-- 1027460: LR_リブリアン&カクンサ&ロージィ_必殺技:ラブリーカーニバル -- sp_effect_b1_00265 -- sp2616 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162337; -- 冒頭、正面向き三人 ef_001 SP_002 = 162338; -- ジャンプ、爪攻撃、ヒップアタック:上 ef_002 SP_003 = 162339; -- ジャンプ、爪攻撃、ヒップアタック:下 ef_003 SP_004 = 162340; -- 連打攻撃、気弾接近:上 ef_004 SP_005 = 162341; -- 連打攻撃、気弾接近:下 ef_005 SP_006 = 162342; -- ラスト爆発 ef_006 -- 敵側 SP_002r = 162343; -- ジャンプ、爪攻撃、ヒップアタック:上 ef_002r SP_003r = 162344; -- ジャンプ、爪攻撃、ヒップアタック:下 ef_003r SP_004r = 162345; -- 連打攻撃、気弾接近:上 ef_004r SP_005r = 162346; -- 連打攻撃、気弾接近:下 ef_005r SP_006r = 162347; -- ラスト爆発 ef_006r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭、正面向き三人 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 98; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1432, "",spep_0 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 120 ); SE002 = playSeVer2( spep_0 + 8, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + MAX_FRAME_0 - 10, 10, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 98 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ジャンプ、爪攻撃、ヒップアタック:上 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 574; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_03 = entryEffect( spep_2 + 0, SP_003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 102 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 140 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 144 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 154 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 162 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 168 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 176 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 184 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 5.5, -5.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 5.5, -5.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 5.6, 15.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 5.6, 15.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 77.2, -14.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 77.2, -14.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 32.5, 36.5 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 32.5, 36.5 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 120.1, 18.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 120.1, 18.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 46.7, -1.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 46.7, -1.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 34.3, 37.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 34.3, 37.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 121.9, 19.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 121.9, 19.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 1.2, 14.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 1.2, 14.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -2.5, 24.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -2.5, 24.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 29.5, -7.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 29.5, -7.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 2.9, 16.1 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 2.9, 16.1 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 30.6, -6.3 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 30.6, -6.3 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 12.6, 21.3 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 12.6, 21.3 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 31.8, -5.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 31.8, -5.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 13.8, 22.3 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 13.8, 22.3 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 14.4, 22.7 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 14.4, 22.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 15, 23.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 15, 23.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 15.6, 23.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 15.6, 23.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 16.2, 24.2 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 16.2, 24.2 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -38.4 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -38.4 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -37.9 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -37.9 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 16.6 ); -- 敵の動き2 setDisp( spep_2 + 296 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 358 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 300 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 310 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 314 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 96.1, 100.8 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 96.1, 100.8 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 74.7, 54.1 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 74.7, 54.1 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 138.2, 174.5 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 138.2, 174.5 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 129.7, 115.1 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 129.7, 115.1 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 166.8, 171.5 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 166.8, 171.5 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 100.6, 78.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 100.6, 78.2 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 157.8, 198.6 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 157.8, 198.6 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 97.8, 127.9 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 97.8, 127.9 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 186.4, 195.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 186.4, 195.7 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 140, 155.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 140, 155.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 131.2, 152.5 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 131.2, 152.5 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 149.8, 167.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 149.8, 167.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 140.9, 164.5 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 140.9, 164.5 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 159.6, 179.3 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 159.6, 179.3 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 150.7, 176.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 224.9, 248.5 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 285.3, 311.7 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 345.7, 374.9 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 406.1, 438 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 466.5, 501.2 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 527, 564.4 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 587.4, 627.6 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 647.8, 690.7 , 0 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 1.24, 1.24 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 309 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 310 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 315 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 316 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 317 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -42.1 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, -42.1 ); setRotateKey( spep_2 + 322 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 323 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 324 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_2 + 326 + OFFSET_X, 1, -40.5 ); setRotateKey( spep_2 + 327 + OFFSET_X, 1, -40.5 ); setRotateKey( spep_2 + 328 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 330 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 333 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 334 + OFFSET_X, 1, -38.3 ); setRotateKey( spep_2 + 335 + OFFSET_X, 1, -38.3 ); setRotateKey( spep_2 + 336 + OFFSET_X, 1, -37.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, -37.