--1028760:UR_カトペスラ_必殺技:カトペスラ・ザ・ファイナルミッション --sp_effect_b4_00323 --sp2694 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162816; --ef_001 開幕~カードカットインまで SP_02 = 162817; --ef_002 カードカットイン~フィニッシュまで SP_02b = 162818; --ef_002_b カードカットイン~フィニッシュまで --エフェクト(敵) SP_02r = 162819; --ef_002r カードカットイン~フィニッシュまで SP_02br = 162820; --ef_002_br カードカットイン~フィニッシュまで ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕~カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 324; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --右手引く SE003 = playSeVer2( spep_0 + 16, 1003, "", 0, 0, 0, -1); --3本指たてる SE004 = playSeVer2( spep_0 + 26, 1006, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 26, 1052, "",spep_0 + 86, 0, 44, -1); --ポーズとる SE006 = playSeVer2( spep_0 + 50, 1233, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 50, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 50, 1222, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 50, 1270, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 58, 1445, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 134, 1437, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE002, 45 ); setStartTimeMs( SE002, 2333 ); --光広がる SE011 = playSeVer2( spep_0 + 124, 1443, "", 0, 0, 0, -1); --変身ベルトアップ SE012 = playSeVer2( spep_0 + 178, 1435, "",spep_0 + 296, 10, 52, -1); setStartTimeMs( SE012, 900 ); setPitch( spep_0 + 178, SE012, -600 ); setTimeStretch( SE012, 0.6, 30, 4 ); SE013 = playSeVer2( spep_0 + 176, 1438, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE013, 129 ); setStartTimeMs( SE013, 267 ); SE014 = playSeVer2( spep_0 + 188, 1264, "",spep_0 + 380, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 188, SE014, 56 ); SE015 = playSeVer2( spep_0 + 188, 1354, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE015, 63 ); --ピポ音 SE016 = playSeVer2( spep_0 + 202, 99, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_0 + 202, SE016, 174 ); setPitch( spep_0 + 202, SE016, 900 ); setTimeStretch( SE016, 1.6, 30, 4 ); SE017 = playSeVer2( spep_0 + 210, 99, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_0 + 210, SE017, 138 ); setPitch( spep_0 + 210, SE017, 200 ); setTimeStretch( SE017, 1.13, 30, 4 ); --変身完了 SE018 = playSeVer2( spep_0 + 240, 1360, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 250, 1269, "",spep_0 + 444, 0, 22, -1); --決めポーズ SE021 = playSeVer2( spep_0 + 338, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 348, 1062, "",spep_0 + 448, 0, 22, -1); SE023 = playSeVer2( spep_0 + 352, 20, "",spep_0 + 446, 0, 22, -1); SE024 = playSeVer2( spep_0 + 352, 1006, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --428f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --腕光る SE026 = playSeVer2( spep_1 + 26, 1442, "",spep_1 + 150, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 26, SE026, 243 ); SE027 = playSeVer2( spep_1 + 78, 1255, "",spep_1 + 154, 18, 22, -1); setStartTimeMs( SE027, 533 ); SE028 = playSeVer2( spep_1 + 76, 1265, "",spep_1 + 170, 0, 28, -1); ------------------------------------------------- -- カードカットイン~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 572; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで(ef_002_b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 236 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 102 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 138 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 103, -108.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 103, -108.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 103.5, -111.7 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 103.5, -111.7 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 104, -114.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 104, -114.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 104.3, -117.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 104.3, -117.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 104.5, -119.7 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 104.5, -119.7 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 104.7, -121.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 104.7, -121.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 104.7, -124 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 104.7, -124 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 104.7, -125.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 104.7, -125.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 104.5, -127.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 104.5, -127.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 104.3, -128.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 104.3, -128.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 103.9, -130 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 103.9, -130 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 103.5, -131.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 103.5, -131.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 102.9, -131.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 102.9, -131.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 102.3, -132.5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 102.3, -132.5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 101.5, -132.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 101.5, -132.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 100.7, -133 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 100.7, -133 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 103, -112.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 103, -112.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 91.2, -99.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 91.2, -99.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 115.6, -129.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 115.6, -129.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 82.5, -129.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 82.5, -129.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 117.1, -108.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 117.1, -108.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 112.4, -129.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 112.4, -129.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 115.4, -133.2 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 115.4, -133.2 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 118.4, -137.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 118.4, -137.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 119.5, -140.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 119.5, -140.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 118.6, -140.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 118.6, -140.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 117.7, -141.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 117.7, -141.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 116.8, -142.7 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 116.8, -142.7 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 115.9, -143.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 115.9, -143.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 96.5, -145.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 96.5, -145.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 88.6, -129.8 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 88.6, -129.8 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 117, -156.2 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 117, -156.2 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 87.8, -153.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 87.8, -153.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 124.6, -128.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 124.6, -128.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 118.3, -127 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 118.3, -127 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 145.5, -151.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 145.5, -151.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 114.3, -147.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 114.3, -147.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 148.4, -120.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 148.4, -120.