--1027410:UR_超サイヤ人トランクス (青年期)&超サイヤ人ブロリー_必殺技:ミラージュウェッジ --sp_effect_b2_00060 --sp2613 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162332; --ef_001 共通 SP_02 = 162333; --ef_002bとセット。敵の手前に配置。 SP_02b = 162334; --ef_002とセット。敵の奥に配置。 --エフェクト(てき) SP_01r = 162332; --ef_001 共通 SP_02r = 162335; --敵側 ef_002bとセット。敵の手前に配置。 SP_02br = 162336; --ef_002とセット。敵の奥に配置。 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードまで ------------------------------------------------- MAX_FRAME_0 = 92; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 前面(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 784; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1+ 0, SP_02, 0x100, -1, 0, 0, 0); -- 前面(ef_002) setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背面(ef_002b) setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 60 + OFFSET_X, 1, 1); setDisp( spep_1 + 154 + OFFSET_X, 1, 0); changeAnime( spep_1 + 60 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 134 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 88.2, 36 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 88.2, 36 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 75.7, 92.5 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 75.7, 92.5 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 106.7, 61.5 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 106.7, 61.5 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 106.6, 96.5 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 106.6, 96.5 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 71.6, 62.5 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 71.6, 62.5 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 90.2, 80 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 90.2, 80 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 9.7, 60.4 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 9.7, 60.4 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 40.7, 29.4 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 40.7, 29.4 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 40.6, 64.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 40.6, 64.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 5.6, 30.4 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 5.6, 30.4 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 86.1, 56 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 86.1, 56 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 115.1, 58.2 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 115.1, 58.2 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 129.8, 72.8 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 129.8, 72.8 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 189.8, 44 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 189.8, 44 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 374.5, 82.9 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 374.5, 82.9 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 524.2, 52.8 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 524.2, 52.8 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 716.2, 100 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 716.2, 100 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 928.8, 52.3 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 928.8, 52.3 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 919.5, 112.1 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 919.5, 112.1 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 904, 49.3 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 904, 49.3 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 912.3, 78.1 , 0 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 154 + OFFSET_X, 1, 1.88, 1.88 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, 14.7 ); -- 敵の動き2 setDisp( spep_1 + 248 + OFFSET_X, 1, 1); setDisp( spep_1 + 288 + OFFSET_X, 1, 0); changeAnime( spep_1 + 248 + OFFSET_X, 1, 5 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, -385.2, 55.3 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, -303, 26.8 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, -220.8, -1.8 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, -138.6, -30.3 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, -56.5, -58.8 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 25.7, -87.3 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 26.3, -88.2 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 27, -89.2 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 27.7, -90.1 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 28.4, -91 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 29.1, -91.9 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 29.8, -92.9 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 30.5, -93.8 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 31.2, -94.7 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 31.9, -95.6 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 32.6, -96.5 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 33.3, -97.