-- 4028290: UR_ゴクウブラック(超サイヤ人ロゼ)_必殺技(フィールド展開中):憤怒の葬送曲 -- sp_effect_b2_00062 -- sp2667 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162571; -- 分身が迫る~カードカットイン ef_001 SP_001b = 162572; -- 分身が迫る~カードカットイン ef_001b SP_002 = 162575; -- 分身連続攻撃~フィニッシュ ef_002 -- 敵側 SP_001r = 162573; -- 分身が迫る~カードカットイン ef_001r SP_001br = 162574; -- 分身が迫る~カードカットイン ef_001br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 分身が迫る~カードカットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 572; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 40; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 324 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 564 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 324 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 364 + OFFSET_X, 1, 102 ); changeAnime( spep_0 + 380 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 402 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 434 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 470 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 504 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 536 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 151.7, 249.2 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 151.7, 249.2 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 158.5, 251.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 158.5, 251.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 157.2, 259.1 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 157.2, 259.1 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 159.2, 260 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 159.2, 260 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 162.3, 263 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 162.3, 263 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 160.6, 259.7 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 160.6, 259.7 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 160.5, 262.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 160.5, 262.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 160.5, 262.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 160.5, 262.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 160.4, 260.9 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 160.4, 260.9 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 160.3, 260.8 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 160.3, 260.8 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 161.9, 260.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 161.9, 260.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 158.6, 259 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 158.6, 259 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 156.6, 260.9 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 156.6, 260.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 162.6, 256.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 162.6, 256.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 156.6, 262.8 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 156.6, 262.8 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 156.5, 256.8 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 156.5, 256.8 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 158.5, 258.8 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 158.5, 258.8 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 158.5, 260.7 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 158.5, 260.7 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 154.5, 260.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 154.5, 260.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 160.7, 256.8 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 160.7, 256.8 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -1.1, 30.8 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -1.1, 30.8 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -3.1, 28.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -3.1, 28.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -1.1, 26.8 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -1.1, 26.8 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 7.3, 34.1 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 7.3, 34.1 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -7.1, 40.6 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -7.1, 40.6 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -24.3, 42.7 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -24.3, 42.7 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -22.6, 45 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -22.6, 45 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -23.7, 46.2 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -23.7, 46.2 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -24.7, 47.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -24.7, 47.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -25.7, 48.4 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -25.7, 48.4 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -26.7, 49.5 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -26.7, 49.5 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -27.6, 50.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -27.6, 50.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -28.4, 51.4 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -28.4, 51.4 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -29.1, 52.1 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -29.1, 52.1 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 47.2, 42.9 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 47.2, 42.9 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 86.4, 29.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 86.4, 29.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 110.5, 21.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 110.5, 21.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 101.5, 24.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 101.5, 24.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 104.1, 23.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 104.1, 23.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 106.7, 22.9 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 106.7, 22.9 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 109.2, 22.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 109.2, 22.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 111.8, 21.3 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 111.8, 21.3 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 114.4, 20.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 114.4, 20.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 117, 19.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 117, 19.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 119.6, 19 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 119.6, 19 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 122.2, 18.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 122.2, 18.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 124.8, 17.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 124.8, 17.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 127.4, 16.7 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 127.4, 16.7 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 129.9, 15.9 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 129.9, 15.9 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 132.6, 15.2 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 132.6, 15.2 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, -22.2, 41.3 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, -22.2, 41.3 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, -43.3, 41 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -43.3, 41 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -77, 37 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -77, 37 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -69.9, 38.5 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -69.9, 38.5 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -70.6, 38.