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_2 + 340 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 341 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 342 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, -34 ); setRotateKey( spep_2 + 348 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 352 + OFFSET_X, 1, -31 ); setRotateKey( spep_2 + 354 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -28.9 ); setRotateKey( spep_2 + 358 + OFFSET_X, 1, -27.9 ); -- 敵の動き3 setDisp( spep_2 + 440 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 462 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 440 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -702.9, -666 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -606.4, -544.7 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -510, -423.5 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -413.5, -302.2 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -317, -181 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -220.5, -59.8 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -124, 61.4 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -27.5, 182.5 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 69, 303.6 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 165.5, 424.7 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 262, 545.8 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 262, 545.8 , 0 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_2 + 460 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 3.64, 3.64 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, -57 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, -57 ); -- 敵の動き4 setDisp( spep_2 + 538 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 572 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 538 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 115, -100.5 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 115, -100.5 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 115.1, -100.6 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 115.1, -100.6 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 31, -48 , 0 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 542 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 543 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 544 + OFFSET_X, 1, 6.39, 6.39 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_2 + 547 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 6.3, 6.3 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 25 ); setRotateKey( spep_2 + 572 + OFFSET_X, 1, 25 ); -- ** 音 ** -- --3人飛び上がる SE005 = playSeVer2( spep_2 + 8, 1007, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 12, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE006, 81 ); SE007 = playSeVer2( spep_2 + 12, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE007, 136 ); --カクンサ降りてくる SE008 = playSeVer2( spep_2 + 28, 1116, "", 0, 0, 0, 0.6); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 74; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --初手ひっかき SE009 = playSeVer2( spep_2 + 100, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 100, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE010, 76 ); SE011 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE011, 83 ); SE012 = playSeVer2( spep_2 + 104, 1031, "", 0, 0, 0, -1); --みだれひっかき SE013 = playSeVer2( spep_2 + 134, 1425, "",spep_2 + 198, 0, 18, -1); SE014 = playSeVer2( spep_2 + 134, 1032, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 134, 1031, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 142, 1032, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 144, 1031, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 150, 1032, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 160, 1032, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 168, 1032, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 176, 1031, "", 0, 0, 0, -1); --リブリアンオーラ SE022 = playSeVer2( spep_2 + 184, 1176, "",spep_2 + 294, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 184, SE022, 42 ); SE023 = playSeVer2( spep_2 + 184, 1396, "",spep_2 + 294, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 184, SE023, 65 ); SE024 = playSeVer2( spep_2 + 184, 1181, "",spep_2 + 296, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 184, SE024, 214 ); --リブリアン構える SE025 = playSeVer2( spep_2 + 224, 1004, "", 0, 0, 0, -1); --落ちてくる SE026 = playSeVer2( spep_2 + 260, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 260, 1118, "",spep_2 + 342, 0, 16, -1); SE028 = playSeVer2( spep_2 + 260, 1314, "",spep_2 + 342, 0, 18, -1); SE029 = playSeVer2( spep_2 + 260, 1304, "",spep_2 + 338, 0, 16, -1); --カクンサみだれひっかき続き SE030 = playSeVer2( spep_2 + 290, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 296, 1032, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 306, 1032, "", 0, 0, 0, -1); --リブリアンヒップドロップ SE033 = playSeVer2( spep_2 + 314, 1011, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 320, 1025, "", 0, 0, 0, -1); --リブリアンオーラ SE035 = playSeVer2( spep_2 + 336, 1176, "",spep_2 + 436, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 336, SE035, 42 ); SE036 = playSeVer2( spep_2 + 336, 1396, "",spep_2 + 436, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 336, SE036, 65 ); SE037 = playSeVer2( spep_2 + 336, 1181, "",spep_2 + 436, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 336, SE037, 214 ); --リブリアンヒップドロップ SE038 = playSeVer2( spep_2 + 340, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 340, SE038, 79 ); --リブリアン着地 SE039 = playSeVer2( spep_2 + 370, 1112, "",spep_2 + 408, 0, 18, -1); SE040 = playSeVer2( spep_2 + 370, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 370, SE040, 166 ); --カクンサ瞬間移動 SE041 = playSeVer2( spep_2 + 412, 1189, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 418, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 418, SE042, 130 ); --敵飛んでくる SE043 = playSeVer2( spep_2 + 426, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 426, SE043, 79 ); --カクンサ移動 SE044 = playSeVer2( spep_2 + 448, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 448, SE044, 138 ); SE045 = playSeVer2( spep_2 + 454, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 454, SE045, 82 ); SE046 = playSeVer2( spep_2 + 472, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 472, SE046, 72 ); --カクンサ向かってくる SE047 = playSeVer2( spep_2 + 486, 1182, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 486, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 486, SE048, 130 ); SE049 = playSeVer2( spep_2 + 490, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 490, SE049, 130 ); --カクンサ斬る SE050 = playSeVer2( spep_2 + 538, 1032, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 538, 1172, "",spep_2 + 578, 0, 26, -1); SE052 = playSeVer2( spep_2 + 538, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE052, 66 ); SE053 = playSeVer2( spep_2 + 542, 1141, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 544, 1031, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 548, 1032, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 黒フェード ** -- entryFade( spep_2 + MAX_FRAME_2 - 8, 6, 2, 0, 0, 0, 0, 255 ); -- black fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 574 ------------------------------------------------------ -- 連打攻撃、気弾接近:上 ef_004 ------------------------------------------------------ MAX_FRAME_3 = 254; -- ** エフェクト等 ** -- SP_04 = entryEffect( spep_3 + 0, SP_004, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); SP_05 = entryEffect( spep_3 + 0, SP_005, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_05, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_05, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_05, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_05, 0 ); setEffAlphaKey( spep_3 + 0, SP_05, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_05, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 250 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 96 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 102 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 108 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 114 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 120 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 126 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 132 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 138 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 144 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 150 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 156 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 162 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 90 + OFFSET_X, 1, 47.2, 23.1 , 0 ); setMoveKey( spep_3 + 91 + OFFSET_X, 1, 47.2, 23.1 , 0 ); setMoveKey( spep_3 + 92 + OFFSET_X, 1, 47.3, 23.2 , 0 ); setMoveKey( spep_3 + 93 + OFFSET_X, 1, 47.3, 23.2 , 0 ); setMoveKey( spep_3 + 94 + OFFSET_X, 1, 47.5, 23.4 , 0 ); setMoveKey( spep_3 + 95 + OFFSET_X, 1, 47.5, 23.4 , 0 ); setMoveKey( spep_3 + 96 + OFFSET_X, 1, -16.7, 67.1 , 0 ); setMoveKey( spep_3 + 97 + OFFSET_X, 1, -16.7, 67.1 , 0 ); setMoveKey( spep_3 + 98 + OFFSET_X, 1, -24.7, 75.5 , 0 ); setMoveKey( spep_3 + 99 + OFFSET_X, 1, -24.7, 75.5 , 0 ); setMoveKey( spep_3 + 100 + OFFSET_X, 1, -16, 67.5 , 0 ); setMoveKey( spep_3 + 101 + OFFSET_X, 1, -16, 67.5 , 0 ); setMoveKey( spep_3 + 102 + OFFSET_X, 1, 5.1, 73.8 , 0 ); setMoveKey( spep_3 + 103 + OFFSET_X, 1, 5.1, 73.8 , 0 ); setMoveKey( spep_3 + 104 + OFFSET_X, 1, 13.8, 65.8 , 0 ); setMoveKey( spep_3 + 105 + OFFSET_X, 