--4028170:UR_ヒルデガーン(完全体)_必殺技:幻魔火炎砲 --sp_effect_a9_00119 --sp2650 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162545; --飛び立ち〜激突後のカットインまで ef_001 SP_01b = 162546; --飛び立ち〜激突後のカットインまで ef_001b SP_02 = 162547; --火吹き〜フィニッシュまで ef_002 --エフェクト(てき) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_c = spep_0 + 556; spep_1 = spep_c + 94; timing_skip = 0; skipFrame(0, spep_1 + timing_skip ); -- スキップ先フレーム指定 -- ** 音 ** -- --火吹く SE030 = playSeVer2( spep_1 + 0 + 3, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 0 + 3, 1258, "",spep_1 + 94, 0, 36, -1); setSeVolumeByWorkId( spep_1 + 0 + 3, SE031, 80 ); SE032 = playSeVer2( spep_1 + 0 + 3, 1268, "",spep_1 + 142, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 0 + 3, SE032, 191 ); SE033 = playSeVer2( spep_1 + 0 + 3, 1213, "",spep_1 + 144, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 0 + 3, SE033, 82 ); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 飛び立ち〜激突後のカットインまで ------------------------------------------------- MAX_FRAME_0 = 556; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 118 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 186 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 118 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 101.7, -10.3 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 101.7, -10.3 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 101, -10.3 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 101, -10.3 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 100.3, -10.3 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 100.3, -10.3 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 99.5, -10.3 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 99.5, -10.3 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 98.8, -10.3 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 98.8, -10.3 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 98.1, -10.3 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 98.1, -10.3 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 97.4, -10.3 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 97.4, -10.3 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 96.7, -10.3 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 96.7, -10.3 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 96, -10.3 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 96, -10.3 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 95.2, -10.3 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 95.2, -10.3 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 94.5, -10.4 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 94.5, -10.4 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 93.8, -10.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 93.8, -10.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 93.1, -10.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 93.1, -10.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 92.4, -10.4 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 92.4, -10.4 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 91.6, -10.4 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 91.6, -10.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 90.9, -10.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 90.9, -10.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 90.2, -10.4 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 90.2, -10.4 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 89.5, -10.4 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 89.5, -10.4 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 88.8, -10.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 88.8, -10.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 88.1, -10.5 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 88.1, -10.5 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 87.3, -10.5 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 87.3, -10.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 86.6, -10.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 86.6, -10.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 85.9, -10.5 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 85.9, -10.5 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 85.2, -10.5 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 85.2, -10.5 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 84.5, -10.5 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 84.5, -10.5 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 83.7, -10.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 83.7, -10.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 260.3, -33.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 260.3, -33.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 206.5, -26.3 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 206.5, -26.3 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 151.6, -19.1 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 151.6, -19.1 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 229.5, -28.6 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 229.5, -28.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 193, -23.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 193, -23.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 155.8, -19.1 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 155.8, -19.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 275.2, -33.3 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 275.2, -33.3 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 158.7, -19 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 158.7, -19 , 0 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.74, 0.74 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, -15.5 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -15.3 ); -- 敵の動き2 setDisp( spep_0 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 252 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 409.3, -617.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 409.3, -617.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 381.9, -524.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 381.9, -524.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 354.5, -432 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 354.5, -432 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 327.3, -339.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 327.3, -339.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 300.1, -247.2 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 300.1, -247.2 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 272.9, -155.1 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 272.9, -155.1 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 245.9, -63.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 245.9, -63.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 218.9, 28.3 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 218.9, 28.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 217.1, 34.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 217.1, 34.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 215.5, 39.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 215.5, 39.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 213.9, 44.8 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 213.9, 44.8 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 212.5, 49.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 212.5, 49.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 211.1, 54.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 211.1, 54.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 209.8, 58.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 209.8, 58.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 208.7, 62.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 208.7, 62.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 207.6, 65.8 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 207.6, 65.8 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 206.7, 69 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 206.7, 69 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 205.8, 71.9 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 205.8, 71.9 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 205, 74.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 205, 74.