-- 4028030: LR_超サイヤ人ブロリー(フルパワー)_超必殺技:ギガンティックカタストロフィ -- sp_effect_a1_00418 -- sp2658 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 sp_effect_a1_00418 SP_001 = 162576; -- ef_001 ef_001bとセット。敵の手前に配置。 SP_002 = 162577; -- ef_001b ef_001とセット。敵の奥に配置。 SP_003 = 162578; -- ef_002 ef_002bとセット。敵の手前に配置。 SP_004 = 162579; -- ef_002b ef_002とセット。敵の奥に配置。 SP_005 = 162580; -- ef_003 KO -- 敵側 sp_effect_a1_00421 SP_001r = 162586; -- ef_001 ef_001bとセット。敵の手前に配置。 SP_002r = 162587; -- ef_001b ef_001とセット。敵の奥に配置。 SP_003r = 162588; -- ef_002 ef_002bとセット。敵の手前に配置。 SP_004r = 162589; -- ef_002b ef_002とセット。敵の奥に配置。 SP_005r = 162590; -- ef_003 KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ブロリー気溜め〜敵を殴り飛ばす ef_001 ------------------------------------------------------ MAX_FRAME_0 = 696; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-80, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -80, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -80, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 246 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 266 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 246 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 389.4, -133.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 389.4, -133.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 384.2, -106.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 384.2, -106.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 378.6, -106.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 378.6, -106.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 367.5, -88.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 367.5, -88.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 310.6, -59.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 310.6, -59.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 290.2, -69.6 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 290.2, -69.6 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 260.7, -73.7 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 260.7, -73.7 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 250, -74.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 250, -74.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 245.4, -75.2 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 245.4, -75.2 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 243.4, -74.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 243.4, -74.2 , 0 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, -10 ); -- 敵の動き2 setDisp( spep_0 + 316 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 396 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 316 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 320 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 164.1, -36 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 164.1, -36 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 100.1, 38 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 100.1, 38 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 314.6, -91.1 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 314.6, -91.1 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 314.6, -39 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 314.6, -39 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 322.2, -84 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 322.2, -84 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 347.7, -81.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 347.7, -81.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 359.7, -76.2 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 359.7, -76.2 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 364.6, -86.4 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 364.6, -86.4 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 347.2, -97.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 347.2, -97.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 341.8, -85.3 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 341.8, -85.3 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 354.5, -96.2 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 354.5, -96.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 369.3, -101.1 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 369.3, -101.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 115.8, -12 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 115.8, -12 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 125.7, -5.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 125.7, -5.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 124.5, -2.8 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 124.5, -2.8 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 127.2, -0.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 127.2, -0.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 129.3, 0.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 129.3, 0.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 135, -0.4 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 135, -0.4 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 136.5, 0.6 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 136.5, 0.6 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 139.6, 0.5 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 139.6, 0.5 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 142.4, 1.4 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 142.4, 1.4 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 143.3, 2 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 143.3, 2 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 145.7, 4.7 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 145.7, 4.7 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 146.8, 7.2 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 146.8, 7.2 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 144.8, 9.5 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 144.8, 9.5 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 145.4, 9.8 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 145.4, 9.8 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 143.3, 10.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 143.3, 10.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 142.4, 10.7 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 142.4, 10.7 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 143.8, 11 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 143.8, 11 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 144.1, 11.2 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 144.1, 11.2 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 142.9, 9.9 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 142.9, 9.9 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 144.9, 7.7 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 144.9, 7.7 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 146.5, 5.8 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 146.5, 5.8 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 148.6, 4.4 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 148.6, 4.4 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 148.9, 2.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 148.9, 2.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 145.6, 3.2 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 145.6, 3.2 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 145.5, 3.3 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 145.5, 3.3 , 0 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_0 + 446 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 446 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 76, 45.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 76, 45.