-- 4027990: LR_超サイヤ人ゴッドSSゴジータ_超必殺技:エクシードブレイザー -- sp_effect_a1_00420 -- sp2654 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162655; -- 前半手前 ef_001 SP_001b = 162656; -- 前半奥 ef_001b SP_002 = 162657; -- 後半手前 ef_002 SP_002b = 162658; -- 後半奥 ef_002b -- 敵側 SP_002r = 162661; -- 後半手前:敵 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 前半手前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 1074; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 前半手前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 前半奥 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 132; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 346 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 592 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 368 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 390 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 444 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 450 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 504 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 582.8, -940.8 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 582.8, -940.8 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 338.8, -505 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 338.8, -505 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 210.7, -257.7 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 210.7, -257.7 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 182.6, -200 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 182.6, -200 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 152.9, -144.1 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 152.9, -144.1 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 133.4, -98.5 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 133.4, -98.5 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 99.1, -35.8 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 99.1, -35.8 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 104, -35.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 104, -35.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 300, -478.6 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 300, -478.6 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 352.1, -656.2 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 352.1, -656.2 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 322.9, -644.4 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 322.9, -644.4 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 311.5, -561.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 311.5, -561.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 273, -482.9 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 273, -482.9 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 221.4, -439.9 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 221.4, -439.9 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 195.9, -374.3 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 195.9, -374.3 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 186.7, -341 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 186.7, -341 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 193.4, -387.1 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 193.4, -387.1 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 223.8, -430.1 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 223.8, -430.1 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 211.7, -428.8 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 211.7, -428.8 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -0.8, 0.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -0.8, 0.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -8.1, 5.3 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -8.1, 5.3 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -11.6, 16.9 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -11.6, 16.9 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -20.6, 12.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -20.6, 12.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -17.2, 9.2 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -17.2, 9.2 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 3, -7.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 3, -7.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 2.2, -9.1 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 2.2, -9.1 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -12, 7.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -12, 7.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -9, 3.4 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -9, 3.4 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -2.8, 3.8 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -2.8, 3.8 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -3.3, 0 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -3.3, 0 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -4.7, 1.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -4.7, 1.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -5.1, 5.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -5.1, 5.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -5, 4.1 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -5, 4.1 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -4.7, 4.2 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -4.7, 4.2 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -4.9, 4.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -4.9, 4.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -5, 4 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -5, 4 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -5.1, 4.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -5.1, 4.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -5.4, 4.3 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, -5.4, 4.3 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -10.8, 12.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, -10.8, 12.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, -25.2, 36.4 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, -25.2, 36.4 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, -46.3, 70.6 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, -46.3, 70.6 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, -70.8, 110.9 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, -70.8, 110.9 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, -97.2, 153.3 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -97.2, 153.3 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -122, 193.9 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -122, 193.9 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -142.8, 227.8 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -142.8, 227.8 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -157.2, 251.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -157.2, 251.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -140.1, 201.8 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -140.1, 201.8 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -101.6, 213.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -101.6, 213.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -114, 199.1 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -114, 199.1 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -113.6, 199.1 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -113.6, 199.1 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -93, 151.6 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -93, 151.6 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -47.7, 78.5 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -47.7, 78.5 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -10, 28.8 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -10, 28.8 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 42, -24.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 42, -24.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 88.1, -117.1 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 88.1, -117.1 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 156.5, -218.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 156.5, -218.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 228.6, -306.1 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 228.6, -306.1 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 286.6, -375.8 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 286.6, -375.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 323.9, -437.1 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 323.9, -437.1 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 335.3, -453.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 335.3, -453.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 259.2, -345.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 259.2, -345.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 176.8, -220.9 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 176.8, -220.9 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 92.5, -102.1 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 92.5, -102.1 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 59.5, -58.4 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 59.5, -58.4 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 96.5, -93.6 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 96.5, -93.6 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 171.2, -159.8 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 171.2, -159.8 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 257.7, -227.2 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 257.7, -227.2 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 305.3, -236.1 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 305.3, -236.1 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 309.9, -213.8 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 309.9, -213.8 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 293.9, -178.1 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 293.9, -178.1 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 269.8, -150.9 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, 269.8, -150.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 236.6, -119.3 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, 236.6, -119.3 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 212.2, -90.6 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 212.2, -90.6 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 189.1, -67.8 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 189.1, -67.8 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 178.9, -51 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, 178.9, -51 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 188.3, -60.7 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, 188.3, -60.7 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, 206.9, -76.2 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, 206.9, -76.2 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 229.3, -94.3 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 229.3, -94.3 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 258.6, -83.6 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 258.6, -83.6 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 226.8, -93.3 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 226.8, -93.3 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 211.9, -131.3 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 211.9, -131.3 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 200.6, -82.3 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 200.6, -82.3 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 127.3, 7.