--4027460:LR_リブリアン(巨大化)_愛の拳 --sp_effect_b1_00266 --sp2618 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162294; --開始 セリフカットイン ef_001 SP_01b = 162295; --開始 セリフカットイン 後ろ ef_001b SP_02 = 162296; --拳振りかぶる~フィニッシュ 味方側 ef_002 SP_02b = 162297; --拳振りかぶる~フィニッシュ 味方側 後ろ ef_002b --エフェクト(てき) SP_01r = 162308; --開始 セリフカットイン 敵側 ef_001r SP_01br = 162309; --開始 セリフカットイン 敵側 後ろ ef_001br SP_02r = 162298; --拳振りかぶる~フィニッシュ 敵側 ef_002r SP_02br = 162299; --拳振りかぶる~フィニッシュ 敵側後ろ ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); -- changeAnime( 0, 1, 100); setDisp( 0, 0, 0); -- setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); -- setMoveKey( 0, 1, 0, -5000, 0 ); -- setMoveKey( 1, 1, 0, -5000, 0 ); -- setMoveKey( 2, 1, 0, -5000, 0 ); -- setMoveKey( 3, 1, 0, -5000, 0 ); -- setMoveKey( 4, 1, 0, -5000, 0 ); -- setMoveKey( 5, 1, 0, -5000, 0 ); -- setMoveKey( 6, 1, 0, -5000, 0 ); -- setScaleKey( 0, 1, 1.6, 1.6 ); -- setScaleKey( 1, 1, 1.6, 1.6 ); -- setScaleKey( 2, 1, 1.6, 1.6 ); -- setScaleKey( 3, 1, 1.6, 1.6 ); -- setScaleKey( 4, 1, 1.6, 1.6 ); -- setScaleKey( 5, 1, 1.6, 1.6 ); -- setScaleKey( 6, 1, 1.6, 1.6 ); -- setRotateKey( 0, 1, 0 ); -- setRotateKey( 1, 1, 0 ); -- setRotateKey( 2, 1, 0 ); -- setRotateKey( 3, 1, 0 ); -- setRotateKey( 4, 1, 0 ); -- setRotateKey( 5, 1, 0 ); -- setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始 セリフカットイン(380F) ------------------------------------------------- MAX_FRAME_0 = 380; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 170; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 126.5, -409.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 126.5, -409.8 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 126.5, -409.8 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 126.2, -408.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 126.2, -408.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 126, -407 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 126, -407 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 125.7, -405.6 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 125.5, -404.2 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 125.2, -402.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 125, -401.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 124.8, -400.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 124.5, -398.7 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 124.3, -397.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 124.1, -396.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 123.9, -394.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 123.6, -393.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 123.4, -392.3 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 123.2, -391.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 123, -389.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 122.8, -388.6 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 122.6, -387.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 122.4, -386.2 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 122.2, -385.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 122, -384 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 121.8, -382.8 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 121.6, -381.7 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 121.4, -380.6 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 121.2, -379.6 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 121, -378.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 120.9, -377.5 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 120.7, -376.5 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 120.5, -375.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 120.3, -374.5 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 120.2, -373.6 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 120, -372.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 119.8, -371.7 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 119.7, -370.8 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 119.5, -370 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 119.4, -369.1 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 119.2, -368.3 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 119.1, -367.5 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 118.9, -366.7 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 118.8, -365.9 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 118.7, -365.1 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 118.5, -364.4 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 118.4, -363.6 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 118.3, -362.9 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 118.1, -362.2 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 118, -361.5 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 117.9, -360.9 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 117.8, -360.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 117.6, -359.6 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 117.5, -359 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 117.4, -358.4 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 117.3, -357.8 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 117.2, -357.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 117.1, -356.7 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 117, -356.2 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 116.9, -355.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 116.8, -355.2 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 116.7, -354.7 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 116.6, -354.2 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 116.6, -353.8 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 116.5, -353.4 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 116.4, -352.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 116.3, -352.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 116.2, -352.2 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 116.2, -351.8 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 116.1, -351.4 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 116, -351.1 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 116, -350.8 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 115.9, -350.5 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 115.9, -350.2 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 115.8, -349.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 115.8, -349.6 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 115.7, -349.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 115.7, -349.1 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 115.6, -348.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 115.6, -348.7 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 115.6, -348.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 115.5, -348.3 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 115.5, -348.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 115.5, -348 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 115.4, -347.8 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 115.4, -347.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 115.4, -347.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 115.4, -347.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 115.4, -347.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 115.4, -347.3 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 115.4, -347.3 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 115.3, -347.