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -70.6, 38.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -71.2, 38.3 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -71.2, 38.3 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -71.8, 38.2 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -71.8, 38.2 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -72.3, 38.1 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -72.3, 38.1 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -73.2, 38 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -73.2, 38 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -73.9, 37.9 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -73.9, 37.9 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -74.7, 37.8 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -74.7, 37.8 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -75.5, 37.6 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -75.5, 37.6 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -76.2, 37.5 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -76.2, 37.5 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -76.9, 37.4 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -76.9, 37.4 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -77.5, 37.3 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -77.5, 37.3 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -78.2, 37.2 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -78.2, 37.2 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -78.8, 37.1 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -78.8, 37.1 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -79.4, 37 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -79.4, 37 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 15, 57.8 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 15, 57.8 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 0.3, 57.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 0.3, 57.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -15.5, 59 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -15.5, 59 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -10.1, 58.5 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -10.1, 58.5 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -6.9, 58.5 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, -6.9, 58.5 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -3.6, 58.4 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -3.6, 58.4 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -0.4, 58.4 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -0.4, 58.4 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 2.8, 58.4 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 2.8, 58.4 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 6, 58.3 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 6, 58.3 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 9.3, 58.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 9.3, 58.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 12.5, 58.3 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 12.5, 58.3 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 15.7, 58.3 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, 15.7, 58.3 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 19, 58.2 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, 19, 58.2 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 22.2, 58.2 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 22.2, 58.2 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 25.4, 58.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 25.4, 58.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 28.6, 58.2 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, 28.6, 58.2 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 31.9, 58 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, 31.9, 58 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -62.6, -6.7 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -62.6, -6.7 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -63, -4.8 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -63, -4.8 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -83.8, -19.5 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -83.8, -19.5 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -76.4, -13.5 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -76.4, -13.5 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -77.4, -14.2 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -77.4, -14.2 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -78.4, -14.9 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -78.4, -14.9 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -79.3, -15.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -79.3, -15.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -80.3, -16.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -80.3, -16.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -81.3, -17.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -81.3, -17.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -82.3, -17.8 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -82.3, -17.8 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -83.2, -18.5 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, -83.2, -18.5 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, -84.2, -19.2 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -84.2, -19.2 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -85.2, -20 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, -85.2, -20 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, -86.1, -20.7 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -86.1, -20.7 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -87.1, -21.4 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -87.1, -21.4 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -88.1, -22.1 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -88.1, -22.1 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 160.9, -229 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 160.9, -229 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 98.5, -183.4 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 98.5, -183.4 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 262.9, -359.1 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 262.9, -359.1 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 336.1, -404.3 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 336.1, -404.3 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 412, -469.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 412, -469.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 471.2, -520.3 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 471.2, -520.3 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 517.3, -559.8 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 517.3, -559.8 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 552.9, -590.4 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 552.9, -590.4 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 580.4, -613.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 580.4, -613.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 601.1, -631.8 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 601.1, -631.8 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 616.5, -644.9 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 616.5, -644.9 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 627.4, -654.3 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 627.4, -654.3 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 634.5, -660.4 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, 634.5, -660.4 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 638.4, -663.7 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, 638.4, -663.7 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 639.7, -664.8 , 0 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 564 + OFFSET_X, 1, 1.77, 1.77 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 379 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 381 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 383 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 385 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 386 + OFFSET_X, 1, -66.8 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -66.8 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, -68.3 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, -68.3 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -69 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, -69 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, -69.6 ); setRotateKey( spep_0 + 395 + OFFSET_X, 1, -69.6 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, -70.2 ); setRotateKey( spep_0 + 397 + OFFSET_X, 1, -70.2 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, -70.8 ); setRotateKey( spep_0 + 399 + OFFSET_X, 1, -70.8 ); setRotateKey( spep_0 + 400 + OFFSET_X, 1, -71.4 ); setRotateKey( spep_0 + 401 + OFFSET_X, 1, -71.4 ); setRotateKey( spep_0 + 402 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 439 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 441 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, -64.9 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, -64.9 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, -65 ); setRotateKey( spep_0 + 445 + OFFSET_X, 1, -65 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, -65.1 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, -65.1 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -65.3 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, -65.3 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, -65.5 ); setRotateKey( spep_0 + 453 + OFFSET_X, 1, -65.5 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, -65.6 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, -65.6 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, -65.7 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, -65.7 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, -65.8 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, -65.8 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -66.1 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, -66.1 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, -66.2 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -66.2 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -66.3 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, -66.3 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, -66.4 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -66.4 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 493 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 495 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 496 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 20.2 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, 20.2 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, 21.1 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, 21.1 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -91.3 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, -91.3 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 33.9 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 33.9 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, 36.1 ); setRotateKey( spep_0 + 545 + OFFSET_X, 1, 36.1 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 551 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 552 + OFFSET_X, 1, 38.3 ); setRotateKey( spep_0 + 553 + OFFSET_X, 1, 38.3 ); setRotateKey( spep_0 + 554 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_0 + 555 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, 38.8 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, 38.8 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_0 + 559 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, 39 ); setRotateKey( spep_0 + 561 + OFFSET_X, 1, 39 ); setRotateKey( spep_0 + 562 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_0 + 564 + OFFSET_X, 1, 39.1 ); -- ** 音 ** -- --オーラ背景 SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 272, 0, 138, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 272, 0, 140, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); SE003 = playSeVer2( spep_0 + 0, 1397, "",spep_0 + 282, 0, 154, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 81 ); SE004 = playSeVer2( spep_0 + 0, 1278, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 0, SE004, 51 ); --ズームアウト SE006 = playSeVer2( spep_0 + 112, 63, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE006, 79 ); SE007 = playSeVer2( spep_0 + 112, 1183, "",spep_0 + 268, 0, 60, -1); SE008 = playSeVer2( spep_0 + 134, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE008, 59 ); setTimeStretch( SE008, 1.65, 30, 4 ); --飛び込んでくる SE009 = playSeVer2( spep_0 + 282, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 282, 9, "", 0, 0, 0, -1); setTimeStretch( SE010, 1.24, 30, 4 ); SE011 = playSeVer2( spep_0 + 282, 1277, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 310; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --画面遷移 SE012 = playSeVer2( spep_0 + 326, 1232, "", 0, 0, 0, -1); --キック SE013 = playSeVer2( spep_0 + 356, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 368, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE014, 72 ); SE016 = playSeVer2( spep_0 + 370, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 370, 1153, "", 0, 0, 0, -1); --環境音 SE015 = playSeVer2( spep_0 + 372, 1227, "",spep_0 + 600, 0, 22, -1); --パンチ SE018 = playSeVer2( spep_0 + 392, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE018, 85 ); SE019 = playSeVer2( spep_0 + 396, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 396, 1000, "", 0, 0, 0, -1); --パンチ2 SE021 = playSeVer2( spep_0 + 426, 1189, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 430, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE022, 83 ); SE023 = playSeVer2( spep_0 + 432, 1009, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 432, 1110, "", 0, 0, 0, -1); --パンチ3 SE025 = playSeVer2( spep_0 + 458, 1189, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 462, 1359, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 464, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 464, 1010, "", 0, 0, 0, -1); --キック2 SE029 = playSeVer2( spep_0 + 490, 1003, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 494, 1359, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 498, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 498, 1010, "", 0, 0, 0, -1); --殴り飛ばす SE033 = playSeVer2( spep_0 + 528, 1189, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 534, 1187, "",spep_0 + 590, 0, 10, -1); SE035 = playSeVer2( spep_0 + 534, 1120, "",spep_0 + 592, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 534, SE035, 81 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 572 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 分身連続攻撃~フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 224; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --振りかぶる SE037 = playSeVer2( spep_2 + 0, 1271, "",spep_2 + 70, 10, 20, -1); setStartTimeMs( SE037, 433 ); setPitch( spep_1 + 92, SE037, -300 ); setTimeStretch( SE037, 0.8, 30, 4 ); SE038 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 46, 0, 14, -1); SE039 = playSeVer2( spep_2 + 0, 1176, "",spep_2 + 68, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 0, SE039, 48 ); --鎌振る SE040 = playSeVer2( spep_2 + 50, 1142, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 50, 1424, "",spep_2 + 152, 0, 26, -1); SE042 = playSeVer2( spep_2 + 50, 1026, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 50, 1027, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 58, 1022, "",spep_2 + 146, 0, 26, -1); --爆発前予兆 SE045 = playSeVer2( spep_2 + 88, 1179, "",spep_2 + 148, 0, 22, -1); --爆発 SE046 = playSeVer2( spep_2 + 122, 1067, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 122, 1159, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 120 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 224 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 分身が迫る~カードカットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 572; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 40; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 324 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 564 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 324 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 364 + OFFSET_X, 1, 102 ); changeAnime( spep_0 + 380 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 402 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 434 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 470 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 504 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 536 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 151.7, 249.2 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 151.7, 249.2 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 158.5, 251.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 158.5, 251.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 157.2, 259.1 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 157.2, 259.1 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 159.2, 260 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 159.2, 260 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 162.3, 263 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 162.3, 263 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 160.6, 259.7 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 160.6, 259.7 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 160.5, 262.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 160.5, 262.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 160.5, 262.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 160.5, 262.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 160.4, 260.9 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 160.4, 260.9 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 160.3, 260.8 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 160.3, 260.8 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 161.9, 260.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 161.9, 260.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 158.6, 259 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 158.6, 259 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 156.6, 260.9 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 156.6, 260.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 162.6, 256.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 162.6, 256.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 156.6, 262.8 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 156.6, 262.8 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 156.5, 256.8 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 156.5, 256.8 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 158.5, 258.8 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 158.5, 258.8 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 158.5, 260.7 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 158.5, 260.7 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 154.5, 260.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 154.5, 260.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 160.7, 256.8 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 160.7, 256.8 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -1.1, 30.8 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -1.1, 30.8 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -3.1, 28.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -3.1, 28.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -1.1, 26.8 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -1.1, 26.8 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 7.3, 34.1 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 7.3, 34.1 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -7.1, 40.6 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -7.1, 40.6 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -24.3, 42.7 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -24.3, 42.7 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -22.6, 45 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -22.6, 45 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -23.7, 46.2 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -23.7, 46.2 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -24.7, 47.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -24.7, 47.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -25.7, 48.4 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -25.7, 48.4 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -26.7, 49.5 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -26.7, 49.5 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -27.6, 50.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -27.6, 50.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -28.4, 51.4 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -28.4, 51.4 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -29.1, 52.1 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -29.1, 52.1 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 47.2, 42.9 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 47.2, 42.9 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 86.4, 29.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 86.4, 29.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 110.5, 21.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 110.5, 21.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 101.5, 24.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 101.5, 24.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 104.1, 23.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 104.1, 23.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 106.7, 22.9 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 106.7, 22.9 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 109.2, 22.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 109.2, 22.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 111.8, 21.3 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 111.8, 21.3 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 114.4, 20.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 114.4, 20.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 117, 19.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 117, 19.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 119.6, 19 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 119.6, 19 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 122.2, 18.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 122.2, 18.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 124.8, 17.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 124.8, 17.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 127.4, 16.7 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 127.4, 16.7 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 129.9, 15.9 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 129.9, 15.9 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 132.6, 15.2 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 132.6, 15.2 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, -22.2, 41.3 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, -22.2, 41.3 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, -43.3, 41 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -43.3, 41 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -77, 37 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -77, 37 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -69.9, 38.5 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -69.9, 38.5 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -70.6, 38.4 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -70.6, 38.4 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -71.2, 38.3 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -71.2, 38.3 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -71.8, 38.2 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -71.8, 38.2 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -72.3, 38.1 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -72.3, 38.1 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -73.2, 38 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -73.2, 38 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -73.9, 37.9 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -73.9, 37.9 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -74.7, 37.8 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -74.7, 37.8 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -75.5, 37.6 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -75.5, 37.6 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -76.2, 37.5 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -76.2, 37.5 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -76.9, 37.4 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -76.9, 37.4 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -77.5, 37.3 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -77.5, 37.3 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -78.2, 37.2 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -78.2, 37.2 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -78.8, 37.1 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -78.8, 37.1 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -79.4, 37 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -79.4, 37 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 15, 57.8 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 15, 57.8 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 0.3, 57.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 0.3, 57.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -15.5, 59 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -15.5, 59 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -10.1, 58.5 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -10.1, 58.5 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -6.9, 58.5 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, -6.9, 58.5 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -3.6, 58.4 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -3.6, 58.4 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -0.4, 58.4 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -0.4, 58.4 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 2.8, 58.4 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 2.8, 58.4 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 6, 58.3 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 6, 58.3 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 9.3, 58.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 9.3, 58.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 12.5, 58.3 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 12.5, 58.3 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 15.7, 58.3 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, 15.7, 58.3 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 19, 58.2 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, 19, 58.2 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 22.2, 58.2 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 22.2, 58.2 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 25.4, 58.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 25.4, 58.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 28.6, 58.2 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, 28.6, 58.2 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 31.9, 58 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, 31.9, 58 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -62.6, -6.7 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -62.6, -6.7 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -63, -4.8 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -63, -4.8 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -83.8, -19.5 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -83.8, -19.5 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -76.4, -13.5 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -76.4, -13.5 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -77.4, -14.2 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -77.4, -14.2 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -78.4, -14.9 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -78.4, -14.9 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -79.3, -15.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -79.3, -15.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -80.3, -16.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -80.3, -16.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -81.3, -17.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -81.3, -17.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -82.3, -17.8 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -82.3, -17.8 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -83.2, -18.5 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, -83.2, -18.5 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, -84.2, -19.2 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -84.2, -19.2 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -85.2, -20 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, -85.2, -20 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, -86.1, -20.7 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -86.1, -20.7 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -87.1, -21.4 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -87.1, -21.4 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -88.1, -22.1 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -88.1, -22.1 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 160.9, -229 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 160.9, -229 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 98.5, -183.4 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 98.5, -183.4 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 262.9, -359.1 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 262.9, -359.1 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 336.1, -404.3 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 336.1, -404.3 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 412, -469.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 412, -469.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 471.2, -520.3 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 471.2, -520.3 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 517.3, -559.8 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 517.3, -559.8 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 552.9, -590.4 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 552.9, -590.4 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 580.4, -613.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 580.4, -613.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 601.1, -631.8 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 601.1, -631.8 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 616.5, -644.9 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 616.5, -644.9 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 627.4, -654.3 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 627.4, -654.3 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 634.5, -660.4 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, 634.5, -660.4 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 638.4, -663.7 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, 638.4, -663.7 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 639.7, -664.8 , 0 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 564 + OFFSET_X, 1, 1.77, 1.77 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 379 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 381 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 383 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 385 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 386 + OFFSET_X, 1, -66.8 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -66.8 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, -68.3 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, -68.3 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -69 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, -69 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, -69.6 ); setRotateKey( spep_0 + 395 + OFFSET_X, 1, -69.6 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, -70.2 ); setRotateKey( spep_0 + 397 + OFFSET_X, 1, -70.2 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, -70.8 ); setRotateKey( spep_0 + 399 + OFFSET_X, 1, -70.8 ); setRotateKey( spep_0 + 400 + OFFSET_X, 1, -71.4 ); setRotateKey( spep_0 + 401 + OFFSET_X, 1, -71.4 ); setRotateKey( spep_0 + 402 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 433 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 439 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 441 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, -64.9 ); setRotateKey( spep_0 + 443 + OFFSET_X, 1, -64.9 ); setRotateKey( spep_0 + 444 + OFFSET_X, 1, -65 ); setRotateKey( spep_0 + 445 + OFFSET_X, 1, -65 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, -65.1 ); setRotateKey( spep_0 + 447 + OFFSET_X, 1, -65.1 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 449 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -65.3 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, -65.3 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, -65.5 ); setRotateKey( spep_0 + 453 + OFFSET_X, 1, -65.5 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, -65.6 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, -65.6 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, -65.7 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, -65.7 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, -65.8 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, -65.8 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -66.1 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, -66.1 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, -66.2 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -66.2 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -66.3 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, -66.3 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, -66.4 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -66.4 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, 17.9 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 493 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 495 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 496 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 20.2 ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, 20.2 ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, 21.1 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, 21.1 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, -80.4 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -85.9 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -91.3 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, -91.3 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 28.1 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 33.9 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 33.9 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, 36.1 ); setRotateKey( spep_0 + 545 + OFFSET_X, 1, 36.1 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 551 + OFFSET_X, 1, 38 ); setRotateKey( spep_0 + 552 + OFFSET_X, 1, 38.3 ); setRotateKey( spep_0 + 553 + OFFSET_X, 1, 38.3 ); setRotateKey( spep_0 + 554 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_0 + 555 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, 38.8 ); setRotateKey( spep_0 + 557 + OFFSET_X, 1, 38.8 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_0 + 559 + OFFSET_X, 1, 38.9 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, 39 ); setRotateKey( spep_0 + 561 + OFFSET_X, 1, 39 ); setRotateKey( spep_0 + 562 + OFFSET_X, 1, 39.1 ); setRotateKey( spep_0 + 564 + OFFSET_X, 1, 39.1 ); -- ** 音 ** -- --オーラ背景 SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 272, 0, 138, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 272, 0, 140, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); SE003 = playSeVer2( spep_0 + 0, 1397, "",spep_0 + 282, 0, 154, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 81 ); SE004 = playSeVer2( spep_0 + 0, 1278, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 0, SE004, 51 ); --ズームアウト SE006 = playSeVer2( spep_0 + 112, 63, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE006, 79 ); SE007 = playSeVer2( spep_0 + 112, 1183, "",spep_0 + 268, 0, 60, -1); SE008 = playSeVer2( spep_0 + 134, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE008, 59 ); setTimeStretch( SE008, 1.65, 30, 4 ); --飛び込んでくる SE009 = playSeVer2( spep_0 + 282, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 282, 9, "", 0, 0, 0, -1); setTimeStretch( SE010, 1.24, 30, 4 ); SE011 = playSeVer2( spep_0 + 282, 1277, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 310; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --画面遷移 SE012 = playSeVer2( spep_0 + 326, 1232, "", 0, 0, 0, -1); --キック SE013 = playSeVer2( spep_0 + 356, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 368, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE014, 72 ); SE016 = playSeVer2( spep_0 + 370, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 370, 1153, "", 0, 0, 0, -1); --環境音 SE015 = playSeVer2( spep_0 + 372, 1227, "",spep_0 + 600, 0, 22, -1); --パンチ SE018 = playSeVer2( spep_0 + 392, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE018, 85 ); SE019 = playSeVer2( spep_0 + 396, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 396, 1000, "", 0, 0, 0, -1); --パンチ2 SE021 = playSeVer2( spep_0 + 426, 1189, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 430, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE022, 83 ); SE023 = playSeVer2( spep_0 + 432, 1009, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 432, 1110, "", 0, 0, 0, -1); --パンチ3 SE025 = playSeVer2( spep_0 + 458, 1189, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 462, 1359, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 464, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 464, 1010, "", 0, 0, 0, -1); --キック2 SE029 = playSeVer2( spep_0 + 490, 1003, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 494, 1359, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 498, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 498, 1010, "", 0, 0, 0, -1); --殴り飛ばす SE033 = playSeVer2( spep_0 + 528, 1189, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 534, 1187, "",spep_0 + 590, 0, 10, -1); SE035 = playSeVer2( spep_0 + 534, 1120, "",spep_0 + 592, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 534, SE035, 81 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 572 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 分身連続攻撃~フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 224; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --振りかぶる SE037 = playSeVer2( spep_2 + 0, 1271, "",spep_2 + 70, 10, 20, -1); setStartTimeMs( SE037, 433 ); setPitch( spep_1 + 92, SE037, -300 ); setTimeStretch( SE037, 0.8, 30, 4 ); SE038 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 46, 0, 14, -1); SE039 = playSeVer2( spep_2 + 0, 1176, "",spep_2 + 68, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 0, SE039, 48 ); --鎌振る SE040 = playSeVer2( spep_2 + 50, 1142, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 50, 1424, "",spep_2 + 152, 0, 26, -1); SE042 = playSeVer2( spep_2 + 50, 1026, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 50, 1027, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 58, 1022, "",spep_2 + 146, 0, 26, -1); --爆発前予兆 SE045 = playSeVer2( spep_2 + 88, 1179, "",spep_2 + 148, 0, 22, -1); --爆発 SE046 = playSeVer2( spep_2 + 122, 1067, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 122, 1159, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 120 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 224 end