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 127.3, 7.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 119.3, 6.7 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 119.3, 6.7 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 119.1, 60.5 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 119.1, 60.5 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 128.1, 63.5 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 128.1, 63.5 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 106.2, 114.7 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 106.2, 114.7 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 94, 119.8 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 94, 119.8 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 128.7, 132.4 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 128.7, 132.4 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 113.4, 154.8 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 113.4, 154.8 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 137.7, 189.9 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 137.7, 189.9 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 120.6, 216.7 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 120.6, 216.7 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 137.3, 221.5 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 137.3, 221.5 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 123.9, 229.7 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 123.9, 229.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 126.5, 263.4 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 126.5, 263.4 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 130.6, 272.1 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 130.6, 272.1 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 127.2, 291.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 127.2, 291.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 127.5, 310.6 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 127.5, 310.6 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 116.7, 333.2 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 116.7, 333.2 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 119.6, 357.3 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 119.6, 357.3 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 112.1, 370.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 112.1, 370.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 108, 389.5 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 108, 389.5 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 99.5, 389.4 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 99.5, 389.4 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 84.9, 376.1 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 84.9, 376.1 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 33.3, 312.6 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, 33.3, 312.6 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, -20.1, 249.4 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, -20.1, 249.4 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, -67.3, 182 , 0 ); setMoveKey( spep_0 + 565 + OFFSET_X, 1, -67.3, 182 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, -104.4, 108.4 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, -104.4, 108.4 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, -122.6, 29.2 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, -122.6, 29.2 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, -105.3, -27.6 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, -105.3, -27.6 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, -100.2, -76.2 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, -100.2, -76.2 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, -73.4, -127.6 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -73.4, -127.6 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -63.9, -174.9 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, -63.9, -174.9 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, -22.9, -250.7 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -22.9, -250.7 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 33.5, -281.5 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 33.5, -281.5 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 108.5, -310.5 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 108.5, -310.5 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 214.3, -309.2 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, 214.3, -309.2 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, 310.9, -277.7 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, 310.9, -277.7 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 394, -245.2 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, 394, -245.2 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 470, -211.2 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 470, -211.2 , 0 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 6.99, 7 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 6.99, 7 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 6.56, 6.57 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 6.56, 6.57 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 5.52, 5.53 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 5.52, 5.53 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 4.37, 4.38 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 4.37, 4.38 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 2.6, 2.61 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 2.6, 2.61 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 2.02, 2.03 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 2.02, 2.03 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.6, 1.61 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.6, 1.61 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.31, 1.32 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.31, 1.32 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.48, 0.49 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.48, 0.49 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.43, 0.44 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.43, 0.44 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 481 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 482 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 483 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 485 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 487 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 488 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 489 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 490 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 491 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 492 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 493 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 67.4 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 67.4 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 70.3 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 70.3 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 72 ); setRotateKey( spep_0 + 367 + OFFSET_X, 1, 72 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, 95 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, 95 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 395 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, -37.6 ); setRotateKey( spep_0 + 397 + OFFSET_X, 1, -37.6 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 399 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 400 + OFFSET_X, 1, -30.3 ); setRotateKey( spep_0 + 401 + OFFSET_X, 1, -30.3 ); setRotateKey( spep_0 + 402 + OFFSET_X, 1, -27.1 ); setRotateKey( spep_0 + 403 + OFFSET_X, 1, -27.1 ); setRotateKey( spep_0 + 404 + OFFSET_X, 1, -24.1 ); setRotateKey( spep_0 + 405 + OFFSET_X, 1, -24.1 ); setRotateKey( spep_0 + 406 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_0 + 407 + OFFSET_X, 1, -21.3 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, -18.6 ); setRotateKey( spep_0 + 409 + OFFSET_X, 1, -18.6 ); setRotateKey( spep_0 + 410 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, -14 ); setRotateKey( spep_0 + 413 + OFFSET_X, 1, -14 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 415 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 416 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, -5.6 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, -5.6 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, -1.8 ); setRotateKey( spep_0 + 431 + OFFSET_X, 1, -1.8 ); setRotateKey( spep_0 + 432 + OFFSET_X, 1, -1.3 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, -1.3 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, 81.4 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, 81.4 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, 80.4 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, 80.4 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, 80.2 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, 80.2 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, 79.7 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, 79.7 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, 79.4 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, 79.4 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, 78.9 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, 78.9 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, 72.7 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, 70.6 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 70.6 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, 67.8 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 64.4 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, 64.4 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, 56.1 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, 56.1 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 51.6 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, 51.6 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, 42.4 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, 42.4 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, 37.6 ); setRotateKey( spep_0 + 493 + OFFSET_X, 1, 37.6 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 495 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 496 + OFFSET_X, 