--1028590:UR_ドドリア_必殺技:命令の遂行 --sp_effect_a1_00425 --sp2681 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 162765; --冒頭からドドリア殴りまで:手前(ef_001) SP_02 = 162766; --冒頭からドドリア殴りまで:奥(ef_001b) SP_03 = 162767; --ビーム発射からラスト:手前(ef_002) SP_04 = 162768; --ビーム発射からラスト:奥(ef_002b) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭からドドリア殴りまで ------------------------------------------------- MAX_FRAME_0 = 600; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭からドドリア殴りまで:手前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 冒頭からドドリア殴りまで:奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 224 + OFFSET_X, 1, 1) setDisp( spep_0 + 250 + OFFSET_X, 1, 0) changeAnime( spep_0 + 224 + OFFSET_X, 1, 4 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -83.4, 132.1 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -83.4, 132.1 , 0 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.12, 0.12 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 404 + OFFSET_X, 1, 1) setDisp( spep_0 + 434 + OFFSET_X, 1, 0) changeAnime( spep_0 + 404 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -85.7, 81.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -85.7, 81.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 15.8, 159.2 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 15.8, 159.2 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 56.3, 53.7 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 56.3, 53.7 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 61.2, 91.4 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 61.2, 91.4 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 46.3, 81.1 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 46.3, 81.1 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 44.7, 119.9 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 44.7, 119.9 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 67.4, 85.5 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 67.4, 85.5 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 59.1, 108 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 59.1, 108 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 75.1, 85.6 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 75.1, 85.6 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 66.8, 108 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 66.8, 108 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 250.4, -119.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 250.4, -119.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 315.2, -220.1 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 315.2, -220.1 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 380.1, -321.1 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 380.1, -321.1 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 444.9, -422 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 444.9, -422 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 509.9, -523.2 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 509.9, -523.2 , 0 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 2.49, 2.5 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 2.49, 2.5 ); setRotateKey( spep_0 + 404 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, 34.7 ); --敵の動き3 setDisp( spep_0 + 446 + OFFSET_X, 1, 1) setDisp( spep_0 + 484 + OFFSET_X, 1, 0) setMoveKey( spep_0 + 446 + OFFSET_X, 1, -226.3, 114 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -226.3, 114 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -226.2, 114 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -226.2, 114 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -226, 114 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -226, 114 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -225.5, 114 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -225.5, 114 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -224.6, 114 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -224.6, 114 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -223.2, 114 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -223.2, 114 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -221, 114 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -221, 114 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -217.8, 114 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -217.8, 114 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -213.4, 113.9 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -213.4, 113.9 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -207.4, 113.9 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -207.4, 113.9 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -199.6, 113.9 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -199.6, 113.9 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -189.5, 113.8 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -189.5, 113.8 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -176.7, 113.8 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, -176.7, 113.8 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, -161, 113.7 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, -161, 113.7 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -141.8, 113.6 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, -141.8, 113.6 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -118.6, 113.6 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -118.6, 113.6 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -90.9, 113.5 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -90.9, 113.5 , 0 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 479 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 481 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 482 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 32.6 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, 32.6 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, 32.4 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, 32.4 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 28 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, 28 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, 20 ); --敵の動き4 setDisp( spep_0 + 566 + OFFSET_X, 1, 1) setDisp( spep_0 + 602 + OFFSET_X, 1, 0) changeAnime( spep_0 + 566 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, -164.7, -270.3 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, -164.7, -270.3 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, -137.6, -233.8 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, -137.6, -233.8 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, -119.6, -182.4 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, -119.6, -182.4 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, -92.5, -145.9 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, -92.5, -145.9 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, -74.4, -94.4 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -74.4, -94.4 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -47.4, -57.9 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, -47.4, -57.9 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, -29.3, -6.4 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -29.3, -6.4 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -2.1, 30.2 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, -2.1, 30.2 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 16, 81.8 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 16, 81.8 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 43.1, 118.4 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, 43.1, 118.4 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, 61.3, 170 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, 61.3, 170 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 88.4, 206.6 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, 88.4, 206.6 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 106.6, 258.2 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, 106.6, 258.2 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 133.8, 294.9 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, 133.8, 294.9 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 152, 346.5 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, 152, 346.5 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, 179.2, 383.2 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, 179.2, 383.2 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 197.5, 434.9 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, 197.5, 434.9 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 224.7, 471.6 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 224.7, 471.6 , 0 ); setScaleKey( spep_0 + 566 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_0 + 567 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_0 + 568 + OFFSET_X, 1, 5.13, 5.13 ); setScaleKey( spep_0 + 569 + OFFSET_X, 1, 5.13, 5.13 ); setScaleKey( spep_0 + 570 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 571 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 572 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_0 + 573 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 575 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 579 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 583 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 584 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 585 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 587 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 588 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 589 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 590 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 591 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 593 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 594 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 595 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 597 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 599 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 600 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 602 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 567 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 568 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 569 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 570 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 571 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 572 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 573 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 577 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 578 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 581 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 582 + OFFSET_X, 1, 2.6 ); setRotateKey( spep_0 + 583 + OFFSET_X, 1, 2.6 ); setRotateKey( spep_0 + 584 + OFFSET_X, 1, 3.7 ); setRotateKey( spep_0 + 585 + OFFSET_X, 1, 3.7 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 587 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 588 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, 6.9 ); setRotateKey( spep_0 + 591 + OFFSET_X, 1, 6.9 ); setRotateKey( spep_0 + 592 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 593 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 594 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_0 + 595 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_0 + 596 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_0 + 597 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 602 + OFFSET_X, 1, 12.3 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --飛び上がる SE003 = playSeVer2( spep_0 + 86, 1207, "",spep_0 + 170, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 82 ); SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 71 ); --瞬間移動 SE005 = playSeVer2( spep_0 + 106, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 122 ); --空中画面遷移 SE006 = playSeVer2( spep_0 + 132, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE006, 78 ); SE007 = playSeVer2( spep_0 + 132, 44, "",spep_0 + 194, 0, 36, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 188; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾撃つ SE008 = playSeVer2( spep_0 + 190, 1177, "",spep_0 + 270, 0, 18, -1); SE009 = playSeVer2( spep_0 + 190, 1155, "", 0, 0, 0, -1); --爆発 SE010 = playSeVer2( spep_0 + 242, 1024, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 312, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 312, 9, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_0 + 334, 1116, "",spep_0 + 380, 0, 20, -1); SE014 = playSeVer2( spep_0 + 334, 1004, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_0 + 384, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 384, 1153, "", 0, 0, 0, -1); --敵吹き飛ぶ SE017 = playSeVer2( spep_0 + 412, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 418, 1121, "",spep_0 + 564, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 418, SE018, 62 ); --瞬間移動 SE019 = playSeVer2( spep_0 + 454, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE019, 116 ); --振りかぶる SE020 = playSeVer2( spep_0 + 482, 1116, "",spep_0 + 528, 0, 22, -1); SE021 = playSeVer2( spep_0 + 482, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 486, 1003, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 516, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE024 = playSeVer2( spep_0 + 544, 1187, "",spep_0 + 606, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 544, SE024, 72 ); SE025 = playSeVer2( spep_0 + 544, 1120, "",spep_0 + 608, 0, 16, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --600 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); -- ** 音 ** -- --力む SE027 = playSeVer2( spep_c + 88, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 88, SE027, 162 ); SE028 = playSeVer2( spep_c + 88, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 88, SE028, 68 ); SE029 = playSeVer2( spep_c + 88, 1226, "",spep_1 + 120, 0, 36, -1); setSeVolumeByWorkId( spep_c + 88, SE029, 61 ); ------------------------------------------------- -- ビーム発射からラスト ------------------------------------------------- MAX_FRAME_1 = 358; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); -- ビーム発射からラスト:手前(ef_002) setEffMoveKey( spep_1 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0f, 0); setEffAlphaKey( spep_1 + 0, finish_0f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0f, 255); finish_0b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); -- ビーム発射からラスト:奥(ef_002b) setEffMoveKey( spep_1 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0b, 0); setEffAlphaKey( spep_1 + 0, finish_0b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp(spep_1 + 210 + OFFSET_X, 1, 1) setDisp(spep_1 + 304 + OFFSET_X, 1, 0) changeAnime( spep_1 + 210 + OFFSET_X, 1, 105 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, -5.3, -24.5 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, -5.3, -24.5 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, -4.7, -21.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, -4.7, -21.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, -4.2, -18.8 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, -4.2, -18.8 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, -3.7, -16.5 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, -3.7, -16.5 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, -3.4, -14.5 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, -3.4, -14.5 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, -3, -12.8 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, -3, -12.8 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, -2.7, -11.2 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, -2.7, -11.2 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, -2.4, -9.9 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, -2.4, -9.9 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, -2.1, -8.6 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, -2.1, -8.6 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, -1.9, -7.6 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, -1.9, -7.6 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, -1.7, -6.7 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, -1.7, -6.7 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, -1.5, -5.8 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, -1.5, -5.8 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, -1.4, -5.2 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, -1.4, -5.2 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, -1.3, -4.5 , 0 ); setMoveKey( spep_1 + 237 + OFFSET_X, 1, -1.3, -4.5 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, -1.2, -3.9 , 0 ); setMoveKey( spep_1 + 239 + OFFSET_X, 1, -1.2, -3.9 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, 30.3, 11.8 , 0 ); setMoveKey( spep_1 + 241 + OFFSET_X, 1, 30.3, 11.8 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, 15.8, 26 , 0 ); setMoveKey( spep_1 + 243 + OFFSET_X, 1, 15.8, 26 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, -0.9, -2.5 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, -0.9, -2.5 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, -0.8, -2.2 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, -0.8, -2.2 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, 30.6, 13.3 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, 30.6, 13.3 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, 16, 27.2 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, 16, 27.2 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, -17.2, -10.2 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, -17.2, -10.2 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, 20.2, -1.7 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, 20.2, -1.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, -6.5, 21.7 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, -6.5, 21.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, 30.8, 14.4 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, 30.8, 14.4 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, 5.7, -0.6 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, 5.7, -0.6 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, -6.4, 22.2 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, -6.4, 22.2 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 30.9, 14.8 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, 30.9, 14.8 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 5.8, -0.2 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, 5.8, -0.2 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, -0.4, -0.1 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, -0.4, -0.1 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 12.2, -5.3 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, 12.2, -5.3 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 7.8, 2.2 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, 7.8, 2.2 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 12.2, -5.1 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, 12.2, -5.1 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 7.8, 2.4 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, 7.8, 2.4 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 12.2, -4.9 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, 12.2, -4.9 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 7.8, 2.5 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, 7.8, 2.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 7.8, 2.5 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, 7.8, 2.5 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 7.9, 2.6 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, 7.9, 2.6 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 291 + OFFSET_X, 1, 12.3, -4.8 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, 7.8, 2.6 , 0 ); setMoveKey( spep_1 + 293 + OFFSET_X, 1, 7.8, 2.6 , 0 ); setMoveKey( spep_1 + 294 + OFFSET_X, 1, 12.3, -4.7 , 0 ); setMoveKey( spep_1 + 295 + OFFSET_X, 1, 12.3, -4.7 , 0 ); setMoveKey( spep_1 + 296 + OFFSET_X, 1, 7.8, 2.7 , 0 ); setMoveKey( spep_1 + 297 + OFFSET_X, 1, 7.8, 2.7 , 0 ); setMoveKey( spep_1 + 298 + OFFSET_X, 1, 12.3, -4.7 , 0 ); setMoveKey( spep_1 + 299 + OFFSET_X, 1, 12.3, -4.7 , 0 ); setMoveKey( spep_1 + 300 + OFFSET_X, 1, 7.9, 2.7 , 0 ); setMoveKey( spep_1 + 301 + OFFSET_X, 1, 7.9, 2.7 , 0 ); setMoveKey( spep_1 + 302 + OFFSET_X, 1, 12.4, -4.6 , 0 ); setMoveKey( spep_1 + 304 + OFFSET_X, 1, 12.4, -4.6 , 0 ); setScaleKey( spep_1 + 210 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_1 + 211 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_1 + 212 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 213 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 217 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 219 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 220 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 221 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 222 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 223 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_1 + 225 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 227 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 229 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_1 + 231 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 233 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 235 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 237 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 239 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 241 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 242 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 243 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 244 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 245 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 247 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 249 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 0.6, 0.59 ); setScaleKey( spep_1 + 251 + OFFSET_X, 1, 0.6, 0.59 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 255 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 259 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 263 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 265 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 267 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 268 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 269 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_1 + 271 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_1 + 272 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 273 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 274 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_1 + 275 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_1 + 276 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 277 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 278 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 279 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 280 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 281 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 283 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 285 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 295 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 296 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_1 + 210 + OFFSET_X, 1, -16 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, -16 ); setBlendColor( spep_1 + 242 + OFFSET_X, 1, 3, 0.74, 0.79, 0.56, 0.9); setBlendColor( spep_1 + 304 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --息を吸う SE030 = playSeVer2( spep_1 + 58, 1004, "", 0, 0, 0, -1); setPitch( spep_1 + 58, SE030, -400 ); setTimeStretch( SE030, 0.73, 30, 4 ); SE031 = playSeVer2( spep_1 + 58, 63, "",spep_1 + 116, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 58, SE031, 79 ); --気弾発射 SE032 = playSeVer2( spep_1 + 144, 1146, "",spep_1 + 262, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 144, SE032, 63 ); SE033 = playSeVer2( spep_1 + 144, 1000, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 144, 1027, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_1 + 148, 1109, "", 0, 0, 0, -1); --爆発 SE036 = playSeVer2( spep_1 + 222, 1159, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 226, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 242); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1); -- 358 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭からドドリア殴りまで ------------------------------------------------- MAX_FRAME_0 = 600; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭からドドリア殴りまで:手前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 冒頭からドドリア殴りまで:奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 224 + OFFSET_X, 1, 1) setDisp( spep_0 + 250 + OFFSET_X, 1, 0) changeAnime( spep_0 + 224 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 83.4, 132.1 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 83.4, 132.1 , 0 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.12, 0.12 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 404 + OFFSET_X, 1, 1) setDisp( spep_0 + 434 + OFFSET_X, 1, 0) changeAnime( spep_0 + 404 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 85.7, 81.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 85.7, 81.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -15.8, 159.2 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -15.8, 159.2 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -56.3, 53.7 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -56.3, 53.7 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -61.2, 91.4 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -61.2, 91.4 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -46.3, 81.1 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -46.3, 81.1 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -44.7, 119.9 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -44.7, 119.9 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -67.4, 85.5 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -67.4, 85.5 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -59.1, 108 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -59.1, 108 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -75.1, 85.6 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -75.1, 85.6 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -66.8, 108 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -66.8, 108 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -250.4, -119.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -250.4, -119.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -315.2, -220.1 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, -315.2, -220.1 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -380.1, -321.1 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, -380.1, -321.1 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, -444.9, -422 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, -444.9, -422 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, -509.9, -523.2 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, -509.9, -523.2 , 0 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 2.49, 2.5 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 2.49, 2.5 ); setRotateKey( spep_0 + 404 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -34.7 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, -34.7 ); --敵の動き3 setDisp( spep_0 + 446 + OFFSET_X, 1, 1) setDisp( spep_0 + 484 + OFFSET_X, 1, 0) setMoveKey( spep_0 + 446 + OFFSET_X, 1, 226.3, 114 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 226.3, 114 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 226.2, 114 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 226.2, 114 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 226, 114 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 226, 114 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 225.5, 114 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 225.5, 114 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 224.6, 114 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 224.6, 114 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 223.2, 114 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 223.2, 114 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 221, 114 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 221, 114 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 217.8, 114 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 217.8, 114 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 213.4, 113.9 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 213.4, 113.9 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 207.4, 113.9 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 207.4, 113.9 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 199.6, 113.9 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 199.6, 113.9 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 189.5, 113.8 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 189.5, 113.8 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 176.7, 113.8 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 176.7, 113.8 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 161, 113.7 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 161, 113.7 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 141.8, 113.6 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 141.8, 113.6 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 118.6, 113.6 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 118.6, 113.6 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 90.9, 113.5 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 90.9, 113.5 , 0 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 479 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 481 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 482 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, -32.5 ); setRotateKey( spep_0 + 457 + OFFSET_X, 1, -32.5 ); setRotateKey( spep_0 + 458 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_0 + 459 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_0 + 460 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -32.1 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, -32.1 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -31.4 ); setRotateKey( spep_0 + 467 + OFFSET_X, 1, -31.4 ); setRotateKey( spep_0 + 468 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, -22.6 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, -22.6 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, -20 ); --敵の動き4 setDisp( spep_0 + 566 + OFFSET_X, 1, 1) setDisp( spep_0 + 602 + OFFSET_X, 1, 0) changeAnime( spep_0 + 566 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 164.7, -270.3 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 164.7, -270.3 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 137.6, -233.8 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 137.6, -233.8 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 119.6, -182.4 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, 119.6, -182.4 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, 92.5, -145.9 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, 92.5, -145.9 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 74.4, -94.4 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, 74.4, -94.4 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 47.4, -57.9 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 47.4, -57.9 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 29.3, -6.4 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 29.3, -6.4 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 2.1, 30.2 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 2.1, 30.2 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, -16, 81.8 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -16, 81.8 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -43.1, 118.4 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, -43.1, 118.4 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -61.3, 170 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, -61.3, 170 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, -88.4, 206.6 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, -88.4, 206.6 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, -106.6, 258.2 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, -106.6, 258.2 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, -133.8, 294.9 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, -133.8, 294.9 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, -152, 346.5 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, -152, 346.5 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, -179.2, 383.2 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, -179.2, 383.2 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -197.5, 434.9 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, -197.5, 434.9 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, -224.7, 471.6 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, -224.7, 471.6 , 0 ); setScaleKey( spep_0 + 566 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_0 + 567 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_0 + 568 + OFFSET_X, 1, 5.13, 5.13 ); setScaleKey( spep_0 + 569 + OFFSET_X, 1, 5.13, 5.13 ); setScaleKey( spep_0 + 570 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 571 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 572 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_0 + 573 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 575 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 579 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 583 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 584 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 585 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 587 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 588 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 589 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 590 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 591 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 593 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 594 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 595 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 597 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 599 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 600 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 602 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 566 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 567 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 568 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_0 + 569 + OFFSET_X, 1, 4.9 ); setRotateKey( spep_0 + 570 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_0 + 571 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_0 + 572 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 573 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_0 + 575 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 577 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 578 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 579 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, -1.5 ); setRotateKey( spep_0 + 581 + OFFSET_X, 1, -1.5 ); setRotateKey( spep_0 + 582 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_0 + 583 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_0 + 584 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_0 + 585 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_0 + 586 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 587 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 588 + OFFSET_X, 1, -5.8 ); setRotateKey( spep_0 + 589 + OFFSET_X, 1, -5.8 ); setRotateKey( spep_0 + 590 + OFFSET_X, 1, -6.9 ); setRotateKey( spep_0 + 591 + OFFSET_X, 1, -6.9 ); setRotateKey( spep_0 + 592 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 593 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 594 + OFFSET_X, 1, -9.1 ); setRotateKey( spep_0 + 595 + OFFSET_X, 1, -9.1 ); setRotateKey( spep_0 + 596 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 597 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, -12.3 ); setRotateKey( spep_0 + 602 + OFFSET_X, 1, -12.3 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --飛び上がる SE003 = playSeVer2( spep_0 + 86, 1207, "",spep_0 + 170, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 82 ); SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 71 ); --瞬間移動 SE005 = playSeVer2( spep_0 + 106, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 122 ); --空中画面遷移 SE006 = playSeVer2( spep_0 + 132, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE006, 78 ); SE007 = playSeVer2( spep_0 + 132, 44, "",spep_0 + 194, 0, 36, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 188; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾撃つ SE008 = playSeVer2( spep_0 + 190, 1177, "",spep_0 + 270, 0, 18, -1); SE009 = playSeVer2( spep_0 + 190, 1155, "", 0, 0, 0, -1); --爆発 SE010 = playSeVer2( spep_0 + 242, 1024, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_0 + 312, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 312, 9, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_0 + 334, 1116, "",spep_0 + 380, 0, 20, -1); SE014 = playSeVer2( spep_0 + 334, 1004, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_0 + 384, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 384, 1153, "", 0, 0, 0, -1); --敵吹き飛ぶ SE017 = playSeVer2( spep_0 + 412, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 418, 1121, "",spep_0 + 564, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 418, SE018, 62 ); --瞬間移動 SE019 = playSeVer2( spep_0 + 454, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE019, 116 ); --振りかぶる SE020 = playSeVer2( spep_0 + 482, 1116, "",spep_0 + 528, 0, 22, -1); SE021 = playSeVer2( spep_0 + 482, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 486, 1003, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 516, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE024 = playSeVer2( spep_0 + 544, 1187, "",spep_0 + 606, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 544, SE024, 72 ); SE025 = playSeVer2( spep_0 + 544, 1120, "",spep_0 + 608, 0, 16, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --600 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); -- ** 音 ** -- --力む SE027 = playSeVer2( spep_c + 88, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 88, SE027, 162 ); SE028 = playSeVer2( spep_c + 88, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 88, SE028, 68 ); SE029 = playSeVer2( spep_c + 88, 1226, "",spep_1 + 120, 0, 36, -1); setSeVolumeByWorkId( spep_c + 88, SE029, 61 ); ------------------------------------------------- -- ビーム発射からラスト ------------------------------------------------- MAX_FRAME_1 = 358; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); -- ビーム発射からラスト:手前(ef_002) setEffMoveKey( spep_1 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0f, 0); setEffAlphaKey( spep_1 + 0, finish_0f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0f, 255); finish_0b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); -- ビーム発射からラスト:奥(ef_002b) setEffMoveKey( spep_1 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0b, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0b, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0b, 0); setEffAlphaKey( spep_1 + 0, finish_0b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp(spep_1 + 210 + OFFSET_X, 1, 1) setDisp(spep_1 + 304 + OFFSET_X, 1, 0) changeAnime( spep_1 + 210 + OFFSET_X, 1, 5 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 5.3, -24.5 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 5.3, -24.5 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 4.7, -21.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 4.7, -21.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 4.2, -18.8 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 4.2, -18.8 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 3.7, -16.5 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 3.7, -16.5 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 3.4, -14.5 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 3.4, -14.5 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 3, -12.8 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, 3, -12.8 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 2.7, -11.2 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, 2.7, -11.2 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 2.4, -9.9 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, 2.4, -9.9 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 2.1, -8.6 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, 2.1, -8.6 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 1.9, -7.6 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, 1.9, -7.6 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 1.7, -6.7 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, 1.7, -6.7 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 1.5, -5.8 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, 1.5, -5.8 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 1.4, -5.2 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 1.4, -5.2 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 1.3, -4.5 , 0 ); setMoveKey( spep_1 + 237 + OFFSET_X, 1, 1.3, -4.5 , 0 ); setMoveKey( spep_1 + 238 + OFFSET_X, 1, 1.2, -3.9 , 0 ); setMoveKey( spep_1 + 239 + OFFSET_X, 1, 1.2, -3.9 , 0 ); setMoveKey( spep_1 + 240 + OFFSET_X, 1, -30.3, 11.8 , 0 ); setMoveKey( spep_1 + 241 + OFFSET_X, 1, -30.3, 11.8 , 0 ); setMoveKey( spep_1 + 242 + OFFSET_X, 1, -15.8, 26 , 0 ); setMoveKey( spep_1 + 243 + OFFSET_X, 1, -15.8, 26 , 0 ); setMoveKey( spep_1 + 244 + OFFSET_X, 1, 0.9, -2.5 , 0 ); setMoveKey( spep_1 + 245 + OFFSET_X, 1, 0.9, -2.5 , 0 ); setMoveKey( spep_1 + 246 + OFFSET_X, 1, 0.8, -2.2 , 0 ); setMoveKey( spep_1 + 247 + OFFSET_X, 1, 0.8, -2.2 , 0 ); setMoveKey( spep_1 + 248 + OFFSET_X, 1, -30.6, 13.3 , 0 ); setMoveKey( spep_1 + 249 + OFFSET_X, 1, -30.6, 13.3 , 0 ); setMoveKey( spep_1 + 250 + OFFSET_X, 1, -16, 27.2 , 0 ); setMoveKey( spep_1 + 251 + OFFSET_X, 1, -16, 27.2 , 0 ); setMoveKey( spep_1 + 252 + OFFSET_X, 1, 17.2, -10.2 , 0 ); setMoveKey( spep_1 + 253 + OFFSET_X, 1, 17.2, -10.2 , 0 ); setMoveKey( spep_1 + 254 + OFFSET_X, 1, -20.2, -1.7 , 0 ); setMoveKey( spep_1 + 255 + OFFSET_X, 1, -20.2, -1.7 , 0 ); setMoveKey( spep_1 + 256 + OFFSET_X, 1, 6.5, 21.7 , 0 ); setMoveKey( spep_1 + 257 + OFFSET_X, 1, 6.5, 21.7 , 0 ); setMoveKey( spep_1 + 258 + OFFSET_X, 1, -30.8, 14.4 , 0 ); setMoveKey( spep_1 + 259 + OFFSET_X, 1, -30.8, 14.4 , 0 ); setMoveKey( spep_1 + 260 + OFFSET_X, 1, -5.7, -0.6 , 0 ); setMoveKey( spep_1 + 261 + OFFSET_X, 1, -5.7, -0.6 , 0 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 6.4, 22.2 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 6.4, 22.2 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, -30.9, 14.8 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, -30.9, 14.8 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, -5.8, -0.2 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, -5.8, -0.2 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 0.4, -0.1 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, 0.4, -0.1 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, -12.2, -5.3 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, -12.2, -5.3 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, -7.8, 2.2 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, -7.8, 2.2 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, -12.2, -5.1 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, -12.2, -5.1 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, -7.8, 2.4 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, -7.8, 2.4 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, -12.2, -4.9 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, -12.2, -4.9 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, -7.8, 2.5 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, -7.8, 2.5 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, -7.8, 2.5 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, -7.8, 2.5 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, -7.9, 2.6 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, -7.9, 2.6 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 291 + OFFSET_X, 1, -12.3, -4.8 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, -7.8, 2.6 , 0 ); setMoveKey( spep_1 + 293 + OFFSET_X, 1, -7.8, 2.6 , 0 ); setMoveKey( spep_1 + 294 + OFFSET_X, 1, -12.3, -4.7 , 0 ); setMoveKey( spep_1 + 295 + OFFSET_X, 1, -12.3, -4.7 , 0 ); setMoveKey( spep_1 + 296 + OFFSET_X, 1, -7.8, 2.7 , 0 ); setMoveKey( spep_1 + 297 + OFFSET_X, 1, -7.8, 2.7 , 0 ); setMoveKey( spep_1 + 298 + OFFSET_X, 1, -12.3, -4.7 , 0 ); setMoveKey( spep_1 + 299 + OFFSET_X, 1, -12.3, -4.7 , 0 ); setMoveKey( spep_1 + 300 + OFFSET_X, 1, -7.9, 2.7 , 0 ); setMoveKey( spep_1 + 301 + OFFSET_X, 1, -7.9, 2.7 , 0 ); setMoveKey( spep_1 + 302 + OFFSET_X, 1, -12.4, -4.6 , 0 ); setMoveKey( spep_1 + 304 + OFFSET_X, 1, -12.4, -4.6 , 0 ); setScaleKey( spep_1 + 210 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_1 + 211 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_1 + 212 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 213 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 214 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_1 + 215 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_1 + 216 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 217 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 218 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 219 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 220 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 221 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 222 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 223 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_1 + 225 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 227 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 229 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_1 + 231 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 233 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 235 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 237 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_1 + 238 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 239 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_1 + 240 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 241 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_1 + 242 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 243 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_1 + 244 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 245 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_1 + 246 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 247 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_1 + 248 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 249 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_1 + 250 + OFFSET_X, 1, 0.6, 0.59 ); setScaleKey( spep_1 + 251 + OFFSET_X, 1, 0.6, 0.59 ); setScaleKey( spep_1 + 252 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 253 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_1 + 254 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 255 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_1 + 256 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 257 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_1 + 258 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 259 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_1 + 260 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 261 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 263 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_1 + 264 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 265 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 266 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 267 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 268 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 269 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_1 + 270 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_1 + 271 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_1 + 272 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 273 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 274 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_1 + 275 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_1 + 276 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 277 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_1 + 278 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 279 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_1 + 280 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 281 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 283 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 285 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 295 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_1 + 296 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_1 + 210 + OFFSET_X, 1, 16 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, 16 ); setBlendColor( spep_1 + 242 + OFFSET_X, 1, 3, 0.74, 0.79, 0.56, 0.9); setBlendColor( spep_1 + 304 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --息を吸う SE030 = playSeVer2( spep_1 + 58, 1004, "", 0, 0, 0, -1); setPitch( spep_1 + 58, SE030, -400 ); setTimeStretch( SE030, 0.73, 30, 4 ); SE031 = playSeVer2( spep_1 + 58, 63, "",spep_1 + 116, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 58, SE031, 79 ); --気弾発射 SE032 = playSeVer2( spep_1 + 144, 1146, "",spep_1 + 262, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 144, SE032, 63 ); SE033 = playSeVer2( spep_1 + 144, 1000, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 144, 1027, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_1 + 148, 1109, "", 0, 0, 0, -1); --爆発 SE036 = playSeVer2( spep_1 + 222, 1159, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 226, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 242); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1); -- 358 end