-- 1027730: UR_超フルパワーサイヤ人4・限界突破ブロリー_ギガンティッククラスター -- sp_effect_a2_00228 -- sp2633 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162408; -- 冒頭〜気弾のアップ ef_001 SP_001b = 162409; -- 冒頭〜気弾のアップ ef_001b SP_002 = 162412; -- 敵に気弾を放つ〜フィニッシュ ef_002 SP_002b = 162413; -- 敵に気弾を放つ〜フィニッシュ ef_002r -- 敵側 SP_001r = 162410; -- 冒頭〜気弾のアップ ef_001r SP_001br = 162411; -- 冒頭〜気弾のアップ ef_001br SP_002r = 162414; -- 敵に気弾を放つ〜フィニッシュ ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭〜気弾のアップ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 368; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 210 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 208 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 246 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 236 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1076.2, -1459.8 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 1076.2, -1459.8 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 1069, -1449.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 1069, -1449.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 1047.5, -1418.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 1047.5, -1418.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 1011.5, -1367.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 1011.5, -1367.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 961.2, -1295.8 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 961.2, -1295.8 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 896.5, -1203.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 896.5, -1203.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 817.5, -1090.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 817.5, -1090.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 724.1, -957.6 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 724.1, -957.6 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 616.3, -803.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 616.3, -803.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 543.9, -716.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 543.9, -716.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 471.6, -629.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 471.6, -629.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 460.2, -618.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 460.2, -618.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 448.9, -606.4 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 448.9, -606.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 437.6, -594.8 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 437.6, -594.8 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 274.2, -163.6 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 274.2, -163.6 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 329.9, -245.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 329.9, -245.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 386.4, -315.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 386.4, -315.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 421.9, -406.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 421.9, -406.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 485.4, -483 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 485.4, -483 , 0 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 9.95, 9.95 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 9.95, 9.95 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 9.79, 9.79 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 9.79, 9.79 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 9.17, 9.17 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 9.17, 9.17 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 8.13, 8.13 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 8.13, 8.13 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 7.45, 7.45 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 7.45, 7.45 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 6.16, 6.16 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 6.16, 6.16 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 5.65, 5.65 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 5.65, 5.65 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 5.58, 5.58 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 5.58, 5.58 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 2.77, 2.77 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 49 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 250, 0, 18, -1); SE002 = playSeVer2( spep_0 + 0, 1396, "",spep_0 + 254, 0, 24, -1); SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 71 ); setPitch( spep_0 + 0, SE003, -500 ); setTimeStretch( SE003, 0.72, 30, 4 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 71 ); setPitch( spep_0 + 24, SE005, -500 ); setTimeStretch( SE005, 0.72, 30, 4 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 71 ); setPitch( spep_0 + 48, SE006, -500 ); setTimeStretch( SE006, 0.72, 30, 4 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 71 ); setPitch( spep_0 + 72, SE007, -500 ); setTimeStretch( SE007, 0.72, 30, 4 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); setPitch( spep_0 + 96, SE009, -500 ); setTimeStretch( SE009, 0.72, 30, 4 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); setPitch( spep_0 + 120, SE010, -500 ); setTimeStretch( SE010, 0.72, 30, 4 ); --体前に SE008 = playSeVer2( spep_0 + 80, 1116, "",spep_0 + 126, 0, 24, -1); --飛び下がる SE011 = playSeVer2( spep_0 + 118, 1117, "",spep_0 + 184, 0, 26, -1); --気弾溜める SE012 = playSeVer2( spep_0 + 134, 1274, "",spep_0 + 222, 0, 18, -1); SE013 = playSeVer2( spep_0 + 134, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 54 ); SE014 = playSeVer2( spep_0 + 134, 1296, "",spep_0 + 222, 0, 16, -1); --オーラ SE015 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE015, 71 ); setPitch( spep_0 + 144, SE015, -500 ); setTimeStretch( SE015, 0.72, 30, 4 ); SE016 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE016, 71 ); setPitch( spep_0 + 168, SE016, -500 ); setTimeStretch( SE016, 0.72, 30, 4 ); SE017 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE017, 71 ); setPitch( spep_0 + 192, SE017, -500 ); setTimeStretch( SE017, 0.72, 30, 4 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 208; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --気弾発射 SE018 = playSeVer2( spep_0 + 204, 1145, "", 0, 0, 0, -1); setTimeStretch( SE018, 0.62, 30, 4 ); SE019 = playSeVer2( spep_0 + 204, 1021, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 204, 1401, "", 0, 0, 0, -1); --敵ヒット SE021 = playSeVer2( spep_0 + 230, 1023, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 234, 1024, "", 0, 0, 0, -1); --気弾溜める2 SE023 = playSeVer2( spep_0 + 270, 1157, "",spep_0 + 382, 0, 14, 0.6); SE024 = playSeVer2( spep_0 + 270, 1204, "",spep_0 + 378, 0, 10, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE024, 148 ); SE025 = playSeVer2( spep_0 + 270, 1262, "",spep_0 + 360, 0, 8, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE025, 178 ); setTimeStretch( SE025, 1.24, 30, 4 ); SE026 = playSeVer2( spep_0 + 270, 1282, "",spep_0 + 378, 0, 10, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE026, 71 ); setPitch( spep_0 + 280, SE026, -600 ); setTimeStretch( SE026, 0.6, 30, 4 ); SE027 = playSeVer2( spep_0 + 308, 1190, "",spep_0 + 382, 12, 14, 0.6); setStartTimeMs( SE027, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 368 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------------ -- 敵に気弾を放つ〜フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 208; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 91 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 0 + OFFSET_X, 1, 132.8, 262.4 , 0 ); setMoveKey( spep_2 + 1 + OFFSET_X, 1, 132.8, 262.4 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 131.9, 261.