1, 28 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 28 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 525 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_0 + 527 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, -36.4 ); setRotateKey( spep_0 + 529 + OFFSET_X, 1, -36.4 ); setRotateKey( spep_0 + 530 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, -46.6 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, -48.9 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, -48.9 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, -51 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, -51 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 545 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, -56.7 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, -56.7 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, -58.4 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, -58.4 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 551 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 552 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_0 + 553 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_0 + 554 + OFFSET_X, 1, -63.7 ); setRotateKey( spep_0 + 555 + OFFSET_X, 1, -63.7 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, -65.4 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, -65.4 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, -67.2 ); setRotateKey( spep_0 + 559 + OFFSET_X, 1, -67.2 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, -68.9 ); setRotateKey( spep_0 + 561 + OFFSET_X, 1, -68.9 ); setRotateKey( spep_0 + 562 + OFFSET_X, 1, -70.7 ); setRotateKey( spep_0 + 563 + OFFSET_X, 1, -70.7 ); setRotateKey( spep_0 + 564 + OFFSET_X, 1, -72.5 ); setRotateKey( spep_0 + 565 + OFFSET_X, 1, -72.5 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, -74.4 ); setRotateKey( spep_0 + 567 + OFFSET_X, 1, -74.4 ); setRotateKey( spep_0 + 568 + OFFSET_X, 1, -76.2 ); setRotateKey( spep_0 + 569 + OFFSET_X, 1, -76.2 ); setRotateKey( spep_0 + 570 + OFFSET_X, 1, -78.4 ); setRotateKey( spep_0 + 571 + OFFSET_X, 1, -78.4 ); setRotateKey( spep_0 + 572 + OFFSET_X, 1, -80.5 ); setRotateKey( spep_0 + 573 + OFFSET_X, 1, -80.5 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, -83 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, -83 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, -86.8 ); setRotateKey( spep_0 + 577 + OFFSET_X, 1, -86.8 ); setRotateKey( spep_0 + 578 + OFFSET_X, 1, -92.3 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, -92.3 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, -98.8 ); setRotateKey( spep_0 + 581 + OFFSET_X, 1, -98.8 ); setRotateKey( spep_0 + 582 + OFFSET_X, 1, -106.8 ); setRotateKey( spep_0 + 583 + OFFSET_X, 1, -106.8 ); setRotateKey( spep_0 + 584 + OFFSET_X, 1, -118 ); setRotateKey( spep_0 + 585 + OFFSET_X, 1, -118 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, -128.9 ); setRotateKey( spep_0 + 587 + OFFSET_X, 1, -128.9 ); setRotateKey( spep_0 + 588 + OFFSET_X, 1, -136.7 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, -136.7 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, -143.4 ); setRotateKey( spep_0 + 592 + OFFSET_X, 1, -143.4 ); -- 敵の動き2 setDisp( spep_0 + 670 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 714 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 670 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, 145.9, 398 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, 145.9, 398 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 144.9, 394.9 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, 144.9, 394.9 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 143.9, 390.9 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, 143.9, 390.9 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, 142.8, 388.9 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, 142.8, 388.9 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, 140.7, 386.9 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, 140.7, 386.9 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, 136.7, 382.9 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, 136.7, 382.9 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 128.7, 375.9 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 128.7, 375.9 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 125.5, 373.9 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 125.5, 373.9 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 121.6, 355.9 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 121.6, 355.9 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 115.5, 343.9 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 115.5, 343.9 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 114.4, 332.9 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 114.4, 332.9 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 110.4, 322 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 110.4, 322 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 105.3, 296 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, 105.3, 296 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 97.3, 279.9 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, 97.3, 279.9 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 92.2, 264 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 92.2, 264 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, 90.2, 257.9 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, 90.2, 257.9 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, 85.1, 236 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, 85.1, 236 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 75.1, 190 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 75.1, 190 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 72, 150 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 72, 150 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 50, 104 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 50, 104 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 44.9, 67.9 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 44.9, 67.9 , 0 ); setScaleKey( spep_0 + 670 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 673 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 691 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 699 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 700 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 701 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 702 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 703 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 705 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 711 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 712 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 3.94, 3.94 ); setRotateKey( spep_0 + 670 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 673 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 675 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 676 + OFFSET_X, 1, 23.8 ); setRotateKey( spep_0 + 677 + OFFSET_X, 1, 23.8 ); setRotateKey( spep_0 + 678 + OFFSET_X, 1, 21.6 ); setRotateKey( spep_0 + 679 + OFFSET_X, 1, 21.6 ); setRotateKey( spep_0 + 680 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 681 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 682 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 683 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 687 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 688 + OFFSET_X, 1, 14.1 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, 14.1 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 691 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 695 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 696 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 697 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, 8.1 ); setRotateKey( spep_0 + 699 + OFFSET_X, 1, 8.1 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, 6.9 ); setRotateKey( spep_0 + 701 + OFFSET_X, 1, 6.9 ); setRotateKey( spep_0 + 702 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_0 + 703 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_0 + 704 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 705 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 706 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 707 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 708 + OFFSET_X, 1, -6.6 ); setRotateKey( spep_0 + 709 + OFFSET_X, 1, -6.6 ); setRotateKey( spep_0 + 710 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 711 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 712 + OFFSET_X, 1, -16.8 ); setRotateKey( spep_0 + 714 + OFFSET_X, 1, -16.8 ); -- 敵の動き3 setDisp( spep_0 + 804 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 836 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 804 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 134.8, 204.5 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 134.8, 204.5 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 192.3, 280.6 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, 192.3, 280.6 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 160.7, 224 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, 160.7, 224 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, 202.5, 266.6 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, 202.5, 266.6 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 202.6, 276.2 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, 202.6, 276.2 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, 240.2, 326.8 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, 240.2, 326.8 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, 287.1, 395.4 , 0 ); setMoveKey( spep_0 + 817 + OFFSET_X, 1, 287.1, 395.4 , 0 ); setMoveKey( spep_0 + 818 + OFFSET_X, 1, 238.5, 371.7 , 0 ); setMoveKey( spep_0 + 819 + OFFSET_X, 1, 238.5, 371.7 , 0 ); setMoveKey( spep_0 + 820 + OFFSET_X, 1, 296.7, 364.4 , 0 ); setMoveKey( spep_0 + 821 + OFFSET_X, 1, 296.7, 364.4 , 0 ); setMoveKey( spep_0 + 822 + OFFSET_X, 1, 240.1, 365.5 , 0 ); setMoveKey( spep_0 + 823 + OFFSET_X, 1, 240.1, 365.5 , 0 ); setMoveKey( spep_0 + 824 + OFFSET_X, 1, 305.6, 365.4 , 0 ); setMoveKey( spep_0 + 825 + OFFSET_X, 1, 305.6, 365.4 , 0 ); setMoveKey( spep_0 + 826 + OFFSET_X, 1, 278.4, 388.7 , 0 ); setMoveKey( spep_0 + 827 + OFFSET_X, 1, 278.4, 388.7 , 0 ); setMoveKey( spep_0 + 828 + OFFSET_X, 1, 282.1, 395.4 , 0 ); setMoveKey( spep_0 + 829 + OFFSET_X, 1, 282.1, 395.4 , 0 ); setMoveKey( spep_0 + 830 + OFFSET_X, 1, 287.8, 402.3 , 0 ); setMoveKey( spep_0 + 831 + OFFSET_X, 1, 287.8, 402.3 , 0 ); setMoveKey( spep_0 + 832 + OFFSET_X, 1, 273.5, 406.1 , 0 ); setMoveKey( spep_0 + 833 + OFFSET_X, 1, 273.5, 406.1 , 0 ); setMoveKey( spep_0 + 834 + OFFSET_X, 1, 274.2, 399.5 , 0 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, 274.2, 399.5 , 0 ); setScaleKey( spep_0 + 804 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 807 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 808 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 809 