-- 1027500: UR_ザーロイン_ラバンラ_ザーブト_必殺技_プリティーブラックホール -- sp_effect_a9_00108 -- sp2615 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162268; -- 集中線 ef_001 SP_002 = 162269; -- 3人登場 ef_002 SP_003 = 162271; -- ハート攻撃 ef_003 -- 敵側 SP_002r = 162270; -- 3人登場 ef_002r SP_003r = 162272; -- ハート攻撃 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 集中線 ef_001 (278F) ------------------------------------------------------ MAX_FRAME_0 = 278; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 14; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 1 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 30 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 286, -353 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 286.3, -353.6 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 286.3, -353.6 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 287.3, -355.6 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 287.3, -355.6 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 289.1, -359 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 289.1, -359 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 291.7, -364.1 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 295.1, -371 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 299.7, -380 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 305.5, -391.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 321.9, -423.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 374.8, -527.7 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 469.3, -713.5 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 608.8, -987.7 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 792.5, -1349.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 1012.7, -1782.2 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 1253.7, -2256.2 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 1496.1, -2732.8 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.68, 3.68 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 6.9, 6.9 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 8.59, 8.59 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 10.44, 10.44 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 12.31, 12.31 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 30 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 2 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 3 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 4 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 5 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 6 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 7 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 28 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 30 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 26, 20, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 26, 1042, "", 0, 0, 0, -1); --ピンクオーラ溜まる SE002 = playSeVer2( spep_0 + 108, 1214, "",spep_0 + 206, 18, 32, -1); setSeVolumeByWorkId( spep_0 + 108, SE002, 130 ); setStartTimeMs( SE002, 1567 ); --ピンクオーラ溜まる SE006 = playSeVer2( spep_0 + 102, 1407, "",spep_0 + 202, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 102, SE006, 150 ); setPitch( spep_0 + 102, SE006, -400 ); setTimeStretch( SE006, 0.73, 30, 4 ); SE007 = playSeVer2( spep_0 + 110, 1227, "",spep_0 + 202, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 110, SE007, 116 ); SE008 = playSeVer2( spep_0 + 110, 1240, "",spep_0 + 192, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 110, SE008, 146 ); SE009 = playSeVer2( spep_0 + 110, 1437, "",spep_0 + 252, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 110, SE009, 126 ); --変身 SE010 = playSeVer2( spep_0 + 150, 1115, "",spep_0 + 274, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 150, SE010, 111 ); SE011 = playSeVer2( spep_0 + 162, 1214, "",spep_0 + 266, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 162, SE011, 69 ); SE012 = playSeVer2( spep_0 + 162, 1184, "",spep_0 + 266, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 162, SE012, 68 ); --変身決め SE013 = playSeVer2( spep_0 + 218, 1434, "",spep_0 + 294, 4, 14, -1); setStartTimeMs( SE013, 200 ); SE014 = playSeVer2( spep_0 + 228, 1433, "",spep_0 + 294, 0, 12, -1); SE015 = playSeVer2( spep_0 + 228, 1112, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE015, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 168 , 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + MAX_FRAME_0 - 6, 6, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 278 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ハート攻撃 ef_003 (718F) ------------------------------------------------------ MAX_FRAME_2 = 718; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 258 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 376 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 258 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 294 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 0, -339.8 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 0, -339.8 , 0 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --飛び上がる SE018 = playSeVer2( spep_2 + 0, 1227, "",spep_2 + 170, 0, 70, -1); setSeVolumeByWorkId( spep_2 + 0, SE018, 70 ); SE019 = playSeVer2( spep_2 + 0, 1267, "",spep_2 + 146, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 