-- 4028140: UR_孫悟飯(幼年期)__必殺技(交代後):魔閃光 -- sp_effect_a1_00411 -- sp2643 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162432; -- ef_001 SP_002 = 162434; -- ef_002 SP_003 = 162436; -- ef_003 SP_004 = 162438; -- ef_004 -- 敵側 SP_001r = 162433; -- ef_001r SP_002r = 162435; -- ef_002r SP_003r = 162437; -- ef_003r SP_004r = 162439; -- ef_004r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ef_001 ------------------------------------------------------ MAX_FRAME_0 = 653; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 178 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 52.6, 172.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 52.6, 172.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 123.8, 142.4 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 123.8, 142.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 79.1, 194.6 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 79.1, 194.6 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 168, 180.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 168, 180.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 84.7, 208.3 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 84.7, 208.3 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 65, 203.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 65, 203.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 74.1, 225.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 74.1, 225.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 86.7, 256.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 86.7, 256.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 103.5, 297.2 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 103.5, 297.2 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 125.2, 350 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 125.2, 350 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 152.1, 415.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 152.1, 415.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 185.1, 496.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 185.1, 496.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 224.6, 592.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 224.6, 592.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 271.3, 707 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 271.3, 707 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 325.8, 840 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 325.8, 840 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 388.6, 993.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 388.6, 993.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 460.3, 1168.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 460.3, 1168.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 541.6, 1367.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 541.6, 1367.6 , 0 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 4.65, 4.65 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 4.65, 4.65 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -59 ); -- 敵の動き2 setDisp( spep_0 + 396 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 396 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 91.7, 21 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 91.7, 21 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 99.9, 23.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 99.9, 23.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 107.8, 26.1 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 107.8, 26.1 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 115, 28.7 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 115, 28.7 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 121.1, 31.2 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 121.1, 31.2 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 126, 33.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 126, 33.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 129.1, 36.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 129.1, 36.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 130.2, 38.9 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 130.2, 38.9 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 128.9, 41.5 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 128.9, 41.5 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 124.9, 44.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 124.9, 44.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 101, 75.8 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 101, 75.8 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 64.1, 61.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 64.1, 61.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 125.1, 93.4 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 125.1, 93.4 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 62.7, 64.7 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 62.7, 64.7 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 68.1, 43 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 68.1, 43 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 93.3, 70.8 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 93.3, 70.8 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 123.1, 99.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 123.1, 99.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 152.9, 129.1 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 152.9, 129.1 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 182.9, 158.4 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 182.9, 158.4 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 212.9, 187.8 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 212.9, 187.8 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 243, 217.3 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 243, 217.3 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 300, 249.3 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 300, 249.3 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 357, 281.3 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 357, 281.3 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 414, 313.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 414, 313.