-- 1028920: LR_孫悟空(少年期)&クリリン(少年期)&ブルマ(少女期)_必殺技:破竹の快進撃 -- sp_effect_b1_00282 -- sp2718 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162886; -- 冒頭 ef_001 SP_002 = 162887; -- 走る殴るジャン拳:前 ef_002 SP_002b = 162889; -- 走る殴るジャン拳:裏 ef_002b SP_003 = 162888; -- 「ガッ」 ef_003 -- 敵側 SP_002r = 162890; -- 走る殴るジャン拳:前:反転 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 146; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 冒頭 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 136, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 50; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --二人構える SE001 = playSeVer2( spep_0 + 16, 1013, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 54, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE002, 170 ); SE004 = playSeVer2( spep_0 + 64, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE004, 78 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 146 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 走る殴るジャン拳:前 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 404; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 走る殴るジャン拳:前 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 走る殴るジャン拳:裏 ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 112 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 234 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 112 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -13.8, -13.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -13.8, -13.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 36.3, -11.3 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 36.3, -11.3 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 124.5, 22.5 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 124.5, 22.5 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 148.6, -33.1 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 148.6, -33.1 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 202.9, -1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 202.9, -1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 199.1, 22.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 199.1, 22.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 149.7, -33.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 149.7, -33.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 185.4, -11.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 185.4, -11.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 185.8, -11.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 185.8, -11.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 186.1, -11.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 186.1, -11.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 186.5, -11.3 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 186.5, -11.3 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 186.9, -11.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 186.9, -11.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 187.3, -11.3 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 187.3, -11.3 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 187.6, -11.3 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 187.6, -11.3 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 188, -11.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 188, -11.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 188.9, -11.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 188.9, -11.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 189.7, -11.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 189.7, -11.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 190.5, -11.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 190.5, -11.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 191.4, -11.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 191.4, -11.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 192.2, -11.3 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 192.2, -11.3 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 193.1, -11.3 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 193.1, -11.3 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 193.9, -11.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 193.9, -11.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 194.8, -11.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 194.8, -11.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 195.6, -11.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 195.6, -11.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 196.4, -11.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 196.4, -11.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 197.3, -11.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 197.3, -11.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 198.1, -11.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 198.1, -11.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 199, -11.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 199, -11.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 199.8, -11.3 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 199.8, -11.3 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 200.7, -11.3 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 200.7, -11.3 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 201.5, -11.3 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 201.5, -11.3 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 202.4, -11.3 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 202.4, -11.3 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -67.4, -98.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -67.4, -98.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -67.5, -93.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -67.5, -93.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -67.7, -88.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -67.7, -88.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -16.7, -43.7 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -16.7, -43.7 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -91.5, -76.5 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -91.5, -76.5 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -39.8, -96.9 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -39.8, -96.9 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -17.8, -53.5 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -17.8, -53.5 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -6.5, -45.4 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -6.5, -45.4 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 37.3, -15.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 37.3, -15.