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 204.4, 76.6 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 204.4, 76.6 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 203.8, 78.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 203.8, 78.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 395.6, -65.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 395.6, -65.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 310.8, -51.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 310.8, -51.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 339.1, -56.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 339.1, -56.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 282.6, -46.8 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 282.6, -46.8 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 226.1, -37.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 395.6, -65.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 395.6, -65.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 414.8, -16.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 414.8, -16.9 , 0 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 3.15, 3.15 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -14.8 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -14.8 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -12.1 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -12.1 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -8.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -8.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -8.2 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -8.2 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 32.8 ); -- 敵の動き3 setDisp( spep_0 + 414 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 444 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 414 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 1.5, 122.7 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 1.5, 122.7 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 5.9, 118.4 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 5.9, 118.4 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -3.4, 127.7 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -3.4, 127.7 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -3.5, 118.9 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -3.5, 118.9 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 5.4, 128.1 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 5.4, 128.1 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 0.7, 123.8 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 0.7, 123.8 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 5.1, 119.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 5.1, 119.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -4.2, 128.8 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, -4.2, 128.8 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, -4.3, 119.9 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, -4.3, 119.9 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 4.6, 129.1 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 4.6, 129.1 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 0, 124.8 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 0, 124.8 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 4.4, 120.5 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 4.4, 120.5 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -4.9, 129.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -4.9, 129.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -5, 120.9 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -5, 120.9 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 3.9, 130.1 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 3.9, 130.1 , 0 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.63, 0.63 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, 0 ); -- 敵の動き4 setDisp( spep_0 + 454 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 478 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 454 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 478 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -19.8, 218.6 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 44.1, 138.5 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -102.9, 41.4 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -501.3, 452.6 , 0 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, -79 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, -79 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 55.8 ); -- 敵の動き5 setDisp( spep_0 + 480 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 494 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -425.2, 391.7 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -425.2, 391.7 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -349.1, 330.7 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -349.1, 330.7 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -273, 269.8 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, -273, 269.8 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, -196.9, 208.8 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -196.9, 208.8 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -99.6, 131.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -99.6, 131.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -2.4, 53.7 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -2.4, 53.7 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 94.8, -23.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 94.8, -23.9 , 0 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 55.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 55.8 ); -- ** 音 ** -- --羽広げる SE001 = playSeVer2( spep_0 + 0, 1373, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1348, "", 0, 0, 0, -1); --飛んでくる SE004 = playSeVer2( spep_0 + 48, 1182, "", 0, 0, 0, 0.6); SE005 = playSeVer2( spep_0 + 48, 1011, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 68, 9, "", 0, 0, 0, -1); setTimeStretch( SE006, 1.24, 30, 4 ); --接近する SE007 = playSeVer2( spep_0 + 106, 1232, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --接近する SE008 = playSeVer2( spep_0 + 118, 1188, "", 0, 14, 0, 0.6); setSeVolumeByWorkId( spep_0 + 118, SE008, 79 ); setStartTimeMs( SE008, 67 ); SE009 = playSeVer2( spep_0 + 122, 1182, "", 0, 14, 0, 0.6); setStartTimeMs( SE009, 33 ); --殴る SE010 = playSeVer2( spep_0 + 154, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 166, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE012, 81 ); --振りかぶる SE013 = playSeVer2( spep_0 + 208, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 250, 0, 18, -1); --裏拳 SE015 = playSeVer2( spep_0 + 240, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 71 ); SE016 = playSeVer2( spep_0 + 240, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE016, 77 ); SE017 = playSeVer2( spep_0 + 240, 1120, "", 0, 0, 0, -1); setPitch( spep_0 + 240, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); --振りかぶる2 SE018 = playSeVer2( spep_0 + 288, 1072, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 300, 8, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 310, 1068, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_0 + 310, SE020, 65 ); setStartTimeMs( SE020, 67 ); SE021 = playSeVer2( spep_0 + 320, 1182, "", 0, 10, 0, 0.6); setStartTimeMs( SE021, 133 ); --パンチ繰り出す SE022 = playSeVer2( spep_0 + 388, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 388, 9, "", 0, 0, 0, -1); --パンチヒット SE024 = playSeVer2( spep_0 + 428, 1123, "",spep_0 + 568, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 428, SE024, 80 ); SE025 = playSeVer2( spep_0 + 432, 1187, "",spep_0 + 566, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 432, SE025, 80 ); SE026 = playSeVer2( spep_0 + 432, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE026, 80 ); --敵飛んでいく SE027 = playSeVer2( spep_0 + 468, 1277, "",spep_0 + 572, 0, 12, -1); --激突 SE028 = playSeVer2( spep_0 + 482, 1159, "",spep_0 + 572, 0, 14, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --556F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 火吹き〜フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 250; -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --火吹く SE030 = playSeVer2( spep_1 + 0, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 0, 1258, "",spep_1 + 94, 0, 36, -1); setSeVolumeByWorkId( spep_1 + 0, SE031, 80 ); SE032 = playSeVer2( spep_1 + 0, 1268, "",spep_1 + 142, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 0, SE032, 191 ); SE033 = playSeVer2( spep_1 + 0, 1213, "",spep_1 + 144, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 0, SE033, 82 ); --火の海 SE034 = playSeVer2( spep_1 + 122, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 122, SE034, 251 ); SE035 = playSeVer2( spep_1 + 122, 1067, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 122, 1024, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 160, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 140); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 250F-4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 飛び立ち〜激突後のカットインまで ------------------------------------------------- MAX_FRAME_0 = 556; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 118 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 186 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 118 + OFFSET_X, 1, 18 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -101.7, -10.3 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -101.7, -10.3 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -101, -10.3 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -101, -10.3 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -100.3, -10.3 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -100.3, -10.3 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -99.5, -10.3 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, -99.5, -10.3 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -98.8, -10.3 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -98.8, -10.3 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -98.1, -10.3 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -98.1, -10.3 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -97.4, -10.3 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -97.4, -10.3 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -96.7, -10.3 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -96.7, -10.3 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -96, -10.3 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -96, -10.3 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -95.2, -10.3 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -95.2, -10.3 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -94.5, -10.4 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -94.5, -10.4 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -93.8, -10.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -93.8, -10.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -93.1, -10.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -93.1, -10.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -92.4, -10.4 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -92.4, -10.4 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -91.6, -10.4 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -91.6, -10.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -90.9, -10.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, -90.9, -10.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -90.2, -10.4 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -90.2, -10.4 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -89.5, -10.4 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -89.5, -10.4 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -88.8, -10.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -88.8, -10.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -88.1, -10.5 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -88.1, -10.5 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -87.3, -10.5 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -87.3, -10.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -86.6, -10.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -86.6, -10.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -85.9, -10.5 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -85.9, -10.5 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -85.2, -10.5 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -85.2, -10.5 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -84.5, -10.5 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -84.5, -10.5 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -83.7, -10.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -83.7, -10.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -260.3, -33.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -260.3, -33.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -206.5, -26.3 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -206.5, -26.3 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -151.6, -19.1 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -151.6, -19.1 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -229.5, -28.6 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -229.5, -28.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -193, -23.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -193, -23.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -155.8, -19.1 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -155.8, -19.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -275.2, -33.3 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -275.2, -33.3 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -158.7, -19 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -158.7, -19 , 0 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.74, 0.74 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, 15.3 ); -- 敵の動き2 setDisp( spep_0 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 252 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -409.3, -617.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -409.3, -617.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -381.9, -524.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -381.9, -524.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -354.5, -432 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -354.5, -432 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -327.3, -339.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -327.3, -339.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -300.1, -247.2 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -300.1, -247.2 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -272.9, -155.1 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -272.9, -155.1 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -245.9, -63.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -245.9, -63.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -218.9, 28.3 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -218.9, 28.3 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -217.1, 34.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -217.1, 34.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -215.5, 39.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -215.5, 39.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -213.9, 44.8 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -213.9, 44.8 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -212.5, 49.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -212.5, 49.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -211.1, 54.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -211.1, 54.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -209.8, 58.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -209.8, 58.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -208.7, 62.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -208.7, 62.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -207.6, 65.8 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -207.6, 65.8 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -206.7, 69 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -206.7, 69 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -205.8, 71.9 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -205.8, 71.9 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -205, 74.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -205, 74.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -204.4, 76.6 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -204.4, 76.6 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -203.8, 78.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -203.8, 78.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -395.6, -65.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -395.6, -65.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -310.8, -51.