--4028030:LR_超サイヤ人ブロリー(フルパワー)_必殺技:アウェイキングテンペスト --sp_effect_a3_00109 --sp2657 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162591; --ef_001 バストアップで力む→壁を突き破る SP_01b = 162592; --ef_001_b バストアップで力む→壁を突き破る SP_02 = 162593; --ef_002 口ビーム SP_03 = 162594; --ef_003 フィニッシュ SP_03b = 162595; --ef_003_b フィニッシュ --エフェクト(敵) SP_01r = 162598; --ef_001 バストアップで力む→壁を突き破る SP_01br = 162599; --ef_001_b バストアップで力む→壁を突き破る SP_02r = 162600; --ef_002 口ビーム SP_03r = 162601; --ef_003 フィニッシュ SP_03br = 162602; --ef_003_b フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 --テンプレ構文 changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_PLAYER_SIDE_ == 1) then if(_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_2 = 2 + 742 + 94; skipFrame(0, spep_2 + 4); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --のけぞりながら気弾溜める SE050 = playSeVer2( spep_2 + 4 + 3, 1226, "",spep_2 + 72, 0, 24, -1); SE051 = playSeVer2( spep_2 + 4 + 3, 1116, "",spep_2 + 40, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 4 + 3, SE051, 74 ); SE052 = playSeVer2( spep_2 + 10 + 3, 1153, "", 0, 12, 0, -1); setStartTimeMs( SE052, 0 ); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- バストアップで力む→壁を突き破る ------------------------------------------------- MAX_FRAME_0 = 742; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- バストアップで力む→壁を突き破る(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- バストアップで力む→壁を突き破る(ef_001_b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -55, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 178 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 86 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 122 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 284.1, -26.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 284.1, -26.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 196, -28.8 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 196, -28.8 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 198.3, -28.3 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 198.3, -28.3 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 200.6, -27.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 200.6, -27.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 202.9, -27.5 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 202.9, -27.5 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 205.2, -27 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 205.2, -27 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 207.5, -26.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 207.5, -26.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 209.8, -26.2 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 209.8, -26.2 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 212, -25.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 212, -25.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 214.3, -25.3 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 214.3, -25.3 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 216.6, -24.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 216.6, -24.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 218.9, -24.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 218.9, -24.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 221.2, -24 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 221.2, -24 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 223.5, -23.6 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 223.5, -23.6 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 225.8, -23.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 225.8, -23.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 228.1, -22.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 228.1, -22.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 228, -30.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 228, -30.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 228, -17.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 228, -17.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 219.9, -34.8 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 219.9, -34.8 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 218.6, -15.9 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 218.6, -15.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 213.2, -29.4 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 213.2, -29.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 215.9, -13.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 215.9, -13.2 , 0 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 0.59, 0.53 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.59, 0.53 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -7.2 ); --敵の動き2 setDisp( spep_0 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 528 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 304 + OFFSET_X, 1, 109 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 372 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 378 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 466 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 516 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 520 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 262.7, 242.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 262.7, 242.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 263, 244.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 263, 244.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 278.2, 313.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 278.2, 313.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 256.9, 326.4 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 256.9, 326.4 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 265.4, 366.5 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 265.4, 366.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 275.1, 426.9 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 275.1, 426.9 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 269, 406.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 269, 406.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 264.3, 428.8 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 264.3, 428.8 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 306.8, 410.1 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 306.8, 410.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 306.1, 410.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 306.1, 410.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 309.5, 420.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 309.5, 420.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -335.4, -374.6 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -335.4, -374.6 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -247.8, -266.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -247.8, -266.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -179.6, -182.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -179.6, -182.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -127.6, -118.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -127.6, -118.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -89.1, -71.1 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -89.1, -71.1 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -61.5, -37.1 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -61.5, -37.1 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -42.6, -13.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -42.6, -13.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -30.2, 1.6 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -30.2, 1.6 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -22.7, 10.8 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -22.7, 10.8 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -18.5, 15.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -18.5, 15.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -16.6, 18.3 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -16.6, 18.3 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -15.9, 19.2 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -15.9, 19.2 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -15.7, 19.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -15.7, 19.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -10.2, 18.9 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -10.2, 18.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -4.6, 18.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -4.6, 18.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 0.9, 17.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 0.9, 17.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 6.5, 17.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 6.5, 17.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 36.3, -12.7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 36.3, -12.7 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 16.3, -44.7 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 16.3, -44.7 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 140.7, -112.6 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 140.7, -112.6 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 136.9, -139.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 136.9, -139.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 163.5, -92.7 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 163.5, -92.7 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 140.2, -106.1 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 140.2, -106.1 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 113.4, 67.6 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 113.4, 67.6 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 97.4, 37.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 97.4, 37.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 591.6, 208.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 591.6, 208.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 568, 270.9 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 568, 270.9 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 516, 226.8 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 516, 226.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 497.9, 186.8 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 497.9, 186.8 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 434, 182.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 434, 182.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 300, 148.8 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 300, 148.8 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 99.8, 76.7 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 99.8, 76.7 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 110.6, 64.5 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 110.6, 64.5 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 266.7, -118.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 266.7, -118.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 266, -89.7 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 266, -89.7 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 274.8, -110.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 274.8, -110.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 292.2, -61 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 292.2, -61 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 288.8, -60.3 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 288.8, -60.3 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 281.5, -50.1 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 281.5, -50.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 279.5, -83.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 279.5, -83.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 277.5, -77 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 277.5, -77 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 276.8, -77.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 276.8, -77.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 278.9, -74.3 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 278.9, -74.3 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 280.6, -69.7 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 280.6, -69.7 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 289.4, -74.3 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 289.4, -74.3 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 299.4, -24.3 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 299.4, -24.3 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 292, -18.3 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 292, -18.3 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 314, 47 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 314, 47 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 314.7, 46.4 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 314.7, 46.4 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 318.1, 59.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 318.1, 59.