0, SE019, 71 ); SE020 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE020, 81 ); --黒い気を集める SE021 = playSeVer2( spep_2 + 50, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE021, 65 ); SE022 = playSeVer2( spep_2 + 50, 1405, "", 0, 0, 0, -1); --ハート上昇 SE017 = playSeVer2( spep_2 + 82, 1400, "",spep_2 + 196, 16, 22, 0.5); setStartTimeMs( SE017, 1600 ); SE023 = playSeVer2( spep_2 + 84, 1435, "",spep_2 + 254, 0, 84, -1); setSeVolumeByWorkId( spep_2 + 84, SE023, 282 ); SE024 = playSeVer2( spep_2 + 84, 1175, "",spep_2 + 288, 0, 108, -1); setSeVolumeByWorkId( spep_2 + 84, SE024, 80 ); SE025 = playSeVer2( spep_2 + 84, 1413, "",spep_2 + 206, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 84, SE025, 161 ); --顔アップ SE026 = playSeVer2( spep_2 + 180, 8, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 182, 1190, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE027, 84 ); --手を前に出す SE028 = playSeVer2( spep_2 + 238, 1004, "", 0, 0, 0, -1); --ハート踊る SE029 = playSeVer2( spep_2 + 282, 1112, "",spep_2 + 316, 0, 16, 0.6); setSeVolumeByWorkId( spep_2 + 282, SE029, 120 ); setPitch( spep_2 + 282, SE029, 400 ); setTimeStretch( SE029, 1.27, 30, 4 ); SE030 = playSeVer2( spep_2 + 300, 1112, "",spep_2 + 332, 0, 16, 0.6); SE031 = playSeVer2( spep_2 + 320, 1112, "", 0, 0, 0, 0.6); setPitch( spep_2 + 320, SE031, 700 ); setTimeStretch( SE031, 1.47, 30, 4 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 350; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ハート地面落ちる SE032 = playSeVer2( spep_2 + 360, 1277, "",spep_2 + 402, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 360, SE032, 158 ); SE033 = playSeVer2( spep_2 + 368, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 368, SE033, 78 ); SE034 = playSeVer2( spep_2 + 372, 31, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 390, 1291, "", 0, 0, 0, -1); --地面めり込む SE036 = playSeVer2( spep_2 + 446, 1011, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 446, 1033, "", 0, 0, 0, -1); --地響き SE038 = playSeVer2( spep_2 + 478, 1226, "", 0, 0, 0, -1); --風圧 SE039 = playSeVer2( spep_2 + 486, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 486, SE039, 85 ); SE040 = playSeVer2( spep_2 + 492, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 492, SE040, 63 ); --地面めり込む2 SE041 = playSeVer2( spep_2 + 582, 1159, "", 0, 0, 0, -1); --地面めり込む3 SE042 = playSeVer2( spep_2 + 640, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0 , 0, 0, 9, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 156 , 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 530 , 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** おわり ** -- dealDamage( spep_2 + 610 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 718 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 集中線 ef_001 (278F) ------------------------------------------------------ MAX_FRAME_0 = 278; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 14; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 1 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 30 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 286, -353 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 286.3, -353.6 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 286.3, -353.6 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 287.3, -355.6 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 287.3, -355.6 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 289.1, -359 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 289.1, -359 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 291.7, -364.1 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 295.1, -371 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 299.7, -380 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 305.5, -391.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 321.9, -423.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 374.8, -527.7 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 469.3, -713.5 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 608.8, -987.7 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 792.5, -1349.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 1012.7, -1782.2 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 1253.7, -2256.2 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 1496.1, -2732.8 , 0 ); setScaleKey( spep_0 + 1 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.68, 3.68 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 6.9, 6.9 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 8.59, 8.59 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 10.44, 10.44 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 12.31, 12.31 ); setRotateKey( spep_0 + 1 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 30 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 2 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 3 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 4 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 5 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 6 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 7 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 28 + OFFSET_X, 1, 2, 0.3, 0.3, 0.3, 1.0 ); setBlendColor( spep_0 + 30 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 26, 20, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 