--1028580:SSR_ドドリア_必殺技:命令の遂行 --sp_effect_a1_00425 --sp2686 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 162769; --冒頭(ef_003) SP_02 = 162770; --青兵士からドドリア殴りまで:手前(ef_004) SP_03 = 162771; --青兵士からドドリア殴りまで:奥(ef_004b) SP_04 = 162772; --ガッ(ef_005) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 140; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 冒頭(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --飛び上がる SE003 = playSeVer2( spep_0 + 86, 1207, "",spep_0 + 170, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 82 ); SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 71 ); --瞬間移動 SE005 = playSeVer2( spep_0 + 106, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 122 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --140 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); --空中画面遷移 SE007 = playSeVer2( spep_c + 84, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 84, SE007, 78 ); SE008 = playSeVer2( spep_c + 84, 44, "",spep_1 + 52, 0, 36, -1); ------------------------------------------------- -- 青兵士からドドリア殴りまで ------------------------------------------------- MAX_FRAME_1 = 422; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 青兵士からドドリア殴りまで:手前(ef_004) setEffMoveKey( spep_1 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0f, 0); setEffAlphaKey( spep_1 + 0, finish_0f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0f, 255); finish_0b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0); -- 青兵士からドドリア殴りまで:奥(ef_004b) setEffMoveKey( spep_1 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0b, 0); setEffAlphaKey( spep_1 + 0, finish_0b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_1 + 82 + OFFSET_X, 1, 1) setDisp( spep_1 + 108 + OFFSET_X, 1, 0) changeAnime( spep_1 + 82 + OFFSET_X, 1, 4 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, -83.4, 132.1 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -83.4, 132.1 , 0 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 0.12, 0.12 ); setRotateKey( spep_1 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 108 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_1 + 262 + OFFSET_X, 1, 1) setDisp( spep_1 + 292 + OFFSET_X, 1, 0) changeAnime( spep_1 + 262 + OFFSET_X, 1, 107 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, -85.7, 81.1 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, -85.7, 81.1 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, 15.8, 159.2 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, 15.8, 159.2 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, 56.3, 53.7 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, 56.3, 53.7 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, 61.2, 91.4 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, 61.2, 91.4 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, 46.3, 81.1 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, 46.3, 81.1 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, 44.7, 119.9 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, 44.7, 119.9 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, 67.4, 85.5 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, 67.4, 85.5 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, 59.1, 108 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, 59.1, 108 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, 75.1, 85.6 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, 75.1, 85.6 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, 66.8, 108 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, 66.8, 108 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, 250.4, -119.2 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, 250.4, -119.2 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, 315.2, -220.1 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, 315.2, -220.1 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, 380.1, -321.1 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, 380.1, -321.1 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, 444.9, -422 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, 444.9, -422 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, 509.9, -523.2 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, 509.9, -523.2 , 0 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 281 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 283 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_1 + 285 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 287 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 2.49, 2.5 ); setScaleKey( spep_1 + 292 + OFFSET_X, 1, 2.49, 2.5 ); setRotateKey( spep_1 + 262 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_1 + 281 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_1 + 282 