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 319.4, 67.1 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 319.4, 67.1 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 114.8, -88 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 114.8, -88 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 114.2, -87.3 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 114.2, -87.3 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 114.2, -67.3 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 114.2, -67.3 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 114.3, -67.1 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 114.3, -67.1 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 129.3, -120.6 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 129.3, -120.6 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 94.2, -84.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 94.2, -84.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 104.3, -102.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 104.3, -102.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 100.4, -82.9 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 100.4, -82.9 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 72.4, -55 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 72.4, -55 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 69.7, -49.6 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 69.7, -49.6 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 63.7, -48.9 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 63.7, -48.9 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 63.7, -41 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 63.7, -41 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 55.7, -41 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 55.7, -41 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 55.7, -34.2 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 55.7, -34.2 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 53.7, -41 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 53.7, -41 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 55, -39.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 55, -39.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 45.1, -25.6 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 45.1, -25.6 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 67.1, -13.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 67.1, -13.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 111.1, 3.4 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 111.1, 3.4 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 196.1, 0.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 196.1, 0.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 290.9, -1.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 290.9, -1.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 332.6, -12.2 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 332.6, -12.2 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 352.6, -14.2 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 352.6, -14.2 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 346.4, -22 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 346.4, -22 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 320.2, -25.8 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 320.2, -25.8 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 293.2, -16.6 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 293.2, -16.6 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 238.1, -12.5 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 238.1, -12.5 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 175.1, -16.5 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 175.1, -16.5 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 112, -25.4 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 112, -25.4 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 35.8, -46.2 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 35.8, -46.2 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -32.8, -68.3 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -32.8, -68.3 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -88, -87.3 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -88, -87.3 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -140.5, -110.6 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -140.5, -110.6 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -233.5, -160.5 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -233.5, -160.5 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -63.3, -42.1 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -63.3, -42.1 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -43, -27.3 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -43, -27.3 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -53.2, -39.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -53.2, -39.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -68.5, -51.5 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -68.5, -51.5 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -59.8, -28.5 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -59.8, -28.5 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -58.4, -40.6 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -58.4, -40.6 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -58.4, -29.8 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -58.4, -29.8 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -44.9, -35.2 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -44.9, -35.2 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -54.4, -39.3 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -54.4, -39.3 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -54.4, -35.2 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -54.4, -35.2 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -54.4, -31.2 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -54.4, -31.2 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -54.4, -33.9 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -54.4, -33.9 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -60.3, -37.8 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -60.3, -37.8 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -62.2, -40.4 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -62.2, -40.4 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -62.7, -40.3 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -62.7, -40.3 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -68.7, -42.9 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -68.7, -42.9 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -66.5, -45.5 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -66.5, -45.5 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -67, -45.3 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -67, -45.3 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -63.5, -45.2 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -63.5, -45.2 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -64.1, -45.1 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -64.1, -45.1 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -75.4, -41 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -75.4, -41 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -57.8, -40.5 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -57.8, -40.5 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -33.8, -21.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -33.8, -21.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -67.3, -55.7 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -67.3, -55.7 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -40.3, -39.5 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -40.3, -39.5 , 0 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 7.75, 7.75 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 7.75, 7.75 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 0.82, 0.82 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 66.4 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 66.4 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -89.5 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -89.5 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 303 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 305 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 311 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 371 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 25.7 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 25.7 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 22.9 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, 22.9 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_0 + 509 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_0 + 510 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 511 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 512 + OFFSET_X, 1, -46.3 ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, -46.3 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, -35.6 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, -35.6 ); --敵の動き3 setDisp( spep_0 + 566 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 644 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 566 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 26.5, -80.5 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 26.5, -80.5 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 26.5, -76.5 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 26.5, -76.5 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 49.4, -66.7 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 49.4, -66.7 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 62.8, -59.9 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 62.8, -59.9 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 57.4, -65.3 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 57.4, -65.3 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 62.8, -61.3 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 62.8, -61.3 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 69.5, -57.9 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, 69.5, -57.9 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 70.8, -55.2 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, 70.8, -55.2 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 204.4, -970.3 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, 204.4, -970.3 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 211.3, -967.6 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, 211.3, -967.6 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 211.3, -970.3 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, 211.3, -970.3 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 214.1, -978.5 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, 214.1, -978.5 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 214.1, -982.7 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, 214.1, -982.7 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 214.1, -995.1 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, 214.1, -995.1 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, 214.1, -1006.5 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, 214.1, -1006.5 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, 214.1, -1007 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, 214.1, -1007 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, 180.6, -1026.9 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, 180.6, -1026.9 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, 180.6, -1027.4 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, 180.6, -1027.4 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 162.4, -1032 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, 162.4, -1032 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, 162.4, -1032.4 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, 162.4, -1032.4 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, 162.4, -1032.9 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, 162.4, -1032.9 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 148.5, -1033.3 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, 148.5, -1033.3 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 148.5, -1033.8 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, 148.5, -1033.8 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 148.5, -1034.2 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, 148.5, -1034.2 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 140.2, -1026.4 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, 140.2, -1026.4 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 140.2, -1026.9 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, 140.2, -1026.9 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 140.2, -1036.7 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, 