--4027990:LR_超サイヤ人ゴッドSSゴジータ_必殺技:ゴッドメテオストライク --sp_effect_b1_00275 --sp2651 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162641; --前半手前 ef_001 SP_01b = 162642; --前半奥 ef_001b SP_02 = 162643; --後半手前 ef_002 SP_02b = 162644; --後半奥 ef_002b --エフェクト(てき) SP_01r = 162645; --前半手前:敵 ef_001r SP_02r = 162646; --後半手前:敵 ef_002r SP_02br = 162647; --後半奥:敵 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if(_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_2 = 260 + 94; skipFrame(0, spep_2 + 434); -- スキップ先フレーム指定 else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半手前 ------------------------------------------------- MAX_FRAME_0 = 260; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 168 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 220 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 176 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 99.8, -129.1 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 99.8, -129.1 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 124.6, -138.5 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 124.6, -138.5 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -4.6, -303.7 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -4.6, -303.7 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 116.9, -138.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 116.9, -138.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 102.3, -173.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 102.3, -173.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 118.1, -138.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 118.1, -138.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 124.8, -137.2 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 124.8, -137.2 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 135.6, -145.5 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 135.6, -145.5 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 129.5, -140.4 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 129.5, -140.4 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 138, -145.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 138, -145.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 135.6, -140.4 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 135.6, -140.4 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 142.6, -146.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 142.6, -146.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 138, -141.2 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 138, -141.2 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 144.6, -147.4 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 144.6, -147.4 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 144.8, -142 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 144.8, -142 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 147.4, -147.9 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 147.4, -147.9 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 137.7, -142.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 137.7, -142.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 139.7, -148 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 139.7, -148 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 138.4, -142.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 138.4, -142.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 143.6, -148 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 143.6, -148 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 142.3, -142.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 142.3, -142.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 308.7, -134.4 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 308.7, -134.4 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 668.7, -134.4 , 0 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.79, 1.79 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -24.6 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -24.6 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -22.2 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -22.2 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -22 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -22 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -7.8 ); setBlendColor( spep_0 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 219 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 220 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き2 setDisp( spep_0 + 228 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 262 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 232 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -245, -225.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -245, -225.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 41.6, -165.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 41.6, -165.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 61.8, 2.4 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 61.8, 2.4 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 93.5, -38.6 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 93.5, -38.6 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 132.8, -14.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 132.8, -14.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 94.5, -41.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 94.5, -41.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 159.4, -60.2 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 159.4, -60.2 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 193.2, -85.3 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 193.2, -85.3 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 192.2, -82.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 192.2, -82.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 160.9, -111.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 160.9, -111.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 173.3, -80.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 173.3, -80.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 194, -102.6 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 194, -102.6 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 196.8, -76.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 196.8, -76.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 180.2, -95.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 180.2, -95.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 175.7, -71.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 175.7, -71.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.5, 4.5 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -61 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -61 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 57.5 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 57.5 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 62 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 62 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -61 ); setBlendColor( spep_0 + 228 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 261 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 262 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --冒頭向かってくる SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 74 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 160, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 74 ); SE003 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 80 ); SE004 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 151 ); --飛んでいく SE005 = playSeVer2( spep_0 + 76, 1278, "",spep_0 + 192, 20, 26, -1); setSeVolumeByWorkId( spep_0 + 76, SE005, 58 ); setStartTimeMs( SE005, 1233 ); --構える SE006 = playSeVer2( spep_0 + 16, 1116, "",spep_0 + 58, 0, 14, -1); --加速する SE007 = playSeVer2( spep_0 + 46, 1011, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 46, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE008, 119 ); SE009 = playSeVer2( spep_0 + 50, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE009, 143 ); SE010 = playSeVer2( spep_0 + 50, 1117, "", 0, 0, 0, -1); --飛んでいく SE011 = playSeVer2( spep_0 + 82, 1121, "",spep_0 + 196, 0, 34, -1); setPitch( spep_0 + 82, SE011, 500 ); setTimeStretch( SE011, 1.33, 30, 4 ); SE012 = playSeVer2( spep_0 + 94, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE012, 170 ); SE013 = playSeVer2( spep_0 + 112, 44, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 163; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 5 + OFFSET_X, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴りつける SE014 = playSeVer2( spep_0 + 154, 1359, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 158, 1120, "",spep_0 + 268, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE015, 143 ); SE016 = playSeVer2( spep_0 + 158, 1187, "",spep_0 + 268, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE016, 66 ); --敵吹き飛ぶ SE017 = playSeVer2( spep_0 + 200, 1258, "",spep_0 + 286, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 200, SE017, 73 ); SE018 = playSeVer2( spep_0 + 206, 1027, "",spep_0 + 270, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 206, SE018, 70 ); SE019 = playSeVer2( spep_0 + 206, 1277, "",spep_0 + 272, 0, 12, -1); SE020 = playSeVer2( spep_0 + 206, 1395, "",spep_0 + 272, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --260F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 後半手前 ------------------------------------------------- MAX_FRAME_1 = 824; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 446; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 378 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 78 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 116 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 152 + OFFSET_X, 1, 5 ); changeAnime( spep_1 + 200 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 286 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 304 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 350 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 354 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 362 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 368 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 370 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 374 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 469.1, -16.5 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 469.1, -16.5 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 319.2, -15.5 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 319.2, -15.5 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 317.6, -20.9 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 317.6, -20.9 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 219.2, -15.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 219.2, -15.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 226, -20.9 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 226, -20.9 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 231.7, -19.4 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 231.7, -19.4 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 224.4, -24.8 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 224.4, -24.8 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 262, -28.9 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 262, -28.9 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 258, -34.2 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 258, -34.2 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 310.3, -49.3 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 310.3, -49.3 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 204.8, -81.1 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 204.8, -81.1 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 210.5, -75.7 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 210.5, -75.7 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 207.6, -81.1 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 207.6, -81.1 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 116.6, -57.1 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 116.6, -57.1 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 235.2, 103.2 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 235.2, 103.2 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 236.7, 108.6 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 236.7, 108.6 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 189.6, 23.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 189.6, 23.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 311.5, 172.7 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 311.5, 172.7 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 293.9, 0.9 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 293.9, 0.9 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 290.9, 128.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 290.9, 128.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 298.7, 8.7 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 298.7, 8.7 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 316.9, 86.8 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 316.9, 86.8 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 294.2, 35.5 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 294.2, 35.5 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 282.7, 63.1 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 282.7, 63.1 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 251.8, 57.1 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 251.8, 57.1 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 263.9, 86.2 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 263.9, 86.2 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 215, 50.1 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 215, 50.1 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 213.5, 70.1 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 213.5, 70.1 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 182.5, 55.7 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 182.5, 55.7 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 183, 50.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 183, 50.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 109.1, 99.1 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 109.1, 99.1 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 107.3, 104.5 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 107.3, 104.5 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 191.1, -14 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, 191.1, -14 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, 40.8, 21.3 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, 40.8, 21.3 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 210.6, -26.8 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 210.6, -26.8 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 91.4, -28.5 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 91.4, -28.5 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, 168.4, -77 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, 168.4, -77 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 100.9, -55.8 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 100.9, -55.8 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 134.4, -95.8 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, 134.4, -95.8 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, 95.9, -98.9 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, 95.9, -98.9 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 110.5, -122.7 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 110.5, -122.7 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, 88.1, -126.4 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 88.1, -126.4 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 76.9, -153.9 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 76.9, -153.9 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 73, -162.3 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 73, -162.3 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 63.6, -162.5 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 63.6, -162.5 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 55.2, -162.5 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 55.2, -162.5 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 45.2, -157.2 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 45.2, -157.2 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 41.3, -161.2 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 41.3, -161.2 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 45.3, -158.5 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 45.3, -158.5 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 41, -160.9 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 41, -160.9 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 37.9, -159.3 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 37.9, -159.3 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 37.4, -160.5 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 37.4, -160.5 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 34.5, -159.7 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 34.5, -159.7 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 36.2, -160.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 36.2, -160.