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 33.8, 111.9 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 33.8, 111.9 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 3.9, 116 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 3.9, 116 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -21.1, 163 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -21.1, 163 , 0 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 60 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, 60 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, 80 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, 80 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, 90 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, 90 ); -- 敵の動き4 setDisp( spep_0 + 492 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 534 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 492 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -147.9, -203.9 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, -147.9, -203.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -151.9, -221.9 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -151.9, -221.9 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 128.1, 58.3 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 128.1, 58.3 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 138.9, 62.6 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 138.9, 62.6 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 220.8, 156 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, 220.8, 156 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 230.9, 166 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 230.9, 166 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 238.5, 171.4 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 238.5, 171.4 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 252, 184.9 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 252, 184.9 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 252, 165.1 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 252, 165.1 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 254.5, 165 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 254.5, 165 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 256.2, 169.7 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 256.2, 169.7 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 257.5, 174 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 257.5, 174 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 268.3, 187.9 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 268.3, 187.9 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 266.9, 186.6 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 266.9, 186.6 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 267.2, 186.8 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 267.2, 186.8 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 268.7, 189.5 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 268.7, 189.5 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 268.7, 191.5 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 268.7, 191.5 , 0 ); setScaleKey( spep_0 + 492 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, -15 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, -15 ); -- 敵の動き5 setDisp( spep_0 + 556 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 586 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 556 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, -270.9, 93 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, -270.9, 93 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, -70.7, -47 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -70.7, -47 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -59.1, 17.2 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -59.1, 17.2 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -117.1, 38.1 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -117.1, 38.1 , 0 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, -35 ); -- 敵の動き6 setDisp( spep_0 + 652 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 698 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 652 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 654 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, 93.3, -158 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, 93.3, -158 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, 132.3, -29.1 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, 132.3, -29.1 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, 2.2, -80.9 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, 2.2, -80.9 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, 3.2, 48 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, 3.2, 48 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -26.8, 38 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -26.8, 38 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -10.9, 25.9 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, -10.9, 25.9 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, 5.9, 35.7 , 0 ); setMoveKey( spep_0 + 669 + OFFSET_X, 1, 5.9, 35.7 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, -5.1, 36.7 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, -5.1, 36.7 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, -5.1, 30 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, -5.1, 30 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 4.9, 39.2 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, 4.9, 39.2 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 4.9, 38.3 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, 4.9, 38.3 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -5.1, 47.5 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -5.1, 47.5 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -5, 46.6 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -5, 46.6 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -5, 45.8 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -5, 45.8 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 5, 34.9 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 5, 34.9 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 5, 34.1 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 5, 34.1 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 5, 33.2 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 5, 33.2 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 0, 22.4 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 0, 22.4 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 0, 31.5 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 0, 31.5 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 0, 30.7 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 0, 30.7 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 10.1, 19.8 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 10.1, 19.8 , 0 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 655 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 656 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 657 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 658 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 663 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 664 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 667 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 668 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 671 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 672 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 673 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 691 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 0.05, 0.05 ); setRotateKey( spep_0 + 652 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 653 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 654 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 655 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 656 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, 10 ); -- ** 音 ** -- --オーラベース SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 146, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 33 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 146, 0, 36, -1); setPitch( spep_0 + 0, SE002, -600 ); setTimeStretch( SE002, 0.6, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 150, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); setPitch( spep_0 + 0, SE003, -600 ); setTimeStretch( SE003, 0.6, 30, 4 ); --オーラ SE004 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 40 ); setPitch( spep_0 + 0, SE004, -200 ); setTimeStretch( SE004, 0.87, 30, 4 ); SE005 = playSeVer2( spep_0 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE005, 40 ); setPitch( spep_0 + 12, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); SE007 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE007, 40 ); setPitch( spep_0 + 18, SE007, -200 ); setTimeStretch( SE007, 0.87, 30, 4 ); SE008 = playSeVer2( spep_0 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE008, 40 ); setPitch( spep_0 + 30, SE008, -200 ); setTimeStretch( SE008, 0.87, 30, 4 ); SE009 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE009, 40 ); setPitch( spep_0 + 42, SE009, -200 ); setTimeStretch( SE009, 0.87, 30, 4 ); SE010 = playSeVer2( spep_0 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE010, 40 ); setPitch( spep_0 + 54, SE010, -200 ); setTimeStretch( SE010, 0.87, 30, 4 ); SE011 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE011, 40 ); setPitch( spep_0 + 66, SE011, -200 ); setTimeStretch( SE011, 0.87, 30, 4 ); SE012 = playSeVer2( spep_0 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE012, 40 ); setPitch( spep_0 + 78, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE013, 40 ); setPitch( spep_0 + 90, SE013, -200 ); setTimeStretch( SE013, 0.87, 30, 4 ); SE014 = playSeVer2( spep_0 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 102, SE014, 40 ); setPitch( spep_0 + 102, SE014, -200 ); setTimeStretch( SE014, 0.87, 30, 4 ); SE018 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE018, 40 ); setPitch( spep_0 + 114, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 4 ); --構える SE015 = playSeVer2( spep_0 + 116, 1427, "",spep_0 + 236, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 116, SE015, 54 ); SE016 = playSeVer2( spep_0 + 116, 1116, "",spep_0 + 156, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 116, SE016, 78 ); SE017 = playSeVer2( spep_0 + 116, 1153, "", 0, 20, 0, -1); setStartTimeMs( SE017, 100 ); setSeVolumeByWorkId( spep_0 + 116, SE017, 67 ); --向かっていく SE019 = playSeVer2( spep_0 + 174, 1182, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 176, 9, "",spep_0 + 252, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 176, SE020, 71 ); SE021 = playSeVer2( spep_0 + 182, 1277, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 182, 1121, "",spep_0 + 348, 0, 52, -1); setPitch( spep_0 + 182, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); --振りかぶる SE023 = playSeVer2( spep_0 + 264, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 264, SE023, -400 ); setTimeStretch( SE023, 0.73, 30, 4 ); SE024 = playSeVer2( spep_0 + 270, 1395, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE024, 69 ); setStartTimeMs( SE024, 100 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 300; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾溜め SE025 = playSeVer2( spep_0 + 384, 1204, "",spep_0 + 466, 10, 12, -1); setSeVolumeByWorkId( spep_0 + 384, SE025, 158 ); setStartTimeMs( SE025, 1900 ); SE026 = playSeVer2( spep_0 + 350, 1442, "",spep_0 + 428, 2, 20, -1); setSeVolumeByWorkId( spep_0 + 350, SE026, 224 ); setStartTimeMs( SE026, 833 ); SE029 = playSeVer2( spep_0 + 348, 1116, "",spep_0 + 470, 0, 10, -1); SE030 = playSeVer2( spep_0 + 348, 1443, "",spep_0 + 470, 0, 12, 0.65); setSeVolumeByWorkId( spep_0 + 348, SE030, 158 ); SE031 = playSeVer2( spep_0 + 386, 1334, "",spep_0 + 468, 0, 10, -1); setPitch( spep_0 + 386, SE031, 400 ); setTimeStretch( SE031, 1.27, 30, 4 ); --蹴り SE027 = playSeVer2( spep_0 + 312, 1187, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 312, 1359, "", 0, 0, 0, -1); --気弾ヒット SE032 = playSeVer2( spep_0 + 442, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE032, 83 ); SE033 = playSeVer2( spep_0 + 442, 1145, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 442, 1312, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 454, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE035, 61 ); setPitch( spep_0 + 454, SE035, -1000 ); setTimeStretch( SE035, 0.33, 30, 4 ); --敵吹き飛ぶ SE036 = playSeVer2( spep_0 + 486, 1027, "", 0, 0, 0, -1); --敵追いかける SE037 = playSeVer2( spep_0 + 510, 1182, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 518, 1277, "", 0, 0, 0, -1); --パンチ SE039 = playSeVer2( spep_0 + 544, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE039, 150 ); SE040 = playSeVer2( spep_0 + 552, 1187, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 552, 1359, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 552, 1153, "", 0, 0, 0, -1); --振りかぶる SE043 = playSeVer2( spep_0 + 602, 1182, "",spep_0 + 668, 6, 24, -1); setStartTimeMs( SE043, 167 ); SE044 = playSeVer2( spep_0 + 602, 1116, "",spep_0 + 654, 0, 20, -1); --殴り飛ばす SE045 = playSeVer2( spep_0 + 640, 1359, "",spep_0 + 706, 0, 16, -1); SE046 = playSeVer2( spep_0 + 640, 1121, "",spep_0 + 706, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 642, SE046, 50 ); SE047 = playSeVer2( spep_0 + 642, 1120, "",spep_0 + 706, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 696 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 気溜め〜異次元が割れる ef_002 ------------------------------------------------------ MAX_FRAME_2 = 448; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** エフェクト等(KO) ** -- SP_05 = entryEffect( spep_2 + 442, SP_005, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 442, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_2 + 442, SP_05, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 1.0, 1.0 ); setEffRotateKey( spep_2 + 442, SP_05, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 0 ); setEffAlphaKey( spep_2 + 442, SP_05, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 220 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 318 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 220 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 258 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 143.8, 30.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 143.8, 30.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 112.8, -14.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 112.8, -14.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 111.8, -14.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 111.8, -14.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 108.6, -14 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 108.6, -14 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 103.3, -13.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 103.3, -13.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 95.8, -13.4 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 95.8, -13.4 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 86.2, -12.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 86.2, -12.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 76.6, -12.4 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 76.6, -12.4 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 69.1, -12.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 69.1, -12.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 63.7, -11.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 63.7, -11.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 60.5, -11.6 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 60.5, -11.6 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 59.5, -11.6 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 59.5, -11.6 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 59.4, -11.5 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 59.4, -11.5 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 59.4, -11.