--9029220:SSR_ブラック参謀_必殺技:とっておきのミサイル --sp_effect_a9_00130 --sp2726 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162880; --ef_001 登場 SP_02 = 162882; --ef_002 ミサイル攻撃 SP_02b = 162884; --ef_002b 背景(集中線) --エフェクト(敵) SP_01r = 162881; --ef_001r 登場 SP_02r = 162883; --ef_002r ミサイル攻撃 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場 ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 180); --背景 暗め -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 108, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 2, 20, "", 0, 0, 0, 0.64); SE002 = playSeVer2( spep_0 + 2, 1051, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 2, SE002, 75 ); --ミサイル構える SE003 = playSeVer2( spep_0 + 50, 1150, "", 0, 4, 0, -1); setStartTimeMs( SE003, 433 ); SE004 = playSeVer2( spep_0 + 28, 91, "",spep_0 + 92, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 28, SE004, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------- -- ミサイル攻撃 ------------------------------------------------- MAX_FRAME_2 = 104; -- ** エフェクト等 ** -- missile_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ミサイル攻撃(ef_002) setEffMoveKey( spep_2 + 0, missile_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, missile_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, missile_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, missile_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, missile_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, missile_f, 0); setEffAlphaKey( spep_2 + 0, missile_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, missile_f, 255); missile_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背景(集中線)(ef_002b) setEffMoveKey( spep_2 + 0, missile_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, missile_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, missile_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, missile_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, missile_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, missile_b, 0); setEffAlphaKey( spep_2 + 0, missile_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, missile_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 0, 0, 0, 0, 0, 180); --背景 暗め -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 62, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 敵キャラクター ** -- setDisp( spep_2 + 36 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 104 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 36 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 170.9, 0.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 170.9, 0.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 167.7, 2.3 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 167.7, 2.3 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 161.8, 0.2 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 161.8, 0.2 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 154.8, 2.6 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 154.8, 2.6 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 147.1, 0.4 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 147.1, 0.4 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 138.8, 2.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 138.8, 2.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 130.2, 0 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 130.2, 0 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 121.3, 2.6 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 121.3, 2.6 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 112.1, 0.2 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 112.1, 0.2 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 102.7, 2.6 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 102.7, 2.6 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 93.1, 0 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 93.1, 0 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 83.1, 2.8 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 83.1, 2.8 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 72.9, -0.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 72.9, -0.5 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 62.3, 3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 62.3, 3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 50.9, -2.1 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 50.9, -2.1 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 125.1, 5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 125.1, 5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 147, -3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 147, -3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 145.3, 5.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 145.3, 5.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 166.6, 2.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 166.6, 2.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 166.9, -2.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 166.9, -2.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 184.2, 4.7 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 184.2, 4.7 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 188.1, -4.4 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 188.1, -4.4 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 224.7, 6.5 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 224.7, 6.5 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 249.1, -0.4 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 249.1, -0.4 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 281.6, 8.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 281.6, 8.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 308.2, 4.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 308.2, 4.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 334.4, 10.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 334.4, 10.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 358.8, 6.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 358.8, 6.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 381.2, 12.9 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 381.2, 12.9 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 401.4, 9.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 401.4, 9.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 418.9, 13.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 418.9, 13.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 433.6, 11.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 433.6, 11.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 444.9, 14.3 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 444.9, 14.3 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 452.3, 12.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 452.3, 12.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 454.8, 14 , 0 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 43 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 49 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 36 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_2 + 77 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 73.2 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 73.2 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 79.6 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 79.6 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 85.9 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 85.9 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 91.8 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 91.8 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 97.5 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 97.5 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 102.7 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 102.7 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 107.5 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 107.5 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 111.8 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 111.8 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 115.6 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 115.6 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 118.7 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 118.7 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 121.2 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 121.2 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 122.7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 122.7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 123.3 ); -- ** 音 ** -- --ミサイル発射 SE006 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE006, 81 ); SE007 = playSeVer2( spep_2 + 0, 1193, "",spep_2 + 74, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 0, SE007, 136 ); SE008 = playSeVer2( spep_2 + 0, 1030, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 8, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE009, 148 ); SE010 = playSeVer2( spep_2 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 20, SE010, 58 ); --敵ヒット SE011 = playSeVer2( spep_2 + 58, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE011, 74 ); SE012 = playSeVer2( spep_2 + 58, 1023, "", 0, 0, 0, -1); --敵吹き飛ぶ SE013 = playSeVer2( spep_2 + 100, 1027, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --104f --------------------------------------------------------------------------------------------------- -- ガッの背景爆発 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 180); --背景 暗め -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 10, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 10, 1054, "", 0, 0, 0, -1); --終わり dealDamage( spep_N + 6 ); endPhase( spep_N + 108 ); else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場 ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- 登場(ef_001r) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 180); --背景 暗め -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 108, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 2, 20, "", 0, 0, 0, 0.64); SE002 = playSeVer2( spep_0 + 2, 1051, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 2, SE002, 75 ); --ミサイル構える SE003 = playSeVer2( spep_0 + 50, 1150, "", 0, 4, 0, -1); setStartTimeMs( SE003, 433 ); SE004 = playSeVer2( spep_0 + 28, 91, "",spep_0 + 92, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 28, SE004, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------- -- ミサイル攻撃 ------------------------------------------------- MAX_FRAME_2 = 104; -- ** エフェクト等 ** -- missile_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ミサイル攻撃(ef_002r) setEffMoveKey( spep_2 + 0, missile_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, missile_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, missile_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, missile_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, missile_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, missile_f, 0); setEffAlphaKey( spep_2 + 0, missile_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, missile_f, 255); missile_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背景(集中線)(ef_002b) setEffMoveKey( spep_2 + 0, missile_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, missile_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, missile_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, missile_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, missile_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, missile_b, 0); setEffAlphaKey( spep_2 + 0, missile_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, missile_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 0, 0, 0, 0, 0, 180); --背景 暗め -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 62, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 敵キャラクター ** -- setDisp( spep_2 + 36 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 104 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 36 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 170.9, 0.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 170.9, 0.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 167.7, 2.3 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 167.7, 2.3 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 161.8, 0.2 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 161.8, 0.2 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 154.8, 2.6 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 154.8, 2.6 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 147.1, 0.4 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 147.1, 0.4 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 138.8, 2.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 138.8, 2.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 130.2, 0 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 130.2, 0 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 121.3, 2.6 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 121.3, 2.6 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 112.1, 0.2 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 112.1, 0.2 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 102.7, 2.6 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 102.7, 2.6 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 93.1, 0 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 93.1, 0 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 83.1, 2.8 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 83.1, 2.8 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 72.9, -0.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 72.9, -0.5 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 62.3, 3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 62.3, 3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 50.9, -2.1 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 50.9, -2.1 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 125.1, 5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 125.1, 5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 147, -3 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 147, -3 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 145.3, 5.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 145.3, 5.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 166.6, 2.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 166.6, 2.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 166.9, -2.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 166.9, -2.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 184.2, 4.7 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 184.2, 4.7 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 188.1, -4.4 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 188.1, -4.4 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 224.7, 6.5 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 224.7, 6.5 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 249.1, -0.4 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 249.1, -0.4 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 281.6, 8.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 281.6, 8.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 308.2, 4.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 308.2, 4.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 334.4, 10.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 334.4, 10.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 358.8, 6.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 358.8, 6.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 381.2, 12.9 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 381.2, 12.9 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 401.4, 9.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 401.4, 9.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 418.9, 13.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 418.9, 13.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 433.6, 11.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 433.6, 11.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 444.9, 14.3 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 444.9, 14.3 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 452.3, 12.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 452.3, 12.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 454.8, 14 , 0 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 43 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 47 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 49 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 53 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 36 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 65 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, 66.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_2 + 77 + OFFSET_X, 1, 66.6 ); setRotateKey( spep_2 + 78 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, 66.7 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 73.2 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 73.2 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 79.6 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 79.6 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 85.9 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 85.9 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 91.8 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 91.8 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 97.5 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 97.5 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 102.7 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 102.7 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 107.5 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 107.5 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 111.8 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 111.8 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 115.6 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 115.6 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 118.7 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 118.7 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 121.2 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 121.2 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 122.7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 122.7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 123.3 ); -- ** 音 ** -- --ミサイル発射 SE006 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE006, 81 ); SE007 = playSeVer2( spep_2 + 0, 1193, "",spep_2 + 74, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 0, SE007, 136 ); SE008 = playSeVer2( spep_2 + 0, 1030, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 8, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE009, 148 ); SE010 = playSeVer2( spep_2 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 20, SE010, 58 ); --敵ヒット SE011 = playSeVer2( spep_2 + 58, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE011, 74 ); SE012 = playSeVer2( spep_2 + 58, 1023, "", 0, 0, 0, -1); --敵吹き飛ぶ SE013 = playSeVer2( spep_2 + 100, 1027, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --104f --------------------------------------------------------------------------------------------------- -- ガッの背景爆発 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 180); --背景 暗め -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 10, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 10, 1054, "", 0, 0, 0, -1); --終わり dealDamage( spep_N + 6 ); endPhase( spep_N + 108 ); end