-- 1029000: UR_クリリン_必殺技:気円斬 -- sp_effect_a6_00021 -- sp2719 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 162913; -- 開幕・目線カットイン~カードカットインまで ef_001 SP_001b = 162914; -- 開幕・目線カットイン~カードカットインまで ef_001b SP_002 = 162917; -- カードカットイン~フィニッシュまで ef_002 SP_002b = 162918; -- カードカットイン~フィニッシュまで ef_002b -- 敵側 SP_001r = 162915; -- 開幕・目線カットイン~カードカットインまで ef_001r SP_001br = 162916; -- 開幕・目線カットイン~カードカットインまで ef_001br SP_002r = 162919; -- カードカットイン~フィニッシュまで ef_002r SP_002br = 162920; -- カードカットイン~フィニッシュまで ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕・目線カットイン~カードカットインまで ef_001 ------------------------------------------------------ MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -25, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -25, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -25, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 126 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 304 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 218 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 264 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 136, 83 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 136, 83 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 129.5, 72.2 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 129.5, 72.2 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 122.9, 61.4 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 122.9, 61.4 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 116.4, 50.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 116.4, 50.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 109.9, 39.8 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 109.9, 39.8 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 103.3, 29 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 103.3, 29 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 96.8, 18.2 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 96.8, 18.2 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 90.2, 7.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 90.2, 7.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 83.7, -3.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 83.7, -3.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 77.2, -14.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 77.2, -14.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 70.6, -25 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 70.6, -25 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 64.1, -35.8 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 64.1, -35.8 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 57.6, -46.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 57.6, -46.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 174.2, 50.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 174.2, 50.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 126.3, 21.6 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 126.3, 21.6 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 147.4, 1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 147.4, 1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 131.5, -9.6 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 131.5, -9.6 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 147.9, 3.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 147.9, 3.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 164.4, 15.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 164.4, 15.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 180.8, 28.6 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 180.8, 28.6 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 132.9, -18.8 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 132.9, -18.8 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 165.1, -22.2 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 165.1, -22.2 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 120.2, 12.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 120.2, 12.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 153.4, 0 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 153.4, 0 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 155.5, 1.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 155.5, 1.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 157.7, 3.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 157.7, 3.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 159.8, 4.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 159.8, 4.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 161.9, 6.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 161.9, 6.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 164.1, 7.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 164.1, 7.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 166.2, 9.5 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 166.2, 9.5 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 204.4, 46.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 204.4, 46.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 157.5, 22.7 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 157.5, 22.7 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 175.5, 1.8 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 175.5, 1.8 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 156.5, -9.2 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 156.5, -9.2 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 164.5, 0.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 164.5, 0.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 162.4, -3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 162.4, -3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 160.4, -7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 160.4, -7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 154.8, -11.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 154.8, -11.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 149.1, -15.1 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 149.1, -15.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 143.5, -19.2 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 143.5, -19.2 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 137.8, -23.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 137.8, -23.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 132.2, -27.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 132.2, -27.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 126.5, -31.4 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 126.5, -31.4 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 156.8, -0.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 156.8, -0.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 102.2, -29.6 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 102.2, -29.6 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 116.5, -50.7 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 116.5, -50.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 65.7, 32.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 65.7, 32.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 71.4, 53.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 71.4, 53.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 67.2, 60.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 67.2, 60.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 62.9, 67 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 62.9, 67 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 58.6, 73.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 58.6, 73.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 54.3, 80.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 54.3, 80.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 52.9, 73.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 52.9, 73.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 51.5, 66 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 51.5, 66 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 50.1, 58.7 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 50.1, 58.7 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 48.7, 51.4 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 48.7, 51.4 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 47.3, 44 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 47.3, 44 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 45.8, 36.7 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 45.8, 36.7 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 44.4, 29.4 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 44.4, 29.4 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 79, 57 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 79, 57 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 28.6, 24.7 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 28.6, 24.7 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 113.2, 26.8 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 113.2, 26.8 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 96.4, 19.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 96.4, 19.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 106.6, 33.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 106.6, 33.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 106.8, 33.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 106.8, 33.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 107.1, 33 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 107.1, 33 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 107.3, 32.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 107.3, 32.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 107.5, 32.6 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 107.5, 32.6 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 107.7, 32.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 107.7, 32.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 157.2, -29.4 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 157.2, -29.4 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 140.4, -35.8 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 140.4, -35.8 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 123.7, -42.1 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 123.7, -42.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 107, -48.5 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 107, -48.5 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 90.2, -54.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 90.2, -54.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 73.6, -61.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 73.6, -61.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 56.9, -67.6 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 56.9, -67.6 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 40.2, -73.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 40.2, -73.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 38, -73 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 38, -73 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 71.9, -37 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 71.9, -37 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 129.9, 44.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 129.9, 44.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 374.6, 92.7 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 374.6, 92.7 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 579.5, 150 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 579.5, 150 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 808.7, 227.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 808.7, 227.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 1025.2, 290.4 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 1025.2, 290.4 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 1238.7, 352.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 1238.7, 352.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 1449.6, 413.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 1449.6, 413.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 1657.7, 473.6 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 1657.7, 473.6 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 1863.1, 533.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 1863.1, 533.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 2065.6, 591.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 2065.6, 591.7 , 0 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.31, 0.32 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 0.31, 0.32 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.41, 0.42 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 0.41, 0.42 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 0.52, 0.53 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 0.52, 0.53 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.64, 0.65 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 0.64, 0.65 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.07, 1.08 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.07, 1.08 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.42, 1.43 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.42, 1.43 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.82, 1.83 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.82, 1.83 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.76, 3.76 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.76, 3.76 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 5.79, 5.79 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -20.2 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -20.2 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -23 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -23 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -17.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -17.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 299 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, 1.8 ); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 14, 1233, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 90, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 90, 1117, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連続攻撃 SE005 = playSeVer2( spep_0 + 144, 1189, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 150, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 150, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 162, 1110, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 182, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 182, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 204, 1187, "",spep_0 + 260, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 204, SE011, 83 ); SE012 = playSeVer2( spep_0 + 234, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 234, 1010, "", 0, 0, 0, -1); --蹴り飛ばす SE014 = playSeVer2( spep_0 + 274, 1120, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 274, 1110, "", 0, 0, 0, -1); --画面遷移 SE016 = playSeVer2( spep_0 + 314, 1232, "", 0, 0, 0, -1); --腕上にあげる SE017 = playSeVer2( spep_0 + 346, 1003, "", 0, 0, 0, -1); --気円斬溜める SE018 = playSeVer2( spep_0 + 360, 1240, "",spep_0 + 468, 0, 26, 0.6); SE019 = playSeVer2( spep_0 + 360, 1254, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 360, SE019, 73 ); SE020 = playSeVer2( spep_0 + 366, 1239, "",spep_0 + 464, 0, 20, 0.6); setSeVolumeByWorkId( spep_0 + 366, SE020, 145 ); --発射前気円斬溜める SE021 = playSeVer2( spep_0 + 508, 1240, "",spep_0 + 606, 10, 20, 0.6); setStartTimeMs( SE021, 1700 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 428 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前気円斬溜める SE023 = playSeVer2( spep_1 + 86, 1239, "",spep_2 + 88, 12, 26, -1); setStartTimeMs( SE023, 1400 ); ------------------------------------------------------ -- カードカットイン~フィニッシュまで ef_002 ------------------------------------------------------ MAX_FRAME_2 = 268; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 98 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 152 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 98 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 20.6, 233.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 20.6, 233.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 19, 233.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 19, 233.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 17.4, 232.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 17.4, 232.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 15.8, 231.7 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 15.8, 231.7 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 14.1, 231 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 14.1, 231 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 38.5, 194.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 38.5, 194.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -17.1, 257.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -17.1, 257.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 51.3, 288.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 51.3, 288.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -32.4, 174.1 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -32.4, 174.1 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -26, 257.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -26, 257.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 46.4, 210.7 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 46.4, 210.7 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 34.7, 252 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 34.7, 252 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -23, 191.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -23, 191.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 11.3, 232.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 11.3, 232.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -10.4, 231.8 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -10.4, 231.8 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 7.9, 211.1 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 7.9, 211.1 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -13.8, 208.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -13.8, 208.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 4.5, 229.7 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 4.5, 229.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -17.2, 229 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -17.2, 229 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 1.1, 208.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 1.1, 208.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -20.7, 205.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -20.7, 205.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -13.1, 219 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -13.1, 219 , 0 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -38 ); -- ** 音 ** -- --気円斬発射 SE024 = playSeVer2( spep_2 + 52, 1242, "",spep_2 + 124, 18, 16, -1); setStartTimeMs( SE024, 567 ); SE025 = playSeVer2( spep_2 + 54, 1241, "",spep_2 + 134, 0, 24, -1); SE026 = playSeVer2( spep_2 + 54, 1027, "", 0, 0, 0, -1); --相手ヒット SE027 = playSeVer2( spep_2 + 102, 1026, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 106, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE028, 71 ); --爆発 SE029 = playSeVer2( spep_2 + 140, 1024, "", 0, 0, 0, -1); --風圧 SE030 = playSeVer2( spep_2 + 140, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE030, 51 ); -- ** おわり ** -- dealDamage( spep_2 + 160 ); endPhase( spep_2 + MAX_FRAME_2 - 2 ); -- 268 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕・目線カットイン~カードカットインまで ef_001r ------------------------------------------------------ MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001br setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -25, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -25, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -25, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 126 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 304 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 218 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 264 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 136, 83 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 136, 83 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 129.5, 72.2 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 129.5, 72.2 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 122.9, 61.4 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 122.9, 61.4 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 116.4, 50.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 116.4, 50.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 109.9, 39.8 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 109.9, 39.8 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 103.3, 29 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 103.3, 29 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 96.8, 18.2 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 96.8, 18.2 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 90.2, 7.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 90.2, 7.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 83.7, -3.4 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 83.7, -3.4 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 77.2, -14.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 77.2, -14.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 70.6, -25 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 70.6, -25 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 64.1, -35.8 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 64.1, -35.8 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 57.6, -46.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 57.6, -46.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 174.2, 50.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 174.2, 50.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 126.3, 21.6 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 126.3, 21.6 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 147.4, 1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 147.4, 1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 131.5, -9.6 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 131.5, -9.6 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 147.9, 3.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 147.9, 3.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 164.4, 15.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 164.4, 15.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 180.8, 28.6 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 180.8, 28.6 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 132.9, -18.8 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 132.9, -18.8 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 165.1, -22.2 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 165.1, -22.2 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 120.2, 12.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 120.2, 12.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 153.4, 0 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 153.4, 0 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 155.5, 1.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 155.5, 1.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 157.7, 3.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 157.7, 3.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 159.8, 4.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 159.8, 4.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 161.9, 6.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 161.9, 6.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 164.1, 7.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 164.1, 7.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 166.2, 9.5 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 166.2, 9.5 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 204.4, 46.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 204.4, 46.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 157.5, 22.7 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 157.5, 22.7 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 175.5, 1.8 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 175.5, 1.8 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 156.5, -9.2 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 156.5, -9.2 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 164.5, 0.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 164.5, 0.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 162.4, -3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 162.4, -3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 160.4, -7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 160.4, -7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 154.8, -11.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 154.8, -11.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 149.1, -15.1 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 149.1, -15.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 143.5, -19.2 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 143.5, -19.2 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 137.8, -23.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 137.8, -23.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 132.2, -27.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 132.2, -27.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 126.5, -31.4 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 126.5, -31.4 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 156.8, -0.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 156.8, -0.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 102.2, -29.6 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 102.2, -29.6 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 116.5, -50.7 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 116.5, -50.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 65.7, 32.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 65.7, 32.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 71.4, 53.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 71.4, 53.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 67.2, 60.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 67.2, 60.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 62.9, 67 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 62.9, 67 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 58.6, 73.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 58.6, 73.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 54.3, 80.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 54.3, 80.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 52.9, 73.3 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 52.9, 73.3 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 51.5, 66 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 51.5, 66 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 50.1, 58.7 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 50.1, 58.7 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 48.7, 51.4 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 48.7, 51.4 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 47.3, 44 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 47.3, 44 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 45.8, 36.7 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 45.8, 36.7 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 44.4, 29.4 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 44.4, 29.4 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 79, 57 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 79, 57 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 28.6, 24.7 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 28.6, 24.7 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 113.2, 26.8 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 113.2, 26.8 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 96.4, 19.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 96.4, 19.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 106.6, 33.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 106.6, 33.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 106.8, 33.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 106.8, 33.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 107.1, 33 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 107.1, 33 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 107.3, 32.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 107.3, 32.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 107.5, 32.6 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 107.5, 32.6 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 107.7, 32.4 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 107.7, 32.4 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 157.2, -29.4 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 157.2, -29.4 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 140.4, -35.8 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 140.4, -35.8 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 123.7, -42.1 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 123.7, -42.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 107, -48.5 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 107, -48.5 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 90.2, -54.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 90.2, -54.