-- 1028960: LR_セルマックス_超必殺技:マキシマムディザスター -- sp_effect_a7_00068 -- sp2717 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162959; --セリフカットイン ef_001 SP_02 = 162961; --ビーム発射からフィニッシュまで ef_002 SP_02b = 162963; --ビーム発射からフィニッシュまで ef_002b SP_03 = 162964; --全体攻撃 ef_003 SP_03b = 162965; --全体攻撃 ef_003b --エフェクト(敵) SP_01r = 162960; --セリフカットイン ef_001r SP_02r = 162962; --ビーム発射からフィニッシュまで ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); --「1体目(初回時)の演出」で冒頭に敵表示なし、 --「2体目以降の演出」では冒頭に敵が表示されている場合は --こちらの敵側の動きはコメントアウトする changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 --テンプレ構文(敵の初期化) changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- セリフカットイン ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 12; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --入り咆哮 E001 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1321, "",spep_0 + 138, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE003 = playSeVer2( spep_0 + 0, 1264, "",spep_0 + 138, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 75 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0-2; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --尻尾振る SE006 = playSeVer2( spep_1 + 92, 1190, "", 0, 14, 0, -1); setStartTimeMs( SE006, 33 ); SE007 = playSeVer2( spep_1 + 94, 1173, "",spep_2 + 74, 0, 36, -1); ------------------------------------------------- -- ビーム発射からフィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 604; -- ** エフェクト等 ** -- base_f2 = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ビーム発射からフィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, base_f2, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_f2, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_f2, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_f2, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_f2, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_f2, 0); setEffAlphaKey( spep_2 + 0, base_f2, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_f2, 255); base_b2 = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ビーム発射からフィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, base_b2, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_b2, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_b2, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_b2, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_b2, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_b2, 0); setEffAlphaKey( spep_2 + 0, base_b2, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_b2, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 496 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 568 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 496 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 548 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 556 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 114.7, -238 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 114.7, -238 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 114.7, -251 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 114.7, -251 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 101.7, -238 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 101.7, -238 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 125.1, -247.1 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 125.1, -247.1 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 121.2, -232.8 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 121.2, -232.8 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 114.7, -247.1 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 114.7, -247.1 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 114.7, -234.1 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 114.7, -234.1 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 118.6, -247.1 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 118.6, -247.1 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 110.8, -247.1 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 110.8, -247.1 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 110.8, -235.4 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 110.8, -235.4 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 122.5, -239.3 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 122.5, -239.3 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 121.2, -248.4 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 121.2, -248.4 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 117.3, -235.4 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 117.3, -235.4 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 112.1, -247.1 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 112.1, -247.1 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 52, -174.4 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 52, -174.4 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 44.5, -159.8 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 44.5, -159.8 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 12.5, -168.4 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 12.5, -168.4 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, -129.4, -137.9 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, -129.4, -137.9 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 116.2, -163.2 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 116.2, -163.2 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 140.1, -174.9 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 140.1, -174.9 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 197.2, -156.4 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 197.2, -156.4 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 332.9, -150.4 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 332.9, -150.4 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 531.3, -126.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 531.3, -126.