--1027580:LR_ピラフ&シュウ&マイ_超必殺技:ピラフマシン総攻撃 --sp_effect_a9_00115 --sp2626 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162348; --登場台詞カットイン→合体 SP_02 = 162350; --ef_002 敵より前 白フェード、書き文字こみ ef_003と同時表示 SP_02b = 162352; --ef_003 敵より後ろ 背景、キャラ ef_002と同時表示 --エフェクト(てき) SP_01r = 162349; --敵側 登場台詞カットイン→合体 SP_02r = 162351; --敵側 ef_002r 敵より前 白フェード、書き文字こみ ef_003rと同時表示 SP_02br = 162353; --敵側 ef_003r 敵より後ろ 背景、キャラ ef_002rと同時表示 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードまで ------------------------------------------------- MAX_FRAME_0 = 438; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 42; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -30, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -30, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -30, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 白フェード ** -- entryFade( spep_0 + 120, 6, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 328, 0, 206, 0.65); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --画面遷移 SE004 = playSeVer2( spep_0 + 80, 1072, "", 0, 0, 0, 0.65); --飛んでる音 SE005 = playSeVer2( spep_0 + 122, 1019, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 122, 1268, "",spep_0 + 358, 0, 24, -1); --ピラフ腕しまう SE007 = playSeVer2( spep_0 + 154, 1150, "", 0, 0, 0, 0.6); setPitch( spep_0 + 154, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); SE008 = playSeVer2( spep_0 + 154, 1295, "",spep_0 + 204, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 154, SE008, 126 ); setPitch( spep_0 + 154, SE008, -600 ); setTimeStretch( SE008, 0.6, 30, 4 ); SE009 = playSeVer2( spep_0 + 154, 1313, "",spep_0 + 204, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 154, SE009, 77 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 170; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --ピラフ腕しまう SE010 = playSeVer2( spep_0 + 178, 1151, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 178, 1387, "", 0, 0, 0, -1); setPitch( spep_0 + 188, SE011, -1200 ); setTimeStretch( SE011, 0.2, 30, 4 ); --飛んでる音 SE012 = playSeVer2( spep_0 + 188, 1019, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 252, 1019, "", 0, 0, 0, -1); --マイ足しまう SE013 = playSeVer2( spep_0 + 254, 1150, "", 0, 0, 0, 0.6); setPitch( spep_0 + 264, SE013, -800 ); setTimeStretch( SE013, 0.47, 30, 4 ); SE014 = playSeVer2( spep_0 + 254, 1313, "",spep_0 + 309, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 254, SE014, 86 ); SE015 = playSeVer2( spep_0 + 254, 1295, "",spep_0 + 309, 0, 9, -1); setPitch( spep_0 + 264, SE015, -600 ); setTimeStretch( SE015, 0.6, 30, 4 ); SE017 = playSeVer2( spep_0 + 276, 1151, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 276, 1387, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE018, 88 ); setPitch( spep_0 + 276, SE018, -1200 ); setTimeStretch( SE018, 0.2, 30, 4 ); --飛んでる音 SE019 = playSeVer2( spep_0 + 306, 1019, "",spep_0 + 376, 0, 10, -1); --降ってくる SE020 = playSeVer2( spep_0 + 306, 63, "",spep_0 + 388, 0, 14, -1); --胴体合体 SE021 = playSeVer2( spep_0 + 354, 1438, "",spep_0 + 410, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 354, SE021, 316 ); SE022 = playSeVer2( spep_0 + 354, 1127, "",spep_0 + 410, 14, 12, -1); setSeVolumeByWorkId( spep_0 + 354, SE022, 42 ); SE023 = playSeVer2( spep_0 + 354, 1059, "",spep_0 + 414, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 354, SE023, 76 ); --頭合体 SE024 = playSeVer2( spep_0 + 392, 1438, "",spep_0 + 468, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 392, SE024, 316 ); SE025 = playSeVer2( spep_0 + 392, 1127, "",spep_0 + 468, 18, 24, -1); setSeVolumeByWorkId( spep_0 + 392, SE025, 54 ); SE026 = playSeVer2( spep_0 + 392, 1059, "",spep_0 + 444, 0, 14, -1); SE027 = playSeVer2( spep_0 + 392, 1060, "",spep_0 + 462, 0, 22, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;-- 438 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 518; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1+ 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- OFFSET_Y = 100 --山田さん要望で敵位置調整用 40から89F調整用 OFFSET_Z = -20 --山田さん要望で敵位置調整用 90から208F調整用 -- 敵の動き1 setDisp( spep_1 + 40 + OFFSET_X, 1, 1); setDisp( spep_1 + 208 + OFFSET_X, 1, 0); changeAnime( spep_1 + 40 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 56 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 60 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 165.8 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 165.8 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 156.9 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 156.9 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 148 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 148 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 139.1 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 139.1 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 130.2 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 130.2 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 121.4 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 121.4 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 112.5 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 112.5 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 133 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 133 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 129.8 + OFFSET_Y, -14.6 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 129.8 + OFFSET_Y, -14.6 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 125.8 + OFFSET_Y, 2.5 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 125.8 + OFFSET_Y, 2.5 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 79.4 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 79.4 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 55.8 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 55.8 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 61.6 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 61.6 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 34.6 + OFFSET_Z, 110.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 34.6 + OFFSET_Z, 110.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 31.5 + OFFSET_Z, 102 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 31.5 + OFFSET_Z, 102 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 28.3 + OFFSET_Z, 94 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 28.3 + OFFSET_Z, 94 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 25.4 + OFFSET_Z, 85.9 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 25.4 + OFFSET_Z, 85.9 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 22.6 + OFFSET_Z, 77.