--1027580:LR_ピラフ&シュウ&マイ_必殺技:ローリングスマッシュ --sp_effect_a9_00112 --sp2624 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162385; --突撃 ef_005 SP_01b = 162324; --登場&突撃(3人) ef_001 SP_02 = 162326; --正面迫る&文字EF ef_002 SP_02b = 162328; --敵にヒット&背景 ef_003 --エフェクト(てき) SP_01r = 162386; --突撃 ef_005r SP_01br = 162325; --登場&突撃(3人) ef_001r SP_02r = 162327; --正面迫る&文字EF ef_002r SP_02br = 162329; --敵にヒット&背景 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場&突撃(3人) ------------------------------------------------- MAX_FRAME_0 = 254; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_005 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 白フェード ** -- entryFade( spep_0 + 142, 8, 10, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 248, 6, 1, 1, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 64; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 255 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 160 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 202, 114 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 202, 114 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 202, 113.5 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 202, 113.5 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 202, 112.2 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 202, 112.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 202, 110.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 202, 110.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 202, 107.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 202, 107.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 202, 104.7 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 202, 104.7 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 202, 101.4 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 202, 101.4 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 202, 97.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 202, 97.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 202, 94.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 202, 94.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 202, 90.5 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 202, 90.5 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 202, 86.8 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 202, 86.8 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 202, 83.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 202, 83.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 202, 79.6 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 202, 79.6 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 202, 76.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 202, 76.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 202, 72.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 202, 72.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 202, 69.8 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 202, 69.8 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 202, 66.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 202, 66.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 202, 64.3 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 202, 64.3 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 202, 62 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 202, 62 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 202, 59.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 202, 59.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 202, 58.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 202, 58.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 202, 56.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 202, 56.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 202, 55.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 202, 55.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 202, 54.7 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 202, 54.7 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 202, 54.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 202, 54.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 202, 54 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 202, 54 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 202, 53.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 202, 53.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 202, 52.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 202, 52.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 202, 52 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 202, 52 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 202, 51.3 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 202, 51.3 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 202, 50.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 202, 50.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 202, 50 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 202, 50 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 202, 49.3 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 202, 49.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 202, 48.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 202, 48.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 202, 48 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 202, 48 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 202, 47.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 202, 47.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 202, 46.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 202, 46.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 202, 46 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 202, 46 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 202, 45.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 202, 45.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 202, 44.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 202, 44.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 202, 44 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 202, 44 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 201.9, 44.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 201.9, 44.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 201.9, 44.2 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 201.9, 44.2 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 202, 44.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 202, 44.2 , 0 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --指さす SE002 = playSeVer2( spep_0 + 46, 1150, "", 0, 4, 0, -1); setStartTimeMs( SE002, 367 ); --2人はける SE003 = playSeVer2( spep_0 + 50, 44, "", 0, 0, 0, -1); --指さす SE004 = playSeVer2( spep_0 + 54, 1189, "", 0, 0, 0, -1); --指さす SE006 = playSeVer2( spep_0 + 64, 1045, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 93 ); SE007 = playSeVer2( spep_0 + 64, 1170, "", 0, 0, 0, -1); --飛び上がる SE008 = playSeVer2( spep_0 + 152, 1012, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 152, 1027, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 152, 1152, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE010, 71 ); SE011 = playSeVer2( spep_0 + 152, 1326, "",spep_0 + 214, 0, 34, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 186; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --まるくなる SE012 = playSeVer2( spep_0 + 196, 1260, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE012, 135 ); SE013 = playSeVer2( spep_0 + 204, 1151, "", 0, 0, 0, -1); --飛んでいく SE014 = playSeVer2( spep_0 + 234, 1027, "",spep_0 + 266, 0, 8, -1); SE015 = playSeVer2( spep_0 + 234, 1193, "",spep_0 + 266, 0, 8, -1); SE016 = playSeVer2( spep_0 + 234, 1121, "",spep_0 + 266, 0, 8, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --254 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 正面迫る&文字EF/正面迫る&文字EF ------------------------------------------------- MAX_FRAME_1 = 238; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 70, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 238 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 78 + OFFSET_X, 1, 102 ); changeAnime( spep_1 + 98 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 0, 3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 0, 3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -8.4, 45.4 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -8.4, 45.4 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -4.9, 67.6 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -4.9, 67.6 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -4.1, 45.6 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -4.1, 45.6 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -3.5, 61.5 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -3.5, 61.5 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -3.1, 47.8 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -3.1, 47.