--1027620:UR_超サイヤ人3孫悟空_必殺技:渾身のかめはめ波 --sp_effect_a1_00419 --sp2629 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162566; --カードカットインまで ef_001 SP_02 = 162568; --カードカットイン後 前面 ef_002 SP_02b = 162569; --カードカットイン後 背面 ef_002b --エフェクト(てき) SP_01r = 162567; --カードカットインまで 敵側 ef_001r SP_02r = 162570; --カードカットイン後 前面 敵側 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); -- changeAnime( 0, 1, 100); setDisp( 0, 0, 0); -- setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); -- setMoveKey( 0, 1, 0, -5000, 0 ); -- setMoveKey( 1, 1, 0, -5000, 0 ); -- setMoveKey( 2, 1, 0, -5000, 0 ); -- setMoveKey( 3, 1, 0, -5000, 0 ); -- setMoveKey( 4, 1, 0, -5000, 0 ); -- setMoveKey( 5, 1, 0, -5000, 0 ); -- setMoveKey( 6, 1, 0, -5000, 0 ); -- setScaleKey( 0, 1, 1.6, 1.6 ); -- setScaleKey( 1, 1, 1.6, 1.6 ); -- setScaleKey( 2, 1, 1.6, 1.6 ); -- setScaleKey( 3, 1, 1.6, 1.6 ); -- setScaleKey( 4, 1, 1.6, 1.6 ); -- setScaleKey( 5, 1, 1.6, 1.6 ); -- setScaleKey( 6, 1, 1.6, 1.6 ); -- setRotateKey( 0, 1, 0 ); -- setRotateKey( 1, 1, 0 ); -- setRotateKey( 2, 1, 0 ); -- setRotateKey( 3, 1, 0 ); -- setRotateKey( 4, 1, 0 ); -- setRotateKey( 5, 1, 0 ); -- setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_c = spep_0 + 476; spep_1 = spep_c + 94; timing_skip = 4; skipFrame(0, spep_1 + timing_skip ); -- スキップ先フレーム指定 -- ** 音 ** -- --気弾発射2 SE022 = playSeVer2( spep_1 + 4 + 3, 1427, "",spep_1 + 126, 0, 38, -1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 476; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 52; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- mx1 = -200; setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 30 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 316.5 + mx1, -63.3 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 317.5 + mx1, -63.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 317.5 + mx1, -63.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 320.8 + mx1, -63.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 320.8 + mx1, -63.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 326.8 + mx1, -64.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 326.8 + mx1, -64.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 336.1 + mx1, -66.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 336.1 + mx1, -66.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 349.5 + mx1, -68 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 349.5 + mx1, -68 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 368.1 + mx1, -70.5 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 368.1 + mx1, -70.5 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 394 + mx1, -73.7 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 394 + mx1, -73.7 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 430.5 + mx1, -77.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 430.5 + mx1, -77.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 483.3 + mx1, -82.5 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 483.3 + mx1, -82.5 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 556.1 + mx1, -88.9 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 556.1 + mx1, -88.9 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 646.9 + mx1, -98.5 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 646.9 + mx1, -98.5 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 767.2 + mx1, -113.6 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 767.2 + mx1, -113.6 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 962 + mx1, -140.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 962 + mx1, -140.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 1396.1 + mx1, -204.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 1396.1 + mx1, -204.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 1775.8 + mx1, -259.6 , 0 ); setScaleKey( spep_0 + 0, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 7.56, 7.56 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 7.56, 7.56 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 12.79, 12.79 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 30 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ズーム SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.5); setTimeStretch( SE001, 0.7, 30, 4 ); SE002 = playSeVer2( spep_0 + 30, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE002, 67 ); --構える SE004 = playSeVer2( spep_0 + 66, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1233, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1006, "", 0, 0, 0, -1); --空力音 SE007 = playSeVer2( spep_0 + 124, 1175, "",spep_0 + 334, 0, 136, -1); setSeVolumeByWorkId( spep_0 + 124, SE007, 41 ); --構え SE008 = playSeVer2( spep_0 + 162, 1116, "",spep_0 + 198, 0, 18, -1); SE009 = playSeVer2( spep_0 + 162, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 162, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); --かめはめ波溜め SE010 = playSeVer2( spep_0 + 186, 1209, "", spep_0 + 340, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 186, SE010, 77 ); SE011 = playSeVer2( spep_0 + 186, 1210, "",spep_0 + 390, 0, 20, 0.5); --気ダメ SE012 = playSeVer2( spep_0 + 222, 1035, "", 0, 0, 0, -1); --超サイヤ人2 SE013 = playSeVer2( spep_0 + 260, 8, "", spep_0 + 340, 0, 10, -1); SE014 = playSeVer2( spep_0 + 260, 1043, "", 0, 0, 0, -1); --超サイヤ人3 SE015 = playSeVer2( spep_0 + 344, 1035, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 344, 1298, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 344, SE016, 166 ); --気弾発射 SE017 = playSeVer2( spep_0 + 390, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 390, 1284, "",spep_0 + 488, 0, 14, -1); SE019 = playSeVer2( spep_0 + 390, 1213, "",spep_0 + 488, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 390, SE019, 80 ); SE020 = playSeVer2( spep_0 + 390, 1146, "",spep_0 + 490, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 390, SE020, 80 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --476F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_1 = 318; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 前面 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背面 ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 + 132 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 0, 1, 278, -12.7 , 0 ); setMoveKey( spep_1 + 2 + OFFSET_X, 1, 275.5, -12.7 , 0 ); setMoveKey( spep_1 + 3 + OFFSET_X, 1, 275.5, -12.7 , 0 ); setMoveKey( spep_1 + 4 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 5 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 6 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 7 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 8 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 9 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 10 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 11 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 12 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 13 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 14 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 15 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 16 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 17 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 18 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 56.3, 62.