-- 1028820: SSR_ゴテンクス_必殺技:ビクトリーキャノン(簡易版) -- sp_effect_b4_00322 -- sp2711 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162872; --開幕からカードカットインまで ef_001 SP_02 = 162873; --開幕からカードカットインまで(背景) ef_001b SP_03 = 162876; --かめはめ波発射 ef_002 --エフェクト(てき) SP_01r = 162874; --開幕からカードカットインまで ef_001r SP_02r = 162875; --開幕からカードカットインまで(背景) ef_001br SP_03r = 162877; --かめはめ波発射 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕からカードカットインまで ------------------------------------------------- MAX_FRAME_0 = 408; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); --開幕からカードカットインまで ef_001 setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); base_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); --開幕からカードカットインまで(背景) ef_001b setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0); setEffAlphaKey( spep_0 + 0, base_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 34; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -125, 518.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -125, 518.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -125, 518.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 60 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 317.2, 18.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 316.2, 18.8 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 316.2, 18.8 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 315.2, 18.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 315.2, 18.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 314.2, 18.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 314.2, 18.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 313.2, 18.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 313.2, 18.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 312.2, 18.8 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 312.2, 18.8 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 311.2, 18.8 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 311.2, 18.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 310.2, 18.8 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 310.2, 18.8 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 309.3, 18.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 309.3, 18.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 308.3, 18.8 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 308.3, 18.8 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 307.3, 18.8 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 307.3, 18.8 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 306.3, 18.8 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 306.3, 18.8 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 305.3, 18.8 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 305.3, 18.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 304.3, 18.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 304.3, 18.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 303.3, 18.8 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 303.3, 18.8 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 302.3, 18.8 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 302.3, 18.8 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 301.4, 18.8 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 301.4, 18.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 300.4, 18.8 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 300.4, 18.8 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 299.4, 18.8 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 299.4, 18.8 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 313.5, 19.3 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 313.5, 19.3 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 357.8, 20.7 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 357.8, 20.7 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 432.1, 23.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 432.1, 23.1 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 536.2, 26.5 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 536.2, 26.5 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 670.1, 30.9 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 670.1, 30.9 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 833.4, 36.2 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 833.4, 36.2 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 1018.7, 42.2 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 1018.7, 42.2 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 1180.9, 47.6 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 1180.9, 47.6 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 1312.7, 51.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 1312.7, 51.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 1414.3, 55.3 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 1414.3, 55.3 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 1485.7, 57.7 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 1485.7, 57.7 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 1527.2, 59.2 , 0 ); setScaleKey( spep_0 + 0, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 4.46, 4.46 ); setScaleKey( spep_0 + 41 + OFFSET_X, 1, 4.46, 4.46 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 4.99, 4.99 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 4.99, 4.99 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 7.82, 7.82 ); setScaleKey( spep_0 + 49 + OFFSET_X, 1, 7.82, 7.82 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 9.13, 9.13 ); setScaleKey( spep_0 + 51 + OFFSET_X, 1, 9.13, 9.13 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 10.29, 10.29 ); setScaleKey( spep_0 + 53 + OFFSET_X, 1, 10.29, 10.29 ); setScaleKey( spep_0 + 54 + OFFSET_X, 1, 11.23, 11.23 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 11.23, 11.23 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 11.97, 11.97 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 11.97, 11.97 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 12.49, 12.49 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 12.49, 12.49 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 12.8, 12.8 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 172 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 172 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 183.3, -262.4 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 183.3, -262.4 , 0 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 5.02, 5.02 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 5.02, 5.02 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -0.5 ); --敵の動き3 setDisp( spep_0 + 256 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 296 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 112, -28.9 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 112, -28.9 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 121, -47.9 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 121, -47.9 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 128.6, -63.