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 646, -134.4 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 646, -134.4 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 686.3, -119.2 , 0 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 547 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 555 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 556 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 561 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 562 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 568 + OFFSET_X, 1, 1.8, 1.8 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 547 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 548 + OFFSET_X, 1, -67.3 ); setRotateKey( spep_2 + 551 + OFFSET_X, 1, -67.3 ); setRotateKey( spep_2 + 552 + OFFSET_X, 1, -67.9 ); setRotateKey( spep_2 + 553 + OFFSET_X, 1, -67.9 ); setRotateKey( spep_2 + 554 + OFFSET_X, 1, -70.5 ); setRotateKey( spep_2 + 555 + OFFSET_X, 1, -70.5 ); setRotateKey( spep_2 + 556 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 557 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 558 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 559 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 560 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 561 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 562 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_2 + 563 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_2 + 564 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_2 + 565 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_2 + 566 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 567 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 568 + OFFSET_X, 1, 16.3 ); setBlendColor( spep_2 + 540 + OFFSET_X, 1, 3, 1, 1, 1, 0.2 ); setBlendColor( spep_2 + 542 + OFFSET_X, 1, 3, 1, 1, 1, 0.4 ); setBlendColor( spep_2 + 548 + OFFSET_X, 1, 3, 1, 0.7, 1, 0.6 ); setBlendColor( spep_2 + 568 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --尻尾からビーム放つ SE008 = playSeVer2( spep_2 + 36, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 42, SE008, 100 ); setTimeStretch( SE008, 1.07, 30, 4 ); SE009 = playSeVer2( spep_2 + 38, 1423, "",spep_2 + 124, 0, 24, -1); SE010 = playSeVer2( spep_2 + 38, 1306, "",spep_2 + 126, 0, 24, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --指からビーム放つ SE011 = playSeVer2( spep_2 + 88, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 94, SE011, 100 ); setTimeStretch( SE011, 1.07, 30, 4 ); SE012 = playSeVer2( spep_2 + 90, 1423, "",spep_2 + 190, 0, 22, -1); SE013 = playSeVer2( spep_2 + 90, 1306, "",spep_2 + 190, 0, 20, -1); --身体からビーム放つ SE014 = playSeVer2( spep_2 + 160, 1423, "",spep_2 + 336, 0, 26, -1); SE015 = playSeVer2( spep_2 + 160, 1306, "",spep_2 + 334, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 160, SE015, 83 ); SE016 = playSeVer2( spep_2 + 160, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 160, SE016, 100 ); setTimeStretch( SE016, 1.07, 30, 4 ); SE017 = playSeVer2( spep_2 + 160, 1371, "",spep_2 + 332, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 160, SE017, 74 ); SE018 = playSeVer2( spep_2 + 160, 1213, "",spep_2 + 350, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 160, SE018, 58 ); --全体広がる SE019 = playSeVer2( spep_2 + 210, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE019, 71 ); --ビーム分散する SE020 = playSeVer2( spep_2 + 300, 1446, "",spep_2 + 630, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 300, SE020, 172 ); SE021 = playSeVer2( spep_2 + 300, 1409, "",spep_2 + 630, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 300, SE021, 158 ); SE022 = playSeVer2( spep_2 + 300, 1406, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 434, 1406, "", 0, 0, 0, -1); --連続爆発 SE024 = playSeVer2( spep_2 + 504, 1023, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 532, 1159, "",spep_2 + 630, 0, 32, -1); SE026 = playSeVer2( spep_2 + 538, 1024, "",spep_2 + 630, 0, 28, -1); SE027 = playSeVer2( spep_2 + 570, 1067, "",spep_2 + 630, 0, 28, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 520 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2-2); -- 604 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- セリフカットイン ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 12; -- ** 顔カットイン ** -- --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --入り咆哮 E001 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1321, "",spep_0 + 138, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE003 = playSeVer2( spep_0 + 0, 1264, "",spep_0 + 138, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 75 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0-2; --118 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --尻尾振る SE006 = playSeVer2( spep_1 + 92, 1190, "", 0, 14, 0, -1); setStartTimeMs( SE006, 33 ); SE007 = playSeVer2( spep_1 + 94, 1173, "",spep_2 + 74, 0, 36, -1); ------------------------------------------------- -- ビーム発射からフィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 604; -- ** エフェクト等 ** -- base_f2 = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ビーム発射からフィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, base_f2, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_f2, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_f2, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_f2, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_f2, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_f2, 0); setEffAlphaKey( spep_2 + 0, base_f2, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_f2, 255); base_b2 = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ビーム発射からフィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, base_b2, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_b2, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_b2, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_b2, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_b2, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_b2, 0); setEffAlphaKey( spep_2 + 0, base_b2, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_b2, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 496 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 568 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 496 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 548 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 556 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 114.7, -238 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 114.7, -238 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 114.7, -251 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 114.7, -251 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 101.7, -238 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 101.7, -238 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 125.1, -247.1 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 125.1, -247.1 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 121.2, -232.8 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 121.2, -232.8 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 114.7, -247.1 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 114.7, -247.1 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 114.7, -234.1 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 114.7, -234.1 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 118.6, -247.1 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 118.6, -247.1 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 110.8, -247.1 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 110.8, -247.1 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 110.8, -235.4 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 110.8, -235.4 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 122.5, -239.3 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 122.5, -239.3 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 121.2, -248.4 