140.2, -1036.7 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, 169.6, -1066 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, 169.6, -1066 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 166.9, -1089 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, 166.9, -1089 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 291.7, -1564.6 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, 291.7, -1564.6 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 291.7, -1557.8 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, 291.7, -1557.8 , 0 ); setScaleKey( spep_0 + 566 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 569 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 570 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 589 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 590 + OFFSET_X, 1, 10.31, 10.31 ); setScaleKey( spep_0 + 637 + OFFSET_X, 1, 10.31, 10.31 ); setScaleKey( spep_0 + 638 + OFFSET_X, 1, 12.69, 12.69 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 12.69, 12.69 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, -59.1 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, -59.1 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, 24 ); --敵の動き4 setDisp( spep_0 + 684 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 700 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 684 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 37.5, -426.8 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 37.5, -426.8 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 83.3, -170.8 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 83.3, -170.8 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 179.7, 241.2 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 179.7, 241.2 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 213.8, 511.3 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 213.8, 511.3 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 219.2, 500.5 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 219.2, 500.5 , 0 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 700 + OFFSET_X, 1, 1.49, 1.49 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, -81.2 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, -81.2 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, -74.7 ); --敵の動き5 setDisp( spep_0 + 706 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 745 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 706 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 310.3, 451.6 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 310.3, 451.6 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 162, 245.5 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 162, 245.5 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 159, 221.1 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 159, 221.1 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 156.1, 198 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 156.1, 198 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 153.4, 176.3 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 153.4, 176.3 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 150.9, 156 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, 150.9, 156 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 148.5, 137.1 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, 148.5, 137.1 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 146.3, 119.6 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 146.3, 119.6 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 144.3, 103.6 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 144.3, 103.6 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, 142.5, 88.9 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, 142.5, 88.9 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, 140.8, 75.6 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, 140.8, 75.6 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, 139.4, 63.7 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, 139.4, 63.7 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, 138, 53.2 , 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, 138, 53.2 , 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, 136.9, 44.1 , 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, 136.9, 44.1 , 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, 135.9, 36.4 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, 135.9, 36.4 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 135.2, 30.1 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 135.2, 30.1 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 134.5, 25.2 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 134.5, 25.2 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 134.1, 21.7 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, 134.1, 21.7 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 133.8, 19.6 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 133.8, 19.6 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 133.8, 18.9 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 133.8, 18.9 , 0 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 711 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 712 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 713 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 715 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 716 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 719 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 720 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 721 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 722 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 723 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 725 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 726 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 727 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 729 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 730 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 731 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 732 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 733 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 734 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 735 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 737 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 738 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 739 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 740 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 745 + OFFSET_X, 1, 0.26, 0.26 ); setRotateKey( spep_0 + 706 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_0 + 707 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_0 + 708 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_0 + 709 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_0 + 710 + OFFSET_X, 1, 38.4 ); setRotateKey( spep_0 + 711 + OFFSET_X, 1, 38.4 ); setRotateKey( spep_0 + 712 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 713 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 714 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_0 + 715 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_0 + 716 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_0 + 717 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_0 + 718 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 719 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 720 + OFFSET_X, 1, 45.5 ); setRotateKey( spep_0 + 721 + OFFSET_X, 1, 45.5 ); setRotateKey( spep_0 + 722 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 723 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 724 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_0 + 725 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_0 + 726 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_0 + 727 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_0 + 728 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 729 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 730 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 731 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 732 + OFFSET_X, 1, 50.8 ); setRotateKey( spep_0 + 733 + OFFSET_X, 1, 50.8 ); setRotateKey( spep_0 + 734 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 735 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 736 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 737 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 738 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 739 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 740 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 741 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 742 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 743 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 744 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_0 + 745 + OFFSET_X, 1, 52.6 ); -- ** 音 ** -- --オーラベース SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 218, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 218, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 76 ); setPitch( spep_0 + 0, SE002, -600 ); setTimeStretch( SE002, 0.6, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 62 ); --オーラ SE005 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 14 ); setPitch( spep_0 + 62, SE005, 200 ); setTimeStretch( SE005, 1.13, 30, 4 ); SE006 = playSeVer2( spep_0 + 80, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE006, 17 ); setPitch( spep_0 + 80, SE006, 200 ); setTimeStretch( SE006, 1.13, 30, 4 ); SE007 = playSeVer2( spep_0 + 98, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE007, 32 ); setPitch( spep_0 + 98, SE007, 200 ); setTimeStretch( SE007, 1.13, 30, 4 ); SE008 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE008, 32 ); setPitch( spep_0 + 116, SE008, 200 ); setTimeStretch( SE008, 1.13, 30, 4 ); SE009 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE009, 32 ); setPitch( spep_0 + 134, SE009, 200 ); setTimeStretch( SE009, 1.13, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE011 = playSeVer2( spep_0 + 152, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE011, 32 ); setPitch( spep_0 + 152, SE011, 200 ); setTimeStretch( SE011, 1.13, 30, 4 ); SE015 = playSeVer2( spep_0 + 170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE015, 32 ); setPitch( spep_0 + 170, SE015, 200 ); setTimeStretch( SE015, 1.13, 30, 4 ); --気弾吐く SE010 = playSeVer2( spep_0 + 160, 1302, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE010, 65 ); setStartTimeMs( SE010, 133 ); setBandpassFilter( spep_0 + 160, SE010, 24, 5730 ); SE012 = playSeVer2( spep_0 + 160, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE012, 72 ); SE013 = playSeVer2( spep_0 + 160, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE013, 84 ); SE014 = playSeVer2( spep_0 + 160, 1402, "", 0, 0, 0, -1); --爆発 SE016 = playSeVer2( spep_0 + 172, 1014, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 178, 1023, "", 0, 0, 0, -1); --向かっていく SE018 = playSeVer2( spep_0 + 214, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 218, 1277, "", 0, 0, 0, -1); --パンチ SE020 = playSeVer2( spep_0 + 252, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE020, 86 ); SE021 = playSeVer2( spep_0 + 252, 1414, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 256, 1187, "",spep_0 + 360, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 256, SE023, 80 ); --パンチ溜める SE022 = playSeVer2( spep_0 + 280, 1274, "",spep_0 + 336, 6, 14, -1); setSeVolumeByWorkId( spep_0 + 280, SE022, 112 ); setStartTimeMs( SE022, 433 ); setPitch( spep_0 + 280, SE022, 400 ); setTimeStretch( SE022, 1.27, 30, 4 ); SE024 = playSeVer2( spep_0 + 282, 1037, "",spep_0 + 332, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 282, SE024, 82 ); --腹パン SE025 = playSeVer2( spep_0 + 316, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE025, 78 ); SE026 = playSeVer2( spep_0 + 316, 1414, "",spep_0 + 358, 0, 10, -1); SE027 = playSeVer2( spep_0 + 320, 1187, "",spep_0 + 420, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 320, SE027, 81 ); SE028 = playSeVer2( spep_0 + 326, 1153, "", 0, 0, 0, -1); --振りかぶる SE029 = playSeVer2( spep_0 + 356, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE030 = playSeVer2( spep_0 + 366, 1123, "",spep_0 + 466, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 366, SE030, 67 ); SE031 = playSeVer2( spep_0 + 372, 1187, "",spep_0 + 468, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 372, SE031, 85 ); SE032 = playSeVer2( spep_0 + 372, 1359, "", 0, 0, 0, -1); --敵飛んでいく SE033 = playSeVer2( spep_0 + 392, 1183, "",spep_0 + 482, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 392, SE033, 124 ); SE034 = playSeVer2( spep_0 + 392, 1278, "",spep_0 + 480, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 392, SE034, 60 ); SE035 = playSeVer2( spep_0 + 392, 1410, "",spep_0 + 546, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 392, SE035, 257 ); --壁に当たる SE036 = playSeVer2( spep_0 + 460, 1383, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE036, 81 ); SE037 = playSeVer2( spep_0 + 460, 