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 470.9, 345.4 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 470.9, 345.4 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 527.8, 377.4 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 527.8, 377.4 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 584.6, 409.2 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 584.6, 409.2 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 641.2, 441 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 641.2, 441 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 697.6, 472.7 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 697.6, 472.7 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 753.8, 504.5 , 0 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 2.92, 2.92 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, -71.7 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, -71.7 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, -66.5 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, -66.5 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, -61.8 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, -61.8 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -58.8 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, -58.8 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, -55.8 ); setRotateKey( spep_0 + 431 + OFFSET_X, 1, -55.8 ); setRotateKey( spep_0 + 432 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 439 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 441 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, -38.2 ); setRotateKey( spep_0 + 445 + OFFSET_X, 1, -38.2 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -34 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, -34 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -31.9 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, -31.9 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 453 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, -27.7 ); -- ** 音 ** -- --悟飯力む SE002 = playSeVer2( spep_0 + 20, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1006, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 24, 1330, "",spep_0 + 104, 0, 40, -1); --悟飯向かっていく SE005 = playSeVer2( spep_0 + 98, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 98, 1117, "",spep_0 + 190, 0, 14, -1); SE007 = playSeVer2( spep_0 + 98, 1207, "",spep_0 + 190, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 98, SE007, 63 ); SE008 = playSeVer2( spep_0 + 98, 1264, "",spep_0 + 190, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 98, SE008, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --蹴り飛ばす SE009 = playSeVer2( spep_0 + 162, 1004, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 174, 1187, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 174, 1183, "",spep_0 + 258, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 174, SE011, 68 ); SE012 = playSeVer2( spep_0 + 174, 1110, "", 0, 0, 0, -1); --走る音 SE014 = playSeVer2( spep_0 + 224, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE014, 34 ); SE015 = playSeVer2( spep_0 + 224, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE015, 71 ); --走る SE013 = playSeVer2( spep_0 + 224, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE013, 141 ); SE016 = playSeVer2( spep_0 + 232, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE016, 141 ); SE017 = playSeVer2( spep_0 + 242, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE017, 141 ); SE018 = playSeVer2( spep_0 + 252, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE018, 141 ); SE019 = playSeVer2( spep_0 + 260, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE019, 141 ); SE020 = playSeVer2( spep_0 + 270, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE020, 141 ); SE021 = playSeVer2( spep_0 + 280, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE021, 141 ); SE024 = playSeVer2( spep_0 + 288, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE024, 141 ); --パンチ強打ヒット(単打) SE022 = playSeVer2( spep_0 + 286, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 298, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE025, 79 ); SE027 = playSeVer2( spep_0 + 308, 1009, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 318, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE029, 79 ); SE031 = playSeVer2( spep_0 + 328, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE031, 91 ); setPitch( spep_0 + 328, SE031, -200 ); setTimeStretch( SE031, 0.87, 30, 4 ); SE033 = playSeVer2( spep_0 + 340, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE033, 106 ); SE035 = playSeVer2( spep_0 + 350, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE035, 95 ); --打撃音_シーラス SE023 = playSeVer2( spep_0 + 286, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE023, 92 ); SE026 = playSeVer2( spep_0 + 298, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 308, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE028, 107 ); setPitch( spep_0 + 308, SE028, -200 ); setTimeStretch( SE028, 0.87, 30, 4 ); SE030 = playSeVer2( spep_0 + 318, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 328, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE032, 92 ); SE034 = playSeVer2( spep_0 + 340, 1110, "", 0, 0, 0, -1); setPitch( spep_0 + 340, SE034, 200 ); setTimeStretch( SE034, 1.13, 30, 4 ); SE036 = playSeVer2( spep_0 + 350, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE036, 92 ); --構える SE037 = playSeVer2( spep_0 + 382, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE037, 68 ); --アッパー SE038 = playSeVer2( spep_0 + 408, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE038, 124 ); SE039 = playSeVer2( spep_0 + 416, 1187, "", 0, 0, 0, -1); --飛び込んでくる SE040 = playSeVer2( spep_0 + 454, 1117, "",spep_0 + 518, 0, 20, -1); SE041 = playSeVer2( spep_0 + 454, 9, "",spep_0 + 516, 0, 18, -1); --蹴りヒット SE042 = playSeVer2( spep_0 + 496, 1120, "", 0, 0, 0, -1); --力溜める SE043 = playSeVer2( spep_0 + 510, 1232, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 510, 1278, "",spep_0 + 640, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 510, SE044, 68 ); SE045 = playSeVer2( spep_0 + 510, 1226, "",spep_0 + 674, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 510, SE045, 50 ); --気弾溜め SE046 = playSeVer2( spep_0 + 586, 1334, "",spep_0 + 670, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 586, SE046, 115 ); setStartTimeMs( SE046, 867 ); SE048 = playSeVer2( spep_0 + 588, 1252, "",spep_0 + 672, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE048, 122 ); SE049 = playSeVer2( spep_0 + 588, 1265, "",spep_0 + 670, 0, 18, -1); SE050 = playSeVer2( spep_0 + 588, 1296, "",spep_0 + 668, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE050, 106 ); SE051 = playSeVer2( spep_0 + 588, 1393, "",spep_0 + 668, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE051, 132 ); --腕上げる SE047 = playSeVer2( spep_0 + 578, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 653 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ef_003 ------------------------------------------------------ MAX_FRAME_2 = 256; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 198 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 132.8, -77.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 132.8, -77.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 134.6, -78.2 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 134.6, -78.2 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 136.4, -79.2 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 136.4, -79.2 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 138.2, -80.3 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 138.2, -80.3 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 139.9, -81.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 139.9, -81.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 141.7, -82.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 141.7, -82.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 143.5, -83.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 143.5, -83.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 145.3, -84.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 145.3, -84.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 147, -85.6 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 147, -85.6 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 148.8, -86.