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 22.6 + OFFSET_Z, 77.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 20 + OFFSET_Z, 69.7 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 20 + OFFSET_Z, 69.7 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 7.8 + OFFSET_Z, 74.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 7.8 + OFFSET_Z, 74.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 5.8 + OFFSET_Z, 65.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 5.8 + OFFSET_Z, 65.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 4.2 + OFFSET_Z, 57.7 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 4.2 + OFFSET_Z, 57.7 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 2.9 + OFFSET_Z, 49.6 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 2.9 + OFFSET_Z, 49.6 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -5.6 + OFFSET_Z, 112.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -5.6 + OFFSET_Z, 112.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -6.1 + OFFSET_Z, 103.2 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -6.1 + OFFSET_Z, 103.2 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, -6.2 + OFFSET_Z, 94.1 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, -6.2 + OFFSET_Z, 94.1 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 6.3 + OFFSET_Z, 161.2 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 6.3 + OFFSET_Z, 161.2 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 6.1 + OFFSET_Z, 151.3 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 6.1 + OFFSET_Z, 151.3 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 5.9 + OFFSET_Z, 141.3 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 5.9 + OFFSET_Z, 141.3 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 12.5 + OFFSET_Z, 258.2 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 12.5 + OFFSET_Z, 258.2 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 12.1 + OFFSET_Z, 245.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 12.1 + OFFSET_Z, 245.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 11.5 + OFFSET_Z, 233.3 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 11.5 + OFFSET_Z, 233.3 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 10.8 + OFFSET_Z, 220.9 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 10.8 + OFFSET_Z, 220.9 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 102.8 + OFFSET_Z, 215.9 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 102.8 + OFFSET_Z, 215.9 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 99.7 + OFFSET_Z, 203.4 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 99.7 + OFFSET_Z, 203.4 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 96.4 + OFFSET_Z, 191 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 96.4 + OFFSET_Z, 191 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 64.6 + OFFSET_Z, 317.9 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 64.6 + OFFSET_Z, 317.9 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 76.3 + OFFSET_Z, 316.9 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 76.3 + OFFSET_Z, 316.9 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 91.1 + OFFSET_Z, 319.7 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 91.1 + OFFSET_Z, 319.7 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 105.9 + OFFSET_Z, 322.5 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 105.9 + OFFSET_Z, 322.5 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 120.7 + OFFSET_Z, 325.3 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 120.7 + OFFSET_Z, 325.3 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 126.2 + OFFSET_Z, 327.4 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 126.2 + OFFSET_Z, 327.4 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 131.6 + OFFSET_Z, 329.5 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 131.6 + OFFSET_Z, 329.5 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 137.1 + OFFSET_Z, 331.7 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 137.1 + OFFSET_Z, 331.7 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 142.5 + OFFSET_Z, 333.8 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 142.5 + OFFSET_Z, 333.8 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 148 + OFFSET_Z, 335.9 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, 148 + OFFSET_Z, 335.9 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, 153.4 + OFFSET_Z, 338 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, 153.4 + OFFSET_Z, 338 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 158.8 + OFFSET_Z, 340.1 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 158.8 + OFFSET_Z, 340.1 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 164.2 + OFFSET_Z, 342.2 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 164.2 + OFFSET_Z, 342.2 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, 169.5 + OFFSET_Z, 344.3 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, 169.5 + OFFSET_Z, 344.3 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 174.9 + OFFSET_Z, 346.3 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 174.9 + OFFSET_Z, 346.3 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 174.1 + OFFSET_Z, 346.9 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, 174.1 + OFFSET_Z, 346.9 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, 173.2 + OFFSET_Z, 347.5 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, 173.2 + OFFSET_Z, 347.5 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 173.9 + OFFSET_Z, 348.1 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 173.9 + OFFSET_Z, 348.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, 174.6 + OFFSET_Z, 348.7 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, 174.6 + OFFSET_Z, 348.7 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 81.9 + OFFSET_Z, 364.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 81.9 + OFFSET_Z, 364.