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 810 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 811 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 812 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 813 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 814 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 815 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 816 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 817 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 818 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 819 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 820 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 823 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 824 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 825 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 826 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 829 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 830 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 833 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 834 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 836 + OFFSET_X, 1, 0.44, 0.44 ); setRotateKey( spep_0 + 804 + OFFSET_X, 1, -34.2 ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, -34.2 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --腕フレームイン SE002 = playSeVer2( spep_0 + 0, 1116, "",spep_0 + 32, 0, 14, -1); SE003 = playSeVer2( spep_0 + 6, 1182, "",spep_0 + 70, 10, 34, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 71 ); setStartTimeMs( SE003, 100 ); --顔アップ SE004 = playSeVer2( spep_0 + 42, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 42, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE005 = playSeVer2( spep_0 + 46, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE005, 79 ); setPitch( spep_0 + 46, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); --右手構え SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 88, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE007, 68 ); SE008 = playSeVer2( spep_0 + 88, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 65 ); --気ダメ SE009 = playSeVer2( spep_0 + 126, 1258, "",spep_0 + 246, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 126, SE009, 58 ); SE010 = playSeVer2( spep_0 + 126, 1181, "",spep_0 + 258, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 126, SE010, 224 ); SE011 = playSeVer2( spep_0 + 130, 1014, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 130, 1035, "", 0, 0, 0, -1); --風圧 SE014 = playSeVer2( spep_0 + 168, 1427, "",spep_0 + 270, 0, 40, -1); --オーラ SE015 = playSeVer2( spep_0 + 226, 1407, "",spep_0 + 378, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 226, SE015, 422 ); --向かってくる SE016 = playSeVer2( spep_0 + 226, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 226, 1277, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 226, 1121, "",spep_0 + 380, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 226, SE018, 89 ); setPitch( spep_0 + 226, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 226, 1314, "",spep_0 + 380, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 226, SE019, 115 ); --顔アップ SE020 = playSeVer2( spep_0 + 232, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 284, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE022, 81 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 336; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE022, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴り飛ばす SE021 = playSeVer2( spep_0 + 360, 1384, "",spep_0 + 468, 6, 62, -1); setSeVolumeByWorkId( spep_0 + 360, SE021, 72 ); setStartTimeMs( SE021, 1667 ); SE023 = playSeVer2( spep_0 + 352, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 352, SE023, 148 ); SE024 = playSeVer2( spep_0 + 356, 1414, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 356, 1359, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 360, 1187, "", 0, 0, 0, -1); --敵吹き飛ぶ SE027 = playSeVer2( spep_0 + 392, 1027, "", 0, 0, 0, -1); --追いかける SE028 = playSeVer2( spep_0 + 408, 1182, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 408, 1117, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 408, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE030, 123 ); --蹴る SE031 = playSeVer2( spep_0 + 438, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE031, 83 ); SE032 = playSeVer2( spep_0 + 438, 1068, "",spep_0 + 500, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 438, SE032, 67 ); SE033 = playSeVer2( spep_0 + 438, 1187, "", 0, 0, 0, -1); --追いつく SE034 = playSeVer2( spep_0 + 468, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 468, 1277, "", 0, 0, 0, -1); --蹴り飛ばす SE036 = playSeVer2( spep_0 + 498, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE036, 85 ); SE037 = playSeVer2( spep_0 + 502, 1187, "", 0, 0, 0, -1); --回り込む SE038 = playSeVer2( spep_0 + 544, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE038, 68 ); SE039 = playSeVer2( spep_0 + 564, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 564, SE039, 141 ); setPitch( spep_0 + 564, SE039, 400 ); setTimeStretch( SE039, 1.27, 30, 4 ); SE040 = playSeVer2( spep_0 + 564, 1182, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 564, 1176, "",spep_0 + 676, 0, 18, -1); SE042 = playSeVer2( spep_0 + 572, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE042, 50 ); --正面くる SE043 = playSeVer2( spep_0 + 610, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE043, 130 ); --環境音 SE044 = playSeVer2( spep_0 + 652, 1269, "",spep_0 + 842, 0, 32, -1); --連続瞬間移動 SE045 = playSeVer2( spep_0 + 652, 1245, "",spep_0 + 686, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 652, SE045, 61 ); SE046 = playSeVer2( spep_0 + 658, 1109, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 678, 1245, "",spep_0 + 710, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 678, SE047, 60 ); SE048 = playSeVer2( spep_0 + 680, 1109, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_0 + 690, 1245, "",spep_0 + 722, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 690, SE049, 66 ); SE050 = playSeVer2( spep_0 + 706, 1245, "",spep_0 + 738, 0, 8, -1); SE051 = playSeVer2( spep_0 + 706, 1109, "", 0, 0, 0, -1); --オーラ SE052 = playSeVer2( spep_0 + 706, 1181, "",spep_0 + 816, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 706, SE052, 155 ); --顔引き締める SE053 = playSeVer2( spep_0 + 740, 1013, "", 0, 0, 0, -1); --振りかぶる SE054 = playSeVer2( spep_0 + 776, 1004, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 776, 1116, "",spep_0 + 812, 0, 12, -1); --蹴り上げる SE056 = playSeVer2( spep_0 + 796, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE056, 77 ); SE057 = playSeVer2( spep_0 + 796, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE057, 79 ); SE058 = playSeVer2( spep_0 + 796, 1120, "", 0, 0, 0, -1); --左手気弾溜め SE059 = playSeVer2( spep_0 + 908, 1215, "",spep_0 + 1014, 12, 22, -1); setStartTimeMs( SE059, 1567 ); SE064 = playSeVer2( spep_0 + 866, 1003, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 878, 1122, "", 0, 0, 0, -1); --右手気弾溜め SE060 = playSeVer2( spep_0 + 832, 1003, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 844, 1209, "",spep_0 + 914, 0, 32, -1); SE062 = playSeVer2( spep_0 + 844, 1224, "", 0, 0, 0, -1); setTimeStretch( SE062, 0.7, 30, 4 ); SE063 = playSeVer2( spep_0 + 844, 1296, "",spep_0 + 938, 0, 18, -1); --画面遷移 SE066 = playSeVer2( spep_0 + 916, 8, "", 0, 0, 0, -1); --腕クロスして気弾弾ける SE067 = playSeVer2( spep_0 + 950, 1258, "",spep_0 + 1004, 0, 16, -1); SE068 = playSeVer2( spep_0 + 958, 1002, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_0 + 958, 1424, "",spep_0 + 1054, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 958, SE069, 158 ); --気弾合わせて頭上溜め SE070 = playSeVer2( spep_0 + 982, 1178, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_0 + 982, 1443, "",spep_0 + 1058, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 982, SE071, 158 ); SE072 = playSeVer2( spep_0 + 982, 1282, "",spep_0 + 1058, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 982, SE072, 60 ); --腕前に出す SE073 = playSeVer2( spep_0 + 1010, 1116, "",spep_0 + 1054, 0, 16, -1); --気弾発射 SE074 = playSeVer2( spep_0 + 1032, 1258, "",spep_0 + 1092, 0, 14, 0.7); setSeVolumeByWorkId( spep_0 + 1032, SE074, 58 ); SE075 = playSeVer2( spep_0 + 1032, 1223, "",spep_0 + 1092, 0, 14, 0.7); SE076 = playSeVer2( spep_0 + 1036, 1213, "",spep_0 + 1092, 0, 16, 0.7); setSeVolumeByWorkId( spep_0 + 1036, SE076, 65 ); SE077 = playSeVer2( spep_0 + 1036, 1284, "",spep_0 + 1090, 0, 14, 0.7); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1074 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 後半手前 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 234; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 後半手前 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 後半奥 ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 54 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 489.6, 480.7 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 489.6, 480.7 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 445.1, 428.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 445.1, 428.3 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 407.9, 357 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 407.9, 357 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 368.1, 306.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 368.1, 306.4 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 308.3, 252.2 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 308.3, 252.2 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 254.6, 230.2 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 254.6, 230.2 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 214.7, 158.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 214.7, 158.