26, 1042, "", 0, 0, 0, -1); --ピンクオーラ溜まる SE002 = playSeVer2( spep_0 + 108, 1214, "",spep_0 + 206, 18, 32, -1); setSeVolumeByWorkId( spep_0 + 108, SE002, 130 ); setStartTimeMs( SE002, 1567 ); --ピンクオーラ溜まる SE006 = playSeVer2( spep_0 + 102, 1407, "",spep_0 + 202, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 102, SE006, 150 ); setPitch( spep_0 + 102, SE006, -400 ); setTimeStretch( SE006, 0.73, 30, 4 ); SE007 = playSeVer2( spep_0 + 110, 1227, "",spep_0 + 202, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 110, SE007, 116 ); SE008 = playSeVer2( spep_0 + 110, 1240, "",spep_0 + 192, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 110, SE008, 146 ); SE009 = playSeVer2( spep_0 + 110, 1437, "",spep_0 + 252, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 110, SE009, 126 ); --変身 SE010 = playSeVer2( spep_0 + 150, 1115, "",spep_0 + 274, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 150, SE010, 111 ); SE011 = playSeVer2( spep_0 + 162, 1214, "",spep_0 + 266, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 162, SE011, 69 ); SE012 = playSeVer2( spep_0 + 162, 1184, "",spep_0 + 266, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 162, SE012, 68 ); --変身決め SE013 = playSeVer2( spep_0 + 218, 1434, "",spep_0 + 294, 4, 14, -1); setStartTimeMs( SE013, 200 ); SE014 = playSeVer2( spep_0 + 228, 1433, "",spep_0 + 294, 0, 12, -1); SE015 = playSeVer2( spep_0 + 228, 1112, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE015, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 168 , 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + MAX_FRAME_0 - 6, 6, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 278 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ハート攻撃 ef_003 (718F) ------------------------------------------------------ MAX_FRAME_2 = 718; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 258 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 376 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 258 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 294 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 0, -339.8 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 0, -339.8 , 0 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --飛び上がる SE018 = playSeVer2( spep_2 + 0, 1227, "",spep_2 + 170, 0, 70, -1); setSeVolumeByWorkId( spep_2 + 0, SE018, 70 ); SE019 = playSeVer2( spep_2 + 0, 1267, "",spep_2 + 146, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 0, SE019, 71 ); SE020 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE020, 81 ); --黒い気を集める SE021 = playSeVer2( spep_2 + 50, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE021, 65 ); SE022 = playSeVer2( spep_2 + 50, 1405, "", 0, 0, 0, -1); --ハート上昇 SE017 = playSeVer2( spep_2 + 82, 1400, "",spep_2 + 196, 16, 22, 0.5); setStartTimeMs( SE017, 1600 ); SE023 = playSeVer2( spep_2 + 84, 1435, "",spep_2 + 254, 0, 84, -1); setSeVolumeByWorkId( spep_2 + 84, SE023, 282 ); SE024 = playSeVer2( spep_2 + 84, 1175, "",spep_2 + 288, 0, 108, -1); setSeVolumeByWorkId( spep_2 + 84, SE024, 80 ); SE025 = playSeVer2( spep_2 + 84, 1413, "",spep_2 + 206, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 84, SE025, 161 ); --顔アップ SE026 = playSeVer2( spep_2 + 180, 8, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 182, 1190, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE027, 84 ); --手を前に出す SE028 = playSeVer2( spep_2 + 238, 1004, "", 0, 0, 0, -1); --ハート踊る SE029 = playSeVer2( spep_2 + 282, 1112, "",spep_2 + 316, 0, 16, 0.6); setSeVolumeByWorkId( spep_2 + 282, SE029, 120 ); setPitch( spep_2 + 282, SE029, 400 ); setTimeStretch( SE029, 1.27, 30, 4 ); SE030 = playSeVer2( spep_2 + 300, 1112, "",spep_2 + 332, 0, 16, 0.6); SE031 = playSeVer2( spep_2 + 320, 1112, "", 0, 0, 0, 0.6); setPitch( spep_2 + 320, SE031, 700 ); setTimeStretch( SE031, 1.47, 30, 4 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 350; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); -- stopSe( SP_dodge - 12, seInstance, 0 ); を必要に応じて入れる stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ハート地面落ちる SE032 = playSeVer2( spep_2 + 360, 1277, "",spep_2 + 402, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 360, SE032, 158 ); SE033 = playSeVer2( spep_2 + 368, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 368, SE033, 78 ); SE034 = playSeVer2( spep_2 + 372, 31, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 390, 1291, "", 0, 0, 0, -1); --地面めり込む SE036 = playSeVer2( spep_2 + 446, 1011, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 446, 1033, "", 0, 0, 0, -1); --地響き SE038 = playSeVer2( spep_2 + 478, 1226, "", 0, 0, 0, -1); --風圧 SE039 = playSeVer2( spep_2 + 486, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 486, SE039, 85 ); SE040 = playSeVer2( spep_2 + 492, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 492, SE040, 63 ); --地面めり込む2 SE041 = playSeVer2( spep_2 + 582, 1159, "", 0, 0, 0, -1); --地面めり込む3 SE042 = playSeVer2( spep_2 + 640, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0 , 0, 0, 9, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 156 , 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 530 , 8, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** おわり ** -- dealDamage( spep_2 + 610 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 718 end