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 121.2, -248.4 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 117.3, -235.4 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 117.3, -235.4 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 112.1, -247.1 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 112.1, -247.1 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 52, -174.4 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 52, -174.4 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 44.5, -159.8 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 44.5, -159.8 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 12.5, -168.4 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 12.5, -168.4 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, -129.4, -137.9 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, -129.4, -137.9 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 116.2, -163.2 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 116.2, -163.2 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 140.1, -174.9 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 140.1, -174.9 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 197.2, -156.4 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 197.2, -156.4 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 332.9, -150.4 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 332.9, -150.4 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 531.3, -126.3 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 531.3, -126.3 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 646, -134.4 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 646, -134.4 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 686.3, -119.2 , 0 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 547 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 555 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 556 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 561 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 562 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 568 + OFFSET_X, 1, 1.8, 1.8 ); setRotateKey( spep_2 + 496 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 547 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 548 + OFFSET_X, 1, -67.3 ); setRotateKey( spep_2 + 551 + OFFSET_X, 1, -67.3 ); setRotateKey( spep_2 + 552 + OFFSET_X, 1, -67.9 ); setRotateKey( spep_2 + 553 + OFFSET_X, 1, -67.9 ); setRotateKey( spep_2 + 554 + OFFSET_X, 1, -70.5 ); setRotateKey( spep_2 + 555 + OFFSET_X, 1, -70.5 ); setRotateKey( spep_2 + 556 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 557 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 558 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 559 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 560 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 561 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 562 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_2 + 563 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_2 + 564 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_2 + 565 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_2 + 566 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 567 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 568 + OFFSET_X, 1, 16.3 ); setBlendColor( spep_2 + 540 + OFFSET_X, 1, 3, 1, 1, 1, 0.2 ); setBlendColor( spep_2 + 542 + OFFSET_X, 1, 3, 1, 1, 1, 0.4 ); setBlendColor( spep_2 + 548 + OFFSET_X, 1, 3, 1, 0.7, 1, 0.6 ); setBlendColor( spep_2 + 568 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --尻尾からビーム放つ SE008 = playSeVer2( spep_2 + 36, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 42, SE008, 100 ); setTimeStretch( SE008, 1.07, 30, 4 ); SE009 = playSeVer2( spep_2 + 38, 1423, "",spep_2 + 124, 0, 24, -1); SE010 = playSeVer2( spep_2 + 38, 1306, "",spep_2 + 126, 0, 24, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --指からビーム放つ SE011 = playSeVer2( spep_2 + 88, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 94, SE011, 100 ); setTimeStretch( SE011, 1.07, 30, 4 ); SE012 = playSeVer2( spep_2 + 90, 1423, "",spep_2 + 190, 0, 22, -1); SE013 = playSeVer2( spep_2 + 90, 1306, "",spep_2 + 190, 0, 20, -1); --身体からビーム放つ SE014 = playSeVer2( spep_2 + 160, 1423, "",spep_2 + 336, 0, 26, -1); SE015 = playSeVer2( spep_2 + 160, 1306, "",spep_2 + 334, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 160, SE015, 83 ); SE016 = playSeVer2( spep_2 + 160, 1256, "", 0, 0, 0, -1); setPitch( spep_2 + 160, SE016, 100 ); setTimeStretch( SE016, 1.07, 30, 4 ); SE017 = playSeVer2( spep_2 + 160, 1371, "",spep_2 + 332, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 160, SE017, 74 ); SE018 = playSeVer2( spep_2 + 160, 1213, "",spep_2 + 350, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 160, SE018, 58 ); --全体広がる SE019 = playSeVer2( spep_2 + 210, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE019, 71 ); --ビーム分散する SE020 = playSeVer2( spep_2 + 300, 1446, "",spep_2 + 630, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 300, SE020, 172 ); SE021 = playSeVer2( spep_2 + 300, 1409, "",spep_2 + 630, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 300, SE021, 158 ); SE022 = playSeVer2( spep_2 + 300, 1406, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 434, 1406, "", 0, 0, 0, -1); --連続爆発 SE024 = playSeVer2( spep_2 + 504, 1023, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 532, 1159, "",spep_2 + 630, 0, 32, -1); SE026 = playSeVer2( spep_2 + 538, 1024, "",spep_2 + 630, 0, 28, -1); SE027 = playSeVer2( spep_2 + 570, 1067, "",spep_2 + 630, 0, 28, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 520 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2-2); -- 604 end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避  2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 80; -- ** エフェクト等 ** -- base_fZ = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- 全体攻撃 ef_003 setEffMoveKey( spep_z + 0, base_fZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_fZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_fZ, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_fZ, 1.0, 1.0); setEffRotateKey( spep_z + 0, base_fZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_fZ, 0); setEffAlphaKey( spep_z + 0, base_fZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_fZ, 255); base_bZ = entryEffect( spep_z + 0, SP_03b, 0x80, -1, 0, 0, 0); -- 全体攻撃 ef_003b setEffMoveKey( spep_z + 0, base_bZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_bZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_bZ, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_bZ, 1.0, 1.0); setEffRotateKey( spep_z + 0, base_bZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_bZ, 0); setEffAlphaKey( spep_z + 0, base_bZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_bZ, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 80 + OFFSET_X, 1, 0 ); changeAnime( spep_z + 0, 1, 118 ); changeAnime( spep_z + 30 + OFFSET_X, 1, 108 ); setMoveKey( spep_z + 0, 1, 23.9, -259.1 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, 21.4, -253.5 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, 21.4, -253.5 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, 22, -250.4 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, 22, -250.4 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, 17.2, -261.7 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, 17.2, -261.7 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, 27.2, -258.6 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, 27.2, -258.6 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, 16.9, -258.9 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, 16.9, -258.9 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, 26.9, -259.7 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, 26.9, -259.7 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, 17.1, -267.1 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, 17.1, -267.1 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, 26.5, -261.9 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, 26.5, -261.9 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, 17.3, -268.8 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, 17.3, -268.8 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, 21.2, -260.2 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, 21.2, -260.2 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, 24.7, -268.7 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, 24.7, -268.7 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, 22.6, -261.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, 22.6, -261.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, 25.3, -270.1 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, 25.3, -270.1 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, 22, -261.3 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, 22, -261.3 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, 74.6, -221.7 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, 74.6, -221.7 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, 134.4, -201.9 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, 134.4, -201.9 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, 210.9, -202.2 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, 210.9, -202.2 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, 273.2, -180.9 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, 273.2, -180.9 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, 320.3, -180.9 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, 320.3, -180.9 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 373.9, -165.5 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 373.9, -165.5 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 413.5, -167.8 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 413.5, -167.8 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 453.1, -151.5 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 453.1, -151.5 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 475, -150.8 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 475, -150.8 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 504.5, -152.9 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 504.5, -152.9 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 510.9, -145.1 , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, 510.9, -145.1 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 526.2, -148.7 , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, 526.2, -148.7 , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, 521.7, -143.8 , 0 ); setMoveKey( spep_z + 79 + OFFSET_X, 1, 521.7, -143.8 , 0 ); setMoveKey( spep_z + 80 + OFFSET_X, 1, 23.9, -259.1 , 0 ); setScaleKey( spep_z + 0, 1, 1.6, 1.6 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_z + 9 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_z + 79 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_z + 80 + OFFSET_X, 1, 1.6, 1.6 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 31 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 32 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_z + 33 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_z + 34 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_z + 35 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_z + 36 + OFFSET_X, 1, 7 ); setRotateKey( spep_z + 37 + OFFSET_X, 1, 7 ); setRotateKey( spep_z + 38 + OFFSET_X, 1, 9 ); setRotateKey( spep_z + 39 + OFFSET_X, 1, 9 ); setRotateKey( spep_z + 40 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_z + 41 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_z + 42 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_z + 43 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_z + 44 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_z + 45 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_z + 46 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_z + 47 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_z + 48 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_z + 49 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_z + 50 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_z + 51 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_z + 52 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_z + 53 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_z + 54 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_z + 79 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_z + 80 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --【全体】ビーム放たれる SE028 = playSeVer2( spep_z + 0, 1446, "",spep_z + 90, 0, 38, -1); setSeVolumeByWorkId( spep_z + 0, SE028, 172 ); SE029 = playSeVer2( spep_z + 0, 1409, "",spep_z + 90, 0, 32, -1); setSeVolumeByWorkId( spep_z + 0, SE029, 158 ); SE030 = playSeVer2( spep_z + 0, 1406, "",spep_z + 90, 0, 36, -1); --【全体】爆発 SE031 = playSeVer2( spep_z + 40, 1159, "",spep_z + 90, 0, 22, -1); SE032 = playSeVer2( spep_z + 46, 1024, "",spep_z + 90, 0, 18, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 10 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -0); -- 80 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避  2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); -- stopSe( SP_dodge - 12, SE001, 0); -- stopSe( SP_dodge - 12, SE002, 0); -- stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 80; -- ** エフェクト等 ** -- base_fZ = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- 全体攻撃 ef_003 setEffMoveKey( spep_z + 0, base_fZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_fZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_fZ, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_fZ, 1.0, 1.0); setEffRotateKey( spep_z + 0, base_fZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_fZ, 