-- 4028650: LR_ビルス(パジャマ)_超必殺技:破壊神の憂さ晴らし -- sp_effect_b1_00277 -- sp2680 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162702; -- あくびから叩きつけ ef_001 SP_002 = 162703; -- あくびから叩きつけ 裏 ef_001b SP_003 = 162706; -- パウンド ef_002 SP_004 = 162707; -- パウンド 裏 ef_002b -- 敵側 SP_001r = 162704; -- あくびから叩きつけ 敵側 ef_001r SP_002r = 162705; -- あくびから叩きつけ 敵側裏 ef_001br SP_003r = 162708; -- 敵側 ef_002r SP_004r = 162709; -- 敵側裏 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- あくびから叩きつけ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 644; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 );-- あくびから叩きつけ ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002, 0x80, -1, 0, 0, 0 );-- あくびから叩きつけ 裏 ef_001b setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 518; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 320 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 188 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 240 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 141.1, -218.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 141.1, -218.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -62, -48.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -62, -48.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -66.3, -46.5 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -66.3, -46.5 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -70.3, -44.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -70.3, -44.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -73.6, -43.5 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -73.6, -43.5 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -75.4, -44.1 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -75.4, -44.1 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -74.3, -47.8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -74.3, -47.8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -125, -103.7 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -125, -103.7 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -92.2, -149.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -92.2, -149.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -87.4, -148.4 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -87.4, -148.4 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -27.1, -157.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -27.1, -157.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -28.2, -206 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -28.2, -206 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -64, -178 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -64, -178 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -24.4, -167.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -24.4, -167.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -44, -175.8 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -44, -175.8 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -26, -195.8 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -26, -195.8 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -54.5, 70.5 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -54.5, 70.5 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -51, 67.3 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -51, 67.3 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -47.7, 64.2 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -47.7, 64.2 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -44.5, 68.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -44.5, 68.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -45.3, 51.3 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -45.3, 51.3 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -35.3, 52.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -35.3, 52.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -32.3, 55.6 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -32.3, 55.6 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -38.4, 55.9 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -38.4, 55.9 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -31.5, 45.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -31.5, 45.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -24.6, 48.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -24.6, 48.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -18.8, 38 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -18.8, 38 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -25, 37.4 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -25, 37.4 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -22.1, 38.7 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -22.1, 38.7 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -11.2, 31 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -11.2, 31 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -6, 37.1 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -6, 37.1 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -11.7, 31 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -11.7, 31 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -11, 22.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -11, 22.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 6.3, 19.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 6.3, 19.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 0.2, 11.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 0.2, 11.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 17.2, 7.4 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 17.2, 7.4 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 20.7, 8.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 20.7, 8.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 20.1, -1.3 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 20.1, -1.3 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 34.5, -19.7 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 34.5, -19.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 59, -32.9 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 59, -32.9 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 81.1, -47.4 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 81.1, -47.4 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 100.4, -75.4 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 100.4, -75.4 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 139.6, -116.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 139.6, -116.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 191.3, -154.4 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 191.3, -154.4 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 235.4, -196.2 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 235.4, -196.2 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 282.3, -238.4 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 282.3, -238.4 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 326.3, -277.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 326.3, -277.6 , 0 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 442 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 516 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 442 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -72.4, -216.5 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -72.4, -216.5 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -72.4, -216.6 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -72.4, -216.6 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -72.5, -216.7 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -72.5, -216.7 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -72.5, -216.