-- 1027680: UR_人造人間21号(変身・悪)_必殺技:アブソリュートリリースボール -- sp_effect_a2_00230 -- sp2641 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162469; -- 冒頭カットイン~カードカットインまで ef_001 SP_001b = 162470; -- 冒頭カットイン~カードカットインまで ef_001b SP_002 = 162473; -- カードカットインからフィニッシュまで ef_002 -- 敵側 SP_001r = 162471; -- 冒頭カットイン~カードカットインまで ef_001r 敵側反転 SP_001br = 162472; -- 冒頭カットイン~カードカットインまで ef_001rb 敵側反転 SP_002r = 162474; -- カードカットインからフィニッシュまで ef_002r 敵側反転 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_2 = 388 + 94; timing_skip = 32; skipFrame( 0, spep_2 + timing_skip ); -- スキップ先フレーム指定 -- ** 音 ** -- --気弾溜め SE031 = playSeVer2( spep_2 + 32+3, 1248, "", 0, 8, 0, -1); setStartTimeMs( SE031, 233 ); SE033 = playSeVer2( spep_2 + 34+3, 1158, "",spep_2 + 102, 0, 24, -1); SE034 = playSeVer2( spep_2 + 34+3, 1199, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 34+3, 1240, "",spep_2 + 86, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 34+3, SE035, 120 ); SE036 = playSeVer2( spep_2 + 34+3, 1296, "",spep_2 + 80, 0, 10, -1); end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭カットイン~カードカットインまで ------------------------------------------------------ MAX_FRAME_0 = 388; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp(spep_0 + 180 + OFFSET_X, 1, 1) setDisp(spep_0 + 318 + OFFSET_X, 1, 0) changeAnime( spep_0 + 180 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 288 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -2.2, 52.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -2.2, 52.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -0.1, 22.3 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -0.1, 22.3 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 1.2, 4.4 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 1.2, 4.4 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 1.7, -1.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 1.7, -1.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 1.4, -2.4 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 1.4, -2.4 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1.2, -3.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 1.2, -3.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1, -4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 1, -4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 0.7, -4.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 0.7, -4.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 0.5, -5.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 0.5, -5.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 0.3, -6.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 0.3, -6.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 0.2, -6.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 0.2, -6.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 0, -7.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 0, -7.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -0.1, -7.6 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -0.1, -7.6 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -0.2, -8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -0.2, -8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -0.2, -8.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -0.2, -8.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 79.8, 9.5 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 79.8, 9.5 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 81.8, 8.6 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 81.8, 8.6 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 83.7, 7.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 83.7, 7.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 85.7, 6.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 85.7, 6.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 87.6, 5.8 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 87.6, 5.8 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 89.4, 4.9 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 89.4, 4.9 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 91.2, 4.1 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 91.2, 4.1 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 92.8, 3.3 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 92.8, 3.3 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 94.3, 2.6 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 94.3, 2.6 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 95.6, 1.9 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 95.6, 1.9 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 96.9, 1.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 96.9, 1.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 98, 0.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 98, 0.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 99, 0.4 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 99, 0.4 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 99.8, 0 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 99.8, 0 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 100.6, -0.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 100.6, -0.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 101.3, -0.7 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 101.3, -0.7 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 101.9, -1 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 101.9, -1 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 102.4, -1.3 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 102.4, -1.3 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 102.8, -1.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 102.8, -1.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 103.2, -1.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 103.2, -1.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 103.5, -1.8 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 103.5, -1.8 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 103.8, -1.9 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 103.8, -1.9 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 104, -2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 104, -2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 102.2, -167.8 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 102.2, -167.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 164.7, -284.2 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 164.7, -284.2 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 200.2, -371.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 200.2, -371.1 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 387.3, -750.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 387.3, -750.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 494.3, -981.1 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 494.3, -981.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -248.5, 313.6 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -248.5, 313.6 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -222.4, 281.7 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -222.4, 281.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -212, 271.6 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -212, 271.6 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -194.7, 254.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -194.7, 254.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -170.5, 231 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -170.5, 231 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -139.3, 200.6 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -139.3, 200.6 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -101.2, 163.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -101.2, 163.