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 19.1, 54.4 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 19.1, 54.4 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 19.9, 52.6 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 19.9, 52.6 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 31.3, 60 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 31.3, 60 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 31.5, 61.2 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 31.5, 61.2 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 38.6, 63.4 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 38.6, 63.4 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 40, 63.7 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 40, 63.7 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 41.1, 64.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 41.1, 64.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 40.6, 65.4 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 40.6, 65.4 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 84.1, 113.9 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 84.1, 113.9 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 119, 89 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 119, 89 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 129.5, 102.5 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, 129.5, 102.5 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 117.6, 90 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, 117.6, 90 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 119, 96.9 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, 119, 96.9 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 164.7, 95.6 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, 164.7, 95.6 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 162, 98.8 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, 162, 98.8 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 163.4, 138.3 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, 163.4, 138.3 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 151.9, 120 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, 151.9, 120 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 153.9, 119.6 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 153.9, 119.6 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 158.6, 147.8 , 0 ); setMoveKey( spep_1 + 237 + OFFSET_X, 1, 158.6, 147.8 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 137.9, 124 , 0 ); setMoveKey( spep_1 + 239 + OFFSET_X, 1, 137.9, 124 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, 142.6, 150.2 , 0 ); setMoveKey( spep_1 + 241 + OFFSET_X, 1, 142.6, 150.2 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, 161.6, 122.3 , 0 ); setMoveKey( spep_1 + 243 + OFFSET_X, 1, 161.6, 122.3 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 156.6, 148.5 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, 156.6, 148.5 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, 144.6, 130.7 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, 144.6, 130.7 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 142.3, 149.2 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, 142.3, 149.2 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, 160.6, 134.1 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, 160.6, 134.1 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 161.3, 138.2 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, 161.3, 138.2 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, 133.5, 117.5 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, 133.5, 117.5 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 143.2, 102.4 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, 143.2, 102.4 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 148.6, 102.7 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, 148.6, 102.7 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 141.6, 93.8 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, 141.6, 93.8 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 159.5, 114.4 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 159.5, 114.4 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 162.7, 112.3 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, 162.7, 112.3 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 177.9, 134.2 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, 177.9, 134.2 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 179.3, 133.8 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, 179.3, 133.8 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 42, -183.5 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, 42, -183.5 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 67.5, -179.5 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, 67.5, -179.5 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 87.7, -175.6 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, 87.7, -175.6 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 103.7, -171.1 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, 103.7, -171.1 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 115.2, -170.9 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, 115.2, -170.9 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 122, -167.5 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, 122, -167.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 124.3, -169.3 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, 124.3, -169.3 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 124.6, -168.8 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, 124.6, -168.8 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 57.9, -194.2 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, 57.9, -194.2 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 65.6, -192.1 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, 65.6, -192.1 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, 71.6, -185.9 , 0 ); setMoveKey( spep_1 + 291 + OFFSET_X, 1, 71.6, -185.9 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, 77.7, -180.2 , 0 ); setMoveKey( spep_1 + 293 + OFFSET_X, 1, 77.7, -180.2 , 0 ); setMoveKey( spep_1 + 294 + OFFSET_X, 1, 85.3, -177.7 , 0 ); setMoveKey( spep_1 + 295 + OFFSET_X, 1, 85.3, -177.7 , 0 ); setMoveKey( spep_1 + 296 + OFFSET_X, 1, 92.2, -174 , 0 ); setMoveKey( spep_1 + 297 + OFFSET_X, 1, 92.2, -174 , 0 ); setMoveKey( spep_1 + 298 + OFFSET_X, 1, 92.1, -173.6 , 0 ); setMoveKey( spep_1 + 301 + OFFSET_X, 1, 92.1, -173.6 , 0 ); setMoveKey( spep_1 + 302 + OFFSET_X, 1, 90.3, -172.3 , 0 ); setMoveKey( spep_1 + 303 + OFFSET_X, 1, 90.3, -172.3 , 0 ); setMoveKey( spep_1 + 304 + OFFSET_X, 1, 335.1, -115.3 , 0 ); setMoveKey( spep_1 + 305 + OFFSET_X, 1, 335.1, -115.3 , 0 ); setMoveKey( spep_1 + 306 + OFFSET_X, 1, 347.1, -119.3 , 0 ); setMoveKey( spep_1 + 307 + OFFSET_X, 1, 347.1, -119.3 , 0 ); setMoveKey( spep_1 + 308 + OFFSET_X, 1, 341.2, -130.8 , 0 ); setMoveKey( spep_1 + 309 + OFFSET_X, 1, 341.2, -130.8 , 0 ); setMoveKey( spep_1 + 310 + OFFSET_X, 1, 259.1, -119.2 , 0 ); setMoveKey( spep_1 + 317 + OFFSET_X, 1, 259.1, -119.2 , 0 ); setMoveKey( spep_1 + 318 + OFFSET_X, 1, 385.5, 37.4 , 0 ); setMoveKey( spep_1 + 319 + OFFSET_X, 1, 385.5, 37.4 , 0 ); setMoveKey( spep_1 + 320 + OFFSET_X, 1, 366.6, 25.2 , 0 ); setMoveKey( spep_1 + 321 + OFFSET_X, 1, 366.6, 25.2 , 0 ); setMoveKey( spep_1 + 322 + OFFSET_X, 1, 355, 26.9 , 0 ); setMoveKey( spep_1 + 323 + OFFSET_X, 1, 355, 26.9 , 0 ); setMoveKey( spep_1 + 324 + OFFSET_X, 1, 333.7, 4.1 , 0 ); setMoveKey( spep_1 + 325 + OFFSET_X, 1, 333.7, 4.1 , 0 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, 318.4, 3.8 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, 318.4, 3.8 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, 307.4, -12.8 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, 307.4, -12.8 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, 288.6, -12.2 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, 288.6, -12.2 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, 287.7, -25.5 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, 287.7, -25.5 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, 274.8, -23.2 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, 274.8, -23.2 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, 274.5, -33.9 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, 274.5, -33.9 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 269.1, -31.3 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 269.1, -31.3 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 267.9, -38.2 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, 267.9, -38.2 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 267.6, -35.7 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, 267.6, -35.7 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, 267.1, -38.7 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, 267.1, -38.7 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, 273.4, -30 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, 273.4, -30 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, 132.3, -140.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, 132.3, -140.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, 134, -159.1 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, 134, -159.1 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, -279.2, 33.7 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, -279.2, 33.7 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, -260.9, 18.2 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, -260.9, 18.2 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, -53.1, 78 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, -53.1, 78 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, -44.2, 65.4 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, -44.2, 65.4 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, 326.2, -82.6 , 0 ); setMoveKey( spep_1 + 363 + OFFSET_X, 1, 326.2, -82.6 , 0 ); setMoveKey( spep_1 + 364 + OFFSET_X, 1, 337.4, -93.1 , 0 ); setMoveKey( spep_1 + 365 + OFFSET_X, 1, 337.4, -93.1 , 0 ); setMoveKey( spep_1 + 366 + OFFSET_X, 1, 430.5, -196.8 , 0 ); setMoveKey( spep_1 + 367 + OFFSET_X, 1, 430.5, -196.8 , 0 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, 172.3, 65.9 , 0 ); setMoveKey( spep_1 + 369 + OFFSET_X, 1, 172.3, 65.9 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, 0.4, -134.4 , 0 ); setMoveKey( spep_1 + 371 + OFFSET_X, 1, 0.4, -134.4 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, 12.4, -140.4 , 0 ); setMoveKey( spep_1 + 373 + OFFSET_X, 1, 12.4, -140.4 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, 41.1, 33.7 , 0 ); setMoveKey( spep_1 + 375 + OFFSET_X, 1, 41.1, 33.7 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, 43.3, 30.3 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, 43.3, 30.3 , 0 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 137 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 141 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 142 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_1 + 149 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_1 + 153 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_1 + 154 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 155 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 156 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 157 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 158 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 159 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 160 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_1 + 163 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_1 + 164 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 167 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 171 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 172 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 175 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 179 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 181 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 183 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 187 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 251 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 265 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 269 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 287 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_1 + 291 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_1 + 292 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_1 + 293 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_1 + 294 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_1 + 295 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_1 + 296 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_1 + 303 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 305 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 306 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_1 + 309 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_1 + 310 + OFFSET_X, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 319 + OFFSET_X, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 320 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_1 + 321 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_1 + 322 + OFFSET_X, 1, 4.05, 4.05 ); setScaleKey( spep_1 + 323 + OFFSET_X, 1, 4.05, 4.05 ); setScaleKey( spep_1 + 324 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_1 + 325 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 327 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 328 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_1 + 353 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_1 + 354 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_1 + 365 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_1 + 366 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 367 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 369 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_1 + 373 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 1.81, 1.81 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, -7 ); setRotateKey( spep_1 + 87 + OFFSET_X, 1, -7 ); setRotateKey( spep_1 + 88 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_1 + 91 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_1 + 95 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_1 + 96 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_1 + 101 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_1 + 102 + OFFSET_X, 1, -59 ); setRotateKey( spep_1 + 107 + OFFSET_X, 1, -59 ); setRotateKey( spep_1 + 108 + OFFSET_X, 1, -67 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -67 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_1 + 131 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_1 + 132 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_1 + 133 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_1 + 134 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 149 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, 73.4 ); setRotateKey( spep_1 + 153 + OFFSET_X, 1, 73.4 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, 76.5 ); setRotateKey( spep_1 + 155 + OFFSET_X, 1, 76.5 ); setRotateKey( spep_1 + 156 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_1 + 157 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, 67 ); setRotateKey( spep_1 + 159 + OFFSET_X, 1, 67 ); setRotateKey( spep_1 + 160 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_1 + 163 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_1 + 164 + OFFSET_X, 1, 60.7 ); setRotateKey( spep_1 + 167 + OFFSET_X, 1, 60.7 ); setRotateKey( spep_1 + 168 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_1 + 171 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_1 + 172 + OFFSET_X, 1, 69.2 ); setRotateKey( spep_1 + 175 + OFFSET_X, 1, 69.2 ); setRotateKey( spep_1 + 176 + OFFSET_X, 1, 70 ); setRotateKey( spep_1 + 177 + OFFSET_X, 1, 70 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_1 + 179 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_1 + 180 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_1 + 181 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_1 + 182 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_1 + 183 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_1 + 184 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_1 + 185 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_1 + 186 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_1 + 187 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_1 + 188 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_1 + 189 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_1 + 190 + OFFSET_X, 1, -45 ); setRotateKey( spep_1 + 191 + OFFSET_X, 1, -45 ); setRotateKey( spep_1 + 192 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_1 + 193 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_1 + 194 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_1 + 195 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_1 + 196 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_1 + 197 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_1 + 198 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 199 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 200 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 203 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 204 + OFFSET_X, 1, -27.2 ); setRotateKey( spep_1 + 207 + OFFSET_X, 1, -27.2 ); setRotateKey( spep_1 + 208 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_1 + 211 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_1 + 212 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_1 + 215 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_1 + 216 + OFFSET_X, 1, -47 ); setRotateKey( spep_1 + 217 + OFFSET_X, 1, -47 ); setRotateKey( spep_1 + 218 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_1 + 219 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_1 + 220 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_1 + 223 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_1 + 224 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_1 + 225 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_1 + 226 + OFFSET_X, 1, -42 ); setRotateKey( spep_1 + 231 + OFFSET_X, 1, -42 ); setRotateKey( spep_1 + 232 + OFFSET_X, 1, -78.5 ); setRotateKey( spep_1 + 233 + OFFSET_X, 1, -78.5 ); setRotateKey( spep_1 + 234 + OFFSET_X, 1, -78.7 ); setRotateKey( spep_1 + 235 + OFFSET_X, 1, -78.7 ); setRotateKey( spep_1 + 236 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_1 + 237 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_1 + 238 + OFFSET_X, 1, -79.1 ); setRotateKey( spep_1 + 239 + OFFSET_X, 1, -79.1 ); setRotateKey( spep_1 + 240 + OFFSET_X, 1, -79.3 ); setRotateKey( spep_1 + 241 + OFFSET_X, 1, -79.3 ); setRotateKey( spep_1 + 242 + OFFSET_X, 1, -79.5 ); setRotateKey( spep_1 + 243 + OFFSET_X, 1, -79.5 ); setRotateKey( spep_1 + 244 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_1 + 245 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_1 + 246 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_1 + 247 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_1 + 248 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 249 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 250 + OFFSET_X, 1, -80.3 ); setRotateKey( spep_1 + 251 + OFFSET_X, 1, -80.3 ); setRotateKey( spep_1 + 252 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 253 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 254 + OFFSET_X, 1, -79.6 ); setRotateKey( spep_1 + 257 + OFFSET_X, 1, -79.6 ); setRotateKey( spep_1 + 258 + OFFSET_X, 1, -75.2 ); setRotateKey( spep_1 + 261 + OFFSET_X, 1, -75.2 ); setRotateKey( spep_1 + 262 + OFFSET_X, 1, -71.5 ); setRotateKey( spep_1 + 265 + OFFSET_X, 1, -71.5 ); setRotateKey( spep_1 + 266 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_1 + 269 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_1 + 270 + OFFSET_X, 1, 12 ); setRotateKey( spep_1 + 271 + OFFSET_X, 1, 12 ); setRotateKey( spep_1 + 272 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_1 + 273 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_1 + 274 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_1 + 275 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_1 + 276 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_1 + 277 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_1 + 278 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 279 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 280 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_1 + 281 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_1 + 282 + OFFSET_X, 1, 15 ); setRotateKey( spep_1 + 285 + OFFSET_X, 1, 15 ); setRotateKey( spep_1 + 286 + OFFSET_X, 1, -55 ); setRotateKey( spep_1 + 287 + OFFSET_X, 1, -55 ); setRotateKey( spep_1 + 288 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_1 + 289 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_1 + 290 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_1 + 291 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_1 + 292 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 293 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 294 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_1 + 295 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_1 + 296 + OFFSET_X, 1, -41 ); setRotateKey( spep_1 + 303 + OFFSET_X, 1, -41 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, -1 ); setRotateKey( spep_1 + 317 + OFFSET_X, 1, -1 ); setRotateKey( spep_1 + 318 + OFFSET_X, 1, -6 ); setRotateKey( spep_1 + 319 + OFFSET_X, 1, -6 ); setRotateKey( spep_1 + 320 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_1 + 321 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_1 + 322 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_1 + 323 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_1 + 324 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_1 + 325 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_1 + 327 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_1 + 328 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_1 + 329 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, 3.1 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, 3.1 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_1 + 341 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, 5 ); setRotateKey( spep_1 + 347 + OFFSET_X, 1, 5 ); setRotateKey( spep_1 + 348 + OFFSET_X, 1, -30 ); setRotateKey( spep_1 + 353 + OFFSET_X, 1, -30 ); setRotateKey( spep_1 + 354 + OFFSET_X, 1, -36 ); setRotateKey( spep_1 + 357 + OFFSET_X, 1, -36 ); setRotateKey( spep_1 + 358 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 361 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 362 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 365 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 366 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 367 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 368 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 369 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 370 + OFFSET_X, 1, -12 ); setRotateKey( spep_1 + 373 + OFFSET_X, 1, -12 ); setRotateKey( spep_1 + 374 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 378 + OFFSET_X, 1, -29 ); setBlendColor( spep_1 + 78 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 377 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 378 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き2 setDisp( spep_1 + 382 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 392 + OFFSET_X, 1, 6 ); changeAnime( spep_1 + 414 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, 338.1, -922 , 0 ); setMoveKey( spep_1 + 385 + OFFSET_X, 1, 338.1, -922 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, 70, -314.1 , 0 ); setMoveKey( spep_1 + 391 + OFFSET_X, 1, 70, -314.1 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, 158.1, -124 , 0 ); setMoveKey( spep_1 + 393 + OFFSET_X, 1, 158.1, -124 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, 108.8, -61.5 , 0 ); setMoveKey( spep_1 + 395 + OFFSET_X, 1, 108.8, -61.5 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, 152.4, -174.2 , 0 ); setMoveKey( spep_1 + 397 + OFFSET_X, 1, 152.4, -174.2 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, 204.5, -106.8 , 0 ); setMoveKey( spep_1 + 399 + OFFSET_X, 1, 204.5, -106.8 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, 142.3, -163 , 0 ); setMoveKey( spep_1 + 401 + OFFSET_X, 1, 142.3, -163 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, 131.6, -119.9 , 0 ); setMoveKey( spep_1 + 403 + OFFSET_X, 1, 131.6, -119.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, 94.4, -109.6 , 0 ); setMoveKey( spep_1 + 405 + OFFSET_X, 1, 94.4, -109.6 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, 71.5, -91.6 , 0 ); setMoveKey( spep_1 + 407 + OFFSET_X, 1, 71.5, -91.6 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, 84.4, -98 , 0 ); setMoveKey( spep_1 + 409 + OFFSET_X, 1, 84.4, -98 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, 74.9, -84.6 , 0 ); setMoveKey( spep_1 + 411 + OFFSET_X, 1, 74.9, -84.6 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, 69.9, -110.5 , 0 ); setMoveKey( spep_1 + 413 + OFFSET_X, 1, 69.9, -110.5 , 0 ); setMoveKey( spep_1 + 414 + OFFSET_X, 1, -76, -55.8 , 0 ); setMoveKey( spep_1 + 415 + OFFSET_X, 1, -76, -55.8 , 0 ); setMoveKey( spep_1 + 416 + OFFSET_X, 1, -17.7, -0.3 , 0 ); setMoveKey( spep_1 + 417 + OFFSET_X, 1, -17.7, -0.3 , 0 ); setMoveKey( spep_1 + 418 + OFFSET_X, 1, 23.8, -75.1 , 0 ); setMoveKey( spep_1 + 419 + OFFSET_X, 1, 23.8, -75.1 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, -5.3, -18.9 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, -5.3, -18.9 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, 172, -103.5 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, 172, -103.5 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, 153.2, -77.5 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, 153.2, -77.5 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, 368.6, -141.3 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, 368.6, -141.3 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, 369.9, -130.8 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, 369.9, -130.8 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, 754.2, -215.3 , 0 ); setMoveKey( spep_1 + 431 + OFFSET_X, 1, 754.2, -215.3 , 0 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, 754.2, -199.3 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, 754.2, -199.3 , 0 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_1 + 385 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 391 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_1 + 395 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_1 + 399 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 403 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 407 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 408 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 413 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 414 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 417 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 418 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 421 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 422 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_1 + 425 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_1 + 426 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 429 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_1 + 434 + OFFSET_X, 1, 3.4, 3.4 ); setRotateKey( spep_1 + 382 + OFFSET_X, 1, -31 ); setRotateKey( spep_1 + 391 + OFFSET_X, 1, -31 ); setRotateKey( spep_1 + 392 + OFFSET_X, 1, 73 ); setRotateKey( spep_1 + 395 + OFFSET_X, 1, 73 ); setRotateKey( spep_1 + 396 + OFFSET_X, 1, 88 ); setRotateKey( spep_1 + 399 + OFFSET_X, 1, 88 ); setRotateKey( spep_1 + 400 + OFFSET_X, 1, 86.7 ); setRotateKey( spep_1 + 403 + OFFSET_X, 1, 86.7 ); setRotateKey( spep_1 + 404 + OFFSET_X, 1, 80.3 ); setRotateKey( spep_1 + 407 + OFFSET_X, 1, 80.3 ); setRotateKey( spep_1 + 408 + OFFSET_X, 1, 79 ); setRotateKey( spep_1 + 413 + OFFSET_X, 1, 79 ); setRotateKey( spep_1 + 414 + OFFSET_X, 1, -2 ); setRotateKey( spep_1 + 434 + OFFSET_X, 1, -2 ); setBlendColor( spep_1 + 382 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 433 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 434 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き3 setDisp( spep_1 + 534 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 688 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 534 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 608 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 534 + OFFSET_X, 1, 38.9, 93.1 , 0 ); setMoveKey( spep_1 + 535 + OFFSET_X, 1, 38.9, 93.1 , 0 ); setMoveKey( spep_1 + 536 + OFFSET_X, 1, 48.6, 70.6 , 0 ); setMoveKey( spep_1 + 537 + OFFSET_X, 1, 48.6, 70.6 , 0 ); setMoveKey( spep_1 + 538 + OFFSET_X, 1, 54.1, 57.5 , 0 ); setMoveKey( spep_1 + 539 + OFFSET_X, 1, 54.1, 57.5 , 0 ); setMoveKey( spep_1 + 540 + OFFSET_X, 1, 57.5, 49.6 , 0 ); setMoveKey( spep_1 + 541 + OFFSET_X, 1, 57.5, 49.6 , 0 ); setMoveKey( spep_1 + 542 + OFFSET_X, 1, 59.4, 44.8 , 0 ); setMoveKey( spep_1 + 543 + OFFSET_X, 1, 59.4, 44.8 , 0 ); setMoveKey( spep_1 + 546 + OFFSET_X, 1, 38, 47.5 , 0 ); setMoveKey( spep_1 + 547 + OFFSET_X, 1, 38, 47.5 , 0 ); setMoveKey( spep_1 + 548 + OFFSET_X, 1, 38, 47.3 , 0 ); setMoveKey( spep_1 + 549 + OFFSET_X, 1, 38, 47.3 , 0 ); setMoveKey( spep_1 + 550 + OFFSET_X, 1, 37.9, 47.3 , 0 ); setMoveKey( spep_1 + 551 + OFFSET_X, 1, 37.9, 47.3 , 0 ); setMoveKey( spep_1 + 552 + OFFSET_X, 1, 39.9, 44.9 , 0 ); setMoveKey( spep_1 + 553 + OFFSET_X, 1, 39.9, 44.9 , 0 ); setMoveKey( spep_1 + 554 + OFFSET_X, 1, 39.8, 44.9 , 0 ); setMoveKey( spep_1 + 555 + OFFSET_X, 1, 39.8, 44.9 , 0 ); setMoveKey( spep_1 + 556 + OFFSET_X, 1, 39.6, 44.2 , 0 ); setMoveKey( spep_1 + 557 + OFFSET_X, 1, 39.6, 44.2 , 0 ); setMoveKey( spep_1 + 558 + OFFSET_X, 1, 40.9, 41.2 , 0 ); setMoveKey( spep_1 + 559 + OFFSET_X, 1, 40.9, 41.2 , 0 ); setMoveKey( spep_1 + 560 + OFFSET_X, 1, 40, 40.7 , 0 ); setMoveKey( spep_1 + 561 + OFFSET_X, 1, 40, 40.7 , 0 ); setMoveKey( spep_1 + 562 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 563 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 564 + OFFSET_X, 1, 39.9, 38.4 , 0 ); setMoveKey( spep_1 + 565 + OFFSET_X, 1, 39.9, 38.4 , 0 ); setMoveKey( spep_1 + 566 + OFFSET_X, 1, 39.1, 39.3 , 0 ); setMoveKey( spep_1 + 567 + OFFSET_X, 1, 39.1, 39.3 , 0 ); setMoveKey( spep_1 + 568 + OFFSET_X, 1, 38.8, 40.2 , 0 ); setMoveKey( spep_1 + 569 + OFFSET_X, 1, 38.8, 40.2 , 0 ); setMoveKey( spep_1 + 570 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 571 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 572 + OFFSET_X, 1, 40.6, 38 , 0 ); setMoveKey( spep_1 + 573 + OFFSET_X, 1, 40.6, 38 , 0 ); setMoveKey( spep_1 + 574 + OFFSET_X, 1, 40.7, 36.8 , 0 ); setMoveKey( spep_1 + 575 + OFFSET_X, 1, 40.7, 36.8 , 0 ); setMoveKey( spep_1 + 576 + OFFSET_X, 1, 41.4, 35.6 , 0 ); setMoveKey( spep_1 + 577 + OFFSET_X, 1, 41.4, 35.6 , 0 ); setMoveKey( spep_1 + 578 + OFFSET_X, 1, 42, 34.8 , 0 ); setMoveKey( spep_1 + 579 + OFFSET_X, 1, 42, 34.8 , 0 ); setMoveKey( spep_1 + 580 + OFFSET_X, 1, 42.2, 34 , 0 ); setMoveKey( spep_1 + 581 + OFFSET_X, 1, 42.2, 34 , 0 ); setMoveKey( spep_1 + 582 + OFFSET_X, 1, 43.6, 32.3 , 0 ); setMoveKey( spep_1 + 583 + OFFSET_X, 1, 43.6, 32.3 , 0 ); setMoveKey( spep_1 + 584 + OFFSET_X, 1, 43.9, 33.3 , 0 ); setMoveKey( spep_1 + 585 + OFFSET_X, 1, 43.9, 33.3 , 0 ); setMoveKey( spep_1 + 586 + OFFSET_X, 1, 44.5, 33.9 , 0 ); setMoveKey( spep_1 + 587 + OFFSET_X, 1, 44.5, 33.9 , 0 ); setMoveKey( spep_1 + 588 + OFFSET_X, 1, 45.1, 34.2 , 0 ); setMoveKey( spep_1 + 589 + OFFSET_X, 1, 45.1, 34.2 , 0 ); setMoveKey( spep_1 + 590 + OFFSET_X, 1, 45.8, 34.4 , 0 ); setMoveKey( spep_1 + 591 + OFFSET_X, 1, 45.8, 34.4 , 0 ); setMoveKey( spep_1 + 592 + OFFSET_X, 1, 46.5, 34.3 , 0 ); setMoveKey( spep_1 + 593 + OFFSET_X, 1, 46.5, 34.3 , 0 ); setMoveKey( spep_1 + 594 + OFFSET_X, 1, 47.1, 34.1 , 0 ); setMoveKey( spep_1 + 595 + OFFSET_X, 1, 47.1, 34.1 , 0 ); setMoveKey( spep_1 + 596 + OFFSET_X, 1, 48.3, 33.6 , 0 ); setMoveKey( spep_1 + 597 + OFFSET_X, 1, 48.3, 33.6 , 0 ); setMoveKey( spep_1 + 598 + OFFSET_X, 1, 48, 33.7 , 0 ); setMoveKey( spep_1 + 599 + OFFSET_X, 1, 48, 33.7 , 0 ); setMoveKey( spep_1 + 600 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 601 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 602 + OFFSET_X, 1, 47.8, 34.3 , 0 ); setMoveKey( spep_1 + 603 + OFFSET_X, 1, 47.8, 34.3 , 0 ); setMoveKey( spep_1 + 604 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 605 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 606 + OFFSET_X, 1, 87.7, 7.5 , 0 ); setMoveKey( spep_1 + 607 + OFFSET_X, 1, 87.7, 7.5 , 0 ); setMoveKey( spep_1 + 608 + OFFSET_X, 1, 102.5, -12.4 , 0 ); setMoveKey( spep_1 + 609 + OFFSET_X, 1, 102.5, -12.4 , 0 ); setMoveKey( spep_1 + 610 + OFFSET_X, 1, 106.8, -2.1 , 0 ); setMoveKey( spep_1 + 611 + OFFSET_X, 1, 106.8, -2.1 , 0 ); setMoveKey( spep_1 + 612 + OFFSET_X, 1, 99.4, -22 , 0 ); setMoveKey( spep_1 + 613 + OFFSET_X, 1, 99.4, -22 , 0 ); setMoveKey( spep_1 + 614 + OFFSET_X, 1, 101.2, -7.4 , 0 ); setMoveKey( spep_1 + 615 + OFFSET_X, 1, 101.2, -7.4 , 0 ); setMoveKey( spep_1 + 616 + OFFSET_X, 1, 126.4, -28.8 , 0 ); setMoveKey( spep_1 + 617 + OFFSET_X, 1, 126.4, -28.8 , 0 ); setMoveKey( spep_1 + 618 + OFFSET_X, 1, 131.8, -12.8 , 0 ); setMoveKey( spep_1 + 619 + OFFSET_X, 1, 131.8, -12.8 , 0 ); setMoveKey( spep_1 + 620 + OFFSET_X, 1, 119.2, -38.1 , 0 ); setMoveKey( spep_1 + 621 + OFFSET_X, 1, 119.2, -38.1 , 0 ); setMoveKey( spep_1 + 622 + OFFSET_X, 1, 122.4, -20.8 , 0 ); setMoveKey( spep_1 + 623 + OFFSET_X, 1, 122.4, -20.8 , 0 ); setMoveKey( spep_1 + 624 + OFFSET_X, 1, 147, -42.2 , 0 ); setMoveKey( spep_1 + 625 + OFFSET_X, 1, 147, -42.2 , 0 ); setMoveKey( spep_1 + 626 + OFFSET_X, 1, 149.7, -29.6 , 0 ); setMoveKey( spep_1 + 627 + OFFSET_X, 1, 149.7, -29.6 , 0 ); setMoveKey( spep_1 + 628 + OFFSET_X, 1, 141.5, -50.6 , 0 ); setMoveKey( spep_1 + 629 + OFFSET_X, 1, 141.5, -50.6 , 0 ); setMoveKey( spep_1 + 630 + OFFSET_X, 1, 144.8, -38.4 , 0 ); setMoveKey( spep_1 + 631 + OFFSET_X, 1, 144.8, -38.4 , 0 ); setMoveKey( spep_1 + 632 + OFFSET_X, 1, 166.2, -53.8 , 0 ); setMoveKey( spep_1 + 633 + OFFSET_X, 1, 166.2, -53.8 , 0 ); setMoveKey( spep_1 + 634 + OFFSET_X, 1, 170.1, -46.7 , 0 ); setMoveKey( spep_1 + 635 + OFFSET_X, 1, 170.1, -46.7 , 0 ); setMoveKey( spep_1 + 636 + OFFSET_X, 1, 164, -61.1 , 0 ); setMoveKey( spep_1 + 637 + OFFSET_X, 1, 164, -61.1 , 0 ); setMoveKey( spep_1 + 638 + OFFSET_X, 1, 169.2, -54.1 , 0 ); setMoveKey( spep_1 + 639 + OFFSET_X, 1, 169.2, -54.1 , 0 ); setMoveKey( spep_1 + 640 + OFFSET_X, 1, 183.3, -65.9 , 0 ); setMoveKey( spep_1 + 641 + OFFSET_X, 1, 183.3, -65.9 , 0 ); setMoveKey( spep_1 + 642 + OFFSET_X, 1, 189.1, -60.9 , 0 ); setMoveKey( spep_1 + 643 + OFFSET_X, 1, 189.1, -60.9 , 0 ); setMoveKey( spep_1 + 644 + OFFSET_X, 1, 185.4, -70 , 0 ); setMoveKey( spep_1 + 645 + OFFSET_X, 1, 185.4, -70 , 0 ); setMoveKey( spep_1 + 646 + OFFSET_X, 1, 190.2, -64.7 , 0 ); setMoveKey( spep_1 + 647 + OFFSET_X, 1, 190.2, -64.7 , 0 ); setMoveKey( spep_1 + 648 + OFFSET_X, 1, 198.2, -71.2 , 0 ); setMoveKey( spep_1 + 649 + OFFSET_X, 1, 198.2, -71.2 , 0 ); setMoveKey( spep_1 + 650 + OFFSET_X, 1, 199.9, -69.1 , 0 ); setMoveKey( spep_1 + 651 + OFFSET_X, 1, 199.9, -69.1 , 0 ); setMoveKey( spep_1 + 652 + OFFSET_X, 1, 199.7, -74.4 , 0 ); setMoveKey( spep_1 + 653 + OFFSET_X, 1, 199.7, -74.4 , 0 ); setMoveKey( spep_1 + 654 + OFFSET_X, 1, 202.1, -75.3 , 0 ); setMoveKey( spep_1 + 655 + OFFSET_X, 1, 202.1, -75.3 , 0 ); setMoveKey( spep_1 + 656 + OFFSET_X, 1, 204.8, -77.8 , 0 ); setMoveKey( spep_1 + 657 + OFFSET_X, 1, 204.8, -77.8 , 0 ); setMoveKey( spep_1 + 658 + OFFSET_X, 1, 204.5, -79.3 , 0 ); setMoveKey( spep_1 + 659 + OFFSET_X, 1, 204.5, -79.3 , 0 ); setMoveKey( spep_1 + 660 + OFFSET_X, 1, 205.5, -77.3 , 0 ); setMoveKey( spep_1 + 661 + OFFSET_X, 1, 205.5, -77.3 , 0 ); setMoveKey( spep_1 + 662 + OFFSET_X, 1, 208.5, -78.3 , 0 ); setMoveKey( spep_1 + 663 + OFFSET_X, 1, 208.5, -78.3 , 0 ); setMoveKey( spep_1 + 664 + OFFSET_X, 1, 209.9, -73.8 , 0 ); setMoveKey( spep_1 + 665 + OFFSET_X, 1, 209.9, -73.8 , 0 ); setMoveKey( spep_1 + 666 + OFFSET_X, 1, 206.8, -78.3 , 0 ); setMoveKey( spep_1 + 667 + OFFSET_X, 1, 206.8, -78.3 , 0 ); setMoveKey( spep_1 + 668 + OFFSET_X, 1, 206, -72.8 , 0 ); setMoveKey( spep_1 + 669 + OFFSET_X, 1, 206, -72.8 , 0 ); setMoveKey( spep_1 + 670 + OFFSET_X, 1, 212.1, -78 , 0 ); setMoveKey( spep_1 + 671 + OFFSET_X, 1, 212.1, -78 , 0 ); setMoveKey( spep_1 + 672 + OFFSET_X, 1, 211, -72.8 , 0 ); setMoveKey( spep_1 + 673 + OFFSET_X, 1, 211, -72.8 , 0 ); setMoveKey( spep_1 + 674 + OFFSET_X, 1, 205.7, -78.4 , 0 ); setMoveKey( spep_1 + 675 + OFFSET_X, 1, 205.7, -78.4 , 0 ); setMoveKey( spep_1 + 676 + OFFSET_X, 1, 204.9, -71.7 , 0 ); setMoveKey( spep_1 + 677 + OFFSET_X, 1, 204.9, -71.7 , 0 ); setMoveKey( spep_1 + 678 + OFFSET_X, 1, 210.7, -73 , 0 ); setMoveKey( spep_1 + 679 + OFFSET_X, 1, 210.7, -73 , 0 ); setMoveKey( spep_1 + 680 + OFFSET_X, 1, 204.8, -78 , 0 ); setMoveKey( spep_1 + 681 + OFFSET_X, 1, 204.8, -78 , 0 ); setMoveKey( spep_1 + 682 + OFFSET_X, 1, 204.7, -74.4 , 0 ); setMoveKey( spep_1 + 683 + OFFSET_X, 1, 204.7, -74.4 , 0 ); setMoveKey( spep_1 + 684 + OFFSET_X, 1, 208, -79.5 , 0 ); setMoveKey( spep_1 + 688 + OFFSET_X, 1, 208, -79.5 , 0 ); setScaleKey( spep_1 + 534 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 535 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 536 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 537 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 538 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 539 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 540 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 541 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 542 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 545 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 546 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 551 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 552 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 555 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 556 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 561 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 562 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 567 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 568 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 575 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 576 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 585 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 586 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 599 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 600 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 605 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 606 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 607 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 608 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 609 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 610 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 611 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 612 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 613 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 614 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 615 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 616 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 617 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 618 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 619 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 620 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 621 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 622 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 623 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 624 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 625 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 626 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 627 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 628 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 629 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 630 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 631 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 632 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 633 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 634 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 635 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 636 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 637 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 638 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 639 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 640 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 641 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 642 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 643 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 644 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 645 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 646 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 647 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 648 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 649 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 650 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 651 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 652 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 653 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 654 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_1 + 655 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_1 + 656 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 661 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 662 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_1 + 679 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_1 + 680 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 686 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 688 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_1 + 534 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 545 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 546 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 551 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 552 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_1 + 557 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_1 + 558 + OFFSET_X, 1, 3 ); setRotateKey( spep_1 + 563 + OFFSET_X, 1, 3 ); setRotateKey( spep_1 + 564 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_1 + 571 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_1 + 572 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 581 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 582 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_1 + 597 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_1 + 598 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_1 + 605 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_1 + 606 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_1 + 607 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_1 + 608 + OFFSET_X, 1, -28.3 ); setRotateKey( spep_1 + 609 + OFFSET_X, 1, -28.3 ); setRotateKey( spep_1 + 610 + OFFSET_X, 1, -28.2 ); setRotateKey( spep_1 + 611 + OFFSET_X, 1, -28.2 ); setRotateKey( spep_1 + 612 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 613 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 614 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_1 + 615 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_1 + 616 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_1 + 617 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_1 + 618 + OFFSET_X, 1, -27.3 ); setRotateKey( spep_1 + 619 + OFFSET_X, 1, -27.3 ); setRotateKey( spep_1 + 620 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_1 + 621 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_1 + 622 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 623 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 624 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 625 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 626 + OFFSET_X, 1, -25.5 ); setRotateKey( spep_1 + 627 + OFFSET_X, 1, -25.5 ); setRotateKey( spep_1 + 628 + OFFSET_X, 1, -25 ); setRotateKey( spep_1 + 629 + OFFSET_X, 1, -25 ); setRotateKey( spep_1 + 630 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_1 + 631 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_1 + 632 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_1 + 633 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_1 + 634 + OFFSET_X, 1, -23 ); setRotateKey( spep_1 + 635 + OFFSET_X, 1, -23 ); setRotateKey( spep_1 + 636 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_1 + 637 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_1 + 638 + OFFSET_X, 1, -22 ); setRotateKey( spep_1 + 639 + OFFSET_X, 1, -22 ); setRotateKey( spep_1 + 640 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_1 + 641 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_1 + 642 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 643 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 644 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_1 + 645 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_1 + 646 + OFFSET_X, 1, -20.9 ); setRotateKey( spep_1 + 647 + OFFSET_X, 1, -20.9 ); setRotateKey( spep_1 + 648 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_1 + 649 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_1 + 650 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_1 + 651 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_1 + 652 + OFFSET_X, 1, -20.5 ); setRotateKey( spep_1 + 653 + OFFSET_X, 1, -20.5 ); setRotateKey( spep_1 + 654 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_1 + 655 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_1 + 656 + OFFSET_X, 1, -20.3 ); setRotateKey( spep_1 + 688 + OFFSET_X, 1, -20.3 ); setBlendColor( spep_1 + 534 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 537 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 538 + OFFSET_X, 1, 3, 0, 248, 248, 1); setBlendColor( spep_1 + 543 + OFFSET_X, 1, 3, 0, 248, 248, 1); setBlendColor( spep_1 + 544 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 687 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 688 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --飛んでいく SE022 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 130, 18, 32, -1); setSeVolumeByWorkId( spep_1 + 0, SE022, 63 ); setStartTimeMs( SE022, 1233 ); SE023 = playSeVer2( spep_1 + 2, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 2, SE023, 115 ); SE024 = playSeVer2( spep_1 + 2, 1117, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 8, 1019, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_1 + 8, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 8, SE026, 136 ); SE027 = playSeVer2( spep_1 + 12, 1121, "",spep_1 + 96, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 12, SE027, 77 ); --画面遷移 SE028 = playSeVer2( spep_1 + 60, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE028, 123 ); --飛んでいく SE029 = playSeVer2( spep_1 + 66, 1019, "",spep_1 + 124, 0, 26, -1); --連続攻撃 SE030 = playSeVer2( spep_1 + 84, 1414, "", spep_1 + 84 + 10, 0, 2, 0.6); SE031 = playSeVer2( spep_1 + 86, 1187, "", 0, 0, 0, 0.6); SE032 = playSeVer2( spep_1 + 86, 1110, "", 0, 0, 0, 0.6); SE033 = playSeVer2( spep_1 + 102, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 104, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 104, SE034, 69 ); --蹴り飛ばす SE035 = playSeVer2( spep_1 + 138, 1123, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 138, 1359, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 138, 1027, "", 0, 0, 0, -1); --追いかける SE038 = playSeVer2( spep_1 + 164, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_1 + 168, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 168, SE039, 119 ); --2連パンチ SE040 = playSeVer2( spep_1 + 190, 1189, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 196, 1414, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_1 + 198, 1110, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 198, 1187, "",spep_1 + 224, 0, 4, -1); SE044 = playSeVer2( spep_1 + 212, 1414, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_1 + 214, 1110, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_1 + 214, 1187, "", 0, 0, 0, -1); --画面遷移 SE047 = playSeVer2( spep_1 + 252, 1232, "", 0, 0, 0, -1); --2連パンチ2 SE048 = playSeVer2( spep_1 + 284, 1009, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_1 + 284, 1414, "",spep_1 + 300, 0, 2, -1); SE050 = playSeVer2( spep_1 + 284, 1359, "",spep_1 + 308, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 284, SE050, 120 ); SE051 = playSeVer2( spep_1 + 288, 1110, "", 0, 0, 0, -1); SE051_2 = playSeVer2( spep_1 + 294, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 294, SE052, 120 ); setSeVolumeByWorkId( spep_1 + 296, SE053, 150 ); SE052 = playSeVer2( spep_1 + 294, 1414, "",spep_1 + 310, 0, 2, -1); SE053 = playSeVer2( spep_1 + 296, 1110, "", 0, 0, 0, -1); --強パンチ SE054 = playSeVer2( spep_1 + 330, 1068, "",spep_1 + 380, 0, 24, -1); SE055 = playSeVer2( spep_1 + 330, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 330, SE055, 120 ); SE056 = playSeVer2( spep_1 + 332, 1187, "", 0, 0, 0, -1); --2連パンチ3 SE057 = playSeVer2( spep_1 + 376, 1009, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_1 + 378, 1110, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_1 + 378, 1187, "",spep_1 + 418, 0, 16, -1); SE060 = playSeVer2( spep_1 + 404, 1110, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_1 + 404, 1187, "",spep_1 + 472, 0, 40, -1); --拳に気を溜める SE063 = playSeVer2( spep_1 + 440, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 440, SE063, 178 ); SE064 = playSeVer2( spep_1 + 440, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 440, SE064, 61 ); setPitch( spep_1 + 440, SE064, -1200 ); setTimeStretch( SE064, 0.2, 30, 4 ); SE065 = playSeVer2( spep_1 + 448, 1176, "",spep_1 + 576, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 448, SE065, 71 ); SE066 = playSeVer2( spep_1 + 448, 1356, "",spep_1 + 576, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 448, SE066, 54 ); SE067 = playSeVer2( spep_1 + 450, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 450, SE067, 72 ); --振りかぶる SE068 = playSeVer2( spep_1 + 482, 1188, "",spep_1 + 548, 12, 26, -1); setSeVolumeByWorkId( spep_1 + 482, SE068, 73 ); setStartTimeMs( SE068, 333 ); SE069 = playSeVer2( spep_1 + 478, 1116, "",spep_1 + 524, 0, 20, -1); --パンチヒット SE070 = playSeVer2( spep_1 + 530, 1068, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_1 + 530, 1359, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_1 + 530, 1187, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_1 + 538, 1156, "", 0, 0, 0, -1); --敵弾く SE074 = playSeVer2( spep_1 + 588, 1027, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_1 + 588, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 588, SE075, 78 ); --気が弾ける SE076 = playSeVer2( spep_1 + 624, 1306, "",spep_1 + 682, 0, 20, -1); SE077 = playSeVer2( spep_1 + 624, 1033, "", 0, 0, 0, -1); --着地 SE078 = playSeVer2( spep_1 + 660, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 660, SE078, 211 ); SE079 = playSeVer2( spep_1 + 660, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 660, SE079, 66 ); --地面爆発 SE080 = playSeVer2( spep_1 + 670, 1226, "",spep_1 + 778, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 670, SE080, 63 ); SE081 = playSeVer2( spep_1 + 688, 1024, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_1 + 688, 1067, "", 0, 0, 0, -1); --地面予兆走る SE083 = playSeVer2( spep_1 + 728, 1044, "",spep_1 + 780, 0, 8, -1); SE084 = playSeVer2( spep_1 + 728, 1168, "",spep_1 + 782, 0, 8, -1); --ラスト爆発 SE085 = playSeVer2( spep_1 + 790, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_1 + 720); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 824-4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半手前 ------------------------------------------------- MAX_FRAME_0 = 260; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 168 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 220 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 176 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 99.8, -129.1 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 99.8, -129.1 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 92.1, -123.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 124.6, -138.5 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 124.6, -138.5 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -4.6, -303.7 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -4.6, -303.7 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 116.9, -138.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 116.9, -138.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 102.3, -173.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 102.3, -173.