0); setEffAlphaKey( spep_z + 0, base_fZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_fZ, 255); base_bZ = entryEffect( spep_z + 0, SP_03b, 0x80, -1, 0, 0, 0); -- 全体攻撃 ef_003b setEffMoveKey( spep_z + 0, base_bZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_bZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_bZ, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_bZ, 1.0, 1.0); setEffRotateKey( spep_z + 0, base_bZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_bZ, 0); setEffAlphaKey( spep_z + 0, base_bZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_bZ, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 80 + OFFSET_X, 1, 0 ); changeAnime( spep_z + 0, 1, 118 ); changeAnime( spep_z + 30 + OFFSET_X, 1, 108 ); setMoveKey( spep_z + 0, 1, 23.9, -259.1 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, 21.4, -253.5 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, 21.4, -253.5 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, 22, -250.4 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, 22, -250.4 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, 17.2, -261.7 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, 17.2, -261.7 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, 27.2, -258.6 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, 27.2, -258.6 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, 16.9, -258.9 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, 16.9, -258.9 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, 26.9, -259.7 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, 26.9, -259.7 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, 17.1, -267.1 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, 17.1, -267.1 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, 26.5, -261.9 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, 26.5, -261.9 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, 17.3, -268.8 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, 17.3, -268.8 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, 21.2, -260.2 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, 21.2, -260.2 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, 24.7, -268.7 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, 24.7, -268.7 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, 22.6, -261.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, 22.6, -261.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, 25.3, -270.1 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, 25.3, -270.1 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, 22, -261.3 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, 22, -261.3 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, 74.6, -221.7 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, 74.6, -221.7 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, 134.4, -201.9 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, 134.4, -201.9 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, 210.9, -202.2 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, 210.9, -202.2 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, 273.2, -180.9 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, 273.2, -180.9 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, 320.3, -180.9 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, 320.3, -180.9 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 373.9, -165.5 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 373.9, -165.5 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 413.5, -167.8 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 413.5, -167.8 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 453.1, -151.5 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 453.1, -151.5 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 475, -150.8 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 475, -150.8 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 504.5, -152.9 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 504.5, -152.9 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 510.9, -145.1 , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, 510.9, -145.1 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 526.2, -148.7 , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, 526.2, -148.7 , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, 521.7, -143.8 , 0 ); setMoveKey( spep_z + 79 + OFFSET_X, 1, 521.7, -143.8 , 0 ); setMoveKey( spep_z + 80 + OFFSET_X, 1, 23.9, -259.1 , 0 ); setScaleKey( spep_z + 0, 1, 1.6, 1.6 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_z + 9 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_z + 79 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_z + 80 + OFFSET_X, 1, 1.6, 1.6 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 31 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 32 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_z + 33 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_z + 34 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_z + 35 + OFFSET_X, 1, 4.7 ); setRotateKey( spep_z + 36 + OFFSET_X, 1, 7 ); setRotateKey( spep_z + 37 + OFFSET_X, 1, 7 ); setRotateKey( spep_z + 38 + OFFSET_X, 1, 9 ); setRotateKey( spep_z + 39 + OFFSET_X, 1, 9 ); setRotateKey( spep_z + 40 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_z + 41 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_z + 42 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_z + 43 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_z + 44 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_z + 45 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_z + 46 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_z + 47 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_z + 48 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_z + 49 + OFFSET_X, 1, 15.4 ); setRotateKey( spep_z + 50 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_z + 51 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_z + 52 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_z + 53 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_z + 54 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_z + 79 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_z + 80 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --【全体】ビーム放たれる SE028 = playSeVer2( spep_z + 0, 1446, "",spep_z + 90, 0, 38, -1); setSeVolumeByWorkId( spep_z + 0, SE028, 172 ); SE029 = playSeVer2( spep_z + 0, 1409, "",spep_z + 90, 0, 32, -1); setSeVolumeByWorkId( spep_z + 0, SE029, 158 ); SE030 = playSeVer2( spep_z + 0, 1406, "",spep_z + 90, 0, 36, -1); --【全体】爆発 SE031 = playSeVer2( spep_z + 40, 1159, "",spep_z + 90, 0, 22, -1); SE032 = playSeVer2( spep_z + 46, 1024, "",spep_z + 90, 0, 18, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 10 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -0); -- 80 end end