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 131.9, 261.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 135.6, 262.4 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 135.6, 262.4 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 133.2, 266.1 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 133.2, 266.1 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 136.8, 266.8 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 136.8, 266.8 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 134.4, 264.5 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 134.4, 264.5 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 138, 265.2 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 138, 265.2 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 135.5, 268.9 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 135.5, 268.9 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 139.1, 269.5 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 139.1, 269.5 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 136.6, 267.1 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 136.6, 267.1 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 140.1, 267.7 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 140.1, 267.7 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 137.6, 271.3 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 137.6, 271.3 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 141.1, 271.9 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 141.1, 271.9 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 138.6, 269.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 138.6, 269.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 142, 270 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 142, 270 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 139.5, 273.5 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 139.5, 273.5 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 142.9, 274 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 142.9, 274 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 140.3, 271.5 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 140.3, 271.5 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 143.7, 271.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 143.7, 271.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 141.1, 275.4 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 141.1, 275.4 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 144.4, 275.8 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 144.4, 275.8 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 141.8, 273.2 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 141.8, 273.2 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 145.1, 273.6 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 145.1, 273.6 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 142.5, 277 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 142.5, 277 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 145.8, 277.3 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 145.8, 277.3 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 143.1, 274.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 143.1, 274.7 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 146.3, 275 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 146.3, 275 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 143.6, 278.3 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 143.6, 278.3 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 146.8, 278.6 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 146.8, 278.6 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 144.1, 275.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 144.1, 275.9 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 147.3, 276.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 147.3, 276.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 144.5, 279.4 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 144.5, 279.4 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 147.7, 279.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 147.7, 279.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 144.8, 276.8 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 144.8, 276.8 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 148, 277 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 148, 277 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 145.1, 280.1 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 145.1, 280.1 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 148.3, 280.3 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 148.3, 280.3 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 145.4, 277.4 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 145.4, 277.4 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 148.5, 277.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 148.5, 277.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 145.6, 280.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 145.6, 280.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 148.6, 280.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 148.6, 280.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 145.7, 277.8 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 145.7, 277.8 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 145.8, 280.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 145.8, 280.8 , 0 ); setScaleKey( spep_2 + 0 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 1 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_2 + 0 + OFFSET_X, 1, 51.4 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 51.4 ); -- ** 音 ** -- --気弾発射 SE029 = playSeVer2( spep_2 + 0, 1193, "",spep_2 + 126, 0, 40, -1); SE030 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 0, 1258, "",spep_2 + 116, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 0, SE031, 76 ); --爆発 SE032 = playSeVer2( spep_2 + 80, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 80, 1067, "", 0, 0, 0, -1); --風圧 SE034 = playSeVer2( spep_2 + 92, 1259, "", 0, 0, 0, -1); setPitch( spep_2 + 92, SE034, -1200 ); setTimeStretch( SE034, 0.2, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 210 ); -- ** おわり ** -- dealDamage( spep_2 + 104 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 208 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭〜気弾のアップ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 368; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 210 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 208 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 246 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 236 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1076.2, -1459.8 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 1076.2, -1459.8 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 1069, -1449.