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 3.9, 3.9 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 3.9, 3.9 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 4.74, 4.73 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.74, 4.73 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, -43.5 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, -43.5 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -40.1 ); -- ** 音 ** -- --二人走ってくる SE006 = playSeVer2( spep_2 + 8, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 8, SE006, 158 ); SE007 = playSeVer2( spep_2 + 12, 1182, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE007, 69 ); stopSeIfDoubleSpeed( spep_2 + 12, SE007); SE008 = playSeVer2( spep_2 + 12, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE008, 158 ); SE009 = playSeVer2( spep_2 + 14, 1264, "",spep_2 + 206, 0, 92, 0.5); setSeVolumeByWorkId( spep_2 + 14, SE009, 75 ); SE010 = playSeVer2( spep_2 + 22, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 22, SE010, 158 ); stopSeIfDoubleSpeed( spep_2 + 22, SE010); SE011 = playSeVer2( spep_2 + 24, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 24, SE011, 158 ); SE012 = playSeVer2( spep_2 + 34, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 34, SE012, 158 ); SE013 = playSeVer2( spep_2 + 34, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 34, SE013, 158 ); stopSeIfDoubleSpeed( spep_2 + 34, SE013); SE014 = playSeVer2( spep_2 + 46, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 46, SE014, 158 ); SE015 = playSeVer2( spep_2 + 46, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 46, SE015, 158 ); SE016 = playSeVer2( spep_2 + 56, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 56, SE016, 158 ); SE017 = playSeVer2( spep_2 + 60, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 60, SE017, 158 ); stopSeIfDoubleSpeed( spep_2 + 60, SE017); SE018 = playSeVer2( spep_2 + 68, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 68, SE018, 158 ); SE019 = playSeVer2( spep_2 + 72, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 72, SE019, 158 ); stopSeIfDoubleSpeed( spep_2 + 72, SE019); SE020 = playSeVer2( spep_2 + 78, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 78, SE020, 158 ); SE021 = playSeVer2( spep_2 + 84, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 84, SE021, 158 ); stopSeIfDoubleSpeed( spep_2 + 84, SE021); --クリリン突っ込んでいく SE022 = playSeVer2( spep_2 + 90, 1117, "",spep_2 + 142, 0, 20, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 106; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --クリリンパンチ SE023 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 120, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE024, 79 ); SE025 = playSeVer2( spep_2 + 122, 1110, "", 0, 0, 0, -1); --着地 SE026 = playSeVer2( spep_2 + 158, 1192, "",spep_2 + 176, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 158, SE026, 157 ); SE027 = playSeVer2( spep_2 + 162, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE027, 182 ); --クリリン蹴り上げ SE028 = playSeVer2( spep_2 + 178, 1003, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 184, 1187, "", 0, 0, 0, -1); --悟空飛び上がる SE030 = playSeVer2( spep_2 + 230, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE030, 62 ); SE031 = playSeVer2( spep_2 + 230, 1117, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 242, 44, "", 0, 0, 0, -1); --グー SE033 = playSeVer2( spep_2 + 296, 1004, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 312, 1009, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 314, 1110, "", 0, 0, 0, -1); --チョキ SE036 = playSeVer2( spep_2 + 344, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 344, SE036, 61 ); SE037 = playSeVer2( spep_2 + 348, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 348, SE037, 76 ); SE038 = playSeVer2( spep_2 + 350, 1110, "", 0, 0, 0, -1); --パー SE039 = playSeVer2( spep_2 + 386, 1120, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 388, 1110, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 404 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003 , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 146; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 冒頭 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 136, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 50; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --二人構える SE001 = playSeVer2( spep_0 + 16, 1013, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 54, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE002, 170 ); SE004 = playSeVer2( spep_0 + 64, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE004, 78 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 146 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 走る殴るジャン拳:前 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 404; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- 走る殴るジャン拳:前 ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 走る殴るジャン拳:裏 ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 112 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 234 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 112 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -13.8, -13.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -13.8, -13.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 36.3, -11.3 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 36.3, -11.3 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 124.5, 22.5 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 124.5, 22.5 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 148.6, -33.1 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 148.6, -33.1 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 202.9, -1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 202.9, -1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 199.1, 22.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 199.1, 22.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 149.7, -33.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 149.7, -33.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 185.4, -11.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 185.4, -11.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 185.8, -11.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 185.8, -11.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 186.1, -11.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 186.1, -11.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 186.5, -11.3 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 186.5, -11.3 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 186.9, -11.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 186.9, -11.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 187.3, -11.3 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 187.3, -11.3 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 187.6, -11.3 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 187.6, -11.3 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 188, -11.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 188, -11.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 188.9, -11.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 188.9, -11.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 189.7, -11.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 189.7, -11.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 190.5, -11.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 190.5, -11.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 191.4, -11.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 191.4, -11.