-- 1028320: LR_孫悟飯(ビースト)_ユニット超必殺技:師弟魔貫光殺砲 -- sp_effect_a3_00108 -- sp2685 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 共通 SP_001 = 162711; -- 前半 ef_001 SP_002 = 162713; -- 後半 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 前半 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 1296; setupMovie(spep_0 + 0, SP_001, 0, 1); -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 前半 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 78; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 276 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 364 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 378 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 428 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 316 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 348 + OFFSET_X, 1, 108 ); sc_tmpX = -80; sc_tmp = -480; adjust_a = -90; adjust_b = -80; adjust_c = -20; setMoveKey( spep_0 + 276 + OFFSET_X, 1, 104.5, -154 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 104.5, -154 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 117.3, -196.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 117.3, -196.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 117.6, -188.9 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 117.6, -188.9 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 118, -177.8 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 118, -177.8 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 118.5, -162.5 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 118.5, -162.5 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 119.2, -142.5 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 119.2, -142.5 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 120, -120.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 120, -120.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 120.8, -100.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 120.8, -100.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 121.3, -85.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 121.3, -85.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 121.7, -75.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 121.7, -75.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 121.9, -67.9 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 121.9, -67.9 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 122.2, -62.8 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 122.2, -62.8 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 122.3, -59.3 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 122.3, -59.3 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 122.4, -57.2 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 122.4, -57.2 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 122.4, -56 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 122.4, -56 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 122.2, -55.5 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 122.2, -55.5 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, sc_tmpX + -86.8, sc_tmp + -71.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, sc_tmpX + -86.8, sc_tmp + -71.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, sc_tmpX + -4.2, sc_tmp + -31.3 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, sc_tmpX + -4.2, sc_tmp + -31.3 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, sc_tmpX + 14.8, sc_tmp + -69.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, sc_tmpX + 14.8, sc_tmp + -69.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, sc_tmpX + 243.6, sc_tmp + 48.6 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, sc_tmpX + 243.6, sc_tmp + 48.6 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, sc_tmpX + 246.7, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, sc_tmpX + 246.7, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, sc_tmpX + 268.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, sc_tmpX + 268.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, sc_tmpX + 252.4, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, sc_tmpX + 252.4, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, sc_tmpX + 274.3, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, sc_tmpX + 274.3, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, sc_tmpX + 264.8, sc_tmp + 58.3 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, sc_tmpX + 264.8, sc_tmp + 58.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, sc_tmpX + 270.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, sc_tmpX + 270.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, sc_tmpX + 305.2, sc_tmp + 67.9 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, sc_tmpX + 305.2, sc_tmp + 67.9 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, sc_tmpX + 493.3, 52.3 + adjust_a, 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, sc_tmpX + 493.3, 52.3 + adjust_a, 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, sc_tmpX + 493.3, 52.5 + adjust_a, 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, sc_tmpX + 493.3, 52.5 + adjust_a, 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 220, 18.1 + adjust_b, 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 220, 18.1 + adjust_b, 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 157.6, 10.3 + adjust_c, 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 157.6, 10.3 + adjust_c, 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 134.9, 7.4 + adjust_c, 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 134.9, 7.4 + adjust_c, 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 130.4, 6.8 + adjust_c, 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 130.4, 6.8 + adjust_c, 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 130.5, 6.7 + adjust_c, 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 130.5, 6.7 + adjust_c, 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 130.6, 6.5 + adjust_c, 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 130.6, 6.5 + adjust_c, 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 130.9, 6.1 + adjust_c, 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 130.9, 6.1 + adjust_c, 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 131.5, 5.4 + adjust_c, 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 131.5, 5.4 + adjust_c, 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 132.5, -7.2 + adjust_c, 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 132.5, -7.2 + adjust_c, 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 134.4, 1.7 + adjust_c, 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 134.4, 1.7 + adjust_c, 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 137.9, -2.7 + adjust_c, 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 137.9, -2.7 + adjust_c, 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 144.6, -11.1 + adjust_c, 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 144.6, -11.1 + adjust_c, 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 156.3, -25.7 + adjust_c, 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 156.3, -25.7 + adjust_c, 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 131.7, -39.5 + adjust_c, 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 131.7, -39.5 + adjust_c, 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 131.7, 8 + adjust_c, 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 131.7, 8 + adjust_c, 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 141.7, -14 + adjust_c, 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 141.7, -14 + adjust_c, 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 141, -15.8 + adjust_c, 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 141, -15.8 + adjust_c, 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 152.5, -7 + adjust_c, 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 152.5, -7 + adjust_c, 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 151.9, -8.6 + adjust_c, 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 151.9, -8.6 + adjust_c, 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 151.6, -9.5 + adjust_c, 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 151.6, -9.5 + adjust_c, 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 151.4, -9.9 + adjust_c, 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 151.4, -9.9 + adjust_c, 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 150.1, -28.1 + adjust_c, 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 150.1, -28.1 + adjust_c, 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 149.6, -29.2 + adjust_c, 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 149.6, -29.2 + adjust_c, 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 145.4, -19.7 + adjust_c, 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 145.4, -19.7 + adjust_c, 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 145.3, -20 + adjust_c, 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 145.3, -20 + adjust_c, 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 151.3, -26 + adjust_c, 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 151.3, -26 + adjust_c, 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 155.2, -20.5 + adjust_c, 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 155.2, -20.5 + adjust_c, 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 149.2, -14.5 + adjust_c, 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 149.2, -14.5 + adjust_c, 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 149.1, -14.8 + adjust_c, 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 149.1, -14.8 + adjust_c, 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 155.1, -8.8 + adjust_c, 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 155.1, -8.8 + adjust_c, 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 160.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 160.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 150.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 150.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 145, -15.1 + adjust_c, 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 145, -15.1 + adjust_c, 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 128.8, -47.3 + adjust_c, 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 128.8, -47.3 + adjust_c, 0 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.99 - 1.0, 6.99 - 1.0 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 6.99 - 1.0, 6.99 - 1.0 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 6.96 - 1.0, 6.96 - 1.0 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 6.96 - 1.0, 6.96 - 1.0 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 7 - 1.0, 7 - 1.0 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 7 - 1.0, 7 - 1.0 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, 0.4 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, 0.4 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 299 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 27.5 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, 27.5 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, 30 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 30 ); setBlendColor( spep_0 + 276 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 316 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 380 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 429 + OFFSET_X, 1, 3, 0, 0, 0, 0); --敵の動き2 setDisp( spep_0 + 526 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 560 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 526 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, -158, 107 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -158, 107 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 11.3, 101.2 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 11.3, 101.2 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 109.4, 97.8 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 109.4, 97.8 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 164.7, 95.9 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 164.7, 95.9 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 196, 94.9 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 196, 94.9 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 213, 94.3 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 213, 94.3 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 190.2, 93.9 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 190.2, 93.9 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 165.3, 77.9 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 165.3, 77.9 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 151.9, 69.2 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 151.9, 69.2 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 142.9, 63.4 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 142.9, 63.4 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 136.3, 59.2 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 136.3, 59.2 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 131.5, 56.1 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 131.5, 56.1 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 128.1, 53.