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -56.2, 119.4 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -56.2, 119.4 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -4.2, 68.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -4.2, 68.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 54.7, 11.2 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 54.7, 11.2 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -21.7 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -21.7 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -26.6 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -26.6 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -25.4 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -25.4 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 9.5 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 9.5 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 9.7 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 9.7 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 10.7 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 10.7 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 82.4 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 71 ); --浮く SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 188 ); SE007 = playSeVer2( spep_0 + 84, 44, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1232, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 118, 9, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); SE017 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE017, 71 ); SE020 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE020, 71 ); SE021 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE021, 71 ); SE023 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE023, 71 ); SE025 = playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE025, 71 ); --殴る SE015 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1180, "",spep_0 + 236, 0, 26, -1); --ジャンプ SE018 = playSeVer2( spep_0 + 214, 1116, "",spep_0 + 258, 0, 24, -1); SE019 = playSeVer2( spep_0 + 214, 1117, "",spep_0 + 264, 0, 28, -1); --画面遷移 SE022 = playSeVer2( spep_0 + 236, 1232, "", 0, 0, 0, -1); --殴りとばす SE024 = playSeVer2( spep_0 + 284, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE024, 170 ); SE026 = playSeVer2( spep_0 + 288, 1120, "", 0, 0, 0, -1); --飛んでいく SE027 = playSeVer2( spep_0 + 290, 1121, "",spep_0 + 340, 0, 12, -1); --岩激突 SE028 = playSeVer2( spep_0 + 318, 1159, "",spep_0 + 406, 0, 14, -1); --瞬間移動 SE029 = playSeVer2( spep_0 + 356, 1235, "",spep_0 + 406, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 388F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カードカットインからフィニッシュまで ------------------------------------------------------ MAX_FRAME_2 = 292; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --気弾溜め SE031 = playSeVer2( spep_2 + 0, 1248, "", 0, 8, 0, -1); setStartTimeMs( SE031, 233 ); SE033 = playSeVer2( spep_2 + 2, 1158, "",spep_2 + 102, 0, 24, -1); SE034 = playSeVer2( spep_2 + 2, 1199, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 86, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 2, SE035, 120 ); SE036 = playSeVer2( spep_2 + 2, 1296, "",spep_2 + 80, 0, 10, -1); --オーラ SE032 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE032, 63 ); SE037 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE037, 63 ); SE038 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE038, 63 ); SE047 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE047, 56 ); SE048 = playSeVer2( spep_2 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 192, SE048, 56 ); SE049 = playSeVer2( spep_2 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE049, 56 ); SE050 = playSeVer2( spep_2 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE050, 56 ); --気弾発射 SE039 = playSeVer2( spep_2 + 86, 1212, "",spep_2 + 144, 18, 12, -1); setSeVolumeByWorkId( spep_2 + 86, SE039, 75 ); setStartTimeMs( SE039, 600 ); SE040 = playSeVer2( spep_2 + 70, 1027, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 70, 1193, "",spep_2 + 144, 0, 12, 0.6); SE042 = playSeVer2( spep_2 + 70, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 70, SE042, 136 ); --気弾飛んでいく SE043 = playSeVer2( spep_2 + 90, 1202, "",spep_2 + 146, 0, 6, 0.6); setSeVolumeByWorkId( spep_2 + 90, SE043, 172 ); --爆発 SE044 = playSeVer2( spep_2 + 136, 1159, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 156, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 180 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 292F else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭カットイン~カードカットインまで ------------------------------------------------------ MAX_FRAME_0 = 388; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp(spep_0 + 180 + OFFSET_X, 1, 1) setDisp(spep_0 + 318 + OFFSET_X, 1, 0) changeAnime( spep_0 + 180 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 288 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -2.2, 52.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -2.2, 52.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -0.1, 22.3 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -0.1, 22.3 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 1.2, 4.4 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 1.2, 4.4 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 1.7, -1.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 1.7, -1.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 1.4, -2.4 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 1.4, -2.4 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1.2, -3.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 1.2, -3.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1, -4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 1, -4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 0.7, -4.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 0.7, -4.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 0.5, -5.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 0.5, -5.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 0.3, -6.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 0.3, -6.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 0.2, -6.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 0.2, -6.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 0, -7.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 0, -7.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -0.1, -7.6 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -0.1, -7.6 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -0.2, -8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -0.2, -8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -0.2, -8.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -0.2, -8.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 79.8, 9.5 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 79.8, 9.5 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 81.8, 8.6 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 81.8, 8.6 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 83.7, 7.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 83.7, 7.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 85.7, 6.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 85.7, 6.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 87.6, 5.8 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 87.6, 5.8 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 89.4, 4.9 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 89.4, 4.9 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 91.2, 4.1 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 91.2, 4.1 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 92.8, 3.3 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 92.8, 3.3 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 94.3, 2.6 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 94.3, 2.6 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 95.6, 1.9 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 95.6, 1.9 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 96.9, 1.