1, 13.8, 65.8 , 0 ); setMoveKey( spep_3 + 106 + OFFSET_X, 1, 6, 74.3 , 0 ); setMoveKey( spep_3 + 107 + OFFSET_X, 1, 6, 74.3 , 0 ); setMoveKey( spep_3 + 108 + OFFSET_X, 1, 35.3, 74.9 , 0 ); setMoveKey( spep_3 + 109 + OFFSET_X, 1, 35.3, 74.9 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 27.6, 83.5 , 0 ); setMoveKey( spep_3 + 111 + OFFSET_X, 1, 27.6, 83.5 , 0 ); setMoveKey( spep_3 + 112 + OFFSET_X, 1, 36.5, 75.6 , 0 ); setMoveKey( spep_3 + 113 + OFFSET_X, 1, 36.5, 75.6 , 0 ); setMoveKey( spep_3 + 114 + OFFSET_X, 1, 10.3, 45.6 , 0 ); setMoveKey( spep_3 + 115 + OFFSET_X, 1, 10.3, 45.6 , 0 ); setMoveKey( spep_3 + 116 + OFFSET_X, 1, 19.4, 38 , 0 ); setMoveKey( spep_3 + 117 + OFFSET_X, 1, 19.4, 38 , 0 ); setMoveKey( spep_3 + 118 + OFFSET_X, 1, 12.1, 46.8 , 0 ); setMoveKey( spep_3 + 119 + OFFSET_X, 1, 12.1, 46.8 , 0 ); setMoveKey( spep_3 + 120 + OFFSET_X, 1, -9.1, 72.4 , 0 ); setMoveKey( spep_3 + 121 + OFFSET_X, 1, -9.1, 72.4 , 0 ); setMoveKey( spep_3 + 122 + OFFSET_X, 1, -14, 73 , 0 ); setMoveKey( spep_3 + 123 + OFFSET_X, 1, -14, 73 , 0 ); setMoveKey( spep_3 + 124 + OFFSET_X, 1, -6.3, 73.7 , 0 ); setMoveKey( spep_3 + 125 + OFFSET_X, 1, -6.3, 73.7 , 0 ); setMoveKey( spep_3 + 126 + OFFSET_X, 1, 15.4, 79.5 , 0 ); setMoveKey( spep_3 + 127 + OFFSET_X, 1, 15.4, 79.5 , 0 ); setMoveKey( spep_3 + 128 + OFFSET_X, 1, 25.3, 72.2 , 0 ); setMoveKey( spep_3 + 129 + OFFSET_X, 1, 25.3, 72.2 , 0 ); setMoveKey( spep_3 + 130 + OFFSET_X, 1, 18.8, 81.4 , 0 ); setMoveKey( spep_3 + 131 + OFFSET_X, 1, 18.8, 81.4 , 0 ); setMoveKey( spep_3 + 132 + OFFSET_X, 1, 2.4, 76.1 , 0 ); setMoveKey( spep_3 + 133 + OFFSET_X, 1, 2.4, 76.1 , 0 ); setMoveKey( spep_3 + 134 + OFFSET_X, 1, -3.4, 85.6 , 0 ); setMoveKey( spep_3 + 135 + OFFSET_X, 1, -3.4, 85.6 , 0 ); setMoveKey( spep_3 + 136 + OFFSET_X, 1, 7.6, 78.6 , 0 ); setMoveKey( spep_3 + 137 + OFFSET_X, 1, 7.6, 78.6 , 0 ); setMoveKey( spep_3 + 138 + OFFSET_X, 1, 27.9, 86.7 , 0 ); setMoveKey( spep_3 + 139 + OFFSET_X, 1, 27.9, 86.7 , 0 ); setMoveKey( spep_3 + 140 + OFFSET_X, 1, 39.1, 80 , 0 ); setMoveKey( spep_3 + 141 + OFFSET_X, 1, 39.1, 80 , 0 ); setMoveKey( spep_3 + 142 + OFFSET_X, 1, 34, 90 , 0 ); setMoveKey( spep_3 + 143 + OFFSET_X, 1, 34, 90 , 0 ); setMoveKey( spep_3 + 144 + OFFSET_X, 1, 63.2, 90.7 , 0 ); setMoveKey( spep_3 + 145 + OFFSET_X, 1, 63.2, 90.7 , 0 ); setMoveKey( spep_3 + 146 + OFFSET_X, 1, 58.4, 100.9 , 0 ); setMoveKey( spep_3 + 147 + OFFSET_X, 1, 58.4, 100.9 , 0 ); setMoveKey( spep_3 + 148 + OFFSET_X, 1, 70.5, 94.8 , 0 ); setMoveKey( spep_3 + 149 + OFFSET_X, 1, 70.5, 94.8 , 0 ); setMoveKey( spep_3 + 150 + OFFSET_X, 1, 53.6, 66.5 , 0 ); setMoveKey( spep_3 + 151 + OFFSET_X, 1, 53.6, 66.5 , 0 ); setMoveKey( spep_3 + 152 + OFFSET_X, 1, 64.8, 69.9 , 0 ); setMoveKey( spep_3 + 153 + OFFSET_X, 1, 64.8, 69.9 , 0 ); setMoveKey( spep_3 + 154 + OFFSET_X, 1, 61.8, 82 , 0 ); setMoveKey( spep_3 + 155 + OFFSET_X, 1, 61.8, 82 , 0 ); setMoveKey( spep_3 + 156 + OFFSET_X, 1, 50.6, 101.5 , 0 ); setMoveKey( spep_3 + 157 + OFFSET_X, 1, 50.6, 101.5 , 0 ); setMoveKey( spep_3 + 158 + OFFSET_X, 1, 53.1, 112.3 , 0 ); setMoveKey( spep_3 + 159 + OFFSET_X, 1, 53.1, 112.3 , 0 ); setMoveKey( spep_3 + 160 + OFFSET_X, 1, 65, 108.3 , 0 ); setMoveKey( spep_3 + 161 + OFFSET_X, 1, 65, 108.3 , 0 ); setMoveKey( spep_3 + 162 + OFFSET_X, 1, 110.8, 93.2 , 0 ); setMoveKey( spep_3 + 163 + OFFSET_X, 1, 110.8, 93.2 , 0 ); setMoveKey( spep_3 + 164 + OFFSET_X, 1, 121, 91.1 , 0 ); setMoveKey( spep_3 + 165 + OFFSET_X, 1, 121, 91.1 , 0 ); setMoveKey( spep_3 + 166 + OFFSET_X, 1, 122.5, 104.2 , 0 ); setMoveKey( spep_3 + 167 + OFFSET_X, 1, 122.5, 104.2 , 0 ); setMoveKey( spep_3 + 168 + OFFSET_X, 1, 133.1, 102.4 , 0 ); setMoveKey( spep_3 + 169 + OFFSET_X, 1, 133.1, 102.4 , 0 ); setMoveKey( spep_3 + 170 + OFFSET_X, 1, 134.8, 115.8 , 0 ); setMoveKey( spep_3 + 172 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 174 + OFFSET_X, 1, 141.2, 121.9 , 0 ); setMoveKey( spep_3 + 176 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 178 + OFFSET_X, 1, 143.2, 113.7 , 0 ); setMoveKey( spep_3 + 200 + OFFSET_X, 1, 143.2, 113.7 , 0 ); setMoveKey( spep_3 + 202 + OFFSET_X, 1, 143.2, 113.6 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 143.2, 113.6 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 118.2, 103.1 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 164.2, 99.2 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 138.6, 104.4 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 136, 118.2 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 154.4, 105.8 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 165.6, 114.3 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 136, 118.2 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 250 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setScaleKey( spep_3 + 90 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 94 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 95 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 96 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_3 + 97 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_3 + 98 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 100 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 101 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 102 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 103 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 104 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 106 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 107 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 108 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_3 + 109 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 111 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 112 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_3 + 113 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_3 + 114 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 115 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 116 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_3 + 117 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_3 + 118 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 119 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 120 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_3 + 121 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_3 + 122 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 123 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 124 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_3 + 125 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_3 + 126 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_3 + 127 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_3 + 128 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 129 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 130 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 131 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 132 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_3 + 133 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_3 + 134 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_3 + 135 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_3 + 136 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 137 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 138 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 139 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 140 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 141 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 142 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 143 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 144 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_3 + 145 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_3 + 146 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 147 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 148 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_3 + 149 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_3 + 150 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_3 + 151 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_3 + 152 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 153 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 154 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 155 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 156 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_3 + 157 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_3 + 158 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 159 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 160 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 161 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 162 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 163 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 164 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 165 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 166 