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -3, 62.5 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -3, 62.5 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -23.2, 9.5 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -23.2, 9.5 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -79.9, -152.7 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -79.9, -152.7 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 54.9, -76.1 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 54.9, -76.1 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, -62.5, -264.4 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, -62.5, -264.4 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, -92, -98 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, -92, -98 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 27.2, -80.6 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 27.2, -80.6 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 26, -100.8 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 26, -100.8 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 27.2, -85 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 27.2, -85 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 26, -99.5 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 26, -99.5 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 26, -96.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 26, -96.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 26, -94.6 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 26, -94.6 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 27.2, -91.7 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 27.2, -91.7 , 0 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 1.95, 1.95 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, -157.7 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -157.7 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -332.9 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, -332.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, -180 ); setRotateKey( spep_1 + 117 + OFFSET_X, 1, -180 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, -60.8 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -60.8 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 238 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --回転しながら飛んでくる SE018 = playSeVer2( spep_1 + 0, 1182, "", spep_1 + 90, 0, 10, -1); SE021 = playSeVer2( spep_1 + 0, 1326, "",spep_1 + 116, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 0, SE021, 94 ); SE022 = playSeVer2( spep_1 + 0, 1399, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE022, 153 ); SE023 = playSeVer2( spep_1 + 24, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 24, SE023, 49 ); setTimeStretch( SE023, 1.4, 30, 4 ); SE019 = playSeVer2( spep_1 + 0, 1409, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE019, 237 ); SE020 = playSeVer2( spep_1 + 0, 1403, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE020, 176 ); --敵ヒット SE024 = playSeVer2( spep_1 + 92, 1187, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 92, 1120, "", 0, 0, 0, -1); --画面割れる SE026 = playSeVer2( spep_1 + 116, 1054, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 116, 1025, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 130); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場&突撃(3人) ------------------------------------------------- MAX_FRAME_0 = 254; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- ef_005 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 白フェード ** -- entryFade( spep_0 + 142, 8, 10, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 248, 6, 1, 1, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 64; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 255 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 160 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 202, 114 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 202, 114 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 202, 113.5 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 202, 113.5 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 202, 112.2 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 202, 112.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 202, 110.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 202, 110.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 202, 107.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 202, 107.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 202, 104.7 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 202, 104.7 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 202, 101.4 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 202, 101.4 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 202, 97.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 202, 97.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 202, 94.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 202, 94.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 202, 90.5 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 202, 90.5 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 202, 86.8 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 202, 86.8 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 202, 83.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 202, 83.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 202, 79.6 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 202, 79.6 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 202, 76.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 202, 76.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 202, 72.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 202, 72.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 202, 69.8 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 202, 69.8 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 202, 66.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 202, 66.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 202, 64.3 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 202, 64.3 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 202, 62 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 202, 62 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 202, 59.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 202, 59.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 202, 58.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 202, 58.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 202, 56.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 202, 56.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 202, 55.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 202, 55.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 202, 54.7 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 202, 54.7 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 202, 54.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 202, 54.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 202, 54 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 202, 54 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 202, 53.