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 128.1, 53.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 125.8, 52.4 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 125.8, 52.4 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 124.5, 51.5 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 124.5, 51.5 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 124, 51.1 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 124, 51.1 , 0 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 549 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 553 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 554 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 560 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 527 + OFFSET_X, 1, 31.1 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 529 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 530 + OFFSET_X, 1, 26.8 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, 26.8 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 22.7 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, 11.2 ); --敵の動き3 setDisp( spep_0 + 574 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 588 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 594 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 638 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 574 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 594 + OFFSET_X, 1, 7 ); changeAnime( spep_0 + 616 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, -413.5, -254.6 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -413.5, -254.6 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -250.5, -130.7 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, -250.5, -130.7 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, -207.2, -97.8 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -207.2, -97.8 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -184.3, -80.3 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, -184.3, -80.3 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, -171.5, -70.6 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -171.5, -70.6 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -164.6, -65.4 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, -164.6, -65.4 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -160.6, -63 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, -160.6, -63 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 32.4, -298.8 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, 32.4, -298.8 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, 30.6, -302.8 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, 30.6, -302.8 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 3.5, -359.2 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, 3.5, -359.2 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 5.9, -355.4 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, 5.9, -355.4 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, -3, -422 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, -3, -422 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, -55.6, -543.7 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, -55.6, -543.7 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, -144, -748 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, -144, -748 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, -237.2, -963.4 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, -237.2, -963.4 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, -297.9, -1103.6 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, -297.9, -1103.6 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, -332.8, -1184.4 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, -332.8, -1184.4 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, -352.3, -1229.4 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, -352.3, -1229.4 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, 197.9, 215.5 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, 197.9, 215.5 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 144.9, 129.4 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, 144.9, 129.4 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 113, 77.7 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, 113, 77.7 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 93.6, 45.9 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, 93.6, 45.9 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 81.2, 25.8 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, 81.2, 25.8 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 73.2, 12.8 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, 73.2, 12.8 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 68, 4.5 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, 68, 4.5 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, 65, -0.4 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, 65, -0.4 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, 63.5, -2.8 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, 63.5, -2.8 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, 49.1, -29.6 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, 49.1, -29.6 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 26, -130 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 26, -130 , 0 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 8.99, 8.99 ); setScaleKey( spep_0 + 575 + OFFSET_X, 1, 8.99, 8.99 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 6.28, 6.28 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 6.28, 6.28 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 579 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 583 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 584 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_0 + 585 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 593 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 594 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 595 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 597 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 599 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 600 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 601 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 602 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 603 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 604 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 605 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 606 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 607 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 608 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 609 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 610 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_0 + 611 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_0 + 612 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 613 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 614 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_0 + 615 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_0 + 616 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 638 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, 29.8 ); setRotateKey( spep_0 + 593 + OFFSET_X, 1, 29.8 ); setRotateKey( spep_0 + 594 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 595 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 596 + OFFSET_X, 1, 19.4 ); setRotateKey( spep_0 + 597 + OFFSET_X, 1, 19.4 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 601 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 602 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 603 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 604 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_0 + 605 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_0 + 606 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 607 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 608 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 609 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 610 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 611 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 612 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 613 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 614 + OFFSET_X, 1, 15.7 ); setRotateKey( spep_0 + 615 + OFFSET_X, 1, 15.7 ); setRotateKey( spep_0 + 616 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 617 + OFFSET_X, 1, -93.6 ); setRotateKey( spep_0 + 618 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 619 + OFFSET_X, 1, -96.1 ); setRotateKey( spep_0 + 620 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 621 + OFFSET_X, 1, -97.6 ); setRotateKey( spep_0 + 622 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 623 + OFFSET_X, 1, -98.6 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 625 + OFFSET_X, 1, -99.2 ); setRotateKey( spep_0 + 626 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 627 + OFFSET_X, 1, -99.5 ); setRotateKey( spep_0 + 628 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 629 + OFFSET_X, 1, -99.8 ); setRotateKey( spep_0 + 630 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 631 + OFFSET_X, 1, -99.9 ); setRotateKey( spep_0 + 632 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 633 + OFFSET_X, 1, -100 ); setRotateKey( spep_0 + 634 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 635 + OFFSET_X, 1, -101.2 ); setRotateKey( spep_0 + 636 + OFFSET_X, 1, -105 ); setRotateKey( spep_0 + 638 + OFFSET_X, 1, -105 ); --敵の動き4 setDisp( spep_0 + 836 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 856 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 836 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, -38.2, 262.2 , 0 ); setMoveKey( spep_0 + 837 + OFFSET_X, 1, -38.2, 262.2 , 0 ); setMoveKey( spep_0 + 838 + OFFSET_X, 1, -44.9, 322.8 , 0 ); setMoveKey( spep_0 + 839 + OFFSET_X, 1, -44.9, 322.8 , 0 ); setMoveKey( spep_0 + 840 + OFFSET_X, 1, -50.9, 376.2 , 0 ); setMoveKey( spep_0 + 841 + OFFSET_X, 1, -50.9, 376.2 , 0 ); setMoveKey( spep_0 + 842 + OFFSET_X, 1, -56.1, 422.6 , 0 ); setMoveKey( spep_0 + 843 + OFFSET_X, 1, -56.1, 422.6 , 0 ); setMoveKey( spep_0 + 844 + OFFSET_X, 1, -60.4, 461.8 , 0 ); setMoveKey( spep_0 + 845 + OFFSET_X, 1, -60.4, 461.8 , 0 ); setMoveKey( spep_0 + 846 + OFFSET_X, 1, -64, 493.8 , 0 ); setMoveKey( spep_0 + 847 + OFFSET_X, 1, -64, 493.8 , 0 ); setMoveKey( spep_0 + 848 + OFFSET_X, 1, -66.8, 518.8 , 0 ); setMoveKey( spep_0 + 849 + OFFSET_X, 1, -66.8, 518.8 , 0 ); setMoveKey( spep_0 + 850 + OFFSET_X, 1, -68.8, 536.6 , 0 ); setMoveKey( spep_0 + 851 + OFFSET_X, 1, -68.8, 536.6 , 0 ); setMoveKey( spep_0 + 852 + OFFSET_X, 1, -70, 547.3 , 0 ); setMoveKey( spep_0 + 853 + OFFSET_X, 1, -70, 547.3 , 0 ); setMoveKey( spep_0 + 854 + OFFSET_X, 1, -70.4, 550.8 , 0 ); setMoveKey( spep_0 + 856 + OFFSET_X, 1, -70.4, 550.8 , 0 ); setScaleKey( spep_0 + 836 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 856 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 856 + OFFSET_X, 1, -45 ); --敵の動き5 setDisp( spep_0 + 952 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 964 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 972 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1014 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 952 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 972 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 952 + OFFSET_X, 1, -117.9, -220.8 , 0 ); setMoveKey( spep_0 + 953 + OFFSET_X, 1, -117.9, -220.8 , 0 ); setMoveKey( spep_0 + 954 + OFFSET_X, 1, -117.9, -144.8 , 0 ); setMoveKey( spep_0 + 955 + OFFSET_X, 1, -117.9, -144.8 , 0 ); setMoveKey( spep_0 + 956 + OFFSET_X, 1, -117.8, -144.6 , 0 ); setMoveKey( spep_0 + 957 + OFFSET_X, 1, -117.8, -144.6 , 0 ); setMoveKey( spep_0 + 958 + OFFSET_X, 1, -117.8, -258.6 , 0 ); setMoveKey( spep_0 + 959 + OFFSET_X, 1, -117.8, -258.6 , 0 ); setMoveKey( spep_0 + 960 + OFFSET_X, 1, -197.8, -258.6 , 0 ); setMoveKey( spep_0 + 961 + OFFSET_X, 1, -197.8, -258.6 , 0 ); setMoveKey( spep_0 + 962 + OFFSET_X, 1, -197.8, -220.6 , 0 ); setMoveKey( spep_0 + 971 + OFFSET_X, 1, -197.8, -220.6 , 0 ); setMoveKey( spep_0 + 972 + OFFSET_X, 1, -138.6, -224.9 , 0 ); setMoveKey( spep_0 + 973 + OFFSET_X, 1, -138.6, -224.9 , 0 ); setMoveKey( spep_0 + 974 + OFFSET_X, 1, -138.6, -262.9 , 0 ); setMoveKey( spep_0 + 975 + OFFSET_X, 1, -138.6, -262.9 , 0 ); setMoveKey( spep_0 + 976 + OFFSET_X, 1, -207, -364.5 , 0 ); setMoveKey( spep_0 + 977 + OFFSET_X, 1, -207, -364.5 , 0 ); setMoveKey( spep_0 + 978 + OFFSET_X, 1, -233, -455.4 , 0 ); setMoveKey( spep_0 + 979 + OFFSET_X, 1, -233, -455.4 , 0 ); setMoveKey( spep_0 + 980 + OFFSET_X, 1, -249.8, -457.6 , 0 ); setMoveKey( spep_0 + 981 + OFFSET_X, 1, -249.8, -457.6 , 0 ); setMoveKey( spep_0 + 982 + OFFSET_X, 1, -261.9, -482.9 , 0 ); setMoveKey( spep_0 + 983 + OFFSET_X, 1, -261.9, -482.9 , 0 ); setMoveKey( spep_0 + 984 + OFFSET_X, 1, -271, -501.9 , 0 ); setMoveKey( spep_0 + 985 + OFFSET_X, 1, -271, -501.9 , 0 ); setMoveKey( spep_0 + 986 + OFFSET_X, 1, -278, -516.5 , 0 ); setMoveKey( spep_0 + 987 + OFFSET_X, 1, -278, -516.5 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, -283.3, -527.7 , 0 ); setMoveKey( spep_0 + 989 + OFFSET_X, 1, -283.3, -527.7 , 0 ); setMoveKey( spep_0 + 990 + OFFSET_X, 1, -287.5, -536.4 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, -287.5, -536.4 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, -290.7, -543.1 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, -290.7, -543.1 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, -293.1, -548.1 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, -293.1, -548.1 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, -294.9, -551.8 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, -294.9, -551.8 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, -296.1, -554.5 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, -296.1, -554.5 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, -296.9, -556.2 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, -296.9, -556.2 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, -297.4, -557.2 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, -297.4, -557.2 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, -297.7, -557.7 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, -297.7, -557.7 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, -297.7, -557.8 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_X, 1, -297.7, -557.8 , 0 ); setScaleKey( spep_0 + 952 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 971 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 972 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 975 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 976 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 977 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 978 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 979 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 980 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 981 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 982 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 983 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 984 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 985 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 986 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 987 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 988 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 989 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 990 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 991 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 992 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 993 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 994 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 995 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 996 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 997 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 998 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 999 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 1000 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 1001 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 1002 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 1014 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 952 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 955 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 956 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 959 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 960 + OFFSET_X, 1, 30 ); setRotateKey( spep_0 + 971 + OFFSET_X, 1, 30 ); setRotateKey( spep_0 + 972 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 975 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 976 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_0 + 977 + OFFSET_X, 1, -45.6 ); setRotateKey( spep_0 + 978 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_0 + 979 + OFFSET_X, 1, -46.2 ); setRotateKey( spep_0 + 980 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 981 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 982 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 983 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 984 + OFFSET_X, 1, -48.1 ); setRotateKey( spep_0 + 985 + OFFSET_X, 1, -48.1 ); setRotateKey( spep_0 + 986 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 987 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 988 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_0 + 989 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_0 + 990 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 991 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 992 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 993 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 994 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 995 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 996 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 997 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 998 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 999 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 1000 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 1001 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 1002 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 1003 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 1004 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_0 + 1005 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_0 + 1006 + OFFSET_X, 1, -55 ); setRotateKey( spep_0 + 1014 + OFFSET_X, 1, -55 ); setBlendColor( spep_0 + 952 + OFFSET_X, 1, 3, 0, 0, 0, 0); setBlendColor( spep_0 + 980 + OFFSET_X, 1, 3, 0, 0, 0, 0.05); setBlendColor( spep_0 + 986 + OFFSET_X, 1, 3, 0, 0, 0, 0.1); setBlendColor( spep_0 + 992 + OFFSET_X, 1, 3, 0, 0, 0, 0.15); setBlendColor( spep_0 + 998 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 1004 + OFFSET_X, 1, 3, 0, 0, 0, 0.25); setBlendColor( spep_0 + 1010 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 1015 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 134, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --入り2 SE003 = playSeVer2( spep_0 + 40, 1116, "",spep_0 + 80, 0, 18, -1); --ズームアウト SE004 = playSeVer2( spep_0 + 72, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE004, 267 ); --気ダメ SE006 = playSeVer2( spep_0 + 112, 1022, "",spep_0 + 178, 0, 12, -1); SE007 = playSeVer2( spep_0 + 112, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 116, 1176, "",spep_0 + 184, 0, 16, -1); setPitch( spep_0 + 116, SE008, -1200 ); setTimeStretch( SE008, 0.2, 30, 4 ); SE009 = playSeVer2( spep_0 + 116, 1147, "",spep_0 + 186, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 78 ); setPitch( spep_0 + 116, SE009, -1200 ); setTimeStretch( SE009, 0.2, 30, 4 ); --オーラ SE010 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE010, 50 ); setPitch( spep_0 + 116, SE010, -800 ); setTimeStretch( SE010, 0.47, 30, 4 ); SE011 = playSeVer2( spep_0 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE011, 50 ); setPitch( spep_0 + 140, SE011, -800 ); setTimeStretch( SE011, 0.47, 30, 4 ); --二人向かってくる SE012 = playSeVer2( spep_0 + 160, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 160, 1117, "", 0, 0, 0, -1); --ピッコロ加速 SE014 = playSeVer2( spep_0 + 200, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 200, 1068, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 202, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE016, 69 ); setTimeStretch( SE016, 1.24, 30, 4 ); SE017 = playSeVer2( spep_0 + 208, 1019, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 256; -- エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --二人回り込む SE018 = playSeVer2( spep_0 + 262, 8, "",spep_0 + 316, 0, 10, -1); SE019 = playSeVer2( spep_0 + 266, 1116, "",spep_0 + 302, 0, 12, -1); --ビースト蹴り SE020 = playSeVer2( spep_0 + 306, 1003, "", 0, 0, 0, 0.6); SE021 = playSeVer2( spep_0 + 310, 1359, "", 0, 0, 0, 0.6); SE022 = playSeVer2( spep_0 + 310, 1187, "", 0, 0, 0, 0.6); setPitch( spep_0 + 310, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); setSeVolumeByWorkId( spep_0 + 310, SE022, 130 ); SE023 = playSeVer2( spep_0 + 310, 1414, "", 0, 0, 0, 0.6); --画面遷移 SE024 = playSeVer2( spep_0 + 342, 1232, "", 0, 0, 0, 0.7); SE026 = playSeVer2( spep_0 + 362, 1067, "", 0, 0, 0, 0.7); SE027 = playSeVer2( spep_0 + 364, 1068, "", 0, 0, 0, 0.7); SE028 = playSeVer2( spep_0 + 370, 1148, "", 0, 0, 0, 0.7); setPitch( spep_0 + 370, SE028, -800 ); setTimeStretch( SE028, 0.47, 30, 4 ); --ピッコロ蹴り SE025 = playSeVer2( spep_0 + 358, 1187, "", 0, 0, 0, -1); --蹴り中アップ SE029 = playSeVer2( spep_0 + 408, 1356, "",spep_0 + 548, 12, 14, -1); setStartTimeMs( SE029, 400 ); setPitch( spep_0 + 408, SE029, 500 ); setTimeStretch( SE029, 