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -310.8, -51.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -339.1, -56.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -339.1, -56.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -282.6, -46.8 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -282.6, -46.8 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -226.1, -37.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -395.6, -65.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -395.6, -65.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -414.8, -16.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -414.8, -16.9 , 0 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 3.15, 3.15 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 10.3 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, 10.3 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 8.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 8.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 8.1 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 8.1 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -32.8 ); -- 敵の動き3 setDisp( spep_0 + 414 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 444 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 414 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -1.5, 122.7 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -1.5, 122.7 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -5.9, 118.4 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -5.9, 118.4 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 3.4, 127.7 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 3.4, 127.7 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 3.5, 118.9 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 3.5, 118.9 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -5.4, 128.1 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -5.4, 128.1 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -0.7, 123.8 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -0.7, 123.8 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -5.1, 119.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, -5.1, 119.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 4.2, 128.8 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 4.2, 128.8 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 4.3, 119.9 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 4.3, 119.9 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, -4.6, 129.1 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, -4.6, 129.1 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, -0, 124.8 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, -0, 124.8 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, -4.4, 120.5 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -4.4, 120.5 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 4.9, 129.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 4.9, 129.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 5, 120.9 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 5, 120.9 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -3.9, 130.1 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -3.9, 130.1 , 0 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.63, 0.63 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, 0 ); -- 敵の動き4 setDisp( spep_0 + 454 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 478 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 454 + OFFSET_X, 1, 7 ); changeAnime( spep_0 + 478 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 19.8, 218.6 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -44.1, 138.5 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 102.9, 41.4 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 501.3, 452.6 , 0 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, 79 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 79 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -55.8 ); -- 敵の動き5 setDisp( spep_0 + 480 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 494 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 425.2, 391.7 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 425.2, 391.7 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 349.1, 330.7 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 349.1, 330.7 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 273, 269.8 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 273, 269.8 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 196.9, 208.8 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 196.9, 208.8 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 99.6, 131.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 99.6, 131.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 2.4, 53.7 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 2.4, 53.7 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -94.8, -23.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -94.8, -23.9 , 0 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, -55.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, -55.8 ); -- ** 音 ** -- --羽広げる SE001 = playSeVer2( spep_0 + 0, 1373, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1348, "", 0, 0, 0, -1); --飛んでくる SE004 = playSeVer2( spep_0 + 48, 1182, "", 0, 0, 0, 0.6); SE005 = playSeVer2( spep_0 + 48, 1011, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 68, 9, "", 0, 0, 0, -1); setTimeStretch( SE006, 1.24, 30, 4 ); --接近する SE007 = playSeVer2( spep_0 + 106, 1232, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --接近する SE008 = playSeVer2( spep_0 + 118, 1188, "", 0, 14, 0, 0.6); setSeVolumeByWorkId( spep_0 + 118, SE008, 79 ); setStartTimeMs( SE008, 67 ); SE009 = playSeVer2( spep_0 + 122, 1182, "", 0, 14, 0, 0.6); setStartTimeMs( SE009, 33 ); --殴る SE010 = playSeVer2( spep_0 + 154, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 166, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE012, 81 ); --振りかぶる SE013 = playSeVer2( spep_0 + 208, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 250, 0, 18, -1); --裏拳 SE015 = playSeVer2( spep_0 + 240, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 71 ); SE016 = playSeVer2( spep_0 + 240, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE016, 77 ); SE017 = playSeVer2( spep_0 + 240, 1120, "", 0, 0, 0, -1); setPitch( spep_0 + 240, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); --振りかぶる2 SE018 = playSeVer2( spep_0 + 288, 1072, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 300, 8, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 310, 1068, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_0 + 310, SE020, 65 ); setStartTimeMs( SE020, 67 ); SE021 = playSeVer2( spep_0 + 320, 1182, "", 0, 10, 0, 0.6); setStartTimeMs( SE021, 133 ); --パンチ繰り出す SE022 = playSeVer2( spep_0 + 388, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 388, 9, "", 0, 0, 0, -1); --パンチヒット SE024 = playSeVer2( spep_0 + 428, 1123, "",spep_0 + 568, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 428, SE024, 80 ); SE025 = playSeVer2( spep_0 + 432, 1187, "",spep_0 + 566, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 432, SE025, 80 ); SE026 = playSeVer2( spep_0 + 432, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE026, 80 ); --敵飛んでいく SE027 = playSeVer2( spep_0 + 468, 1277, "",spep_0 + 572, 0, 12, -1); --激突 SE028 = playSeVer2( spep_0 + 482, 1159, "",spep_0 + 572, 0, 14, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --556F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 火吹き〜フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 250; -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --火吹く SE030 = playSeVer2( spep_1 + 0, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 0, 1258, "",spep_1 + 94, 0, 36, -1); setSeVolumeByWorkId( spep_1 + 0, SE031, 80 ); SE032 = playSeVer2( spep_1 + 0, 1268, "",spep_1 + 142, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 0, SE032, 191 ); SE033 = playSeVer2( spep_1 + 0, 1213, "",spep_1 + 144, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 0, SE033, 82 ); --火の海 SE034 = playSeVer2( spep_1 + 122, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 122, SE034, 251 ); SE035 = playSeVer2( spep_1 + 122, 1067, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 122, 1024, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 160, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 140); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 250F-4 end