, "",spep_2 + 224, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 48, SE055, 120 ); SE056 = playSeVer2( spep_2 + 58, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE056, 151 ); --気弾飛んでいく SE058 = playSeVer2( spep_2 + 132, 1360, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 132, SE058, 117 ); --爆発 SE059 = playSeVer2( spep_2 + 188, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 188, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 210 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 316 end