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 167 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 168 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 169 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 170 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 172 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_3 + 174 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_3 + 176 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 182 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 184 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 190 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 192 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 198 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 200 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 206 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 208 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 212 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 214 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_3 + 250 + OFFSET_X, 1, 0.35, 0.35 ); setRotateKey( spep_3 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 94 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 95 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 96 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 100 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 101 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 102 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 106 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 107 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 108 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 112 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 113 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 114 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 118 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 119 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 120 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 124 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 125 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 126 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 130 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 131 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 132 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 136 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 137 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 138 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_3 + 143 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_3 + 144 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 148 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 149 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 150 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 154 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 155 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 156 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 161 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 162 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 250 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ロージィ高速腕 SE056 = playSeVer2( spep_3 + 4, 1403, "",spep_3 + 226, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 4, SE056, 224 ); SE057 = playSeVer2( spep_3 + 4, 1003, "", spep_3 + 4 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 4, SE057, 84 ); SE058 = playSeVer2( spep_3 + 12, 1003, "", spep_3 + 12 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 12, SE058, 86 ); SE059 = playSeVer2( spep_3 + 18, 1003, "", spep_3 + 18 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 18, SE059, 83 ); SE060 = playSeVer2( spep_3 + 26, 1003, "", spep_3 + 26 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 26, SE060, 94 ); SE061 = playSeVer2( spep_3 + 32, 1003, "", spep_3 + 32 +14, 0, 0, 0.6); setPitch( spep_3 + 32, SE061, 100 ); setTimeStretch( SE061, 1.07, 30, 4 ); SE062 = playSeVer2( spep_3 + 38, 1003, "", spep_3 + 38 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 38, SE062, 87 ); SE063 = playSeVer2( spep_3 + 46, 1003, "", spep_3 + 46 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 46, SE063, 87 ); SE064 = playSeVer2( spep_3 + 52, 1003, "", spep_3 + 52 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 52, SE064, 84 ); SE065 = playSeVer2( spep_3 + 58, 1003, "", spep_3 + 58 +14, 0, 0, 0.6); SE066 = playSeVer2( spep_3 + 64, 1003, "", spep_3 + 64 +14, 0, 0, 0.6); setPitch( spep_3 + 64, SE066, 100 ); setTimeStretch( SE066, 1.07, 30, 4 ); SE067 = playSeVer2( spep_3 + 72, 1003, "", spep_3 + 72 +14, 0, 0, 0.6); SE068 = playSeVer2( spep_3 + 80, 1003, "", spep_3 + 80 +14, 0, 0, 0.6); SE069 = playSeVer2( spep_3 + 86, 1003, "", spep_3 + 86 +14, 0, 0, 0.6); SE070 = playSeVer2( spep_3 + 92, 1003, "", spep_3 + 92 +14, 0, 0, 0.6); SE071 = playSeVer2( spep_3 + 98, 1003, "", spep_3 + 98 +14, 0, 0, 0.6); SE072 = playSeVer2( spep_3 + 96, 1425, "",spep_3 + 192, 0, 18, -1); SE073 = playSeVer2( spep_3 + 102, 1003, "", spep_3 + 102 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 102, SE073, 67 ); SE074 = playSeVer2( spep_3 + 106, 1003, "", spep_3 + 108 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 106, SE074, 82 ); setPitch( spep_3 + 108, SE074, -100 ); setTimeStretch( SE074, 0.93, 30, 4 ); SE075 = playSeVer2( spep_3 + 114, 1003, "", spep_3 + 114 +14, 0, 0, 0.6); SE076 = playSeVer2( spep_3 + 118, 1003, "", spep_3 + 118 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 118, SE076, 81 ); SE077 = playSeVer2( spep_3 + 124, 1003, "", spep_3 + 124 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 124, SE077, 89 ); SE078 = playSeVer2( spep_3 + 128, 1003, "", spep_3 + 130 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 128, SE078, 78 ); setPitch( spep_3 + 130, SE078, 200 ); setTimeStretch( SE078, 1.13, 30, 4 ); SE079 = playSeVer2( spep_3 + 136, 1003, "", spep_3 + 136 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 136, SE079, 82 ); SE080 = playSeVer2( spep_3 + 142, 1003, "", spep_3 + 142 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 142, SE080, 80 ); SE081 = playSeVer2( spep_3 + 148, 1003, "", spep_3 + 148 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 148, SE081, 87 ); SE082 = playSeVer2( spep_3 + 154, 1003, "", spep_3 + 154 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 154, SE082, 86 ); SE083 = playSeVer2( spep_3 + 160, 1003, "", spep_3 + 160 +14, 0, 0, 0.6); setPitch( spep_3 + 160, SE083, -200 ); setTimeStretch( SE083, 0.87, 30, 4 ); SE084 = playSeVer2( spep_3 + 166, 1003, "", spep_3 + 166 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 166, SE084, 85 ); SE085 = playSeVer2( spep_3 + 174, 1003, "", spep_3 + 174 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 174, SE085, 82 ); SE089 = playSeVer2( spep_3 + 178, 1003, "", spep_3 + 178 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 178, SE089, 65 ); setPitch( spep_3 + 178, SE089, 300 ); setTimeStretch( SE089, 1.2, 30, 4 ); SE090 = playSeVer2( spep_3 + 184, 1003, "", spep_3 + 184 +14, 0, 0, 0.6); SE091 = playSeVer2( spep_3 + 192, 1003, "", spep_3 + 192 +14, 0, 0, 0.6); SE092 = playSeVer2( spep_3 + 194, 1003, "", spep_3 + 194 +14, 0, 0, 0.6); --気弾発生 SE086 = playSeVer2( spep_3 + 172, 1200, "",spep_3 + 260, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 172, SE086, 170 ); SE087 = playSeVer2( spep_3 + 172, 1154, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 172, SE087, 132 ); SE088 = playSeVer2( spep_3 + 172, 1281, "",spep_3 + 254, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 172, SE088, 81 ); --気弾飛んでいく SE093 = playSeVer2( spep_3 + 228, 1027, "", 0, 0, 0, -1); SE094 = playSeVer2( spep_3 + 228, 1021, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; -- 254 ------------------------------------------------------ -- ラスト爆発 ef_006 ------------------------------------------------------ MAX_FRAME_4 = 150; -- ** エフェクト等 ** -- SP_06 = entryEffect( spep_4 + 0, SP_006, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, SP_06, 0, 0 , 0 ); setEffMoveKey( spep_4 + MAX_FRAME_4, SP_06, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, SP_06, 1.0, 1.0 ); setEffScaleKey( spep_4 + MAX_FRAME_4, SP_06, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, SP_06, 0 ); setEffRotateKey( spep_4 + MAX_FRAME_4, SP_06, 0 ); setEffAlphaKey( spep_4 + 0, SP_06, 255 ); setEffAlphaKey( spep_4 + MAX_FRAME_4, SP_06, 255 ); -- ** 音 ** -- --爆発 SE095 = playSeVer2( spep_4 + 0 -4, 1023, "", 0, 0, 0, -1); SE096 = playSeVer2( spep_4 + 12 -4, 1024, "", 0, 0, 0, -1); SE097 = playSeVer2( spep_4 + 12 -4, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12 -4, SE097, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, MAX_FRAME_4 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_4 + 40 ); endPhase( spep_4 + MAX_FRAME_4 - 2); -- 150 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭、正面向き三人 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 98; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1432, "",spep_0 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 120 ); SE002 = playSeVer2( spep_0 + 8, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + MAX_FRAME_0 - 10, 10, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 98 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ジャンプ、爪攻撃、ヒップアタック:上 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 574; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 102 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 140 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 144 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 154 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 162 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 168 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 176 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 184 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 5.5, -5.