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 73.6, -61.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 73.6, -61.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 56.9, -67.6 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 56.9, -67.6 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 40.2, -73.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 40.2, -73.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 38, -73 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 38, -73 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 71.9, -37 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 71.9, -37 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 129.9, 44.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 129.9, 44.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 374.6, 92.7 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 374.6, 92.7 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 579.5, 150 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 579.5, 150 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 808.7, 227.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 808.7, 227.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 1025.2, 290.4 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 1025.2, 290.4 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 1238.7, 352.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 1238.7, 352.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 1449.6, 413.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 1449.6, 413.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 1657.7, 473.6 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 1657.7, 473.6 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 1863.1, 533.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 1863.1, 533.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 2065.6, 591.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 2065.6, 591.7 , 0 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.31, 0.32 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 0.31, 0.32 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.41, 0.42 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 0.41, 0.42 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 0.52, 0.53 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 0.52, 0.53 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.64, 0.65 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 0.64, 0.65 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.07, 1.08 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.07, 1.08 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.42, 1.43 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.42, 1.43 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.82, 1.83 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.82, 1.83 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.76, 3.76 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.76, 3.76 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 5.79, 5.79 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, -4.2 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -5.4 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -6 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -9.4 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -18.3 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -20.2 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -20.2 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -21.1 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -22.1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -23 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -23 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -48.7 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -47.4 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -45.9 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -17.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -17.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -15.4 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 299 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, 1.8 ); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 14, 1233, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 90, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 90, 1117, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連続攻撃 SE005 = playSeVer2( spep_0 + 144, 1189, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 150, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 150, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 162, 1110, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 182, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 182, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 204, 1187, "",spep_0 + 260, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 204, SE011, 83 ); SE012 = playSeVer2( spep_0 + 234, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 234, 1010, "", 0, 0, 0, -1); --蹴り飛ばす SE014 = playSeVer2( spep_0 + 274, 1120, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 274, 1110, "", 0, 0, 0, -1); --画面遷移 SE016 = playSeVer2( spep_0 + 314, 1232, "", 0, 0, 0, -1); --腕上にあげる SE017 = playSeVer2( spep_0 + 346, 1003, "", 0, 0, 0, -1); --気円斬溜める SE018 = playSeVer2( spep_0 + 360, 1240, "",spep_0 + 468, 0, 26, 0.6); SE019 = playSeVer2( spep_0 + 360, 1254, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 360, SE019, 73 ); SE020 = playSeVer2( spep_0 + 366, 1239, "",spep_0 + 464, 0, 20, 0.6); setSeVolumeByWorkId( spep_0 + 366, SE020, 145 ); --発射前気円斬溜める SE021 = playSeVer2( spep_0 + 508, 1240, "",spep_0 + 606, 10, 20, 0.6); setStartTimeMs( SE021, 1700 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 428 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前気円斬溜める SE023 = playSeVer2( spep_1 + 86, 1239, "",spep_2 + 88, 12, 26, -1); setStartTimeMs( SE023, 1400 ); ------------------------------------------------------ -- カードカットイン~フィニッシュまで ef_002r ------------------------------------------------------ MAX_FRAME_2 = 268; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002br, 0x80, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002br setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 98 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 152 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 98 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 20.6, 233.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 20.6, 233.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 19, 233.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 19, 233.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 17.4, 232.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 17.4, 232.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 15.8, 231.7 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 15.8, 231.7 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 14.1, 231 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 14.1, 231 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 38.5, 194.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 38.5, 194.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -17.1, 257.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -17.1, 257.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 51.3, 288.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 51.3, 288.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -32.4, 174.1 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -32.4, 174.1 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -26, 257.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -26, 257.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 46.4, 210.7 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 46.4, 210.7 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 34.7, 252 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 34.7, 252 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -23, 191.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -23, 191.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 11.3, 232.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 11.3, 232.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -10.4, 231.8 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -10.4, 231.8 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 7.9, 211.1 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 7.9, 211.1 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -13.8, 208.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -13.8, 208.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 4.5, 229.7 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 4.5, 229.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -17.2, 229 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -17.2, 229 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 1.1, 208.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 1.1, 208.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -20.7, 205.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -20.7, 205.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -13.1, 219 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -13.1, 219 , 0 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -38 ); -- ** 音 ** -- --気円斬発射 SE024 = playSeVer2( spep_2 + 52, 1242, "",spep_2 + 124, 18, 16, -1); setStartTimeMs( SE024, 567 ); SE025 = playSeVer2( spep_2 + 54, 1241, "",spep_2 + 134, 0, 24, -1); SE026 = playSeVer2( spep_2 + 54, 1027, "", 0, 0, 0, -1); --相手ヒット SE027 = playSeVer2( spep_2 + 102, 1026, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 106, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE028, 71 ); --爆発 SE029 = playSeVer2( spep_2 + 140, 1024, "", 0, 0, 0, -1); --風圧 SE030 = playSeVer2( spep_2 + 140, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE030, 51 ); -- ** おわり ** -- dealDamage( spep_2 + 160 ); endPhase( spep_2 + MAX_FRAME_2 - 2 ); -- 268 end