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_1 + 285 + OFFSET_X, 1, 34.6 ); setRotateKey( spep_1 + 286 + OFFSET_X, 1, 34.7 ); setRotateKey( spep_1 + 292 + OFFSET_X, 1, 34.7 ); --敵の動き3 setDisp( spep_1 + 304 + OFFSET_X, 1, 1) setDisp( spep_1 + 342 + OFFSET_X, 1, 0) setMoveKey( spep_1 + 304 + OFFSET_X, 1, -226.3, 114 , 0 ); setMoveKey( spep_1 + 309 + OFFSET_X, 1, -226.3, 114 , 0 ); setMoveKey( spep_1 + 310 + OFFSET_X, 1, -226.2, 114 , 0 ); setMoveKey( spep_1 + 311 + OFFSET_X, 1, -226.2, 114 , 0 ); setMoveKey( spep_1 + 312 + OFFSET_X, 1, -226, 114 , 0 ); setMoveKey( spep_1 + 313 + OFFSET_X, 1, -226, 114 , 0 ); setMoveKey( spep_1 + 314 + OFFSET_X, 1, -225.5, 114 , 0 ); setMoveKey( spep_1 + 315 + OFFSET_X, 1, -225.5, 114 , 0 ); setMoveKey( spep_1 + 316 + OFFSET_X, 1, -224.6, 114 , 0 ); setMoveKey( spep_1 + 317 + OFFSET_X, 1, -224.6, 114 , 0 ); setMoveKey( spep_1 + 318 + OFFSET_X, 1, -223.2, 114 , 0 ); setMoveKey( spep_1 + 319 + OFFSET_X, 1, -223.2, 114 , 0 ); setMoveKey( spep_1 + 320 + OFFSET_X, 1, -221, 114 , 0 ); setMoveKey( spep_1 + 321 + OFFSET_X, 1, -221, 114 , 0 ); setMoveKey( spep_1 + 322 + OFFSET_X, 1, -217.8, 114 , 0 ); setMoveKey( spep_1 + 323 + OFFSET_X, 1, -217.8, 114 , 0 ); setMoveKey( spep_1 + 324 + OFFSET_X, 1, -213.4, 113.9 , 0 ); setMoveKey( spep_1 + 325 + OFFSET_X, 1, -213.4, 113.9 , 0 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, -207.4, 113.9 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, -207.4, 113.9 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, -199.6, 113.9 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, -199.6, 113.9 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, -189.5, 113.8 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, -189.5, 113.8 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, -176.7, 113.8 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, -176.7, 113.8 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, -161, 113.7 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, -161, 113.7 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, -141.8, 113.6 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, -141.8, 113.6 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, -118.6, 113.6 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, -118.6, 113.6 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, -90.9, 113.5 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, -90.9, 113.5 , 0 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_1 + 315 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_1 + 316 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 317 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 318 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_1 + 319 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_1 + 320 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_1 + 321 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_1 + 322 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 323 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 324 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 325 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 327 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 328 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 342 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, 32.6 ); setRotateKey( spep_1 + 313 + OFFSET_X, 1, 32.6 ); setRotateKey( spep_1 + 314 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_1 + 315 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_1 + 316 + OFFSET_X, 1, 32.4 ); setRotateKey( spep_1 + 317 + OFFSET_X, 1, 32.4 ); setRotateKey( spep_1 + 318 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_1 + 319 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_1 + 320 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_1 + 321 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_1 + 322 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_1 + 323 + OFFSET_X, 1, 31.8 ); setRotateKey( spep_1 + 324 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_1 + 325 + OFFSET_X, 1, 31.4 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_1 + 327 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_1 + 328 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_1 + 329 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, 28 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, 28 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, 20 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 48; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾撃つ SE008 = playSeVer2( spep_1 + 48, 1177, "",spep_1 + 128, 0, 18, -1); SE009 = playSeVer2( spep_1 + 48, 1155, "", 0, 0, 0, -1); --爆発 SE010 = playSeVer2( spep_1 + 94, 1024, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_1 + 170, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 170, 9, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_1 + 192, 1116, "",spep_1 + 238, 0, 20, -1); SE014 = playSeVer2( spep_1 + 192, 1004, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_1 + 242, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 242, 1153, "", 0, 0, 0, -1); --敵吹き飛ぶ SE017 = playSeVer2( spep_1 + 270, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 276, 1121, "",spep_1 + 422, 0, 82, -1); setSeVolumeByWorkId( spep_1 + 276, SE018, 62 ); --瞬間移動 SE019 = playSeVer2( spep_1 + 308, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 308, SE019, 116 ); --振りかぶる SE020 = playSeVer2( spep_1 + 340, 1116, "",spep_1 + 386, 0, 22, -1); SE021 = playSeVer2( spep_1 + 340, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 344, 1003, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 374, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE024 = playSeVer2( spep_1 + 402, 1187, "",spep_1 + 464, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 402, SE024, 72 ); SE025 = playSeVer2( spep_1 + 402, 1120, "",spep_1 + 466, 0, 16, -1); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; -- 422 --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_04, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 140; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 冒頭(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --飛び上がる SE003 = playSeVer2( spep_0 + 86, 1207, "",spep_0 + 170, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 82 ); SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 71 ); --瞬間移動 SE005 = playSeVer2( spep_0 + 106, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 122 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --140 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); --空中画面遷移 SE007 = playSeVer2( spep_c + 84, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 84, SE007, 78 ); SE008 = playSeVer2( spep_c + 84, 44, "",spep_1 + 52, 0, 36, -1); ------------------------------------------------- -- 青兵士からドドリア殴りまで ------------------------------------------------- MAX_FRAME_1 = 422; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 青兵士からドドリア殴りまで:手前(ef_004) setEffMoveKey( spep_1 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0f, 0); setEffAlphaKey( spep_1 + 0, finish_0f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0f, 255); finish_0b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0); -- 青兵士からドドリア殴りまで:奥(ef_004b) setEffMoveKey( spep_1 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_0b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_0b, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_0b, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_0b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_0b, 0); setEffAlphaKey( spep_1 + 0, finish_0b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_1 + 82 + OFFSET_X, 1, 1) setDisp( spep_1 + 108 + OFFSET_X, 1, 0) changeAnime( spep_1 + 82 + OFFSET_X, 1, 104 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 83.4, 132.1 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 83.4, 132.1 , 0 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 0.12, 0.12 ); setRotateKey( spep_1 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 108 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_1 + 262 + OFFSET_X, 1, 1) setDisp( spep_1 + 292 + OFFSET_X, 1, 0) changeAnime( spep_1 + 262 + OFFSET_X, 1, 7 ); setMoveKey( spep_1 + 262 + OFFSET_X, 1, 85.7, 81.1 , 0 ); setMoveKey( spep_1 + 263 + OFFSET_X, 1, 85.7, 81.1 , 0 ); setMoveKey( spep_1 + 264 + OFFSET_X, 1, -15.8, 159.2 , 0 ); setMoveKey( spep_1 + 265 + OFFSET_X, 1, -15.8, 159.2 , 0 ); setMoveKey( spep_1 + 266 + OFFSET_X, 1, -56.3, 53.7 , 0 ); setMoveKey( spep_1 + 267 + OFFSET_X, 1, -56.3, 53.7 , 0 ); setMoveKey( spep_1 + 268 + OFFSET_X, 1, -61.2, 91.4 , 0 ); setMoveKey( spep_1 + 269 + OFFSET_X, 1, -61.2, 91.4 , 0 ); setMoveKey( spep_1 + 270 + OFFSET_X, 1, -46.3, 81.1 , 0 ); setMoveKey( spep_1 + 271 + OFFSET_X, 1, -46.3, 81.1 , 0 ); setMoveKey( spep_1 + 272 + OFFSET_X, 1, -44.7, 119.9 , 0 ); setMoveKey( spep_1 + 273 + OFFSET_X, 1, -44.7, 119.9 , 0 ); setMoveKey( spep_1 + 274 + OFFSET_X, 1, -67.4, 85.5 , 0 ); setMoveKey( spep_1 + 275 + OFFSET_X, 1, -67.4, 85.5 , 0 ); setMoveKey( spep_1 + 276 + OFFSET_X, 1, -59.1, 108 , 0 ); setMoveKey( spep_1 + 277 + OFFSET_X, 1, -59.1, 108 , 0 ); setMoveKey( spep_1 + 278 + OFFSET_X, 1, -75.1, 85.6 , 0 ); setMoveKey( spep_1 + 279 + OFFSET_X, 1, -75.1, 85.6 , 0 ); setMoveKey( spep_1 + 280 + OFFSET_X, 1, -66.8, 108 , 0 ); setMoveKey( spep_1 + 281 + OFFSET_X, 1, -66.8, 108 , 0 ); setMoveKey( spep_1 + 282 + OFFSET_X, 1, -250.4, -119.2 , 0 ); setMoveKey( spep_1 + 283 + OFFSET_X, 1, -250.4, -119.2 , 0 ); setMoveKey( spep_1 + 284 + OFFSET_X, 1, -315.2, -220.1 , 0 ); setMoveKey( spep_1 + 285 + OFFSET_X, 1, -315.2, -220.1 , 0 ); setMoveKey( spep_1 + 286 + OFFSET_X, 1, -380.1, -321.1 , 0 ); setMoveKey( spep_1 + 287 + OFFSET_X, 1, -380.1, -321.1 , 0 ); setMoveKey( spep_1 + 288 + OFFSET_X, 1, -444.9, -422 , 0 ); setMoveKey( spep_1 + 289 + OFFSET_X, 1, -444.9, -422 , 0 ); setMoveKey( spep_1 + 290 + OFFSET_X, 1, -509.9, -523.2 , 0 ); setMoveKey( spep_1 + 292 + OFFSET_X, 1, -509.9, -523.2 , 0 ); setScaleKey( spep_1 + 262 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 281 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_1 + 282 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 283 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 284 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_1 + 285 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_1 + 286 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 287 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 288 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 289 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_1 + 290 + OFFSET_X, 1, 2.49, 2.5 ); setScaleKey( spep_1 + 292 + OFFSET_X, 1, 2.49, 2.5 ); setRotateKey( spep_1 + 262 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_1 + 281 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_1 + 282 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_1 + 285 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_1 + 286 + OFFSET_X, 1, -34.7 ); setRotateKey( spep_1 + 292 + OFFSET_X, 1, -34.7 ); --敵の動き3 setDisp( spep_1 + 304 + OFFSET_X, 1, 1) setDisp( spep_1 + 342 + OFFSET_X, 1, 0) setMoveKey( spep_1 + 304 + OFFSET_X, 1, 226.3, 114 , 0 ); setMoveKey( spep_1 + 309 + OFFSET_X, 1, 226.3, 114 , 0 ); setMoveKey( spep_1 + 310 + OFFSET_X, 1, 226.2, 114 , 0 ); setMoveKey( spep_1 + 311 + OFFSET_X, 1, 226.2, 114 , 0 ); setMoveKey( spep_1 + 312 + OFFSET_X, 1, 226, 114 , 0 ); setMoveKey( spep_1 + 313 + OFFSET_X, 1, 226, 114 , 0 ); setMoveKey( spep_1 + 314 + OFFSET_X, 1, 225.5, 114 , 0 ); setMoveKey( spep_1 + 315 + OFFSET_X, 1, 225.5, 114 , 0 ); setMoveKey( spep_1 + 316 + OFFSET_X, 1, 224.6, 114 , 0 ); setMoveKey( spep_1 + 317 + OFFSET_X, 1, 224.6, 114 , 0 ); setMoveKey( spep_1 + 318 + OFFSET_X, 1, 223.2, 114 , 0 ); setMoveKey( spep_1 + 319 + OFFSET_X, 1, 223.2, 114 , 0 ); setMoveKey( spep_1 + 320 + OFFSET_X, 1, 221, 114 , 0 ); setMoveKey( spep_1 + 321 + OFFSET_X, 1, 221, 114 , 0 ); setMoveKey( spep_1 + 322 + OFFSET_X, 1, 217.8, 114 , 0 ); setMoveKey( spep_1 + 323 + OFFSET_X, 1, 217.8, 114 , 0 ); setMoveKey( spep_1 + 324 + OFFSET_X, 1, 213.4, 113.9 , 0 ); setMoveKey( spep_1 + 325 + OFFSET_X, 1, 213.4, 113.9 , 0 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, 207.4, 113.9 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, 207.4, 113.9 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, 199.6, 113.9 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, 199.6, 113.9 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, 189.5, 113.8 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, 189.5, 113.8 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, 176.7, 113.8 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, 176.7, 113.8 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, 161, 113.7 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, 161, 113.7 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, 141.8, 113.6 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, 141.8, 113.6 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 118.6, 113.6 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 118.6, 113.6 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 90.9, 113.5 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 90.9, 113.5 , 0 ); setScaleKey( spep_1 + 304 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_1 + 315 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_1 + 316 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 317 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_1 + 318 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_1 + 319 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_1 + 320 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_1 + 321 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_1 + 322 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 323 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_1 + 324 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 325 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 327 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_1 + 328 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_1 + 342 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_1 + 304 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_1 + 313 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_1 + 314 + OFFSET_X, 1, -32.5 ); setRotateKey( spep_1 + 315 + OFFSET_X, 1, -32.5 ); setRotateKey( spep_1 + 316 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_1 + 317 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_1 + 318 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_1 + 319 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_1 + 320 + OFFSET_X, 1, -32.1 ); setRotateKey( spep_1 + 321 + OFFSET_X, 1, -32.1 ); setRotateKey( spep_1 + 322 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_1 + 323 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_1 + 324 + OFFSET_X, 1, -31.4 ); setRotateKey( spep_1 + 325 + OFFSET_X, 1, -31.4 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_1 + 327 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_1 + 328 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_1 + 329 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_1 + 330 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_1 + 331 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_1 + 332 + OFFSET_X, 1, -28 ); setRotateKey( spep_1 + 333 + OFFSET_X, 1, -28 ); setRotateKey( spep_1 + 334 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 335 + OFFSET_X, 1, -26.5 ); setRotateKey( spep_1 + 336 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_1 + 337 + OFFSET_X, 1, -24.7 ); setRotateKey( spep_1 + 338 + OFFSET_X, 1, -22.6 ); setRotateKey( spep_1 + 339 + OFFSET_X, 1, -22.6 ); setRotateKey( spep_1 + 340 + OFFSET_X, 1, -20 ); setRotateKey( spep_1 + 342 + OFFSET_X, 1, -20 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 48; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾撃つ SE008 = playSeVer2( spep_1 + 48, 1177, "",spep_1 + 128, 0, 18, -1); SE009 = playSeVer2( spep_1 + 48, 1155, "", 0, 0, 0, -1); --爆発 SE010 = playSeVer2( spep_1 + 94, 1024, "", 0, 0, 0, -1); --向かってくる SE011 = playSeVer2( spep_1 + 170, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 170, 9, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_1 + 192, 1116, "",spep_1 + 238, 0, 20, -1); SE014 = playSeVer2( spep_1 + 192, 1004, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_1 + 242, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 242, 1153, "", 0, 0, 0, -1); --敵吹き飛ぶ SE017 = playSeVer2( spep_1 + 270, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 276, 1121, "",spep_1 + 422, 0, 82, -1); setSeVolumeByWorkId( spep_1 + 276, SE018, 62 ); --瞬間移動 SE019 = playSeVer2( spep_1 + 308, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 308, SE019, 116 ); --振りかぶる SE020 = playSeVer2( spep_1 + 340, 1116, "",spep_1 + 386, 0, 22, -1); SE021 = playSeVer2( spep_1 + 340, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 344, 1003, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 374, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE024 = playSeVer2( spep_1 + 402, 1187, "",spep_1 + 464, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 402, SE024, 72 ); SE025 = playSeVer2( spep_1 + 402, 1120, "",spep_1 + 466, 0, 16, -1); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; -- 422 --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, -1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_04, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, -3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, -3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, 10.9 ); setEffRotateKey( spep_N + 15, ctga, 10.9 ); setEffRotateKey( spep_N + 16, ctga, 14.9 ); setEffRotateKey( spep_N + 17, ctga, 14.9 ); setEffRotateKey( spep_N + 18, ctga, 10.9 ); setEffRotateKey( spep_N + 19, ctga, 10.9 ); setEffRotateKey( spep_N + 20, ctga, 14.9 ); setEffRotateKey( spep_N + 21, ctga, 14.9 ); setEffRotateKey( spep_N + 22, ctga, 10.9 ); setEffRotateKey( spep_N + 23, ctga, 10.9 ); setEffRotateKey( spep_N + 24, ctga, 14.9 ); setEffRotateKey( spep_N + 25, ctga, 14.9 ); setEffRotateKey( spep_N + 26, ctga, 10.9 ); setEffRotateKey( spep_N + 27, ctga, 10.9 ); setEffRotateKey( spep_N + 28, ctga, 14.9 ); setEffRotateKey( spep_N + 112, ctga, 14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 7 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, -21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, 8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, 24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, 28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, 32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, 37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, 354.8 ); setRotateKey( spep_N + 2, 1, 122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_N + 112, 1, -729.5 ); --ここまで -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end