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -72.5, -216.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -72.7, -217.3 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -72.7, -217.3 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -72.9, -217.9 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -72.9, -217.9 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -73.2, -218.8 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -73.2, -218.8 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -73.5, -219.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -73.5, -219.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -74, -221.3 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -74, -221.3 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -74.6, -223.1 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -74.6, -223.1 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -75.3, -225.2 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -75.3, -225.2 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -76.2, -227.8 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -76.2, -227.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -77.2, -230.9 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -77.2, -230.9 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -78.4, -234.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -78.4, -234.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -79.4, -237.4 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -79.4, -237.4 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -80.3, -240 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -80.3, -240 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -81, -242.2 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -81, -242.2 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -81.6, -244 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, -81.6, -244 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -82.1, -245.4 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -82.1, -245.4 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -82.4, -246.5 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -82.4, -246.5 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -82.7, -247.3 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, -82.7, -247.3 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, -82.9, -247.9 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -82.9, -247.9 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -83, -248.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -83, -248.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -83.1, -248.6 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -83.1, -248.6 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -83.2, -248.7 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -83.2, -248.7 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -83.2, -248.8 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -83.2, -248.8 , 0 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 453 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 485 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.67, 0.67 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, -65 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, -65 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 350, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --あくび SE002 = playSeVer2( spep_0 + 14, 1151, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 14, 7, "", 0, 0, 0, -1); --飛び上がる SE004 = playSeVer2( spep_0 + 198, 1117, "",spep_0 + 240, 0, 12, -1); SE005 = playSeVer2( spep_0 + 198, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE005, 136 ); --瞬間移動 SE006 = playSeVer2( spep_0 + 204, 1109, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 218; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --エネルギー溢れる SE007 = playSeVer2( spep_0 + 246, 1443, "", 0, 10, 0, -1); setStartTimeMs( SE007, 660 ); SE010 = playSeVer2( spep_0 + 248, 1281, "",spep_0 + 400, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 248, SE010, 50 ); setPitch( spep_0 + 248, SE010, -300 ); setTimeStretch( SE010, 0.8, 30, 4 ); SE011 = playSeVer2( spep_0 + 248, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE011, 73 ); setPitch( spep_0 + 248, SE011, -500 ); setTimeStretch( SE011, 0.67, 30, 4 ); SE012 = playSeVer2( spep_0 + 248, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE012, 68 ); setPitch( spep_0 + 248, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 260, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE013, 162 ); --掴む SE008 = playSeVer2( spep_0 + 224, 1233, "", 0, 0, 0, -1); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 224, SE009, 141 ); --顔アップ SE014 = playSeVer2( spep_0 + 290, 1227, "",spep_0 + 406, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 290, SE014, 146 ); SE015 = playSeVer2( spep_0 + 304, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE015, 69 ); --落下 SE016 = playSeVer2( spep_0 + 356, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 356, 1264, "",spep_0 + 432, 0, 34, -1); SE018 = playSeVer2( spep_0 + 356, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 356, SE018, 129 ); --地面激突 SE019 = playSeVer2( spep_0 + 380, 1159, "",spep_0 + 624, 0, 124, -1); --環境音 SE020 = playSeVer2( spep_0 + 404, 1269, "",spep_0 + 646, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 404, SE020, 25 ); --屈伸 SE021 = playSeVer2( spep_0 + 452, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE021, 72 ); SE022 = playSeVer2( spep_0 + 464, 1007, "", 0, 0, 0, -1); --振りかぶる SE024 = playSeVer2( spep_0 + 610, 1116, "",spep_0 + 646, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 646 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- パウンド ef_002 ------------------------------------------------------ MAX_FRAME_2 = 324; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003, 0x100, -1, 0, 0, 0 );-- パウンド ef_002 setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004, 0x80, -1, 0, 0, 0 );-- パウンド 裏 ef_002b setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2, 1, 1 ); setDisp( spep_2 + 154 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 1 + OFFSET_X, 1, 7 ); setMoveKey( spep_2, 1, -205.9, -583.2 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, -205.9, -583.2 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, -206.6, -585.5 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, -206.6, -585.5 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, -207.4, -587.7 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, -207.4, -587.7 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, -184.2, -589.9 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, -184.2, -589.9 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, -229, -614.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, -229, -614.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, -235.8, -574.4 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, -235.8, -574.4 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, -196.6, -622.7 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, -196.6, -622.7 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, -199.4, -564.9 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, -199.4, -564.9 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, -216.2, -617.1 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, -216.2, -617.1 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, -177, -621.4 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, -177, -621.4 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, -245.8, -613.