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 154.7, 119.4 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 154.7, 119.4 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 131.1, 48.3 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 131.1, 48.3 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 77.3, 7.3 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 77.3, 7.3 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 48.3, -69.4 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 54 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --気弾再発射 SE079 = playSeVer2( spep_2 + 0, 1212, "",spep_2 + 74, 6, 22, -1); setStartTimeMs( SE079, 726 ); SE080 = playSeVer2( spep_2 + 0, 1213, "",spep_2 + 70, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 0, SE080, 75 ); SE081 = playSeVer2( spep_2 + 0, 1423, "",spep_2 + 70, 0, 18, -1); SE082 = playSeVer2( spep_2 + 0, 1133, "",spep_2 + 72, 0, 20, -1); --敵ヒット爆発 SE083 = playSeVer2( spep_2 + 30, 1069, "", 0, 0, 0, -1); SE084 = playSeVer2( spep_2 + 46, 1384, "",spep_2 + 184, 0, 72, -1); SE085 = playSeVer2( spep_2 + 46, 1126, "",spep_2 + 162, 0, 50, -1); setPitch( spep_2 + 46, SE085, -400 ); setTimeStretch( SE085, 0.67, 30, 4 ); SE086 = playSeVer2( spep_2 + 54, 1067, "", 0, 0, 0, -1); SE087 = playSeVer2( spep_2 + 62, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 80 ); endPhase( spep_2 + MAX_FRAME_2 - 50); -- 234F - 50 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 前半手前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 1074; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 前半手前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 前半奥 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 132; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 346 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 592 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 368 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 390 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 444 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 450 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 504 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -582.8, -940.8 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, -582.8, -940.8 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -338.8, -505 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, -338.8, -505 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -210.7, -257.7 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, -210.7, -257.7 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -182.6, -200 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, -182.6, -200 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -152.9, -144.1 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, -152.9, -144.1 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -133.4, -98.5 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -133.4, -98.5 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -99.1, -35.8 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -99.1, -35.8 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -104, -35.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -104, -35.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -300, -478.6 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -300, -478.6 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -352.1, -656.2 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -352.1, -656.2 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -322.9, -644.4 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -322.9, -644.4 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -311.5, -561.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -311.5, -561.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -273, -482.9 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -273, -482.9 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -221.4, -439.9 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -221.4, -439.9 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -195.9, -374.3 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -195.9, -374.3 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -186.7, -341 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -186.7, -341 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -193.4, -387.1 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -193.4, -387.1 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -223.8, -430.1 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -223.8, -430.1 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -211.7, -428.8 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -211.7, -428.8 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 0.8, 0.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 0.8, 0.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 8.1, 5.3 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 8.1, 5.3 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 11.6, 16.9 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 11.6, 16.9 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 20.6, 12.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 20.6, 12.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 17.2, 9.2 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 17.2, 9.2 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -3, -7.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -3, -7.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, -2.2, -9.1 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -2.2, -9.1 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 12, 7.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 12, 7.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 9, 3.4 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 9, 3.4 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 2.8, 3.8 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 2.8, 3.8 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 3.3, 0 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 3.3, 0 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 4.7, 1.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 4.7, 1.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 5.1, 5.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 5.1, 5.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 5, 4.1 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 5, 4.1 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 4.7, 4.2 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 4.7, 4.2 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 4.9, 4.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 4.9, 4.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 5, 4 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 5, 4 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 5.1, 4.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 5.1, 4.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 5.4, 4.3 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 5.4, 4.3 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 10.8, 12.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 10.8, 12.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 25.2, 36.4 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 25.2, 36.4 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 46.3, 70.6 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 46.3, 70.6 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 70.8, 110.9 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 70.8, 110.9 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 97.2, 153.3 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 97.2, 153.3 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 122, 193.9 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 122, 193.9 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 142.8, 227.8 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 142.8, 227.8 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 157.2, 251.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 157.2, 251.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 140.1, 201.8 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 140.1, 201.8 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 101.6, 213.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 101.6, 213.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 114, 199.1 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 114, 199.1 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 113.6, 199.1 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 113.6, 199.1 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 93, 151.6 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 93, 151.6 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 47.7, 78.5 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 47.7, 78.5 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 10, 28.8 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 10, 28.8 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -42, -24.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -42, -24.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -88.1, -117.1 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -88.1, -117.1 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -156.5, -218.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -156.5, -218.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -228.6, -306.1 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -228.6, -306.1 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -286.6, -375.8 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -286.6, -375.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -323.9, -437.1 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -323.9, -437.1 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -335.3, -453.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -335.3, -453.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -259.2, -345.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -259.2, -345.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -176.8, -220.9 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -176.8, -220.9 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -92.5, -102.1 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -92.5, -102.1 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -59.5, -58.4 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, -59.5, -58.4 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -96.5, -93.6 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -96.5, -93.6 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -171.2, -159.8 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -171.2, -159.8 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -257.7, -227.2 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, -257.7, -227.2 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, -305.3, -236.1 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -305.3, -236.1 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -309.9, -213.8 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -309.9, -213.8 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -293.9, -178.1 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -293.9, -178.1 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -269.8, -150.9 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, -269.8, -150.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -236.6, -119.3 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -236.6, -119.3 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -212.2, -90.6 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -212.2, -90.6 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -189.1, -67.8 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -189.1, -67.8 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -178.9, -51 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -178.9, -51 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -188.3, -60.7 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -188.3, -60.7 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -206.9, -76.2 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -206.9, -76.2 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -229.3, -94.3 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -229.3, -94.3 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -258.6, -83.6 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -258.6, -83.6 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -226.8, -93.3 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -226.8, -93.3 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -211.9, -131.3 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -211.9, -131.3 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -200.6, -82.3 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -200.6, -82.3 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -127.3, 7.