1.33, 30, 4 ); SE030 = playSeVer2( spep_0 + 408, 1314, "",spep_0 + 550, 0, 16, -1); SE031 = playSeVer2( spep_0 + 414, 1182, "", 0, 12, 0, -1); setStartTimeMs( SE031, 67 ); SE032 = playSeVer2( spep_0 + 416, 1226, "",spep_0 + 542, 0, 10, -1); --敵飛んでいく SE033 = playSeVer2( spep_0 + 526, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 526, SE033, 63 ); SE034 = playSeVer2( spep_0 + 526, 1043, "",spep_0 + 590, 0, 14, -1); --振りかぶる SE035 = playSeVer2( spep_0 + 554, 1116, "",spep_0 + 596, 0, 18, -1); SE036 = playSeVer2( spep_0 + 554, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 554, SE036, -400 ); setTimeStretch( SE036, 0.73, 30, 4 ); --殴り飛ばす SE037 = playSeVer2( spep_0 + 580, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE037, 200 ); SE038 = playSeVer2( spep_0 + 584, 1359, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 586, 1120, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 586, 1187, "", 0, 0, 0, -1); --敵落ちていく SE041 = playSeVer2( spep_0 + 610, 1121, "",spep_0 + 654, 0, 14, -1); SE042 = playSeVer2( spep_0 + 616, 1277, "",spep_0 + 688, 0, 32, -1); --地面激突 SE043 = playSeVer2( spep_0 + 634, 1159, "", 0, 0, 0, -1); --ピッコロ手伸びてくる SE044 = playSeVer2( spep_0 + 656, 1004, "", 0, 0, 0, -1); --ピッコロつかむ SE045 = playSeVer2( spep_0 + 670, 1006, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 670, 1009, "", 0, 0, 0, -1); --腕伸ばす SE047 = playSeVer2( spep_0 + 680, 1334, "",spep_0 + 772, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 680, SE047, 119 ); SE048 = playSeVer2( spep_0 + 680, 1326, "",spep_0 + 828, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 680, SE048, 130 ); --ピッコロ着地 SE049 = playSeVer2( spep_0 + 736, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE049, 224 ); SE050 = playSeVer2( spep_0 + 736, 1395, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE050, 84 ); --画面遷移 SE051 = playSeVer2( spep_0 + 760, 1232, "", 0, 0, 0, -1); --敵を持ち上げる SE052 = playSeVer2( spep_0 + 800, 1334, "",spep_0 + 898, 4, 20, -1); setStartTimeMs( SE052, 600 ); SE053 = playSeVer2( spep_0 + 796, 1320, "",spep_0 + 874, 10, 28, -1); setStartTimeMs( SE053, 533 ); SE054 = playSeVer2( spep_0 + 798, 1116, "",spep_0 + 874, 0, 40, -1); SE055 = playSeVer2( spep_0 + 798, 1326, "",spep_0 + 896, 0, 18, -1); setPitch( spep_0 + 798, SE055, 300 ); setTimeStretch( SE055, 1.2, 30, 4 ); --敵叩きつける SE056 = playSeVer2( spep_0 + 862, 1004, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_0 + 874, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 874, SE057, 84 ); SE058 = playSeVer2( spep_0 + 874, 1159, "", 0, 0, 0, -1); --ピッコロ向かってくる SE059 = playSeVer2( spep_0 + 918, 1182, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_0 + 918, 1277, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 918, 1296, "",spep_0 + 986, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 918, SE061, 158 ); --ピッコロ気弾当てる SE062 = playSeVer2( spep_0 + 948, 1023, "",spep_0 + 1036, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 948, SE062, 72 ); SE063 = playSeVer2( spep_0 + 948, 1122, "",spep_0 + 1024, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 948, SE063, 65 ); setPitch( spep_0 + 948, SE063, 700 ); setTimeStretch( SE063, 1.47, 30, 4 ); SE064 = playSeVer2( spep_0 + 954, 1024, "",spep_0 + 1036, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 954, SE064, 83 ); SE065 = playSeVer2( spep_0 + 954, 1068, "",spep_0 + 1036, 0, 16, -1); --瞬間移動 SE066 = playSeVer2( spep_0 + 988, 1245, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_0 + 992, 1109, "", 0, 0, 0, -1); --2人魔貫光殺砲溜める SE068 = playSeVer2( spep_0 + 1004, 1176, "", spep_0 + 1322, 16, 20, 0.6); --SE069 = playSeVer2( spep_0 + 1004, 1204, "",spep_0 + 1162, 0, 26, 0.6); SE069 = playSeVer2( spep_0 + 1004, 1393, "",spep_0 + 1318, 0, 20, 0.6); setPitch( spep_0 + 1004, SE069, -600 ); setSeVolumeByWorkId( spep_0 + 1004, SE069, 260 ); SE070 = playSeVer2( spep_0 + 1004, 1043, "", 0, 0, 0, 0.6); SE071 = playSeVer2( spep_0 + 1004, 1038, "", 0, 0, 0, 0.6); SE072 = playSeVer2( spep_0 + 1010, 1252, "", 0, 0, 0, 0.6); SE073 = playSeVer2( spep_0 + 1018, 1147, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 1018, SE073, 71 ); --光る SE074 = playSeVer2( spep_0 + 1110, 1122, "",spep_0 + 1248, 0, 62, -1); --2人魔貫光殺砲溜める2 SE075 = playSeVer2( spep_0 + 1110, 1441, "",spep_0 + 1318, 0, 14, -1); setPitch( spep_0 + 1110, SE075, -300 ); setTimeStretch( SE075, 0.8, 30, 4 ); --2人魔貫光殺砲溜める --SE076 = playSeVer2( spep_0 + 1128, 1204, "",spep_0 + 1318, 0, 20, -1); --腕を上に SE077 = playSeVer2( spep_0 + 1154, 1004, "", 0, 0, 0, -1); --腕を前に出す SE078 = playSeVer2( spep_0 + 1220, 1116, "",spep_0 + 1270, 0, 18, -1); --2人魔貫光殺砲溜める3 SE079 = playSeVer2( spep_0 + 1236, 1148, "",spep_0 + 1322, 0, 18, -1); SE080 = playSeVer2( spep_0 + 1236, 1282, "",spep_0 + 1322, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1296 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 後半 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 294; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 後半 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 68 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 140 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 68 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 92 + OFFSET_X, 1, 8 ); sc_tmp2 = -130; setMoveKey( spep_2 + 68 + OFFSET_X, 1, 4, sc_tmp2 + 0.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 4, sc_tmp2 + 0.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -4, sc_tmp2 + -13.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -4, sc_tmp2 + -13.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -7.3, sc_tmp2 + -20.2 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -7.3, sc_tmp2 + -20.2 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 13.8, sc_tmp2 + -14.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 13.8, sc_tmp2 + -14.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -13.2, sc_tmp2 + -18.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -13.2, sc_tmp2 + -18.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -19.1, sc_tmp2 + -24.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -19.1, sc_tmp2 + -24.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 4.2, sc_tmp2 + -16.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 4.2, sc_tmp2 + -16.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 10.1, sc_tmp2 + 6.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 10.1, sc_tmp2 + 6.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -7.1, sc_tmp2 + -22.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -7.1, sc_tmp2 + -22.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 15.7, sc_tmp2 + 2.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 15.7, sc_tmp2 + 2.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -16.2, sc_tmp2 + -1.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -16.2, sc_tmp2 + -1.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -104, -34.8 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -104, -34.8 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -86.4, -17.6 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -86.4, -17.6 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -86.9, -17.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -86.9, -17.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -87.4, -17.6 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -87.4, -17.6 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -87.8, -17.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -87.8, -17.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -88.3, -17.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -88.3, -17.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -88.7, -17.6 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -88.7, -17.6 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -89.1, -17.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -89.1, -17.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -89.5, -17.6 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -89.5, -17.6 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -89.9, -17.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -89.9, -17.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -90.3, -17.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -90.3, -17.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -90.7, -17.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -90.7, -17.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -91, -17.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -91, -17.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -91.3, -17.6 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -91.3, -17.6 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -91.7, -17.6 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -91.7, -17.6 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -92, -17.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -92, -17.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -92.3, -17.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -92.3, -17.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -92.5, -17.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -92.5, -17.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -92.8, -17.6 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -92.8, -17.6 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -93.1, -17.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -93.1, -17.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -93.3, -17.6 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -93.3, -17.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -93.5, -17.5 , 0 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.9, 1.9 ); setRotateKey( spep_2 + 68 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, -25 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -25 ); -- ** 音 ** -- --2人魔貫光殺砲発射 SE082 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, 0.7); SE083 = playSeVer2( spep_2 + 0, 1256, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE083, 127 ); setPitch( spep_2 + 0, SE083, 200 ); setTimeStretch( SE083, 1.13, 30, 4 ); SE084 = playSeVer2( spep_2 + 0, 1145, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE084, 84 ); setPitch( spep_2 + 0, SE084, 200 ); setTimeStretch( SE084, 1.13, 30, 4 ); SE085 = playSeVer2( spep_2 + 0, 1264, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE085, 79 ); SE086 = playSeVer2( spep_2 + 0, 1306, "", 0, 0, 0, 0.7); setPitch( spep_2 + 0, SE086, -200 ); setTimeStretch( SE086, 0.87, 30, 4 ); SE087 = playSeVer2( spep_2 + 0, 1258, "", 0, 0, 0, 0.7); --貫いて飛んでいく SE088 = playSeVer2( spep_2 + 118, 1212, "",spep_2 + 274, 22, 60, -1); setStartTimeMs( SE088, 733 ); --敵ヒット SE089 = playSeVer2( spep_2 + 84, 1213, "",spep_2 + 262, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 84, SE089, 77 ); SE090 = playSeVer2( spep_2 + 84, 1122, "",spep_2 + 170, 0, 28, -1); SE091 = playSeVer2( spep_2 + 84, 1126, "", 0, 0, 0, -1); --貫いて飛んでいく SE092 = playSeVer2( spep_2 + 132, 1249, "",spep_2 + 282, 0, 44, -1); SE093 = playSeVer2( spep_2 + 138, 1145, "", 0, 0, 0, -1); --気弾おさまる SE094 = playSeVer2( spep_2 + 214, 1127, "",spep_2 + 332, 12, 74, -1); setSeVolumeByWorkId( spep_2 + 214, SE094, 66 ); setStartTimeMs( SE094, 833 ); setPitch( spep_2 + 214, SE094, 300 ); setTimeStretch( SE094, 1.2, 30, 4 ); SE095 = playSeVer2( spep_2 + 204, 32, "", 0, 0, 0, -1); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 190 ); endPhase( spep_2 + MAX_FRAME_2); -- 294 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 前半 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 1296; setupMovie(spep_0 + 0, SP_001, 0, 1); -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 前半 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 78; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0,-15, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -15, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -15, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 276 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 364 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 378 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 428 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 316 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 348 + OFFSET_X, 1, 8 ); sc_tmpX = 90; sc_tmp = -480; adjust_a = -90; adjust_b = -80; adjust_c = -20; setMoveKey( spep_0 + 276 + OFFSET_X, 1, -104.5, -154 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -104.5, -154 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -117.3, -196.