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 1069, -1449.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 1047.5, -1418.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 1047.5, -1418.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 1011.5, -1367.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 1011.5, -1367.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 961.2, -1295.8 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 961.2, -1295.8 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 896.5, -1203.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 896.5, -1203.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 817.5, -1090.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 817.5, -1090.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 724.1, -957.6 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 724.1, -957.6 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 616.3, -803.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 616.3, -803.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 543.9, -716.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 543.9, -716.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 471.6, -629.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 471.6, -629.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 460.2, -618.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 460.2, -618.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 448.9, -606.4 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 448.9, -606.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 437.6, -594.8 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 437.6, -594.8 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 274.2, -163.6 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 274.2, -163.6 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 329.9, -245.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 329.9, -245.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 386.4, -315.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 386.4, -315.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 421.9, -406.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 421.9, -406.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 485.4, -483 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 485.4, -483 , 0 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 9.95, 9.95 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 9.95, 9.95 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 9.79, 9.79 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 9.79, 9.79 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 9.53, 9.53 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 9.17, 9.17 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 9.17, 9.17 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 8.13, 8.13 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 8.13, 8.13 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 7.45, 7.45 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 7.45, 7.45 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 6.16, 6.16 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 6.16, 6.16 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 5.65, 5.65 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 5.65, 5.65 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 5.58, 5.58 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 5.58, 5.58 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 2.77, 2.77 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 49 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 250, 0, 18, -1); SE002 = playSeVer2( spep_0 + 0, 1396, "",spep_0 + 254, 0, 24, -1); SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 71 ); setPitch( spep_0 + 0, SE003, -500 ); setTimeStretch( SE003, 0.72, 30, 4 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 71 ); setPitch( spep_0 + 24, SE005, -500 ); setTimeStretch( SE005, 0.72, 30, 4 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 71 ); setPitch( spep_0 + 48, SE006, -500 ); setTimeStretch( SE006, 0.72, 30, 4 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 71 ); setPitch( spep_0 + 72, SE007, -500 ); setTimeStretch( SE007, 0.72, 30, 4 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); setPitch( spep_0 + 96, SE009, -500 ); setTimeStretch( SE009, 0.72, 30, 4 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); setPitch( spep_0 + 120, SE010, -500 ); setTimeStretch( SE010, 0.72, 30, 4 ); --体前に SE008 = playSeVer2( spep_0 + 80, 1116, "",spep_0 + 126, 0, 24, -1); --飛び下がる SE011 = playSeVer2( spep_0 + 118, 1117, "",spep_0 + 184, 0, 26, -1); --気弾溜める SE012 = playSeVer2( spep_0 + 134, 1274, "",spep_0 + 222, 0, 18, -1); SE013 = playSeVer2( spep_0 + 134, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 54 ); SE014 = playSeVer2( spep_0 + 134, 1296, "",spep_0 + 222, 0, 16, -1); --オーラ SE015 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE015, 71 ); setPitch( spep_0 + 144, SE015, -500 ); setTimeStretch( SE015, 0.72, 30, 4 ); SE016 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE016, 71 ); setPitch( spep_0 + 168, SE016, -500 ); setTimeStretch( SE016, 0.72, 30, 4 ); SE017 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE017, 71 ); setPitch( spep_0 + 192, SE017, -500 ); setTimeStretch( SE017, 0.72, 30, 4 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 208; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --気弾発射 SE018 = playSeVer2( spep_0 + 204, 1145, "", 0, 0, 0, -1); setTimeStretch( SE018, 0.62, 30, 4 ); SE019 = playSeVer2( spep_0 + 204, 1021, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 204, 1401, "", 0, 0, 0, -1); --敵ヒット SE021 = playSeVer2( spep_0 + 230, 1023, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 234, 1024, "", 0, 0, 0, -1); --気弾溜める2 SE023 = playSeVer2( spep_0 + 270, 1157, "",spep_0 + 382, 0, 14, 0.6); SE024 = playSeVer2( spep_0 + 270, 1204, "",spep_0 + 378, 0, 10, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE024, 148 ); SE025 = playSeVer2( spep_0 + 270, 1262, "",spep_0 + 360, 0, 8, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE025, 178 ); setTimeStretch( SE025, 1.24, 30, 4 ); SE026 = playSeVer2( spep_0 + 270, 1282, "",spep_0 + 378, 0, 10, 0.6); setSeVolumeByWorkId( spep_0 + 270, SE026, 71 ); setPitch( spep_0 + 280, SE026, -600 ); setTimeStretch( SE026, 0.6, 30, 4 ); SE027 = playSeVer2( spep_0 + 308, 1190, "",spep_0 + 382, 12, 14, 0.6); setStartTimeMs( SE027, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 368 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------------ -- 敵に気弾を放つ〜フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 208; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 91 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 0 + OFFSET_X, 1, 132.8, 262.4 , 0 ); setMoveKey( spep_2 + 1 + OFFSET_X, 1, 132.8, 262.4 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 131.9, 261.