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 56.3, 62.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 68.3, 55.5 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 68.3, 55.5 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 57.3, 60.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 57.3, 60.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 56.3, 49.3 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 56.3, 49.3 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 65.4, 55.3 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 65.4, 55.3 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 57.1, 60.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 57.1, 60.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 65.2, 55 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 65.2, 55 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 55.9, 61.9 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 55.9, 61.9 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 67.8, 54.4 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 67.8, 54.4 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 56.6, 59.1 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 56.6, 59.1 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 55.4, 47.6 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 55.4, 47.6 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 64.4, 53.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 64.4, 53.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 54.9, 59.8 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 54.9, 59.8 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 54.6, 59.2 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 54.6, 59.2 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 66.2, 51.3 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 66.2, 51.3 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 54.8, 55.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 54.8, 55.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 62.5, 49.3 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 62.5, 49.3 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 52.7, 55.3 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 52.7, 55.3 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 63.9, 46.6 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 63.9, 46.6 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 52, 49.8 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 52, 49.8 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 49.9, 36.4 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 49.9, 36.4 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 57.6, 39.4 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 57.6, 39.4 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 55.4, 34.9 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 55.4, 34.9 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 41.2, 31.9 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 41.2, 31.9 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 47.5, 13.2 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 47.5, 13.2 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 33.1, 11.2 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 33.1, 11.2 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 30.4, -3.2 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 30.4, -3.2 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 38.9, 1.4 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 38.9, 1.4 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 38.6, 0.9 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 38.6, 0.9 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 29.5, 8.2 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 29.5, 8.2 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 43.8, 2.5 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 43.8, 2.5 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 35, 8.8 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 35, 8.8 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 36.3, -0.9 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 36.3, -0.9 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 47.8, 6.6 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 47.8, 6.6 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 47.2, 6.1 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 47.2, 6.1 , 0 ); setScaleKey( spep_1 + 0, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 148 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.92, 1.92 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 79 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 134 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, -16 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, -16 ); setBlendColor( spep_1 + 134 + OFFSET_X, 1, 3, 0, 0, 0, 0.7); setBlendColor( spep_1 + 138 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 150 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 151 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --気弾発射2 SE022 = playSeVer2( spep_1 + 0, 1427, "",spep_1 + 126, 0, 38, -1); SE023 = playSeVer2( spep_1 + 10, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 78 ); SE024 = playSeVer2( spep_1 + 10, 1213, "",spep_1 + 196, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 10, SE024, 65 ); SE025 = playSeVer2( spep_1 + 10, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE025, 62 ); SE026 = playSeVer2( spep_1 + 10, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE026, 86 ); SE027 = playSeVer2( spep_1 + 10, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE027, 85 ); --気弾飛んでいく SE028 = playSeVer2( spep_1 + 22, 1215, "",spep_1 + 180, 78, 40, 0.6); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0) stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE029 = playSeVer2( spep_1 + 54, 1211, "",spep_1 + 184, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 54, SE029, 191 ); SE030 = playSeVer2( spep_1 + 54, 1161, "",spep_1 + 180, 0, 38, -1); --爆発 SE031 = playSeVer2( spep_1 + 134, 1011, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 158, 1024, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 172, 1159, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 226, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 214); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 318F-4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 476; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 52; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- mx1 = -200; setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 30 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 316.5 + mx1, -63.3 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 317.5 + mx1, -63.