1033, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 460, 1135, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 460, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE039, 74 ); --壁爆発 SE040 = playSeVer2( spep_0 + 514, 1384, "",spep_0 + 668, 0, 96, -1); SE041 = playSeVer2( spep_0 + 514, 1187, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 514, 1264, "",spep_0 + 670, 0, 98, -1); --振りかぶる SE043 = playSeVer2( spep_0 + 600, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE043, 100 ); SE044 = playSeVer2( spep_0 + 608, 1004, "", 0, 0, 0, -1); --地面叩きつける SE045 = playSeVer2( spep_0 + 654, 1359, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 654, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE046, 78 ); SE047 = playSeVer2( spep_0 + 660, 1159, "",spep_0 + 762, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 660, SE047, 84 ); SE048 = playSeVer2( spep_0 + 672, 1067, "",spep_0 + 766, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 672, SE048, 87 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --742f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --のけぞりながら気弾溜める SE050 = playSeVer2( spep_1 + 78, 1226, "",spep_2 + 72, 0, 24, -1); SE051 = playSeVer2( spep_1 + 78, 1116, "",spep_2 + 40, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 78, SE051, 74 ); SE052 = playSeVer2( spep_1 + 84, 1153, "", 0, 12, 0, -1); setStartTimeMs( SE052, 0 ); ------------------------------------------------- -- 口ビーム ------------------------------------------------- MAX_FRAME_2 = 196; -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 口ビーム(ef_002) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, beam, 0, 0 , 0); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, beam, 1.0, 1.0); setEffRotateKey( spep_2 + 0, beam, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, beam, 0); setEffAlphaKey( spep_2 + 0, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, beam, 0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --連続気弾音 SE053 = playSeVer2( spep_2 + 40, 1256, "",spep_2 + 66, 4, 4, -1); setSeVolumeByWorkId( spep_2 + 40, SE053, 63 ); setStartTimeMs( SE053, 100 ); --気弾発射 SE054 = playSeVer2( spep_2 + 38, 1213, "",spep_2 + 212, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 38, SE054, 56 ); SE055 = playSeVer2( spep_2 + 38, 1447, "",spep_2 + 224, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 38, SE055, 279 ); SE056 = playSeVer2( spep_2 + 38, 1264, "",spep_2 + 214, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 38, SE056, 71 ); SE057 = playSeVer2( spep_2 + 38, 1278, "",spep_2 + 216, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 38, SE057, 58 ); SE059 = playSeVer2( spep_2 + 38, 1258, "",spep_2 + 212, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 38, SE059, 71 ); SE060 = playSeVer2( spep_2 + 40, 1256, "", 0, 0, 0, -1); --連続気弾音 SE061 = playSeVer2( spep_2 + 48, 1256, "",spep_2 + 0, 0, 6, 0.5); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; --196f ------------------------------------------------- -- フィニッシュ ------------------------------------------------- MAX_FRAME_3 = 138; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0); -- フィニッシュ(ef_003) setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_f, 1.0, 1.0); setEffRotateKey( spep_3 + 0, finish_f, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_f, 0); setEffAlphaKey( spep_3 + 0, finish_f, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_f, 255); finish_b = entryEffect( spep_3 + 0, SP_03b, 0x80, -1, 0, 0, 0); -- フィニッシュ(ef_003_b) setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, finish_b, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_b, 0); setEffAlphaKey( spep_3 + 0, finish_b, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, -52.1, 704 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_3 + 39 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_3 + 41 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_3 + 42 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_3 + 43 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_3 + 44 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_3 + 45 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_3 + 46 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_3 + 47 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_3 + 48 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_3 + 49 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_3 + 50 + OFFSET_X, 1, 29, -29.7 , 0 ); setMoveKey( spep_3 + 52 + OFFSET_X, 1, 29, -29.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 39 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 41 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 42 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 43 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 44 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 45 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 47 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 48 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 49 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 50 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 52 + OFFSET_X, 1, 1.09, 1.09 ); setRotateKey( spep_3 + 0, 1, 57.1 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, 59 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, 59 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_3 + 39 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_3 + 41 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_3 + 42 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_3 + 43 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_3 + 44 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_3 + 45 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_3 + 46 + OFFSET_X, 1, 67 ); setRotateKey( spep_3 + 47 + OFFSET_X, 1, 67 ); setRotateKey( spep_3 + 48 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_3 + 49 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_3 + 50 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_3 + 52 + OFFSET_X, 1, 68.8 ); -- ** 音 ** -- --【全体攻撃】気弾発射 SE079 = playSeVer2( spep_3 + 2, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE079, 63 ); SE081 = playSeVer2( spep_3 + 6, 1406, "",spep_3 + 150, 0, 10, -1); SE082 = playSeVer2( spep_3 + 6, 1409, "",spep_3 + 148, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 6, SE082, 316 ); --【全体攻撃】連続気弾音 SE080 = playSeVer2( spep_3 + 2, 1256, "",spep_3 + 0, 0, 6, 0.5); --【全体攻撃】連続爆発 SE089 = playSeVer2( spep_3 + 42, 1011, "",spep_3 + 148, 0, 8, -1); SE092 = playSeVer2( spep_3 + 60, 1024, "",spep_3 + 150, 0, 10, -1); SE095 = playSeVer2( spep_3 + 80, 1023, "",spep_3 + 152, 0, 14, -1); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 28 ); -- ダメージ表示フレーム endPhase( spep_3 + MAX_FRAME_3 -2); -- 終了フレーム 138f -2 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- バストアップで力む→壁を突き破る ------------------------------------------------- MAX_FRAME_0 = 742; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- バストアップで力む→壁を突き破る(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- バストアップで力む→壁を突き破る(ef_001_b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 55, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 178 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 86 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 122 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 284.1, -26.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 284.1, -26.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 196, -28.8 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 196, -28.8 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 198.3, -28.3 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 198.3, -28.3 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 200.6, -27.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 200.6, -27.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 202.9, -27.5 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 202.9, -27.5 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 205.2, -27 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 205.2, -27 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 207.5, -26.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 207.5, -26.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 209.8, -26.2 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 209.8, -26.2 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 212, -25.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 212, -25.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 214.3, -25.3 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 214.3, -25.3 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 216.6, -24.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 216.6, -24.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 218.9, -24.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 218.9, -24.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 221.2, -24 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 221.2, -24 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 223.5, -23.6 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 223.5, -23.6 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 225.8, -23.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 225.8, -23.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 228.1, -22.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 228.1, -22.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 228, -30.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 228, -30.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 228, -17.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 228, -17.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 219.9, -34.8 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 219.9, -34.8 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 218.6, -15.9 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 218.6, -15.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 213.2, -29.4 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 213.2, -29.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 215.9, -13.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 215.9, -13.2 , 0 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 0.59, 0.53 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.59, 0.53 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -7.2 ); --敵の動き2 setDisp( spep_0 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 528 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 304 + OFFSET_X, 1, 109 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 372 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 378 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 466 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 516 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 520 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 262.7, 242.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 262.7, 242.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 263, 244.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 263, 244.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 278.2, 313.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 278.2, 313.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 256.9, 326.4 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 256.9, 326.4 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 265.4, 366.5 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 265.4, 366.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 275.1, 426.9 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 275.1, 426.9 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 269, 406.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 269, 406.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 264.3, 428.8 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 264.3, 428.8 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 306.8, 410.1 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 306.8, 410.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 306.1, 410.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 306.1, 410.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 309.5, 420.1 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 309.5, 420.1 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -335.4, -374.6 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -335.4, -374.6 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -247.8, -266.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -247.8, -266.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -179.6, -182.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -179.6, -182.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -127.6, -118.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -127.6, -118.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -89.1, -71.1 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -89.1, -71.1 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -61.5, -37.1 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -61.5, -37.1 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -42.6, -13.