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 128.6, -63.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 134.7, -76.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 134.7, -76.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 139.5, -85.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 139.5, -85.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 142.8, -92.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 142.8, -92.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 142.8, -91.2 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 142.8, -91.2 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 142.8, -90.2 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 142.8, -90.2 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 142.8, -89.2 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 142.8, -89.2 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 142.8, -88.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 142.8, -88.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 142.8, -87.3 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 142.8, -87.3 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 142.8, -86.3 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 142.8, -86.3 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 142.8, -85.3 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 142.8, -85.3 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 142.8, -84.4 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 142.8, -84.4 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 142.8, -83.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 142.8, -83.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 142.8, -82.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 142.8, -82.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 142.8, -81.4 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 142.8, -81.4 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 142.8, -80.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 142.8, -80.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 142.8, -79.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 142.8, -79.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 142.8, -78.6 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 142.8, -78.6 , 0 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 0.07, 0.07 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 61.2 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, 61.2 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 166, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE003 = playSeVer2( spep_0 + 110, 1013, "", 0, 0, 0, -1); --瞬間移動 SE004 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 166, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE006 = playSeVer2( spep_0 + 204, 1116, "",spep_0 + 246, 0, 18, -1); SE007 = playSeVer2( spep_0 + 206, 9, "",spep_0 + 264, 16, 22, -1); setSeVolumeByWorkId( spep_0 + 206, SE007, 70 ); setStartTimeMs( SE007, 33 ); SE008 = playSeVer2( spep_0 + 220, 1004, "", 0, 0, 0, -1); --蹴る SE009 = playSeVer2( spep_0 + 236, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE010 = playSeVer2( spep_0 + 252, 1121, "",spep_0 + 310, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 252, SE010, 56 ); setPitch( spep_0 + 252, SE010, -400 ); setTimeStretch( SE010, 0.73, 30, 4 ); --水面落ちる SE011 = playSeVer2( spep_0 + 264, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE011, 178 ); SE012 = playSeVer2( spep_0 + 280, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE012, 77 ); SE013 = playSeVer2( spep_0 + 284, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE013, 79 ); --気弾溜める SE014 = playSeVer2( spep_0 + 352, 1154, "",spep_0 + 430, 0, 14, 0.6); SE015 = playSeVer2( spep_0 + 352, 1296, "",spep_0 + 434, 0, 20, 0.6); SE016 = playSeVer2( spep_0 + 352, 1396, "",spep_0 + 436, 0, 18, 0.6); setSeVolumeByWorkId( spep_0 + 352, SE016, 65 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --408F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); --発射前溜め SE018 = playSeVer2( spep_c + 86, 1296, "",spep_1 + 110, 6, 18, -1); setStartTimeMs( SE018, 433 ); SE019 = playSeVer2( spep_c + 86, 1396, "",spep_1 + 110, 0, 18, -1); setSeVolumeByWorkId( spep_c + 86, SE019, 65 ); ------------------------------------------------- -- かめはめ波発射 ------------------------------------------------- MAX_FRAME_1 = 298; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0); --かめはめ波発射 ef_002 setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); -- ** 音 ** -- --腕前に出す SE020 = playSeVer2( spep_1 + 20, 1003, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 20, 1012, "", 0, 0, 0, -1); --発射前溜め SE022 = playSeVer2( spep_1 + 42, 1282, "",spep_1 + 122, 0, 30, -1); --気弾発射 SE023 = playSeVer2( spep_1 + 86, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE023, 119 ); SE024 = playSeVer2( spep_1 + 86, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE024, 69 ); SE025 = playSeVer2( spep_1 + 86, 1177, "",spep_1 + 188, 0, 20, -1); SE026 = playSeVer2( spep_1 + 92, 1145, "",spep_1 + 186, 0, 18, -1); --気弾飛んでいく SE027 = playSeVer2( spep_1 + 108, 1202, "",spep_1 + 180, 0, 20, -1); --爆発 SE028 = playSeVer2( spep_1 + 172, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 172, SE028, 82 ); SE029 = playSeVer2( spep_1 + 172, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 172, SE029, 81 ); SE030 = playSeVer2( spep_1 + 180, 1428, "", 0, 32, 0, -1); setSeVolumeByWorkId( spep_1 + 180, SE030, 193 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_1 + 180); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1); -- 298F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕からカードカットインまで ------------------------------------------------- MAX_FRAME_0 = 408; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); --開幕からカードカットインまで(敵側) ef_001r setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); base_b = entryEffect( spep_0 + 0, SP_02r, 0x80, -1, 0, 0, 0); --開幕からカードカットインまで(背景)(敵側) ef_001br setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0); setEffAlphaKey( spep_0 + 0, base_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 34; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -125, 518.