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, -245.8, -613.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, -224.5, -579.9 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, -224.5, -579.9 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, -195.3, -602.1 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, -195.3, -602.1 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, -228.1, -622.3 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, -228.1, -622.3 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, -216.9, -614.6 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, -216.9, -614.6 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, -217.7, -616.8 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, -217.7, -616.8 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, -218.5, -619.1 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, -218.5, -619.1 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, -219.3, -621.3 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, -219.3, -621.3 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, -220.1, -623.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, -220.1, -623.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, -196.8, -625.8 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, -196.8, -625.8 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, -241.7, -650 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, -241.7, -650 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, -248.5, -610.3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, -248.5, -610.3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, -209.2, -658.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -209.2, -658.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -212, -600.7 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -212, -600.7 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -228.8, -653 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -228.8, -653 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -189.6, -657.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -189.6, -657.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -258.4, -649.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -258.4, -649.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -237.2, -615.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -237.2, -615.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -208, -637.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -208, -637.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -240.8, -658.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -240.8, -658.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -229.6, -650.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -229.6, -650.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -230.4, -652.7 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -230.4, -652.7 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -207.1, -654.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -207.1, -654.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -251.9, -679.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -251.9, -679.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -258.7, -639.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -258.7, -639.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -219.5, -687.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -219.5, -687.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -222.3, -629.8 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -222.3, -629.8 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -239.1, -682.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -239.1, -682.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -199.9, -686.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -199.9, -686.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -268.7, -678.6 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -268.7, -678.6 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -247.5, -644.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -247.5, -644.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -218.3, -667 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -218.3, -667 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -251.1, -687.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -251.1, -687.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -239.8, -679.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -239.8, -679.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -240.6, -681.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -240.6, -681.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -217.4, -684 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -217.4, -684 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -262.2, -708.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -262.2, -708.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -269, -668.5 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -269, -668.5 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -229.8, -716.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -229.8, -716.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -232.6, -659 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -232.6, -659 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -249.4, -711.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -249.4, -711.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -210.2, -715.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -210.2, -715.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -279, -707.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -279, -707.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -257.8, -673.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -257.8, -673.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -228.5, -696.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -228.5, -696.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -261.3, -716.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -261.3, -716.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -250.1, -708.6 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -250.1, -708.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -250.9, -710.9 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -250.9, -710.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -227.7, -713.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -227.7, -713.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -272.5, -737.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -272.5, -737.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -279.3, -697.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -279.3, -697.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -240.1, -745.8 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -240.1, -745.8 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -242.9, -688.1 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -242.9, -688.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -259.7, -740.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -259.7, -740.3 , 0 ); setScaleKey( spep_2, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 43 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.69, 2.69 ); setRotateKey( spep_2, 1, -65 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -65 ); -- 敵の動き2 setDisp( spep_2 + 198 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 324 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 198 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 130, -95.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 130, -95.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 64, -127.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 64, -127.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 112, -117.9 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 112, -117.9 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 62, -127.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 62, -127.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 64, -95.9 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 64, -95.9 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 104, -117.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 104, -117.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 89, -109.9 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 89, -109.9 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 80, -112.9 , 0 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.39, 1.39 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_2 + 324 + OFFSET_X, 1, 21.5 ); -- ** 音 ** -- --連続パンチ SE026 = playSeVer2( spep_2 + 14, 1009, "", 0, 0, 0, 0.7); SE027 = playSeVer2( spep_2 + 14, 1414, "", 0, 0, 0, 0.7); SE028 = playSeVer2( spep_2 + 16, 1110, "", 0, 0, 0, 0.7); SE029 = playSeVer2( spep_2 + 44, 1010, "", 0, 0, 0, 0.7); SE030 = playSeVer2( spep_2 + 44, 1414, "", 0, 0, 0, 0.7); SE031 = playSeVer2( spep_2 + 46, 1110, "", 0, 0, 0, 0.7); SE032 = playSeVer2( spep_2 + 68, 1009, "", 0, 0, 0, 0.7); SE033 = playSeVer2( spep_2 + 68, 1414, "", 0, 0, 0, 0.7); SE034 = playSeVer2( spep_2 + 70, 1110, "", 0, 0, 0, 0.7); SE035 = playSeVer2( spep_2 + 96, 1010, "", 0, 0, 0, 0.7); SE036 = playSeVer2( spep_2 + 96, 1414, "", 0, 0, 0, 0.7); SE037 = playSeVer2( spep_2 + 98, 1110, "", 0, 0, 0, 0.7); SE038 = playSeVer2( spep_2 + 122, 1009, "", 0, 0, 0, 0.7); SE039 = playSeVer2( spep_2 + 122, 1414, "", 0, 0, 0, 0.7); SE040 = playSeVer2( spep_2 + 124, 1110, "", 0, 0, 0, 0.7); --カットイン SE041 = playSeVer2( spep_2 + 140, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE041, 56 ); SE042 = playSeVer2( spep_2 + 140, 1232, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 146, 1042, "", 0, 0, 0, -1); --爆発 SE044 = playSeVer2( spep_2 + 202, 1187, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 202, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE045, 75 ); SE046 = playSeVer2( spep_2 + 202, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE046, 85 ); SE047 = playSeVer2( spep_2 + 228, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 220 ); endPhase( spep_2 + MAX_FRAME_2 - 2 ); -- 324 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- あくびから叩きつけ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 644; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 );-- あくびから叩きつけ ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_02 = entryEffect( spep_0 + 0, SP_002r, 0x80, -1, 0, 0, 0 );-- あくびから叩きつけ 裏 ef_001b setEffMoveKey( spep_0 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_02, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_02, 0 ); setEffAlphaKey( spep_0 + 0, SP_02, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 518; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-40, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -40, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -40, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 320 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 188 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 240 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 141.1, -218.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 141.1, -218.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -62, -48.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -62, -48.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -66.3, -46.5 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -66.3, -46.5 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -70.3, -44.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -70.3, -44.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -73.6, -43.5 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -73.6, -43.5 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -75.4, -44.1 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -75.4, -44.1 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -74.3, -47.8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -74.3, -47.8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -125, -103.7 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -125, -103.7 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -92.2, -149.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -92.2, -149.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -87.4, -148.4 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -87.4, -148.4 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -27.1, -157.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -27.1, -157.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -28.2, -206 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -28.2, -206 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -64, -178 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -64, -178 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -24.4, -167.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -24.4, -167.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -44, -175.8 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -44, -175.8 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -26, -195.8 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -26, -195.8 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -54.5, 70.5 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -54.5, 70.5 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -51, 67.3 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -51, 67.3 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -47.7, 64.2 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -47.7, 64.2 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -44.5, 68.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -44.5, 68.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -45.3, 51.3 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -45.3, 51.3 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -35.3, 52.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -35.3, 52.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -32.3, 55.6 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -32.3, 55.6 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -38.4, 55.9 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -38.4, 55.9 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -31.5, 45.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -31.5, 45.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -24.6, 48.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -24.6, 48.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -18.8, 38 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -18.8, 38 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -25, 37.4 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -25, 37.4 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -22.1, 38.7 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -22.1, 38.7 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -11.2, 31 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -11.2, 31 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -6, 37.1 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -6, 37.1 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -11.7, 31 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -11.7, 31 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -11, 22.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -11, 22.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 6.3, 19.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 6.3, 19.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 0.2, 11.9 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 0.2, 11.9 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 17.2, 7.4 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 17.2, 7.4 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 20.7, 8.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 20.7, 8.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 20.1, -1.3 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 20.1, -1.3 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 34.5, -19.7 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 34.5, -19.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 59, -32.9 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 59, -32.9 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 81.1, -47.4 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 81.1, -47.4 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 100.4, -75.4 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 100.4, -75.4 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 139.6, -116.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 139.6, -116.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 191.3, -154.4 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 191.3, -154.4 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 235.4, -196.2 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 235.4, -196.2 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 282.3, -238.4 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 282.3, -238.4 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 326.3, -277.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 326.3, -277.6 , 0 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 442 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 516 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 442 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 72.4, -216.5 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 72.4, -216.5 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 72.4, -216.6 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 72.4, -216.6 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 72.5, -216.7 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 72.5, -216.7 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 72.5, -216.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 72.5, -216.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 72.7, -217.3 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 72.7, -217.3 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 72.9, -217.9 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 72.9, -217.9 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 73.2, -218.8 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 73.2, -218.8 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 73.5, -219.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 73.5, -219.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 74, -221.3 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 74, -221.3 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 74.6, -223.1 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 74.6, -223.1 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 75.3, -225.2 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 75.3, -225.2 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 76.2, -227.8 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 76.2, -227.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 77.2, -230.9 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 77.2, -230.9 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 78.4, -234.4 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 78.4, -234.4 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 79.4, -237.4 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 79.4, -237.4 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 80.3, -240 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 80.3, -240 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 81, -242.2 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 81, -242.2 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 81.6, -244 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 81.6, -244 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 82.1, -245.4 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 82.1, -245.4 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 82.4, -246.5 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 82.4, -246.5 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 82.7, -247.3 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 82.7, -247.3 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 82.9, -247.9 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 82.9, -247.9 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 83, -248.3 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 83, -248.3 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 83.1, -248.6 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 83.1, -248.6 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 83.2, -248.7 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, 83.2, -248.7 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 83.2, -248.8 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 83.2, -248.8 , 0 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 453 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 485 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.67, 0.67 ); setRotateKey( spep_0 + 442 + OFFSET_X, 1, 65 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 65 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 350, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --あくび SE002 = playSeVer2( spep_0 + 14, 1151, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 14, 7, "", 0, 0, 0, -1); --飛び上がる SE004 = playSeVer2( spep_0 + 198, 1117, "",spep_0 + 240, 0, 12, -1); SE005 = playSeVer2( spep_0 + 198, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE005, 136 ); --瞬間移動 SE006 = playSeVer2( spep_0 + 204, 1109, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 218; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --エネルギー溢れる SE007 = playSeVer2( spep_0 + 246, 1443, "", 0, 10, 0, -1); setStartTimeMs( SE007, 660 ); SE010 = playSeVer2( spep_0 + 248, 1281, "",spep_0 + 400, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 248, SE010, 50 ); setPitch( spep_0 + 248, SE010, -300 ); setTimeStretch( SE010, 0.8, 30, 4 ); SE011 = playSeVer2( spep_0 + 248, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE011, 73 ); setPitch( spep_0 + 248, SE011, -500 ); setTimeStretch( SE011, 0.67, 30, 4 ); SE012 = playSeVer2( spep_0 + 248, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE012, 68 ); setPitch( spep_0 + 248, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 260, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE013, 162 ); --掴む SE008 = playSeVer2( spep_0 + 224, 1233, "", 0, 0, 0, -1); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 224, SE009, 141 ); --顔アップ SE014 = playSeVer2( spep_0 + 290, 1227, "",spep_0 + 406, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 290, SE014, 146 ); SE015 = playSeVer2( spep_0 + 304, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE015, 69 ); --落下 SE016 = playSeVer2( spep_0 + 356, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 356, 1264, "",spep_0 + 432, 0, 34, -1); SE018 = playSeVer2( spep_0 + 356, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 356, SE018, 129 ); --地面激突 SE019 = playSeVer2( spep_0 + 380, 1159, "",spep_0 + 624, 0, 124, -1); --環境音 SE020 = playSeVer2( spep_0 + 404, 1269, "",spep_0 + 646, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 404, SE020, 25 ); --屈伸 SE021 = playSeVer2( spep_0 + 452, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE021, 72 ); SE022 = playSeVer2( spep_0 + 464, 1007, "", 0, 0, 0, -1); --振りかぶる SE024 = playSeVer2( spep_0 + 610, 1116, "",spep_0 + 646, 0, 12, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 646 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- パウンド ef_002 ------------------------------------------------------ MAX_FRAME_2 = 324; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_2 + 0, SP_003r, 0x100, -1, 0, 0, 0 );-- パウンド ef_002 setEffMoveKey( spep_2 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_03, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_03, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_03, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_03, 0 ); setEffAlphaKey( spep_2 + 0, SP_03, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_03, 255 ); SP_04 = entryEffect( spep_2 + 0, SP_004r, 0x80, -1, 0, 0, 0 );-- パウンド 裏 ef_002b setEffMoveKey( spep_2 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_04, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_04, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_04, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_04, 0 ); setEffAlphaKey( spep_2 + 0, SP_04, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_04, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2, 1, 1 ); setDisp( spep_2 + 154 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 1 + OFFSET_X, 1, 107 ); setMoveKey( spep_2, 1, 205.9, -583.2 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 205.9, -583.2 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 206.6, -585.5 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 206.6, -585.5 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 207.4, -587.7 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 207.4, -587.7 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 184.2, -589.9 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 184.2, -589.9 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 229, -614.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 229, -614.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 235.8, -574.4 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 235.8, -574.4 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 196.6, -622.7 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 196.6, -622.7 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 199.4, -564.9 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 199.4, -564.9 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 216.2, -617.1 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 216.2, -617.1 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 177, -621.4 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 177, -621.4 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 245.8, -613.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 245.8, -613.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 224.5, -579.9 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 224.5, -579.9 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 195.3, -602.1 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 195.3, -602.1 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 228.1, -622.3 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 228.1, -622.3 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 216.9, -614.6 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 216.9, -614.6 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 217.7, -616.8 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 217.7, -616.8 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 218.5, -619.1 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 218.5, -619.1 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 219.3, -621.3 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 219.3, -621.3 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 220.1, -623.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 220.1, -623.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 196.8, -625.8 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 196.8, -625.8 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 241.7, -650 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 241.7, -650 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 248.5, -610.3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 248.5, -610.3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 209.2, -658.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 209.2, -658.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 212, -600.7 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 212, -600.7 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 228.8, -653 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 228.8, -653 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 189.6, -657.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 189.6, -657.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 258.4, -649.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 258.4, -649.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 237.2, -615.7 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 237.2, -615.7 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 208, -637.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 208, -637.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 240.8, -658.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 240.8, -658.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 229.6, -650.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 229.6, -650.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 230.4, -652.7 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 230.4, -652.7 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 207.1, -654.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 207.1, -654.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 251.9, -679.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 251.9, -679.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 258.7, -639.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 258.7, -639.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 219.5, -687.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 219.5, -687.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 222.3, -629.8 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 222.3, -629.8 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 239.1, -682.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 239.1, -682.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 199.9, -686.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 199.9, -686.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 268.7, -678.6 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 268.7, -678.6 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 247.5, -644.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 247.5, -644.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 218.3, -667 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 218.3, -667 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 251.1, -687.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 251.1, -687.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 239.8, -679.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 239.8, -679.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 240.6, -681.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 240.6, -681.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 217.4, -684 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 217.4, -684 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 262.2, -708.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 262.2, -708.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 269, -668.5 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 269, -668.5 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 229.8, -716.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 229.8, -716.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 232.6, -659 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 232.6, -659 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 249.4, -711.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 249.4, -711.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 210.2, -715.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 210.2, -715.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 279, -707.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 279, -707.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 257.8, -673.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 257.8, -673.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 228.5, -696.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 228.5, -696.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 261.3, -716.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 261.3, -716.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 250.1, -708.6 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 250.1, -708.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 250.9, -710.9 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 250.9, -710.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 227.7, -713.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 227.7, -713.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 272.5, -737.4 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 272.5, -737.4 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 279.3, -697.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 279.3, -697.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 240.1, -745.8 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 240.1, -745.8 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 242.9, -688.1 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 242.9, -688.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 259.7, -740.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 259.7, -740.3 , 0 ); setScaleKey( spep_2, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 43 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.69, 2.69 ); setRotateKey( spep_2, 1, 65 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 65 ); -- 敵の動き2 setDisp( spep_2 + 198 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 324 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 198 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 122, -95.9 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 112, -139.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 70, -75.9 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 74, -117.9 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 128, -97.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 42, -127.9 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 96, -133.9 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 70, -73.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 60, -111.9 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 130, -95.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 130, -95.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 64, -127.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 64, -127.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 112, -117.9 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 112, -117.9 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 62, -127.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 62, -127.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 64, -95.9 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 64, -95.9 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 104, -117.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 104, -117.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 68, -91.9 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 108, -137.9 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 84, -101.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 86, -111.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 89, -109.9 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 89, -109.9 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 82, -107.9 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 80, -112.9 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 90, -115.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 89, -108.9 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 80, -112.9 , 0 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.39, 1.39 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_2 + 324 + OFFSET_X, 1, 21.5 ); -- ** 音 ** -- --連続パンチ SE026 = playSeVer2( spep_2 + 14, 1009, "", 0, 0, 0, 0.7); SE027 = playSeVer2( spep_2 + 14, 1414, "", 0, 0, 0, 0.7); SE028 = playSeVer2( spep_2 + 16, 1110, "", 0, 0, 0, 0.7); SE029 = playSeVer2( spep_2 + 44, 1010, "", 0, 0, 0, 0.7); SE030 = playSeVer2( spep_2 + 44, 1414, "", 0, 0, 0, 0.7); SE031 = playSeVer2( spep_2 + 46, 1110, "", 0, 0, 0, 0.7); SE032 = playSeVer2( spep_2 + 68, 1009, "", 0, 0, 0, 0.7); SE033 = playSeVer2( spep_2 + 68, 1414, "", 0, 0, 0, 0.7); SE034 = playSeVer2( spep_2 + 70, 1110, "", 0, 0, 0, 0.7); SE035 = playSeVer2( spep_2 + 96, 1010, "", 0, 0, 0, 0.7); SE036 = playSeVer2( spep_2 + 96, 1414, "", 0, 0, 0, 0.7); SE037 = playSeVer2( spep_2 + 98, 1110, "", 0, 0, 0, 0.7); SE038 = playSeVer2( spep_2 + 122, 1009, "", 0, 0, 0, 0.7); SE039 = playSeVer2( spep_2 + 122, 1414, "", 0, 0, 0, 0.7); SE040 = playSeVer2( spep_2 + 124, 1110, "", 0, 0, 0, 0.7); --カットイン SE041 = playSeVer2( spep_2 + 140, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE041, 56 ); SE042 = playSeVer2( spep_2 + 140, 1232, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 146, 1042, "", 0, 0, 0, -1); --爆発 SE044 = playSeVer2( spep_2 + 202, 1187, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 202, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE045, 75 ); SE046 = playSeVer2( spep_2 + 202, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE046, 85 ); SE047 = playSeVer2( spep_2 + 228, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 220 ); endPhase( spep_2 + MAX_FRAME_2 - 2 ); -- 324 end