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 5.5, -5.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 5.6, 15.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 5.6, 15.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 77.2, -14.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 77.2, -14.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 32.5, 36.5 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 32.5, 36.5 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 120.1, 18.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 120.1, 18.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 46.7, -1.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 46.7, -1.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 34.3, 37.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 34.3, 37.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 121.9, 19.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 121.9, 19.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 1.2, 14.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 1.2, 14.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -2.5, 24.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -2.5, 24.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 29.5, -7.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 29.5, -7.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 2.9, 16.1 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 2.9, 16.1 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 30.6, -6.3 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 30.6, -6.3 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 12.6, 21.3 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 12.6, 21.3 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 31.8, -5.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 31.8, -5.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 13.8, 22.3 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 13.8, 22.3 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 14.4, 22.7 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 14.4, 22.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 15, 23.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 15, 23.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 15.6, 23.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 15.6, 23.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 16.2, 24.2 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 16.2, 24.2 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 26.3, 27.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 16.3, 24.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 26.3, 27.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 20.6, 21.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 16.3, 24.3 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -39 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -38.4 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -38.4 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -37.9 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -37.9 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -37.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 16.6 ); -- 敵の動き2 setDisp( spep_2 + 296 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 358 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 300 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 310 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 314 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 18, 26.5 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 18, 26.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 96.1, 100.8 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 96.1, 100.8 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 74.7, 54.1 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 74.7, 54.1 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 138.2, 174.5 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 138.2, 174.5 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 129.7, 115.1 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 129.7, 115.1 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 166.8, 171.5 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 166.8, 171.5 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 100.6, 78.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 100.6, 78.2 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 157.8, 198.6 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 157.8, 198.6 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 97.8, 127.9 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 97.8, 127.9 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 186.4, 195.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 186.4, 195.7 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 140, 155.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 140, 155.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 131.2, 152.5 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 131.2, 152.5 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 149.8, 167.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 149.8, 167.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 140.9, 164.5 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 140.9, 164.5 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 159.6, 179.3 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 159.6, 179.3 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 150.7, 176.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 224.9, 248.5 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 285.3, 311.7 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 345.7, 374.9 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 406.1, 438 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 466.5, 501.2 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 527, 564.4 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 587.4, 627.6 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 647.8, 690.7 , 0 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 1.24, 1.24 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 309 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 310 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 315 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 316 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 317 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -42.1 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, -42.1 ); setRotateKey( spep_2 + 322 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 323 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 324 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_2 + 326 + OFFSET_X, 1, -40.5 ); setRotateKey( spep_2 + 327 + OFFSET_X, 1, -40.5 ); setRotateKey( spep_2 + 328 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, -40 ); setRotateKey( spep_2 + 330 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, -39.4 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 333 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 334 + OFFSET_X, 1, -38.3 ); setRotateKey( spep_2 + 335 + OFFSET_X, 1, -38.3 ); setRotateKey( spep_2 + 336 + OFFSET_X, 1, -37.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, -37.