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 59.4, -11.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 59.3, -11.3 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 59.3, -11.3 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 62.3, -34.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 62.3, -34.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 67.2, -33.1 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 67.2, -33.1 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 32, 48.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 32, 48.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 56.6, -10.8 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 56.6, -10.8 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 60.9, 10.3 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 60.9, 10.3 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 85.1, -8.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 85.1, -8.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 92.3, -2.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 92.3, -2.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 96.1, -1.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 96.1, -1.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 78.7, -26.2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 78.7, -26.2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 92, 4.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 92, 4.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 100.7, 17.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 100.7, 17.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 106.4, -3.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 106.4, -3.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 112.4, 2.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 112.4, 2.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 115.1, 3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 115.1, 3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 96.6, -21.7 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 96.6, -21.7 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 108.8, 8.8 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 108.8, 8.8 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 116.4, 21.8 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 116.4, 21.8 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 120.9, 0.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 120.9, 0.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 125.8, 5.6 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 125.8, 5.6 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 127.4, 6 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 127.4, 6 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 107.8, -18.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 107.8, -18.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 118.9, 11.3 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 118.9, 11.3 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 125.3, 24 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 125.3, 24 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 128.8, 2.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 128.8, 2.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 132.6, 7.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 132.6, 7.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 133, 7.4 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 133, 7.4 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 112.3, -17.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 112.3, -17.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 122.2, 12.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 122.2, 12.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 127.6, 24.6 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 127.6, 24.6 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 110.2, 22.7 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 110.2, 22.7 , 0 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 220 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 227 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 228 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 231 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 233 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 235 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, -11.6 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, -11.6 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 241 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 243 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 257 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, -12 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, -12 ); setBlendColor( spep_2 + 248 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.1 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.2 ); setBlendColor( spep_2 + 252 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.3 ); setBlendColor( spep_2 + 254 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.5 ); setBlendColor( spep_2 + 256 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.7 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.8 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.82 ); setBlendColor( spep_2 + 284 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.84 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.86 ); setBlendColor( spep_2 + 288 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.88 ); setBlendColor( spep_2 + 290 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.90 ); setBlendColor( spep_2 + 292 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.92 ); setBlendColor( spep_2 + 294 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.94 ); setBlendColor( spep_2 + 296 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.96 ); setBlendColor( spep_2 + 298 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.98 ); setBlendColor( spep_2 + 300 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 1.0 ); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射前溜め SE050 = playSeVer2( spep_2 + 32, 1442, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE050, 300); setStartTimeMs( SE050, 667 ); SE051 = playSeVer2( spep_2 + 0, 1440, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE051, 88 ); SE052 = playSeVer2( spep_2 + 0, 1441, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE052, 159 ); SE053 = playSeVer2( spep_2 + 0, 1311, "", 0, 0, 0, -1); --顔アップ SE054 = playSeVer2( spep_2 + 40, 1072, "", 0, 0, 0, -1); --振りかぶる SE055 = playSeVer2( spep_2 + 94, 1116, "",spep_2 + 146, 0, 20, -1); --気弾発射 SE056 = playSeVer2( spep_2 + 144, 1423, "",spep_2 + 338, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 144, SE056, 133 ); SE057 = playSeVer2( spep_2 + 144, 1213, "",spep_2 + 338, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 144, SE057, 58 ); SE058 = playSeVer2( spep_2 + 144, 1446, "",spep_2 + 340, 0, 18, -1); SE059 = playSeVer2( spep_2 + 178, 1212, "", 0, 12, 0, 0.7); setSeVolumeByWorkId( spep_2 + 178, SE059, 71 ); setStartTimeMs( SE059, 567 ); --1227_SE108_破壊神ビルス_気弾が大きくなる音_フューフュー_16kHz.wav SE060 = playSeVer2( spep_2 + 314, 1227, "", spep_2 + 314 + 200, 6, 100, -1); setSeVolumeByWorkId( spep_2 + 314, SE060, 166 ); setStartTimeMs( SE060, 1533 ); --気弾ヒット SE061 = playSeVer2( spep_2 + 250, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE061, 66 ); SE062 = playSeVer2( spep_2 + 256, 1021, "", 0, 0, 0, -1); --次元弾ける SE063 = playSeVer2( spep_2 + 314, 1414, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 314, 1187, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 314, 1409, "", spep_2 + 314 + 200, 0, 100, -1); setSeVolumeByWorkId( spep_2 + 314, SE065, 136 ); SE066 = playSeVer2( spep_2 + 330, 1274, "", 0, 0, 0, -1); --次元の破片飛んでく SE067 = playSeVer2( spep_2 + 368, 1384, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 368, SE067, 76 ); setPitch( spep_2 + 368, SE067, 400 ); setTimeStretch( SE067, 1.27, 30, 4 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 340 ); endPhase( spep_2 + MAX_FRAME_2 - 4 ); -- 448 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ブロリー気溜め〜敵を殴り飛ばす ef_001 ------------------------------------------------------ MAX_FRAME_0 = 696; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 246 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 266 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 246 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 389.4, -133.