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 115.3, -347.2 , 0 ); setScaleKey( spep_0 + 0, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.97, 0.97 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 400, 0, 18, -1); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 400, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 83 ); SE004 = playSeVer2( spep_0 + 0, 1288, "",spep_0 + 406, 0, 34, -1); --拳握る SE005 = playSeVer2( spep_0 + 132, 1437, "",spep_0 + 396, 0, 12, -1); --拳握る SE007 = playSeVer2( spep_0 + 278, 20, "",spep_0 + 396, 0, 14, -1); SE008 = playSeVer2( spep_0 + 278, 1062, "",spep_0 + 396, 0, 12, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 拳振りかぶる~フィニッシュ 味方側(400F) ------------------------------------------------- MAX_FRAME_1 = 400; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 前(ef_002) setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 後ろ(ef_002b) setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 84 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); setMoveKey( spep_1 + 0, 1, 249.8, -557.2 , 0 ); setMoveKey( spep_1 + 2 + OFFSET_X, 1, 243.9, -546.1 , 0 ); setMoveKey( spep_1 + 3 + OFFSET_X, 1, 243.9, -546.1 , 0 ); setMoveKey( spep_1 + 4 + OFFSET_X, 1, 238.2, -535.3 , 0 ); setMoveKey( spep_1 + 5 + OFFSET_X, 1, 238.2, -535.3 , 0 ); setMoveKey( spep_1 + 6 + OFFSET_X, 1, 232.6, -524.8 , 0 ); setMoveKey( spep_1 + 7 + OFFSET_X, 1, 232.6, -524.8 , 0 ); setMoveKey( spep_1 + 8 + OFFSET_X, 1, 227.2, -514.6 , 0 ); setMoveKey( spep_1 + 9 + OFFSET_X, 1, 227.2, -514.6 , 0 ); setMoveKey( spep_1 + 10 + OFFSET_X, 1, 221.9, -504.7 , 0 ); setMoveKey( spep_1 + 11 + OFFSET_X, 1, 221.9, -504.7 , 0 ); setMoveKey( spep_1 + 12 + OFFSET_X, 1, 216.7, -495 , 0 ); setMoveKey( spep_1 + 13 + OFFSET_X, 1, 216.7, -495 , 0 ); setMoveKey( spep_1 + 14 + OFFSET_X, 1, 211.7, -485.6 , 0 ); setMoveKey( spep_1 + 15 + OFFSET_X, 1, 211.7, -485.6 , 0 ); setMoveKey( spep_1 + 16 + OFFSET_X, 1, 206.9, -476.4 , 0 ); setMoveKey( spep_1 + 17 + OFFSET_X, 1, 206.9, -476.4 , 0 ); setMoveKey( spep_1 + 18 + OFFSET_X, 1, 202.2, -467.5 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 202.2, -467.5 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 197.6, -459 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 197.6, -459 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 193.2, -450.6 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 193.2, -450.6 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 188.9, -442.6 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 188.9, -442.6 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 184.7, -434.8 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 184.7, -434.8 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 180.7, -427.4 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 180.7, -427.4 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 176.9, -420.1 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 176.9, -420.1 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 173.2, -413.2 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 173.2, -413.2 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 169.6, -406.5 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 169.6, -406.5 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 166.2, -400.1 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 166.2, -400.1 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 162.9, -394 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 162.9, -394 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 159.8, -388.1 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 159.8, -388.1 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 156.8, -382.6 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 156.8, -382.6 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 154, -377.2 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 154, -377.2 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 151.2, -372.2 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 151.2, -372.2 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 148.7, -367.5 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 148.7, -367.5 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 146.3, -363 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 146.3, -363 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 144, -358.8 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 144, -358.8 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 141.8, -354.9 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 141.8, -354.9 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 139.9, -351.2 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 139.9, -351.2 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 138.1, -347.8 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 138.1, -347.8 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 136.4, -344.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 136.4, -344.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 134.8, -341.9 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 134.8, -341.9 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 133.4, -339.3 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 133.4, -339.3 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 132.1, -337 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 132.1, -337 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 131, -335 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 131, -335 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 130, -333.3 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 130, -333.3 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 129.2, -331.8 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 129.2, -331.8 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 128.5, -330.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 128.5, -330.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 127.9, -329.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 127.9, -329.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 127.5, -329 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 127.5, -329 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 127.3, -328.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 127.3, -328.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 127.1, -328.6 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 127.1, -328.6 , 0 ); setScaleKey( spep_1 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 2 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 3 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 4 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 5 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 6 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 7 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 8 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 9 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 10 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 12 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 13 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 14 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 15 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 16 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 17 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 18 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 20 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 21 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 22 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 23 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 24 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 27 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 28 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 29 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 30 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 33 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 34 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 36 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 41 