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_2 + 340 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 341 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 342 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, -34 ); setRotateKey( spep_2 + 348 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 352 + OFFSET_X, 1, -31 ); setRotateKey( spep_2 + 354 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -28.9 ); setRotateKey( spep_2 + 358 + OFFSET_X, 1, -27.9 ); -- 敵の動き3 setDisp( spep_2 + 440 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 462 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 440 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -702.9, -666 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -606.4, -544.7 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -510, -423.5 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -413.5, -302.2 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -317, -181 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -220.5, -59.8 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -124, 61.4 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -27.5, 182.5 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 69, 303.6 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 165.5, 424.7 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 262, 545.8 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 262, 545.8 , 0 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_2 + 460 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 3.64, 3.64 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, -57 ); setRotateKey( spep_2 + 462 + OFFSET_X, 1, -57 ); -- 敵の動き4 setDisp( spep_2 + 538 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 572 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 538 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 115, -100.5 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 115, -100.5 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 66.9, -11.6 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 115.1, -100.6 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 115.1, -100.6 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 34, -83.2 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 24.9, -57.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 31, -48 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 31, -48 , 0 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 542 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 543 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 544 + OFFSET_X, 1, 6.39, 6.39 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_2 + 547 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 6.3, 6.3 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 25 ); setRotateKey( spep_2 + 572 + OFFSET_X, 1, 25 ); -- ** 音 ** -- --3人飛び上がる SE005 = playSeVer2( spep_2 + 8, 1007, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 12, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE006, 81 ); SE007 = playSeVer2( spep_2 + 12, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE007, 136 ); --カクンサ降りてくる SE008 = playSeVer2( spep_2 + 28, 1116, "", 0, 0, 0, 0.6); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 74; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --初手ひっかき SE009 = playSeVer2( spep_2 + 100, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 100, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE010, 76 ); SE011 = playSeVer2( spep_2 + 100, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE011, 83 ); SE012 = playSeVer2( spep_2 + 104, 1031, "", 0, 0, 0, -1); --みだれひっかき SE013 = playSeVer2( spep_2 + 134, 1425, "",spep_2 + 198, 0, 18, -1); SE014 = playSeVer2( spep_2 + 134, 1032, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 134, 1031, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 142, 1032, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 144, 1031, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 150, 1032, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 160, 1032, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 168, 1032, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 176, 1031, "", 0, 0, 0, -1); --リブリアンオーラ SE022 = playSeVer2( spep_2 + 184, 1176, "",spep_2 + 294, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 184, SE022, 42 ); SE023 = playSeVer2( spep_2 + 184, 1396, "",spep_2 + 294, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 184, SE023, 65 ); SE024 = playSeVer2( spep_2 + 184, 1181, "",spep_2 + 296, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 184, SE024, 214 ); --リブリアン構える SE025 = playSeVer2( spep_2 + 224, 1004, "", 0, 0, 0, -1); --落ちてくる SE026 = playSeVer2( spep_2 + 260, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 260, 1118, "",spep_2 + 342, 0, 16, -1); SE028 = playSeVer2( spep_2 + 260, 1314, "",spep_2 + 342, 0, 18, -1); SE029 = playSeVer2( spep_2 + 260, 1304, "",spep_2 + 338, 0, 16, -1); --カクンサみだれひっかき続き SE030 = playSeVer2( spep_2 + 290, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 296, 1032, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 306, 1032, "", 0, 0, 0, -1); --リブリアンヒップドロップ SE033 = playSeVer2( spep_2 + 314, 1011, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 320, 1025, "", 0, 0, 0, -1); --リブリアンオーラ SE035 = playSeVer2( spep_2 + 336, 1176, "",spep_2 + 436, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 336, SE035, 42 ); SE036 = playSeVer2( spep_2 + 336, 1396, "",spep_2 + 436, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 336, SE036, 65 ); SE037 = playSeVer2( spep_2 + 336, 1181, "",spep_2 + 436, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 336, SE037, 214 ); --リブリアンヒップドロップ SE038 = playSeVer2( spep_2 + 340, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 340, SE038, 79 ); --リブリアン着地 SE039 = playSeVer2( spep_2 + 370, 1112, "",spep_2 + 408, 0, 18, -1); SE040 = playSeVer2( spep_2 + 370, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 370, SE040, 166 ); --カクンサ瞬間移動 SE041 = playSeVer2( spep_2 + 412, 1189, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 418, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 418, SE042, 130 ); --敵飛んでくる SE043 = playSeVer2( spep_2 + 426, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 426, SE043, 79 ); --カクンサ移動 SE044 = playSeVer2( spep_2 + 448, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 448, SE044, 138 ); SE045 = playSeVer2( spep_2 + 454, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 454, SE045, 82 ); SE046 = playSeVer2( spep_2 + 472, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 472, SE046, 72 ); --カクンサ向かってくる SE047 = playSeVer2( spep_2 + 486, 1182, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 486, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 486, SE048, 130 ); SE049 = playSeVer2( spep_2 + 490, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 490, SE049, 130 ); --カクンサ斬る SE050 = playSeVer2( spep_2 + 538, 1032, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 538, 1172, "",spep_2 + 578, 0, 26, -1); SE052 = playSeVer2( spep_2 + 538, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE052, 66 ); SE053 = playSeVer2( spep_2 + 542, 1141, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 544, 1031, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 548, 1032, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 黒フェード ** -- entryFade( spep_2 + MAX_FRAME_2 - 8, 6, 2, 0, 0, 0, 0, 255 ); -- black fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 574 ------------------------------------------------------ -- 連打攻撃、気弾接近:上 ef_004 ------------------------------------------------------ MAX_FRAME_3 = 254; -- ** エフェクト等 ** -- SP_04 = entryEffect( spep_3 + 0, SP_004r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); SP_05 = entryEffect( spep_3 + 0, SP_005r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_05, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_05, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_05, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_05, 0 ); setEffAlphaKey( spep_3 + 0, SP_05, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_05, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 250 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 96 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 102 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 108 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 114 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 120 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 126 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 132 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 138 + OFFSET_X, 1, 104 ); changeAnime( spep_3 + 144 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 150 + OFFSET_X, 1, 108 ); changeAnime( spep_3 + 156 + OFFSET_X, 1, 106 ); changeAnime( spep_3 + 162 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 90 + OFFSET_X, 1, 47.2, 23.1 , 0 ); setMoveKey( spep_3 + 91 + OFFSET_X, 1, 47.2, 23.1 , 0 ); setMoveKey( spep_3 + 92 + OFFSET_X, 1, 47.3, 23.2 , 0 ); setMoveKey( spep_3 + 93 + OFFSET_X, 1, 47.3, 23.2 , 0 ); setMoveKey( spep_3 + 94 + OFFSET_X, 1, 47.5, 23.4 , 0 ); setMoveKey( spep_3 + 95 + OFFSET_X, 1, 47.5, 23.4 , 0 ); setMoveKey( spep_3 + 96 + OFFSET_X, 1, -16.7, 67.1 , 0 ); setMoveKey( spep_3 + 97 + OFFSET_X, 1, -16.7, 67.1 , 0 ); setMoveKey( spep_3 + 98 + OFFSET_X, 1, -24.7, 75.5 , 0 ); setMoveKey( spep_3 + 99 + OFFSET_X, 1, -24.7, 75.5 , 0 ); setMoveKey( spep_3 + 100 + OFFSET_X, 1, -16, 67.5 , 0 ); setMoveKey( spep_3 + 101 + OFFSET_X, 1, -16, 67.5 , 0 ); setMoveKey( spep_3 + 102 + OFFSET_X, 1, 5.1, 73.8 , 0 ); setMoveKey( spep_3 + 103 + OFFSET_X, 1, 5.1, 