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -42.6, -13.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -30.2, 1.6 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -30.2, 1.6 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -22.7, 10.8 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -22.7, 10.8 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -18.5, 15.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -18.5, 15.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -16.6, 18.3 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -16.6, 18.3 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -15.9, 19.2 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -15.9, 19.2 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -15.7, 19.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -15.7, 19.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -10.2, 18.9 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -10.2, 18.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -4.6, 18.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -4.6, 18.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 0.9, 17.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 0.9, 17.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 6.5, 17.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 6.5, 17.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 36.3, -12.7 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 36.3, -12.7 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 16.3, -44.7 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 16.3, -44.7 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 140.7, -112.6 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 140.7, -112.6 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 136.9, -139.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 136.9, -139.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 163.5, -92.7 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 163.5, -92.7 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 140.2, -106.1 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 140.2, -106.1 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 156.9, -119.4 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 113.4, 67.6 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 113.4, 67.6 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 97.4, 37.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 97.4, 37.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 591.6, 208.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 591.6, 208.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 568, 270.9 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 568, 270.9 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 516, 226.8 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 516, 226.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 497.9, 186.8 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 497.9, 186.8 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 434, 182.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 434, 182.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 300, 148.8 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 300, 148.8 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 99.8, 76.7 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 99.8, 76.7 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 110.6, 64.5 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 110.6, 64.5 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 266.7, -118.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 266.7, -118.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 266, -89.7 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 266, -89.7 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 274.8, -110.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 274.8, -110.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 292.2, -61 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 292.2, -61 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 288.8, -60.3 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 288.8, -60.3 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 281.5, -50.1 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 281.5, -50.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 279.5, -83.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 279.5, -83.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 277.5, -77 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 277.5, -77 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 276.8, -77.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 276.8, -77.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 278.9, -74.3 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 278.9, -74.3 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 280.6, -69.7 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 280.6, -69.7 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 289.4, -74.3 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 289.4, -74.3 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 299.4, -24.3 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 299.4, -24.3 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 292, -18.3 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 292, -18.3 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 314, 47 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 314, 47 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 314.7, 46.4 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 314.7, 46.4 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 318.1, 59.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 318.1, 59.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 319.4, 67.1 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 319.4, 67.1 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 114.8, -88 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 114.8, -88 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 114.2, -87.3 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 114.2, -87.3 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 114.2, -67.3 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 114.2, -67.3 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 114.3, -67.1 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 114.3, -67.1 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 129.3, -120.6 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 129.3, -120.6 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 94.2, -84.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 94.2, -84.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 104.3, -102.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 104.3, -102.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 100.4, -82.9 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 100.4, -82.9 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 72.4, -55 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 72.4, -55 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 69.7, -49.6 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 69.7, -49.6 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 63.7, -48.9 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 63.7, -48.9 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 63.7, -41 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 63.7, -41 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 55.7, -41 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 55.7, -41 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 55.7, -34.2 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 55.7, -34.2 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 53.7, -41 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 53.7, -41 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 55, -39.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 55, -39.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 45.1, -25.6 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 45.1, -25.6 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 67.1, -13.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 67.1, -13.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 111.1, 3.4 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 111.1, 3.4 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 196.1, 0.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 196.1, 0.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 290.9, -1.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 290.9, -1.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 332.6, -12.2 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 332.6, -12.2 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 352.6, -14.2 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 352.6, -14.2 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 346.4, -22 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 346.4, -22 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 320.2, -25.8 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 320.2, -25.8 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 293.2, -16.6 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 293.2, -16.6 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 238.1, -12.5 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 238.1, -12.5 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 175.1, -16.5 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 175.1, -16.5 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 112, -25.4 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 112, -25.4 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 35.8, -46.2 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 35.8, -46.2 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -32.8, -68.3 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -32.8, -68.3 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -88, -87.3 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -88, -87.3 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -140.5, -110.6 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -140.5, -110.6 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -233.5, -160.5 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -233.5, -160.5 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -63.3, -42.1 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -63.3, -42.1 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -43, -27.3 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -43, -27.3 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -53.2, -39.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -53.2, -39.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -68.5, -51.5 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -68.5, -51.5 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -59.8, -28.5 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -59.8, -28.5 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -58.4, -40.6 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -58.4, -40.6 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -58.4, -29.8 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -58.4, -29.8 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -44.9, -35.2 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -44.9, -35.2 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -54.4, -39.3 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -54.4, -39.3 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -54.4, -35.2 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -54.4, -35.2 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -54.4, -31.2 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -54.4, -31.2 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -54.4, -33.9 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -54.4, -33.9 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -60.3, -37.8 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -60.3, -37.8 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -62.2, -40.4 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -62.2, -40.4 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -62.7, -40.3 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -62.7, -40.3 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -68.7, -42.9 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -68.7, -42.9 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -66.5, -45.5 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -66.5, -45.5 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -67, -45.3 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -67, -45.3 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -63.5, -45.2 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -63.5, -45.2 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -64.1, -45.1 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -64.1, -45.1 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -75.4, -41 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -75.4, -41 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -57.8, -40.5 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -57.8, -40.5 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -33.8, -21.