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 34, -98.4 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 34.7, -99.3 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 35.4, -100.2 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 35.4, -100.2 , 0 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_1 + 268 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 272 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_1 + 274 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 276 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 278 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 280 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 1.05, 1.05 ); setRotateKey( spep_1 + 248 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 288 + OFFSET_X, 1, 63.4 ); -- 敵の動き3 setDisp( spep_1 + 368 + OFFSET_X, 1, 1); setDisp( spep_1 + 412 + OFFSET_X, 1, 0); setDisp( spep_1 + 420 + OFFSET_X, 1, 1); setDisp( spep_1 + 430 + OFFSET_X, 1, 0); changeAnime( spep_1 + 420 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, -185.7, -121.7 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, -164, -137.3 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, -142.3, -152.9 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, -120.6, -168.5 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, -98.9, -184.1 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, -93.2, -188 , 0 ); setMoveKey( spep_1 + 380 + OFFSET_X, 1, -87.5, -191.9 , 0 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, -81.8, -195.8 , 0 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, -76, -199.8 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, -70.3, -203.7 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, -64.6, -207.6 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, -58.9, -211.5 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, -53.1, -215.4 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, -47.4, -219.3 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, -41.7, -223.2 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, -36, -227.1 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, -30.3, -231 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, -24.5, -234.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, -18.8, -238.8 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, -13.1, -242.7 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, -13.1, -242.7 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, -27.6, -230.2 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, -27.6, -230.2 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, 106.7, -24.3 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, 106.7, -24.3 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, 179.8, 111.8 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, 179.8, 111.8 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, 246.7, 125.3 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, 246.7, 125.3 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, 337.3, 230.4 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, 337.3, 230.4 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, 419.6, 306.8 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, 419.6, 306.8 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, 487.6, 395.6 , 0 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_1 + 372 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_1 + 376 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_1 + 380 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 402 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 406 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_1 + 368 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 410 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 412 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 420 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_1 + 430 + OFFSET_X, 1, -19.8 ); -- 敵の動き4 setDisp( spep_1 + 432 + OFFSET_X, 1, 1); setDisp( spep_1 + 524 + OFFSET_X, 1, 0); changeAnime( spep_1 + 432 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, -104.6, -179.6 , 0 ); setMoveKey( spep_1 + 433 + OFFSET_X, 1, -104.6, -179.6 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, -71, -144.6 , 0 ); setMoveKey( spep_1 + 435 + OFFSET_X, 1, -71, -144.6 , 0 ); setMoveKey( spep_1 + 436 + OFFSET_X, 1, -41.9, -114.3 , 0 ); setMoveKey( spep_1 + 437 + OFFSET_X, 1, -41.9, -114.3 , 0 ); setMoveKey( spep_1 + 438 + OFFSET_X, 1, -17.3, -88.6 , 0 ); setMoveKey( spep_1 + 439 + OFFSET_X, 1, -17.3, -88.6 , 0 ); setMoveKey( spep_1 + 440 + OFFSET_X, 1, 2.8, -67.6 , 0 ); setMoveKey( spep_1 + 441 + OFFSET_X, 1, 2.8, -67.6 , 0 ); setMoveKey( spep_1 + 442 + OFFSET_X, 1, 18.5, -51.2 , 0 ); setMoveKey( spep_1 + 443 + OFFSET_X, 1, 18.5, -51.2 , 0 ); setMoveKey( spep_1 + 444 + OFFSET_X, 1, 29.7, -39.5 , 0 ); setMoveKey( spep_1 + 445 + OFFSET_X, 1, 29.7, -39.5 , 0 ); setMoveKey( spep_1 + 446 + OFFSET_X, 1, 36.4, -32.5 , 0 ); setMoveKey( spep_1 + 447 + OFFSET_X, 1, 36.4, -32.5 , 0 ); setMoveKey( spep_1 + 448 + OFFSET_X, 1, 38.6, -30.2 , 0 ); setMoveKey( spep_1 + 451 + OFFSET_X, 1, 38.6, -30.2 , 0 ); setMoveKey( spep_1 + 452 + OFFSET_X, 1, 38.7, -30.1 , 0 ); setMoveKey( spep_1 + 453 + OFFSET_X, 1, 38.7, -30.1 , 0 ); setMoveKey( spep_1 + 454 + OFFSET_X, 1, 38.8, -30 , 0 ); setMoveKey( spep_1 + 455 + OFFSET_X, 1, 38.8, -30 , 0 ); setMoveKey( spep_1 + 456 + OFFSET_X, 1, 38.9, -29.8 , 0 ); setMoveKey( spep_1 + 457 + OFFSET_X, 1, 38.9, -29.8 , 0 ); setMoveKey( spep_1 + 458 + OFFSET_X, 1, 39, -29.5 , 0 ); setMoveKey( spep_1 + 459 + OFFSET_X, 1, 39, -29.5 , 0 ); setMoveKey( spep_1 + 460 + OFFSET_X, 1, 39.2, -29.2 , 0 ); setMoveKey( spep_1 + 461 + OFFSET_X, 1, 39.2, -29.2 , 0 ); setMoveKey( spep_1 + 462 + OFFSET_X, 1, 39.4, -28.9 , 0 ); setMoveKey( spep_1 + 463 + OFFSET_X, 1, 39.4, -28.9 , 0 ); setMoveKey( spep_1 + 464 + OFFSET_X, 1, 39.7, -28.5 , 0 ); setMoveKey( spep_1 + 466 + OFFSET_X, 1, 40, -28 , 0 ); setMoveKey( spep_1 + 467 + OFFSET_X, 1, 40, -28 , 0 ); setMoveKey( spep_1 + 468 + OFFSET_X, 1, 40.3, -27.5 , 0 ); setMoveKey( spep_1 + 469 + OFFSET_X, 1, 40.3, -27.5 , 0 ); setMoveKey( spep_1 + 470 + OFFSET_X, 1, 40.6, -26.9 , 0 ); setMoveKey( spep_1 + 471 + OFFSET_X, 1, 40.6, -26.9 , 0 ); setMoveKey( spep_1 + 472 + OFFSET_X, 1, 41, -26.3 , 0 ); setMoveKey( spep_1 + 473 + OFFSET_X, 1, 41, -26.3 , 0 ); setMoveKey( spep_1 + 474 + OFFSET_X, 1, 41.4, -25.6 , 0 ); setMoveKey( spep_1 + 475 + OFFSET_X, 1, 41.4, -25.6 , 0 ); setMoveKey( spep_1 + 476 + OFFSET_X, 1, 41.9, -24.9 , 0 ); setMoveKey( spep_1 + 477 + OFFSET_X, 1, 41.9, -24.9 , 0 ); setMoveKey( spep_1 + 478 + OFFSET_X, 1, 42.4, -24.1 , 0 ); setMoveKey( spep_1 + 479 + OFFSET_X, 1, 42.4, -24.1 , 0 ); setMoveKey( spep_1 + 480 + OFFSET_X, 1, 67.5, -98.5 , 0 ); setMoveKey( spep_1 + 481 + OFFSET_X, 1, 67.5, -98.5 , 0 ); setMoveKey( spep_1 + 482 + OFFSET_X, 1, 93.8, -170.8 , 0 ); setMoveKey( spep_1 + 483 + OFFSET_X, 1, 93.8, -170.8 , 0 ); setMoveKey( spep_1 + 484 + OFFSET_X, 1, 121.6, -240.8 , 0 ); setMoveKey( spep_1 + 485 + OFFSET_X, 1, 121.6, -240.8 , 0 ); setMoveKey( spep_1 + 486 + OFFSET_X, 1, 150.9, -308.3 , 0 ); setMoveKey( spep_1 + 487 + OFFSET_X, 1, 150.9, -308.3 , 0 ); setMoveKey( spep_1 + 488 + OFFSET_X, 1, 181.9, -373.2 , 0 ); setMoveKey( spep_1 + 489 + OFFSET_X, 1, 181.9, -373.2 , 0 ); setMoveKey( spep_1 + 490 + OFFSET_X, 1, 214.6, -435.3 , 0 ); setMoveKey( spep_1 + 491 + OFFSET_X, 1, 214.6, -435.3 , 0 ); setMoveKey( spep_1 + 492 + OFFSET_X, 1, 249.1, -494.4 , 0 ); setMoveKey( spep_1 + 493 + OFFSET_X, 1, 249.1, -494.4 , 0 ); setMoveKey( spep_1 + 494 + OFFSET_X, 1, 249.8, -494.7 , 0 ); setMoveKey( spep_1 + 495 + OFFSET_X, 1, 249.8, -494.7 , 0 ); setMoveKey( spep_1 + 496 + OFFSET_X, 1, 250.5, -494.9 , 0 ); setMoveKey( spep_1 + 497 + OFFSET_X, 1, 250.5, -494.9 , 0 ); setMoveKey( spep_1 + 498 + OFFSET_X, 1, 251.2, -495.3 , 0 ); setMoveKey( spep_1 + 499 + OFFSET_X, 1, 251.2, -495.3 , 0 ); setMoveKey( spep_1 + 500 + OFFSET_X, 1, 251.9, -495.5 , 0 ); setMoveKey( spep_1 + 501 + OFFSET_X, 1, 251.9, -495.5 , 0 ); setMoveKey( spep_1 + 502 + OFFSET_X, 1, 252.6, -495.8 , 0 ); setMoveKey( spep_1 + 503 + OFFSET_X, 1, 252.6, -495.8 , 0 ); setMoveKey( spep_1 + 504 + OFFSET_X, 1, 253.3, -496.1 , 0 ); setMoveKey( spep_1 + 505 + OFFSET_X, 1, 253.3, -496.1 , 0 ); setMoveKey( spep_1 + 506 + OFFSET_X, 1, 254, -496.4 , 0 ); setMoveKey( spep_1 + 507 + OFFSET_X, 1, 254, -496.4 , 0 ); setMoveKey( spep_1 + 508 + OFFSET_X, 1, 254.7, -496.7 , 0 ); setMoveKey( spep_1 + 509 + OFFSET_X, 1, 254.7, -496.7 , 0 ); setMoveKey( spep_1 + 510 + OFFSET_X, 1, 255.4, -497 , 0 ); setMoveKey( spep_1 + 511 + OFFSET_X, 1, 255.4, -497 , 0 ); setMoveKey( spep_1 + 512 + OFFSET_X, 1, 256.1, -497.2 , 0 ); setMoveKey( spep_1 + 513 + OFFSET_X, 1, 256.1, -497.2 , 0 ); setMoveKey( spep_1 + 514 + OFFSET_X, 1, 256.8, -497.6 , 0 ); setMoveKey( spep_1 + 515 + OFFSET_X, 1, 256.8, -497.6 , 0 ); setMoveKey( spep_1 + 516 + OFFSET_X, 1, 257.5, -497.8 , 0 ); setMoveKey( spep_1 + 517 + OFFSET_X, 1, 257.5, -497.8 , 0 ); setMoveKey( spep_1 + 518 + OFFSET_X, 1, 258.2, -498.1 , 0 ); setMoveKey( spep_1 + 519 + OFFSET_X, 1, 258.2, -498.1 , 0 ); setMoveKey( spep_1 + 520 + OFFSET_X, 1, 258.9, -498.4 , 0 ); setMoveKey( spep_1 + 521 + OFFSET_X, 1, 258.9, -498.4 , 0 ); setMoveKey( spep_1 + 522 + OFFSET_X, 1, 259.6, -498.7 , 0 ); setMoveKey( spep_1 + 524 + OFFSET_X, 1, 259.6, -498.7 , 0 ); setScaleKey( spep_1 + 432 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_1 + 433 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_1 + 434 + OFFSET_X, 1, 7.54, 7.54 ); setScaleKey( spep_1 + 435 + OFFSET_X, 1, 7.54, 7.54 ); setScaleKey( spep_1 + 436 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_1 + 437 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_1 + 438 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 439 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 440 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_1 + 441 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_1 + 442 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_1 + 443 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_1 + 444 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_1 + 445 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_1 + 446 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 447 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 448 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 453 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 454 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 455 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 456 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 457 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 458 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 459 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 460 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 461 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 462 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 463 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 464 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 465 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 466 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 467 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 468 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 469 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 470 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 471 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 472 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 473 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 474 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_1 + 475 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_1 + 476 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 477 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 478 