73.8 , 0 ); setMoveKey( spep_3 + 104 + OFFSET_X, 1, 13.8, 65.8 , 0 ); setMoveKey( spep_3 + 105 + OFFSET_X, 1, 13.8, 65.8 , 0 ); setMoveKey( spep_3 + 106 + OFFSET_X, 1, 6, 74.3 , 0 ); setMoveKey( spep_3 + 107 + OFFSET_X, 1, 6, 74.3 , 0 ); setMoveKey( spep_3 + 108 + OFFSET_X, 1, 35.3, 74.9 , 0 ); setMoveKey( spep_3 + 109 + OFFSET_X, 1, 35.3, 74.9 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 27.6, 83.5 , 0 ); setMoveKey( spep_3 + 111 + OFFSET_X, 1, 27.6, 83.5 , 0 ); setMoveKey( spep_3 + 112 + OFFSET_X, 1, 36.5, 75.6 , 0 ); setMoveKey( spep_3 + 113 + OFFSET_X, 1, 36.5, 75.6 , 0 ); setMoveKey( spep_3 + 114 + OFFSET_X, 1, 10.3, 45.6 , 0 ); setMoveKey( spep_3 + 115 + OFFSET_X, 1, 10.3, 45.6 , 0 ); setMoveKey( spep_3 + 116 + OFFSET_X, 1, 19.4, 38 , 0 ); setMoveKey( spep_3 + 117 + OFFSET_X, 1, 19.4, 38 , 0 ); setMoveKey( spep_3 + 118 + OFFSET_X, 1, 12.1, 46.8 , 0 ); setMoveKey( spep_3 + 119 + OFFSET_X, 1, 12.1, 46.8 , 0 ); setMoveKey( spep_3 + 120 + OFFSET_X, 1, -9.1, 72.4 , 0 ); setMoveKey( spep_3 + 121 + OFFSET_X, 1, -9.1, 72.4 , 0 ); setMoveKey( spep_3 + 122 + OFFSET_X, 1, -14, 73 , 0 ); setMoveKey( spep_3 + 123 + OFFSET_X, 1, -14, 73 , 0 ); setMoveKey( spep_3 + 124 + OFFSET_X, 1, -6.3, 73.7 , 0 ); setMoveKey( spep_3 + 125 + OFFSET_X, 1, -6.3, 73.7 , 0 ); setMoveKey( spep_3 + 126 + OFFSET_X, 1, 15.4, 79.5 , 0 ); setMoveKey( spep_3 + 127 + OFFSET_X, 1, 15.4, 79.5 , 0 ); setMoveKey( spep_3 + 128 + OFFSET_X, 1, 25.3, 72.2 , 0 ); setMoveKey( spep_3 + 129 + OFFSET_X, 1, 25.3, 72.2 , 0 ); setMoveKey( spep_3 + 130 + OFFSET_X, 1, 18.8, 81.4 , 0 ); setMoveKey( spep_3 + 131 + OFFSET_X, 1, 18.8, 81.4 , 0 ); setMoveKey( spep_3 + 132 + OFFSET_X, 1, 2.4, 76.1 , 0 ); setMoveKey( spep_3 + 133 + OFFSET_X, 1, 2.4, 76.1 , 0 ); setMoveKey( spep_3 + 134 + OFFSET_X, 1, -3.4, 85.6 , 0 ); setMoveKey( spep_3 + 135 + OFFSET_X, 1, -3.4, 85.6 , 0 ); setMoveKey( spep_3 + 136 + OFFSET_X, 1, 7.6, 78.6 , 0 ); setMoveKey( spep_3 + 137 + OFFSET_X, 1, 7.6, 78.6 , 0 ); setMoveKey( spep_3 + 138 + OFFSET_X, 1, 27.9, 86.7 , 0 ); setMoveKey( spep_3 + 139 + OFFSET_X, 1, 27.9, 86.7 , 0 ); setMoveKey( spep_3 + 140 + OFFSET_X, 1, 39.1, 80 , 0 ); setMoveKey( spep_3 + 141 + OFFSET_X, 1, 39.1, 80 , 0 ); setMoveKey( spep_3 + 142 + OFFSET_X, 1, 34, 90 , 0 ); setMoveKey( spep_3 + 143 + OFFSET_X, 1, 34, 90 , 0 ); setMoveKey( spep_3 + 144 + OFFSET_X, 1, 63.2, 90.7 , 0 ); setMoveKey( spep_3 + 145 + OFFSET_X, 1, 63.2, 90.7 , 0 ); setMoveKey( spep_3 + 146 + OFFSET_X, 1, 58.4, 100.9 , 0 ); setMoveKey( spep_3 + 147 + OFFSET_X, 1, 58.4, 100.9 , 0 ); setMoveKey( spep_3 + 148 + OFFSET_X, 1, 70.5, 94.8 , 0 ); setMoveKey( spep_3 + 149 + OFFSET_X, 1, 70.5, 94.8 , 0 ); setMoveKey( spep_3 + 150 + OFFSET_X, 1, 53.6, 66.5 , 0 ); setMoveKey( spep_3 + 151 + OFFSET_X, 1, 53.6, 66.5 , 0 ); setMoveKey( spep_3 + 152 + OFFSET_X, 1, 64.8, 69.9 , 0 ); setMoveKey( spep_3 + 153 + OFFSET_X, 1, 64.8, 69.9 , 0 ); setMoveKey( spep_3 + 154 + OFFSET_X, 1, 61.8, 82 , 0 ); setMoveKey( spep_3 + 155 + OFFSET_X, 1, 61.8, 82 , 0 ); setMoveKey( spep_3 + 156 + OFFSET_X, 1, 50.6, 101.5 , 0 ); setMoveKey( spep_3 + 157 + OFFSET_X, 1, 50.6, 101.5 , 0 ); setMoveKey( spep_3 + 158 + OFFSET_X, 1, 53.1, 112.3 , 0 ); setMoveKey( spep_3 + 159 + OFFSET_X, 1, 53.1, 112.3 , 0 ); setMoveKey( spep_3 + 160 + OFFSET_X, 1, 65, 108.3 , 0 ); setMoveKey( spep_3 + 161 + OFFSET_X, 1, 65, 108.3 , 0 ); setMoveKey( spep_3 + 162 + OFFSET_X, 1, 110.8, 93.2 , 0 ); setMoveKey( spep_3 + 163 + OFFSET_X, 1, 110.8, 93.2 , 0 ); setMoveKey( spep_3 + 164 + OFFSET_X, 1, 121, 91.1 , 0 ); setMoveKey( spep_3 + 165 + OFFSET_X, 1, 121, 91.1 , 0 ); setMoveKey( spep_3 + 166 + OFFSET_X, 1, 122.5, 104.2 , 0 ); setMoveKey( spep_3 + 167 + OFFSET_X, 1, 122.5, 104.2 , 0 ); setMoveKey( spep_3 + 168 + OFFSET_X, 1, 133.1, 102.4 , 0 ); setMoveKey( spep_3 + 169 + OFFSET_X, 1, 133.1, 102.4 , 0 ); setMoveKey( spep_3 + 170 + OFFSET_X, 1, 134.8, 115.8 , 0 ); setMoveKey( spep_3 + 172 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 174 + OFFSET_X, 1, 141.2, 121.9 , 0 ); setMoveKey( spep_3 + 176 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 178 + OFFSET_X, 1, 143.2, 113.7 , 0 ); setMoveKey( spep_3 + 200 + OFFSET_X, 1, 143.2, 113.7 , 0 ); setMoveKey( spep_3 + 202 + OFFSET_X, 1, 143.2, 113.6 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 143.2, 113.6 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 118.2, 103.1 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 164.2, 99.2 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 138.6, 104.4 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 136, 118.2 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 154.4, 105.8 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 165.6, 114.3 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 136, 118.2 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setMoveKey( spep_3 + 250 + OFFSET_X, 1, 145.7, 114.4 , 0 ); setScaleKey( spep_3 + 90 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 94 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 95 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 96 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_3 + 97 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_3 + 98 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 100 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 101 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 102 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 103 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 104 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 106 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 107 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_3 + 108 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_3 + 109 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 111 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 112 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_3 + 113 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_3 + 114 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 115 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 116 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_3 + 117 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_3 + 118 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 119 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 120 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_3 + 121 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_3 + 122 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 123 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 124 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_3 + 125 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_3 + 126 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_3 + 127 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_3 + 128 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 129 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_3 + 130 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 131 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 132 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_3 + 133 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_3 + 134 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_3 + 135 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_3 + 136 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 137 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 138 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 139 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 140 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 141 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 142 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 143 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_3 + 144 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_3 + 145 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_3 + 146 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 147 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 148 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_3 + 149 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_3 + 150 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_3 + 151 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_3 + 152 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 153 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 154 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 155 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 156 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_3 + 157 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_3 + 158 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 159 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 160 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 161 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 162 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 163 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 