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 389.4, -133.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 384.2, -106.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 384.2, -106.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 378.6, -106.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 378.6, -106.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 367.5, -88.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 367.5, -88.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 310.6, -59.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 310.6, -59.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 290.2, -69.6 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 290.2, -69.6 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 260.7, -73.7 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 260.7, -73.7 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 250, -74.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 250, -74.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 245.4, -75.2 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 245.4, -75.2 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 243.4, -74.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 243.4, -74.2 , 0 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, -10 ); -- 敵の動き2 setDisp( spep_0 + 316 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 396 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 316 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 320 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 164.1, -36 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 164.1, -36 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 100.1, 38 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 100.1, 38 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 314.6, -91.1 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 314.6, -91.1 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 314.6, -39 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 314.6, -39 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 322.2, -84 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 322.2, -84 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 347.7, -81.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 347.7, -81.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 359.7, -76.2 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 359.7, -76.2 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 364.6, -86.4 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 364.6, -86.4 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 347.2, -97.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 347.2, -97.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 341.8, -85.3 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 341.8, -85.3 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 354.5, -96.2 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 354.5, -96.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 369.3, -101.1 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 369.3, -101.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 115.8, -12 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 115.8, -12 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 125.7, -5.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 125.7, -5.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 124.5, -2.8 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 124.5, -2.8 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 127.2, -0.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 127.2, -0.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 129.3, 0.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 129.3, 0.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 135, -0.4 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 135, -0.4 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 136.5, 0.6 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 136.5, 0.6 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 139.6, 0.5 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 139.6, 0.5 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 142.4, 1.4 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 142.4, 1.4 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 143.3, 2 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 143.3, 2 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 145.7, 4.7 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 145.7, 4.7 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 146.8, 7.2 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 146.8, 7.2 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 144.8, 9.5 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 144.8, 9.5 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 145.4, 9.8 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 145.4, 9.8 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 143.3, 10.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 143.3, 10.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 142.4, 10.7 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 142.4, 10.7 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 143.8, 11 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 143.8, 11 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 144.1, 11.2 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 144.1, 11.2 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 142.9, 9.9 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 142.9, 9.9 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 144.9, 7.7 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 144.9, 7.7 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 146.5, 5.8 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 146.5, 5.8 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 148.6, 4.4 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 148.6, 4.4 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 148.9, 2.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 148.9, 2.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 145.6, 3.2 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 145.6, 3.2 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 145.5, 3.3 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 145.5, 3.3 , 0 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_0 + 446 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 446 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 76, 45.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 76, 45.