--1028200:UR_ヤムチャ_必殺技:かめはめ波 --sp_effect_b4_00336 --sp2648 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162950; --ef_001 開幕〜カードカットインまで SP_02 = 162952; --ef_002 かめはめ波発射〜着弾 SP_02b = 162954; --ef_002b かめはめ波発射〜着弾 --エフェクト(敵) SP_01r = 162951; --ef_001r 開幕〜カードカットインまで SP_02r = 162953; --ef_002r かめはめ波発射〜着弾 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --構える SE001 = playSeVer2( spep_0 + 0, 1266, "",spep_0 + 250, 0, 74, -1); SE003 = playSeVer2( spep_0 + 14, 1241, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 20, 1174, "",spep_0 + 206, 0, 38, -1); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 194, 1209, "",spep_0 + 342, 0, 18, -1); SE006 = playSeVer2( spep_0 + 194, 1305, "",spep_0 + 342, 0, 20, -1); SE007 = playSeVer2( spep_0 + 204, 1307, "",spep_0 + 340, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --308f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE009 = playSeVer2( spep_1 + 90, 1305, "",spep_2 + 62, 6, 22, -1); setSeVolumeByWorkId( spep_1 + 90, SE009, 72 ); setStartTimeMs( SE009, 400 ); SE010 = playSeVer2( spep_1 + 90, 1307, "",spep_2 + 62, 6, 24, -1); setStartTimeMs( SE010, 233 ); ------------------------------------------------- -- かめはめ波発射〜着弾 ------------------------------------------------- MAX_FRAME_2 = 238; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜着弾(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜着弾(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 120 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 78 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 496.8, 3.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 496.8, 3.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 472.1, 90.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 472.1, 90.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 452.4, 50.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 452.4, 50.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 420.7, 83.6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 420.7, 83.6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 400, 68.3 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 400, 68.3 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 379.3, 52.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 379.3, 52.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 356.6, 52.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 356.6, 52.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 333.9, 52.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 333.9, 52.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 311.2, 37.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 311.2, 37.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 288.5, 23.5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 288.5, 23.5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 266.8, 30.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 266.8, 30.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 245.1, 36.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 245.1, 36.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 211.4, 34.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 211.4, 34.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 177.7, 32.1 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 177.7, 32.1 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 154, 25.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 154, 25.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 130.3, 19.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 130.3, 19.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 106.6, 13 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 106.6, 13 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 82.9, 6.7 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 82.9, 6.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 59.2, 0.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 59.2, 0.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 35.5, -6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 35.5, -6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 11.8, -12.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 11.8, -12.3 , 0 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.22, 1.22 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --かめはめ波発射 SE011 = playSeVer2( spep_2 + 22, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 22, 1022, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 22, 1146, "",spep_2 + 174, 0, 36, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE014 = playSeVer2( spep_2 + 120, 1024, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 120, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 122); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 238f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで(ef_001r) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --構える SE001 = playSeVer2( spep_0 + 0, 1266, "",spep_0 + 250, 0, 74, -1); SE003 = playSeVer2( spep_0 + 14, 1241, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 20, 1174, "",spep_0 + 206, 0, 38, -1); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 194, 1209, "",spep_0 + 342, 0, 18, -1); SE006 = playSeVer2( spep_0 + 194, 1305, "",spep_0 + 342, 0, 20, -1); SE007 = playSeVer2( spep_0 + 204, 1307, "",spep_0 + 340, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --308f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE009 = playSeVer2( spep_1 + 90, 1305, "",spep_2 + 62, 6, 22, -1); setSeVolumeByWorkId( spep_1 + 90, SE009, 72 ); setStartTimeMs( SE009, 400 ); SE010 = playSeVer2( spep_1 + 90, 1307, "",spep_2 + 62, 6, 24, -1); setStartTimeMs( SE010, 233 ); ------------------------------------------------- -- かめはめ波発射〜着弾 ------------------------------------------------- MAX_FRAME_2 = 238; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜着弾(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜着弾(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 120 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 78 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 496.8, 3.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 496.8, 3.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 472.1, 90.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 472.1, 90.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 452.4, 50.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 452.4, 50.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 420.7, 83.6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 420.7, 83.6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 400, 68.3 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 400, 68.3 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 379.3, 52.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 379.3, 52.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 356.6, 52.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 356.6, 52.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 333.9, 52.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 333.9, 52.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 311.2, 37.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 311.2, 37.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 288.5, 23.5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 288.5, 23.5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 266.8, 30.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 266.8, 30.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 245.1, 36.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 245.1, 36.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 211.4, 34.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 211.4, 34.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 177.7, 32.1 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 177.7, 32.1 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 154, 25.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 154, 25.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 130.3, 19.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 130.3, 19.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 106.6, 13 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 106.6, 13 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 82.9, 6.7 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 82.9, 6.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 59.2, 0.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 59.2, 0.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 35.5, -6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 35.5, -6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 11.8, -12.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 11.8, -12.3 , 0 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.22, 1.22 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --かめはめ波発射 SE011 = playSeVer2( spep_2 + 22, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 22, 1022, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 22, 1146, "",spep_2 + 174, 0, 36, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE014 = playSeVer2( spep_2 + 120, 1024, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 120, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 122); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 238f -4 end