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 142.4, -135.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 142.4, -135.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 143.4, -134.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 143.4, -134.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 143.7, -133.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 143.7, -133.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 143.3, -132.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 143.3, -132.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 142.3, -132.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 142.3, -132.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 140.5, -131.9 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 140.5, -131.9 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 138.1, -131.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 138.1, -131.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 159.1, -32.3 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 159.1, -32.3 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 159.4, -31.2 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 159.4, -31.2 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 159.7, -30 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 159.7, -30 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 160, -28.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 160, -28.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 160.4, -27.7 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 160.4, -27.7 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 160.7, -26.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 160.7, -26.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 161, -25.4 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 161, -25.4 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 161.3, -24.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 161.3, -24.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 161.7, -23.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 161.7, -23.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 162, -21.9 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 162, -21.9 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 162.3, -20.7 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 162.3, -20.7 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 162.6, -19.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 162.6, -19.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 163, -18.4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 163, -18.4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 163.3, -17.3 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 163.3, -17.3 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 158.7, -33.7 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 158.7, -33.7 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 93.3, 28.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 93.3, 28.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 105.9, 49.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 105.9, 49.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 111.4, 60 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 111.4, 60 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 113.2, 66 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 113.2, 66 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 144.1, 125.4 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 144.1, 125.4 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 198.6, 117.6 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 198.6, 117.6 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 198.9, 149.2 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 198.9, 149.2 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 199, 117.8 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 199, 117.8 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 199.3, 133.8 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 199.3, 133.8 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 199.3, 118.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 199.3, 118.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 199.6, 126.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 199.6, 126.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 199.6, 118.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 199.6, 118.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 199.7, 121.5 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 199.7, 121.5 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 199.8, 118.4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 199.8, 118.4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 199.9, 120.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 199.9, 120.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 200, 118.6 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 200, 118.6 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 200.1, 118.6 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 200.1, 118.6 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 200.1, 118.7 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 200.1, 118.7 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 200.2, 118.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 200.2, 118.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 200.3, 118.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 200.3, 118.8 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -46 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -46 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -2.9 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -2.9 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, 50.2 ); --敵の動き2 setDisp( spep_2 + 422 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 464 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 422 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -734.4, -326.7 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -734.4, -326.7 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -400.5, -213.3 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -400.5, -213.3 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -169.6, -130.7 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -169.6, -130.7 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -31.6, -89.7 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -31.6, -89.7 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 11.2, -69 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 11.2, -69 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 34.9, -63.3 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 34.9, -63.3 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 54.8, -49.6 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 54.8, -49.6 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 66.3, -42.1 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 66.3, -42.1 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 82.3, -39 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 82.3, -39 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 96.5, -33.7 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 96.5, -33.7 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 105.9, -26.1 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 105.9, -26.1 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 113.8, -25.6 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 113.8, -25.6 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 120.4, -17.8 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 120.4, -17.8 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 132.2, -21.7 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 132.2, -21.7 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 133.2, -13.2 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 133.2, -13.2 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 142.9, -18 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 142.9, -18 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 148.3, -11.9 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 148.3, -11.9 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 144.8, -14.2 