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 33.8, 111.9 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 33.8, 111.9 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 3.9, 116 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 3.9, 116 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -21.1, 163 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -21.1, 163 , 0 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 60 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, 60 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, 80 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, 80 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, 90 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, 90 ); -- 敵の動き4 setDisp( spep_0 + 492 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 534 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 492 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -147.9, -203.9 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, -147.9, -203.9 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -151.9, -221.9 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -151.9, -221.9 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 128.1, 58.3 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 128.1, 58.3 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 138.9, 62.6 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 138.9, 62.6 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 220.8, 156 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, 220.8, 156 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 230.9, 166 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 230.9, 166 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 238.5, 171.4 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 238.5, 171.4 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 252, 184.9 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 252, 184.9 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 252, 165.1 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 252, 165.1 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 254.5, 165 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 254.5, 165 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 256.2, 169.7 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 256.2, 169.7 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 257.5, 174 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 257.5, 174 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 268.3, 187.9 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 268.3, 187.9 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 266.9, 186.6 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 266.9, 186.6 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 267.2, 186.8 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 267.2, 186.8 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 268.7, 189.5 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 268.7, 189.5 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 268.7, 191.5 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 268.7, 191.5 , 0 ); setScaleKey( spep_0 + 492 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, -15 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, -15 ); -- 敵の動き5 setDisp( spep_0 + 556 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 586 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 556 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, -270.9, 93 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, -270.9, 93 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, -70.7, -47 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -70.7, -47 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -59.1, 17.2 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -59.1, 17.2 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -117.1, 38.1 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -117.1, 38.1 , 0 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, -35 ); -- 敵の動き6 setDisp( spep_0 + 652 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 698 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 652 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 654 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, 93.3, -158 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, 93.3, -158 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, 132.3, -29.1 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, 132.3, -29.1 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, 2.2, -80.9 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, 2.2, -80.9 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, 3.2, 48 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, 3.2, 48 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -26.8, 38 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -26.8, 38 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -10.9, 25.9 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, -10.9, 25.9 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, 5.9, 35.7 , 0 ); setMoveKey( spep_0 + 669 + OFFSET_X, 1, 5.9, 35.7 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, -5.1, 36.7 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, -5.1, 36.7 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, -5.1, 30 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, -5.1, 30 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 4.9, 39.2 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, 4.9, 39.2 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 4.9, 38.3 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, 4.9, 38.3 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -5.1, 47.5 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -5.1, 47.5 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -5, 46.6 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -5, 46.6 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -5, 45.8 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -5, 45.8 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 5, 34.9 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 5, 34.9 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 5, 34.1 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 5, 34.1 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 5, 33.2 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 5, 33.2 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 0, 22.4 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 0, 22.4 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 0, 31.5 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 0, 31.5 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 0, 30.7 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 0, 30.7 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 10.1, 19.8 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 10.1, 19.8 , 0 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 655 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 656 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 657 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 658 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 663 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 664 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 667 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 668 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 671 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 672 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 673 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 691 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 0.05, 0.05 ); setRotateKey( spep_0 + 652 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 653 + OFFSET_X, 1, -70 ); setRotateKey( spep_0 + 654 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 655 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 656 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, 10 ); -- ** 音 ** -- --オーラベース SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 146, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 33 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 146, 0, 36, -1); setPitch( spep_0 + 0, SE002, -600 ); setTimeStretch( SE002, 0.6, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 150, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); setPitch( spep_0 + 0, SE003, -600 ); setTimeStretch( SE003, 0.6, 30, 4 ); --オーラ SE004 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 40 ); setPitch( spep_0 + 0, SE004, -200 ); setTimeStretch( SE004, 0.87, 30, 4 ); SE005 = playSeVer2( spep_0 