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 192.2, -11.3 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 192.2, -11.3 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 193.1, -11.3 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 193.1, -11.3 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 193.9, -11.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 193.9, -11.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 194.8, -11.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 194.8, -11.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 195.6, -11.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 195.6, -11.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 196.4, -11.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 196.4, -11.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 197.3, -11.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 197.3, -11.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 198.1, -11.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 198.1, -11.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 199, -11.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 199, -11.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 199.8, -11.3 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 199.8, -11.3 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 200.7, -11.3 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 200.7, -11.3 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 201.5, -11.3 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 201.5, -11.3 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 202.4, -11.3 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 202.4, -11.3 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -67.4, -98.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -67.4, -98.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -67.5, -93.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -67.5, -93.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -67.7, -88.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -67.7, -88.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -16.7, -43.7 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -16.7, -43.7 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -91.5, -76.5 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -91.5, -76.5 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -39.8, -96.9 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -39.8, -96.9 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -17.8, -53.5 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -17.8, -53.5 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -6.5, -45.4 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -6.5, -45.4 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 37.3, -15.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 37.3, -15.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 47.7, -8.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 14.8, -30.1 , 0 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 3.9, 3.9 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 3.9, 3.9 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 4.74, 4.73 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.74, 4.73 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, -48 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, -45.7 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, -43.5 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, -43.5 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, -41.2 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -40.1 ); -- ** 音 ** -- --二人走ってくる SE006 = playSeVer2( spep_2 + 8, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 8, SE006, 158 ); SE007 = playSeVer2( spep_2 + 12, 1182, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE007, 69 ); stopSeIfDoubleSpeed( spep_2 + 12, SE007); SE008 = playSeVer2( spep_2 + 12, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE008, 158 ); SE009 = playSeVer2( spep_2 + 14, 1264, "",spep_2 + 206, 0, 92, 0.5); setSeVolumeByWorkId( spep_2 + 14, SE009, 75 ); SE010 = playSeVer2( spep_2 + 22, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 22, SE010, 158 ); stopSeIfDoubleSpeed( spep_2 + 22, SE010); SE011 = playSeVer2( spep_2 + 24, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 24, SE011, 158 ); SE012 = playSeVer2( spep_2 + 34, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 34, SE012, 158 ); SE013 = playSeVer2( spep_2 + 34, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 34, SE013, 158 ); stopSeIfDoubleSpeed( spep_2 + 34, SE013); SE014 = playSeVer2( spep_2 + 46, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 46, SE014, 158 ); SE015 = playSeVer2( spep_2 + 46, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 46, SE015, 158 ); SE016 = playSeVer2( spep_2 + 56, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 56, SE016, 158 ); SE017 = playSeVer2( spep_2 + 60, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 60, SE017, 158 ); stopSeIfDoubleSpeed( spep_2 + 60, SE017); SE018 = playSeVer2( spep_2 + 68, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 68, SE018, 158 ); SE019 = playSeVer2( spep_2 + 72, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 72, SE019, 158 ); stopSeIfDoubleSpeed( spep_2 + 72, SE019); SE020 = playSeVer2( spep_2 + 78, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 78, SE020, 158 ); SE021 = playSeVer2( spep_2 + 84, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 84, SE021, 158 ); stopSeIfDoubleSpeed( spep_2 + 84, SE021); --クリリン突っ込んでいく SE022 = playSeVer2( spep_2 + 90, 1117, "",spep_2 + 142, 0, 20, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 106; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --クリリンパンチ SE023 = playSeVer2( spep_2 + 120, 1009, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 120, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE024, 79 ); SE025 = playSeVer2( spep_2 + 122, 1110, "", 0, 0, 0, -1); --着地 SE026 = playSeVer2( spep_2 + 158, 1192, "",spep_2 + 176, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 158, SE026, 157 ); SE027 = playSeVer2( spep_2 + 162, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE027, 182 ); --クリリン蹴り上げ SE028 = playSeVer2( spep_2 + 178, 1003, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 184, 1187, "", 0, 0, 0, -1); --悟空飛び上がる SE030 = playSeVer2( spep_2 + 230, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE030, 62 ); SE031 = playSeVer2( spep_2 + 230, 1117, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 242, 44, "", 0, 0, 0, -1); --グー SE033 = playSeVer2( spep_2 + 296, 1004, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 312, 1009, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 314, 1110, "", 0, 0, 0, -1); --チョキ SE036 = playSeVer2( spep_2 + 344, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 344, SE036, 61 ); SE037 = playSeVer2( spep_2 + 348, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 348, SE037, 76 ); SE038 = playSeVer2( spep_2 + 350, 1110, "", 0, 0, 0, -1); --パー SE039 = playSeVer2( spep_2 + 386, 1120, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 388, 1110, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 404 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003 , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end