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 144.8, -14.2 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 148.4, -10.3 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 148.4, -10.3 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 151.2, -9.9 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 151.2, -9.9 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 151.6, -11.3 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 151.6, -11.3 , 0 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 7.06, 7.06 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 7.06, 7.06 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 443 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 451 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 453 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 461 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_2 + 431 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 78.1 ); setRotateKey( spep_2 + 437 + OFFSET_X, 1, 78.1 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_2 + 439 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, 80.1 ); setRotateKey( spep_2 + 441 + OFFSET_X, 1, 80.1 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_2 + 445 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, 83.1 ); setRotateKey( spep_2 + 449 + OFFSET_X, 1, 83.1 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_2 + 451 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, 84.1 ); setRotateKey( spep_2 + 453 + OFFSET_X, 1, 84.1 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, 84.4 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, 84.4 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 84.7 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, 84.7 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, 84.9 ); setRotateKey( spep_2 + 459 + OFFSET_X, 1, 84.9 ); setRotateKey( spep_2 + 460 + OFFSET_X, 1, 85.1 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, 85.1 ); -- ** 音 ** -- --飛び降りる SE029 = playSeVer2( spep_2 + 34, 1117, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --チャージ音 SE031 = playSeVer2( spep_2 + 334, 1228, "",spep_2 + 440, 4, 22, -1); setStartTimeMs( SE031, 4933 ); setTimeStretch( SE031, 0.77, 30, 4 ); --パンチ SE032 = playSeVer2( spep_2 + 88, 1009, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 88, 1187, "", 0, 0, 0, -1); --連続パンチ SE034 = playSeVer2( spep_2 + 118, 1110, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 118, 1009, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 126, 1110, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 126, 1010, "", 0, 0, 0, -1); --殴り飛ばす SE038 = playSeVer2( spep_2 + 148, 1116, "",spep_2 + 196, 0, 24, -1); SE039 = playSeVer2( spep_2 + 172, 1189, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 178, 1120, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 178, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE041, 63 ); --画面遷移 SE042 = playSeVer2( spep_2 + 224, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE042, 73 ); --腕オーラ音 SE043 = playSeVer2( spep_2 + 222, 1307, "",spep_2 + 346, 0, 44, -1); setPitch( spep_2 + 222, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); --腕前に出す SE044 = playSeVer2( spep_2 + 264, 1003, "", 0, 0, 0, -1); --チャージ音 SE045 = playSeVer2( spep_2 + 264, 1209, "",spep_2 + 356, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 264, SE045, 48 ); SE046 = playSeVer2( spep_2 + 266, 1136, "",spep_2 + 348, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 266, SE046, 85 ); --気弾発射 SE047 = playSeVer2( spep_2 + 326, 1146, "",spep_2 + 504, 0, 22, -1); SE048 = playSeVer2( spep_2 + 326, 1179, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 326, 1312, "", 0, 0, 0, -1); --気弾飛んでいく SE050 = playSeVer2( spep_2 + 364, 1212, "",spep_2 + 486, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 364, SE050, 65 ); --爆発 SE051 = playSeVer2( spep_2 + 460, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 460, SE051, 71 ); SE052 = playSeVer2( spep_2 + 462, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 468 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム --572f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕~カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 324; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --右手引く SE003 = playSeVer2( spep_0 + 16, 1003, "", 0, 0, 0, -1); --3本指たてる SE004 = playSeVer2( spep_0 + 26, 1006, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 26, 1052, "",spep_0 + 86, 0, 44, -1); --ポーズとる SE006 = playSeVer2( spep_0 + 50, 1233, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 50, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 50, 1222, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 50, 1270, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 58, 1445, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 134, 1437, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE002, 45 ); setStartTimeMs( SE002, 2333 ); --光広がる SE011 = playSeVer2( spep_0 + 124, 1443, "", 0, 0, 0, -1); --変身ベルトアップ SE012 = playSeVer2( spep_0 + 178, 1435, "",spep_0 + 296, 10, 52, -1); setStartTimeMs( SE012, 900 ); setPitch( spep_0 + 178, SE012, -600 ); setTimeStretch( SE012, 0.6, 30, 4 ); SE013 = playSeVer2( spep_0 + 176, 1438, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE013, 129 ); setStartTimeMs( SE013, 267 ); SE014 = playSeVer2( spep_0 + 188, 1264, "",spep_0 + 380, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 188, SE014, 56 ); SE015 = playSeVer2( spep_0 + 188, 1354, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE015, 63 ); --ピポ音 SE016 = playSeVer2( spep_0 + 202, 99, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_0 + 202, SE016, 174 ); setPitch( spep_0 + 202, SE016, 900 ); setTimeStretch( SE016, 1.6, 30, 4 ); SE017 = playSeVer2( spep_0 + 210, 99, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_0 + 210, SE017, 138 ); setPitch( spep_0 + 210, SE017, 200 ); setTimeStretch( SE017, 1.13, 30, 4 ); --変身完了 SE018 = playSeVer2( spep_0 + 240, 1360, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 250, 1269, "",spep_0 + 444, 0, 22, -1); --決めポーズ SE021 = playSeVer2( spep_0 + 338, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 348, 1062, "",spep_0 + 448, 0, 22, -1); SE023 = playSeVer2( spep_0 + 352, 20, "",spep_0 + 446, 0, 22, -1); SE024 = playSeVer2( spep_0 + 352, 1006, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --428f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --腕光る SE026 = playSeVer2( spep_1 + 26, 1442, "",spep_1 + 150, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 26, SE026, 243 ); SE027 = playSeVer2( spep_1 + 78, 1255, "",spep_1 + 154, 18, 22, -1); setStartTimeMs( SE027, 533 ); SE028 = playSeVer2( spep_1 + 76, 1265, "",spep_1 + 170, 0, 28, -1); ------------------------------------------------- -- カードカットイン~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 572; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで(ef_002_br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 236 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 102 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 138 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 103, -108.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 103, -108.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 103.5, -111.7 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 103.5, -111.7 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 104, -114.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 104, -114.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 104.3, -117.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 104.3, -117.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 104.5, -119.7 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 104.5, -119.7 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 104.7, -121.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 104.7, -121.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 104.7, -124 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 104.7, -124 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 104.7, -125.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 104.7, -125.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 104.5, -127.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 104.5, -127.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 104.3, -128.9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 104.3, -128.9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 103.9, -130 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 103.9, -130 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 103.5, -131.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 103.5, -131.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 102.9, -131.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 102.9, -131.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 102.3, -132.5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 102.3, -132.5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 101.5, -132.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 101.5, -132.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 100.7, -133 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 100.7, -133 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 103, -112.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 103, -112.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 91.2, -99.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 91.2, -99.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 115.6, -129.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 115.6, -129.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 82.5, -129.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 82.5, -129.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 117.1, -108.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 117.1, -108.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 112.4, -129.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 112.4, -129.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 115.4, -133.2 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 115.4, -133.2 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 118.4, -137.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 118.4, -137.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 119.5, -140.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 119.5, -140.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 118.6, -140.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 118.6, -140.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 117.7, -141.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 117.7, -141.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 116.8, -142.7 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 116.8, -142.7 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 115.9, -143.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 115.9, -143.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 96.5, -145.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 96.5, -145.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 88.6, -129.8 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 88.6, -129.8 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 117, -156.2 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 117, -156.2 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 87.8, -153.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 87.8, -153.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 124.6, -128.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 124.6, -128.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 118.3, -127 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 118.3, -127 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 145.5, -151.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 145.5, -151.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 114.3, -147.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 114.3, -147.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 148.4, -120.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 148.4, -120.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 142.4, -135.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 142.4, -135.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 143.4, -134.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 143.4, -134.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 143.7, -133.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 143.7, -133.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 143.3, -132.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 143.3, -132.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 142.3, -132.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 142.3, -132.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 140.5, -131.9 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 140.5, -131.9 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 138.1, -131.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 138.1, -131.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 159.1, -32.3 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 159.1, -32.3 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 159.4, -31.2 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 159.4, -31.2 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 159.7, -30 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 159.7, -30 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 160, -28.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 160, -28.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 160.4, -27.7 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 160.4, -27.7 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 160.7, -26.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 160.7, -26.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 161, -25.4 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 161, -25.4 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 161.3, -24.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 161.3, -24.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 161.7, -23.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 161.7, -23.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 162, -21.9 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 162, -21.9 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 162.3, -20.7 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 162.3, -20.7 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 162.6, -19.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 162.6, -19.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 163, -18.4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 163, -18.4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 163.3, -17.3 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 163.3, -17.3 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 158.7, -33.7 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 158.7, -33.7 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 93.3, 28.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 93.3, 28.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 105.9, 49.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 105.9, 49.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 111.4, 60 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 111.4, 60 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 113.2, 66 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 113.2, 66 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 144.1, 125.4 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 144.1, 125.4 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 198.6, 117.6 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 198.6, 117.6 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 198.9, 149.2 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 198.9, 149.2 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 199, 117.8 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 199, 117.8 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 199.3, 133.8 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 199.3, 133.8 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 199.3, 118.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 199.3, 118.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 199.6, 126.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 199.6, 126.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 199.6, 118.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 199.6, 118.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 199.7, 121.5 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 199.7, 121.5 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 199.8, 118.4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 199.8, 118.4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 199.9, 120.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 199.9, 120.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 200, 118.6 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 200, 118.6 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 200.1, 118.6 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 200.1, 118.6 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 200.1, 118.7 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 200.1, 118.7 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 200.2, 118.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 200.2, 118.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 200.3, 118.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 200.3, 118.8 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -46 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -46 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -7 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -2.9 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -2.9 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 1.7 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, 50.2 ); --敵の動き2 setDisp( spep_2 + 422 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 464 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 422 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -734.4, -326.7 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -734.4, -326.7 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -400.5, -213.3 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -400.5, -213.3 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -169.6, -130.7 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -169.6, -130.7 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -31.6, -89.7 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -31.6, -89.7 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 11.2, -69 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 11.2, -69 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 34.9, -63.3 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 34.9, -63.3 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 54.8, -49.6 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 54.8, -49.6 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 66.3, -42.1 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 66.3, -42.1 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 82.3, -39 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 82.3, -39 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 96.5, -33.7 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 96.5, -33.7 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 105.9, -26.1 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 105.9, -26.1 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 113.8, -25.6 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 113.8, -25.6 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 120.4, -17.8 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 120.4, -17.8 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 132.2, -21.7 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 132.2, -21.7 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 133.2, -13.2 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 133.2, -13.2 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 142.9, -18 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 142.9, -18 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 148.3, -11.9 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 148.3, -11.9 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 144.8, -14.2 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 144.8, -14.2 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 148.4, -10.3 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 148.4, -10.3 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 151.2, -9.9 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 151.2, -9.9 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 151.6, -11.3 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 151.6, -11.3 , 0 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 7.06, 7.06 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 7.06, 7.06 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 443 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 451 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 453 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 461 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_2 + 422 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_2 + 431 + OFFSET_X, 1, 74.4 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, 76.9 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 78.1 ); setRotateKey( spep_2 + 437 + OFFSET_X, 1, 78.1 ); setRotateKey( spep_2 + 438 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_2 + 439 + OFFSET_X, 1, 79.1 ); setRotateKey( spep_2 + 440 + OFFSET_X, 1, 80.1 ); setRotateKey( spep_2 + 441 + OFFSET_X, 1, 80.1 ); setRotateKey( spep_2 + 442 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, 80.9 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_2 + 445 + OFFSET_X, 1, 81.7 ); setRotateKey( spep_2 + 446 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, 83.1 ); setRotateKey( spep_2 + 449 + OFFSET_X, 1, 83.1 ); setRotateKey( spep_2 + 450 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_2 + 451 + OFFSET_X, 1, 83.6 ); setRotateKey( spep_2 + 452 + OFFSET_X, 1, 84.1 ); setRotateKey( spep_2 + 453 + OFFSET_X, 1, 84.1 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, 84.4 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, 84.4 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 84.7 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, 84.7 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, 84.9 ); setRotateKey( spep_2 + 459 + OFFSET_X, 1, 84.9 ); setRotateKey( spep_2 + 460 + OFFSET_X, 1, 85.1 ); setRotateKey( spep_2 + 464 + OFFSET_X, 1, 85.1 ); -- ** 音 ** -- --飛び降りる SE029 = playSeVer2( spep_2 + 34, 1117, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --チャージ音 SE031 = playSeVer2( spep_2 + 334, 1228, "",spep_2 + 440, 4, 22, -1); setStartTimeMs( SE031, 4933 ); setTimeStretch( SE031, 0.77, 30, 4 ); --パンチ SE032 = playSeVer2( spep_2 + 88, 1009, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 88, 1187, "", 0, 0, 0, -1); --連続パンチ SE034 = playSeVer2( spep_2 + 118, 1110, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 118, 1009, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 126, 1110, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 126, 1010, "", 0, 0, 0, -1); --殴り飛ばす SE038 = playSeVer2( spep_2 + 148, 1116, "",spep_2 + 196, 0, 24, -1); SE039 = playSeVer2( spep_2 + 172, 1189, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 178, 1120, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 178, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE041, 63 ); --画面遷移 SE042 = playSeVer2( spep_2 + 224, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE042, 73 ); --腕オーラ音 SE043 = playSeVer2( spep_2 + 222, 1307, "",spep_2 + 346, 0, 44, -1); setPitch( spep_2 + 222, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); --腕前に出す SE044 = playSeVer2( spep_2 + 264, 1003, "", 0, 0, 0, -1); --チャージ音 SE045 = playSeVer2( spep_2 + 264, 1209, "",spep_2 + 356, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 264, SE045, 48 ); SE046 = playSeVer2( spep_2 + 266, 1136, "",spep_2 + 348, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 266, SE046, 85 ); --気弾発射 SE047 = playSeVer2( spep_2 + 326, 1146, "",spep_2 + 504, 0, 22, -1); SE048 = playSeVer2( spep_2 + 326, 1179, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 326, 1312, "", 0, 0, 0, -1); --気弾飛んでいく SE050 = playSeVer2( spep_2 + 364, 1212, "",spep_2 + 486, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 364, SE050, 65 ); --爆発 SE051 = playSeVer2( spep_2 + 460, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 460, SE051, 71 ); SE052 = playSeVer2( spep_2 + 462, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 468 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム --572f -4 end