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE005, 40 ); setPitch( spep_0 + 12, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); SE007 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE007, 40 ); setPitch( spep_0 + 18, SE007, -200 ); setTimeStretch( SE007, 0.87, 30, 4 ); SE008 = playSeVer2( spep_0 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE008, 40 ); setPitch( spep_0 + 30, SE008, -200 ); setTimeStretch( SE008, 0.87, 30, 4 ); SE009 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE009, 40 ); setPitch( spep_0 + 42, SE009, -200 ); setTimeStretch( SE009, 0.87, 30, 4 ); SE010 = playSeVer2( spep_0 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE010, 40 ); setPitch( spep_0 + 54, SE010, -200 ); setTimeStretch( SE010, 0.87, 30, 4 ); SE011 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE011, 40 ); setPitch( spep_0 + 66, SE011, -200 ); setTimeStretch( SE011, 0.87, 30, 4 ); SE012 = playSeVer2( spep_0 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE012, 40 ); setPitch( spep_0 + 78, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE013, 40 ); setPitch( spep_0 + 90, SE013, -200 ); setTimeStretch( SE013, 0.87, 30, 4 ); SE014 = playSeVer2( spep_0 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 102, SE014, 40 ); setPitch( spep_0 + 102, SE014, -200 ); setTimeStretch( SE014, 0.87, 30, 4 ); SE018 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE018, 40 ); setPitch( spep_0 + 114, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 4 ); --構える SE015 = playSeVer2( spep_0 + 116, 1427, "",spep_0 + 236, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 116, SE015, 54 ); SE016 = playSeVer2( spep_0 + 116, 1116, "",spep_0 + 156, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 116, SE016, 78 ); SE017 = playSeVer2( spep_0 + 116, 1153, "", 0, 20, 0, -1); setStartTimeMs( SE017, 100 ); setSeVolumeByWorkId( spep_0 + 116, SE017, 67 ); --向かっていく SE019 = playSeVer2( spep_0 + 174, 1182, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 176, 9, "",spep_0 + 252, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 176, SE020, 71 ); SE021 = playSeVer2( spep_0 + 182, 1277, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 182, 1121, "",spep_0 + 348, 0, 52, -1); setPitch( spep_0 + 182, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); --振りかぶる SE023 = playSeVer2( spep_0 + 264, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 264, SE023, -400 ); setTimeStretch( SE023, 0.73, 30, 4 ); SE024 = playSeVer2( spep_0 + 270, 1395, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE024, 69 ); setStartTimeMs( SE024, 100 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 300; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾溜め SE025 = playSeVer2( spep_0 + 384, 1204, "",spep_0 + 466, 10, 12, -1); setSeVolumeByWorkId( spep_0 + 384, SE025, 158 ); setStartTimeMs( SE025, 1900 ); SE026 = playSeVer2( spep_0 + 350, 1442, "",spep_0 + 428, 2, 20, -1); setSeVolumeByWorkId( spep_0 + 350, SE026, 224 ); setStartTimeMs( SE026, 833 ); SE029 = playSeVer2( spep_0 + 348, 1116, "",spep_0 + 470, 0, 10, -1); SE030 = playSeVer2( spep_0 + 348, 1443, "",spep_0 + 470, 0, 12, 0.65); setSeVolumeByWorkId( spep_0 + 348, SE030, 158 ); SE031 = playSeVer2( spep_0 + 386, 1334, "",spep_0 + 468, 0, 10, -1); setPitch( spep_0 + 386, SE031, 400 ); setTimeStretch( SE031, 1.27, 30, 4 ); --蹴り SE027 = playSeVer2( spep_0 + 312, 1187, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 312, 1359, "", 0, 0, 0, -1); --気弾ヒット SE032 = playSeVer2( spep_0 + 442, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE032, 83 ); SE033 = playSeVer2( spep_0 + 442, 1145, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 442, 1312, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 454, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE035, 61 ); setPitch( spep_0 + 454, SE035, -1000 ); setTimeStretch( SE035, 0.33, 30, 4 ); --敵吹き飛ぶ SE036 = playSeVer2( spep_0 + 486, 1027, "", 0, 0, 0, -1); --敵追いかける SE037 = playSeVer2( spep_0 + 510, 1182, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 518, 1277, "", 0, 0, 0, -1); --パンチ SE039 = playSeVer2( spep_0 + 544, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE039, 150 ); SE040 = playSeVer2( spep_0 + 552, 1187, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 552, 1359, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 552, 1153, "", 0, 0, 0, -1); --振りかぶる SE043 = playSeVer2( spep_0 + 602, 1182, "",spep_0 + 668, 6, 24, -1); setStartTimeMs( SE043, 167 ); SE044 = playSeVer2( spep_0 + 602, 1116, "",spep_0 + 654, 0, 20, -1); --殴り飛ばす SE045 = playSeVer2( spep_0 + 640, 1359, "",spep_0 + 706, 0, 16, -1); SE046 = playSeVer2( spep_0 + 640, 1121, "",spep_0 + 706, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 642, SE046, 50 ); SE047 = playSeVer2( spep_0 + 642, 1120, "",spep_0 + 706, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 696 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾発射前溜め SE048 = playSeVer2( spep_1 + 92, 1204, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE048, 119 ); setStartTimeMs( SE048, 2100 ); ------------------------------------------------------ -- 気溜め〜異次元が割れる ef_002 ------------------------------------------------------ MAX_FRAME_2 = 448; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** エフェクト等(KO) ** -- SP_05 = entryEffect( spep_2 + 442, SP_005, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 442, SP_05, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 0, 0 , 0 ); setEffScaleKey( spep_2 + 442, SP_05, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2 + 158, SP_05, -1.0, 1.0 ); setEffRotateKey( spep_2 + 442, SP_05, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 0 ); setEffAlphaKey( spep_2 + 442, SP_05, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2 + 158, SP_05, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 220 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 318 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 220 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 258 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 143.8, 30.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 143.8, 30.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 112.8, -14.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 112.8, -14.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 111.8, -14.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 111.8, -14.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 108.6, -14 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 108.6, -14 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 103.3, -13.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 103.3, -13.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 95.8, -13.4 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 95.8, -13.4 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 86.2, -12.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 86.2, -12.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 76.6, -12.4 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 76.6, -12.4 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 69.1, -12.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 69.1, -12.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 63.7, -11.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 63.7, -11.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 60.5, -11.6 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 60.5, -11.6 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 59.5, -11.6 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 59.5, -11.6 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 59.4, -11.5 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 59.4, -11.5 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 59.4, -11.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 59.4, -11.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 59.3, -11.3 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 59.3, -11.3 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 62.3, -34.