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 47 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 52 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 53 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 59 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 84 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_1 + 158 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 284 + OFFSET_X, 0, 0 ); changeAnime( spep_1 + 218 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 264 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 49.7, -265 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 49.7, -265 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 50, -266.4 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 50, -266.4 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, 50.3, -267.8 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, 50.3, -267.8 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 50.6, -269.3 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 50.6, -269.3 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 50.9, -270.7 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, 50.9, -270.7 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, 51.2, -272.1 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, 51.2, -272.1 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 51.5, -273.5 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 51.5, -273.5 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, 51.8, -274.9 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, 51.8, -274.9 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 52.1, -276.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 52.1, -276.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 52.4, -277.7 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 52.4, -277.7 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 52.7, -279.1 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 52.7, -279.1 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 53, -280.6 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 53, -280.6 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 53.3, -282 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 53.3, -282 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 53.7, -273.6 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 53.7, -273.6 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 62.1, -281.9 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 62.1, -281.9 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 55, -284.3 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 55, -284.3 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 63.1, -369.1 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 63.1, -369.1 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 58.1, -285 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 58.1, -285 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 60.6, -316 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 60.6, -316 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 53.3, -275.9 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 53.3, -275.9 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 60.4, -303.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 60.4, -303.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 52.5, -270.7 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 52.5, -270.7 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 60.5, -278.5 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 60.5, -278.5 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 51.6, -273.3 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 51.6, -273.3 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 51.5, -270.5 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 51.5, -270.5 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 58.5, -268.1 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 58.5, -268.1 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 54.2, -270.4 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 54.2, -270.4 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 53.8, -261 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 53.8, -261 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 53.3, -267.2 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 53.3, -267.2 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 49, -261.7 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 49, -261.7 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 5.3, -140.7 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 5.3, -140.7 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, -2.4, -131.2 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, -2.4, -131.2 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 12.6, -148.7 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, 12.6, -148.7 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, -2.5, -133.7 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, -2.5, -133.7 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 10, -143.7 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, 10, -143.7 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, -2.6, -133.7 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, -2.6, -133.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 4.7, -143.7 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, 4.7, -143.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, -0.4, -131.1 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, -0.4, -131.1 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 9.4, -133.6 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, 9.4, -133.6 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 9.2, -143.6 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 9.2, -143.6 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 119.8, -217.2 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 119.8, -217.2 , 0 ); setScaleKey( spep_1 + 158 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 159 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 160 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 169 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 170 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 195 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 201 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 217 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 239 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 247 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 249 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 255 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_1 + 259 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 263 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 284 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE010 = playSeVer2( spep_1 + 0, 1288, "",spep_1 + 224, 0, 60, -1); setSeVolumeByWorkId( spep_1 + 0, SE010, 86 ); SE011 = playSeVer2( spep_1 + 0, 1226, "",spep_1 + 252, 0, 26, -1); --振りかぶる SE012 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 48, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 0, SE012, 80 ); SE013 = playSeVer2( spep_1 + 4, 1153, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_1 + 4, SE013, 80 ); --拳振り上げる SE014 = playSeVer2( spep_1 + 92, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE014, 80 ); SE015 = playSeVer2( spep_1 + 100, 1170, "",spep_1 + 134, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 100, SE015, 80 ); SE016 = playSeVer2( spep_1 + 106, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE016, 80 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 76; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --地響き SE017 = playSeVer2( spep_1 + 150, 1044, "", 0, 0, 0, -1); --岩砕く SE018 = playSeVer2( spep_1 + 176, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 176, SE018, 126 ); SE019 = playSeVer2( spep_1 + 180, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 184, 1011, "", 0, 0, 0, -1); --地面激突 SE021 = playSeVer2( spep_1 + 236, 1014, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 252, 1025, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 260, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 260, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 260, SE024, 120 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 280); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始 セリフカットイン(380F) ------------------------------------------------- MAX_FRAME_0 = 380; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 170; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 2 ); setMoveKey( spep_0 + 0, 1, -126.5, -409.