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -117.3, -196.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -117.6, -188.9 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -117.6, -188.9 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -118, -177.8 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -118, -177.8 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -118.5, -162.5 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -118.5, -162.5 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -119.2, -142.5 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -119.2, -142.5 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -120, -120.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -120, -120.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -120.8, -100.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -120.8, -100.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -121.3, -85.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -121.3, -85.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -121.7, -75.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -121.7, -75.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -121.9, -67.9 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -121.9, -67.9 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -122.2, -62.8 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -122.2, -62.8 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -122.3, -59.3 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -122.3, -59.3 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -122.4, -57.2 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -122.4, -57.2 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -122.4, -56 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -122.4, -56 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -122.2, -55.5 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -122.2, -55.5 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, sc_tmpX + 86.8, sc_tmp + -71.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, sc_tmpX + 86.8, sc_tmp + -71.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, sc_tmpX + 4.2, sc_tmp + -31.3 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, sc_tmpX + 4.2, sc_tmp + -31.3 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, sc_tmpX + -14.8, sc_tmp + -69.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, sc_tmpX + -14.8, sc_tmp + -69.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, sc_tmpX + -243.6, sc_tmp + 48.6 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, sc_tmpX + -243.6, sc_tmp + 48.6 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, sc_tmpX + -246.7, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, sc_tmpX + -246.7, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, sc_tmpX + -268.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, sc_tmpX + -268.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, sc_tmpX + -252.4, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, sc_tmpX + -252.4, sc_tmp + 48.8 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, sc_tmpX + -274.3, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, sc_tmpX + -274.3, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, sc_tmpX + -264.8, sc_tmp + 58.3 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, sc_tmpX + -264.8, sc_tmp + 58.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, sc_tmpX + -270.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, sc_tmpX + -270.5, sc_tmp + 67.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, sc_tmpX + -305.2, sc_tmp + 67.9 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, sc_tmpX + -305.2, sc_tmp + 67.9 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, sc_tmpX + -493.3, 52.3 + adjust_a, 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, sc_tmpX + -493.3, 52.3 + adjust_a, 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, sc_tmpX + -493.3, 52.5 + adjust_a, 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, sc_tmpX + -493.3, 52.5 + adjust_a, 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -220, 18.1 + adjust_b, 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, -220, 18.1 + adjust_b, 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -157.6, 10.3 + adjust_c, 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, -157.6, 10.3 + adjust_c, 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -134.9, 7.4 + adjust_c, 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -134.9, 7.4 + adjust_c, 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -130.4, 6.8 + adjust_c, 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -130.4, 6.8 + adjust_c, 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -130.5, 6.7 + adjust_c, 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -130.5, 6.7 + adjust_c, 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -130.6, 6.5 + adjust_c, 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -130.6, 6.5 + adjust_c, 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -130.9, 6.1 + adjust_c, 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -130.9, 6.1 + adjust_c, 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -131.5, 5.4 + adjust_c, 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -131.5, 5.4 + adjust_c, 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -132.5, -7.2 + adjust_c, 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -132.5, -7.2 + adjust_c, 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -134.4, 1.7 + adjust_c, 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -134.4, 1.7 + adjust_c, 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -137.9, -2.7 + adjust_c, 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -137.9, -2.7 + adjust_c, 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -144.6, -11.1 + adjust_c, 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -144.6, -11.1 + adjust_c, 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -156.3, -25.7 + adjust_c, 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -156.3, -25.7 + adjust_c, 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -131.7, -39.5 + adjust_c, 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -131.7, -39.5 + adjust_c, 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -131.7, 8 + adjust_c, 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -131.7, 8 + adjust_c, 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -141.7, -14 + adjust_c, 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -141.7, -14 + adjust_c, 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -141, -15.8 + adjust_c, 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -141, -15.8 + adjust_c, 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -152.5, -7 + adjust_c, 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -152.5, -7 + adjust_c, 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -151.9, -8.6 + adjust_c, 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -151.9, -8.6 + adjust_c, 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -151.6, -9.5 + adjust_c, 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -151.6, -9.5 + adjust_c, 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -151.4, -9.9 + adjust_c, 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -151.4, -9.9 + adjust_c, 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -150.1, -28.1 + adjust_c, 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -150.1, -28.1 + adjust_c, 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -149.6, -29.2 + adjust_c, 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -149.6, -29.2 + adjust_c, 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -145.4, -19.7 + adjust_c, 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -145.4, -19.7 + adjust_c, 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -145.3, -20 + adjust_c, 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -145.3, -20 + adjust_c, 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -151.3, -26 + adjust_c, 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -151.3, -26 + adjust_c, 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -155.2, -20.5 + adjust_c, 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -155.2, -20.5 + adjust_c, 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -149.2, -14.5 + adjust_c, 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -149.2, -14.5 + adjust_c, 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -149.1, -14.8 + adjust_c, 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, -149.1, -14.8 + adjust_c, 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -155.1, -8.8 + adjust_c, 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, -155.1, -8.8 + adjust_c, 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, -160.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, -160.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, -150.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, -150.9, -15 + adjust_c, 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, -145, -15.1 + adjust_c, 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, -145, -15.1 + adjust_c, 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, -128.8, -47.3 + adjust_c, 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, -128.8, -47.3 + adjust_c, 0 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.99 - 1.0, 6.99 - 1.0 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 6.99 - 1.0, 6.99 - 1.0 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 6.96 - 1.0, 6.96 - 1.0 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 6.96 - 1.0, 6.96 - 1.0 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 7 - 1.0, 7 - 1.0 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 7 - 1.0, 7 - 1.0 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 5 - 1.0, 5 - 1.0 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, -4.4 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -4.4 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -1.5 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -1.5 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_0 + 299 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, -25 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -30 ); setBlendColor( spep_0 + 276 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 316 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 380 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 429 + OFFSET_X, 1, 3, 0, 0, 0, 0); --敵の動き2 setDisp( spep_0 + 526 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 560 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 526 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 158, 107 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 158, 107 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -11.3, 101.2 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, -11.3, 101.2 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, -109.4, 97.8 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -109.4, 97.8 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -164.7, 95.9 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -164.7, 95.9 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -196, 94.9 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -196, 94.9 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, -213, 94.3 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, -213, 94.3 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, -190.2, 93.9 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, -190.2, 93.9 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, -165.3, 77.9 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, -165.3, 77.9 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, -151.9, 69.2 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, -151.9, 69.2 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -142.9, 63.4 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, -142.9, 63.4 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, -136.3, 59.2 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, -136.3, 59.2 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, -131.5, 56.1 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, -131.5, 56.1 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, -128.1, 53.