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 131.9, 261.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 135.6, 262.4 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 135.6, 262.4 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 133.2, 266.1 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 133.2, 266.1 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 136.8, 266.8 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 136.8, 266.8 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 134.4, 264.5 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 134.4, 264.5 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 138, 265.2 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 138, 265.2 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 135.5, 268.9 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 135.5, 268.9 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 139.1, 269.5 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 139.1, 269.5 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 136.6, 267.1 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 136.6, 267.1 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 140.1, 267.7 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 140.1, 267.7 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 137.6, 271.3 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 137.6, 271.3 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 141.1, 271.9 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 141.1, 271.9 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 138.6, 269.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 138.6, 269.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 142, 270 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 142, 270 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 139.5, 273.5 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 139.5, 273.5 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 142.9, 274 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 142.9, 274 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 140.3, 271.5 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 140.3, 271.5 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 143.7, 271.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 143.7, 271.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 141.1, 275.4 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 141.1, 275.4 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 144.4, 275.8 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 144.4, 275.8 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 141.8, 273.2 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 141.8, 273.2 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 145.1, 273.6 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 145.1, 273.6 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 142.5, 277 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 142.5, 277 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 145.8, 277.3 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 145.8, 277.3 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 143.1, 274.7 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 143.1, 274.7 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 146.3, 275 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 146.3, 275 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 143.6, 278.3 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 143.6, 278.3 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 146.8, 278.6 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 146.8, 278.6 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 144.1, 275.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 144.1, 275.9 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 147.3, 276.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 147.3, 276.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 144.5, 279.4 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 144.5, 279.4 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 147.7, 279.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 147.7, 279.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 144.8, 276.8 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 144.8, 276.8 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 148, 277 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 148, 277 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 145.1, 280.1 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 145.1, 280.1 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 148.3, 280.3 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 148.3, 280.3 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 145.4, 277.4 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 145.4, 277.4 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 148.5, 277.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 148.5, 277.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 145.6, 280.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 145.6, 280.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 148.6, 280.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 148.6, 280.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 145.7, 277.8 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 145.7, 277.8 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 148.7, 277.8 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 145.8, 280.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 145.8, 280.8 , 0 ); setScaleKey( spep_2 + 0 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 1 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_2 + 0 + OFFSET_X, 1, 51.4 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 51.4 ); -- ** 音 ** -- --気弾発射 SE029 = playSeVer2( spep_2 + 0, 1193, "",spep_2 + 126, 0, 40, -1); SE030 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 0, 1258, "",spep_2 + 116, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 0, SE031, 76 ); --爆発 SE032 = playSeVer2( spep_2 + 80, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 80, 1067, "", 0, 0, 0, -1); --風圧 SE034 = playSeVer2( spep_2 + 92, 1259, "", 0, 0, 0, -1); setPitch( spep_2 + 92, SE034, -1200 ); setTimeStretch( SE034, 0.2, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 210 ); -- ** おわり ** -- dealDamage( spep_2 + 104 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 208 end