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -33.8, -21.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -67.3, -55.7 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -67.3, -55.7 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -40.3, -39.5 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -40.3, -39.5 , 0 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 7.75, 7.75 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 7.75, 7.75 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 0.82, 0.82 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 66.4 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 66.4 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -89.5 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -89.5 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 303 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 305 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 311 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, -48 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 371 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 25.7 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 25.7 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 22.9 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, 22.9 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_0 + 509 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_0 + 510 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 511 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 512 + OFFSET_X, 1, -46.3 ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, -46.3 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, -39.1 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, -35.6 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, -35.6 ); --敵の動き3 setDisp( spep_0 + 566 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 644 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 566 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 26.5, -80.5 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 26.5, -80.5 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 26.5, -76.5 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 26.5, -76.5 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 49.4, -66.7 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 49.4, -66.7 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 62.8, -59.9 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 62.8, -59.9 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 57.4, -65.3 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 57.4, -65.3 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 62.8, -61.3 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 62.8, -61.3 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 69.5, -57.9 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, 69.5, -57.9 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 70.8, -55.2 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, 70.8, -55.2 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 204.4, -970.3 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, 204.4, -970.3 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 211.3, -967.6 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, 211.3, -967.6 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 211.3, -970.3 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, 211.3, -970.3 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 214.1, -978.5 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, 214.1, -978.5 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 214.1, -982.7 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, 214.1, -982.7 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 214.1, -995.1 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, 214.1, -995.1 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, 214.1, -1006.5 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, 214.1, -1006.5 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, 214.1, -1007 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, 214.1, -1007 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, 180.6, -1026.9 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, 180.6, -1026.9 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, 180.6, -1027.4 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, 180.6, -1027.4 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 162.4, -1032 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, 162.4, -1032 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, 162.4, -1032.4 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, 162.4, -1032.4 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, 162.4, -1032.9 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, 162.4, -1032.9 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 148.5, -1033.3 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, 148.5, -1033.3 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 148.5, -1033.8 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, 148.5, -1033.8 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 148.5, -1034.2 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, 148.5, -1034.2 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 140.2, -1026.4 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, 140.2, -1026.4 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 140.2, -1026.9 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, 140.2, -1026.9 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 140.2, -1036.7 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, 140.2, -1036.7 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, 169.6, -1066 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, 169.6, -1066 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 166.9, -1089 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, 166.9, -1089 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 291.7, -1564.6 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, 291.7, -1564.6 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 291.7, -1557.8 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, 291.7, -1557.8 , 0 ); setScaleKey( spep_0 + 566 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 569 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 570 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 589 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 590 + OFFSET_X, 1, 10.31, 10.31 ); setScaleKey( spep_0 + 637 + OFFSET_X, 1, 10.31, 10.31 ); setScaleKey( spep_0 + 638 + OFFSET_X, 1, 12.69, 12.69 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 12.69, 12.69 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, -59.1 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, -59.1 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, 24 ); --敵の動き4 setDisp( spep_0 + 684 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 700 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 684 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 37.5, -426.8 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 37.5, -426.8 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 83.3, -170.8 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 83.3, -170.8 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 179.7, 241.2 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 179.7, 241.2 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 213.8, 511.3 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 213.8, 511.3 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 219.2, 500.5 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 219.2, 500.5 , 0 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 700 + OFFSET_X, 1, 1.49, 1.49 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, -81.2 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, -81.2 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, -81.9 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, -74.7 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, -74.7 ); --敵の動き5 setDisp( spep_0 + 706 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 745 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 706 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 310.3, 451.6 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 310.3, 451.6 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 162, 245.5 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 162, 245.5 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 159, 221.1 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 159, 221.1 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 156.1, 198 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 156.1, 198 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 153.4, 176.3 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 153.4, 176.3 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 150.9, 156 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, 150.9, 156 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 148.5, 137.1 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, 148.5, 137.1 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 146.3, 119.6 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 146.3, 119.6 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 144.3, 103.6 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 144.3, 103.6 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, 142.5, 88.9 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, 142.5, 88.9 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, 140.8, 75.6 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, 140.8, 75.6 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, 139.4, 63.7 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, 139.4, 63.7 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, 138, 53.2 , 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, 138, 53.2 , 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, 136.9, 44.1 , 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, 136.9, 44.1 , 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, 135.9, 36.4 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, 135.9, 36.4 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 135.2, 30.1 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 135.2, 30.1 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 134.5, 25.2 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 134.5, 25.2 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 134.1, 21.7 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, 134.1, 21.7 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 133.8, 19.6 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 133.8, 19.6 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 133.8, 18.9 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 133.8, 18.9 , 0 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 711 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 712 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 713 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 715 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 716 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 719 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 720 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 721 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 722 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 723 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 725 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 726 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 727 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 729 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 730 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 731 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 732 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 733 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 734 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 735 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 737 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 738 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 739 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 740 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 745 + OFFSET_X, 1, 0.26, 0.26 ); setRotateKey( spep_0 + 706 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_0 + 707 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_0 + 708 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_0 + 709 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_0 + 710 + OFFSET_X, 1, 38.4 ); setRotateKey( spep_0 + 711 + OFFSET_X, 1, 38.4 ); setRotateKey( spep_0 + 712 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 713 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 714 