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -126.5, -409.8 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -126.5, -409.8 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -126.2, -408.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -126.2, -408.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -126, -407 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -126, -407 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, -125.7, -405.6 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, -125.5, -404.2 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, -125.2, -402.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, -125, -401.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, -124.8, -400.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, -124.5, -398.7 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, -124.3, -397.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, -124.1, -396.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, -123.9, -394.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, -123.6, -393.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, -123.4, -392.3 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, -123.2, -391.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, -123, -389.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -122.8, -388.6 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, -122.6, -387.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, -122.4, -386.2 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -122.2, -385.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, -122, -384 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -121.8, -382.8 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -121.6, -381.7 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -121.4, -380.6 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -121.2, -379.6 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -121, -378.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -120.9, -377.5 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -120.7, -376.5 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -120.5, -375.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -120.3, -374.5 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -120.2, -373.6 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -120, -372.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -119.8, -371.7 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -119.7, -370.8 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -119.5, -370 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -119.4, -369.1 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -119.2, -368.3 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, -119.1, -367.5 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, -118.9, -366.7 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -118.8, -365.9 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -118.7, -365.1 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -118.5, -364.4 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -118.4, -363.6 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -118.3, -362.9 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -118.1, -362.2 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -118, -361.5 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, -117.9, -360.9 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -117.8, -360.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -117.6, -359.6 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -117.5, -359 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -117.4, -358.4 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -117.3, -357.8 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -117.2, -357.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -117.1, -356.7 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -117, -356.2 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -116.9, -355.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -116.8, -355.2 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -116.7, -354.7 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -116.6, -354.2 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -116.6, -353.8 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -116.5, -353.4 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -116.4, -352.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -116.3, -352.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -116.2, -352.2 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -116.2, -351.8 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -116.1, -351.4 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -116, -351.1 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -116, -350.8 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -115.9, -350.5 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -115.9, -350.2 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -115.8, -349.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -115.8, -349.6 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -115.7, -349.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -115.7, -349.1 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -115.6, -348.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -115.6, -348.7 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -115.6, -348.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -115.5, -348.3 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -115.5, -348.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -115.5, -348 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -115.4, -347.8 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -115.4, -347.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -115.4, -347.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -115.4, -347.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -115.4, -347.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -115.4, -347.3 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -115.4, -347.3 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -115.3, -347.