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -127.3, 7.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -119.3, 6.7 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -119.3, 6.7 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -119.1, 60.5 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -119.1, 60.5 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -128.1, 63.5 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -128.1, 63.5 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -106.2, 114.7 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, -106.2, 114.7 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, -94, 119.8 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -94, 119.8 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -128.7, 132.4 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, -128.7, 132.4 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, -113.4, 154.8 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -113.4, 154.8 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -137.7, 189.9 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -137.7, 189.9 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -120.6, 216.7 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -120.6, 216.7 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, -137.3, 221.5 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, -137.3, 221.5 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, -123.9, 229.7 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, -123.9, 229.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, -126.5, 263.4 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, -126.5, 263.4 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, -130.6, 272.1 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, -130.6, 272.1 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, -127.2, 291.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, -127.2, 291.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -127.5, 310.6 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, -127.5, 310.6 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, -116.7, 333.2 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, -116.7, 333.2 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, -119.6, 357.3 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, -119.6, 357.3 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, -112.1, 370.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, -112.1, 370.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, -108, 389.5 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, -108, 389.5 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, -99.5, 389.4 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, -99.5, 389.4 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, -84.9, 376.1 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, -84.9, 376.1 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, -33.3, 312.6 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, -33.3, 312.6 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 20.1, 249.4 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, 20.1, 249.4 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 67.3, 182 , 0 ); setMoveKey( spep_0 + 565 + OFFSET_X, 1, 67.3, 182 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 104.4, 108.4 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 104.4, 108.4 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 122.6, 29.2 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 122.6, 29.2 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 105.3, -27.6 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, 105.3, -27.6 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, 100.2, -76.2 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, 100.2, -76.2 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 73.4, -127.6 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, 73.4, -127.6 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 63.9, -174.9 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 63.9, -174.9 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 22.9, -250.7 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 22.9, -250.7 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -33.5, -281.5 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, -33.5, -281.5 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, -108.5, -310.5 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -108.5, -310.5 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -214.3, -309.2 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, -214.3, -309.2 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -310.9, -277.7 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, -310.9, -277.7 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, -394, -245.2 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, -394, -245.2 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, -470, -211.2 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, -470, -211.2 , 0 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 6.99, 7 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 6.99, 7 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 6.56, 6.57 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 6.56, 6.57 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 5.52, 5.53 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 5.52, 5.53 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 4.37, 4.38 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 4.37, 4.38 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 2.6, 2.61 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 2.6, 2.61 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 2.02, 2.03 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 2.02, 2.03 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.6, 1.61 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.6, 1.61 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.31, 1.32 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.31, 1.32 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.48, 0.49 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.48, 0.49 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.43, 0.44 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.43, 0.44 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 481 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 482 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 483 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 485 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 487 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 488 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 489 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 490 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 491 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 492 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 493 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -67.4 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, -67.4 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, -70.3 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, -70.3 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -72 ); setRotateKey( spep_0 + 367 + OFFSET_X, 1, -72 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, -95 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, -95 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, 48 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, 48 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, 41.1 ); setRotateKey( spep_0 + 395 + OFFSET_X, 1, 41.1 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 37.6 ); setRotateKey( spep_0 + 397 + OFFSET_X, 1, 37.6 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, 33.8 ); setRotateKey( spep_0 + 399 + OFFSET_X, 1, 33.8 ); setRotateKey( spep_0 + 400 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_0 + 401 + OFFSET_X, 1, 30.3 ); setRotateKey( spep_0 + 402 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_0 + 403 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_0 + 404 + OFFSET_X, 1, 24.1 ); setRotateKey( spep_0 + 405 + OFFSET_X, 1, 24.1 ); setRotateKey( spep_0 + 406 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_0 + 407 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 409 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 410 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 14 ); setRotateKey( spep_0 + 413 + OFFSET_X, 1, 14 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 415 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 416 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, 4.5 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, 4.5 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_0 + 431 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_0 + 432 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -81.7 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, -81.7 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, -81.4 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, -81.4 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, -80.9 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, -80.9 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -80.2 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, -80.2 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -79.7 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -79.4 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, -79.4 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -78.9 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, -76.9 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -76.9 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -74.9 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -74.9 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -72.7 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, -72.7 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, -70.6 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, -70.6 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, -67.8 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, -56.1 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, -56.1 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, -37.6 ); setRotateKey( spep_0 + 493 + OFFSET_X, 1, -37.6 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_0 + 495 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_0 + 496 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, -23.1 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, -23.1 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, -18.7 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, -18.7 