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_0 + 715 + OFFSET_X, 1, 41.5 ); setRotateKey( spep_0 + 716 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_0 + 717 + OFFSET_X, 1, 42.9 ); setRotateKey( spep_0 + 718 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 719 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 720 + OFFSET_X, 1, 45.5 ); setRotateKey( spep_0 + 721 + OFFSET_X, 1, 45.5 ); setRotateKey( spep_0 + 722 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 723 + OFFSET_X, 1, 46.6 ); setRotateKey( spep_0 + 724 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_0 + 725 + OFFSET_X, 1, 47.7 ); setRotateKey( spep_0 + 726 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_0 + 727 + OFFSET_X, 1, 48.6 ); setRotateKey( spep_0 + 728 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 729 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 730 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 731 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 732 + OFFSET_X, 1, 50.8 ); setRotateKey( spep_0 + 733 + OFFSET_X, 1, 50.8 ); setRotateKey( spep_0 + 734 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 735 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 736 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 737 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 738 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 739 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 740 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 741 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 742 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 743 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 744 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_0 + 745 + OFFSET_X, 1, 52.6 ); -- ** 音 ** -- --オーラベース SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 218, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 218, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 76 ); setPitch( spep_0 + 0, SE002, -600 ); setTimeStretch( SE002, 0.6, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 62 ); --オーラ SE005 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 14 ); setPitch( spep_0 + 62, SE005, 200 ); setTimeStretch( SE005, 1.13, 30, 4 ); SE006 = playSeVer2( spep_0 + 80, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE006, 17 ); setPitch( spep_0 + 80, SE006, 200 ); setTimeStretch( SE006, 1.13, 30, 4 ); SE007 = playSeVer2( spep_0 + 98, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE007, 32 ); setPitch( spep_0 + 98, SE007, 200 ); setTimeStretch( SE007, 1.13, 30, 4 ); SE008 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE008, 32 ); setPitch( spep_0 + 116, SE008, 200 ); setTimeStretch( SE008, 1.13, 30, 4 ); SE009 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE009, 32 ); setPitch( spep_0 + 134, SE009, 200 ); setTimeStretch( SE009, 1.13, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE011 = playSeVer2( spep_0 + 152, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE011, 32 ); setPitch( spep_0 + 152, SE011, 200 ); setTimeStretch( SE011, 1.13, 30, 4 ); SE015 = playSeVer2( spep_0 + 170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE015, 32 ); setPitch( spep_0 + 170, SE015, 200 ); setTimeStretch( SE015, 1.13, 30, 4 ); --気弾吐く SE010 = playSeVer2( spep_0 + 160, 1302, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE010, 65 ); setStartTimeMs( SE010, 133 ); setBandpassFilter( spep_0 + 160, SE010, 24, 5730 ); SE012 = playSeVer2( spep_0 + 160, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE012, 72 ); SE013 = playSeVer2( spep_0 + 160, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE013, 84 ); SE014 = playSeVer2( spep_0 + 160, 1402, "", 0, 0, 0, -1); --爆発 SE016 = playSeVer2( spep_0 + 172, 1014, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 178, 1023, "", 0, 0, 0, -1); --向かっていく SE018 = playSeVer2( spep_0 + 214, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 218, 1277, "", 0, 0, 0, -1); --パンチ SE020 = playSeVer2( spep_0 + 252, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE020, 86 ); SE021 = playSeVer2( spep_0 + 252, 1414, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 256, 1187, "",spep_0 + 360, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 256, SE023, 80 ); --パンチ溜める SE022 = playSeVer2( spep_0 + 280, 1274, "",spep_0 + 336, 6, 14, -1); setSeVolumeByWorkId( spep_0 + 280, SE022, 112 ); setStartTimeMs( SE022, 433 ); setPitch( spep_0 + 280, SE022, 400 ); setTimeStretch( SE022, 1.27, 30, 4 ); SE024 = playSeVer2( spep_0 + 282, 1037, "",spep_0 + 332, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 282, SE024, 82 ); --腹パン SE025 = playSeVer2( spep_0 + 316, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE025, 78 ); SE026 = playSeVer2( spep_0 + 316, 1414, "",spep_0 + 358, 0, 10, -1); SE027 = playSeVer2( spep_0 + 320, 1187, "",spep_0 + 420, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 320, SE027, 81 ); SE028 = playSeVer2( spep_0 + 326, 1153, "", 0, 0, 0, -1); --振りかぶる SE029 = playSeVer2( spep_0 + 356, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE030 = playSeVer2( spep_0 + 366, 1123, "",spep_0 + 466, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 366, SE030, 67 ); SE031 = playSeVer2( spep_0 + 372, 1187, "",spep_0 + 468, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 372, SE031, 85 ); SE032 = playSeVer2( spep_0 + 372, 1359, "", 0, 0, 0, -1); --敵飛んでいく SE033 = playSeVer2( spep_0 + 392, 1183, "",spep_0 + 482, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 392, SE033, 124 ); SE034 = playSeVer2( spep_0 + 392, 1278, "",spep_0 + 480, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 392, SE034, 60 ); SE035 = playSeVer2( spep_0 + 392, 1410, "",spep_0 + 546, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 392, SE035, 257 ); --壁に当たる SE036 = playSeVer2( spep_0 + 460, 1383, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE036, 81 ); SE037 = playSeVer2( spep_0 + 460, 1033, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 460, 1135, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 460, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE039, 74 ); --壁爆発 SE040 = playSeVer2( spep_0 + 514, 1384, "",spep_0 + 668, 0, 96, -1); SE041 = playSeVer2( spep_0 + 514, 1187, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 514, 1264, "",spep_0 + 670, 0, 98, -1); --振りかぶる SE043 = playSeVer2( spep_0 + 600, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE043, 100 ); SE044 = playSeVer2( spep_0 + 608, 1004, "", 0, 0, 0, -1); --地面叩きつける SE045 = playSeVer2( spep_0 + 654, 1359, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 654, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE046, 78 ); SE047 = playSeVer2( spep_0 + 660, 1159, "",spep_0 + 762, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 660, SE047, 84 ); SE048 = playSeVer2( spep_0 + 672, 1067, "",spep_0 + 766, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 672, SE048, 87 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --742f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --のけぞりながら気弾溜める SE050 = playSeVer2( spep_1 + 78, 1226, "",spep_2 + 72, 0, 24, -1); SE051 = playSeVer2( spep_1 + 78, 1116, "",spep_2 + 40, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 78, SE051, 74 ); SE052 = playSeVer2( spep_1 + 84, 1153, "", 0, 12, 0, -1); setStartTimeMs( SE052, 0 ); ------------------------------------------------- -- 口ビーム ------------------------------------------------- MAX_FRAME_2 = 196; -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- 口ビーム(ef_002) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, beam, 0, 0 , 0); setEffScaleKey( spep_2 + 0, beam, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, beam, -1.0, 1.0); setEffRotateKey( spep_2 + 0, beam, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, beam, 0); setEffAlphaKey( spep_2 + 0, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, beam, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, beam, 0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --連続気弾音 SE053 = playSeVer2( spep_2 + 40, 1256, "",spep_2 + 66, 4, 4, -1); setSeVolumeByWorkId( spep_2 + 40, SE053, 63 ); setStartTimeMs( SE053, 100 ); --気弾発射 SE054 = playSeVer2( spep_2 + 38, 1213, "",spep_2 + 212, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 38, SE054, 56 ); SE055 = playSeVer2( spep_2 + 38, 1447, "",spep_2 + 224, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 38, SE055, 279 ); SE056 = playSeVer2( spep_2 + 38, 1264, "",spep_2 + 214, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 38, SE056, 71 ); SE057 = playSeVer2( spep_2 + 38, 1278, "",spep_2 + 216, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 38, SE057, 58 ); SE059 = playSeVer2( spep_2 + 38, 1258, "",spep_2 + 212, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 38, SE059, 71 ); SE060 = playSeVer2( spep_2 + 40, 1256, "", 0, 0, 0, -1); --連続気弾音 SE061 = playSeVer2( spep_2 + 48, 1256, "",spep_2 + 0, 0, 6, 0.5); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; --196f ------------------------------------------------- -- フィニッシュ ------------------------------------------------- MAX_FRAME_3 = 138; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0); -- フィニッシュ(ef_003) setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_f, -1.0, 1.0); setEffRotateKey( spep_3 + 0, finish_f, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_f, 0); setEffAlphaKey( spep_3 + 0, finish_f, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_f, 255); finish_b = entryEffect( spep_3 + 0, SP_03br, 0x80, -1, 0, 0, 0); -- フィニッシュ(ef_003_b) setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, finish_b,-1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_b, -1.0, 1.0); setEffRotateKey( spep_3 + 0, finish_b, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_b, 0); setEffAlphaKey( spep_3 + 0, finish_b, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, -52.1, 704 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_3 + 39 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_3 + 41 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_3 + 42 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_3 + 43 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_3 + 44 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_3 + 45 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_3 + 46 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_3 + 47 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_3 + 48 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_3 + 49 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_3 + 50 + OFFSET_X, 1, 29, -29.7 , 0 ); setMoveKey( spep_3 + 52 + OFFSET_X, 1, 29, -29.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 39 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 41 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 42 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 43 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 44 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 45 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 47 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 48 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 49 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 50 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 52 + OFFSET_X, 1, 1.09, 1.09 ); setRotateKey( spep_3 + 0, 1, 57.1 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, 59 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, 59 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_3 + 39 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_3 + 41 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_3 + 42 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_3 + 43 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_3 + 44 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_3 + 45 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_3 + 46 + OFFSET_X, 1, 67 ); setRotateKey( spep_3 + 47 + OFFSET_X, 1, 67 ); setRotateKey( spep_3 + 48 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_3 + 49 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_3 + 50 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_3 + 52 + OFFSET_X, 1, 68.8 ); -- ** 音 ** -- --【全体攻撃】気弾発射 SE079 = playSeVer2( spep_3 + 2, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE079, 63 ); SE081 = playSeVer2( spep_3 + 6, 1406, "",spep_3 + 150, 0, 10, -1); SE082 = playSeVer2( spep_3 + 6, 1409, "",spep_3 + 148, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 6, SE082, 316 ); --【全体攻撃】連続気弾音 SE080 = playSeVer2( spep_3 + 2, 1256, "",spep_3 + 0, 0, 6, 0.5); --【全体攻撃】連続爆発 SE089 = playSeVer2( spep_3 + 42, 1011, "",spep_3 + 148, 0, 8, -1); SE092 = playSeVer2( spep_3 + 60, 1024, "",spep_3 + 150, 0, 10, -1); SE095 = playSeVer2( spep_3 + 80, 1023, "",spep_3 + 152, 0, 14, -1); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 36 ); -- ダメージ表示フレーム endPhase( spep_3 + MAX_FRAME_3 -2); -- 終了フレーム 138f -2 end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 138; -- ** エフェクト等 ** -- finish_f2 = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- フィニッシュ(ef_003) setEffMoveKey( spep_z + 