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -115.3, -347.2 , 0 ); setScaleKey( spep_0 + 0, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.97, 0.97 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 400, 0, 18, -1); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 400, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 83 ); SE004 = playSeVer2( spep_0 + 0, 1288, "",spep_0 + 406, 0, 34, -1); --拳握る SE005 = playSeVer2( spep_0 + 132, 1437, "",spep_0 + 396, 0, 12, -1); --拳握る SE007 = playSeVer2( spep_0 + 278, 20, "",spep_0 + 396, 0, 14, -1); SE008 = playSeVer2( spep_0 + 278, 1062, "",spep_0 + 396, 0, 12, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 拳振りかぶる~フィニッシュ 味方側(400F) ------------------------------------------------- MAX_FRAME_1 = 400; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 前(ef_002) setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 後ろ(ef_002b) setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 84 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); setMoveKey( spep_1 + 0, 1, 249.8, -557.2 , 0 ); setMoveKey( spep_1 + 2 + OFFSET_X, 1, 243.9, -546.1 , 0 ); setMoveKey( spep_1 + 3 + OFFSET_X, 1, 243.9, -546.1 , 0 ); setMoveKey( spep_1 + 4 + OFFSET_X, 1, 238.2, -535.3 , 0 ); setMoveKey( spep_1 + 5 + OFFSET_X, 1, 238.2, -535.3 , 0 ); setMoveKey( spep_1 + 6 + OFFSET_X, 1, 232.6, -524.8 , 0 ); setMoveKey( spep_1 + 7 + OFFSET_X, 1, 232.6, -524.8 , 0 ); setMoveKey( spep_1 + 8 + OFFSET_X, 1, 227.2, -514.6 , 0 ); setMoveKey( spep_1 + 9 + OFFSET_X, 1, 227.2, -514.6 , 0 ); setMoveKey( spep_1 + 10 + OFFSET_X, 1, 221.9, -504.7 , 0 ); setMoveKey( spep_1 + 11 + OFFSET_X, 1, 221.9, -504.7 , 0 ); setMoveKey( spep_1 + 12 + OFFSET_X, 1, 216.7, -495 , 0 ); setMoveKey( spep_1 + 13 + OFFSET_X, 1, 216.7, -495 , 0 ); setMoveKey( spep_1 + 14 + OFFSET_X, 1, 211.7, -485.6 , 0 ); setMoveKey( spep_1 + 15 + OFFSET_X, 1, 211.7, -485.6 , 0 ); setMoveKey( spep_1 + 16 + OFFSET_X, 1, 206.9, -476.4 , 0 ); setMoveKey( spep_1 + 17 + OFFSET_X, 1, 206.9, -476.4 , 0 ); setMoveKey( spep_1 + 18 + OFFSET_X, 1, 202.2, -467.5 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 202.2, -467.5 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 197.6, -459 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 197.6, -459 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 193.2, -450.6 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 193.2, -450.6 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 188.9, -442.6 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 188.9, -442.6 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 184.7, -434.8 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 184.7, -434.8 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 180.7, -427.4 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 180.7, -427.4 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 176.9, -420.1 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 176.9, -420.1 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 173.2, -413.2 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 173.2, -413.2 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 169.6, -406.5 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 169.6, -406.5 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 166.2, -400.1 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 166.2, -400.1 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 162.9, -394 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 162.9, -394 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 159.8, -388.1 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 159.8, -388.1 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 156.8, -382.6 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 156.8, -382.6 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 154, -377.2 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 154, -377.2 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 151.2, -372.2 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 151.2, -372.2 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 148.7, -367.5 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 148.7, -367.5 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 146.3, -363 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 146.3, -363 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 144, -358.8 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 144, -358.8 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 141.8, -354.9 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 141.8, -354.9 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 139.9, -351.2 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 139.9, -351.2 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 138.1, -347.8 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 138.1, -347.8 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 136.4, -344.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 136.4, -344.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 134.8, -341.9 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 134.8, -341.9 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 133.4, -339.3 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 133.4, -339.3 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 132.1, -337 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 132.1, -337 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 131, -335 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 131, -335 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 130, -333.3 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 130, -333.3 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 129.2, -331.8 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 129.2, -331.8 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 128.5, -330.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 128.5, -330.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 127.9, -329.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 127.9, -329.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 127.5, -329 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 127.5, -329 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 127.3, -328.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 127.3, -328.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 127.1, -328.6 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 127.1, -328.6 , 0 ); setScaleKey( spep_1 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 2 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 3 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 4 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 5 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 6 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 7 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 8 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 9 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 10 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 12 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 13 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 14 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 15 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 16 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 17 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 18 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 20 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 21 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 22 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 23 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 24 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 27 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 28 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 29 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 30 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 33 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 34 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 36 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 41 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 47 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 52 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 53 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 59 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 84 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 84 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_1 + 158 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 284 + OFFSET_X, 0, 0 ); changeAnime( spep_1 + 218 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 264 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 49.7, -265 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 49.7, -265 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 50, -266.4 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 50, -266.4 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, 50.3, -267.8 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, 50.3, -267.8 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 50.6, -269.3 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 50.6, -269.3 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 50.9, -270.7 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, 50.9, -270.7 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, 51.2, -272.1 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, 51.2, -272.1 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 51.5, -273.5 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 51.5, -273.5 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, 51.8, -274.9 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, 51.8, -274.9 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 52.1, -276.