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 479 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 480 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_1 + 481 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_1 + 482 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 483 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 484 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_1 + 485 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_1 + 486 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 487 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 488 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 489 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 490 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 491 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 492 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 494 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 495 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 496 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 497 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 498 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_1 + 501 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_1 + 502 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 505 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 506 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 507 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 508 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 511 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 512 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_1 + 515 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_1 + 516 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 517 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 518 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 521 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 522 + OFFSET_X, 1, 4.18, 4.18 ); setScaleKey( spep_1 + 524 + OFFSET_X, 1, 4.18, 4.18 ); setRotateKey( spep_1 + 432 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 522 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 524 + OFFSET_X, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 518 + OFFSET_X, 5, 9, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --飛び込んでくる SE004 = playSeVer2( spep_1, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --連続パンチ SE006 = playSeVer2( spep_1 + 82, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 88, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 88, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 102, 1000, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 102, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE011 = playSeVer2( spep_1 + 132, 1187, "", 0, 0, 0, -1); --ブロリー浮く SE012 = playSeVer2( spep_1 + 186, 44, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 186, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 186, SE013, 84 ); --ブロリー向かってくる SE014 = playSeVer2( spep_1 + 214, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 214, 9, "", 0, 0, 0, -1); --敵吹き飛ぶ SE016 = playSeVer2( spep_1 + 246, 1027, "", 0, 0, 0, -1); --気弾溜め SE017 = playSeVer2( spep_1 + 288, 1154, "",spep_1 + 358, 0, 22, -1); SE018 = playSeVer2( spep_1 + 288, 1262, "",spep_1 + 352, 0, 18, -1); SE019 = playSeVer2( spep_1 + 288, 1200, "",spep_1 + 350, 0, 16, -1); --気弾発射 SE020 = playSeVer2( spep_1 + 324, 1405, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 324, 1021, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 326, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 326, SE022, 79 ); SE023 = playSeVer2( spep_1 + 326, 1212, "",spep_1 + 420, 0, 18, 0.6); setSeVolumeByWorkId( spep_1 + 326, SE023, 74 ); --気弾飛んでいく SE024 = playSeVer2( spep_1 + 372, 1202, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_1 + 404, 1023, "",spep_1 + 462, 0, 28, -1); SE026 = playSeVer2( spep_1 + 412, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 412, SE026, 77 ); --トランクス向かっていく SE027 = playSeVer2( spep_1 + 430, 1121, "",spep_1 + 558, 0, 54, -1); setSeVolumeByWorkId( spep_1 + 430, SE027, 46 ); SE028 = playSeVer2( spep_1 + 436, 1278, "",spep_1 + 624, 0, 84, -1); setSeVolumeByWorkId( spep_1 + 436, SE028, 32 ); SE029 = playSeVer2( spep_1 + 438, 44, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 438, 1116, "",spep_1 + 492, 0, 32, -1); --剣を抜く SE031 = playSeVer2( spep_1 + 484, 1061, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 490, 1042, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 490, 1307, "",spep_1 + 584, 0, 52, -1); setSeVolumeByWorkId( spep_1 + 490, SE033, 155 ); --構えて振りかぶる SE034 = playSeVer2( spep_1 + 532, 1117, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_1 + 532, 1004, "", 0, 0, 0, -1); --斬る SE036 = playSeVer2( spep_1 + 622, 1032, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 622, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE037, 73 ); SE038 = playSeVer2( spep_1 + 622, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE038, 72 ); SE039 = playSeVer2( spep_1 + 622, 1319, "",spep_1 + 782, 0, 62, -1); setSeVolumeByWorkId( spep_1 + 622, SE039, 45 ); setTimeStretch( SE039, 0.83, 30, 4 ); SE040 = playSeVer2( spep_1 + 622, 1010, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 628, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 628, SE041, 117 ); SE042 = playSeVer2( spep_1 + 628, 1141, "", 0, 0, 0, -1); --画面遷移 SE043 = playSeVer2( spep_1 + 680, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 680, SE043, 76 ); SE044 = playSeVer2( spep_1 + 694, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 694, SE044, 67 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 