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 96.9, 1.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 98, 0.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 98, 0.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 99, 0.4 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 99, 0.4 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 99.8, 0 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 99.8, 0 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 100.6, -0.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 100.6, -0.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 101.3, -0.7 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 101.3, -0.7 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 101.9, -1 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 101.9, -1 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 102.4, -1.3 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 102.4, -1.3 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 102.8, -1.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 102.8, -1.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 103.2, -1.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 103.2, -1.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 103.5, -1.8 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 103.5, -1.8 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 103.8, -1.9 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 103.8, -1.9 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 104, -2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 104, -2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 102.2, -167.8 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 102.2, -167.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 164.7, -284.2 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 164.7, -284.2 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 200.2, -371.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 200.2, -371.1 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 387.3, -750.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 387.3, -750.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 494.3, -981.1 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 494.3, -981.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -248.5, 313.6 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -248.5, 313.6 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -222.4, 281.7 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -222.4, 281.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -212, 271.6 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -212, 271.6 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -194.7, 254.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -194.7, 254.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -170.5, 231 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -170.5, 231 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -139.3, 200.6 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -139.3, 200.6 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -101.2, 163.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -101.2, 163.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -56.2, 119.4 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -56.2, 119.4 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -4.2, 68.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -4.2, 68.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 54.7, 11.2 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 54.7, 11.2 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -21.7 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -21.7 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -26.6 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -26.6 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -25.4 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -25.4 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 9.5 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 9.5 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 9.7 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 9.7 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 10.7 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 10.7 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, 11.9 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 82.4 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 71 ); --浮く SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 188 ); SE007 = playSeVer2( spep_0 + 84, 44, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1232, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 118, 9, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); SE017 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE017, 71 ); SE020 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE020, 71 ); SE021 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE021, 71 ); SE023 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE023, 71 ); SE025 = playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE025, 71 ); --殴る SE015 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1180, "",spep_0 + 236, 0, 26, -1); --ジャンプ SE018 = playSeVer2( spep_0 + 214, 1116, "",spep_0 + 258, 0, 24, -1); SE019 = playSeVer2( spep_0 + 214, 1117, "",spep_0 + 264, 0, 28, -1); --画面遷移 SE022 = playSeVer2( spep_0 + 236, 1232, "", 0, 0, 0, -1); --殴りとばす SE024 = playSeVer2( spep_0 + 284, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE024, 170 ); SE026 = playSeVer2( spep_0 + 288, 1120, "", 0, 0, 0, -1); --飛んでいく SE027 = playSeVer2( spep_0 + 290, 1121, "",spep_0 + 340, 0, 12, -1); --岩激突 SE028 = playSeVer2( spep_0 + 318, 1159, "",spep_0 + 406, 0, 14, -1); --瞬間移動 SE029 = playSeVer2( spep_0 + 356, 1235, "",spep_0 + 406, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 388F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カードカットインからフィニッシュまで ------------------------------------------------------ MAX_FRAME_2 = 292; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --気弾溜め SE031 = playSeVer2( spep_2 + 0, 1248, "", 0, 8, 0, -1); setStartTimeMs( SE031, 233 ); SE033 = playSeVer2( spep_2 + 2, 1158, "",spep_2 + 102, 0, 24, -1); SE034 = playSeVer2( spep_2 + 2, 1199, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 86, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 2, SE035, 120 ); SE036 = playSeVer2( spep_2 + 2, 1296, "",spep_2 + 80, 0, 10, -1); --オーラ SE032 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE032, 63 ); SE037 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE037, 63 ); SE038 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE038, 63 ); SE047 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE047, 56 ); SE048 = playSeVer2( spep_2 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 192, SE048, 56 ); SE049 = playSeVer2( spep_2 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE049, 56 ); SE050 = playSeVer2( spep_2 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE050, 56 ); --気弾発射 SE039 = playSeVer2( spep_2 + 86, 1212, "",spep_2 + 144, 18, 12, -1); setSeVolumeByWorkId( spep_2 + 86, SE039, 75 ); setStartTimeMs( SE039, 600 ); SE040 = playSeVer2( spep_2 + 70, 1027, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 70, 1193, "",spep_2 + 144, 0, 12, 0.6); SE042 = playSeVer2( spep_2 + 70, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 70, SE042, 136 ); --気弾飛んでいく SE043 = playSeVer2( spep_2 + 90, 1202, "",spep_2 + 146, 0, 6, 0.6); setSeVolumeByWorkId( spep_2 + 90, SE043, 172 ); --爆発 SE044 = playSeVer2( spep_2 + 136, 1159, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 156, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 180 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 292F end