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 79.1 + OFFSET_Z, 386.2 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 79.1 + OFFSET_Z, 386.2 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 69.5 + OFFSET_Z, 441.9 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 69.5 + OFFSET_Z, 441.9 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 47.1 + OFFSET_Z, 547.3 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 47.1 + OFFSET_Z, 547.3 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 18.3 + OFFSET_Z, 644.2 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 18.3 + OFFSET_Z, 644.2 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, -2.7 + OFFSET_Z, 681.3 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, -2.7 + OFFSET_Z, 681.3 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, -16.7 + OFFSET_Z, 681.6 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, -16.7 + OFFSET_Z, 681.6 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, -31.6 + OFFSET_Z, 680.6 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, -31.6 + OFFSET_Z, 680.6 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, -51.4 + OFFSET_Z, 692.9 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, -51.4 + OFFSET_Z, 692.9 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, -73.5 + OFFSET_Z, 711.2 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, -73.5 + OFFSET_Z, 711.2 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, -96.8 + OFFSET_Z, 731.5 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, -96.8 + OFFSET_Z, 731.5 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, -120.7 + OFFSET_Z, 751.8 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, -120.7 + OFFSET_Z, 751.8 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, -144.8 + OFFSET_Z, 770.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, -144.8 + OFFSET_Z, 770.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, -169.3 + OFFSET_Z, 788 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, -169.3 + OFFSET_Z, 788 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, -194.5 + OFFSET_Z, 803.1 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, -194.5 + OFFSET_Z, 803.1 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, -221.6 + OFFSET_Z, 816.5 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, -221.6 + OFFSET_Z, 816.5 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, -254.1 + OFFSET_Z, 829.6 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, -254.1 + OFFSET_Z, 829.6 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, -331.9 + OFFSET_Z, 859.9 , 0 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 143 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_1 + 173 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 175 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 179 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 181 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 183 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_1 + 187 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 2.38, 2.37 ); setScaleKey( spep_1 + 195 + OFFSET_X, 1, 2.38, 2.37 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 2.27, 2.26 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 2.27, 2.26 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 2.21, 2.2 ); setScaleKey( spep_1 + 201 + OFFSET_X, 1, 2.21, 2.2 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 2.15, 2.14 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 2.15, 2.14 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 205 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 2.02, 2.01 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 2.02, 2.01 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.95, 1.95 ); setRotateKey( spep_1 + 40 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_1 + 59 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, -53.3 ); setRotateKey( spep_1 + 89 + OFFSET_X, 1, -53.3 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, -63.9 ); setRotateKey( spep_1 + 101 + OFFSET_X, 1, -63.9 ); setRotateKey( spep_1 + 102 + OFFSET_X, 1, -60.5 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, -60.5 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, -58.4 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, -58.4 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, -50 ); setRotateKey( spep_1 + 121 + OFFSET_X, 1, -50 ); setRotateKey( spep_1 + 122 + OFFSET_X, 1, -50.5 ); setRotateKey( spep_1 + 129 + OFFSET_X, 1, -50.5 ); setRotateKey( spep_1 + 130 + OFFSET_X, 1, -30.2 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, -30.2 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_1 + 149 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, 23.8 ); setRotateKey( spep_1 + 151 + OFFSET_X, 1, 23.8 ); setRotateKey( spep_1 + 152 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_1 + 153 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, 28.8 ); setRotateKey( spep_1 + 155 + OFFSET_X, 1, 28.8 ); setRotateKey( spep_1 + 156 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_1 + 157 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, 33.7 ); setRotateKey( spep_1 + 159 + OFFSET_X, 1, 33.7 ); setRotateKey( spep_1 + 160 + OFFSET_X, 1, 36.2 ); setRotateKey( spep_1 + 161 + OFFSET_X, 1, 36.2 ); setRotateKey( spep_1 + 162 + OFFSET_X, 1, 38.7 ); setRotateKey( spep_1 + 163 + OFFSET_X, 1, 38.7 ); setRotateKey( spep_1 + 164 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_1 + 173 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_1 + 174 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 175 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 176 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 177 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_1 + 179 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_1 + 180 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_1 + 181 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_1 + 182 + OFFSET_X, 1, -48.6 ); setRotateKey( spep_1 + 183 + OFFSET_X, 1, -48.6 ); setRotateKey( spep_1 + 184 + OFFSET_X, 1, -55.4 ); setRotateKey( spep_1 + 185 + OFFSET_X, 1, -55.4 ); setRotateKey( spep_1 + 186 + OFFSET_X, 1, -62.2 ); setRotateKey( spep_1 + 187 + OFFSET_X, 1, -62.2 ); setRotateKey( spep_1 + 188 + OFFSET_X, 1, -63.7 ); setRotateKey( spep_1 + 189 + OFFSET_X, 1, -63.7 ); setRotateKey( spep_1 + 190 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_1 + 191 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_1 + 192 + OFFSET_X, 1, -66.7 ); setRotateKey( spep_1 + 193 + OFFSET_X, 1, -66.7 ); setRotateKey( spep_1 + 194 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_1 + 195 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_1 + 196 + OFFSET_X, 1, -69.7 ); setRotateKey( spep_1 + 197 + OFFSET_X, 1, -69.7 ); setRotateKey( spep_1 + 198 + OFFSET_X, 1, -71.2 ); setRotateKey( spep_1 + 199 + OFFSET_X, 1, -71.2 ); setRotateKey( spep_1 + 200 + OFFSET_X, 1, -72.7 ); setRotateKey( spep_1 + 201 + OFFSET_X, 1, -72.7 ); setRotateKey( spep_1 + 202 + OFFSET_X, 1, -74.2 ); setRotateKey( spep_1 + 203 + OFFSET_X, 1, -74.2 ); setRotateKey( spep_1 + 204 + OFFSET_X, 1, -75.7 ); setRotateKey( spep_1 + 205 + OFFSET_X, 1, -75.7 ); setRotateKey( spep_1 + 206 + OFFSET_X, 1, -77.2 ); setRotateKey( spep_1 + 207 + OFFSET_X, 1, -77.2 ); setRotateKey( spep_1 + 208 + OFFSET_X, 1, -78.7 ); -- 敵の動き2 setDisp( spep_1 + 330 + OFFSET_X, 1, 1); setDisp( spep_1 + 362 + OFFSET_X, 1, 0); changeAnime( spep_1 + 330 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, -11.9, 114.2 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, -11.9, 114.2 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, -7.4, 103.8 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, -7.4, 103.8 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, -3.8, 93.5 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, -3.8, 93.5 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, -0.9, 82.9 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, -0.9, 82.9 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 1.4, 71.7 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 1.4, 71.7 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 3.1, 59.8 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, 3.1, 59.8 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 4.3, 46.9 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, 4.3, 46.9 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, 4.9, 32.7 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, 4.9, 32.7 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, 5.1, 16.9 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, 5.1, 16.9 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, 4.6, -0.8 , 0 ); setMoveKey( spep_1 + 349 + OFFSET_X, 1, 4.6, -0.8 , 0 ); setMoveKey( spep_1 + 350 + OFFSET_X, 1, 3.6, -20.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, 3.6, -20.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, 2, -43.3 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, 2, -43.3 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, -0.1, -68.8 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, -0.1, -68.8 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, -2.9, -98.1 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, -2.9, -98.1 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, -4.2, -138.2 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, -4.2, -138.2 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, 5.3, -163.8 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, 5.3, -163.8 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, -21.8, -129 , 0 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 343 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 344 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 351 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 352 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 357 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 358 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 359 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 360 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 0.45, 0.45 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, 25.5 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, 25.5 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, 25.2 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, 25.2 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_1 + 341 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_1 + 343 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_1 + 344 + OFFSET_X, 1, 24 ); setRotateKey( spep_1 + 345 + OFFSET_X, 1, 24 ); setRotateKey( spep_1 + 346 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_1 + 347 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_1 + 348 + OFFSET_X, 1, 23.4 ); setRotateKey( spep_1 + 349 + OFFSET_X, 1, 23.4 ); setRotateKey( spep_1 + 350 + OFFSET_X, 1, 23 ); setRotateKey( spep_1 + 351 + OFFSET_X, 1, 23 ); setRotateKey( spep_1 + 352 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_1 + 353 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_1 + 354 + OFFSET_X, 1, 22.4 ); setRotateKey( spep_1 + 355 + OFFSET_X, 1, 22.4 ); setRotateKey( spep_1 + 356 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_1 + 357 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_1 + 358 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_1 + 362 + OFFSET_X, 1, 21.8 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --手広げる SE029 = playSeVer2( spep_1 + 0, 92, "", 0, 14, 0, -1); SE030 = playSeVer2( spep_1 + 5, 1116, "",spep_1 + 30, 0, 5, -1); --敵掴む SE031 = playSeVer2( spep_1 + 39, 1438, "",spep_1 + 88, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 39, SE031, 266 ); SE032 = playSeVer2( spep_1 + 39, 1153, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 43, 1009, "", 0, 0, 0, -1); --持ち上げる SE034 = playSeVer2( spep_1 + 102, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE034, 67 ); SE035 = playSeVer2( spep_1 + 98, 1116, "",spep_1 + 148, 0, 14, -1); --投げる SE036 = playSeVer2( spep_1 + 164, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE036, 83 ); SE037 = playSeVer2( spep_1 + 164, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE037, 79 ); SE038 = playSeVer2( spep_1 + 164, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE038, 81 ); --ビーム溜める SE039 = playSeVer2( spep_1 + 214, 1136, "",spep_1 + 280, 0, 19, -1); setSeVolumeByWorkId( spep_1 + 214, SE039, 84 ); SE040 = playSeVer2( spep_1 + 214, 1158, "",spep_1 + 280, 0, 21, -1); setSeVolumeByWorkId( spep_1 + 214, SE040, 83 ); SE041 = playSeVer2( spep_1 + 214, 1144, "",spep_1 + 276, 0, 17, -1); setSeVolumeByWorkId( spep_1 + 214, SE041, 47 ); SE042 = playSeVer2( spep_1 + 214, 1043, "", 0, 0, 0, -1); --ビーム撃つ SE043 = playSeVer2( spep_1 + 250, 1177, "",spep_1 + 386, 0, 18, -1); SE044 = playSeVer2( spep_1 + 250, 1338, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_1 + 250, 1193, "",spep_1 + 384, 0, 18, -1); --爆発 SE046 = playSeVer2( spep_1 + 352, 1067, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_1 + 358, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 400); endPhase( spep_1 + MAX_FRAME_1 -4); -- 518 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードまで ------------------------------------------------- MAX_FRAME_0 = 438; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 42; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -30, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -30, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -30, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 白フェード ** -- entryFade( spep_0 + 120, 6, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 328, 0, 206, 0.65); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --画面遷移 SE004 = playSeVer2( spep_0 + 80, 1072, "", 0, 0, 0, 0.65); --飛んでる音 SE005 = playSeVer2( spep_0 + 122, 1019, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 122, 1268, "",spep_0 + 358, 0, 24, -1); --ピラフ腕しまう SE007 = playSeVer2( spep_0 + 154, 1150, "", 0, 0, 0, 0.6); setPitch( spep_0 + 154, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); SE008 = playSeVer2( spep_0 + 154, 1295, "",spep_0 + 204, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 154, SE008, 126 ); setPitch( spep_0 + 154, SE008, -600 ); setTimeStretch( SE008, 0.6, 30, 4 ); SE009 = playSeVer2( spep_0 + 154, 1313, "",spep_0 + 204, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 154, SE009, 77 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 170; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --ピラフ腕しまう SE010 = playSeVer2( spep_0 + 178, 1151, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 178, 1387, "", 0, 0, 0, -1); setPitch( spep_0 + 188, SE011, -1200 ); setTimeStretch( SE011, 0.2, 30, 4 ); --飛んでる音 SE012 = playSeVer2( spep_0 + 188, 1019, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 252, 1019, "", 0, 0, 0, -1); --マイ足しまう SE013 = playSeVer2( spep_0 + 254, 1150, "", 0, 0, 0, 0.6); setPitch( spep_0 + 264, SE013, -800 ); setTimeStretch( SE013, 0.47, 30, 4 ); SE014 = playSeVer2( spep_0 + 254, 1313, "",spep_0 + 309, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 254, SE014, 86 ); SE015 = playSeVer2( spep_0 + 254, 1295, "",spep_0 + 309, 0, 9, -1); setPitch( spep_0 + 264, SE015, -600 ); setTimeStretch( SE015, 0.6, 30, 4 ); SE017 = playSeVer2( spep_0 + 276, 1151, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 276, 1387, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE018, 88 ); setPitch( spep_0 + 276, SE018, -1200 ); setTimeStretch( SE018, 0.2, 30, 4 ); --飛んでる音 SE019 = playSeVer2( spep_0 + 306, 1019, "",spep_0 + 376, 0, 10, -1); --降ってくる SE020 = playSeVer2( spep_0 + 306, 63, "",spep_0 + 388, 0, 14, -1); --胴体合体 SE021 = playSeVer2( spep_0 + 354, 1438, "",spep_0 + 410, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 354, SE021, 316 ); SE022 = playSeVer2( spep_0 + 354, 1127, "",spep_0 + 410, 14, 12, -1); setSeVolumeByWorkId( spep_0 + 354, SE022, 42 ); SE023 = playSeVer2( spep_0 + 354, 1059, "",spep_0 + 414, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 354, SE023, 76 ); --頭合体 SE024 = playSeVer2( spep_0 + 392, 1438, "",spep_0 + 468, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 392, SE024, 316 ); SE025 = playSeVer2( spep_0 + 392, 1127, "",spep_0 + 468, 18, 24, -1); setSeVolumeByWorkId( spep_0 + 392, SE025, 54 ); SE026 = playSeVer2( spep_0 + 392, 1059, "",spep_0 + 444, 0, 14, -1); SE027 = playSeVer2( spep_0 + 392, 1060, "",spep_0 + 462, 0, 22, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;-- 438 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 518; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1+ 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 敵キャラクター ** -- OFFSET_Y = -100 --山田さん要望で敵位置調整用 40から89F調整用 OFFSET_Z = 20 --山田さん要望で敵位置調整用 90から208F調整用 -- 敵の動き1 setDisp( spep_1 + 40 + OFFSET_X, 1, 1); setDisp( spep_1 + 208 + OFFSET_X, 1, 0); changeAnime( spep_1 + 40 + OFFSET_X, 1, 4 ); changeAnime( spep_1 + 56 + OFFSET_X, 1, 8 ); changeAnime( spep_1 + 60 + OFFSET_X, 1, 6 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, -165.8 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, -165.8 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, -156.9 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, -156.9 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, -148 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, -148 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, -139.1 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, -139.1 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, -130.2 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, -130.2 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, -121.4 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, -121.4 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, -112.5 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, -112.5 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, -133 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, -133 + OFFSET_Y, -11.2 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, -129.8 + OFFSET_Y, -14.6 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, -129.8 + OFFSET_Y, -14.6 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, -125.8 + OFFSET_Y, 2.5 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, -125.8 + OFFSET_Y, 2.5 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, -79.4 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, -79.4 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, -55.8 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, -55.8 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, -61.6 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, -61.6 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, -40.5 + OFFSET_Y, -38.6 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, -55.2 + OFFSET_Y, -55.7 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, -34.6 + OFFSET_Z, 110.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, -34.6 + OFFSET_Z, 110.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, -31.5 + OFFSET_Z, 102 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, -31.5 + OFFSET_Z, 102 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, -28.3 + OFFSET_Z, 94 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, -28.3 + OFFSET_Z, 94 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, -25.4 + OFFSET_Z, 85.9 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, -25.4 + OFFSET_Z, 85.9 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -22.6 + OFFSET_Z, 77.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -22.6 + OFFSET_Z, 77.