--1028720:LR_ギニュー(特戦隊)_必殺技:先攻ジャンケン(グルド) --sp_effect_a1_00432 --sp2692 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162799; --じゃんけん ef_001 SP_02 = 162800; --岩あげ→正面投げ→敵ヒット:前 ef_002 SP_02b = 162801;--岩あげ→正面投げ→敵ヒット:後ろ ef_002b SP_03 = 162802; --ガッ ef_003 --エフェクト(てき) SP_02r = 162803;--岩あげ→正面アップ投げ→敵ヒット:前:反転 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- じゃんけん ------------------------------------------------- MAX_FRAME_0 = 128; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); --じゃんけん ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 118, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "",spep_0 + 150, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); --じゃんけん SE003 = playSeVer2( spep_0 + 56, 1237, "",spep_0 + 150, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 56, SE003, 85 ); setStartTimeMs( SE003, 173 ); SE004 = playSeVer2( spep_0 + 56, 13, "",spep_0 + 154, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 56, SE004, 79 ); SE005 = playSeVer2( spep_0 + 56, 10, "",spep_0 + 156, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 56, SE005, 68 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --128F -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffScaleKey( spep_c + 0, speff2, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_c + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -188 ); --setEffScaleKey( spep_c + 0, spname, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_c + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_c + 94; ------------------------------------------------- -- 岩あげ→正面投げ→敵ヒット ------------------------------------------------- MAX_FRAME_1 = 236; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 岩あげ→正面投げ→敵ヒット:前 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 岩あげ→正面投げ→敵ヒット:後ろ ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 166 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 236 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 166 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 174 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 224 + OFFSET_X, 1, 5 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 140.7, -56.5 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, 140.7, -56.5 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 154.3, -73.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 154.3, -73.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 152.8, -54.9 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 152.8, -54.9 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 201.2, -81 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 201.2, -81 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 176.5, -84.7 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 176.5, -84.7 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 136.6, -47.2 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, 136.6, -47.2 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 200.9, -3.3 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, 200.9, -3.3 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 256.2, 55.6 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, 256.2, 55.6 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 320.5, 99.6 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, 320.5, 99.6 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 375.8, 158.5 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, 375.8, 158.5 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 440.1, 202.5 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 440.1, 202.5 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 495.4, 261.4 , 0 ); setScaleKey( spep_1 + 166 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 173 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 223 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 225 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 227 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_1 + 229 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_1 + 231 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 233 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 235 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_1 + 166 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 223 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 224 + OFFSET_X, 1, 64 ); setRotateKey( spep_1 + 225 + OFFSET_X, 1, 64 ); setRotateKey( spep_1 + 226 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_1 + 227 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_1 + 228 + OFFSET_X, 1, 65 ); setRotateKey( spep_1 + 229 + OFFSET_X, 1, 65 ); setRotateKey( spep_1 + 230 + OFFSET_X, 1, 65.5 ); setRotateKey( spep_1 + 231 + OFFSET_X, 1, 65.5 ); setRotateKey( spep_1 + 232 + OFFSET_X, 1, 66 ); setRotateKey( spep_1 + 233 + OFFSET_X, 1, 66 ); setRotateKey( spep_1 + 234 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_1 + 235 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_1 + 236 + OFFSET_X, 1, 67 ); -- ** 音 ** -- --岩巻き上げる SE009 = playSeVer2( spep_1 + 24, 1168, "",spep_1 + 98, 0, 38, -1); SE010 = playSeVer2( spep_1 + 24, 1044, "",spep_1 + 110, 0, 32, -1); --画面遷移 SE011 = playSeVer2( spep_1 + 70, 1232, "", 0, 0, 0, -1); --集中線 SE012 = playSeVer2( spep_1 + 94, 1051, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 94, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 94, SE013, 72 ); --岩投げる SE014 = playSeVer2( spep_1 + 106, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE014, 79 ); SE015 = playSeVer2( spep_1 + 114, 1027, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 114, 1178, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 140; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --岩飛んでいく SE017 = playSeVer2( spep_1 + 156, 1168, "",spep_1 + 260, 0, 26, -1); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; --236F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_03, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 0, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 0, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 0, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 0, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 0, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- じゃんけん ------------------------------------------------- MAX_FRAME_0 = 128; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); --じゃんけん ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 118, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "",spep_0 + 150, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); --じゃんけん SE003 = playSeVer2( spep_0 + 56, 1237, "",spep_0 + 150, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 56, SE003, 85 ); setStartTimeMs( SE003, 173 ); SE004 = playSeVer2( spep_0 + 56, 13, "",spep_0 + 154, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 56, SE004, 79 ); SE005 = playSeVer2( spep_0 + 56, 10, "",spep_0 + 156, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 56, SE005, 68 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --128F -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_c + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -188 ); setEffScaleKey( spep_c + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_c + 94; ------------------------------------------------- -- 岩あげ→正面投げ→敵ヒット ------------------------------------------------- MAX_FRAME_1 = 236; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 岩あげ→正面投げ→敵ヒット:前 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 岩あげ→正面投げ→敵ヒット:後ろ ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 166 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 236 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 166 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 174 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 224 + OFFSET_X, 1, 5 ); setMoveKey( spep_1 + 166 + OFFSET_X, 1, 140.7, -56.5 , 0 ); setMoveKey( spep_1 + 173 + OFFSET_X, 1, 140.7, -56.5 , 0 ); setMoveKey( spep_1 + 174 + OFFSET_X, 1, 154.3, -73.3 , 0 ); setMoveKey( spep_1 + 175 + OFFSET_X, 1, 154.3, -73.3 , 0 ); setMoveKey( spep_1 + 176 + OFFSET_X, 1, 152.8, -54.9 , 0 ); setMoveKey( spep_1 + 177 + OFFSET_X, 1, 152.8, -54.9 , 0 ); setMoveKey( spep_1 + 178 + OFFSET_X, 1, 201.2, -81 , 0 ); setMoveKey( spep_1 + 179 + OFFSET_X, 1, 201.2, -81 , 0 ); setMoveKey( spep_1 + 180 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 181 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 182 + OFFSET_X, 1, 176.5, -84.7 , 0 ); setMoveKey( spep_1 + 183 + OFFSET_X, 1, 176.5, -84.7 , 0 ); setMoveKey( spep_1 + 184 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 185 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 186 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 187 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 188 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 189 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 190 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 191 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 192 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 193 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 194 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 195 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 196 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 197 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 198 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 199 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 200 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 201 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 202 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 203 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 204 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 205 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 206 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 207 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 208 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 209 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 210 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 211 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 212 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 213 + OFFSET_X, 1, 168.2, -76.4 , 0 ); setMoveKey( spep_1 + 214 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 215 + OFFSET_X, 1, 171.7, -57.6 , 0 ); setMoveKey( spep_1 + 216 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 217 + OFFSET_X, 1, 146, -65.1 , 0 ); setMoveKey( spep_1 + 218 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 219 + OFFSET_X, 1, 172.7, -83.9 , 0 ); setMoveKey( spep_1 + 220 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 221 + OFFSET_X, 1, 167.2, -50.1 , 0 ); setMoveKey( spep_1 + 222 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 223 + OFFSET_X, 1, 150.5, -72.6 , 0 ); setMoveKey( spep_1 + 224 + OFFSET_X, 1, 136.6, -47.2 , 0 ); setMoveKey( spep_1 + 225 + OFFSET_X, 1, 136.6, -47.2 , 0 ); setMoveKey( spep_1 + 226 + OFFSET_X, 1, 200.9, -3.3 , 0 ); setMoveKey( spep_1 + 227 + OFFSET_X, 1, 200.9, -3.3 , 0 ); setMoveKey( spep_1 + 228 + OFFSET_X, 1, 256.2, 55.6 , 0 ); setMoveKey( spep_1 + 229 + OFFSET_X, 1, 256.2, 55.6 , 0 ); setMoveKey( spep_1 + 230 + OFFSET_X, 1, 320.5, 99.6 , 0 ); setMoveKey( spep_1 + 231 + OFFSET_X, 1, 320.5, 99.6 , 0 ); setMoveKey( spep_1 + 232 + OFFSET_X, 1, 375.8, 158.5 , 0 ); setMoveKey( spep_1 + 233 + OFFSET_X, 1, 375.8, 158.5 , 0 ); setMoveKey( spep_1 + 234 + OFFSET_X, 1, 440.1, 202.5 , 0 ); setMoveKey( spep_1 + 235 + OFFSET_X, 1, 440.1, 202.5 , 0 ); setMoveKey( spep_1 + 236 + OFFSET_X, 1, 495.4, 261.4 , 0 ); setScaleKey( spep_1 + 166 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 173 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 174 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 223 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 224 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 225 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_1 + 226 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 227 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_1 + 228 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_1 + 229 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_1 + 230 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_1 + 231 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_1 + 232 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 233 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 234 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 235 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 236 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_1 + 166 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 223 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 224 + OFFSET_X, 1, 64 ); setRotateKey( spep_1 + 225 + OFFSET_X, 1, 64 ); setRotateKey( spep_1 + 226 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_1 + 227 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_1 + 228 + OFFSET_X, 1, 65 ); setRotateKey( spep_1 + 229 + OFFSET_X, 1, 65 ); setRotateKey( spep_1 + 230 + OFFSET_X, 1, 65.5 ); setRotateKey( spep_1 + 231 + OFFSET_X, 1, 65.5 ); setRotateKey( spep_1 + 232 + OFFSET_X, 1, 66 ); setRotateKey( spep_1 + 233 + OFFSET_X, 1, 66 ); setRotateKey( spep_1 + 234 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_1 + 235 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_1 + 236 + OFFSET_X, 1, 67 ); -- ** 音 ** -- --岩巻き上げる SE009 = playSeVer2( spep_1 + 24, 1168, "",spep_1 + 98, 0, 38, -1); SE010 = playSeVer2( spep_1 + 24, 1044, "",spep_1 + 110, 0, 32, -1); --画面遷移 SE011 = playSeVer2( spep_1 + 70, 1232, "", 0, 0, 0, -1); --集中線 SE012 = playSeVer2( spep_1 + 94, 1051, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 94, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 94, SE013, 72 ); --岩投げる SE014 = playSeVer2( spep_1 + 106, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE014, 79 ); SE015 = playSeVer2( spep_1 + 114, 1027, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 114, 1178, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 140; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --岩飛んでいく SE017 = playSeVer2( spep_1 + 156, 1168, "",spep_1 + 260, 0, 26, -1); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; --236F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_03, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 0, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 0, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 0, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 0, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 0, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end