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 52.1, -276.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 52.4, -277.7 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 52.4, -277.7 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 52.7, -279.1 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 52.7, -279.1 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 53, -280.6 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 53, -280.6 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 53.3, -282 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 53.3, -282 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 53.7, -273.6 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 53.7, -273.6 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 62.1, -281.9 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 62.1, -281.9 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 55, -284.3 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 55, -284.3 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 63.1, -369.1 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 63.1, -369.1 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 58.1, -285 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 58.1, -285 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 60.6, -316 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 60.6, -316 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 53.3, -275.9 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 53.3, -275.9 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 60.4, -303.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 60.4, -303.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 52.5, -270.7 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 52.5, -270.7 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 60.5, -278.5 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 60.5, -278.5 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 51.6, -273.3 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 51.6, -273.3 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 51.5, -270.5 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 51.5, -270.5 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 58.5, -268.1 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 58.5, -268.1 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 54.2, -270.4 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 54.2, -270.4 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 53.8, -261 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 53.8, -261 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 53.3, -267.2 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 53.3, -267.2 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 49, -261.7 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 49, -261.7 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 5.3, -140.7 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 5.3, -140.7 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 5.3, -138.7 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, 5.2, -138.7 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, -2.4, -131.2 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, -2.4, -131.2 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 12.6, -148.7 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, 12.6, -148.7 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, -2.5, -133.7 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, -2.5, -133.7 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 10, -143.7 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, 10, -143.7 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, -2.6, -133.7 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, -2.6, -133.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 4.7, -143.7 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, 4.7, -143.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, -0.4, -131.1 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, -0.4, -131.1 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 9.4, -133.6 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, 9.4, -133.6 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 9.2, -143.6 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 9.2, -143.6 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 119.8, -217.2 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 119.8, -217.2 , 0 ); setScaleKey( spep_1 + 158 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 159 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 160 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 169 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 170 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 195 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 201 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 217 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 239 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 247 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 249 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 255 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_1 + 259 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 263 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 284 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE010 = playSeVer2( spep_1 + 0, 1288, "",spep_1 + 224, 0, 60, -1); setSeVolumeByWorkId( spep_1 + 0, SE010, 86 ); SE011 = playSeVer2( spep_1 + 0, 1226, "",spep_1 + 252, 0, 26, -1); --振りかぶる SE012 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 48, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 0, SE012, 80 ); SE013 = playSeVer2( spep_1 + 4, 1153, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_1 + 4, SE013, 80 ); --拳振り上げる SE014 = playSeVer2( spep_1 + 92, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE014, 80 ); SE015 = playSeVer2( spep_1 + 100, 1170, "",spep_1 + 134, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 100, SE015, 80 ); SE016 = playSeVer2( spep_1 + 106, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE016, 80 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 76; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --地響き SE017 = playSeVer2( spep_1 + 150, 1044, "", 0, 0, 0, -1); --岩砕く SE018 = playSeVer2( spep_1 + 176, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 176, SE018, 126 ); SE019 = playSeVer2( spep_1 + 180, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 184, 1011, "", 0, 0, 0, -1); --地面激突 SE021 = playSeVer2( spep_1 + 236, 1014, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 252, 1025, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 260, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 260, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 260, SE024, 120 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 280); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム end