--1028320:LR_孫悟飯(ビースト)_超必殺技:雷靭烈波 --sp_effect_a4_00024 --sp2684 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162667; --オーラ立ち〜煙から現れる ef_001 SP_01b = 162668; --オーラ立ち〜煙から現れる ef_001_b SP_02 = 162669; --振りかぶって〜敵と交差して稲妻 ef_002 SP_02b = 162670; --振りかぶって〜敵と交差して稲妻 ef_002_b --エフェクト(敵) SP_01r = 162671; --オーラ立ち〜煙から現れる ef_001_r SP_01br = 162672; --オーラ立ち〜煙から現れる ef_001_b_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- オーラ立ち〜煙から現れる ------------------------------------------------- MAX_FRAME_0 = 594; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- オーラ立ち〜煙から現れる(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- オーラ立ち〜煙から現れる(ef_001_b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --セルマックス用の敵位置調整値 adjust_a = -300; adjust_b = -10; adjust_c = 100; adjust_d = -100; adjust_e = -10; --敵の動き1 setDisp( spep_0 + 104 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 104 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 134 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -5.8, -5.8 + adjust_a, 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -5.8, -5.8 + adjust_a, 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -1.8, 7.3 + adjust_a, 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -1.8, 7.3 + adjust_a, 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -5, 8.1 + adjust_a, 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -5, 8.1 + adjust_a, 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -58.5, 52.9 + adjust_a, 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -58.5, 52.9 + adjust_a, 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -29.4, 7.4 + adjust_a, 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -29.4, 7.4 + adjust_a, 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -27.6, 7 + adjust_a, 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -27.6, 7 + adjust_a, 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -29.8, 6.7 + adjust_a, 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -29.8, 6.7 + adjust_a, 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 182.4, 52.2 + adjust_a, 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 182.4, 52.2 + adjust_a, 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 193.5, 54.8 + adjust_a, 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 193.5, 54.8 + adjust_a, 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 206.7, 59.4 + adjust_a, 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 206.7, 59.4 + adjust_a, 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 204.6, 49 + adjust_a, 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 204.6, 49 + adjust_a, 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 220.5, 60 + adjust_a, 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 220.5, 60 + adjust_a, 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 220.7, 54.4 + adjust_a, 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 220.7, 54.4 + adjust_a, 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 221, 48.8 + adjust_a, 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 221, 48.8 + adjust_a, 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 221.7, 54.7 + adjust_a, 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 221.7, 54.7 + adjust_a, 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 212, 81.1 + adjust_d, 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 212, 81.1 + adjust_d, 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 438, 67.7 + adjust_d, 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 438, 67.7 + adjust_d, 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 436.1, 64.2 + adjust_d, 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 436.1, 64.2 + adjust_d, 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 236.1, 31.4 + adjust_b, 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 236.1, 31.4 + adjust_b, 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 185.6, 35.3 + adjust_b, 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 185.6, 35.3 + adjust_b, 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 141.2, 25 + adjust_b, 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 141.2, 25 + adjust_b, 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 130.9, 28.3 + adjust_b, 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 130.9, 28.3 + adjust_b, 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 130.3, 27.9 + adjust_b, 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 130.3, 27.9 + adjust_b, 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 75.6, 27.4 + adjust_b, 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 75.6, 27.4 + adjust_b, 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 75.1, 25.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 75.1, 25.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 74.5, 25.3 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 74.5, 25.3 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 74, 24.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 74, 24.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 73.5, 28.5 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 73.5, 28.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 70.9, 29.3 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 70.9, 29.3 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 74.9, 28.8 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 74.9, 28.8 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 63.2, -11.8 + adjust_e, 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 63.2, -11.8 + adjust_e, 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 53.3, 25.6 + adjust_e, 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 53.3, 25.6 + adjust_e, 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 59.4, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 59.4, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 60.3, 11.3 + adjust_e, 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 60.3, 11.3 + adjust_e, 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 69.2, 19.1 + adjust_e, 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 69.2, 19.1 + adjust_e, 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 58.6, 16.2 + adjust_e, 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 58.6, 16.2 + adjust_e, 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 58.6, 17.3 + adjust_e, 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 58.6, 17.3 + adjust_e, 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 58.6, 17.2 + adjust_e, 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 58.6, 17.2 + adjust_e, 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 54.6, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 54.6, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 54.8, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 54.8, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 55, 12.7 + adjust_e, 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 55, 12.7 + adjust_e, 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 59.2, 14.9 + adjust_e, 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 59.2, 14.9 + adjust_e, 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 57.2, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 57.2, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 55.1, 20.5 + adjust_e, 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 55.1, 20.5 + adjust_e, 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 53.3, 18.9 + adjust_e, 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 53.3, 18.9 + adjust_e, 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 51.9, 16.8 + adjust_e, 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 51.9, 16.8 + adjust_e, 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 53.6, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 53.6, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 55.4, 13.7 + adjust_e, 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 55.4, 13.7 + adjust_e, 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 49.8, 19.5 + adjust_e, 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 49.8, 19.5 + adjust_e, 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 51.5, 16.4 + adjust_e, 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 51.5, 16.4 + adjust_e, 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 54.4, 16 + adjust_e, 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 54.4, 16 + adjust_e, 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 58.7, 13.2 + adjust_e, 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 58.7, 13.2 + adjust_e, 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 53.7, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 53.7, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 43.1, 11.6 + adjust_e, 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 43.1, 11.6 + adjust_e, 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 43, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 43, 11.7 + adjust_e, 0 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.41, 0.41 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -5 ); --敵の動き2 setDisp( spep_0 + 314 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 494 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 314 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 360 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 438 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 470 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -666.9, 140 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -666.9, 140 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -399.2, 132.6 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -399.2, 132.6 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -153.5, 123.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -153.5, 123.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 17.3, 115.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 17.3, 115.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 114.9, 111 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 114.9, 111 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 169.9, 108.3 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 169.9, 108.3 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 200.8, 106.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 200.8, 106.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 217.5, 105 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 217.5, 105 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 194.3, 103.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 194.3, 103.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 186, 103 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 186, 103 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 164.1, 86 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 164.1, 86 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 154.5, 78.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 154.5, 78.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 148, 72.9 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 148, 72.9 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 143.1, 68.7 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 143.1, 68.7 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 139.2, 65.2 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 139.2, 65.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 135.9, 62.2 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 135.9, 62.2 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 133.1, 59.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 133.1, 59.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 130.7, 57.1 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 130.7, 57.1 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 128.4, 54.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 128.4, 54.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 126.3, 52.7 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 126.3, 52.7 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 124.1, 50.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 124.1, 50.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 122.1, 49.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 122.1, 49.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -117.8 + adjust_c, 50.9 + adjust_d, 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -117.8 + adjust_c, 50.9 + adjust_d, 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -127.9 + adjust_c, 72.8 + adjust_d, 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -127.9 + adjust_c, 72.8 + adjust_d, 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -93.8 + adjust_c, 69.1 + adjust_d, 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -93.8 + adjust_c, 69.1 + adjust_d, 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -134.1 + adjust_c, 31.1 + adjust_d, 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -134.1 + adjust_c, 31.1 + adjust_d, 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -112.2 + adjust_c, 53.1 + adjust_d, 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -112.2 + adjust_c, 53.1 + adjust_d, 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -201.9, 233.2 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -201.9, 233.2 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -291.9, 404.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -291.9, 404.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -499.1, 668.2 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -499.1, 668.2 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -716.6, 928.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -716.6, 928.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -628.7, 803.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -628.7, 803.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -554.2, 713.7 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -554.2, 713.7 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -486, 622.6 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -486, 622.6 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -429.4, 546.3 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -429.4, 546.3 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -381.9, 482.5 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -381.9, 482.5 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -342.2, 429.1 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -342.2, 429.1 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -308.9, 384.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -308.9, 384.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -280.6, 346.2 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -280.6, 346.2 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -256.2, 313.3 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -256.2, 313.3 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -234.8, 284.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -234.8, 284.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -215.8, 259 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -215.8, 259 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -198.7, 236 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -198.7, 236 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, -183.1, 215 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -183.1, 215 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -168.8, 195.7 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -168.8, 195.7 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -155.5, 177.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -155.5, 177.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -142.9, 160.9 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -142.9, 160.9 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -131.1, 145 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -131.1, 145 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -119.8, 129.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -119.8, 129.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -108.9, 115.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -108.9, 115.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -98.5, 101.1 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -98.5, 101.1 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -94.7, 96.7 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -94.7, 96.7 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -90.9, 92.2 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -90.9, 92.2 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -87.1, 87.8 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -87.1, 87.8 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -83.4, 83.3 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -83.4, 83.3 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -79.6, 78.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, -79.6, 78.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -75.8, 74.5 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -75.8, 74.5 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -74.2, 26.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -74.2, 26.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -115.4, -9.1 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -115.4, -9.1 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -201.2, -167.2 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -201.2, -167.2 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -253, -322.1 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -253, -322.1 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -296.1, -388.7 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -296.1, -388.7 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -300.5, -453.9 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -300.5, -453.9 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -317.6, -495.7 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -317.6, -495.7 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -326.5, -527.4 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -326.5, -527.4 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -339.4, -551.8 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -339.4, -551.8 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -345.8, -566.6 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -345.8, -566.6 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -350.5, -587.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -350.5, -587.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -352.3, -598.5 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -352.3, -598.5 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -358.6, -606 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -358.6, -606 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -363.6, -606.9 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -363.6, -606.9 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -366.1, -613.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -366.1, -613.8 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -366.3, -614.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -366.3, -614.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 288, 334 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 288, 334 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 211.7, 211.1 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 211.7, 211.1 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 159, 125.9 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 159, 125.9 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 127.4, 74.9 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 127.4, 74.9 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 108, 43.6 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 108, 43.6 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 95.7, 23.8 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 95.7, 23.8 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 87.8, 11.1 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 87.8, 11.1 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 82.9, 3.1 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 82.9, 3.1 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 79.9, -1.6 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 79.9, -1.6 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 78.5, -3.7 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 78.5, -3.7 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 64.2, -30 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 64.2, -30 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 21.1, -109.2 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 21.1, -109.2 , 0 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 8.53, 8.53 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 8.53, 8.53 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 445 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 453 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 0.68, 0.68 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, -90 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -90 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, -104.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, -104.8 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 98, 0, 18, -1); setPitch( spep_0 + 0, SE001, -1200 ); setTimeStretch( SE001, 0.2, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1147, "",spep_0 + 96, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 78 ); setPitch( spep_0 + 0, SE002, -1200 ); setTimeStretch( SE002, 0.2, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 50 ); setPitch( spep_0 + 0, SE003, -800 ); setTimeStretch( SE003, 0.47, 30, 4 ); SE005 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 50 ); setPitch( spep_0 + 14, SE005, -800 ); setTimeStretch( SE005, 0.47, 30, 4 ); SE006 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE006, 50 ); setPitch( spep_0 + 38, SE006, -800 ); setTimeStretch( SE006, 0.47, 30, 4 ); SE007 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 50 ); setPitch( spep_0 + 62, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); --瞬間移動 SE008 = playSeVer2( spep_0 + 68, 1109, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 68, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 76 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 92; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 98, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 102, 1359, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 102, 1414, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 106, 1187, "", 0, 0, 0, -1); --画面遷移 SE014 = playSeVer2( spep_0 + 134, 1232, "", 0, 0, 0, -1); --地面割れる SE015 = playSeVer2( spep_0 + 154, 1067, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 154, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE016, 84 ); setPitch( spep_0 + 154, SE016, -800 ); setTimeStretch( SE016, 0.47, 30, 4 ); SE017 = playSeVer2( spep_0 + 156, 1068, "", 0, 0, 0, -1); --顔アップ SE018 = playSeVer2( spep_0 + 200, 1356, "",spep_0 + 360, 12, 18, -1); setStartTimeMs( SE018, 400 ); setPitch( spep_0 + 200, SE018, 500 ); setTimeStretch( SE018, 1.33, 30, 4 ); SE019 = playSeVer2( spep_0 + 202, 1314, "",spep_0 + 366, 0, 24, -1); SE020 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 254, 0, 18, -1); SE021 = playSeVer2( spep_0 + 254, 1117, "", 0, 0, 0, -1); --敵飛んでいく SE022 = playSeVer2( spep_0 + 310, 1027, "", 0, 0, 0, -1); --瞬間移動 SE023 = playSeVer2( spep_0 + 332, 1109, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 332, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE024, 63 ); --蹴り上げる SE025 = playSeVer2( spep_0 + 350, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE025, 184 ); SE026 = playSeVer2( spep_0 + 354, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE026, 82 ); SE027 = playSeVer2( spep_0 + 356, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 358, 1187, "", 0, 0, 0, -1); --瞬間移動 SE029 = playSeVer2( spep_0 + 410, 1109, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 410, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE030, 50 ); --蹴り落とす SE031 = playSeVer2( spep_0 + 426, 1187, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 426, 1120, "", 0, 0, 0, -1); --敵落ちていく SE033 = playSeVer2( spep_0 + 440, 1121, "",spep_0 + 512, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 440, SE033, 63 ); SE034 = playSeVer2( spep_0 + 440, 1183, "",spep_0 + 512, 0, 16, -1); --地面激突 SE035 = playSeVer2( spep_0 + 488, 1024, "",spep_0 + 604, 0, 10, -1); SE036 = playSeVer2( spep_0 + 488, 1159, "",spep_0 + 604, 0, 10, -1); --悟飯向かってくる SE037 = playSeVer2( spep_0 + 558, 1182, "",spep_0 + 608, 0, 8, -1); SE038 = playSeVer2( spep_0 + 558, 1117, "",spep_0 + 608, 0, 10, -1); SE039 = playSeVer2( spep_0 + 562, 1277, "",spep_0 + 608, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --594f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --構え SE041 = playSeVer2( spep_1 + 88, 1116, "",spep_1 + 136, 0, 22, -1); SE042 = playSeVer2( spep_1 + 90, 1004, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 90, 1147, "",spep_1 + 178, 0, 30, -1); setPitch( spep_1 + 90, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); ------------------------------------------------- -- 振りかぶって〜敵と交差して稲妻 ------------------------------------------------- MAX_FRAME_2 = 306; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 振りかぶって〜敵と交差して稲妻(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 振りかぶって〜敵と交差して稲妻(ef_002_b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 72 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 176 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 72 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 172.7, -13.9 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 172.7, -13.9 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 176.7, -26.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 176.7, -26.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 188.1, 11 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 188.1, 11 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 203.6, -9.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 203.6, -9.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 198.2, 0.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 198.2, 0.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 198.2, 7.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 198.2, 7.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 198.2, 3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 198.2, 3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 196.2, 1.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 196.2, 1.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 196.7, 3.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 196.7, 3.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 199.2, -0.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 199.2, -0.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 194.7, 5.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 194.7, 5.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 198.2, 3.6 , 0 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.78, 0.78 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, 46.4 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 46.4 ); -- ** 音 ** -- --飛び込んでくる SE044 = playSeVer2( spep_2 + 24, 1182, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 24, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE045, 133 ); SE046 = playSeVer2( spep_2 + 24, 9, "",spep_2 + 58, 0, 16, -1); --敵ヒット SE047 = playSeVer2( spep_2 + 38, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE047, 107 ); SE048 = playSeVer2( spep_2 + 44, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE048, 120 ); SE049 = playSeVer2( spep_2 + 44, 1126, "",spep_2 + 150, 0, 72, -1); setSeVolumeByWorkId( spep_2 + 44, SE049, 88 ); SE050 = playSeVer2( spep_2 + 44, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE050, 120 ); --イナヅマ立ち上がる SE051 = playSeVer2( spep_2 + 76, 1231, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 76, 1440, "", 0, 0, 0, -1); setPitch( spep_2 + 76, SE052, 500 ); setTimeStretch( SE052, 1.33, 30, 4 ); SE053 = playSeVer2( spep_2 + 100, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE053, 82 ); SE054 = playSeVer2( spep_2 + 100, 1256, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 150, 1069, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 168, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 180, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 178); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム --306f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- オーラ立ち〜煙から現れる ------------------------------------------------- MAX_FRAME_0 = 594; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- オーラ立ち〜煙から現れる(ef_001_r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- オーラ立ち〜煙から現れる(ef_001_b_r) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --セルマックス用の敵位置調整値 adjust_a = -300; adjust_b = -10; adjust_c = 100; adjust_d = -100; adjust_e = -10; --敵の動き1 setDisp( spep_0 + 104 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 104 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 134 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -5.8, -5.8 + adjust_a, 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -5.8, -5.8 + adjust_a, 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -1.8, 7.3 + adjust_a, 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -1.8, 7.3 + adjust_a, 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -5, 8.1 + adjust_a, 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -5, 8.1 + adjust_a, 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -58.5, 52.9 + adjust_a, 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -58.5, 52.9 + adjust_a, 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -29.4, 7.4 + adjust_a, 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -29.4, 7.4 + adjust_a, 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -27.6, 7 + adjust_a, 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -27.6, 7 + adjust_a, 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -29.8, 6.7 + adjust_a, 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -29.8, 6.7 + adjust_a, 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 182.4, 52.2 + adjust_a, 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 182.4, 52.2 + adjust_a, 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 193.5, 54.8 + adjust_a, 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 193.5, 54.8 + adjust_a, 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 206.7, 59.4 + adjust_a, 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 206.7, 59.4 + adjust_a, 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 204.6, 49 + adjust_a, 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 204.6, 49 + adjust_a, 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 220.5, 60 + adjust_a, 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 220.5, 60 + adjust_a, 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 220.7, 54.4 + adjust_a, 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 220.7, 54.4 + adjust_a, 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 221, 48.8 + adjust_a, 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 221, 48.8 + adjust_a, 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 221.7, 54.7 + adjust_a, 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 221.7, 54.7 + adjust_a, 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 212, 81.1 + adjust_d, 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 212, 81.1 + adjust_d, 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 438, 67.7 + adjust_d, 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 438, 67.7 + adjust_d, 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 436.1, 64.2 + adjust_d, 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 436.1, 64.2 + adjust_d, 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 236.1, 31.4 + adjust_b, 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 236.1, 31.4 + adjust_b, 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 185.6, 35.3 + adjust_b, 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 185.6, 35.3 + adjust_b, 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 141.2, 25 + adjust_b, 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 141.2, 25 + adjust_b, 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 130.9, 28.3 + adjust_b, 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 130.9, 28.3 + adjust_b, 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 130.3, 27.9 + adjust_b, 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 130.3, 27.9 + adjust_b, 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 75.6, 27.4 + adjust_b, 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 75.6, 27.4 + adjust_b, 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 75.1, 25.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 75.1, 25.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 74.5, 25.3 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 74.5, 25.3 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 74, 24.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 74, 24.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 73.5, 28.5 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 73.5, 28.5 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 70.9, 29.3 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 70.9, 29.3 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 74.9, 28.8 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 74.9, 28.8 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 63.2, -11.8 + adjust_e, 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 63.2, -11.8 + adjust_e, 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 53.3, 25.6 + adjust_e, 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 53.3, 25.6 + adjust_e, 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 59.4, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 59.4, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 60.3, 11.3 + adjust_e, 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 60.3, 11.3 + adjust_e, 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 69.2, 19.1 + adjust_e, 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 69.2, 19.1 + adjust_e, 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 58.6, 16.2 + adjust_e, 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 58.6, 16.2 + adjust_e, 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 58.6, 17.3 + adjust_e, 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 58.6, 17.3 + adjust_e, 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 58.6, 17.2 + adjust_e, 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 58.6, 17.2 + adjust_e, 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 54.6, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 54.6, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 54.8, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 54.8, 25 + adjust_e, 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 55, 12.7 + adjust_e, 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 55, 12.7 + adjust_e, 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 59.2, 14.9 + adjust_e, 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 59.2, 14.9 + adjust_e, 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 57.2, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 57.2, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 55.1, 20.5 + adjust_e, 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 55.1, 20.5 + adjust_e, 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 53.3, 18.9 + adjust_e, 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 53.3, 18.9 + adjust_e, 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 51.9, 16.8 + adjust_e, 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 51.9, 16.8 + adjust_e, 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 53.6, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 53.6, 11.2 + adjust_e, 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 55.4, 13.7 + adjust_e, 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 55.4, 13.7 + adjust_e, 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 49.8, 19.5 + adjust_e, 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 49.8, 19.5 + adjust_e, 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 51.5, 16.4 + adjust_e, 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 51.5, 16.4 + adjust_e, 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 54.4, 16 + adjust_e, 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 54.4, 16 + adjust_e, 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 58.7, 13.2 + adjust_e, 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 58.7, 13.2 + adjust_e, 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 53.7, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 53.7, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 43.1, 11.6 + adjust_e, 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 43.1, 11.6 + adjust_e, 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 43, 11.7 + adjust_e, 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 43, 11.7 + adjust_e, 0 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.41, 0.41 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -5 ); --敵の動き2 setDisp( spep_0 + 314 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 494 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 314 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 360 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 438 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 470 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -666.9, 140 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -666.9, 140 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -399.2, 132.6 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -399.2, 132.6 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -153.5, 123.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -153.5, 123.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 17.3, 115.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 17.3, 115.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 114.9, 111 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 114.9, 111 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 169.9, 108.3 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 169.9, 108.3 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 200.8, 106.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 200.8, 106.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 217.5, 105 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 217.5, 105 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 194.3, 103.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 194.3, 103.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 186, 103 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 186, 103 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 164.1, 86 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 164.1, 86 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 154.5, 78.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 154.5, 78.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 148, 72.9 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 148, 72.9 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 143.1, 68.7 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 143.1, 68.7 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 139.2, 65.2 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 139.2, 65.2 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 135.9, 62.2 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 135.9, 62.2 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 133.1, 59.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 133.1, 59.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 130.7, 57.1 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 130.7, 57.1 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 128.4, 54.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 128.4, 54.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 126.3, 52.7 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 126.3, 52.7 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 124.1, 50.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 124.1, 50.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 122.1, 49.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 122.1, 49.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -117.8 + adjust_c, 50.9 + adjust_d, 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -117.8 + adjust_c, 50.9 + adjust_d, 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -127.9 + adjust_c, 72.8 + adjust_d, 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -127.9 + adjust_c, 72.8 + adjust_d, 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -93.8 + adjust_c, 69.1 + adjust_d, 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -93.8 + adjust_c, 69.1 + adjust_d, 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -134.1 + adjust_c, 31.1 + adjust_d, 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -134.1 + adjust_c, 31.1 + adjust_d, 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -112.2 + adjust_c, 53.1 + adjust_d, 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -112.2 + adjust_c, 53.1 + adjust_d, 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -201.9, 233.2 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -201.9, 233.2 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -291.9, 404.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -291.9, 404.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -499.1, 668.2 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -499.1, 668.2 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -716.6, 928.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -716.6, 928.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -628.7, 803.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -628.7, 803.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -554.2, 713.7 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -554.2, 713.7 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -486, 622.6 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -486, 622.6 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -429.4, 546.3 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -429.4, 546.3 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -381.9, 482.5 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -381.9, 482.5 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -342.2, 429.1 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -342.2, 429.1 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -308.9, 384.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -308.9, 384.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -280.6, 346.2 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -280.6, 346.2 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -256.2, 313.3 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -256.2, 313.3 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -234.8, 284.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -234.8, 284.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -215.8, 259 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -215.8, 259 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -198.7, 236 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -198.7, 236 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, -183.1, 215 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -183.1, 215 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -168.8, 195.7 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -168.8, 195.7 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -155.5, 177.8 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -155.5, 177.8 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -142.9, 160.9 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -142.9, 160.9 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -131.1, 145 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -131.1, 145 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -119.8, 129.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -119.8, 129.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -108.9, 115.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -108.9, 115.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -98.5, 101.1 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -98.5, 101.1 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -94.7, 96.7 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -94.7, 96.7 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -90.9, 92.2 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -90.9, 92.2 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -87.1, 87.8 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -87.1, 87.8 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -83.4, 83.3 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -83.4, 83.3 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -79.6, 78.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, -79.6, 78.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -75.8, 74.5 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -75.8, 74.5 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -74.2, 26.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -74.2, 26.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -115.4, -9.1 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -115.4, -9.1 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -201.2, -167.2 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -201.2, -167.2 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -253, -322.1 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -253, -322.1 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -296.1, -388.7 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -296.1, -388.7 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -300.5, -453.9 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -300.5, -453.9 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -317.6, -495.7 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -317.6, -495.7 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -326.5, -527.4 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -326.5, -527.4 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -339.4, -551.8 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -339.4, -551.8 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -345.8, -566.6 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -345.8, -566.6 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -350.5, -587.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -350.5, -587.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -352.3, -598.5 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -352.3, -598.5 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -358.6, -606 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -358.6, -606 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -363.6, -606.9 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -363.6, -606.9 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -366.1, -613.8 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -366.1, -613.8 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -366.3, -614.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -366.3, -614.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 288, 334 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 288, 334 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 211.7, 211.1 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 211.7, 211.1 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 159, 125.9 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 159, 125.9 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 127.4, 74.9 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 127.4, 74.9 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 108, 43.6 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 108, 43.6 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 95.7, 23.8 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 95.7, 23.8 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 87.8, 11.1 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 87.8, 11.1 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 82.9, 3.1 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 82.9, 3.1 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 79.9, -1.6 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 79.9, -1.6 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 78.5, -3.7 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 78.5, -3.7 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 64.2, -30 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 64.2, -30 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 21.1, -109.2 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 21.1, -109.2 , 0 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 8.53, 8.53 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 8.53, 8.53 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 6.35, 6.35 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 445 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 453 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 457 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 458 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 0.68, 0.68 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 36.4 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 32.8 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, 31 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, -90 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -90 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 491 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 492 + OFFSET_X, 1, -104.8 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, -104.8 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 98, 0, 18, -1); setPitch( spep_0 + 0, SE001, -1200 ); setTimeStretch( SE001, 0.2, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1147, "",spep_0 + 96, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 78 ); setPitch( spep_0 + 0, SE002, -1200 ); setTimeStretch( SE002, 0.2, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 50 ); setPitch( spep_0 + 0, SE003, -800 ); setTimeStretch( SE003, 0.47, 30, 4 ); SE005 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 50 ); setPitch( spep_0 + 14, SE005, -800 ); setTimeStretch( SE005, 0.47, 30, 4 ); SE006 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE006, 50 ); setPitch( spep_0 + 38, SE006, -800 ); setTimeStretch( SE006, 0.47, 30, 4 ); SE007 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 50 ); setPitch( spep_0 + 62, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); --瞬間移動 SE008 = playSeVer2( spep_0 + 68, 1109, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 68, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 76 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 92; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 98, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 102, 1359, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 102, 1414, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 106, 1187, "", 0, 0, 0, -1); --画面遷移 SE014 = playSeVer2( spep_0 + 134, 1232, "", 0, 0, 0, -1); --地面割れる SE015 = playSeVer2( spep_0 + 154, 1067, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 154, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE016, 84 ); setPitch( spep_0 + 154, SE016, -800 ); setTimeStretch( SE016, 0.47, 30, 4 ); SE017 = playSeVer2( spep_0 + 156, 1068, "", 0, 0, 0, -1); --顔アップ SE018 = playSeVer2( spep_0 + 200, 1356, "",spep_0 + 360, 12, 18, -1); setStartTimeMs( SE018, 400 ); setPitch( spep_0 + 200, SE018, 500 ); setTimeStretch( SE018, 1.33, 30, 4 ); SE019 = playSeVer2( spep_0 + 202, 1314, "",spep_0 + 366, 0, 24, -1); SE020 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 254, 0, 18, -1); SE021 = playSeVer2( spep_0 + 254, 1117, "", 0, 0, 0, -1); --敵飛んでいく SE022 = playSeVer2( spep_0 + 310, 1027, "", 0, 0, 0, -1); --瞬間移動 SE023 = playSeVer2( spep_0 + 332, 1109, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 332, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE024, 63 ); --蹴り上げる SE025 = playSeVer2( spep_0 + 350, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE025, 184 ); SE026 = playSeVer2( spep_0 + 354, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE026, 82 ); SE027 = playSeVer2( spep_0 + 356, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 358, 1187, "", 0, 0, 0, -1); --瞬間移動 SE029 = playSeVer2( spep_0 + 410, 1109, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 410, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE030, 50 ); --蹴り落とす SE031 = playSeVer2( spep_0 + 426, 1187, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 426, 1120, "", 0, 0, 0, -1); --敵落ちていく SE033 = playSeVer2( spep_0 + 440, 1121, "",spep_0 + 512, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 440, SE033, 63 ); SE034 = playSeVer2( spep_0 + 440, 1183, "",spep_0 + 512, 0, 16, -1); --地面激突 SE035 = playSeVer2( spep_0 + 488, 1024, "",spep_0 + 604, 0, 10, -1); SE036 = playSeVer2( spep_0 + 488, 1159, "",spep_0 + 604, 0, 10, -1); --悟飯向かってくる SE037 = playSeVer2( spep_0 + 558, 1182, "",spep_0 + 608, 0, 8, -1); SE038 = playSeVer2( spep_0 + 558, 1117, "",spep_0 + 608, 0, 10, -1); SE039 = playSeVer2( spep_0 + 562, 1277, "",spep_0 + 608, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --594f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --構え SE041 = playSeVer2( spep_1 + 88, 1116, "",spep_1 + 136, 0, 22, -1); SE042 = playSeVer2( spep_1 + 90, 1004, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 90, 1147, "",spep_1 + 178, 0, 30, -1); setPitch( spep_1 + 90, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); ------------------------------------------------- -- 振りかぶって〜敵と交差して稲妻 ------------------------------------------------- MAX_FRAME_2 = 306; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 振りかぶって〜敵と交差して稲妻(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 振りかぶって〜敵と交差して稲妻(ef_002_b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 72 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 176 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 72 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -172.7, -13.9 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -172.7, -13.9 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -176.7, -26.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -176.7, -26.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -188.1, 11 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -188.1, 11 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -203.6, -9.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -203.6, -9.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -198.2, 0.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -198.2, 0.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -198.2, 7.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -198.2, 7.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -198.2, 3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -198.2, 3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -196.2, 1.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -196.2, 1.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -196.7, 3.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -196.7, 3.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -199.2, -0.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -199.2, -0.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -194.7, 5.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -194.7, 5.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -198.2, 3.6 , 0 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.78, 0.78 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, -46.4 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -46.4 ); -- ** 音 ** -- --飛び込んでくる SE044 = playSeVer2( spep_2 + 24, 1182, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 24, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE045, 133 ); SE046 = playSeVer2( spep_2 + 24, 9, "",spep_2 + 58, 0, 16, -1); --敵ヒット SE047 = playSeVer2( spep_2 + 38, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE047, 107 ); SE048 = playSeVer2( spep_2 + 44, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE048, 120 ); SE049 = playSeVer2( spep_2 + 44, 1126, "",spep_2 + 150, 0, 72, -1); setSeVolumeByWorkId( spep_2 + 44, SE049, 88 ); SE050 = playSeVer2( spep_2 + 44, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE050, 120 ); --イナヅマ立ち上がる SE051 = playSeVer2( spep_2 + 76, 1231, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 76, 1440, "", 0, 0, 0, -1); setPitch( spep_2 + 76, SE052, 500 ); setTimeStretch( SE052, 1.33, 30, 4 ); SE053 = playSeVer2( spep_2 + 100, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE053, 82 ); SE054 = playSeVer2( spep_2 + 100, 1256, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 150, 1069, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 168, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 180, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 178); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム --306f -4 end