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 317.5 + mx1, -63.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 320.8 + mx1, -63.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 320.8 + mx1, -63.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 326.8 + mx1, -64.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 326.8 + mx1, -64.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 336.1 + mx1, -66.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 336.1 + mx1, -66.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 349.5 + mx1, -68 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 349.5 + mx1, -68 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 368.1 + mx1, -70.5 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 368.1 + mx1, -70.5 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 394 + mx1, -73.7 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 394 + mx1, -73.7 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 430.5 + mx1, -77.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 430.5 + mx1, -77.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 483.3 + mx1, -82.5 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 483.3 + mx1, -82.5 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 556.1 + mx1, -88.9 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 556.1 + mx1, -88.9 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 646.9 + mx1, -98.5 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 646.9 + mx1, -98.5 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 767.2 + mx1, -113.6 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 767.2 + mx1, -113.6 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 962 + mx1, -140.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 962 + mx1, -140.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 1396.1 + mx1, -204.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 1396.1 + mx1, -204.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 1775.8 + mx1, -259.6 , 0 ); setScaleKey( spep_0 + 0, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 7.56, 7.56 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 7.56, 7.56 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 12.79, 12.79 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 30 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ズーム SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, 0.5); setTimeStretch( SE001, 0.7, 30, 4 ); SE002 = playSeVer2( spep_0 + 30, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE002, 67 ); --構える SE004 = playSeVer2( spep_0 + 66, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1233, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1006, "", 0, 0, 0, -1); --空力音 SE007 = playSeVer2( spep_0 + 124, 1175, "",spep_0 + 334, 0, 136, -1); setSeVolumeByWorkId( spep_0 + 124, SE007, 41 ); --構え SE008 = playSeVer2( spep_0 + 162, 1116, "",spep_0 + 198, 0, 18, -1); SE009 = playSeVer2( spep_0 + 162, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 162, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); --かめはめ波溜め SE010 = playSeVer2( spep_0 + 186, 1209, "", spep_0 + 340, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 186, SE010, 77 ); SE011 = playSeVer2( spep_0 + 186, 1210, "",spep_0 + 390, 0, 20, 0.5); --気ダメ SE012 = playSeVer2( spep_0 + 222, 1035, "", 0, 0, 0, -1); --超サイヤ人2 SE013 = playSeVer2( spep_0 + 260, 8, "", spep_0 + 340, 0, 10, -1); SE014 = playSeVer2( spep_0 + 260, 1043, "", 0, 0, 0, -1); --超サイヤ人3 SE015 = playSeVer2( spep_0 + 344, 1035, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 344, 1298, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 344, SE016, 166 ); --気弾発射 SE017 = playSeVer2( spep_0 + 390, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 390, 1284, "",spep_0 + 488, 0, 14, -1); SE019 = playSeVer2( spep_0 + 390, 1213, "",spep_0 + 488, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 390, SE019, 80 ); SE020 = playSeVer2( spep_0 + 390, 1146, "",spep_0 + 490, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 390, SE020, 80 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --476F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_1 = 318; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 前面 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背面 ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 + 132 + OFFSET_X, 1, 108 ); setMoveKey( spep_1 + 0, 1, 278, -12.7 , 0 ); setMoveKey( spep_1 + 2 + OFFSET_X, 1, 275.5, -12.7 , 0 ); setMoveKey( spep_1 + 3 + OFFSET_X, 1, 275.5, -12.7 , 0 ); setMoveKey( spep_1 + 4 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 5 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 6 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 7 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 8 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 9 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 10 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 11 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 12 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 13 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 14 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 15 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 16 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 17 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 18 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 272.9, -12.7 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 272.9, -18.8 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 282.1, -12.7 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 272.9, -5.6 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 284.9, -12.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 273.9, -7.7 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 56.3, 62.7 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 56.3, 62.7 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 68.3, 55.5 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 68.3, 55.5 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 57.3, 60.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 57.3, 60.