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 118.1, -138.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 118.1, -138.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 124.8, -137.2 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 124.8, -137.2 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 135.6, -145.5 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 135.6, -145.5 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 129.5, -140.4 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 129.5, -140.4 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 138, -145.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 138, -145.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 135.6, -140.4 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 135.6, -140.4 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 142.6, -146.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 142.6, -146.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 138, -141.2 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 138, -141.2 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 144.6, -147.4 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 144.6, -147.4 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 144.8, -142 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 144.8, -142 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 147.4, -147.9 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 147.4, -147.9 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 137.7, -142.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 137.7, -142.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 139.7, -148 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 139.7, -148 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 138.4, -142.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 138.4, -142.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 143.6, -148 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 143.6, -148 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 142.3, -142.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 142.3, -142.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 308.7, -134.4 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 308.7, -134.4 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 668.7, -134.4 , 0 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.79, 1.79 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -24.6 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -24.6 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -23.2 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -22.8 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -22.2 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -22.2 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -22 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -22 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -7.8 ); setBlendColor( spep_0 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 219 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 220 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き2 setDisp( spep_0 + 228 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 262 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 232 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -245, -225.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -245, -225.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 41.6, -165.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 41.6, -165.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 61.8, 2.4 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 61.8, 2.4 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 93.5, -38.6 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 93.5, -38.6 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 132.8, -14.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 132.8, -14.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 94.5, -41.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 94.5, -41.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 159.4, -60.2 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 159.4, -60.2 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 193.2, -85.3 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 193.2, -85.3 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 192.2, -82.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 192.2, -82.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 160.9, -111.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 160.9, -111.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 173.3, -80.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 173.3, -80.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 194, -102.6 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 194, -102.6 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 196.8, -76.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 196.8, -76.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 180.2, -95.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 180.2, -95.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 175.7, -71.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 175.7, -71.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -288.5, -187.6 , 0 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.5, 4.5 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -61 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -61 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 48.5 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 57.5 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 57.5 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 62 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 62 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -61 ); setBlendColor( spep_0 + 228 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 261 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 262 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --冒頭向かってくる SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 74 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 160, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 74 ); SE003 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 80 ); SE004 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 151 ); --飛んでいく SE005 = playSeVer2( spep_0 + 76, 1278, "",spep_0 + 192, 20, 26, -1); setSeVolumeByWorkId( spep_0 + 76, SE005, 58 ); setStartTimeMs( SE005, 1233 ); --構える SE006 = playSeVer2( spep_0 + 16, 1116, "",spep_0 + 58, 0, 14, -1); --加速する SE007 = playSeVer2( spep_0 + 46, 1011, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 46, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE008, 119 ); SE009 = playSeVer2( spep_0 + 50, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE009, 143 ); SE010 = playSeVer2( spep_0 + 50, 1117, "", 0, 0, 0, -1); --飛んでいく SE011 = playSeVer2( spep_0 + 82, 1121, "",spep_0 + 196, 0, 34, -1); setPitch( spep_0 + 82, SE011, 500 ); setTimeStretch( SE011, 1.33, 30, 4 ); SE012 = playSeVer2( spep_0 + 94, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE012, 170 ); SE013 = playSeVer2( spep_0 + 112, 44, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 163; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 5 + OFFSET_X, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴りつける SE014 = playSeVer2( spep_0 + 154, 1359, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 158, 1120, "",spep_0 + 268, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE015, 143 ); SE016 = playSeVer2( spep_0 + 158, 1187, "",spep_0 + 268, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE016, 66 ); --敵吹き飛ぶ SE017 = playSeVer2( spep_0 + 200, 1258, "",spep_0 + 286, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 200, SE017, 73 ); SE018 = playSeVer2( spep_0 + 206, 1027, "",spep_0 + 270, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 206, SE018, 70 ); SE019 = playSeVer2( spep_0 + 206, 1277, "",spep_0 + 272, 0, 12, -1); SE020 = playSeVer2( spep_0 + 206, 1395, "",spep_0 + 272, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --260F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); ------------------------------------------------- -- 後半手前 ------------------------------------------------- MAX_FRAME_1 = 824; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 446; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_1 + 78 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 378 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 78 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 104 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 116 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 152 + OFFSET_X, 1, 5 ); changeAnime( spep_1 + 200 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 286 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 304 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 350 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 354 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 362 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 368 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 370 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 374 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 469.1, -16.5 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 469.1, -16.5 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 319.2, -15.5 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 319.2, -15.5 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 317.6, -20.9 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 317.6, -20.9 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 219.2, -15.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 219.2, -15.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 226, -20.9 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 226, -20.9 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 231.7, -19.4 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 231.7, -19.4 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 224.4, -24.8 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 224.4, -24.8 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 262, -28.9 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 262, -28.9 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 258, -34.2 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 258, -34.2 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 310.3, -49.3 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 310.3, -49.3 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 310.2, -44 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 204.8, -81.1 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 204.8, -81.1 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 210.5, -75.7 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 210.5, -75.7 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 207.6, -81.1 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 207.6, -81.1 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 116.6, -57.1 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 116.6, -57.1 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 114.6, -51.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 235.2, 103.2 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 235.2, 103.2 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 236.7, 108.6 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 236.7, 108.6 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 189.6, 23.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 189.6, 23.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 311.5, 172.7 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 311.5, 172.7 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 293.9, 0.9 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 293.9, 0.9 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 290.9, 128.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 290.9, 128.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 298.7, 8.7 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 298.7, 8.7 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 316.9, 86.8 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 316.9, 86.8 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 294.2, 35.5 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 294.2, 35.5 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 282.7, 63.1 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 282.7, 63.1 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 251.8, 57.1 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 251.8, 57.1 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 263.9, 86.2 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 263.9, 86.2 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 215, 50.1 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 215, 50.1 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 213.5, 70.1 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 213.5, 70.1 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 182.5, 55.7 , 0 ); setMoveKey( spep_1 + 145 + OFFSET_X, 1, 182.5, 55.7 , 0 ); setMoveKey( spep_1 + 146 + OFFSET_X, 1, 183, 50.3 , 0 ); setMoveKey( spep_1 + 147 + OFFSET_X, 1, 183, 50.3 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 149 + OFFSET_X, 1, 166.7, 40.7 , 0 ); setMoveKey( spep_1 + 150 + OFFSET_X, 1, 109.1, 99.1 , 0 ); setMoveKey( spep_1 + 151 + OFFSET_X, 1, 109.1, 99.1 , 0 ); setMoveKey( spep_1 + 152 + OFFSET_X, 1, 107.3, 104.5 , 0 ); setMoveKey( spep_1 + 153 + OFFSET_X, 1, 107.3, 104.5 , 0 ); setMoveKey( spep_1 + 154 + OFFSET_X, 1, 191.1, -14 , 0 ); setMoveKey( spep_1 + 155 + OFFSET_X, 1, 191.1, -14 , 0 ); setMoveKey( spep_1 + 156 + OFFSET_X, 1, 40.8, 21.3 , 0 ); setMoveKey( spep_1 + 157 + OFFSET_X, 1, 40.8, 21.3 , 0 ); setMoveKey( spep_1 + 158 + OFFSET_X, 1, 210.6, -26.8 , 0 ); setMoveKey( spep_1 + 159 + OFFSET_X, 1, 210.6, -26.8 , 0 ); setMoveKey( spep_1 + 160 + OFFSET_X, 1, 91.4, -28.5 , 0 ); setMoveKey( spep_1 + 161 + OFFSET_X, 1, 91.4, -28.5 , 0 ); setMoveKey( spep_1 + 162 + OFFSET_X, 1, 168.4, -77 , 0 ); setMoveKey( spep_1 + 163 + OFFSET_X, 1, 168.4, -77 , 0 ); setMoveKey( spep_1 + 164 + OFFSET_X, 1, 100.9, -55.8 , 0 ); setMoveKey( spep_1 + 165 + OFFSET_X, 1, 100.9, -55.8 , 0 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 134.4, -95.8 , 0 ); setMoveKey( spep_1 + 167 + OFFSET_X, 1, 134.4, -95.8 , 0 ); setMoveKey( spep_1 + 168 + OFFSET_X, 1, 95.9, -98.9 , 0 ); setMoveKey( spep_1 + 169 + OFFSET_X, 1, 95.9, -98.9 , 0 ); setMoveKey( spep_1 + 170 + OFFSET_X, 1, 110.5, -122.7 , 0 ); setMoveKey( spep_1 + 171 + OFFSET_X, 1, 110.5, -122.7 , 0 ); setMoveKey( spep_1 + 172 + OFFSET_X, 1, 88.1, -126.4 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 88.1, -126.4 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 76.9, -153.9 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 76.9, -153.9 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 73, -162.3 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 73, -162.3 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 63.6, -162.5 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 63.6, -162.5 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 55.2, -162.5 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 55.2, -162.5 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 45.2, -157.2 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 45.2, -157.2 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 41.3, -161.2 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 41.3, -161.2 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 45.3, -158.5 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 45.3, -158.5 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 41, -160.9 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 41, -160.9 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 37.9, -159.3 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 37.9, -159.3 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 37.4, -160.5 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 37.4, -160.5 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 34.5, -159.7 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 34.5, -159.7 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 36.2, -160.8 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 36.2, -160.8 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 19.1, 54.4 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 19.1, 54.4 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 19.9, 52.6 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 19.9, 52.6 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 31.3, 60 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 31.3, 60 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 31.5, 61.2 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 31.5, 61.2 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 38.6, 63.4 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 38.6, 63.4 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 40, 63.7 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 40, 63.7 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 41.1, 64.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 41.1, 64.