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -15 ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, -15 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, 30 ); setRotateKey( spep_0 + 525 + OFFSET_X, 1, 30 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 527 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 529 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 530 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, 44.2 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, 44.2 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 51 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 51 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, 54.9 ); setRotateKey( spep_0 + 545 + OFFSET_X, 1, 54.9 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, 56.7 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, 56.7 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, 58.4 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, 58.4 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 551 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 552 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_0 + 553 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_0 + 554 + OFFSET_X, 1, 63.7 ); setRotateKey( spep_0 + 555 + OFFSET_X, 1, 63.7 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, 67.2 ); setRotateKey( spep_0 + 559 + OFFSET_X, 1, 67.2 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, 68.9 ); setRotateKey( spep_0 + 561 + OFFSET_X, 1, 68.9 ); setRotateKey( spep_0 + 562 + OFFSET_X, 1, 70.7 ); setRotateKey( spep_0 + 563 + OFFSET_X, 1, 70.7 ); setRotateKey( spep_0 + 564 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 565 + OFFSET_X, 1, 72.5 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_0 + 567 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_0 + 568 + OFFSET_X, 1, 76.2 ); setRotateKey( spep_0 + 569 + OFFSET_X, 1, 76.2 ); setRotateKey( spep_0 + 570 + OFFSET_X, 1, 78.4 ); setRotateKey( spep_0 + 571 + OFFSET_X, 1, 78.4 ); setRotateKey( spep_0 + 572 + OFFSET_X, 1, 80.5 ); setRotateKey( spep_0 + 573 + OFFSET_X, 1, 80.5 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, 83 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, 83 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, 86.8 ); setRotateKey( spep_0 + 577 + OFFSET_X, 1, 86.8 ); setRotateKey( spep_0 + 578 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, 98.8 ); setRotateKey( spep_0 + 581 + OFFSET_X, 1, 98.8 ); setRotateKey( spep_0 + 582 + OFFSET_X, 1, 106.8 ); setRotateKey( spep_0 + 583 + OFFSET_X, 1, 106.8 ); setRotateKey( spep_0 + 584 + OFFSET_X, 1, 118 ); setRotateKey( spep_0 + 585 + OFFSET_X, 1, 118 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, 128.9 ); setRotateKey( spep_0 + 587 + OFFSET_X, 1, 128.9 ); setRotateKey( spep_0 + 588 + OFFSET_X, 1, 136.7 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, 136.7 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, 143.4 ); setRotateKey( spep_0 + 592 + OFFSET_X, 1, 143.4 ); -- 敵の動き2 setDisp( spep_0 + 670 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 714 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 670 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, -145.9, 398 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, -145.9, 398 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, -144.9, 394.9 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -144.9, 394.9 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, -143.9, 390.9 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, -143.9, 390.9 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -142.8, 388.9 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -142.8, 388.9 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -140.7, 386.9 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -140.7, 386.9 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -136.7, 382.9 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -136.7, 382.9 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -128.7, 375.9 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -128.7, 375.9 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, -125.5, 373.9 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, -125.5, 373.9 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -121.6, 355.9 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -121.6, 355.9 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -115.5, 343.9 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, -115.5, 343.9 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -114.4, 332.9 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -114.4, 332.9 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -110.4, 322 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, -110.4, 322 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -105.3, 296 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -105.3, 296 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -97.3, 279.9 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -97.3, 279.9 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, -92.2, 264 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, -92.2, 264 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -90.2, 257.9 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, -90.2, 257.9 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -85.1, 236 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, -85.1, 236 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -75.1, 190 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -75.1, 190 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -72, 150 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, -72, 150 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, -50, 104 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, -50, 104 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, -44.9, 67.9 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, -44.9, 67.9 , 0 ); setScaleKey( spep_0 + 670 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 673 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 691 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 699 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 700 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 701 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 702 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 703 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 705 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 711 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 712 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 3.94, 3.94 ); setRotateKey( spep_0 + 670 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 673 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_0 + 675 + OFFSET_X, 1, -24.8 ); setRotateKey( spep_0 + 676 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 677 + OFFSET_X, 1, -23.8 ); setRotateKey( spep_0 + 678 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_0 + 679 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_0 + 680 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 681 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 682 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 683 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 687 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 688 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 691 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 695 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 696 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 697 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_0 + 699 + OFFSET_X, 1, -8.1 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, -6.9 ); setRotateKey( spep_0 + 701 + OFFSET_X, 1, -6.9 ); setRotateKey( spep_0 + 702 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_0 + 703 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_0 + 704 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 705 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 706 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 707 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 708 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_0 + 709 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_0 + 710 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 711 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 712 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_0 + 714 + OFFSET_X, 1, 16.8 ); -- 敵の動き3 setDisp( spep_0 + 804 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 836 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 804 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, -134.8, 204.5 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, -134.8, 204.5 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, -192.3, 280.6 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, -192.3, 280.6 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, -160.7, 224 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, -160.7, 224 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, -202.5, 266.6 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, -202.5, 266.6 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, -202.6, 276.2 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, -202.6, 276.2 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, -240.2, 326.8 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, -240.2, 326.8 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, -287.1, 395.4 , 0 ); setMoveKey( spep_0 + 817 + OFFSET_X, 1, -287.1, 395.4 , 0 ); setMoveKey( spep_0 + 818 + OFFSET_X, 1, -238.5, 371.7 , 0 ); setMoveKey( spep_0 + 819 + OFFSET_X, 1, -238.5, 371.7 , 0 ); setMoveKey( spep_0 + 820 + OFFSET_X, 1, -296.7, 364.4 , 0 ); setMoveKey( spep_0 + 821 + OFFSET_X, 1, -296.7, 364.4 , 0 ); setMoveKey( spep_0 + 822 + OFFSET_X, 1, -240.1, 365.5 , 0 ); setMoveKey( spep_0 + 823 + OFFSET_X, 1, -240.1, 365.5 , 0 ); setMoveKey( spep_0 + 824 + OFFSET_X, 1, -305.6, 365.4 , 0 ); setMoveKey( spep_0 + 825 + OFFSET_X, 1, -305.6, 365.4 , 0 ); setMoveKey( spep_0 + 826 + OFFSET_X, 1, -278.4, 388.7 , 0 ); setMoveKey( spep_0 + 827 + OFFSET_X, 1, -278.4, 388.7 , 0 ); setMoveKey( spep_0 + 828 + OFFSET_X, 1, -282.1, 395.4 , 0 ); setMoveKey( spep_0 + 829 + OFFSET_X, 1, -282.1, 395.4 , 0 ); setMoveKey( spep_0 + 830 + OFFSET_X, 1, -287.8, 402.3 , 0 ); setMoveKey( spep_0 + 831 + OFFSET_X, 1, -287.8, 402.3 , 0 ); setMoveKey( spep_0 + 832 + OFFSET_X, 1, -273.5, 406.1 , 0 ); setMoveKey( spep_0 + 833 + OFFSET_X, 1, -273.5, 406.1 , 0 ); setMoveKey( spep_0 + 834 + OFFSET_X, 1, -274.2, 399.5 , 0 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, -274.2, 399.5 , 0 ); setScaleKey( spep_0 + 804 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 807 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 808 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 809 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 810 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 811 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 812 