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, -128.1, 53.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, -125.8, 52.4 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, -125.8, 52.4 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, -124.5, 51.5 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, -124.5, 51.5 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, -124, 51.1 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, -124, 51.1 , 0 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 3.96, 3.96 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 549 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 553 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 554 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 560 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, -31.1 ); setRotateKey( spep_0 + 527 + OFFSET_X, 1, -31.1 ); setRotateKey( spep_0 + 528 + OFFSET_X, 1, -29.1 ); setRotateKey( spep_0 + 529 + OFFSET_X, 1, -29.1 ); setRotateKey( spep_0 + 530 + OFFSET_X, 1, -26.8 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, -26.8 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, -24.5 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, -24.5 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, -22.7 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, -22.7 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, -11.2 ); --敵の動き3 setDisp( spep_0 + 574 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 588 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 594 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 638 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 574 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 594 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 616 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 413.5, -254.6 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, 413.5, -254.6 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 250.5, -130.7 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 250.5, -130.7 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 207.2, -97.8 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 207.2, -97.8 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 184.3, -80.3 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 184.3, -80.3 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 171.5, -70.6 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 171.5, -70.6 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 164.6, -65.4 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, 164.6, -65.4 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, 160.6, -63 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, 160.6, -63 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, -32.4, -298.8 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, -32.4, -298.8 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, -30.6, -302.8 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, -30.6, -302.8 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -3.5, -359.2 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, -3.5, -359.2 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, -5.9, -355.4 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, -5.9, -355.4 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 3, -422 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, 3, -422 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, 55.6, -543.7 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, 55.6, -543.7 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, 144, -748 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, 144, -748 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, 237.2, -963.4 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, 237.2, -963.4 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, 297.9, -1103.6 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, 297.9, -1103.6 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 332.8, -1184.4 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, 332.8, -1184.4 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, 352.3, -1229.4 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, 352.3, -1229.4 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, -197.9, 215.5 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, -197.9, 215.5 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, -144.9, 129.4 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, -144.9, 129.4 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, -113, 77.7 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, -113, 77.7 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, -93.6, 45.9 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, -93.6, 45.9 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, -81.2, 25.8 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, -81.2, 25.8 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, -73.2, 12.8 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, -73.2, 12.8 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, -68, 4.5 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, -68, 4.5 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, -65, -0.4 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, -65, -0.4 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, -63.5, -2.8 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, -63.5, -2.8 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -49.1, -29.6 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, -49.1, -29.6 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, -26, -130 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, -26, -130 , 0 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 8.99, 8.99 ); setScaleKey( spep_0 + 575 + OFFSET_X, 1, 8.99, 8.99 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 6.28, 6.28 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 6.28, 6.28 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 579 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 5.18, 5.18 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 583 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 584 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_0 + 585 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 593 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 594 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 595 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 597 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 599 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 600 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 601 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 602 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 603 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 604 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 605 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 606 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 607 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 608 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 609 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 610 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_0 + 611 + OFFSET_X, 1, 4.01, 4.01 ); setScaleKey( spep_0 + 612 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 613 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 614 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_0 + 615 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_0 + 616 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 638 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 574 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 593 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 594 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 595 + OFFSET_X, 1, -19.8 ); setRotateKey( spep_0 + 596 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 597 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, -18.6 ); setRotateKey( spep_0 + 601 + OFFSET_X, 1, -18.6 ); setRotateKey( spep_0 + 602 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_0 + 603 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_0 + 604 + OFFSET_X, 1, -17.7 ); setRotateKey( spep_0 + 605 + OFFSET_X, 1, -17.7 ); setRotateKey( spep_0 + 606 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 607 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 608 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 609 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 610 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_0 + 611 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_0 + 612 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_0 + 613 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_0 + 614 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 615 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 616 + OFFSET_X, 1, 93.6 ); setRotateKey( spep_0 + 617 + OFFSET_X, 1, 93.6 ); setRotateKey( spep_0 + 618 + OFFSET_X, 1, 96.1 ); setRotateKey( spep_0 + 619 + OFFSET_X, 1, 96.1 ); setRotateKey( spep_0 + 620 + OFFSET_X, 1, 97.6 ); setRotateKey( spep_0 + 621 + OFFSET_X, 1, 97.6 ); setRotateKey( spep_0 + 622 + OFFSET_X, 1, 98.6 ); setRotateKey( spep_0 + 623 + OFFSET_X, 1, 98.6 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 99.2 ); setRotateKey( spep_0 + 625 + OFFSET_X, 1, 99.2 ); setRotateKey( spep_0 + 626 + OFFSET_X, 1, 99.5 ); setRotateKey( spep_0 + 627 + OFFSET_X, 1, 99.5 ); setRotateKey( spep_0 + 628 + OFFSET_X, 1, 99.8 ); setRotateKey( spep_0 + 629 + OFFSET_X, 1, 99.8 ); setRotateKey( spep_0 + 630 + OFFSET_X, 1, 99.9 ); setRotateKey( spep_0 + 631 + OFFSET_X, 1, 99.9 ); setRotateKey( spep_0 + 632 + OFFSET_X, 1, 100 ); setRotateKey( spep_0 + 633 + OFFSET_X, 1, 100 ); setRotateKey( spep_0 + 634 + OFFSET_X, 1, 101.2 ); setRotateKey( spep_0 + 635 + OFFSET_X, 1, 101.2 ); setRotateKey( spep_0 + 636 + OFFSET_X, 1, 105 ); setRotateKey( spep_0 + 638 + OFFSET_X, 1, 105 ); --敵の動き4 setDisp( spep_0 + 836 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 856 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 836 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, 38.2, 262.2 , 0 ); setMoveKey( spep_0 + 837 + OFFSET_X, 