164 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 165 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 166 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 167 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 168 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 169 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 170 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 172 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_3 + 174 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_3 + 176 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 182 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 184 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 190 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 192 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 198 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 200 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 206 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 208 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 212 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 214 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_3 + 250 + OFFSET_X, 1, 0.35, 0.35 ); setRotateKey( spep_3 + 90 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 94 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 95 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 96 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 100 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 101 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 102 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 106 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 107 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 108 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 112 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 113 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 114 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 118 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 119 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 120 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 124 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 125 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_3 + 126 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 130 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 131 + OFFSET_X, 1, -15 ); setRotateKey( spep_3 + 132 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 136 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 137 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 138 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_3 + 143 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_3 + 144 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 148 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 149 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_3 + 150 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 154 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 155 + OFFSET_X, 1, 17 ); setRotateKey( spep_3 + 156 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 161 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_3 + 162 + OFFSET_X, 1, 0 ); setRotateKey( spep_3 + 250 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ロージィ高速腕 SE056 = playSeVer2( spep_3 + 4, 1403, "",spep_3 + 226, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 4, SE056, 224 ); SE057 = playSeVer2( spep_3 + 4, 1003, "", spep_3 + 4 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 4, SE057, 84 ); SE058 = playSeVer2( spep_3 + 12, 1003, "", spep_3 + 12 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 12, SE058, 86 ); SE059 = playSeVer2( spep_3 + 18, 1003, "", spep_3 + 18 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 18, SE059, 83 ); SE060 = playSeVer2( spep_3 + 26, 1003, "", spep_3 + 26 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 26, SE060, 94 ); SE061 = playSeVer2( spep_3 + 32, 1003, "", spep_3 + 32 +14, 0, 0, 0.6); setPitch( spep_3 + 32, SE061, 100 ); setTimeStretch( SE061, 1.07, 30, 4 ); SE062 = playSeVer2( spep_3 + 38, 1003, "", spep_3 + 38 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 38, SE062, 87 ); SE063 = playSeVer2( spep_3 + 46, 1003, "", spep_3 + 46 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 46, SE063, 87 ); SE064 = playSeVer2( spep_3 + 52, 1003, "", spep_3 + 52 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 52, SE064, 84 ); SE065 = playSeVer2( spep_3 + 58, 1003, "", spep_3 + 58 +14, 0, 0, 0.6); SE066 = playSeVer2( spep_3 + 64, 1003, "", spep_3 + 64 +14, 0, 0, 0.6); setPitch( spep_3 + 64, SE066, 100 ); setTimeStretch( SE066, 1.07, 30, 4 ); SE067 = playSeVer2( spep_3 + 72, 1003, "", spep_3 + 72 +14, 0, 0, 0.6); SE068 = playSeVer2( spep_3 + 80, 1003, "", spep_3 + 80 +14, 0, 0, 0.6); SE069 = playSeVer2( spep_3 + 86, 1003, "", spep_3 + 86 +14, 0, 0, 0.6); SE070 = playSeVer2( spep_3 + 92, 1003, "", spep_3 + 92 +14, 0, 0, 0.6); SE071 = playSeVer2( spep_3 + 98, 1003, "", spep_3 + 98 +14, 0, 0, 0.6); SE072 = playSeVer2( spep_3 + 96, 1425, "",spep_3 + 192, 0, 18, -1); SE073 = playSeVer2( spep_3 + 102, 1003, "", spep_3 + 102 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 102, SE073, 67 ); SE074 = playSeVer2( spep_3 + 106, 1003, "", spep_3 + 108 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 106, SE074, 82 ); setPitch( spep_3 + 108, SE074, -100 ); setTimeStretch( SE074, 0.93, 30, 4 ); SE075 = playSeVer2( spep_3 + 114, 1003, "", spep_3 + 114 +14, 0, 0, 0.6); SE076 = playSeVer2( spep_3 + 118, 1003, "", spep_3 + 118 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 118, SE076, 81 ); SE077 = playSeVer2( spep_3 + 124, 1003, "", spep_3 + 124 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 124, SE077, 89 ); SE078 = playSeVer2( spep_3 + 128, 1003, "", spep_3 + 130 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 128, SE078, 78 ); setPitch( spep_3 + 130, SE078, 200 ); setTimeStretch( SE078, 1.13, 30, 4 ); SE079 = playSeVer2( spep_3 + 136, 1003, "", spep_3 + 136 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 136, SE079, 82 ); SE080 = playSeVer2( spep_3 + 142, 1003, "", spep_3 + 142 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 142, SE080, 80 ); SE081 = playSeVer2( spep_3 + 148, 1003, "", spep_3 + 148 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 148, SE081, 87 ); SE082 = playSeVer2( spep_3 + 154, 1003, "", spep_3 + 154 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 154, SE082, 86 ); SE083 = playSeVer2( spep_3 + 160, 1003, "", spep_3 + 160 +14, 0, 0, 0.6); setPitch( spep_3 + 160, SE083, -200 ); setTimeStretch( SE083, 0.87, 30, 4 ); SE084 = playSeVer2( spep_3 + 166, 1003, "", spep_3 + 166 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 166, SE084, 85 ); SE085 = playSeVer2( spep_3 + 174, 1003, "", spep_3 + 174 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 174, SE085, 82 ); SE089 = playSeVer2( spep_3 + 178, 1003, "", spep_3 + 178 +14, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 178, SE089, 65 ); setPitch( spep_3 + 178, SE089, 300 ); setTimeStretch( SE089, 1.2, 30, 4 ); SE090 = playSeVer2( spep_3 + 184, 1003, "", spep_3 + 184 +14, 0, 0, 0.6); SE091 = playSeVer2( spep_3 + 192, 1003, "", spep_3 + 192 +14, 0, 0, 0.6); SE092 = playSeVer2( spep_3 + 194, 1003, "", spep_3 + 194 +14, 0, 0, 0.6); --気弾発生 SE086 = playSeVer2( spep_3 + 172, 1200, "",spep_3 + 260, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 172, SE086, 170 ); SE087 = playSeVer2( spep_3 + 172, 1154, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 172, SE087, 132 ); SE088 = playSeVer2( spep_3 + 172, 1281, "",spep_3 + 254, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 172, SE088, 81 ); --気弾飛んでいく SE093 = playSeVer2( spep_3 + 228, 1027, "", 0, 0, 0, -1); SE094 = playSeVer2( spep_3 + 228, 1021, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; -- 254 ------------------------------------------------------ -- ラスト爆発 ef_006 ------------------------------------------------------ MAX_FRAME_4 = 150; -- ** エフェクト等 ** -- SP_06 = entryEffect( spep_4 + 0, SP_006r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, SP_06, 0, 0 , 0 ); setEffMoveKey( spep_4 + MAX_FRAME_4, SP_06, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, SP_06, 1.0, 1.0 ); setEffScaleKey( spep_4 + MAX_FRAME_4, SP_06, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, SP_06, 0 ); setEffRotateKey( spep_4 + MAX_FRAME_4, SP_06, 0 ); setEffAlphaKey( spep_4 + 0, SP_06, 255 ); setEffAlphaKey( spep_4 + MAX_FRAME_4, SP_06, 255 ); -- ** 音 ** -- --爆発 SE095 = playSeVer2( spep_4 + 0 -4, 1023, "", 0, 0, 0, -1); SE096 = playSeVer2( spep_4 + 12 -4, 1024, "", 0, 0, 0, -1); SE097 = playSeVer2( spep_4 + 12 -4, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12 -4, SE097, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, MAX_FRAME_4 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_4 + 40 ); endPhase( spep_4 + MAX_FRAME_4 - 2); -- 150 end