630); endPhase( spep_1 + MAX_FRAME_1 -4);-- 784 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードまで ------------------------------------------------- MAX_FRAME_0 = 92; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 前面(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 784; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1+ 0, SP_02r, 0x100, -1, 0, 0, 0); -- 前面(ef_002) setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 背面(ef_002b) setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 60 + OFFSET_X, 1, 1); setDisp( spep_1 + 154 + OFFSET_X, 1, 0); changeAnime( spep_1 + 60 + OFFSET_X, 1, 118 ); changeAnime( spep_1 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 134 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 88.2, 36 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 88.2, 36 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 75.7, 92.5 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 75.7, 92.5 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 106.7, 61.5 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 106.7, 61.5 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 106.6, 96.5 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 106.6, 96.5 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 71.6, 62.5 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 71.6, 62.5 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 90.2, 80 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 90.2, 80 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 9.7, 60.4 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 9.7, 60.4 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 40.7, 29.4 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 40.7, 29.4 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 40.6, 64.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 40.6, 64.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 5.6, 30.4 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 5.6, 30.4 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 24.2, 47.9 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 86.1, 56 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 86.1, 56 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 115.1, 58.2 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 115.1, 58.2 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 129.8, 72.8 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 129.8, 72.8 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 189.8, 44 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 189.8, 44 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 374.5, 82.9 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 374.5, 82.9 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 524.2, 52.8 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 524.2, 52.8 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 716.2, 100 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 716.2, 100 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 928.8, 52.3 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 928.8, 52.3 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 919.5, 112.1 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 919.5, 112.1 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 904, 49.3 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 904, 49.3 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 912.3, 78.1 , 0 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 154 + OFFSET_X, 1, 1.88, 1.88 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 1 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, 2 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, 14.7 ); -- 敵の動き2 setDisp( spep_1 + 248 + OFFSET_X, 1, 1); setDisp( spep_1 + 288 + OFFSET_X, 1, 0); changeAnime( spep_1 + 248 + OFFSET_X, 1, 5 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, -385.2, 55.3 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, -303, 26.8 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, -220.8, -1.8 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, -138.6, -30.3 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, -56.5, -58.8 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 25.7, -87.3 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 26.3, -88.2 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 27, -89.2 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 27.7, -90.1 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 28.4, -91 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 29.1, -91.9 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 29.8, -92.9 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 30.5, -93.8 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 31.2, -94.7 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 31.9, -95.6 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 32.6, -96.5 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 33.3, -97.