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 202, 53.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 202, 52.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 202, 52.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 202, 52 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 202, 52 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 202, 51.3 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 202, 51.3 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 202, 50.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 202, 50.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 202, 50 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 202, 50 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 202, 49.3 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 202, 49.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 202, 48.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 202, 48.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 202, 48 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 202, 48 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 202, 47.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 202, 47.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 202, 46.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 202, 46.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 202, 46 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 202, 46 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 202, 45.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 202, 45.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 202, 44.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 202, 44.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 202, 44 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 202, 44 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 201.9, 44.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 201.9, 44.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 201.9, 44.2 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 201.9, 44.2 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 202, 44.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 202, 44.2 , 0 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --指さす SE002 = playSeVer2( spep_0 + 46, 1150, "", 0, 4, 0, -1); setStartTimeMs( SE002, 367 ); --2人はける SE003 = playSeVer2( spep_0 + 50, 44, "", 0, 0, 0, -1); --指さす SE004 = playSeVer2( spep_0 + 54, 1189, "", 0, 0, 0, -1); --指さす SE006 = playSeVer2( spep_0 + 64, 1045, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 93 ); SE007 = playSeVer2( spep_0 + 64, 1170, "", 0, 0, 0, -1); --飛び上がる SE008 = playSeVer2( spep_0 + 152, 1012, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 152, 1027, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 152, 1152, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE010, 71 ); SE011 = playSeVer2( spep_0 + 152, 1326, "",spep_0 + 214, 0, 34, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 186; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --まるくなる SE012 = playSeVer2( spep_0 + 196, 1260, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE012, 135 ); SE013 = playSeVer2( spep_0 + 204, 1151, "", 0, 0, 0, -1); --飛んでいく SE014 = playSeVer2( spep_0 + 234, 1027, "",spep_0 + 266, 0, 8, -1); SE015 = playSeVer2( spep_0 + 234, 1193, "",spep_0 + 266, 0, 8, -1); SE016 = playSeVer2( spep_0 + 234, 1121, "",spep_0 + 266, 0, 8, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --254 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 正面迫る&文字EF/正面迫る&文字EF ------------------------------------------------- MAX_FRAME_1 = 238; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 70, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 238 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 78 + OFFSET_X, 1, 102 ); changeAnime( spep_1 + 98 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 0, 3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 0, 3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -8.4, 45.4 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -8.4, 45.4 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -4.9, 67.6 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -4.9, 67.6 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -4.1, 45.6 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -4.1, 45.6 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -3.5, 61.5 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -3.5, 61.5 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -3.1, 47.8 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -3.1, 47.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -3, 62.5 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -3, 62.5 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -23.2, 9.5 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -23.2, 9.5 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -79.9, -152.7 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -79.9, -152.7 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 54.9, -76.1 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 54.9, -76.1 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, -62.5, -264.4 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, -62.5, -264.4 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, -92, -98 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, -92, -98 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 27.2, -80.6 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 27.2, -80.6 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 26, -100.8 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 26, -100.8 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 27.2, -85 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 27.2, -85 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 26, -99.5 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 26, -99.5 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 26, -96.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 26, -96.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 27.2, -89.7 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 26, -94.6 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 26, -94.6 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 27.2, -91.7 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 27.2, -91.7 , 0 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 1.95, 1.95 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, -157.7 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -157.7 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -332.9 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, -332.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, -180 ); setRotateKey( spep_1 + 117 + OFFSET_X, 1, -180 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, -60.8 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -60.8 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 238 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --回転しながら飛んでくる SE018 = playSeVer2( spep_1 + 0, 1182, "", spep_1 + 90, 0, 10, -1); SE021 = playSeVer2( spep_1 + 0, 1326, "",spep_1 + 116, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 0, SE021, 94 ); SE022 = playSeVer2( spep_1 + 0, 1399, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE022, 153 ); SE023 = playSeVer2( spep_1 + 24, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 24, SE023, 49 ); setTimeStretch( SE023, 1.4, 30, 4 ); SE019 = playSeVer2( spep_1 + 0, 1409, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE019, 237 ); SE020 = playSeVer2( spep_1 + 0, 1403, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE020, 176 ); --敵ヒット SE024 = playSeVer2( spep_1 + 92, 1187, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 92, 1120, "", 0, 0, 0, -1); --画面割れる SE026 = playSeVer2( spep_1 + 116, 1054, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 116, 1025, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 130); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム end