-- 1028370: LR_ガンマ1号&ガンマ2号/ガンマ1号_必殺技:ビクトリーコンビネーション -- sp_effect_a9_00125 -- sp2676 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162723; -- 1号と2号登場~1号ブラスタ 味方側 ef_001 SP_002 = 162724; -- 1号と2号登場~1号ブラスタ 味方側後ろ ef_001b SP_003 = 162727; -- 2号キック~フィニッシュ ef_002 SP_004 = 162728; -- 2号キック~フィニッシュ ef_002b -- 敵側 SP_001r = 162725; -- 1号と2号登場~1号ブラスタ 敵側 ef_001r SP_002r = 162726; -- 1号と2号登場~1号ブラスタ 敵側後ろ ef_001br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; -- 記載するspepの数には要注意! spep_1 = spep_0 + 390; -- MAX_FRAME_0のフレーム数を記載。 spep_2 = spep_1 + 94; timing_skip = 216; skipFrame(0, spep_2 + timing_skip ); -- ** 音 ** -- --ライダーキック SE033 = playSeVer2( spep_2 + 216 + 3, 1314, "",spep_2 + 400, 0, 44, -1); SE034 = playSeVer2( spep_2 + 216 + 3, 1227, "",spep_2 + 400, 0, 44, -1); --敵ヒット SE035 = playSeVer2( spep_2 + 216 + 3, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 216 + 3, 1187, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 216 + 3, 1359, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 216 + 3, 1443, "", 0, 0, 0, 0.5); --飛行音 SE039 = playSeVer2( spep_2 + 216 + 3, 1019, "", 0, 0, 0, -1); setPitch( spep_2 + 216 + 3, SE039, 400 ); setTimeStretch( SE039, 1.27, 30, 4 ); else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 1号と2号登場~1号ブラスタ  ef_001 ------------------------------------------------------ MAX_FRAME_0 = 390; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 );-- 1号と2号登場~1号ブラスタ ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002, 0x80, -1, 0, 0, 0 );-- 1号と2号登場~1号ブラスタ 裏 ef_001b setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 88 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 232 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 88 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 194 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 0.4, 1 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 0.4, 1 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 0.3, 1.1 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 0.3, 1.1 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 0.3, 1.2 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 0.3, 1.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 0.3, 1.3 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 0.3, 1.3 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 0.3, 1.4 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 0.3, 1.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 0.3, 1.6 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 0.3, 1.6 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 0.3, 1.7 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 0.3, 1.7 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 0.3, 1.9 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 0.3, 1.9 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 0.2, 2.2 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 0.2, 2.2 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 0.2, 2.4 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 0.2, 2.4 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 0.2, 2.7 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 0.2, 2.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 0.1, 3 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 0.1, 3 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 0.1, 3.4 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 0.1, 3.4 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 0, 4.4 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 0, 4.4 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -0.1, 5.1 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -0.1, 5.1 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -0.3, 5.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, -0.3, 5.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -0.4, 7 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -0.4, 7 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -1, 9.8 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -1, 9.8 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -0.2, 8.4 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -0.2, 8.4 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 0.4, 7.4 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 0.4, 7.4 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 0.9, 6.7 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 0.9, 6.7 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 1.2, 6.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 1.2, 6.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 1.4, 5.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 1.4, 5.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 1.6, 5.7 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 1.6, 5.7 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 1.7, 5.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 1.7, 5.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 1.7, 5.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 1.7, 5.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 117.9, 73.8 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 117.9, 73.8 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 99.4, 73.8 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 99.4, 73.8 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 117.7, 73.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 117.7, 73.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 117.2, 94.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 117.2, 94.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 115.9, 72.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 115.9, 72.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 129.5, 87.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 129.5, 87.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 107.7, 67.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 107.7, 67.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 77.7, 61.5 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 77.7, 61.5 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 85.8, 52.7 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 85.8, 52.7 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 69.5, 26.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 69.5, 26.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 46, 25.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 46, 25.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 144.5, 56.8 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 144.5, 56.8 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 154.7, 68.3 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 154.7, 68.3 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 175.1, 76.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 175.1, 76.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 190.3, 82.1 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 190.3, 82.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 202, 86.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 202, 86.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 210.7, 89.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 210.7, 89.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 217.1, 92.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 217.1, 92.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 221.4, 94.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 221.4, 94.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 223.8, 95 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 223.8, 95 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 224.4, 95.2 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 224.4, 95.2 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -390.6, -368.5 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -390.6, -368.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -244, -290.5 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -244, -290.5 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -105.7, -217 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -105.7, -217 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 24.3, -147.8 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 24.3, -147.8 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 145.8, -83 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 145.8, -83 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 259.4, -22.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 259.4, -22.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 364.6, 33.6 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 364.6, 33.6 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 461.8, 85.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 461.8, 85.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 551, 132.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 551, 132.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 632, 176.2 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 632, 176.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 704.9, 215.2 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 704.9, 215.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 770, 250 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 770, 250 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 827, 280.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 827, 280.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 876.1, 306.9 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 876.1, 306.9 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 917.2, 329 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 917.2, 329 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 950.6, 346.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 950.6, 346.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 996.2, 360.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 996.2, 360.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 1053.9, 370.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 1053.9, 370.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 1203.9, 376 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 1203.9, 376 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 1306.2, 377.5 , 0 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 113 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 114 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 4.82, 4.15 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 4.82, 4.15 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 4.79, 4.13 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 4.79, 4.13 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 4.73, 4.08 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 4.73, 4.08 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 4.6, 3.97 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 4.6, 3.97 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 4.37, 3.79 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 4.37, 3.79 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 3.99, 3.48 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.99, 3.48 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.4, 3 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 3.4, 3 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 2.65, 2.41 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 2.65, 2.41 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 2.28, 2.28 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 88 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_0 + 232 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- 敵の動き2 setDisp( spep_0 + 318 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 392 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 340 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 234.1, 189.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 234.1, 189.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 228.1, 184.6 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 228.1, 184.6 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 220.8, 178.2 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 220.8, 178.2 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 215.1, 173.3 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 215.1, 173.3 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 184.8, 148.5 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 184.8, 148.5 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 161.6, 129.6 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 161.6, 129.6 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 166, 132.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 166, 132.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 148.6, 118.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 148.6, 118.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 158.6, 125.5 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 158.6, 125.5 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 147.4, 115.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 147.4, 115.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 163.6, 127.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 163.6, 127.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 156.8, 121 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 156.8, 121 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 178.5, 136.9 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 178.5, 136.9 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 172.5, 131.1 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 172.5, 131.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 194, 146.3 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 194, 146.3 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 175.3, 126.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 175.3, 126.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 201.3, 149.4 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 201.3, 149.4 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 216.6, 139.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 216.6, 139.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 206.2, 153.4 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 206.2, 153.4 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 195.5, 166.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 195.5, 166.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 210.3, 155.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 210.3, 155.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 232.4, 156.1 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 232.4, 156.1 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 214.4, 157.1 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 214.4, 157.1 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 203.1, 158.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 203.1, 158.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 219, 158.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 219, 158.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 210.5, 149.1 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 210.5, 149.1 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 224.6, 162 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 224.6, 162 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 214.9, 174 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 214.9, 174 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 226.9, 165.1 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 226.9, 165.1 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 230.7, 153.3 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 230.7, 153.3 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 232.9, 165.2 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 232.9, 165.2 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 244.7, 155.8 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 244.7, 155.8 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 236.2, 166.5 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 236.2, 166.5 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 245.5, 173.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 245.5, 173.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 241.9, 169 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 241.9, 169 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 235.8, 177.3 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 235.8, 177.3 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 244.6, 171.7 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 244.6, 171.7 , 0 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.17, 0.17 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -43 ); setBlendColor( spep_0 + 328 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_0 + 392 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 4, 1233, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 14, 1012, "", 0, 0, 0, -1); --向かっていく SE005 = playSeVer2( spep_0 + 78, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1117, "",spep_0 + 164, 0, 12, -1); SE007 = playSeVer2( spep_0 + 78, 1183, "",spep_0 + 164, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 78, SE007, 82 ); SE008 = playSeVer2( spep_0 + 78, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE008, 85 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 );--setBlendColor解除 speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --二人パンチ SE009 = playSeVer2( spep_0 + 134, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 134, 1359, "", 0, 0, 0, -1); --敵飛んでいく SE012 = playSeVer2( spep_0 + 154, 1121, "",spep_0 + 322, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 154, SE012, 54 ); --瞬間移動 SE013 = playSeVer2( spep_0 + 184, 1109, "", 0, 0, 0, -1); --1号銃光る SE014 = playSeVer2( spep_0 + 208, 1042, "", 0, 0, 0, -1); setPitch( spep_0 + 208, SE014, 400 ); setTimeStretch( SE014, 1.27, 30, 4 ); SE015 = playSeVer2( spep_0 + 208, 1221, "", 0, 0, 0, -1); setPitch( spep_0 + 208, SE015, 700 ); setTimeStretch( SE015, 1.47, 30, 4 ); --銃溜める SE011 = playSeVer2( spep_0 + 248, 1210, "",spep_0 + 340, 10, 18, -1); setSeVolumeByWorkId( spep_0 + 248, SE011, 65 ); setStartTimeMs( SE011, 1900 ); SE016 = playSeVer2( spep_0 + 248, 1227, "",spep_0 + 334, 12, 12, -1); setStartTimeMs( SE016, 460 ); SE017 = playSeVer2( spep_0 + 248, 1262, "",spep_0 + 334, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 248, SE017, 164 ); setPitch( spep_0 + 248, SE017, 500 ); setTimeStretch( SE017, 1.33, 30, 4 ); --銃発射 SE018 = playSeVer2( spep_0 + 300, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE018, 126 ); SE019 = playSeVer2( spep_0 + 302, 1028, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 302, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE020, 141 ); --爆発 SE021 = playSeVer2( spep_0 + 324, 1024, "",spep_0 + 402, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 324, SE021, 78 ); SE022 = playSeVer2( spep_0 + 326, 1011, "",spep_0 + 402, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 390 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --2号舞い上がる SE024 = playSeVer2( spep_1 + 90, 1119, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE024, 138 ); setStartTimeMs( SE024, 600 ); ------------------------------------------------------ -- 2号キック~フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 532; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x100, -1, 0, 0, 0 );-- 2号キック~フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004, 0x80, -1, 0, 0, 0 );-- 2号キック~フィニッシュ 裏 ef_002b setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 214 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 412 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 214 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 222 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -335.1, 345.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -335.1, 345.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 13.4, -14.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 13.4, -14.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 47.2, -49.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 47.2, -49.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 61.8, -64.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 61.8, -64.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 68.4, -59.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 68.4, -59.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 72.3, -63.3 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 72.3, -63.3 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 109.1, -30.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 109.1, -30.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 121.6, -99.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 121.6, -99.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 77.1, -68.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 77.1, -68.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 77.1, -28.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 77.1, -28.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 76.9, -66.3 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 76.9, -66.3 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 49.3, -94 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 49.3, -94 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 75.7, -67.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 75.7, -67.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 92, -51.5 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 92, -51.5 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 75.6, -68 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 75.6, -68 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 89.6, -68.2 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 89.6, -68.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 75.8, -68.3 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 75.8, -68.3 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 62.3, -55.1 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 62.3, -55.1 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 74.9, -67.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 74.9, -67.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 75.6, -68.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 75.6, -68.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 75.6, -54.5 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 75.6, -54.5 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 75.5, -69 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 75.5, -69 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 85, -59.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 85, -59.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 75.4, -69.3 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 75.4, -69.3 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 83.6, -77.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 83.6, -77.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 74.9, -69.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 74.9, -69.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 65.6, -78.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 65.6, -78.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 74.7, -69.7 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 74.7, -69.7 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 63.8, -69.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 63.8, -69.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 75.6, -70.1 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 75.6, -70.1 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 83.5, -62.2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 83.5, -62.2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 75, -70.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 75, -70.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 75, -60.4 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 75, -60.4 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 75, -70.6 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 75, -70.6 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 83.8, -79.6 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 83.8, -79.6 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 75.1, -71.1 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 75.1, -71.1 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 75, -81.2 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 75, -81.2 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 75, -71 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 75, -71 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 84.5, -71.2 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 84.5, -71.2 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 74.4, -71.4 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 74.4, -71.4 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 64.7, -81.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 64.7, -81.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 74.3, -71.7 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 74.3, -71.7 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 65.5, -63.2 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 65.5, -63.2 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 74.4, -72.2 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 74.4, -72.2 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 63.4, -72.4 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 63.4, -72.4 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 74.4, -72.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 74.4, -72.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 74.4, -63.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 74.4, -63.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 74.3, -73.1 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 74.3, -73.1 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 65.5, -82.1 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 65.5, -82.1 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 74.5, -73.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 74.5, -73.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 83.4, -82.3 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 83.4, -82.3 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 74.3, -73.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 74.3, -73.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 74.3, -84.7 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 74.3, -84.7 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 74.3, -74.2 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 74.3, -74.2 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 65.3, -74.4 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 65.3, -74.4 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 73.9, -74.6 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 73.9, -74.6 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 82, -66.5 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 82, -66.5 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 73.8, -74.9 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 73.8, -74.9 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 83.2, -75 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 83.2, -75 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 73.7, -75.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 73.7, -75.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 64.7, -66.4 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 64.7, -66.4 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 73.6, -75.6 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 73.6, -75.6 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 62.2, -75.7 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 62.2, -75.7 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 73.4, -75.9 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 73.4, -75.9 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 73.3, -87.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 73.3, -87.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 73.3, -76.3 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 73.3, -76.3 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 83.4, -86.5 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 83.4, -86.5 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 73.3, -76.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 73.3, -76.7 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 84.1, -76.9 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 84.1, -76.9 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 73.1, -77 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 73.1, -77 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 73.1, -69 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 73.1, -69 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 85.3, -77.5 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 85.3, -77.5 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 73.6, -77.7 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 73.6, -77.7 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 53.7, -97.8 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 53.7, -97.8 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 73.8, -77.9 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 73.8, -77.9 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 73.7, -78.1 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 73.7, -78.1 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 73.6, -78.1 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 73.6, -78.1 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 91.9, -51 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 91.9, -51 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 98.9, -41.8 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 98.9, -41.8 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 103.8, -35.5 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 103.8, -35.5 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 107.8, -30.8 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 107.8, -30.8 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 111.1, -27.1 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 111.1, -27.1 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 113.9, -24 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 113.9, -24 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 116.3, -21.5 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 116.3, -21.5 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 118.4, -19.4 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 118.4, -19.4 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 120.2, -17.6 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 120.2, -17.6 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 121.8, -16.1 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 121.8, -16.1 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 123.2, -14.8 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 123.2, -14.8 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 124.5, -13.7 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 124.5, -13.7 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 125.5, -12.7 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 125.5, -12.7 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 126.4, -12 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 126.4, -12 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 127.2, -11.3 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 127.2, -11.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 127.8, -10.8 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 127.8, -10.8 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 128.3, -10.3 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 128.3, -10.3 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 128.7, -10 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 128.7, -10 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 128.9, -9.8 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 128.9, -9.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 129.1, -9.7 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 129.1, -9.7 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 129.1, -9.6 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 129.1, -9.6 , 0 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 379 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 380 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 0.13, 0.15 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.13, 0.15 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, -20.7 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, 32 ); -- ** 音 ** -- --2号舞い上がる SE025 = playSeVer2( spep_2 + 2, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE025, 100 ); SE026 = playSeVer2( spep_2 + 2, 1117, "",spep_2 + 88, 0, 36, -1); SE027 = playSeVer2( spep_2 + 2, 44, "", 0, 0, 0, -1); --2号光る SE028 = playSeVer2( spep_2 + 28, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 28, SE028, 136 ); setPitch( spep_2 + 28, SE028, 100 ); setTimeStretch( SE028, 1.07, 30, 4 ); SE029 = playSeVer2( spep_2 + 36, 1303, "",spep_2 + 138, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 36, SE029, 46 ); --ライダーキック SE030 = playSeVer2( spep_2 + 80, 1258, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 84, 1182, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 84, 9, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 84, 1314, "",spep_2 + 400, 0, 44, -1); SE034 = playSeVer2( spep_2 + 84, 1227, "",spep_2 + 400, 0, 44, -1); --敵ヒット SE035 = playSeVer2( spep_2 + 198, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 198, 1187, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 200, 1359, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 200, 1443, "", 0, 0, 0, 0.5); --飛行音 SE039 = playSeVer2( spep_2 + 200, 1019, "", 0, 0, 0, -1); setPitch( spep_2 + 200, SE039, 400 ); setTimeStretch( SE039, 1.27, 30, 4 ); SE040 = playSeVer2( spep_2 + 264, 1019, "", 0, 0, 0, -1); setPitch( spep_2 + 258, SE040, 400 ); setTimeStretch( SE040, 1.27, 30, 4 ); SE041 = playSeVer2( spep_2 + 328, 1019, "",spep_2 + 400, 0, 40, -1); setPitch( spep_2 + 328, SE041, 400 ); setTimeStretch( SE041, 1.27, 30, 4 ); --敵吹き飛ぶ SE042 = playSeVer2( spep_2 + 340, 1027, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 340, 1121, "",spep_2 + 446, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 340, SE043, 73 ); SE044 = playSeVer2( spep_2 + 340, 1183, "",spep_2 + 446, 0, 30, -1); SE045 = playSeVer2( spep_2 + 340, 1068, "", 0, 0, 0, -1); --地面激突 SE046 = playSeVer2( spep_2 + 400, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 406, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 428 ); endPhase( spep_2 + MAX_FRAME_2 - 4 ); -- 532 - 4 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 1号と2号登場~1号ブラスタ  ef_001r ------------------------------------------------------ MAX_FRAME_0 = 390; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 );-- 1号と2号登場~1号ブラスタ ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002r, 0x80, -1, 0, 0, 0 );-- 1号と2号登場~1号ブラスタ 裏 ef_001rb setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 88 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 232 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 88 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 194 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -0.4, 1 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, -0.4, 1 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -0.3, 1.1 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -0.3, 1.1 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -0.3, 1.2 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -0.3, 1.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -0.3, 1.3 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -0.3, 1.3 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -0.3, 1.4 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -0.3, 1.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -0.3, 1.6 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -0.3, 1.6 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -0.3, 1.7 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -0.3, 1.7 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -0.3, 1.9 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -0.3, 1.9 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -0.2, 2.2 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -0.2, 2.2 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -0.2, 2.4 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -0.2, 2.4 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -0.2, 2.7 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -0.2, 2.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -0.1, 3 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -0.1, 3 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -0.1, 3.4 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -0.1, 3.4 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 0, 3.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 0, 4.4 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 0, 4.4 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 0.1, 5.1 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 0.1, 5.1 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 0.3, 5.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 0.3, 5.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 0.4, 7 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 0.4, 7 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 1, 9.8 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 1, 9.8 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 0.2, 8.4 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 0.2, 8.4 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -0.4, 7.4 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -0.4, 7.4 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -0.9, 6.7 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -0.9, 6.7 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -1.2, 6.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -1.2, 6.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -1.4, 5.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -1.4, 5.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -1.6, 5.7 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -1.6, 5.7 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -1.7, 5.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -1.7, 5.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -1.7, 5.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -1.7, 5.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -117.9, 73.8 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -117.9, 73.8 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -99.4, 73.8 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -99.4, 73.8 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -117.7, 73.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -117.7, 73.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -117.2, 94.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -117.2, 94.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -115.9, 72.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -115.9, 72.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -129.5, 87.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -129.5, 87.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -107.7, 67.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -107.7, 67.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -77.7, 61.5 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -77.7, 61.5 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -85.8, 52.7 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -85.8, 52.7 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -69.5, 26.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -69.5, 26.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -46, 25.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -46, 25.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -144.5, 56.8 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -144.5, 56.8 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -154.7, 68.3 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -154.7, 68.3 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -175.1, 76.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -175.1, 76.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -190.3, 82.1 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -190.3, 82.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -202, 86.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -202, 86.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -210.7, 89.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -210.7, 89.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -217.1, 92.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -217.1, 92.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -221.4, 94.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -221.4, 94.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -223.8, 95 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -223.8, 95 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -224.4, 95.2 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -224.4, 95.2 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -390.6, -368.5 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -390.6, -368.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -244, -290.5 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -244, -290.5 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -105.7, -217 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -105.7, -217 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 24.3, -147.8 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 24.3, -147.8 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 145.8, -83 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 145.8, -83 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 259.4, -22.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 259.4, -22.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 364.6, 33.6 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 364.6, 33.6 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 461.8, 85.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 461.8, 85.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 551, 132.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 551, 132.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 632, 176.2 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 632, 176.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 704.9, 215.2 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 704.9, 215.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 770, 250 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 770, 250 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 827, 280.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 827, 280.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 876.1, 306.9 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 876.1, 306.9 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 917.2, 329 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 917.2, 329 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 950.6, 346.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 950.6, 346.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 996.2, 360.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 996.2, 360.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 1053.9, 370.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 1053.9, 370.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 1203.9, 376 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 1203.9, 376 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 1306.2, 377.5 , 0 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 113 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 114 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 4.82, 4.15 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 4.82, 4.15 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 4.79, 4.13 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 4.79, 4.13 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 4.73, 4.08 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 4.73, 4.08 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 4.6, 3.97 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 4.6, 3.97 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 4.37, 3.79 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 4.37, 3.79 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 3.99, 3.48 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.99, 3.48 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.4, 3 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 3.4, 3 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 2.65, 2.41 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 2.65, 2.41 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 2.28, 2.28 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 88 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_0 + 232 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- 敵の動き2 setDisp( spep_0 + 318 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 392 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 340 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 234.1, 189.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 234.1, 189.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 228.1, 184.6 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 228.1, 184.6 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 220.8, 178.2 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 220.8, 178.2 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 215.1, 173.3 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 215.1, 173.3 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 184.8, 148.5 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 184.8, 148.5 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 161.6, 129.6 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 161.6, 129.6 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 166, 132.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 166, 132.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 148.6, 118.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 148.6, 118.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 158.6, 125.5 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 158.6, 125.5 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 147.4, 115.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 147.4, 115.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 163.6, 127.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 163.6, 127.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 156.8, 121 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 156.8, 121 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 178.5, 136.9 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 178.5, 136.9 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 172.5, 131.1 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 172.5, 131.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 194, 146.3 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 194, 146.3 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 175.3, 126.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 175.3, 126.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 201.3, 149.4 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 201.3, 149.4 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 216.6, 139.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 216.6, 139.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 206.2, 153.4 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 206.2, 153.4 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 195.5, 166.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 195.5, 166.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 210.3, 155.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 210.3, 155.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 232.4, 156.1 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 232.4, 156.1 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 214.4, 157.1 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 214.4, 157.1 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 203.1, 158.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 203.1, 158.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 219, 158.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 219, 158.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 210.5, 149.1 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 210.5, 149.1 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 224.6, 162 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 224.6, 162 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 214.9, 174 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 214.9, 174 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 226.9, 165.1 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 226.9, 165.1 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 230.7, 153.3 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 230.7, 153.3 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 232.9, 165.2 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 232.9, 165.2 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 244.7, 155.8 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 244.7, 155.8 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 236.2, 166.5 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 236.2, 166.5 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 245.5, 173.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 245.5, 173.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 241.9, 169 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 241.9, 169 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 235.8, 177.3 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 235.8, 177.3 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 244.6, 171.7 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 244.6, 171.7 , 0 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.17, 0.17 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -43 ); setBlendColor( spep_0 + 328 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_0 + 392 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 4, 1233, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 14, 1012, "", 0, 0, 0, -1); --向かっていく SE005 = playSeVer2( spep_0 + 78, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1117, "",spep_0 + 164, 0, 12, -1); SE007 = playSeVer2( spep_0 + 78, 1183, "",spep_0 + 164, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 78, SE007, 82 ); SE008 = playSeVer2( spep_0 + 78, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE008, 85 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 );--setBlendColor解除 speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --二人パンチ SE009 = playSeVer2( spep_0 + 134, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 134, 1359, "", 0, 0, 0, -1); --敵飛んでいく SE012 = playSeVer2( spep_0 + 154, 1121, "",spep_0 + 322, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 154, SE012, 54 ); --瞬間移動 SE013 = playSeVer2( spep_0 + 184, 1109, "", 0, 0, 0, -1); --1号銃光る SE014 = playSeVer2( spep_0 + 208, 1042, "", 0, 0, 0, -1); setPitch( spep_0 + 208, SE014, 400 ); setTimeStretch( SE014, 1.27, 30, 4 ); SE015 = playSeVer2( spep_0 + 208, 1221, "", 0, 0, 0, -1); setPitch( spep_0 + 208, SE015, 700 ); setTimeStretch( SE015, 1.47, 30, 4 ); --銃溜める SE011 = playSeVer2( spep_0 + 248, 1210, "",spep_0 + 340, 10, 18, -1); setSeVolumeByWorkId( spep_0 + 248, SE011, 65 ); setStartTimeMs( SE011, 1900 ); SE016 = playSeVer2( spep_0 + 248, 1227, "",spep_0 + 334, 12, 12, -1); setStartTimeMs( SE016, 460 ); SE017 = playSeVer2( spep_0 + 248, 1262, "",spep_0 + 334, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 248, SE017, 164 ); setPitch( spep_0 + 248, SE017, 500 ); setTimeStretch( SE017, 1.33, 30, 4 ); --銃発射 SE018 = playSeVer2( spep_0 + 300, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE018, 126 ); SE019 = playSeVer2( spep_0 + 302, 1028, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 302, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE020, 141 ); --爆発 SE021 = playSeVer2( spep_0 + 324, 1024, "",spep_0 + 402, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 324, SE021, 78 ); SE022 = playSeVer2( spep_0 + 326, 1011, "",spep_0 + 402, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 390 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --2号舞い上がる SE024 = playSeVer2( spep_1 + 90, 1119, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE024, 138 ); setStartTimeMs( SE024, 600 ); ------------------------------------------------------ -- 2号キック~フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 532; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x100, -1, 0, 0, 0 );-- 2号キック~フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004, 0x80, -1, 0, 0, 0 );-- 2号キック~フィニッシュ 裏 ef_002b setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 214 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 412 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 214 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 222 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 335.1, 345.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 335.1, 345.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -13.4, -14.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -13.4, -14.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -47.2, -49.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -47.2, -49.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -61.8, -64.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -61.8, -64.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -68.4, -59.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -68.4, -59.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -72.3, -63.3 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -72.3, -63.3 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -109.1, -30.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -109.1, -30.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -121.6, -99.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -121.6, -99.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -77.1, -68.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -77.1, -68.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -77.1, -28.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -77.1, -28.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -76.9, -66.3 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -76.9, -66.3 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -49.3, -94 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -49.3, -94 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -75.7, -67.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -75.7, -67.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -92, -51.5 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -92, -51.5 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -75.6, -68 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -75.6, -68 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -89.6, -68.2 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -89.6, -68.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -75.8, -68.3 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -75.8, -68.3 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -62.3, -55.1 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -62.3, -55.1 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -74.9, -67.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -74.9, -67.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -75.6, -68.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -75.6, -68.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -75.6, -54.5 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -75.6, -54.5 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -75.5, -69 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -75.5, -69 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -85, -59.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -85, -59.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -75.4, -69.3 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -75.4, -69.3 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -83.6, -77.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -83.6, -77.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -74.9, -69.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -74.9, -69.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -65.6, -78.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -65.6, -78.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -74.7, -69.7 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -74.7, -69.7 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -63.8, -69.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -63.8, -69.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -75.6, -70.1 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -75.6, -70.1 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -83.5, -62.2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -83.5, -62.2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -75, -70.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -75, -70.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -75, -60.4 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -75, -60.4 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -75, -70.6 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -75, -70.6 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -83.8, -79.6 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -83.8, -79.6 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -75.1, -71.1 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -75.1, -71.1 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -75, -81.2 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -75, -81.2 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -75, -71 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -75, -71 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -84.5, -71.2 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -84.5, -71.2 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -74.4, -71.4 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -74.4, -71.4 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -64.7, -81.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -64.7, -81.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -74.3, -71.7 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -74.3, -71.7 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -65.5, -63.2 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -65.5, -63.2 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -74.4, -72.2 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -74.4, -72.2 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -63.4, -72.4 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -63.4, -72.4 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -74.4, -72.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -74.4, -72.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -74.4, -63.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -74.4, -63.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, -74.3, -73.1 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, -74.3, -73.1 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, -65.5, -82.1 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, -65.5, -82.1 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, -74.5, -73.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -74.5, -73.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -83.4, -82.3 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, -83.4, -82.3 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, -74.3, -73.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, -74.3, -73.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, -74.3, -84.7 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, -74.3, -84.7 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -74.3, -74.2 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, -74.3, -74.2 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, -65.3, -74.4 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, -65.3, -74.4 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, -73.9, -74.6 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, -73.9, -74.6 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, -82, -66.5 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -82, -66.5 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -73.8, -74.9 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -73.8, -74.9 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -83.2, -75 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -83.2, -75 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -73.7, -75.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -73.7, -75.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -64.7, -66.4 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, -64.7, -66.4 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -73.6, -75.6 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -73.6, -75.6 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -62.2, -75.7 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, -62.2, -75.7 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, -73.4, -75.9 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, -73.4, -75.9 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, -73.3, -87.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -73.3, -87.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -73.3, -76.3 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -73.3, -76.3 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -83.4, -86.5 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -83.4, -86.5 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -73.3, -76.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -73.3, -76.7 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -84.1, -76.9 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -84.1, -76.9 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -73.1, -77 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, -73.1, -77 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, -73.1, -69 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, -73.1, -69 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -85.3, -77.5 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -85.3, -77.5 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -73.6, -77.7 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -73.6, -77.7 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -53.7, -97.8 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, -53.7, -97.8 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, -73.8, -77.9 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -73.8, -77.9 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -73.7, -78.1 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, -73.7, -78.1 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, -73.6, -78.1 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -73.6, -78.1 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -91.9, -51 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -91.9, -51 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -98.9, -41.8 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -98.9, -41.8 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -103.8, -35.5 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, -103.8, -35.5 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, -107.8, -30.8 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -107.8, -30.8 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -111.1, -27.1 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -111.1, -27.1 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -113.9, -24 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -113.9, -24 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -116.3, -21.5 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -116.3, -21.5 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -118.4, -19.4 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -118.4, -19.4 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -120.2, -17.6 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, -120.2, -17.6 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -121.8, -16.1 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -121.8, -16.1 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -123.2, -14.8 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -123.2, -14.8 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -124.5, -13.7 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -124.5, -13.7 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -125.5, -12.7 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -125.5, -12.7 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -126.4, -12 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -126.4, -12 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -127.2, -11.3 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -127.2, -11.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -127.8, -10.8 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -127.8, -10.8 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -128.3, -10.3 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -128.3, -10.3 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -128.7, -10 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -128.7, -10 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -128.9, -9.8 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -128.9, -9.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -129.1, -9.7 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -129.1, -9.7 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -129.1, -9.6 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -129.1, -9.6 , 0 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 379 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 380 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 0.14, 0.15 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 0.13, 0.15 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.13, 0.15 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, 20.7 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, -32 ); -- ** 音 ** -- --2号舞い上がる SE025 = playSeVer2( spep_2 + 2, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE025, 100 ); SE026 = playSeVer2( spep_2 + 2, 1117, "",spep_2 + 88, 0, 36, -1); SE027 = playSeVer2( spep_2 + 2, 44, "", 0, 0, 0, -1); --2号光る SE028 = playSeVer2( spep_2 + 28, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 28, SE028, 136 ); setPitch( spep_2 + 28, SE028, 100 ); setTimeStretch( SE028, 1.07, 30, 4 ); SE029 = playSeVer2( spep_2 + 36, 1303, "",spep_2 + 138, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 36, SE029, 46 ); --ライダーキック SE030 = playSeVer2( spep_2 + 80, 1258, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 84, 1182, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 84, 9, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 84, 1314, "",spep_2 + 400, 0, 44, -1); SE034 = playSeVer2( spep_2 + 84, 1227, "",spep_2 + 400, 0, 44, -1); --敵ヒット SE035 = playSeVer2( spep_2 + 198, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 198, 1187, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 200, 1359, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 200, 1443, "", 0, 0, 0, 0.5); --飛行音 SE039 = playSeVer2( spep_2 + 200, 1019, "", 0, 0, 0, -1); setPitch( spep_2 + 200, SE039, 400 ); setTimeStretch( SE039, 1.27, 30, 4 ); SE040 = playSeVer2( spep_2 + 264, 1019, "", 0, 0, 0, -1); setPitch( spep_2 + 258, SE040, 400 ); setTimeStretch( SE040, 1.27, 30, 4 ); SE041 = playSeVer2( spep_2 + 328, 1019, "",spep_2 + 400, 0, 40, -1); setPitch( spep_2 + 328, SE041, 400 ); setTimeStretch( SE041, 1.27, 30, 4 ); --敵吹き飛ぶ SE042 = playSeVer2( spep_2 + 340, 1027, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 340, 1121, "",spep_2 + 446, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 340, SE043, 73 ); SE044 = playSeVer2( spep_2 + 340, 1183, "",spep_2 + 446, 0, 30, -1); SE045 = playSeVer2( spep_2 + 340, 1068, "", 0, 0, 0, -1); --地面激突 SE046 = playSeVer2( spep_2 + 400, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 406, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 428 ); endPhase( spep_2 + MAX_FRAME_2 - 4 ); -- 532 - 4 end