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 34, -98.4 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 34.7, -99.3 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 35.4, -100.2 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 35.4, -100.2 , 0 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_1 + 268 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 272 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_1 + 274 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 276 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 278 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 280 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 1.05, 1.05 ); setRotateKey( spep_1 + 248 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 288 + OFFSET_X, 1, 63.4 ); -- 敵の動き3 setDisp( spep_1 + 368 + OFFSET_X, 1, 1); setDisp( spep_1 + 412 + OFFSET_X, 1, 0); setDisp( spep_1 + 420 + OFFSET_X, 1, 1); setDisp( spep_1 + 430 + OFFSET_X, 1, 0); changeAnime( spep_1 + 420 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, -185.7, -121.7 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, -164, -137.3 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, -142.3, -152.9 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, -120.6, -168.5 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, -98.9, -184.1 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, -93.2, -188 , 0 ); setMoveKey( spep_1 + 380 + OFFSET_X, 1, -87.5, -191.9 , 0 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, -81.8, -195.8 , 0 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, -76, -199.8 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, -70.3, -203.7 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, -64.6, -207.6 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, -58.9, -211.5 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, -53.1, -215.4 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, -47.4, -219.3 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, -41.7, -223.2 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, -36, -227.1 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, -30.3, -231 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, -24.5, -234.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, -18.8, -238.8 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, -13.1, -242.7 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, -13.1, -242.7 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, -27.6, -230.2 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, -27.6, -230.2 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, 106.7, -24.3 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, 106.7, -24.3 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, 179.8, 111.8 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, 179.8, 111.8 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, 246.7, 125.3 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, 246.7, 125.3 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, 337.3, 230.4 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, 337.3, 230.4 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, 419.6, 306.8 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, 419.6, 306.8 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, 487.6, 395.6 , 0 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_1 + 372 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_1 + 376 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_1 + 380 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 402 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 406 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_1 + 368 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 410 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 412 + OFFSET_X, 1, 63.4 ); setRotateKey( spep_1 + 420 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_1 + 430 + OFFSET_X, 1, -19.8 ); -- 敵の動き4 setDisp( spep_1 + 432 + OFFSET_X, 1, 1); setDisp( spep_1 + 524 + OFFSET_X, 1, 0); changeAnime( spep_1 + 432 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, -104.6, -179.6 , 0 ); setMoveKey( spep_1 + 433 + OFFSET_X, 1, -104.6, -179.6 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, -71, -144.6 , 0 ); setMoveKey( spep_1 + 435 + OFFSET_X, 1, -71, -144.6 , 0 ); setMoveKey( spep_1 + 436 + OFFSET_X, 1, -41.9, -114.3 , 0 ); setMoveKey( spep_1 + 437 + OFFSET_X, 1, -41.9, -114.3 , 0 ); setMoveKey( spep_1 + 438 + OFFSET_X, 1, -17.3, -88.6 , 0 ); setMoveKey( spep_1 + 439 + OFFSET_X, 1, -17.3, -88.6 , 0 ); setMoveKey( spep_1 + 440 + OFFSET_X, 1, 2.8, -67.6 , 0 ); setMoveKey( spep_1 + 441 + OFFSET_X, 1, 2.8, -67.6 , 0 ); setMoveKey( spep_1 + 442 + OFFSET_X, 1, 18.5, -51.2 , 0 ); setMoveKey( spep_1 + 443 + OFFSET_X, 1, 18.5, -51.2 , 0 ); setMoveKey( spep_1 + 444 + OFFSET_X, 1, 29.7, -39.5 , 0 ); setMoveKey( spep_1 + 445 + OFFSET_X, 1, 29.7, -39.5 , 0 ); setMoveKey( spep_1 + 446 + OFFSET_X, 1, 36.4, -32.5 , 0 ); setMoveKey( spep_1 + 447 + OFFSET_X, 1, 36.4, -32.5 , 0 ); setMoveKey( spep_1 + 448 + OFFSET_X, 1, 38.6, -30.2 , 0 ); setMoveKey( spep_1 + 451 + OFFSET_X, 1, 38.6, -30.2 , 0 ); setMoveKey( spep_1 + 452 + OFFSET_X, 1, 38.7, -30.1 , 0 ); setMoveKey( spep_1 + 453 + OFFSET_X, 1, 38.7, -30.1 , 0 ); setMoveKey( spep_1 + 454 + OFFSET_X, 1, 38.8, -30 , 0 ); setMoveKey( spep_1 + 455 + OFFSET_X, 1, 38.8, -30 , 0 ); setMoveKey( spep_1 + 456 + OFFSET_X, 1, 38.9, -29.8 , 0 ); setMoveKey( spep_1 + 457 + OFFSET_X, 1, 38.9, -29.8 , 0 ); setMoveKey( spep_1 + 458 + OFFSET_X, 1, 39, -29.5 , 0 ); setMoveKey( spep_1 + 459 + OFFSET_X, 1, 39, -29.5 , 0 ); setMoveKey( spep_1 + 460 + OFFSET_X, 1, 39.2, -29.2 , 0 ); setMoveKey( spep_1 + 461 + OFFSET_X, 1, 39.2, -29.2 , 0 ); setMoveKey( spep_1 + 462 + OFFSET_X, 1, 39.4, -28.9 , 0 ); setMoveKey( spep_1 + 463 + OFFSET_X, 1, 39.4, -28.9 , 0 ); setMoveKey( spep_1 + 464 + OFFSET_X, 1, 39.7, -28.5 , 0 ); setMoveKey( spep_1 + 466 + OFFSET_X, 1, 40, -28 , 0 ); setMoveKey( spep_1 + 467 + OFFSET_X, 1, 40, -28 , 0 ); setMoveKey( spep_1 + 468 + OFFSET_X, 1, 40.3, -27.5 , 0 ); setMoveKey( spep_1 + 469 + OFFSET_X, 1, 40.3, -27.5 , 0 ); setMoveKey( spep_1 + 470 + OFFSET_X, 1, 40.6, -26.9 , 0 ); setMoveKey( spep_1 + 471 + OFFSET_X, 1, 40.6, -26.9 , 0 ); setMoveKey( spep_1 + 472 + OFFSET_X, 1, 41, -26.3 , 0 ); setMoveKey( spep_1 + 473 + OFFSET_X, 1, 41, -26.3 , 0 ); setMoveKey( spep_1 + 474 + OFFSET_X, 1, 41.4, -25.6 , 0 ); setMoveKey( spep_1 + 475 + OFFSET_X, 1, 41.4, -25.6 , 0 ); setMoveKey( spep_1 + 476 + OFFSET_X, 1, 41.9, -24.9 , 0 ); setMoveKey( spep_1 + 477 + OFFSET_X, 1, 41.9, -24.9 , 0 ); setMoveKey( spep_1 + 478 + OFFSET_X, 1, 42.4, -24.1 , 0 ); setMoveKey( spep_1 + 479 + OFFSET_X, 1, 42.4, -24.1 , 0 ); setMoveKey( spep_1 + 480 + OFFSET_X, 1, 67.5, -98.5 , 0 ); setMoveKey( spep_1 + 481 + OFFSET_X, 1, 67.5, -98.5 , 0 ); setMoveKey( spep_1 + 482 + OFFSET_X, 1, 93.8, -170.8 , 0 ); setMoveKey( spep_1 + 483 + OFFSET_X, 1, 93.8, -170.8 , 0 ); setMoveKey( spep_1 + 484 + OFFSET_X, 1, 121.6, -240.8 , 0 ); setMoveKey( spep_1 + 485 + OFFSET_X, 1, 121.6, -240.8 , 0 ); setMoveKey( spep_1 + 486 + OFFSET_X, 1, 150.9, -308.3 , 0 ); setMoveKey( spep_1 + 487 + OFFSET_X, 1, 150.9, -308.3 , 0 ); setMoveKey( spep_1 + 488 + OFFSET_X, 1, 181.9, -373.2 , 0 ); setMoveKey( spep_1 + 489 + OFFSET_X, 1, 181.9, -373.2 , 0 ); setMoveKey( spep_1 + 490 + OFFSET_X, 1, 214.6, -435.3 , 0 ); setMoveKey( spep_1 + 491 + OFFSET_X, 1, 214.6, -435.3 , 0 ); setMoveKey( spep_1 + 492 + OFFSET_X, 1, 249.1, -494.4 , 0 ); setMoveKey( spep_1 + 493 + OFFSET_X, 1, 249.1, -494.4 , 0 ); setMoveKey( spep_1 + 494 + OFFSET_X, 1, 249.8, -494.7 , 0 ); setMoveKey( spep_1 + 495 + OFFSET_X, 1, 249.8, -494.7 , 0 ); setMoveKey( spep_1 + 496 + OFFSET_X, 1, 250.5, -494.9 , 0 ); setMoveKey( spep_1 + 497 + OFFSET_X, 1, 250.5, -494.9 , 0 ); setMoveKey( spep_1 + 498 + OFFSET_X, 1, 251.2, -495.3 , 0 ); setMoveKey( spep_1 + 499 + OFFSET_X, 1, 251.2, -495.3 , 0 ); setMoveKey( spep_1 + 500 + OFFSET_X, 1, 251.9, -495.5 , 0 ); setMoveKey( spep_1 + 501 + OFFSET_X, 1, 251.9, -495.5 , 0 ); setMoveKey( spep_1 + 502 + OFFSET_X, 1, 252.6, -495.8 , 0 ); setMoveKey( spep_1 + 503 + OFFSET_X, 1, 252.6, -495.8 , 0 ); setMoveKey( spep_1 + 504 + OFFSET_X, 1, 253.3, -496.1 , 0 ); setMoveKey( spep_1 + 505 + OFFSET_X, 1, 253.3, -496.1 , 0 ); setMoveKey( spep_1 + 506 + OFFSET_X, 1, 254, -496.4 , 0 ); setMoveKey( spep_1 + 507 + OFFSET_X, 1, 254, -496.4 , 0 ); setMoveKey( spep_1 + 508 + OFFSET_X, 1, 254.7, -496.7 , 0 ); setMoveKey( spep_1 + 509 + OFFSET_X, 1, 254.7, -496.7 , 0 ); setMoveKey( spep_1 + 510 + OFFSET_X, 1, 255.4, -497 , 0 ); setMoveKey( spep_1 + 511 + OFFSET_X, 1, 255.4, -497 , 0 ); setMoveKey( spep_1 + 512 + OFFSET_X, 1, 256.1, -497.2 , 0 ); setMoveKey( spep_1 + 513 + OFFSET_X, 1, 256.1, -497.2 , 0 ); setMoveKey( spep_1 + 514 + OFFSET_X, 1, 256.8, -497.6 , 0 ); setMoveKey( spep_1 + 515 + OFFSET_X, 1, 256.8, -497.6 , 0 ); setMoveKey( spep_1 + 516 + OFFSET_X, 1, 257.5, -497.8 , 0 ); setMoveKey( spep_1 + 517 + OFFSET_X, 1, 257.5, -497.8 , 0 ); setMoveKey( spep_1 + 518 + OFFSET_X, 1, 258.2, -498.1 , 0 ); setMoveKey( spep_1 + 519 + OFFSET_X, 1, 258.2, -498.1 , 0 ); setMoveKey( spep_1 + 520 + OFFSET_X, 1, 258.9, -498.4 , 0 ); setMoveKey( spep_1 + 521 + OFFSET_X, 1, 258.9, -498.4 , 0 ); setMoveKey( spep_1 + 522 + OFFSET_X, 1, 259.6, -498.7 , 0 ); setMoveKey( spep_1 + 524 + OFFSET_X, 1, 259.6, -498.7 , 0 ); setScaleKey( spep_1 + 432 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_1 + 433 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_1 + 434 + OFFSET_X, 1, 7.54, 7.54 ); setScaleKey( spep_1 + 435 + OFFSET_X, 1, 7.54, 7.54 ); setScaleKey( spep_1 + 436 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_1 + 437 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_1 + 438 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 439 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 440 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_1 + 441 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_1 + 442 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_1 + 443 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_1 + 444 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_1 + 445 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_1 + 446 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 447 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 448 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 453 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 454 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 455 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 456 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 457 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 458 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 459 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 460 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 461 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 462 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 463 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 464 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 465 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 466 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 467 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 468 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 469 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 470 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 471 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 472 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 473 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 474 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_1 + 475 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_1 + 476 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 477 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 478 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 479 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 480 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_1 + 481 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_1 + 482 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 483 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_1 + 484 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_1 + 485 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_1 + 486 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 487 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 488 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 489 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 490 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 491 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 492 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 494 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 495 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_1 + 496 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 497 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 498 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_1 + 501 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_1 + 502 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 505 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 506 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 507 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_1 + 508 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 511 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 512 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_1 + 515 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_1 + 516 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 517 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 518 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 521 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 522 + OFFSET_X, 1, 4.18, 4.18 ); setScaleKey( spep_1 + 524 + OFFSET_X, 1, 4.18, 4.18 ); setRotateKey( spep_1 + 432 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 522 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 524 + OFFSET_X, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 518 + OFFSET_X, 5, 9, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --飛び込んでくる SE004 = playSeVer2( spep_1, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --連続パンチ SE006 = playSeVer2( spep_1 + 82, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 88, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 88, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 102, 1000, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 102, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE011 = playSeVer2( spep_1 + 132, 1187, "", 0, 0, 0, -1); --ブロリー浮く SE012 = playSeVer2( spep_1 + 186, 44, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 186, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 186, SE013, 84 ); --ブロリー向かってくる SE014 = playSeVer2( spep_1 + 214, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 214, 9, "", 0, 0, 0, -1); --敵吹き飛ぶ SE016 = playSeVer2( spep_1 + 246, 1027, "", 0, 0, 0, -1); --気弾溜め SE017 = playSeVer2( spep_1 + 288, 1154, "",spep_1 + 358, 0, 22, -1); SE018 = playSeVer2( spep_1 + 288, 1262, "",spep_1 + 352, 0, 18, -1); SE019 = playSeVer2( spep_1 + 288, 1200, "",spep_1 + 350, 0, 16, -1); --気弾発射 SE020 = playSeVer2( spep_1 + 324, 1405, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 324, 1021, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 326, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 326, SE022, 79 ); SE023 = playSeVer2( spep_1 + 326, 1212, "",spep_1 + 420, 0, 18, 0.6); setSeVolumeByWorkId( spep_1 + 326, SE023, 74 ); --気弾飛んでいく SE024 = playSeVer2( spep_1 + 372, 1202, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_1 + 404, 1023, "",spep_1 + 462, 0, 28, -1); SE026 = playSeVer2( spep_1 + 412, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 412, SE026, 77 ); --トランクス向かっていく SE027 = playSeVer2( spep_1 + 430, 1121, "",spep_1 + 558, 0, 54, -1); setSeVolumeByWorkId( spep_1 + 430, SE027, 46 ); SE028 = playSeVer2( spep_1 + 436, 1278, "",spep_1 + 624, 0, 84, -1); setSeVolumeByWorkId( spep_1 + 436, SE028, 32 ); SE029 = playSeVer2( spep_1 + 438, 44, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 438, 1116, "",spep_1 + 492, 0, 32, -1); --剣を抜く SE031 = playSeVer2( spep_1 + 484, 1061, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 490, 1042, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 490, 1307, "",spep_1 + 584, 0, 52, -1); setSeVolumeByWorkId( spep_1 + 490, SE033, 155 ); --構えて振りかぶる SE034 = playSeVer2( spep_1 + 532, 1117, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_1 + 532, 1004, "", 0, 0, 0, -1); --斬る SE036 = playSeVer2( spep_1 + 622, 1032, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 622, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE037, 73 ); SE038 = playSeVer2( spep_1 + 622, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE038, 72 ); SE039 = playSeVer2( spep_1 + 622, 1319, "",spep_1 + 782, 0, 62, -1); setSeVolumeByWorkId( spep_1 + 622, SE039, 45 ); setTimeStretch( SE039, 0.83, 30, 4 ); SE040 = playSeVer2( spep_1 + 622, 1010, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 628, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 628, SE041, 117 ); SE042 = playSeVer2( spep_1 + 628, 1141, "", 0, 0, 0, -1); --画面遷移 SE043 = playSeVer2( spep_1 + 680, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 680, SE043, 76 ); SE044 = playSeVer2( spep_1 + 694, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 694, SE044, 67 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 630); endPhase( spep_1 + MAX_FRAME_1 -4);-- 784 end