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -125, 518.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -125, 518.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 60 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 317.2, 18.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 316.2, 18.8 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 316.2, 18.8 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 315.2, 18.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 315.2, 18.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 314.2, 18.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 314.2, 18.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 313.2, 18.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 313.2, 18.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 312.2, 18.8 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 312.2, 18.8 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 311.2, 18.8 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 311.2, 18.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 310.2, 18.8 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 310.2, 18.8 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 309.3, 18.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 309.3, 18.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 308.3, 18.8 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 308.3, 18.8 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 307.3, 18.8 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 307.3, 18.8 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 306.3, 18.8 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 306.3, 18.8 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 305.3, 18.8 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 305.3, 18.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 304.3, 18.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 304.3, 18.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 303.3, 18.8 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 303.3, 18.8 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 302.3, 18.8 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 302.3, 18.8 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 301.4, 18.8 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 301.4, 18.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 300.4, 18.8 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 300.4, 18.8 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 299.4, 18.8 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 299.4, 18.8 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 313.5, 19.3 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 313.5, 19.3 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 357.8, 20.7 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 357.8, 20.7 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 432.1, 23.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 432.1, 23.1 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 536.2, 26.5 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 536.2, 26.5 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 670.1, 30.9 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 670.1, 30.9 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 833.4, 36.2 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 833.4, 36.2 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 1018.7, 42.2 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 1018.7, 42.2 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 1180.9, 47.6 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 1180.9, 47.6 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 1312.7, 51.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 1312.7, 51.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 1414.3, 55.3 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 1414.3, 55.3 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 1485.7, 57.7 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 1485.7, 57.7 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 1527.2, 59.2 , 0 ); setScaleKey( spep_0 + 0, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 4.46, 4.46 ); setScaleKey( spep_0 + 41 + OFFSET_X, 1, 4.46, 4.46 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 4.99, 4.99 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 4.99, 4.99 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 7.82, 7.82 ); setScaleKey( spep_0 + 49 + OFFSET_X, 1, 7.82, 7.82 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 9.13, 9.13 ); setScaleKey( spep_0 + 51 + OFFSET_X, 1, 9.13, 9.13 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 10.29, 10.29 ); setScaleKey( spep_0 + 53 + OFFSET_X, 1, 10.29, 10.29 ); setScaleKey( spep_0 + 54 + OFFSET_X, 1, 11.23, 11.23 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 11.23, 11.23 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 11.97, 11.97 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 11.97, 11.97 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 12.49, 12.49 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 12.49, 12.49 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 12.8, 12.8 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 172 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 172 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 183.3, -262.4 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 183.3, -262.4 , 0 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 5.02, 5.02 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 5.02, 5.02 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -0.5 ); --敵の動き3 setDisp( spep_0 + 256 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 296 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 256 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 112, -28.9 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 112, -28.9 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 121, -47.9 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 121, -47.9 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 128.6, -63.