1, 38.2, 262.2 , 0 ); setMoveKey( spep_0 + 838 + OFFSET_X, 1, 44.9, 322.8 , 0 ); setMoveKey( spep_0 + 839 + OFFSET_X, 1, 44.9, 322.8 , 0 ); setMoveKey( spep_0 + 840 + OFFSET_X, 1, 50.9, 376.2 , 0 ); setMoveKey( spep_0 + 841 + OFFSET_X, 1, 50.9, 376.2 , 0 ); setMoveKey( spep_0 + 842 + OFFSET_X, 1, 56.1, 422.6 , 0 ); setMoveKey( spep_0 + 843 + OFFSET_X, 1, 56.1, 422.6 , 0 ); setMoveKey( spep_0 + 844 + OFFSET_X, 1, 60.4, 461.8 , 0 ); setMoveKey( spep_0 + 845 + OFFSET_X, 1, 60.4, 461.8 , 0 ); setMoveKey( spep_0 + 846 + OFFSET_X, 1, 64, 493.8 , 0 ); setMoveKey( spep_0 + 847 + OFFSET_X, 1, 64, 493.8 , 0 ); setMoveKey( spep_0 + 848 + OFFSET_X, 1, 66.8, 518.8 , 0 ); setMoveKey( spep_0 + 849 + OFFSET_X, 1, 66.8, 518.8 , 0 ); setMoveKey( spep_0 + 850 + OFFSET_X, 1, 68.8, 536.6 , 0 ); setMoveKey( spep_0 + 851 + OFFSET_X, 1, 68.8, 536.6 , 0 ); setMoveKey( spep_0 + 852 + OFFSET_X, 1, 70, 547.3 , 0 ); setMoveKey( spep_0 + 853 + OFFSET_X, 1, 70, 547.3 , 0 ); setMoveKey( spep_0 + 854 + OFFSET_X, 1, 70.4, 550.8 , 0 ); setMoveKey( spep_0 + 856 + OFFSET_X, 1, 70.4, 550.8 , 0 ); setScaleKey( spep_0 + 836 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 856 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 856 + OFFSET_X, 1, 45 ); --敵の動き5 setDisp( spep_0 + 952 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 964 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 972 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1014 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 952 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 972 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 952 + OFFSET_X, 1, 117.9, -220.8 , 0 ); setMoveKey( spep_0 + 953 + OFFSET_X, 1, 117.9, -220.8 , 0 ); setMoveKey( spep_0 + 954 + OFFSET_X, 1, 117.9, -144.8 , 0 ); setMoveKey( spep_0 + 955 + OFFSET_X, 1, 117.9, -144.8 , 0 ); setMoveKey( spep_0 + 956 + OFFSET_X, 1, 117.8, -144.6 , 0 ); setMoveKey( spep_0 + 957 + OFFSET_X, 1, 117.8, -144.6 , 0 ); setMoveKey( spep_0 + 958 + OFFSET_X, 1, 117.8, -258.6 , 0 ); setMoveKey( spep_0 + 959 + OFFSET_X, 1, 117.8, -258.6 , 0 ); setMoveKey( spep_0 + 960 + OFFSET_X, 1, 197.8, -258.6 , 0 ); setMoveKey( spep_0 + 961 + OFFSET_X, 1, 197.8, -258.6 , 0 ); setMoveKey( spep_0 + 962 + OFFSET_X, 1, 197.8, -220.6 , 0 ); setMoveKey( spep_0 + 971 + OFFSET_X, 1, 197.8, -220.6 , 0 ); setMoveKey( spep_0 + 972 + OFFSET_X, 1, 138.6, -224.9 , 0 ); setMoveKey( spep_0 + 973 + OFFSET_X, 1, 138.6, -224.9 , 0 ); setMoveKey( spep_0 + 974 + OFFSET_X, 1, 138.6, -262.9 , 0 ); setMoveKey( spep_0 + 975 + OFFSET_X, 1, 138.6, -262.9 , 0 ); setMoveKey( spep_0 + 976 + OFFSET_X, 1, 207, -364.5 , 0 ); setMoveKey( spep_0 + 977 + OFFSET_X, 1, 207, -364.5 , 0 ); setMoveKey( spep_0 + 978 + OFFSET_X, 1, 233, -455.4 , 0 ); setMoveKey( spep_0 + 979 + OFFSET_X, 1, 233, -455.4 , 0 ); setMoveKey( spep_0 + 980 + OFFSET_X, 1, 249.8, -457.6 , 0 ); setMoveKey( spep_0 + 981 + OFFSET_X, 1, 249.8, -457.6 , 0 ); setMoveKey( spep_0 + 982 + OFFSET_X, 1, 261.9, -482.9 , 0 ); setMoveKey( spep_0 + 983 + OFFSET_X, 1, 261.9, -482.9 , 0 ); setMoveKey( spep_0 + 984 + OFFSET_X, 1, 271, -501.9 , 0 ); setMoveKey( spep_0 + 985 + OFFSET_X, 1, 271, -501.9 , 0 ); setMoveKey( spep_0 + 986 + OFFSET_X, 1, 278, -516.5 , 0 ); setMoveKey( spep_0 + 987 + OFFSET_X, 1, 278, -516.5 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, 283.3, -527.7 , 0 ); setMoveKey( spep_0 + 989 + OFFSET_X, 1, 283.3, -527.7 , 0 ); setMoveKey( spep_0 + 990 + OFFSET_X, 1, 287.5, -536.4 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, 287.5, -536.4 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, 290.7, -543.1 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, 290.7, -543.1 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, 293.1, -548.1 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, 293.1, -548.1 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, 294.9, -551.8 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, 294.9, -551.8 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, 296.1, -554.5 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, 296.1, -554.5 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, 296.9, -556.2 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, 296.9, -556.2 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, 297.4, -557.2 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, 297.4, -557.2 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, 297.7, -557.7 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, 297.7, -557.7 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, 297.7, -557.8 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_X, 1, 297.7, -557.8 , 0 ); setScaleKey( spep_0 + 952 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 971 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 972 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 975 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 976 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 977 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 978 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 979 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 980 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 981 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 982 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 983 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 984 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 985 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 986 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 987 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 988 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 989 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 990 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 991 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 992 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 993 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 994 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 995 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 996 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 997 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 998 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 999 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 1000 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 1001 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 1002 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 1014 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 952 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 955 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 956 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 959 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 960 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 971 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 972 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 975 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 976 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_0 + 977 + OFFSET_X, 1, 45.6 ); setRotateKey( spep_0 + 978 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 979 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 980 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_0 + 981 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_0 + 982 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 983 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 984 + OFFSET_X, 1, 48.1 ); setRotateKey( spep_0 + 985 + OFFSET_X, 1, 48.1 ); setRotateKey( spep_0 + 986 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_0 + 987 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_0 + 988 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 989 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 990 + OFFSET_X, 1, 50 ); setRotateKey( spep_0 + 991 + OFFSET_X, 1, 50 ); setRotateKey( spep_0 + 992 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 993 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 994 + OFFSET_X, 1, 51.2 ); setRotateKey( spep_0 + 995 + OFFSET_X, 1, 51.2 ); setRotateKey( spep_0 + 996 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 997 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 998 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 999 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 1000 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 1001 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 1002 + OFFSET_X, 1, 53.7 ); setRotateKey( spep_0 + 1003 + OFFSET_X, 1, 53.7 ); setRotateKey( spep_0 + 1004 + OFFSET_X, 1, 54.4 ); setRotateKey( spep_0 + 1005 + OFFSET_X, 1, 54.4 ); setRotateKey( spep_0 + 1006 + OFFSET_X, 1, 55 ); setRotateKey( spep_0 + 1014 + OFFSET_X, 1, 55 ); setBlendColor( spep_0 + 952 + OFFSET_X, 1, 3, 0, 0, 0, 0); setBlendColor( spep_0 + 980 + OFFSET_X, 1, 3, 0, 0, 0, 0.05); setBlendColor( spep_0 + 986 + OFFSET_X, 1, 3, 0, 0, 0, 0.1); setBlendColor( spep_0 + 992 + OFFSET_X, 1, 3, 0, 0, 0, 0.15); setBlendColor( spep_0 + 998 + OFFSET_X, 1, 3, 0, 0, 0, 0.2); setBlendColor( spep_0 + 1004 + OFFSET_X, 1, 3, 0, 0, 0, 0.25); setBlendColor( spep_0 + 1010 + OFFSET_X, 1, 3, 0, 0, 0, 0.3); setBlendColor( spep_0 + 1015 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 134, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --入り2 SE003 = playSeVer2( spep_0 + 40, 1116, "",spep_0 + 80, 0, 18, -1); --ズームアウト SE004 = playSeVer2( spep_0 + 72, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE004, 267 ); --気ダメ SE006 = playSeVer2( spep_0 + 112, 1022, "",spep_0 + 178, 0, 12, -1); SE007 = playSeVer2( spep_0 + 112, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 116, 1176, "",spep_0 + 184, 0, 16, -1); setPitch( spep_0 + 116, SE008, -1200 ); setTimeStretch( SE008, 0.2, 30, 4 ); SE009 = playSeVer2( spep_0 + 116, 1147, "",spep_0 + 186, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 78 ); setPitch( spep_0 + 116, SE009, -1200 ); setTimeStretch( SE009, 0.2, 30, 4 ); --オーラ SE010 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE010, 50 ); setPitch( spep_0 + 116, SE010, -800 ); setTimeStretch( SE010, 0.47, 30, 4 ); SE011 = playSeVer2( spep_0 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE011, 50 ); setPitch( spep_0 + 140, SE011, -800 ); setTimeStretch( SE011, 0.47, 30, 4 ); --二人向かってくる SE012 = playSeVer2( spep_0 + 160, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 160, 1117, "", 0, 0, 0, -1); --ピッコロ加速 SE014 = playSeVer2( spep_0 + 200, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 200, 1068, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 202, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE016, 69 ); setTimeStretch( SE016, 1.24, 30, 4 ); SE017 = playSeVer2( spep_0 + 208, 1019, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 256; -- エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --二人回り込む SE018 = playSeVer2( spep_0 + 262, 8, "",spep_0 + 316, 0, 10, -1); SE019 = playSeVer2( spep_0 + 266, 1116, "",spep_0 + 302, 0, 12, -1); --ビースト蹴り SE020 = playSeVer2( spep_0 + 306, 1003, "", 0, 0, 0, 0.6); SE021 = playSeVer2( spep_0 + 310, 1359, "", 0, 0, 0, 0.6); SE022 = playSeVer2( spep_0 + 310, 1187, "", 0, 0, 0, 0.6); setPitch( spep_0 + 310, SE022, 200 ); setTimeStretch( SE022, 1.13, 30, 4 ); setSeVolumeByWorkId( spep_0 + 310, SE022, 130 ); SE023 = playSeVer2( spep_0 + 310, 1414, "", 0, 0, 0, 0.6); --画面遷移 SE024 = playSeVer2( spep_0 + 342, 1232, "", 0, 0, 0, 0.7); SE026 = playSeVer2( spep_0 + 362, 1067, "", 0, 0, 0, 0.7); SE027 = playSeVer2( spep_0 + 364, 1068, "", 0, 0, 0, 0.7); SE028 = playSeVer2( spep_0 + 370, 1148, "", 0, 0, 0, 0.7); setPitch( spep_0 + 370, SE028, -800 ); setTimeStretch( SE028, 0.47, 30, 4 ); --ピッコロ蹴り SE025 = playSeVer2( spep_0 + 358, 1187, "", 0, 0, 0, -1); --蹴り中アップ SE029 = playSeVer2( spep_0 + 408, 1356, "",spep_0 + 548, 12, 14, -1); setStartTimeMs( SE029, 400 ); setPitch( spep_0 + 408, SE029, 500 ); setTimeStretch( SE029, 1.33, 30, 4 ); SE030 = playSeVer2( spep_0 + 408, 1314, "",spep_0 + 550, 0, 16, -1); SE031 = playSeVer2( spep_0 + 414, 1182, "", 0, 12, 0, -1); setStartTimeMs( SE031, 67 ); SE032 = playSeVer2( spep_0 + 416, 1226, "",spep_0 + 542, 0, 10, -1); --敵飛んでいく SE033 = playSeVer2( spep_0 + 526, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 526, SE033, 63 ); SE034 = playSeVer2( spep_0 + 526, 1043, "",spep_0 + 590, 0, 14, -1); --振りかぶる SE035 = playSeVer2( spep_0 + 554, 1116, "",spep_0 + 596, 0, 18, -1); SE036 = playSeVer2( spep_0 + 554, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 554, SE036, -400 ); setTimeStretch( SE036, 0.73, 30, 4 ); --殴り飛ばす SE037 = playSeVer2( spep_0 + 580, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE037, 200 ); SE038 = playSeVer2( spep_0 + 584, 1359, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 586, 1120, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 586, 1187, "", 0, 0, 0, -1); --敵落ちていく SE041 = playSeVer2( spep_0 + 610, 1121, "",spep_0 + 654, 0, 14, -1); SE042 = playSeVer2( spep_0 + 616, 1277, "",spep_0 + 688, 0, 32, -1); --地面激突 SE043 = playSeVer2( spep_0 + 634, 1159, "", 0, 0, 0, -1); --ピッコロ手伸びてくる SE044 = playSeVer2( spep_0 + 656, 1004, "", 0, 0, 0, -1); --ピッコロつかむ SE045 = playSeVer2( spep_0 + 670, 1006, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 670, 1009, "", 0, 0, 0, -1); --腕伸ばす SE047 = playSeVer2( spep_0 + 680, 1334, "",spep_0 + 772, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 680, SE047, 119 ); SE048 = playSeVer2( spep_0 + 680, 1326, "",spep_0 + 828, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 680, SE048, 130 ); --ピッコロ着地 SE049 = playSeVer2( spep_0 + 736, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE049, 224 ); SE050 = playSeVer2( spep_0 + 736, 1395, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE050, 84 ); --画面遷移 SE051 = playSeVer2( spep_0 + 760, 1232, "", 0, 0, 0, -1); --敵を持ち上げる SE052 = playSeVer2( spep_0 + 800, 1334, "",spep_0 + 898, 4, 20, -1); setStartTimeMs( SE052, 600 ); SE053 = playSeVer2( spep_0 + 796, 1320, "",spep_0 + 874, 10, 28, -1); setStartTimeMs( SE053, 533 ); SE054 = playSeVer2( spep_0 + 798, 1116, "",spep_0 + 874, 0, 40, -1); SE055 = playSeVer2( spep_0 + 798, 1326, "",spep_0 + 896, 0, 18, -1); setPitch( spep_0 + 798, SE055, 300 ); setTimeStretch( SE055, 1.2, 30, 4 ); --敵叩きつける SE056 = playSeVer2( spep_0 + 862, 1004, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_0 + 874, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 874, SE057, 84 ); SE058 = playSeVer2( spep_0 + 874, 1159, "", 0, 0, 0, -1); --ピッコロ向かってくる SE059 = playSeVer2( spep_0 + 918, 1182, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_0 + 918, 1277, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 918, 1296, "",spep_0 + 986, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 918, SE061, 158 ); --ピッコロ気弾当てる SE062 = playSeVer2( spep_0 + 948, 1023, "",spep_0 + 1036, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 948, SE062, 72 ); SE063 = playSeVer2( spep_0 + 948, 1122, "",spep_0 + 1024, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 948, SE063, 65 ); setPitch( spep_0 + 948, SE063, 700 ); setTimeStretch( SE063, 1.47, 30, 4 ); SE064 = playSeVer2( spep_0 + 954, 1024, "",spep_0 + 1036, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 954, SE064, 83 ); SE065 = playSeVer2( spep_0 + 954, 1068, "",spep_0 + 1036, 0, 16, -1); --瞬間移動 SE066 = playSeVer2( spep_0 + 988, 1245, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_0 + 992, 1109, "", 0, 0, 0, -1); --2人魔貫光殺砲溜める SE068 = playSeVer2( spep_0 + 1004, 1176, "", spep_0 + 1322, 16, 20, 0.6); --SE069 = playSeVer2( spep_0 + 1004, 1204, "",spep_0 + 1162, 0, 26, 0.6); SE069 = playSeVer2( spep_0 + 1004, 1393, "",spep_0 + 1318, 0, 20, 0.6); setPitch( spep_0 + 1004, SE069, -600 ); setSeVolumeByWorkId( spep_0 + 1004, SE069, 260 ); SE070 = playSeVer2( spep_0 + 1004, 1043, "", 0, 0, 0, 0.6); SE071 = playSeVer2( spep_0 + 1004, 1038, "", 0, 0, 0, 0.6); SE072 = playSeVer2( spep_0 + 1010, 1252, "", 0, 0, 0, 0.6); SE073 = playSeVer2( spep_0 + 1018, 1147, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 1018, SE073, 71 ); --光る SE074 = playSeVer2( spep_0 + 1110, 1122, "",spep_0 + 1248, 0, 62, -1); --2人魔貫光殺砲溜める2 SE075 = playSeVer2( spep_0 + 1110, 1441, "",spep_0 + 1318, 0, 14, -1); setPitch( spep_0 + 1110, SE075, -300 ); setTimeStretch( SE075, 0.8, 30, 4 ); --2人魔貫光殺砲溜める --SE076 = playSeVer2( spep_0 + 1128, 1204, "",spep_0 + 1318, 0, 20, -1); --腕を上に SE077 = playSeVer2( spep_0 + 1154, 1004, "", 0, 0, 0, -1); --腕を前に出す SE078 = playSeVer2( spep_0 + 1220, 1116, "",spep_0 + 1270, 0, 18, -1); --2人魔貫光殺砲溜める3 SE079 = playSeVer2( spep_0 + 1236, 1148, "",spep_0 + 1322, 0, 18, -1); SE080 = playSeVer2( spep_0 + 1236, 1282, "",spep_0 + 1322, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1296 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 後半 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 294; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 後半 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 68 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 140 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 68 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 92 + OFFSET_X, 1, 108 ); sc_tmp2 = -130; setMoveKey( spep_2 + 68 + OFFSET_X, 1, 4, sc_tmp2 + 0.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 4, sc_tmp2 + 0.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -4, sc_tmp2 + -13.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -4, sc_tmp2 + -13.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -7.3, sc_tmp2 + -20.2 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -7.3, sc_tmp2 + -20.2 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 13.8, sc_tmp2 + -14.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 13.8, sc_tmp2 + -14.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -13.2, sc_tmp2 + -18.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -13.2, sc_tmp2 + -18.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -19.1, sc_tmp2 + -24.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -19.1, sc_tmp2 + -24.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 4.2, sc_tmp2 + -16.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 4.2, sc_tmp2 + -16.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 10.1, sc_tmp2 + 6.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 10.1, sc_tmp2 + 6.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -7.1, sc_tmp2 + -22.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -7.1, sc_tmp2 + -22.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 15.7, sc_tmp2 + 2.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 15.7, sc_tmp2 + 2.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -16.2, sc_tmp2 + -1.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -16.2, sc_tmp2 + -1.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 104, -34.8 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 104, -34.8 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 86.4, -17.6 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 86.4, -17.6 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 86.9, -17.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 86.9, -17.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 87.4, -17.6 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 87.4, -17.6 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 87.8, -17.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 87.8, -17.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 88.3, -17.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 88.3, -17.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 88.7, -17.6 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 88.7, -17.6 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 89.1, -17.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 89.1, -17.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 89.5, -17.6 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 89.5, -17.6 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 89.9, -17.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 89.9, -17.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 90.3, -17.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 90.3, -17.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 90.7, -17.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 90.7, -17.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 91, -17.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 91, -17.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 91.3, -17.6 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 91.3, -17.6 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 91.7, -17.6 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 91.7, -17.6 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 92, -17.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 92, -17.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 92.3, -17.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 92.3, -17.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 92.5, -17.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 92.5, -17.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 92.8, -17.6 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 92.8, -17.6 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 93.1, -17.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 93.1, -17.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 93.3, -17.6 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 93.3, -17.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 93.5, -17.5 , 0 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.9, 1.9 ); setRotateKey( spep_2 + 68 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 25 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 25 ); -- ** 音 ** -- --2人魔貫光殺砲発射 SE082 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, 0.7); SE083 = playSeVer2( spep_2 + 0, 1256, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE083, 127 ); setPitch( spep_2 + 0, SE083, 200 ); setTimeStretch( SE083, 1.13, 30, 4 ); SE084 = playSeVer2( spep_2 + 0, 1145, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE084, 84 ); setPitch( spep_2 + 0, SE084, 200 ); setTimeStretch( SE084, 1.13, 30, 4 ); SE085 = playSeVer2( spep_2 + 0, 1264, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_2 + 0, SE085, 79 ); SE086 = playSeVer2( spep_2 + 0, 1306, "", 0, 0, 0, 0.7); setPitch( spep_2 + 0, SE086, -200 ); setTimeStretch( SE086, 0.87, 30, 4 ); SE087 = playSeVer2( spep_2 + 0, 1258, "", 0, 0, 0, 0.7); --貫いて飛んでいく SE088 = playSeVer2( spep_2 + 118, 1212, "",spep_2 + 274, 22, 60, -1); setStartTimeMs( SE088, 733 ); --敵ヒット SE089 = playSeVer2( spep_2 + 84, 1213, "",spep_2 + 262, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 84, SE089, 77 ); SE090 = playSeVer2( spep_2 + 84, 1122, "",spep_2 + 170, 0, 28, -1); SE091 = playSeVer2( spep_2 + 84, 1126, "", 0, 0, 0, -1); --貫いて飛んでいく SE092 = playSeVer2( spep_2 + 132, 1249, "",spep_2 + 282, 0, 44, -1); SE093 = playSeVer2( spep_2 + 138, 1145, "", 0, 0, 0, -1); --気弾おさまる SE094 = playSeVer2( spep_2 + 214, 1127, "",spep_2 + 332, 12, 74, -1); setSeVolumeByWorkId( spep_2 + 214, SE094, 66 ); setStartTimeMs( SE094, 833 ); setPitch( spep_2 + 214, SE094, 300 ); setTimeStretch( SE094, 1.2, 30, 4 ); SE095 = playSeVer2( spep_2 + 204, 32, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 190 ); endPhase( spep_2 + MAX_FRAME_2); -- 294 end