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -20 + OFFSET_Z, 69.7 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -20 + OFFSET_Z, 69.7 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -7.8 + OFFSET_Z, 74.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -7.8 + OFFSET_Z, 74.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -5.8 + OFFSET_Z, 65.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -5.8 + OFFSET_Z, 65.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -4.2 + OFFSET_Z, 57.7 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -4.2 + OFFSET_Z, 57.7 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -2.9 + OFFSET_Z, 49.6 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -2.9 + OFFSET_Z, 49.6 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 5.6 + OFFSET_Z, 112.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 5.6 + OFFSET_Z, 112.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 6.1 + OFFSET_Z, 103.2 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 6.1 + OFFSET_Z, 103.2 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 6.2 + OFFSET_Z, 94.1 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 6.2 + OFFSET_Z, 94.1 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, -6.3 + OFFSET_Z, 161.2 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, -6.3 + OFFSET_Z, 161.2 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, -6.1 + OFFSET_Z, 151.3 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, -6.1 + OFFSET_Z, 151.3 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, -5.9 + OFFSET_Z, 141.3 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, -5.9 + OFFSET_Z, 141.3 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, -12.5 + OFFSET_Z, 258.2 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, -12.5 + OFFSET_Z, 258.2 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, -12.1 + OFFSET_Z, 245.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, -12.1 + OFFSET_Z, 245.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, -11.5 + OFFSET_Z, 233.3 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, -11.5 + OFFSET_Z, 233.3 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, -10.8 + OFFSET_Z, 220.9 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, -10.8 + OFFSET_Z, 220.9 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, -102.8 + OFFSET_Z, 215.9 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, -102.8 + OFFSET_Z, 215.9 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, -99.7 + OFFSET_Z, 203.4 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, -99.7 + OFFSET_Z, 203.4 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, -96.4 + OFFSET_Z, 191 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, -96.4 + OFFSET_Z, 191 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, -64.6 + OFFSET_Z, 317.9 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, -64.6 + OFFSET_Z, 317.9 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, -76.3 + OFFSET_Z, 316.9 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, -76.3 + OFFSET_Z, 316.9 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, -91.1 + OFFSET_Z, 319.7 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, -91.1 + OFFSET_Z, 319.7 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, -105.9 + OFFSET_Z, 322.5 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, -105.9 + OFFSET_Z, 322.5 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, -120.7 + OFFSET_Z, 325.3 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, -120.7 + OFFSET_Z, 325.3 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, -126.2 + OFFSET_Z, 327.4 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, -126.2 + OFFSET_Z, 327.4 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, -131.6 + OFFSET_Z, 329.5 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, -131.6 + OFFSET_Z, 329.5 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, -137.1 + OFFSET_Z, 331.7 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, -137.1 + OFFSET_Z, 331.7 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, -142.5 + OFFSET_Z, 333.8 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, -142.5 + OFFSET_Z, 333.8 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, -148 + OFFSET_Z, 335.9 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, -148 + OFFSET_Z, 335.9 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, -153.4 + OFFSET_Z, 338 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, -153.4 + OFFSET_Z, 338 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, -158.8 + OFFSET_Z, 340.1 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, -158.8 + OFFSET_Z, 340.1 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, -164.2 + OFFSET_Z, 342.2 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, -164.2 + OFFSET_Z, 342.2 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, -169.5 + OFFSET_Z, 344.3 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, -169.5 + OFFSET_Z, 344.3 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, -174.9 + OFFSET_Z, 346.3 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, -174.9 + OFFSET_Z, 346.3 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, -174.1 + OFFSET_Z, 346.9 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, -174.1 + OFFSET_Z, 346.9 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, -173.2 + OFFSET_Z, 347.5 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, -173.2 + OFFSET_Z, 347.5 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, -173.9 + OFFSET_Z, 348.1 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, -173.9 + OFFSET_Z, 348.1 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, -174.6 + OFFSET_Z, 348.7 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, -174.6 + OFFSET_Z, 348.7 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, -81.9 + OFFSET_Z, 364.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, -81.9 + OFFSET_Z, 364.