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 40.6, 65.4 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 40.6, 65.4 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 84.1, 113.9 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 84.1, 113.9 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 119, 89 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 119, 89 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 129.5, 102.5 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, 129.5, 102.5 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 117.6, 90 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, 117.6, 90 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 119, 96.9 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, 119, 96.9 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 164.7, 95.6 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, 164.7, 95.6 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 162, 98.8 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, 162, 98.8 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 163.4, 138.3 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, 163.4, 138.3 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 151.9, 120 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, 151.9, 120 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 153.9, 119.6 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 153.9, 119.6 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 158.6, 147.8 , 0 ); setMoveKey( spep_1 + 237 + OFFSET_X, 1, 158.6, 147.8 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 137.9, 124 , 0 ); setMoveKey( spep_1 + 239 + OFFSET_X, 1, 137.9, 124 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, 142.6, 150.2 , 0 ); setMoveKey( spep_1 + 241 + OFFSET_X, 1, 142.6, 150.2 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, 161.6, 122.3 , 0 ); setMoveKey( spep_1 + 243 + OFFSET_X, 1, 161.6, 122.3 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 156.6, 148.5 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, 156.6, 148.5 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, 144.6, 130.7 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, 144.6, 130.7 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 142.3, 149.2 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, 142.3, 149.2 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, 160.6, 134.1 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, 160.6, 134.1 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 161.3, 138.2 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, 161.3, 138.2 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, 133.5, 117.5 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, 133.5, 117.5 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 143.2, 102.4 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, 143.2, 102.4 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 148.6, 102.7 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, 148.6, 102.7 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 141.6, 93.8 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, 141.6, 93.8 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 159.5, 114.4 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 159.5, 114.4 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 162.7, 112.3 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, 162.7, 112.3 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 177.9, 134.2 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, 177.9, 134.2 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 179.3, 133.8 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, 179.3, 133.8 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 42, -183.5 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, 42, -183.5 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 67.5, -179.5 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, 67.5, -179.5 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 87.7, -175.6 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, 87.7, -175.6 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 103.7, -171.1 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, 103.7, -171.1 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 115.2, -170.9 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, 115.2, -170.9 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 122, -167.5 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, 122, -167.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 124.3, -169.3 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, 124.3, -169.3 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 124.6, -168.8 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, 124.6, -168.8 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 57.9, -194.2 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, 57.9, -194.2 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 65.6, -192.1 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, 65.6, -192.1 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, 71.6, -185.9 , 0 ); setMoveKey( spep_1 + 291 + OFFSET_X, 1, 71.6, -185.9 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, 77.7, -180.2 , 0 ); setMoveKey( spep_1 + 293 + OFFSET_X, 1, 77.7, -180.2 , 0 ); setMoveKey( spep_1 + 294 + OFFSET_X, 1, 85.3, -177.7 , 0 ); setMoveKey( spep_1 + 295 + OFFSET_X, 1, 85.3, -177.7 , 0 ); setMoveKey( spep_1 + 296 + OFFSET_X, 1, 92.2, -174 , 0 ); setMoveKey( spep_1 + 297 + OFFSET_X, 1, 92.2, -174 , 0 ); setMoveKey( spep_1 + 298 + OFFSET_X, 1, 92.1, -173.6 , 0 ); setMoveKey( spep_1 + 301 + OFFSET_X, 1, 92.1, -173.6 , 0 ); setMoveKey( spep_1 + 302 + OFFSET_X, 1, 90.3, -172.3 , 0 ); setMoveKey( spep_1 + 303 + OFFSET_X, 1, 90.3, -172.3 , 0 ); setMoveKey( spep_1 + 304 + OFFSET_X, 1, 335.1, -115.3 , 0 ); setMoveKey( spep_1 + 305 + OFFSET_X, 1, 335.1, -115.3 , 0 ); setMoveKey( spep_1 + 306 + OFFSET_X, 1, 347.1, -119.3 , 0 ); setMoveKey( spep_1 + 307 + OFFSET_X, 1, 347.1, -119.3 , 0 ); setMoveKey( spep_1 + 308 + OFFSET_X, 1, 341.2, -130.8 , 0 ); setMoveKey( spep_1 + 309 + OFFSET_X, 1, 341.2, -130.8 , 0 ); setMoveKey( spep_1 + 310 + OFFSET_X, 1, 259.1, -119.2 , 0 ); setMoveKey( spep_1 + 317 + OFFSET_X, 1, 259.1, -119.2 , 0 ); setMoveKey( spep_1 + 318 + OFFSET_X, 1, 385.5, 37.4 , 0 ); setMoveKey( spep_1 + 319 + OFFSET_X, 1, 385.5, 37.4 , 0 ); setMoveKey( spep_1 + 320 + OFFSET_X, 1, 366.6, 25.2 , 0 ); setMoveKey( spep_1 + 321 + OFFSET_X, 1, 366.6, 25.2 , 0 ); setMoveKey( spep_1 + 322 + OFFSET_X, 1, 355, 26.9 , 0 ); setMoveKey( spep_1 + 323 + OFFSET_X, 1, 355, 26.9 , 0 ); setMoveKey( spep_1 + 324 + OFFSET_X, 1, 333.7, 4.1 , 0 ); setMoveKey( spep_1 + 325 + OFFSET_X, 1, 333.7, 4.1 , 0 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, 318.4, 3.8 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, 318.4, 3.8 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, 307.4, -12.8 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, 307.4, -12.8 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, 288.6, -12.2 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, 288.6, -12.2 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, 287.7, -25.5 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, 287.7, -25.5 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, 274.8, -23.2 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, 274.8, -23.2 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, 274.5, -33.9 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, 274.5, -33.9 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 269.1, -31.3 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 269.1, -31.3 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 267.9, -38.2 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, 267.9, -38.2 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 267.6, -35.7 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, 267.6, -35.7 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, 267.1, -38.7 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, 267.1, -38.7 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, 273.4, -30 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, 273.4, -30 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, 132.3, -140.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, 132.3, -140.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, 134, -159.1 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, 134, -159.1 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, -279.2, 33.7 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, -279.2, 33.7 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, -260.9, 18.2 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, -260.9, 18.2 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, -53.1, 78 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, -53.1, 78 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, -44.2, 65.4 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, -44.2, 65.4 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, 326.2, -82.6 , 0 ); setMoveKey( spep_1 + 363 + OFFSET_X, 1, 326.2, -82.6 , 0 ); setMoveKey( spep_1 + 364 + OFFSET_X, 1, 337.4, -93.1 , 0 ); setMoveKey( spep_1 + 365 + OFFSET_X, 1, 337.4, -93.1 , 0 ); setMoveKey( spep_1 + 366 + OFFSET_X, 1, 430.5, -196.8 , 0 ); setMoveKey( spep_1 + 367 + OFFSET_X, 1, 430.5, -196.8 , 0 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, 172.3, 65.9 , 0 ); setMoveKey( spep_1 + 369 + OFFSET_X, 1, 172.3, 65.9 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, 0.4, -134.4 , 0 ); setMoveKey( spep_1 + 371 + OFFSET_X, 1, 0.4, -134.4 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, 12.4, -140.4 , 0 ); setMoveKey( spep_1 + 373 + OFFSET_X, 1, 12.4, -140.4 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, 41.1, 33.7 , 0 ); setMoveKey( spep_1 + 375 + OFFSET_X, 1, 41.1, 33.7 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, 43.3, 30.3 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, 43.3, 30.3 , 0 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 133 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 134 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 137 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 141 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 142 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_1 + 149 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_1 + 150 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_1 + 153 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_1 + 154 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 155 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 156 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 157 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 158 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 159 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 160 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_1 + 163 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_1 + 164 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 167 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 168 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 171 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_1 + 172 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 175 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 176 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 177 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 178 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 179 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 180 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 181 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 182 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 183 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 184 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_1 + 185 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_1 + 186 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 187 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 188 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_1 + 189 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_1 + 190 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_1 + 191 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_1 + 192 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_1 + 193 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_1 + 194 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_1 + 197 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_1 + 198 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_1 + 199 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_1 + 200 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 203 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 204 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 207 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_1 + 208 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 251 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 265 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 269 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 287 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_1 + 291 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_1 + 292 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_1 + 293 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_1 + 294 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_1 + 295 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_1 + 296 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_1 + 303 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 305 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_1 + 306 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_1 + 309 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_1 + 310 + OFFSET_X, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 319 + OFFSET_X, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 320 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_1 + 321 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_1 + 322 + OFFSET_X, 1, 4.05, 4.05 ); setScaleKey( spep_1 + 323 + OFFSET_X, 1, 4.05, 4.05 ); setScaleKey( spep_1 + 324 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_1 + 325 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 327 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_1 + 328 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 4.17, 4.17 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_1 + 353 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_1 + 354 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_1 + 365 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_1 + 366 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 367 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 369 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_1 + 373 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 1.81, 1.81 ); setRotateKey( spep_1 + 78 + OFFSET_X, 1, -7 ); setRotateKey( spep_1 + 87 + OFFSET_X, 1, -7 ); setRotateKey( spep_1 + 88 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_1 + 91 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_1 + 95 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_1 + 96 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_1 + 101 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_1 + 102 + OFFSET_X, 1, -59 ); setRotateKey( spep_1 + 107 + OFFSET_X, 1, -59 ); setRotateKey( spep_1 + 108 + OFFSET_X, 1, -67 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -67 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_1 + 131 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_1 + 132 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_1 + 133 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_1 + 134 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_1 + 137 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_1 + 141 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_1 + 142 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 149 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 150 + OFFSET_X, 1, 73.4 ); setRotateKey( spep_1 + 153 + OFFSET_X, 1, 73.4 ); setRotateKey( spep_1 + 154 + OFFSET_X, 1, 76.5 ); setRotateKey( spep_1 + 155 + OFFSET_X, 1, 76.5 ); setRotateKey( spep_1 + 156 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_1 + 157 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_1 + 158 + OFFSET_X, 1, 67 ); setRotateKey( spep_1 + 159 + OFFSET_X, 1, 67 ); setRotateKey( spep_1 + 160 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_1 + 163 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_1 + 164 + OFFSET_X, 1, 60.7 ); setRotateKey( spep_1 + 167 + OFFSET_X, 1, 60.7 ); setRotateKey( spep_1 + 168 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_1 + 171 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_1 + 172 + OFFSET_X, 1, 69.2 ); setRotateKey( spep_1 + 175 + OFFSET_X, 1, 69.2 ); setRotateKey( spep_1 + 176 + OFFSET_X, 1, 70 ); setRotateKey( spep_1 + 177 + OFFSET_X, 1, 70 ); setRotateKey( spep_1 + 178 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_1 + 179 + OFFSET_X, 1, 29.3 ); setRotateKey( spep_1 + 180 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_1 + 181 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_1 + 182 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_1 + 183 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_1 + 184 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_1 + 185 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_1 + 186 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_1 + 187 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_1 + 188 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_1 + 189 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_1 + 190 + OFFSET_X, 1, -45 ); setRotateKey( spep_1 + 191 + OFFSET_X, 1, -45 ); setRotateKey( spep_1 + 192 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_1 + 193 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_1 + 194 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_1 + 195 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_1 + 196 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_1 + 197 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_1 + 198 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 199 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 200 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 203 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 204 + OFFSET_X, 1, -27.2 ); setRotateKey( spep_1 + 207 + OFFSET_X, 1, -27.2 ); setRotateKey( spep_1 + 208 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_1 + 211 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_1 + 212 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_1 + 215 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_1 + 216 + OFFSET_X, 1, -47 ); setRotateKey( spep_1 + 217 + OFFSET_X, 1, -47 ); setRotateKey( spep_1 + 218 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_1 + 219 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_1 + 220 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_1 + 223 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_1 + 224 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_1 + 225 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_1 + 226 + OFFSET_X, 1, -42 ); setRotateKey( spep_1 + 231 + OFFSET_X, 1, -42 ); setRotateKey( spep_1 + 232 + OFFSET_X, 1, -78.5 ); setRotateKey( spep_1 + 233 + OFFSET_X, 1, -78.5 ); setRotateKey( spep_1 + 234 + OFFSET_X, 1, -78.7 ); setRotateKey( spep_1 + 235 + OFFSET_X, 1, -78.7 ); setRotateKey( spep_1 + 236 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_1 + 237 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_1 + 238 + OFFSET_X, 1, -79.1 ); setRotateKey( spep_1 + 239 + OFFSET_X, 1, -79.1 ); setRotateKey( spep_1 + 240 + OFFSET_X, 1, -79.3 ); setRotateKey( spep_1 + 241 + OFFSET_X, 1, -79.3 ); setRotateKey( spep_1 + 242 + OFFSET_X, 1, -79.5 ); setRotateKey( spep_1 + 243 + OFFSET_X, 1, -79.5 ); setRotateKey( spep_1 + 244 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_1 + 245 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_1 + 246 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_1 + 247 + OFFSET_X, 1, -79.9 ); setRotateKey( spep_1 + 248 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 249 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 250 + OFFSET_X, 1, -80.3 ); setRotateKey( spep_1 + 251 + OFFSET_X, 1, -80.3 ); setRotateKey( spep_1 + 252 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 253 + OFFSET_X, 1, -80.1 ); setRotateKey( spep_1 + 254 + OFFSET_X, 1, -79.6 ); setRotateKey( spep_1 + 257 + OFFSET_X, 1, -79.6 ); setRotateKey( spep_1 + 258 + OFFSET_X, 1, -75.2 ); setRotateKey( spep_1 + 261 + OFFSET_X, 1, -75.2 ); setRotateKey( spep_1 + 262 + OFFSET_X, 1, -71.5 ); setRotateKey( spep_1 + 265 + OFFSET_X, 1, -71.5 ); setRotateKey( spep_1 + 266 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_1 + 269 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_1 + 270 + OFFSET_X, 1, 12 ); setRotateKey( spep_1 + 271 + OFFSET_X, 1, 12 ); setRotateKey( spep_1 + 272 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_1 + 273 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_1 + 274 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_1 + 275 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_1 + 276 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_1 + 277 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_1 + 278 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 279 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_1 + 280 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_1 + 281 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_1 + 282 + OFFSET_X, 1, 15 ); setRotateKey( spep_1 + 285 + OFFSET_X, 1, 15 ); setRotateKey( spep_1 + 286 + OFFSET_X, 1, -55 ); setRotateKey( spep_1 + 287 + OFFSET_X, 1, -55 ); setRotateKey( spep_1 + 288 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_1 + 289 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_1 + 290 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_1 + 291 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_1 + 292 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 293 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_1 + 294 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_1 + 295 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_1 + 296 + OFFSET_X, 1, -41 ); setRotateKey( spep_1 + 303 + OFFSET_X, 1, -41 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, -1 ); setRotateKey( spep_1 + 317 + OFFSET_X, 1, -1 ); setRotateKey( spep_1 + 318 + OFFSET_X, 1, -6 ); setRotateKey( spep_1 + 319 + OFFSET_X, 1, -6 ); setRotateKey( spep_1 + 320 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_1 + 321 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_1 + 322 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_1 + 323 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_1 + 324 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_1 + 325 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_1 + 327 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_1 + 328 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_1 + 329 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, 3.1 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, 3.1 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_1 + 341 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, 5 ); setRotateKey( spep_1 + 347 + OFFSET_X, 1, 5 ); setRotateKey( spep_1 + 348 + OFFSET_X, 1, -30 ); setRotateKey( spep_1 + 353 + OFFSET_X, 1, -30 ); setRotateKey( spep_1 + 354 + OFFSET_X, 1, -36 ); setRotateKey( spep_1 + 357 + OFFSET_X, 1, -36 ); setRotateKey( spep_1 + 358 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 361 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 362 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 365 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 366 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 367 + OFFSET_X, 1, -19 ); setRotateKey( spep_1 + 368 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 369 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 370 + OFFSET_X, 1, -12 ); setRotateKey( spep_1 + 373 + OFFSET_X, 1, -12 ); setRotateKey( spep_1 + 374 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 378 + OFFSET_X, 1, -29 ); setBlendColor( spep_1 + 78 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 377 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 378 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き2 setDisp( spep_1 + 382 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 392 + OFFSET_X, 1, 6 ); changeAnime( spep_1 + 414 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, 338.1, -922 , 0 ); setMoveKey( spep_1 + 385 + OFFSET_X, 1, 338.1, -922 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, 70, -314.1 , 0 ); setMoveKey( spep_1 + 391 + OFFSET_X, 1, 70, -314.1 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, 158.1, -124 , 0 ); setMoveKey( spep_1 + 393 + OFFSET_X, 1, 158.1, -124 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, 108.8, -61.5 , 0 ); setMoveKey( spep_1 + 395 + OFFSET_X, 1, 108.8, -61.5 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, 152.4, -174.2 , 0 ); setMoveKey( spep_1 + 397 + OFFSET_X, 1, 152.4, -174.2 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, 204.5, -106.8 , 0 ); setMoveKey( spep_1 + 399 + OFFSET_X, 1, 204.5, -106.8 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, 142.3, -163 , 0 ); setMoveKey( spep_1 + 401 + OFFSET_X, 1, 142.3, -163 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, 131.6, -119.9 , 0 ); setMoveKey( spep_1 + 403 + OFFSET_X, 1, 131.6, -119.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, 94.4, -109.6 , 0 ); setMoveKey( spep_1 + 405 + OFFSET_X, 1, 94.4, -109.6 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, 71.5, -91.6 , 0 ); setMoveKey( spep_1 + 407 + OFFSET_X, 1, 71.5, -91.6 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, 84.4, -98 , 0 ); setMoveKey( spep_1 + 409 + OFFSET_X, 1, 84.4, -98 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, 74.9, -84.6 , 0 ); setMoveKey( spep_1 + 411 + OFFSET_X, 1, 74.9, -84.6 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, 69.9, -110.5 , 0 ); setMoveKey( spep_1 + 413 + OFFSET_X, 1, 69.9, -110.5 , 0 ); setMoveKey( spep_1 + 414 + OFFSET_X, 1, -76, -55.8 , 0 ); setMoveKey( spep_1 + 415 + OFFSET_X, 1, -76, -55.8 , 0 ); setMoveKey( spep_1 + 416 + OFFSET_X, 1, -17.7, -0.3 , 0 ); setMoveKey( spep_1 + 417 + OFFSET_X, 1, -17.7, -0.3 , 0 ); setMoveKey( spep_1 + 418 + OFFSET_X, 1, 23.8, -75.1 , 0 ); setMoveKey( spep_1 + 419 + OFFSET_X, 1, 23.8, -75.1 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, -5.3, -18.9 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, -5.3, -18.9 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, 172, -103.5 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, 172, -103.5 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, 153.2, -77.5 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, 153.2, -77.5 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, 368.6, -141.3 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, 368.6, -141.3 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, 369.9, -130.8 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, 369.9, -130.8 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, 754.2, -215.3 , 0 ); setMoveKey( spep_1 + 431 + OFFSET_X, 1, 754.2, -215.3 , 0 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, 754.2, -199.3 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, 754.2, -199.3 , 0 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_1 + 385 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 391 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_1 + 395 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_1 + 399 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 403 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 407 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 408 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 413 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 414 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 417 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 418 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 421 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 422 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_1 + 425 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_1 + 426 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 429 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_1 + 434 + OFFSET_X, 1, 3.4, 3.4 ); setRotateKey( spep_1 + 382 + OFFSET_X, 1, -31 ); setRotateKey( spep_1 + 391 + OFFSET_X, 1, -31 ); setRotateKey( spep_1 + 392 + OFFSET_X, 1, 73 ); setRotateKey( spep_1 + 395 + OFFSET_X, 1, 73 ); setRotateKey( spep_1 + 396 + OFFSET_X, 1, 88 ); setRotateKey( spep_1 + 399 + OFFSET_X, 1, 88 ); setRotateKey( spep_1 + 400 + OFFSET_X, 1, 86.7 ); setRotateKey( spep_1 + 403 + OFFSET_X, 1, 86.7 ); setRotateKey( spep_1 + 404 + OFFSET_X, 1, 80.3 ); setRotateKey( spep_1 + 407 + OFFSET_X, 1, 80.3 ); setRotateKey( spep_1 + 408 + OFFSET_X, 1, 79 ); setRotateKey( spep_1 + 413 + OFFSET_X, 1, 79 ); setRotateKey( spep_1 + 414 + OFFSET_X, 1, -2 ); setRotateKey( spep_1 + 434 + OFFSET_X, 1, -2 ); setBlendColor( spep_1 + 382 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 433 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 434 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- 敵の動き3 setDisp( spep_1 + 534 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 688 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 534 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 608 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 534 + OFFSET_X, 1, 38.9, 93.1 , 0 ); setMoveKey( spep_1 + 535 + OFFSET_X, 1, 38.9, 93.1 , 0 ); setMoveKey( spep_1 + 536 + OFFSET_X, 1, 48.6, 70.6 , 0 ); setMoveKey( spep_1 + 537 + OFFSET_X, 1, 48.6, 70.6 , 0 ); setMoveKey( spep_1 + 538 + OFFSET_X, 1, 54.1, 57.5 , 0 ); setMoveKey( spep_1 + 539 + OFFSET_X, 1, 54.1, 57.5 , 0 ); setMoveKey( spep_1 + 540 + OFFSET_X, 1, 57.5, 49.6 , 0 ); setMoveKey( spep_1 + 541 + OFFSET_X, 1, 57.5, 49.6 , 0 ); setMoveKey( spep_1 + 542 + OFFSET_X, 1, 59.4, 44.8 , 0 ); setMoveKey( spep_1 + 543 + OFFSET_X, 1, 59.4, 44.8 , 0 ); setMoveKey( spep_1 + 546 + OFFSET_X, 1, 38, 47.5 , 0 ); setMoveKey( spep_1 + 547 + OFFSET_X, 1, 38, 47.5 , 0 ); setMoveKey( spep_1 + 548 + OFFSET_X, 1, 38, 47.3 , 0 ); setMoveKey( spep_1 + 549 + OFFSET_X, 1, 38, 47.3 , 0 ); setMoveKey( spep_1 + 550 + OFFSET_X, 1, 37.9, 47.3 , 0 ); setMoveKey( spep_1 + 551 + OFFSET_X, 1, 37.9, 47.3 , 0 ); setMoveKey( spep_1 + 552 + OFFSET_X, 1, 39.9, 44.9 , 0 ); setMoveKey( spep_1 + 553 + OFFSET_X, 1, 39.9, 44.9 , 0 ); setMoveKey( spep_1 + 554 + OFFSET_X, 1, 39.8, 44.9 , 0 ); setMoveKey( spep_1 + 555 + OFFSET_X, 1, 39.8, 44.9 , 0 ); setMoveKey( spep_1 + 556 + OFFSET_X, 1, 39.6, 44.2 , 0 ); setMoveKey( spep_1 + 557 + OFFSET_X, 1, 39.6, 44.2 , 0 ); setMoveKey( spep_1 + 558 + OFFSET_X, 1, 40.9, 41.2 , 0 ); setMoveKey( spep_1 + 559 + OFFSET_X, 1, 40.9, 41.2 , 0 ); setMoveKey( spep_1 + 560 + OFFSET_X, 1, 40, 40.7 , 0 ); setMoveKey( spep_1 + 561 + OFFSET_X, 1, 40, 40.7 , 0 ); setMoveKey( spep_1 + 562 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 563 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 564 + OFFSET_X, 1, 39.9, 38.4 , 0 ); setMoveKey( spep_1 + 565 + OFFSET_X, 1, 39.9, 38.4 , 0 ); setMoveKey( spep_1 + 566 + OFFSET_X, 1, 39.1, 39.3 , 0 ); setMoveKey( spep_1 + 567 + OFFSET_X, 1, 39.1, 39.3 , 0 ); setMoveKey( spep_1 + 568 + OFFSET_X, 1, 38.8, 40.2 , 0 ); setMoveKey( spep_1 + 569 + OFFSET_X, 1, 38.8, 40.2 , 0 ); setMoveKey( spep_1 + 570 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 571 + OFFSET_X, 1, 39.1, 40.4 , 0 ); setMoveKey( spep_1 + 572 + OFFSET_X, 1, 40.6, 38 , 0 ); setMoveKey( spep_1 + 573 + OFFSET_X, 1, 40.6, 38 , 0 ); setMoveKey( spep_1 + 574 + OFFSET_X, 1, 40.7, 36.8 , 0 ); setMoveKey( spep_1 + 575 + OFFSET_X, 1, 40.7, 36.8 , 0 ); setMoveKey( spep_1 + 576 + OFFSET_X, 1, 41.4, 35.6 , 0 ); setMoveKey( spep_1 + 577 + OFFSET_X, 1, 41.4, 35.6 , 0 ); setMoveKey( spep_1 + 578 + OFFSET_X, 1, 42, 34.8 , 0 ); setMoveKey( spep_1 + 579 + OFFSET_X, 1, 42, 34.8 , 0 ); setMoveKey( spep_1 + 580 + OFFSET_X, 1, 42.2, 34 , 0 ); setMoveKey( spep_1 + 581 + OFFSET_X, 1, 42.2, 34 , 0 ); setMoveKey( spep_1 + 582 + OFFSET_X, 1, 43.6, 32.3 , 0 ); setMoveKey( spep_1 + 583 + OFFSET_X, 1, 43.6, 32.3 , 0 ); setMoveKey( spep_1 + 584 + OFFSET_X, 1, 43.9, 33.3 , 0 ); setMoveKey( spep_1 + 585 + OFFSET_X, 1, 43.9, 33.3 , 0 ); setMoveKey( spep_1 + 586 + OFFSET_X, 1, 44.5, 33.9 , 0 ); setMoveKey( spep_1 + 587 + OFFSET_X, 1, 44.5, 33.9 , 0 ); setMoveKey( spep_1 + 588 + OFFSET_X, 1, 45.1, 34.2 , 0 ); setMoveKey( spep_1 + 589 + OFFSET_X, 1, 45.1, 34.2 , 0 ); setMoveKey( spep_1 + 590 + OFFSET_X, 1, 45.8, 34.4 , 0 ); setMoveKey( spep_1 + 591 + OFFSET_X, 1, 45.8, 34.4 , 0 ); setMoveKey( spep_1 + 592 + OFFSET_X, 1, 46.5, 34.3 , 0 ); setMoveKey( spep_1 + 593 + OFFSET_X, 1, 46.5, 34.3 , 0 ); setMoveKey( spep_1 + 594 + OFFSET_X, 1, 47.1, 34.1 , 0 ); setMoveKey( spep_1 + 595 + OFFSET_X, 1, 47.1, 34.1 , 0 ); setMoveKey( spep_1 + 596 + OFFSET_X, 1, 48.3, 33.6 , 0 ); setMoveKey( spep_1 + 597 + OFFSET_X, 1, 48.3, 33.6 , 0 ); setMoveKey( spep_1 + 598 + OFFSET_X, 1, 48, 33.7 , 0 ); setMoveKey( spep_1 + 599 + OFFSET_X, 1, 48, 33.7 , 0 ); setMoveKey( spep_1 + 600 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 601 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 602 + OFFSET_X, 1, 47.8, 34.3 , 0 ); setMoveKey( spep_1 + 603 + OFFSET_X, 1, 47.8, 34.3 , 0 ); setMoveKey( spep_1 + 604 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 605 + OFFSET_X, 1, 47.6, 34.4 , 0 ); setMoveKey( spep_1 + 606 + OFFSET_X, 1, 87.7, 7.5 , 0 ); setMoveKey( spep_1 + 607 + OFFSET_X, 1, 87.7, 7.5 , 0 ); setMoveKey( spep_1 + 608 + OFFSET_X, 1, 102.5, -12.4 , 0 ); setMoveKey( spep_1 + 609 + OFFSET_X, 1, 102.5, -12.4 , 0 ); setMoveKey( spep_1 + 610 + OFFSET_X, 1, 106.8, -2.1 , 0 ); setMoveKey( spep_1 + 611 + OFFSET_X, 1, 106.8, -2.1 , 0 ); setMoveKey( spep_1 + 612 + OFFSET_X, 1, 99.4, -22 , 0 ); setMoveKey( spep_1 + 613 + OFFSET_X, 1, 99.4, -22 , 0 ); setMoveKey( spep_1 + 614 + OFFSET_X, 1, 101.2, -7.4 , 0 ); setMoveKey( spep_1 + 615 + OFFSET_X, 1, 101.2, -7.4 , 0 ); setMoveKey( spep_1 + 616 + OFFSET_X, 1, 126.4, -28.8 , 0 ); setMoveKey( spep_1 + 617 + OFFSET_X, 1, 126.4, -28.8 , 0 ); setMoveKey( spep_1 + 618 + OFFSET_X, 1, 131.8, -12.8 , 0 ); setMoveKey( spep_1 + 619 + OFFSET_X, 1, 131.8, -12.8 , 0 ); setMoveKey( spep_1 + 620 + OFFSET_X, 1, 119.2, -38.1 , 0 ); setMoveKey( spep_1 + 621 + OFFSET_X, 1, 119.2, -38.1 , 0 ); setMoveKey( spep_1 + 622 + OFFSET_X, 1, 122.4, -20.8 , 0 ); setMoveKey( spep_1 + 623 + OFFSET_X, 1, 122.4, -20.8 , 0 ); setMoveKey( spep_1 + 624 + OFFSET_X, 1, 147, -42.2 , 0 ); setMoveKey( spep_1 + 625 + OFFSET_X, 1, 147, -42.2 , 0 ); setMoveKey( spep_1 + 626 + OFFSET_X, 1, 149.7, -29.6 , 0 ); setMoveKey( spep_1 + 627 + OFFSET_X, 1, 149.7, -29.6 , 0 ); setMoveKey( spep_1 + 628 + OFFSET_X, 1, 141.5, -50.6 , 0 ); setMoveKey( spep_1 + 629 + OFFSET_X, 1, 141.5, -50.6 , 0 ); setMoveKey( spep_1 + 630 + OFFSET_X, 1, 144.8, -38.4 , 0 ); setMoveKey( spep_1 + 631 + OFFSET_X, 1, 144.8, -38.4 , 0 ); setMoveKey( spep_1 + 632 + OFFSET_X, 1, 166.2, -53.8 , 0 ); setMoveKey( spep_1 + 633 + OFFSET_X, 1, 166.2, -53.8 , 0 ); setMoveKey( spep_1 + 634 + OFFSET_X, 1, 170.1, -46.7 , 0 ); setMoveKey( spep_1 + 635 + OFFSET_X, 1, 170.1, -46.7 , 0 ); setMoveKey( spep_1 + 636 + OFFSET_X, 1, 164, -61.1 , 0 ); setMoveKey( spep_1 + 637 + OFFSET_X, 1, 164, -61.1 , 0 ); setMoveKey( spep_1 + 638 + OFFSET_X, 1, 169.2, -54.1 , 0 ); setMoveKey( spep_1 + 639 + OFFSET_X, 1, 169.2, -54.1 , 0 ); setMoveKey( spep_1 + 640 + OFFSET_X, 1, 183.3, -65.9 , 0 ); setMoveKey( spep_1 + 641 + OFFSET_X, 1, 183.3, -65.9 , 0 ); setMoveKey( spep_1 + 642 + OFFSET_X, 1, 189.1, -60.9 , 0 ); setMoveKey( spep_1 + 643 + OFFSET_X, 1, 189.1, -60.9 , 0 ); setMoveKey( spep_1 + 644 + OFFSET_X, 1, 185.4, -70 , 0 ); setMoveKey( spep_1 + 645 + OFFSET_X, 1, 185.4, -70 , 0 ); setMoveKey( spep_1 + 646 + OFFSET_X, 1, 190.2, -64.7 , 0 ); setMoveKey( spep_1 + 647 + OFFSET_X, 1, 190.2, -64.7 , 0 ); setMoveKey( spep_1 + 648 + OFFSET_X, 1, 198.2, -71.2 , 0 ); setMoveKey( spep_1 + 649 + OFFSET_X, 1, 198.2, -71.2 , 0 ); setMoveKey( spep_1 + 650 + OFFSET_X, 1, 199.9, -69.1 , 0 ); setMoveKey( spep_1 + 651 + OFFSET_X, 1, 199.9, -69.1 , 0 ); setMoveKey( spep_1 + 652 + OFFSET_X, 1, 199.7, -74.4 , 0 ); setMoveKey( spep_1 + 653 + OFFSET_X, 1, 199.7, -74.4 , 0 ); setMoveKey( spep_1 + 654 + OFFSET_X, 1, 202.1, -75.3 , 0 ); setMoveKey( spep_1 + 655 + OFFSET_X, 1, 202.1, -75.3 , 0 ); setMoveKey( spep_1 + 656 + OFFSET_X, 1, 204.8, -77.8 , 0 ); setMoveKey( spep_1 + 657 + OFFSET_X, 1, 204.8, -77.8 , 0 ); setMoveKey( spep_1 + 658 + OFFSET_X, 1, 204.5, -79.3 , 0 ); setMoveKey( spep_1 + 659 + OFFSET_X, 1, 204.5, -79.3 , 0 ); setMoveKey( spep_1 + 660 + OFFSET_X, 1, 205.5, -77.3 , 0 ); setMoveKey( spep_1 + 661 + OFFSET_X, 1, 205.5, -77.3 , 0 ); setMoveKey( spep_1 + 662 + OFFSET_X, 1, 208.5, -78.3 , 0 ); setMoveKey( spep_1 + 663 + OFFSET_X, 1, 208.5, -78.3 , 0 ); setMoveKey( spep_1 + 664 + OFFSET_X, 1, 209.9, -73.8 , 0 ); setMoveKey( spep_1 + 665 + OFFSET_X, 1, 209.9, -73.8 , 0 ); setMoveKey( spep_1 + 666 + OFFSET_X, 1, 206.8, -78.3 , 0 ); setMoveKey( spep_1 + 667 + OFFSET_X, 1, 206.8, -78.3 , 0 ); setMoveKey( spep_1 + 668 + OFFSET_X, 1, 206, -72.8 , 0 ); setMoveKey( spep_1 + 669 + OFFSET_X, 1, 206, -72.8 , 0 ); setMoveKey( spep_1 + 670 + OFFSET_X, 1, 212.1, -78 , 0 ); setMoveKey( spep_1 + 671 + OFFSET_X, 1, 212.1, -78 , 0 ); setMoveKey( spep_1 + 672 + OFFSET_X, 1, 211, -72.8 , 0 ); setMoveKey( spep_1 + 673 + OFFSET_X, 1, 211, -72.8 , 0 ); setMoveKey( spep_1 + 674 + OFFSET_X, 1, 205.7, -78.4 , 0 ); setMoveKey( spep_1 + 675 + OFFSET_X, 1, 205.7, -78.4 , 0 ); setMoveKey( spep_1 + 676 + OFFSET_X, 1, 204.9, -71.7 , 0 ); setMoveKey( spep_1 + 677 + OFFSET_X, 1, 204.9, -71.7 , 0 ); setMoveKey( spep_1 + 678 + OFFSET_X, 1, 210.7, -73 , 0 ); setMoveKey( spep_1 + 679 + OFFSET_X, 1, 210.7, -73 , 0 ); setMoveKey( spep_1 + 680 + OFFSET_X, 1, 204.8, -78 , 0 ); setMoveKey( spep_1 + 681 + OFFSET_X, 1, 204.8, -78 , 0 ); setMoveKey( spep_1 + 682 + OFFSET_X, 1, 204.7, -74.4 , 0 ); setMoveKey( spep_1 + 683 + OFFSET_X, 1, 204.7, -74.4 , 0 ); setMoveKey( spep_1 + 684 + OFFSET_X, 1, 208, -79.5 , 0 ); setMoveKey( spep_1 + 688 + OFFSET_X, 1, 208, -79.5 , 0 ); setScaleKey( spep_1 + 534 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 535 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 536 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 537 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 538 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 539 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_1 + 540 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 541 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_1 + 542 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 545 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 546 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 551 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_1 + 552 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 555 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_1 + 556 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 561 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_1 + 562 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 567 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_1 + 568 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 575 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_1 + 576 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 585 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_1 + 586 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 599 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_1 + 600 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 605 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_1 + 606 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 607 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_1 + 608 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 609 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 610 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 611 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_1 + 612 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 613 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_1 + 614 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 615 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_1 + 616 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 617 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 618 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 619 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_1 + 620 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 621 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_1 + 622 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 623 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 624 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 625 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_1 + 626 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 627 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_1 + 628 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 629 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 630 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 631 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_1 + 632 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 633 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_1 + 634 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 635 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 636 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 637 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 638 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 639 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 640 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 641 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_1 + 642 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 643 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_1 + 644 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 645 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 646 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 647 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_1 + 648 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 649 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_1 + 650 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 651 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 652 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 653 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 654 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_1 + 655 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_1 + 656 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 661 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 662 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_1 + 679 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_1 + 680 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 686 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 688 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_1 + 534 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 545 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 546 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 551 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 552 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_1 + 557 + OFFSET_X, 1, 1.6 ); setRotateKey( spep_1 + 558 + OFFSET_X, 1, 3 ); setRotateKey( spep_1 + 563 + OFFSET_X, 1, 3 ); setRotateKey( spep_1 + 564 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_1 + 571 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_1 + 572 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 581 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_1 + 582 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_1 + 597 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_1 + 598 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_1 + 605 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_1 + 606 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_1 + 607 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_1 + 608 + OFFSET_X, 1, -28.3 ); setRotateKey( spep_1 + 609 + OFFSET_X, 1, -28.3 ); setRotateKey( spep_1 + 610 + OFFSET_X, 1, -28.2 ); setRotateKey( spep_1 + 611 + OFFSET_X, 1, -28.2 ); setRotateKey( spep_1 + 612 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 613 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_1 + 614 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_1 + 615 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_1 + 616 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_1 + 617 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_1 + 618 + OFFSET_X, 1, -27.3 ); setRotateKey( spep_1 + 619 + OFFSET_X, 1, -27.3 ); setRotateKey( spep_1 + 620 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_1 + 621 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_1 + 622 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 623 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 624 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 625 + OFFSET_X, 1, -26 ); setRotateKey( spep_1 + 626 + OFFSET_X, 1, -25.5 ); setRotateKey( spep_1 + 627 + OFFSET_X, 1, -25.5 ); setRotateKey( spep_1 + 628 + OFFSET_X, 1, -25 ); setRotateKey( spep_1 + 629 + OFFSET_X, 1, -25 ); setRotateKey( spep_1 + 630 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_1 + 631 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_1 + 632 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_1 + 633 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_1 + 634 + OFFSET_X, 1, -23 ); setRotateKey( spep_1 + 635 + OFFSET_X, 1, -23 ); setRotateKey( spep_1 + 636 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_1 + 637 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_1 + 638 + OFFSET_X, 1, -22 ); setRotateKey( spep_1 + 639 + OFFSET_X, 1, -22 ); setRotateKey( spep_1 + 640 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_1 + 641 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_1 + 642 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 643 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_1 + 644 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_1 + 645 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_1 + 646 + OFFSET_X, 1, -20.9 ); setRotateKey( spep_1 + 647 + OFFSET_X, 1, -20.9 ); setRotateKey( spep_1 + 648 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_1 + 649 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_1 + 650 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_1 + 651 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_1 + 652 + OFFSET_X, 1, -20.5 ); setRotateKey( spep_1 + 653 + OFFSET_X, 1, -20.5 ); setRotateKey( spep_1 + 654 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_1 + 655 + OFFSET_X, 1, -20.4 ); setRotateKey( spep_1 + 656 + OFFSET_X, 1, -20.3 ); setRotateKey( spep_1 + 688 + OFFSET_X, 1, -20.3 ); setBlendColor( spep_1 + 534 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 537 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_1 + 538 + OFFSET_X, 1, 3, 0, 248, 248, 1); setBlendColor( spep_1 + 543 + OFFSET_X, 1, 3, 0, 248, 248, 1); setBlendColor( spep_1 + 544 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 687 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_1 + 688 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --飛んでいく SE022 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 130, 18, 32, -1); setSeVolumeByWorkId( spep_1 + 0, SE022, 63 ); setStartTimeMs( SE022, 1233 ); SE023 = playSeVer2( spep_1 + 2, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 2, SE023, 115 ); SE024 = playSeVer2( spep_1 + 2, 1117, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 8, 1019, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_1 + 8, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 8, SE026, 136 ); SE027 = playSeVer2( spep_1 + 12, 1121, "",spep_1 + 96, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 12, SE027, 77 ); --画面遷移 SE028 = playSeVer2( spep_1 + 60, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE028, 123 ); --飛んでいく SE029 = playSeVer2( spep_1 + 66, 1019, "",spep_1 + 124, 0, 26, -1); --連続攻撃 SE030 = playSeVer2( spep_1 + 84, 1414, "", spep_1 + 84 + 10, 0, 2, 0.6); SE031 = playSeVer2( spep_1 + 86, 1187, "", 0, 0, 0, 0.6); SE032 = playSeVer2( spep_1 + 86, 1110, "", 0, 0, 0, 0.6); SE033 = playSeVer2( spep_1 + 102, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 104, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 104, SE034, 69 ); --蹴り飛ばす SE035 = playSeVer2( spep_1 + 138, 1123, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 138, 1359, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 138, 1027, "", 0, 0, 0, -1); --追いかける SE038 = playSeVer2( spep_1 + 164, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_1 + 168, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 168, SE039, 119 ); --2連パンチ SE040 = playSeVer2( spep_1 + 190, 1189, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 196, 1414, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_1 + 198, 1110, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 198, 1187, "",spep_1 + 224, 0, 4, -1); SE044 = playSeVer2( spep_1 + 212, 1414, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_1 + 214, 1110, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_1 + 214, 1187, "", 0, 0, 0, -1); --画面遷移 SE047 = playSeVer2( spep_1 + 252, 1232, "", 0, 0, 0, -1); --2連パンチ2 SE048 = playSeVer2( spep_1 + 284, 1009, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_1 + 284, 1414, "",spep_1 + 300, 0, 2, -1); SE050 = playSeVer2( spep_1 + 284, 1359, "",spep_1 + 308, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 284, SE050, 120 ); SE051 = playSeVer2( spep_1 + 288, 1110, "", 0, 0, 0, -1); SE051_2 = playSeVer2( spep_1 + 294, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 294, SE052, 120 ); setSeVolumeByWorkId( spep_1 + 296, SE053, 150 ); SE052 = playSeVer2( spep_1 + 294, 1414, "",spep_1 + 310, 0, 2, -1); SE053 = playSeVer2( spep_1 + 296, 1110, "", 0, 0, 0, -1); --強パンチ SE054 = playSeVer2( spep_1 + 330, 1068, "",spep_1 + 380, 0, 24, -1); SE055 = playSeVer2( spep_1 + 330, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 330, SE055, 120 ); SE056 = playSeVer2( spep_1 + 332, 1187, "", 0, 0, 0, -1); --2連パンチ3 SE057 = playSeVer2( spep_1 + 376, 1009, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_1 + 378, 1110, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_1 + 378, 1187, "",spep_1 + 418, 0, 16, -1); SE060 = playSeVer2( spep_1 + 404, 1110, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_1 + 404, 1187, "",spep_1 + 472, 0, 40, -1); --拳に気を溜める SE063 = playSeVer2( spep_1 + 440, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 440, SE063, 178 ); SE064 = playSeVer2( spep_1 + 440, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 440, SE064, 61 ); setPitch( spep_1 + 440, SE064, -1200 ); setTimeStretch( SE064, 0.2, 30, 4 ); SE065 = playSeVer2( spep_1 + 448, 1176, "",spep_1 + 576, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 448, SE065, 71 ); SE066 = playSeVer2( spep_1 + 448, 1356, "",spep_1 + 576, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 448, SE066, 54 ); SE067 = playSeVer2( spep_1 + 450, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 450, SE067, 72 ); --振りかぶる SE068 = playSeVer2( spep_1 + 482, 1188, "",spep_1 + 548, 12, 26, -1); setSeVolumeByWorkId( spep_1 + 482, SE068, 73 ); setStartTimeMs( SE068, 333 ); SE069 = playSeVer2( spep_1 + 478, 1116, "",spep_1 + 524, 0, 20, -1); --パンチヒット SE070 = playSeVer2( spep_1 + 530, 1068, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_1 + 530, 1359, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_1 + 530, 1187, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_1 + 538, 1156, "", 0, 0, 0, -1); --敵弾く SE074 = playSeVer2( spep_1 + 588, 1027, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_1 + 588, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 588, SE075, 78 ); --気が弾ける SE076 = playSeVer2( spep_1 + 624, 1306, "",spep_1 + 682, 0, 20, -1); SE077 = playSeVer2( spep_1 + 624, 1033, "", 0, 0, 0, -1); --着地 SE078 = playSeVer2( spep_1 + 660, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 660, SE078, 211 ); SE079 = playSeVer2( spep_1 + 660, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 660, SE079, 66 ); --地面爆発 SE080 = playSeVer2( spep_1 + 670, 1226, "",spep_1 + 778, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 670, SE080, 63 ); SE081 = playSeVer2( spep_1 + 688, 1024, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_1 + 688, 1067, "", 0, 0, 0, -1); --地面予兆走る SE083 = playSeVer2( spep_1 + 728, 1044, "",spep_1 + 780, 0, 8, -1); SE084 = playSeVer2( spep_1 + 728, 1168, "",spep_1 + 782, 0, 8, -1); --ラスト爆発 SE085 = playSeVer2( spep_1 + 790, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_1 + 720); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1 -4); -- 終了フレーム 824-4 end