0, finish_f2, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, finish_f2, 0, 0 , 0); setEffScaleKey( spep_z + 0, finish_f2, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, finish_f2, 1.0, 1.0); setEffRotateKey( spep_z + 0, finish_f2, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, finish_f2, 0); setEffAlphaKey( spep_z + 0, finish_f, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, finish_f2, 255); finish_b2 = entryEffect( spep_z + 0, SP_03b, 0x80, -1, 0, 0, 0); -- フィニッシュ(ef_003_b) setEffMoveKey( spep_z + 0, finish_b2, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, finish_b2, 0, 0 , 0); setEffScaleKey( spep_z + 0, finish_b2, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, finish_b2, 1.0, 1.0); setEffRotateKey( spep_z + 0, finish_b2, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, finish_b2, 0); setEffAlphaKey( spep_z + 0, finish_b2, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, finish_b2, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_z + 0, 1, 106 ); setMoveKey( spep_z + 0, 1, -52.1, 704 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 29, -29.7 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 29, -29.7 , 0 ); setScaleKey( spep_z + 0, 1, 1.59, 1.59 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_z + 25 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_z + 27 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_z + 29 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_z + 31 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_z + 35 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_z + 36 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_z + 39 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_z + 40 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_z + 41 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_z + 42 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_z + 43 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_z + 44 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_z + 47 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_z + 48 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_z + 49 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_z + 50 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_z + 52 + OFFSET_X, 1, 1.09, 1.09 ); setRotateKey( spep_z + 0, 1, 57.1 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 57.1 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_z + 8 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_z + 9 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_z + 10 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_z + 11 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_z + 13 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_z + 14 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_z + 15 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_z + 16 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_z + 17 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_z + 18 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_z + 19 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_z + 20 + OFFSET_X, 1, 59 ); setRotateKey( spep_z + 21 + OFFSET_X, 1, 59 ); setRotateKey( spep_z + 22 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_z + 23 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_z + 24 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_z + 25 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_z + 26 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_z + 27 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_z + 28 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_z + 29 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_z + 30 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_z + 31 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_z + 32 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_z + 33 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_z + 34 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_z + 35 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_z + 36 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_z + 37 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_z + 38 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_z + 39 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_z + 40 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_z + 41 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_z + 42 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_z + 43 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_z + 44 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_z + 45 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_z + 46 + OFFSET_X, 1, 67 ); setRotateKey( spep_z + 47 + OFFSET_X, 1, 67 ); setRotateKey( spep_z + 48 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_z + 49 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_z + 50 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_z + 52 + OFFSET_X, 1, 68.8 ); -- ** 音 ** -- --【全体攻撃】気弾発射 SE079 = playSeVer2( spep_z + 2, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_z + 2, SE079, 63 ); SE081 = playSeVer2( spep_z + 6, 1406, "",spep_z + 150, 0, 10, -1); SE082 = playSeVer2( spep_z + 6, 1409, "",spep_z + 148, 0, 8, -1); setSeVolumeByWorkId( spep_z + 6, SE082, 316 ); --【全体攻撃】連続気弾音 SE080 = playSeVer2( spep_z + 2, 1256, "",spep_z + 0, 0, 6, 0.5); --【全体攻撃】連続爆発 SE089 = playSeVer2( spep_z + 42, 1011, "",spep_z + 148, 0, 8, -1); SE092 = playSeVer2( spep_z + 60, 1024, "",spep_z + 150, 0, 10, -1); SE095 = playSeVer2( spep_z + 80, 1023, "",spep_z + 152, 0, 14, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 28 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -2); -- 終了フレーム 138f -2 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 138; -- ** エフェクト等 ** -- finish_f2 = entryEffect( spep_z + 0, SP_03r, 0x100, -1, 0, 0, 0); -- フィニッシュ(ef_003) setEffMoveKey( spep_z + 0, finish_f2, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, finish_f2, 0, 0 , 0); setEffScaleKey( spep_z + 0, finish_f2, -1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, finish_f2, -1.0, 1.0); setEffRotateKey( spep_z + 0, finish_f2, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, finish_f2, 0); setEffAlphaKey( spep_z + 0, finish_f, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, finish_f2, 255); finish_b2 = entryEffect( spep_z + 0, SP_03br, 0x80, -1, 0, 0, 0); -- フィニッシュ(ef_003_b) setEffMoveKey( spep_z + 0, finish_b2, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, finish_b2, 0, 0 , 0); setEffScaleKey( spep_z + 0, finish_b2, -1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, finish_b2, -1.0, 1.0); setEffRotateKey( spep_z + 0, finish_b2, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, finish_b2, 0); setEffAlphaKey( spep_z + 0, finish_b2, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, finish_b2, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_z + 0, 1, 106 ); setMoveKey( spep_z + 0, 1, -52.1, 704 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, -51.9, 702.9 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, -51.5, 699.4 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, -50.8, 693.5 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, -49.9, 685.4 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, -48.7, 674.9 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, -47.2, 662.1 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, -51.3, 637.6 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, -41.5, 628.8 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, -47.1, 614.8 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, -42.1, 585.6 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, -36.2, 562.9 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, -34.1, 540.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, -33.3, 501.2 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, -22.5, 479.9 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, -12.7, 430.1 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, -13.5, 409.1 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, -13.9, 365.8 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, -9.5, 330.4 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, -7, 269.7 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 0.1, 235.3 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 5.5, 199.3 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 11.6, 143.5 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 8.8, 87 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 25.3, 35.5 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 29, -29.7 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 29, -29.7 , 0 ); setScaleKey( spep_z + 0, 1, 1.59, 1.59 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_z + 25 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_z + 27 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_z + 29 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_z + 31 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_z + 35 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_z + 36 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_z + 39 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_z + 40 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_z + 41 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_z + 42 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_z + 43 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_z + 44 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_z + 47 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_z + 48 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_z + 49 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_z + 50 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_z + 52 + OFFSET_X, 1, 1.09, 1.09 ); setRotateKey( spep_z + 0, 1, 57.1 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 57.1 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 57.3 ); setRotateKey( spep_z + 8 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_z + 9 + OFFSET_X, 1, 57.4 ); setRotateKey( spep_z + 10 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_z + 11 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_z + 13 + OFFSET_X, 1, 57.8 ); setRotateKey( spep_z + 14 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_z + 15 + OFFSET_X, 1, 58.1 ); setRotateKey( spep_z + 16 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_z + 17 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_z + 18 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_z + 19 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_z + 20 + OFFSET_X, 1, 59 ); setRotateKey( spep_z + 21 + OFFSET_X, 1, 59 ); setRotateKey( spep_z + 22 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_z + 23 + OFFSET_X, 1, 59.4 ); setRotateKey( spep_z + 24 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_z + 25 + OFFSET_X, 1, 59.8 ); setRotateKey( spep_z + 26 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_z + 27 + OFFSET_X, 1, 60.3 ); setRotateKey( spep_z + 28 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_z + 29 + OFFSET_X, 1, 60.8 ); setRotateKey( spep_z + 30 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_z + 31 + OFFSET_X, 1, 61.3 ); setRotateKey( spep_z + 32 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_z + 33 + OFFSET_X, 1, 61.9 ); setRotateKey( spep_z + 34 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_z + 35 + OFFSET_X, 1, 62.5 ); setRotateKey( spep_z + 36 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_z + 37 + OFFSET_X, 1, 63.2 ); setRotateKey( spep_z + 38 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_z + 39 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_z + 40 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_z + 41 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_z + 42 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_z + 43 + OFFSET_X, 1, 65.4 ); setRotateKey( spep_z + 44 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_z + 45 + OFFSET_X, 1, 66.2 ); setRotateKey( spep_z + 46 + OFFSET_X, 1, 67 ); setRotateKey( spep_z + 47 + OFFSET_X, 1, 67 ); setRotateKey( spep_z + 48 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_z + 49 + OFFSET_X, 1, 67.9 ); setRotateKey( spep_z + 50 + OFFSET_X, 1, 68.8 ); setRotateKey( spep_z + 52 + OFFSET_X, 1, 68.8 ); -- ** 音 ** -- --【全体攻撃】気弾発射 SE079 = playSeVer2( spep_z + 2, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_z + 2, SE079, 63 ); SE081 = playSeVer2( spep_z + 6, 1406, "",spep_z + 150, 0, 10, -1); SE082 = playSeVer2( spep_z + 6, 1409, "",spep_z + 148, 0, 8, -1); setSeVolumeByWorkId( spep_z + 6, SE082, 316 ); --【全体攻撃】連続気弾音 SE080 = playSeVer2( spep_z + 2, 1256, "",spep_z + 0, 0, 6, 0.5); --【全体攻撃】連続爆発 SE089 = playSeVer2( spep_z + 42, 1011, "",spep_z + 148, 0, 8, -1); SE092 = playSeVer2( spep_z + 60, 1024, "",spep_z + 150, 0, 10, -1); SE095 = playSeVer2( spep_z + 80, 1023, "",spep_z + 152, 0, 14, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 36 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -2); -- 終了フレーム 138f -2 end end