-- 1027670:SSR_人造人間21号(変身・悪)_必殺技(↓簡易版):アブソリュートリリースボール -- sp_effect_a2_00230 -- sp2644 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162475; -- (簡易版)冒頭カットイン~カードカットインまでef_003 SP_001b = 162476; -- 簡易版)冒頭カットイン~カードカットインまで ef_003b SP_002 = 162479; -- (簡易版)カードカットインからフィニッシュまで ef_004 -- 敵側 SP_001r = 162477; -- (簡易版)冒頭カットイン~カードカットインまでef_003r 敵側反転 SP_001br = 162478; -- (簡易版)冒頭カットイン~カードカットインまでef_003rb 敵側反転 SP_002r = 162480; -- (簡易版)カードカットインからフィニッシュまで ef_004r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭カットイン~カードカットインまで ------------------------------------------------------ MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp(spep_0 + 180 + OFFSET_X, 1, 1) setDisp(spep_0 + 232 + OFFSET_X, 1, 0) changeAnime( spep_0 + 180 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 212 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -337, 126.7 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -337, 126.7 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -301.9, 113.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -301.9, 113.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -288.5, 109.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -288.5, 109.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -266.3, 102.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -266.3, 102.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -235.1, 92.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -235.1, 92.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -195.1, 80 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -195.1, 80 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -146.1, 64.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -146.1, 64.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -88.3, 46.3 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -88.3, 46.3 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -21.5, 25.2 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -21.5, 25.2 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 54.1, 1.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 54.1, 1.3 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 15 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 71 ); SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); --浮く SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 188 ); SE007 = playSeVer2( spep_0 + 84, 44, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1232, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 118, 9, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); --殴る SE015 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1180, "",spep_0 + 236, 0, 26, -1); --飛んでいく SE017 = playSeVer2( spep_0 + 202, 1121, "",spep_0 + 250, 0, 12, -1); --岩激突 SE018 = playSeVer2( spep_0 + 234, 1159, "",spep_0 + 316, 0, 14, -1); --瞬間移動 SE019 = playSeVer2( spep_0 + 270, 1235, "",spep_0 + 316, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 304 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カードカットインからフィニッシュまで ------------------------------------------------------ MAX_FRAME_2 = 292; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --気弾溜め SE021 = playSeVer2( spep_2 + 0, 1248, "", 0, 8, 0, -1); setStartTimeMs( SE021, 233 ); SE023 = playSeVer2( spep_2 + 2, 1158, "",spep_2 + 102, 0, 24, -1); SE024 = playSeVer2( spep_2 + 2, 1199, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 86, 0, 16, -1); SE026 = playSeVer2( spep_2 + 2, 1296, "",spep_2 + 80, 0, 10, -1); --オーラ SE022 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 192, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 216, 1036, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 240, 1036, "", 0, 0, 0, -1); --気弾発射 SE029 = playSeVer2( spep_2 + 86, 1212, "",spep_2 + 144, 18, 12, -1); setStartTimeMs( SE029, 600 ); SE030 = playSeVer2( spep_2 + 70, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 70, 1193, "",spep_2 + 138, 0, 12, 0.6); SE032 = playSeVer2( spep_2 + 70, 1201, "", 0, 0, 0, 0.6); --気弾飛んでいく SE033 = playSeVer2( spep_2 + 90, 1202, "",spep_2 + 138, 0, 6, 0.6); --爆発 SE034 = playSeVer2( spep_2 + 136, 1159, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 140, 1024, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 156, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 180 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 292 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭カットイン~カードカットインまで ------------------------------------------------------ MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp(spep_0 + 180 + OFFSET_X, 1, 1) setDisp(spep_0 + 232 + OFFSET_X, 1, 0) changeAnime( spep_0 + 180 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 212 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -86.9, 21.5 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -39.2, 29.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -15.9, 43 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -13.3, 69.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -8.3, 49 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -9.7, 65.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -6.4, 50 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -6.8, 61 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -4.9, 50.8 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -4.9, 59.1 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -3.7, 51.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -3.3, 51.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -3, 51.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -2.7, 52.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -2.5, 52.2 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -2.3, 52.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -337, 126.7 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -337, 126.7 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -301.9, 113.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -301.9, 113.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -288.5, 109.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -288.5, 109.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -266.3, 102.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -266.3, 102.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -235.1, 92.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -235.1, 92.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -195.1, 80 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -195.1, 80 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -146.1, 64.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -146.1, 64.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -88.3, 46.3 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -88.3, 46.3 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -21.5, 25.2 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -21.5, 25.2 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 54.1, 1.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 54.1, 1.3 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.36, 0.36 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -21 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -21.2 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -21.4 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 15 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 71 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 71 ); SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 71 ); SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); --浮く SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 188 ); SE007 = playSeVer2( spep_0 + 84, 44, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1232, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 118, 9, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 71 ); --殴る SE015 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1180, "",spep_0 + 236, 0, 26, -1); --飛んでいく SE017 = playSeVer2( spep_0 + 202, 1121, "",spep_0 + 250, 0, 12, -1); --岩激突 SE018 = playSeVer2( spep_0 + 234, 1159, "",spep_0 + 316, 0, 14, -1); --瞬間移動 SE019 = playSeVer2( spep_0 + 270, 1235, "",spep_0 + 316, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 304 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カードカットインからフィニッシュまで ------------------------------------------------------ MAX_FRAME_2 = 292; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 音 ** -- --気弾溜め SE021 = playSeVer2( spep_2 + 0, 1248, "", 0, 8, 0, -1); setStartTimeMs( SE021, 233 ); SE023 = playSeVer2( spep_2 + 2, 1158, "",spep_2 + 102, 0, 24, -1); SE024 = playSeVer2( spep_2 + 2, 1199, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 86, 0, 16, -1); SE026 = playSeVer2( spep_2 + 2, 1296, "",spep_2 + 80, 0, 10, -1); --オーラ SE022 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 192, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 216, 1036, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 240, 1036, "", 0, 0, 0, -1); --気弾発射 SE029 = playSeVer2( spep_2 + 86, 1212, "",spep_2 + 144, 18, 12, -1); setStartTimeMs( SE029, 600 ); SE030 = playSeVer2( spep_2 + 70, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 70, 1193, "",spep_2 + 138, 0, 12, 0.6); SE032 = playSeVer2( spep_2 + 70, 1201, "", 0, 0, 0, 0.6); --気弾飛んでいく SE033 = playSeVer2( spep_2 + 90, 1202, "",spep_2 + 138, 0, 6, 0.6); --爆発 SE034 = playSeVer2( spep_2 + 136, 1159, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 140, 1024, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 156, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 180 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 292 end