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 56.3, 49.3 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 56.3, 49.3 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 65.4, 55.3 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 65.4, 55.3 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 57.1, 60.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 57.1, 60.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 65.2, 55 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 65.2, 55 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 55.9, 61.9 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 55.9, 61.9 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 67.8, 54.4 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 67.8, 54.4 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 56.6, 59.1 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 56.6, 59.1 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 55.4, 47.6 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 55.4, 47.6 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 64.4, 53.2 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 64.4, 53.2 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 54.9, 59.8 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 54.9, 59.8 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 54.6, 59.2 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 54.6, 59.2 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 66.2, 51.3 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 66.2, 51.3 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 54.8, 55.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 54.8, 55.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 62.5, 49.3 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 62.5, 49.3 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 52.7, 55.3 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 52.7, 55.3 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 63.9, 46.6 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 63.9, 46.6 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 52, 49.8 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 52, 49.8 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 49.9, 36.4 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 49.9, 36.4 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 57.6, 39.4 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 57.6, 39.4 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 55.4, 34.9 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 55.4, 34.9 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 41.2, 31.9 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 41.2, 31.9 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 47.5, 13.2 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 47.5, 13.2 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 33.1, 11.2 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 33.1, 11.2 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 30.4, -3.2 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 30.4, -3.2 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 38.9, 1.4 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 38.9, 1.4 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 38.6, 0.9 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 38.6, 0.9 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 29.5, 8.2 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 29.5, 8.2 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 43.8, 2.5 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 43.8, 2.5 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 35, 8.8 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 35, 8.8 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 36.3, -0.9 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 36.3, -0.9 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 47.8, 6.6 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 47.8, 6.6 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 47.2, 6.1 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 47.2, 6.1 , 0 ); setScaleKey( spep_1 + 0, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 129 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_1 + 130 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 135 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 136 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 148 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.92, 1.92 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 79 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 134 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 139 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_1 + 140 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_1 + 143 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_1 + 145 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_1 + 146 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_1 + 147 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, -16 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, -16 ); setBlendColor( spep_1 + 134 + OFFSET_X, 1, 3, 0, 0, 0, 0.7); setBlendColor( spep_1 + 138 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 150 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 151 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --気弾発射2 SE022 = playSeVer2( spep_1 + 0, 1427, "",spep_1 + 126, 0, 38, -1); SE023 = playSeVer2( spep_1 + 10, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 78 ); SE024 = playSeVer2( spep_1 + 10, 1213, "",spep_1 + 196, 0, 34, -1); setSeVolumeByWorkId( spep_1 + 10, SE024, 65 ); SE025 = playSeVer2( spep_1 + 10, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE025, 62 ); SE026 = playSeVer2( spep_1 + 10, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE026, 86 ); SE027 = playSeVer2( spep_1 + 10, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE027, 85 ); --気弾飛んでいく SE028 = playSeVer2( spep_1 + 22, 1215, "",spep_1 + 180, 78, 40, 0.6); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0) stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE029 = playSeVer2( spep_1 + 54, 1211, "",spep_1 + 184, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 54, SE029, 191 ); SE030 = playSeVer2( spep_1 + 54, 1161, "",spep_1 + 180, 0, 38, -1); --爆発 SE031 = playSeVer2( spep_1 + 134, 1011, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 158, 1024, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_1 + 172, 1159, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 226, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 214); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 318F-4 end