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 62.3, -34.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 67.2, -33.1 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 67.2, -33.1 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 32, 48.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 32, 48.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 56.6, -10.8 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 56.6, -10.8 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 60.9, 10.3 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 60.9, 10.3 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 85.1, -8.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 85.1, -8.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 92.3, -2.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 92.3, -2.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 96.1, -1.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 96.1, -1.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 78.7, -26.2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 78.7, -26.2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 92, 4.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 92, 4.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 100.7, 17.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 100.7, 17.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 106.4, -3.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 106.4, -3.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 112.4, 2.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 112.4, 2.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 115.1, 3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 115.1, 3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 96.6, -21.7 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 96.6, -21.7 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 108.8, 8.8 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 108.8, 8.8 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 116.4, 21.8 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 116.4, 21.8 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 120.9, 0.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 120.9, 0.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 125.8, 5.6 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 125.8, 5.6 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 127.4, 6 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 127.4, 6 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 107.8, -18.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 107.8, -18.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 118.9, 11.3 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 118.9, 11.3 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 125.3, 24 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 125.3, 24 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 128.8, 2.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 128.8, 2.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 132.6, 7.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 132.6, 7.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 133, 7.4 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 133, 7.4 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 112.3, -17.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 112.3, -17.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 122.2, 12.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 122.2, 12.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 127.6, 24.6 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 127.6, 24.6 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 110.2, 22.7 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 110.2, 22.7 , 0 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 220 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 227 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 228 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 231 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 233 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 235 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, -11.6 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, -11.6 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 241 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 243 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 257 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, -12 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, -12 ); setBlendColor( spep_2 + 248 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.1 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.2 ); setBlendColor( spep_2 + 252 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.3 ); setBlendColor( spep_2 + 254 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.5 ); setBlendColor( spep_2 + 256 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.7 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.8 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.82 ); setBlendColor( spep_2 + 284 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.84 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.86 ); setBlendColor( spep_2 + 288 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.88 ); setBlendColor( spep_2 + 290 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.90 ); setBlendColor( spep_2 + 292 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.92 ); setBlendColor( spep_2 + 294 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.94 ); setBlendColor( spep_2 + 296 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.96 ); setBlendColor( spep_2 + 298 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 0.98 ); setBlendColor( spep_2 + 300 + OFFSET_X, 1, 3, 0.262, 0.705, 0.258, 1.0 ); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射前溜め SE050 = playSeVer2( spep_2 + 32, 1442, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE050, 300); setStartTimeMs( SE050, 667 ); SE051 = playSeVer2( spep_2 + 0, 1440, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE051, 88 ); SE052 = playSeVer2( spep_2 + 0, 1441, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE052, 159 ); SE053 = playSeVer2( spep_2 + 0, 1311, "", 0, 0, 0, -1); --顔アップ SE054 = playSeVer2( spep_2 + 40, 1072, "", 0, 0, 0, -1); --振りかぶる SE055 = playSeVer2( spep_2 + 94, 1116, "",spep_2 + 146, 0, 20, -1); --気弾発射 SE056 = playSeVer2( spep_2 + 144, 1423, "",spep_2 + 338, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 144, SE056, 133 ); SE057 = playSeVer2( spep_2 + 144, 1213, "",spep_2 + 338, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 144, SE057, 58 ); SE058 = playSeVer2( spep_2 + 144, 1446, "",spep_2 + 340, 0, 18, -1); SE059 = playSeVer2( spep_2 + 178, 1212, "", 0, 12, 0, 0.7); setSeVolumeByWorkId( spep_2 + 178, SE059, 71 ); setStartTimeMs( SE059, 567 ); --1227_SE108_破壊神ビルス_気弾が大きくなる音_フューフュー_16kHz.wav SE060 = playSeVer2( spep_2 + 314, 1227, "", spep_2 + 314 + 200, 6, 100, -1); setSeVolumeByWorkId( spep_2 + 314, SE060, 166 ); setStartTimeMs( SE060, 1533 ); --気弾ヒット SE061 = playSeVer2( spep_2 + 250, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE061, 66 ); SE062 = playSeVer2( spep_2 + 256, 1021, "", 0, 0, 0, -1); --次元弾ける SE063 = playSeVer2( spep_2 + 314, 1414, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 314, 1187, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 314, 1409, "", spep_2 + 314 + 200, 0, 100, -1); setSeVolumeByWorkId( spep_2 + 314, SE065, 136 ); SE066 = playSeVer2( spep_2 + 330, 1274, "", 0, 0, 0, -1); --次元の破片飛んでく SE067 = playSeVer2( spep_2 + 368, 1384, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 368, SE067, 76 ); setPitch( spep_2 + 368, SE067, 400 ); setTimeStretch( SE067, 1.27, 30, 4 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 340 ); endPhase( spep_2 + MAX_FRAME_2 - 4 ); -- 448 end