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 813 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 814 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 815 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 816 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 817 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 818 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 819 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 820 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 823 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 824 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 825 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 826 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 829 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 830 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 833 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 834 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 836 + OFFSET_X, 1, 0.44, 0.44 ); setRotateKey( spep_0 + 804 + OFFSET_X, 1, 34.2 ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, 34.2 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --腕フレームイン SE002 = playSeVer2( spep_0 + 0, 1116, "",spep_0 + 32, 0, 14, -1); SE003 = playSeVer2( spep_0 + 6, 1182, "",spep_0 + 70, 10, 34, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 71 ); setStartTimeMs( SE003, 100 ); --顔アップ SE004 = playSeVer2( spep_0 + 42, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 42, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE005 = playSeVer2( spep_0 + 46, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE005, 79 ); setPitch( spep_0 + 46, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); --右手構え SE006 = playSeVer2( spep_0 + 84, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 88, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE007, 68 ); SE008 = playSeVer2( spep_0 + 88, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 65 ); --気ダメ SE009 = playSeVer2( spep_0 + 126, 1258, "",spep_0 + 246, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 126, SE009, 58 ); SE010 = playSeVer2( spep_0 + 126, 1181, "",spep_0 + 258, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 126, SE010, 224 ); SE011 = playSeVer2( spep_0 + 130, 1014, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 130, 1035, "", 0, 0, 0, -1); --風圧 SE014 = playSeVer2( spep_0 + 168, 1427, "",spep_0 + 270, 0, 40, -1); --オーラ SE015 = playSeVer2( spep_0 + 226, 1407, "",spep_0 + 378, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 226, SE015, 422 ); --向かってくる SE016 = playSeVer2( spep_0 + 226, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 226, 1277, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 226, 1121, "",spep_0 + 380, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 226, SE018, 89 ); setPitch( spep_0 + 226, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 226, 1314, "",spep_0 + 380, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 226, SE019, 115 ); --顔アップ SE020 = playSeVer2( spep_0 + 232, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 284, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE022, 81 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 336; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE022, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴り飛ばす SE021 = playSeVer2( spep_0 + 360, 1384, "",spep_0 + 468, 6, 62, -1); setSeVolumeByWorkId( spep_0 + 360, SE021, 72 ); setStartTimeMs( SE021, 1667 ); SE023 = playSeVer2( spep_0 + 352, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 352, SE023, 148 ); SE024 = playSeVer2( spep_0 + 356, 1414, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 356, 1359, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 360, 1187, "", 0, 0, 0, -1); --敵吹き飛ぶ SE027 = playSeVer2( spep_0 + 392, 1027, "", 0, 0, 0, -1); --追いかける SE028 = playSeVer2( spep_0 + 408, 1182, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 408, 1117, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 408, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE030, 123 ); --蹴る SE031 = playSeVer2( spep_0 + 438, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE031, 83 ); SE032 = playSeVer2( spep_0 + 438, 1068, "",spep_0 + 500, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 438, SE032, 67 ); SE033 = playSeVer2( spep_0 + 438, 1187, "", 0, 0, 0, -1); --追いつく SE034 = playSeVer2( spep_0 + 468, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 468, 1277, "", 0, 0, 0, -1); --蹴り飛ばす SE036 = playSeVer2( spep_0 + 498, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE036, 85 ); SE037 = playSeVer2( spep_0 + 502, 1187, "", 0, 0, 0, -1); --回り込む SE038 = playSeVer2( spep_0 + 544, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE038, 68 ); SE039 = playSeVer2( spep_0 + 564, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 564, SE039, 141 ); setPitch( spep_0 + 564, SE039, 400 ); setTimeStretch( SE039, 1.27, 30, 4 ); SE040 = playSeVer2( spep_0 + 564, 1182, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 564, 1176, "",spep_0 + 676, 0, 18, -1); SE042 = playSeVer2( spep_0 + 572, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE042, 50 ); --正面くる SE043 = playSeVer2( spep_0 + 610, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE043, 130 ); --環境音 SE044 = playSeVer2( spep_0 + 652, 1269, "",spep_0 + 842, 0, 32, -1); --連続瞬間移動 SE045 = playSeVer2( spep_0 + 652, 1245, "",spep_0 + 686, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 652, SE045, 61 ); SE046 = playSeVer2( spep_0 + 658, 1109, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 678, 1245, "",spep_0 + 710, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 678, SE047, 60 ); SE048 = playSeVer2( spep_0 + 680, 1109, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_0 + 690, 1245, "",spep_0 + 722, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 690, SE049, 66 ); SE050 = playSeVer2( spep_0 + 706, 1245, "",spep_0 + 738, 0, 8, -1); SE051 = playSeVer2( spep_0 + 706, 1109, "", 0, 0, 0, -1); --オーラ SE052 = playSeVer2( spep_0 + 706, 1181, "",spep_0 + 816, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 706, SE052, 155 ); --顔引き締める SE053 = playSeVer2( spep_0 + 740, 1013, "", 0, 0, 0, -1); --振りかぶる SE054 = playSeVer2( spep_0 + 776, 1004, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 776, 1116, "",spep_0 + 812, 0, 12, -1); --蹴り上げる SE056 = playSeVer2( spep_0 + 796, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE056, 77 ); SE057 = playSeVer2( spep_0 + 796, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE057, 79 ); SE058 = playSeVer2( spep_0 + 796, 1120, "", 0, 0, 0, -1); --左手気弾溜め SE059 = playSeVer2( spep_0 + 908, 1215, "",spep_0 + 1014, 12, 22, -1); setStartTimeMs( SE059, 1567 ); SE064 = playSeVer2( spep_0 + 866, 1003, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 878, 1122, "", 0, 0, 0, -1); --右手気弾溜め SE060 = playSeVer2( spep_0 + 832, 1003, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 844, 1209, "",spep_0 + 914, 0, 32, -1); SE062 = playSeVer2( spep_0 + 844, 1224, "", 0, 0, 0, -1); setTimeStretch( SE062, 0.7, 30, 4 ); SE063 = playSeVer2( spep_0 + 844, 1296, "",spep_0 + 938, 0, 18, -1); --画面遷移 SE066 = playSeVer2( spep_0 + 916, 8, "", 0, 0, 0, -1); --腕クロスして気弾弾ける SE067 = playSeVer2( spep_0 + 950, 1258, "",spep_0 + 1004, 0, 16, -1); SE068 = playSeVer2( spep_0 + 958, 1002, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_0 + 958, 1424, "",spep_0 + 1054, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 958, SE069, 158 ); --気弾合わせて頭上溜め SE070 = playSeVer2( spep_0 + 982, 1178, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_0 + 982, 1443, "",spep_0 + 1058, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 982, SE071, 158 ); SE072 = playSeVer2( spep_0 + 982, 1282, "",spep_0 + 1058, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 982, SE072, 60 ); --腕前に出す SE073 = playSeVer2( spep_0 + 1010, 1116, "",spep_0 + 1054, 0, 16, -1); --気弾発射 SE074 = playSeVer2( spep_0 + 1032, 1258, "",spep_0 + 1092, 0, 14, 0.7); setSeVolumeByWorkId( spep_0 + 1032, SE074, 58 ); SE075 = playSeVer2( spep_0 + 1032, 1223, "",spep_0 + 1092, 0, 14, 0.7); SE076 = playSeVer2( spep_0 + 1036, 1213, "",spep_0 + 1092, 0, 16, 0.7); setSeVolumeByWorkId( spep_0 + 1036, SE076, 65 ); SE077 = playSeVer2( spep_0 + 1036, 1284, "",spep_0 + 1090, 0, 14, 0.7); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1074 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 後半手前 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 234; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- 後半手前 ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 後半奥 ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 34 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 54 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 34 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 489.6, 480.7 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 489.6, 480.7 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 445.1, 428.3 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 445.1, 428.3 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 407.9, 357 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 407.9, 357 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 368.1, 306.4 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 368.1, 306.4 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 308.3, 252.2 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 308.3, 252.2 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 254.6, 230.2 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 254.6, 230.2 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 214.7, 158.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 214.7, 158.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 154.7, 119.4 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 154.7, 119.4 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 131.1, 48.3 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 131.1, 48.3 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 77.3, 7.3 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 77.3, 7.3 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 48.3, -69.4 , 0 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 54 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --気弾再発射 SE079 = playSeVer2( spep_2 + 0, 1212, "",spep_2 + 74, 6, 22, -1); setStartTimeMs( SE079, 726 ); SE080 = playSeVer2( spep_2 + 0, 1213, "",spep_2 + 70, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 0, SE080, 75 ); SE081 = playSeVer2( spep_2 + 0, 1423, "",spep_2 + 70, 0, 18, -1); SE082 = playSeVer2( spep_2 + 0, 1133, "",spep_2 + 72, 0, 20, -1); --敵ヒット爆発 SE083 = playSeVer2( spep_2 + 30, 1069, "", 0, 0, 0, -1); SE084 = playSeVer2( spep_2 + 46, 1384, "",spep_2 + 184, 0, 72, -1); SE085 = playSeVer2( spep_2 + 46, 1126, "",spep_2 + 162, 0, 50, -1); setPitch( spep_2 + 46, SE085, -400 ); setTimeStretch( SE085, 0.67, 30, 4 ); SE086 = playSeVer2( spep_2 + 54, 1067, "", 0, 0, 0, -1); SE087 = playSeVer2( spep_2 + 62, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 80 ); endPhase( spep_2 + MAX_FRAME_2 - 50); -- 234F - 50 end