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, -79.1 + OFFSET_Z, 386.2 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, -79.1 + OFFSET_Z, 386.2 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, -69.5 + OFFSET_Z, 441.9 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, -69.5 + OFFSET_Z, 441.9 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, -47.1 + OFFSET_Z, 547.3 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, -47.1 + OFFSET_Z, 547.3 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, -18.3 + OFFSET_Z, 644.2 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, -18.3 + OFFSET_Z, 644.2 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 2.7 + OFFSET_Z, 681.3 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 2.7 + OFFSET_Z, 681.3 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 16.7 + OFFSET_Z, 681.6 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 16.7 + OFFSET_Z, 681.6 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 31.6 + OFFSET_Z, 680.6 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 31.6 + OFFSET_Z, 680.6 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 51.4 + OFFSET_Z, 692.9 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 51.4 + OFFSET_Z, 692.9 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 73.5 + OFFSET_Z, 711.2 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 73.5 + OFFSET_Z, 711.2 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 96.8 + OFFSET_Z, 731.5 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 96.8 + OFFSET_Z, 731.5 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 120.7 + OFFSET_Z, 751.8 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 120.7 + OFFSET_Z, 751.8 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 144.8 + OFFSET_Z, 770.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 144.8 + OFFSET_Z, 770.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 169.3 + OFFSET_Z, 788 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 169.3 + OFFSET_Z, 788 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 194.5 + OFFSET_Z, 803.1 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 194.5 + OFFSET_Z, 803.1 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 221.6 + OFFSET_Z, 816.5 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 221.6 + OFFSET_Z, 816.5 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 254.1 + OFFSET_Z, 829.6 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 254.1 + OFFSET_Z, 829.6 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 331.9 + OFFSET_Z, 859.9 , 0 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 143 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_1 + 173 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 175 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 179 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 181 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 183 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_1 + 187 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 2.38, 2.37 ); setScaleKey( spep_1 + 195 + OFFSET_X, 1, 2.38, 2.37 ); setScaleKey( spep_1 + 196 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 2.27, 2.26 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 2.27, 2.26 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 2.21, 2.2 ); setScaleKey( spep_1 + 201 + OFFSET_X, 1, 2.21, 2.2 ); setScaleKey( spep_1 + 202 + OFFSET_X, 1, 2.15, 2.14 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 2.15, 2.14 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 205 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_1 + 206 + OFFSET_X, 1, 2.02, 2.01 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 2.02, 2.01 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.95, 1.95 ); setRotateKey( spep_1 + 40 + OFFSET_X, 1, 3.3 ); setRotateKey( spep_1 + 59 + OFFSET_X, 1, 3.3 ); setRotateKey( spep_1 + 60 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_1 + 89 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_1 + 90 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_1 + 101 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_1 + 102 + OFFSET_X, 1, 60.5 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, 60.5 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, 58.4 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, 58.4 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, 50 ); setRotateKey( spep_1 + 121 + OFFSET_X, 1, 50 ); setRotateKey( spep_1 + 122 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_1 + 129 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_1 + 130 + OFFSET_X, 1, 30.2 ); setRotateKey( spep_1 + 135 + OFFSET_X, 1, 30.2 ); setRotateKey( spep_1 + 136 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 149 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_1 + 151 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_1 + 152 + OFFSET_X, 1, -26.3 ); setRotateKey( spep_1 + 153 + OFFSET_X, 1, -26.3 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, -28.8 ); setRotateKey( spep_1 + 155 + OFFSET_X, 1, -28.8 ); setRotateKey( spep_1 + 156 + OFFSET_X, 1, -31.3 ); setRotateKey( spep_1 + 157 + OFFSET_X, 1, -31.3 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_1 + 159 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_1 + 160 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_1 + 161 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_1 + 162 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_1 + 163 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_1 + 164 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_1 + 173 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_1 + 174 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_1 + 175 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_1 + 176 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_1 + 177 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_1 + 179 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_1 + 180 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_1 + 181 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_1 + 182 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_1 + 183 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_1 + 184 + OFFSET_X, 1, 55.4 ); setRotateKey( spep_1 + 185 + OFFSET_X, 1, 55.4 ); setRotateKey( spep_1 + 186 + OFFSET_X, 1, 62.2 ); setRotateKey( spep_1 + 187 + OFFSET_X, 1, 62.2 ); setRotateKey( spep_1 + 188 + OFFSET_X, 1, 63.7 ); setRotateKey( spep_1 + 189 + OFFSET_X, 1, 63.7 ); setRotateKey( spep_1 + 190 + OFFSET_X, 1, 65.2 ); setRotateKey( spep_1 + 191 + OFFSET_X, 1, 65.2 ); setRotateKey( spep_1 + 192 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_1 + 193 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_1 + 194 + OFFSET_X, 1, 68.2 ); setRotateKey( spep_1 + 195 + OFFSET_X, 1, 68.2 ); setRotateKey( spep_1 + 196 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_1 + 197 + OFFSET_X, 1, 69.7 ); setRotateKey( spep_1 + 198 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_1 + 199 + OFFSET_X, 1, 71.2 ); setRotateKey( spep_1 + 200 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_1 + 201 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_1 + 202 + OFFSET_X, 1, 74.2 ); setRotateKey( spep_1 + 203 + OFFSET_X, 1, 74.2 ); setRotateKey( spep_1 + 204 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_1 + 205 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_1 + 206 + OFFSET_X, 1, 77.2 ); setRotateKey( spep_1 + 207 + OFFSET_X, 1, 77.2 ); setRotateKey( spep_1 + 208 + OFFSET_X, 1, 78.7 ); -- 敵の動き2 setDisp( spep_1 + 330 + OFFSET_X, 1, 1); setDisp( spep_1 + 362 + OFFSET_X, 1, 0); -- 敵の動き2 setDisp( spep_1 + 330 + OFFSET_X, 1, 1); setDisp( spep_1 + 362 + OFFSET_X, 1, 0); changeAnime( spep_1 + 330 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, -11.9, 114.2 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, -11.9, 114.2 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, -7.4, 103.8 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, -7.4, 103.8 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, -3.8, 93.5 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, -3.8, 93.5 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, -0.9, 82.9 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, -0.9, 82.9 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 1.4, 71.7 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 1.4, 71.7 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 3.1, 59.8 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, 3.1, 59.8 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 4.3, 46.9 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, 4.3, 46.9 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, 4.9, 32.7 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, 4.9, 32.7 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, 5.1, 16.9 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, 5.1, 16.9 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, 4.6, -0.8 , 0 ); setMoveKey( spep_1 + 349 + OFFSET_X, 1, 4.6, -0.8 , 0 ); setMoveKey( spep_1 + 350 + OFFSET_X, 1, 3.6, -20.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, 3.6, -20.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, 2, -43.3 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, 2, -43.3 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, -0.1, -68.8 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, -0.1, -68.8 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, -2.9, -98.1 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, -2.9, -98.1 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, -4.2, -138.2 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, -4.2, -138.2 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, 5.3, -163.8 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, 5.3, -163.8 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, -21.8, -129 , 0 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 343 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 344 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 351 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 352 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 357 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 358 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 359 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 360 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 0.45, 0.45 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, 25.5 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, 25.5 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, 25.2 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, 25.2 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_1 + 341 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_1 + 343 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_1 + 344 + OFFSET_X, 1, 24 ); setRotateKey( spep_1 + 345 + OFFSET_X, 1, 24 ); setRotateKey( spep_1 + 346 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_1 + 347 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_1 + 348 + OFFSET_X, 1, 23.4 ); setRotateKey( spep_1 + 349 + OFFSET_X, 1, 23.4 ); setRotateKey( spep_1 + 350 + OFFSET_X, 1, 23 ); setRotateKey( spep_1 + 351 + OFFSET_X, 1, 23 ); setRotateKey( spep_1 + 352 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_1 + 353 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_1 + 354 + OFFSET_X, 1, 22.4 ); setRotateKey( spep_1 + 355 + OFFSET_X, 1, 22.4 ); setRotateKey( spep_1 + 356 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_1 + 357 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_1 + 358 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_1 + 362 + OFFSET_X, 1, 21.8 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --手広げる SE029 = playSeVer2( spep_1 + 0, 92, "", 0, 14, 0, -1); SE030 = playSeVer2( spep_1 + 5, 1116, "",spep_1 + 30, 0, 5, -1); --敵掴む SE031 = playSeVer2( spep_1 + 39, 1438, "",spep_1 + 88, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 39, SE031, 266 ); SE032 = playSeVer2( spep_1 + 39, 1153, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 43, 1009, "", 0, 0, 0, -1); --持ち上げる SE034 = playSeVer2( spep_1 + 102, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE034, 67 ); SE035 = playSeVer2( spep_1 + 98, 1116, "",spep_1 + 148, 0, 14, -1); --投げる SE036 = playSeVer2( spep_1 + 164, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE036, 83 ); SE037 = playSeVer2( spep_1 + 164, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE037, 79 ); SE038 = playSeVer2( spep_1 + 164, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE038, 81 ); --ビーム溜める SE039 = playSeVer2( spep_1 + 214, 1136, "",spep_1 + 280, 0, 19, -1); setSeVolumeByWorkId( spep_1 + 214, SE039, 84 ); SE040 = playSeVer2( spep_1 + 214, 1158, "",spep_1 + 280, 0, 21, -1); setSeVolumeByWorkId( spep_1 + 214, SE040, 83 ); SE041 = playSeVer2( spep_1 + 214, 1144, "",spep_1 + 276, 0, 17, -1); setSeVolumeByWorkId( spep_1 + 214, SE041, 47 ); SE042 = playSeVer2( spep_1 + 214, 1043, "", 0, 0, 0, -1); --ビーム撃つ SE043 = playSeVer2( spep_1 + 250, 1177, "",spep_1 + 386, 0, 18, -1); SE044 = playSeVer2( spep_1 + 250, 1338, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_1 + 250, 1193, "",spep_1 + 384, 0, 18, -1); --爆発 SE046 = playSeVer2( spep_1 + 352, 1067, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_1 + 358, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 400); endPhase( spep_1 + MAX_FRAME_1 -4); -- 518 end