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 128.6, -63.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 134.7, -76.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 134.7, -76.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 139.5, -85.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 139.5, -85.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 142.8, -92.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 142.8, -92.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 142.8, -91.2 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 142.8, -91.2 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 142.8, -90.2 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 142.8, -90.2 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 142.8, -89.2 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 142.8, -89.2 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 142.8, -88.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 142.8, -88.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 142.8, -87.3 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 142.8, -87.3 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 142.8, -86.3 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 142.8, -86.3 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 142.8, -85.3 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 142.8, -85.3 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 142.8, -84.4 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 142.8, -84.4 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 142.8, -83.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 142.8, -83.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 142.8, -82.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 142.8, -82.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 142.8, -81.4 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 142.8, -81.4 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 142.8, -80.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 142.8, -80.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 142.8, -79.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 142.8, -79.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 142.8, -78.6 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 142.8, -78.6 , 0 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 0.07, 0.07 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 61.2 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, 61.2 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 166, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE003 = playSeVer2( spep_0 + 110, 1013, "", 0, 0, 0, -1); --瞬間移動 SE004 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 166, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE006 = playSeVer2( spep_0 + 204, 1116, "",spep_0 + 246, 0, 18, -1); SE007 = playSeVer2( spep_0 + 206, 9, "",spep_0 + 264, 16, 22, -1); setSeVolumeByWorkId( spep_0 + 206, SE007, 70 ); setStartTimeMs( SE007, 33 ); SE008 = playSeVer2( spep_0 + 220, 1004, "", 0, 0, 0, -1); --蹴る SE009 = playSeVer2( spep_0 + 236, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE010 = playSeVer2( spep_0 + 252, 1121, "",spep_0 + 310, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 252, SE010, 56 ); setPitch( spep_0 + 252, SE010, -400 ); setTimeStretch( SE010, 0.73, 30, 4 ); --水面落ちる SE011 = playSeVer2( spep_0 + 264, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE011, 178 ); SE012 = playSeVer2( spep_0 + 280, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE012, 77 ); SE013 = playSeVer2( spep_0 + 284, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE013, 79 ); --気弾溜める SE014 = playSeVer2( spep_0 + 352, 1154, "",spep_0 + 430, 0, 14, 0.6); SE015 = playSeVer2( spep_0 + 352, 1296, "",spep_0 + 434, 0, 20, 0.6); SE016 = playSeVer2( spep_0 + 352, 1396, "",spep_0 + 436, 0, 18, 0.6); setSeVolumeByWorkId( spep_0 + 352, SE016, 65 ); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --408F -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_c, 0); --発射前溜め SE018 = playSeVer2( spep_c + 86, 1296, "",spep_1 + 110, 6, 18, -1); setStartTimeMs( SE018, 433 ); SE019 = playSeVer2( spep_c + 86, 1396, "",spep_1 + 110, 0, 18, -1); setSeVolumeByWorkId( spep_c + 86, SE019, 65 ); ------------------------------------------------- -- かめはめ波発射 ------------------------------------------------- MAX_FRAME_1 = 298; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_03r, 0x80, -1, 0, 0, 0); --かめはめ波発射(敵側) ef_002r setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); -- ** 音 ** -- --腕前に出す SE020 = playSeVer2( spep_1 + 20, 1003, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 20, 1012, "", 0, 0, 0, -1); --発射前溜め SE022 = playSeVer2( spep_1 + 42, 1282, "",spep_1 + 122, 0, 30, -1); --気弾発射 SE023 = playSeVer2( spep_1 + 86, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE023, 119 ); SE024 = playSeVer2( spep_1 + 86, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE024, 69 ); SE025 = playSeVer2( spep_1 + 86, 1177, "",spep_1 + 188, 0, 20, -1); SE026 = playSeVer2( spep_1 + 92, 1145, "",spep_1 + 186, 0, 18, -1); --気弾飛んでいく SE027 = playSeVer2( spep_1 + 108, 1202, "",spep_1 + 180, 0, 20, -1); --爆発 SE028 = playSeVer2( spep_1 + 172, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 172, SE028, 82 ); SE029 = playSeVer2( spep_1 + 172, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 172, SE029, 81 ); SE030 = playSeVer2( spep_1 + 180, 1428, "", 0, 32, 0, -1); setSeVolumeByWorkId( spep_1 + 180, SE030, 193 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_1 + 180); -- ダメージ表示フレーム endPhase( spep_1 + MAX_FRAME_1); -- 298F end