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 148.8, -86.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 150.6, -87.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 150.6, -87.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 152.4, -88.7 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 152.4, -88.7 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 154.1, -89.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 154.1, -89.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 155.9, -90.8 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 155.9, -90.8 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 157.7, -91.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 157.7, -91.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 159.5, -92.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 159.5, -92.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 161.3, -94 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 161.3, -94 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 163, -95 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 163, -95 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 164.8, -96.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 164.8, -96.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 166.6, -97.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 166.6, -97.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 168.4, -98.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 168.4, -98.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 170.2, -99.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 170.2, -99.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 171.9, -100.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 171.9, -100.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.9, -88.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.9, -88.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 161.8, -107.6 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 161.8, -107.6 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 186.2, -81.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 186.2, -81.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 179.5, -111.2 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 179.5, -111.2 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 160.4, -80.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 160.4, -80.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 183.2, -84.9 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 183.2, -84.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 157.3, -109.5 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 157.3, -109.5 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 176.1, -101.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 176.1, -101.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 153.6, -84.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 153.6, -84.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 182.7, -90.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 182.7, -90.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 158.7, -108.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 158.7, -108.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 178.7, -88.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 178.7, -88.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 167.5, -99.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 167.5, -99.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 168.4, -97 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 168.4, -97 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 172.4, -102.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 172.4, -102.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 168.7, -97.4 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 168.7, -97.4 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 169.2, -97.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 169.2, -97.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 169.2, -98.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 169.2, -98.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 169.9, -98.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 169.9, -98.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 170.5, -98.4 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 170.5, -98.4 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 170.8, -98.7 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 170.8, -98.7 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 173.2, -101.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 173.2, -101.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 170.3, -99.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 170.3, -99.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 171.1, -98.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 171.1, -98.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 170.5, -99.6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 170.5, -99.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 171.4, -99.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 171.4, -99.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 171.6, -100.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 171.6, -100.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 172.4, -100.4 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_2 + 61 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_2 + 62 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_2 + 63 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_2 + 64 + OFFSET_X, 1, 30.4 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 30.4 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_2 + 67 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_2 + 68 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 33.6 ); setRotateKey( spep_2 + 71 + OFFSET_X, 1, 33.6 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 73 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 75 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_2 + 77 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 38 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, 38 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 40.2 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 40.2 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 53.2 ); -- ** 音 ** -- --発射前溜め SE053 = playSeVer2( spep_1 + 90, 1296, "",spep_2 + 44, 2, 20, -1); setStartTimeMs( SE053, 400 ); SE054 = playSeVer2( spep_1 + 92, 1252, "",spep_2 + 46, 0, 20, -1); SE055 = playSeVer2( spep_1 + 92, 1393, "",spep_2 + 46, 0, 20, -1); --気弾発射 SE056 = playSeVer2( spep_2 + 14, 1022, "",spep_2 + 128, 0, 16, -1); SE057 = playSeVer2( spep_2 + 18, 1177, "",spep_2 + 130, 0, 20, -1); SE058 = playSeVer2( spep_2 + 18, 1145, "",spep_2 + 126, 0, 16, -1); SE059 = playSeVer2( spep_2 + 18, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE059, 80 ); --爆発 SE060 = playSeVer2( spep_2 + 104, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 110, 1159, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 150 ); endPhase( spep_2 + MAX_FRAME_2 - 4); -- 256 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ef_001 ------------------------------------------------------ MAX_FRAME_0 = 653; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 178 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 52.6, 172.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 52.6, 172.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 123.8, 142.4 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 123.8, 142.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 79.1, 194.6 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 79.1, 194.6 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 168, 180.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 168, 180.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 84.7, 208.3 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 84.7, 208.3 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 65, 203.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 65, 203.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 74.1, 225.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 74.1, 225.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 86.7, 256.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 86.7, 256.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 103.5, 297.2 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 103.5, 297.2 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 125.2, 350 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 125.2, 350 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 152.1, 415.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 152.1, 415.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 185.1, 496.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 185.1, 496.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 224.6, 592.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 224.6, 592.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 271.3, 707 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 271.3, 707 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 325.8, 840 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 325.8, 840 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 388.6, 993.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 388.6, 993.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 460.3, 1168.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 460.3, 1168.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 541.6, 1367.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 541.6, 1367.6 , 0 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 4.65, 4.65 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 4.65, 4.65 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -59 ); -- 敵の動き2 setDisp( spep_0 + 396 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 396 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 91.7, 21 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 91.7, 21 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 99.9, 23.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 99.9, 23.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 107.8, 26.1 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 107.8, 26.1 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 115, 28.7 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 115, 28.7 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 121.1, 31.2 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 121.1, 31.2 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 126, 33.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 126, 33.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 129.1, 36.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 129.1, 36.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 130.2, 38.9 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 130.2, 38.9 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 128.9, 41.5 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 128.9, 41.5 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 124.9, 44.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 124.9, 44.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 101, 75.8 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 101, 75.8 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 64.1, 61.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 64.1, 61.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 125.1, 93.4 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 125.1, 93.4 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 62.7, 64.7 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 62.7, 64.7 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 68.1, 43 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 68.1, 43 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 93.3, 70.8 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 93.3, 70.8 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 123.1, 99.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 123.1, 99.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 152.9, 129.1 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 152.9, 129.1 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 182.9, 158.4 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 182.9, 158.4 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 212.9, 187.8 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 212.9, 187.8 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 243, 217.3 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 243, 217.3 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 300, 249.3 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 300, 249.3 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 357, 281.3 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 357, 281.3 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 414, 313.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 414, 313.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 470.9, 345.4 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 470.9, 345.4 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 527.8, 377.4 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 527.8, 377.4 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 584.6, 409.2 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 584.6, 409.2 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 641.2, 441 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 641.2, 441 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 697.6, 472.7 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 697.6, 472.7 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 753.8, 504.5 , 0 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 2.92, 2.92 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, -71.7 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, -71.7 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, -68.2 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, -66.5 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, -66.5 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, -61.8 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, -61.8 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -58.8 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, -58.8 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, -55.8 ); setRotateKey( spep_0 + 431 + OFFSET_X, 1, -55.8 ); setRotateKey( spep_0 + 432 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 439 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 441 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, -38.2 ); setRotateKey( spep_0 + 445 + OFFSET_X, 1, -38.2 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -34 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, -34 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -31.9 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, -31.9 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 453 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, -27.7 ); -- ** 音 ** -- --悟飯力む SE002 = playSeVer2( spep_0 + 20, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1006, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 24, 1330, "",spep_0 + 104, 0, 40, -1); --悟飯向かっていく SE005 = playSeVer2( spep_0 + 98, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 98, 1117, "",spep_0 + 190, 0, 14, -1); SE007 = playSeVer2( spep_0 + 98, 1207, "",spep_0 + 190, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 98, SE007, 63 ); SE008 = playSeVer2( spep_0 + 98, 1264, "",spep_0 + 190, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 98, SE008, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --蹴り飛ばす SE009 = playSeVer2( spep_0 + 162, 1004, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 174, 1187, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 174, 1183, "",spep_0 + 258, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 174, SE011, 68 ); SE012 = playSeVer2( spep_0 + 174, 1110, "", 0, 0, 0, -1); --走る音 SE014 = playSeVer2( spep_0 + 224, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE014, 34 ); SE015 = playSeVer2( spep_0 + 224, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE015, 71 ); --走る SE013 = playSeVer2( spep_0 + 224, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE013, 141 ); SE016 = playSeVer2( spep_0 + 232, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE016, 141 ); SE017 = playSeVer2( spep_0 + 242, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE017, 141 ); SE018 = playSeVer2( spep_0 + 252, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE018, 141 ); SE019 = playSeVer2( spep_0 + 260, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE019, 141 ); SE020 = playSeVer2( spep_0 + 270, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE020, 141 ); SE021 = playSeVer2( spep_0 + 280, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE021, 141 ); SE024 = playSeVer2( spep_0 + 288, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE024, 141 ); --パンチ強打ヒット(単打) SE022 = playSeVer2( spep_0 + 286, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 298, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE025, 79 ); SE027 = playSeVer2( spep_0 + 308, 1009, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 318, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE029, 79 ); SE031 = playSeVer2( spep_0 + 328, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE031, 91 ); setPitch( spep_0 + 328, SE031, -200 ); setTimeStretch( SE031, 0.87, 30, 4 ); SE033 = playSeVer2( spep_0 + 340, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE033, 106 ); SE035 = playSeVer2( spep_0 + 350, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE035, 95 ); --打撃音_シーラス SE023 = playSeVer2( spep_0 + 286, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE023, 92 ); SE026 = playSeVer2( spep_0 + 298, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 308, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE028, 107 ); setPitch( spep_0 + 308, SE028, -200 ); setTimeStretch( SE028, 0.87, 30, 4 ); SE030 = playSeVer2( spep_0 + 318, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 328, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE032, 92 ); SE034 = playSeVer2( spep_0 + 340, 1110, "", 0, 0, 0, -1); setPitch( spep_0 + 340, SE034, 200 ); setTimeStretch( SE034, 1.13, 30, 4 ); SE036 = playSeVer2( spep_0 + 350, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE036, 92 ); --構える SE037 = playSeVer2( spep_0 + 382, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE037, 68 ); --アッパー SE038 = playSeVer2( spep_0 + 408, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE038, 124 ); SE039 = playSeVer2( spep_0 + 416, 1187, "", 0, 0, 0, -1); --飛び込んでくる SE040 = playSeVer2( spep_0 + 454, 1117, "",spep_0 + 518, 0, 20, -1); SE041 = playSeVer2( spep_0 + 454, 9, "",spep_0 + 516, 0, 18, -1); --蹴りヒット SE042 = playSeVer2( spep_0 + 496, 1120, "", 0, 0, 0, -1); --力溜める SE043 = playSeVer2( spep_0 + 510, 1232, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 510, 1278, "",spep_0 + 640, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 510, SE044, 68 ); SE045 = playSeVer2( spep_0 + 510, 1226, "",spep_0 + 674, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 510, SE045, 50 ); --気弾溜め SE046 = playSeVer2( spep_0 + 586, 1334, "",spep_0 + 670, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 586, SE046, 115 ); setStartTimeMs( SE046, 867 ); SE048 = playSeVer2( spep_0 + 588, 1252, "",spep_0 + 672, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE048, 122 ); SE049 = playSeVer2( spep_0 + 588, 1265, "",spep_0 + 670, 0, 18, -1); SE050 = playSeVer2( spep_0 + 588, 1296, "",spep_0 + 668, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE050, 106 ); SE051 = playSeVer2( spep_0 + 588, 1393, "",spep_0 + 668, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 588, SE051, 132 ); --腕上げる SE047 = playSeVer2( spep_0 + 578, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 653 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- ef_003 ------------------------------------------------------ MAX_FRAME_2 = 256; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 198 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 132.8, -77.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 132.8, -77.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 134.6, -78.2 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 134.6, -78.2 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 136.4, -79.2 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 136.4, -79.2 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 138.2, -80.3 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 138.2, -80.3 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 139.9, -81.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 139.9, -81.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 141.7, -82.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 141.7, -82.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 143.5, -83.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 143.5, -83.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 145.3, -84.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 145.3, -84.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 147, -85.6 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 147, -85.6 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 148.8, -86.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 148.8, -86.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 150.6, -87.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 150.6, -87.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 152.4, -88.7 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 152.4, -88.7 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 154.1, -89.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 154.1, -89.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 155.9, -90.8 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 155.9, -90.8 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 157.7, -91.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 157.7, -91.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 159.5, -92.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 159.5, -92.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 161.3, -94 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 161.3, -94 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 163, -95 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 163, -95 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 164.8, -96.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 164.8, -96.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 166.6, -97.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 166.6, -97.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 168.4, -98.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 168.4, -98.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 170.2, -99.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 170.2, -99.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 171.9, -100.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 171.9, -100.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.9, -88.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.9, -88.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 161.8, -107.6 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 161.8, -107.6 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 186.2, -81.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 186.2, -81.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 179.5, -111.2 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 179.5, -111.2 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 160.4, -80.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 160.4, -80.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 183.2, -84.9 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 183.2, -84.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 157.3, -109.5 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 157.3, -109.5 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 176.1, -101.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 176.1, -101.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 153.6, -84.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 153.6, -84.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 182.7, -90.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 182.7, -90.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 158.7, -108.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 158.7, -108.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 178.7, -88.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 178.7, -88.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 167.5, -99.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 167.5, -99.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 168.4, -97 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 168.4, -97 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 172.4, -102.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 172.4, -102.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 168.7, -97.4 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 168.7, -97.4 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 172.4, -102.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 169.2, -97.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 169.2, -97.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 169.2, -98.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 169.2, -98.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 169.9, -98.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 169.9, -98.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 170.5, -98.4 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 170.5, -98.4 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 172.3, -101.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 170.8, -98.7 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 170.8, -98.7 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 173.2, -101.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 173.2, -101.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 170.3, -99.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 170.3, -99.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 171.1, -98.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 171.1, -98.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 170.5, -99.6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 170.5, -99.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 171.4, -99.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 171.4, -99.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 172.9, -101.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 171.6, -100.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 171.6, -100.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 171.6, -100.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 171.7, -100.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 172.4, -101.4 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 172.4, -100.4 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_2 + 61 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_2 + 62 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_2 + 63 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_2 + 64 + OFFSET_X, 1, 30.4 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 30.4 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_2 + 67 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_2 + 68 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 33.6 ); setRotateKey( spep_2 + 71 + OFFSET_X, 1, 33.6 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 73 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 75 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_2 + 77 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 38 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, 38 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 40.2 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 40.2 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 46.7 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 53.2 ); -- ** 音 ** -- --発射前溜め SE053 = playSeVer2( spep_1 + 90, 1296, "",spep_2 + 44, 2, 20, -1); setStartTimeMs( SE053, 400 ); SE054 = playSeVer2( spep_1 + 92, 1252, "",spep_2 + 46, 0, 20, -1); SE055 = playSeVer2( spep_1 + 92, 1393, "",spep_2 + 46, 0, 20, -1); --気弾発射 SE056 = playSeVer2( spep_2 + 14, 1022, "",spep_2 + 128, 0, 16, -1); SE057 = playSeVer2( spep_2 + 18, 1177, "",spep_2 + 130, 0, 20, -1); SE058 = playSeVer2( spep_2 + 18, 1145, "",spep_2 + 126, 0, 16, -1); SE059 = playSeVer2( spep_2 + 18, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE059, 80 ); --爆発 SE060 = playSeVer2( spep_2 + 104, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 110, 1159, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 150 ); endPhase( spep_2 + MAX_FRAME_2 - 4); -- 256 end