--1029090:LR_ジレン_超必殺技:オーバーヒート・マグネトロン --sp_effect_b4_00340 --sp2729 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163007 --開幕〜跳ね返る敵まで ef_001 SP_02 = 163009 --開幕〜跳ね返る敵まで ef_001b SP_03 = 163011 --腕を前に出し気弾〜フィニッシュまで ef_002 SP_04 = 163012 --腕を前に出し気弾〜フィニッシュまで ef_002b -- 敵側 SP_01r = 163008 --開幕〜跳ね返る敵まで ef_001r SP_02r = 163010 --開幕〜跳ね返る敵まで ef_001br SP_03r = 163023 --腕を前に出し気弾〜フィニッシュまで ef_002r SP_04r = 163024 --腕を前に出し気弾〜フィニッシュまで ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜跳ね返る敵まで ------------------------------------------------- MAX_FRAME_0 = 444; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕〜跳ね返る敵まで ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 開幕〜跳ね返る敵まで(背景) ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -100, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -100, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -100, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵の動き ** -- --敵の動き_1 setDisp( spep_0 + 116 + OFFSET_X, 1, 1); setDisp( spep_0 + 246 + OFFSET_X, 1, 0); changeAnime( spep_0 + 116 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 164 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 234 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 165, 8 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 165, 8 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 160.7, 13.2 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 160.7, 13.2 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 156.4, 18.3 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 156.4, 18.3 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 152.3, 23.3 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 152.3, 23.3 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 148.3, 28.2 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 148.3, 28.2 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 144.4, 33 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 144.4, 33 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 140.5, 37.7 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 140.5, 37.7 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 136.8, 42.3 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 136.8, 42.3 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 127.9, 68.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 127.9, 68.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 108.8, 110.2 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 108.8, 110.2 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 116.5, 35.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 116.5, 35.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 174.1, 119.1 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 174.1, 119.1 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 100.2, 39.5 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 100.2, 39.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 130.9, 92.1 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 130.9, 92.1 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 133.4, 32.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 133.4, 32.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 150, 98.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 150, 98.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 91.1, 40.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 91.1, 40.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 141.1, 93.7 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 141.1, 93.7 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 118.2, 55.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 118.2, 55.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 147.7, 71.1 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 147.7, 71.1 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 127.2, 54 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 127.2, 54 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 130.2, 52.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 130.2, 52.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 131.2, 56.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 131.2, 56.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 125.2, 70.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 125.2, 70.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 16.9, 39.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 16.9, 39.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 17.3, 38.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 17.3, 38.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 18, 37.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 18, 37.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 19.2, 36.2 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 19.2, 36.2 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 21.7, 32.6 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 21.7, 32.6 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 27, 25 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 27, 25 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 38.5, 8.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 38.5, 8.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -13, -155.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -13, -155.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -36.5, -164.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -36.5, -164.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -11.4, -186.8 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -11.4, -186.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 18, -157.3 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 18, -157.3 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -30.5, -197.2 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -30.5, -197.2 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 10, -198 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 10, -198 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 4.6, -187.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 4.6, -187.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 11.6, -167.7 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 11.6, -167.7 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 35.9, -192.6 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 35.9, -192.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 53, -164.3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 53, -164.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 15.1, -198.2 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 15.1, -198.2 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 31.7, -160.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 31.7, -160.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 44.5, -201.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 44.5, -201.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 25.3, -200.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 25.3, -200.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 22.9, -205 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 22.9, -205 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 24.4, -201.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 24.4, -201.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 26.7, -205.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 26.7, -205.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 18.9, -188 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 18.9, -188 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 18.9, -188.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 18.9, -188.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 143.7, 18.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 143.7, 18.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 160.7, 65.4 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 160.7, 65.4 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 139.7, -60.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 139.7, -60.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 139.5, 65.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 139.5, 65.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 162.4, -64.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 162.4, -64.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 169.3, 65.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 169.3, 65.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 135.1, -28.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 135.1, -28.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 136.1, 63.6 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 136.1, 63.6 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 140.1, 9.9 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 140.1, 9.9 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 130.4, 203.3 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 130.4, 203.3 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 194.7, 616.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 194.7, 616.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 264.9, 972.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 264.9, 972.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 287.9, 1035.1 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 287.9, 1035.1 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 314.8, 1160.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 314.8, 1160.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 288.5, 1105.3 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 288.5, 1105.3 , 0 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 4.75, 4.75 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -74 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -74 ); --敵の動き_2 setDisp( spep_0 + 256 + OFFSET_X, 1, 1); setDisp( spep_0 + 298 + OFFSET_X, 1, 0); changeAnime( spep_0 + 256 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -278.5, -514.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -278.5, -514.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -252.8, -461.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -252.8, -461.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -228.4, -410.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -228.4, -410.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -205.4, -362.9 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -205.4, -362.9 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -183.7, -317.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -183.7, -317.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -163.3, -275.5 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -163.3, -275.5 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -144.2, -235.9 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -144.2, -235.9 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -126.4, -199 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -126.4, -199 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -109.9, -164.9 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -109.9, -164.9 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -94.8, -133.5 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -94.8, -133.5 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -81, -104.8 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -81, -104.8 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -68.5, -78.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -68.5, -78.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -57.3, -55.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -57.3, -55.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -47.4, -35.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -47.4, -35.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -38.8, -17.5 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -38.8, -17.5 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -31.6, -2.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -31.6, -2.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -25.7, 9.8 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -25.7, 9.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -21, 19.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -21, 19.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -17.8, 26.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -17.8, 26.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -15.8, 30.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -15.8, 30.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -15.1, 31.7 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -15.1, 31.7 , 0 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.29, 1.29 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -45.1 ); --敵の動き_3 setDisp( spep_0 + 308 + OFFSET_X, 1, 1); setDisp( spep_0 + 446 + OFFSET_X, 1, 0); changeAnime( spep_0 + 322 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 376 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 408 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -358.4, -273.1 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -358.4, -273.1 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -357, -275.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -357, -275.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -329.5, -265.5 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -329.5, -265.5 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -276, -242.3 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -276, -242.3 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -196.6, -206.4 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -196.6, -206.4 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -91.4, -157.8 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -91.4, -157.8 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 39.4, -96.5 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 39.4, -96.5 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 13.7, -91.5 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 13.7, -91.5 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 36.7, -45.9 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 36.7, -45.9 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -15.6, -155.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -15.6, -155.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -14.2, -44.9 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -14.2, -44.9 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 29.7, -137.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 29.7, -137.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 31.7, -49.7 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 31.7, -49.7 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -18.5, -157.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -18.5, -157.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -5.8, -50.8 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -5.8, -50.8 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 51.4, -149.2 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 51.4, -149.2 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 68, -69 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 68, -69 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 35.1, -186.4 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 35.1, -186.4 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 58, -85.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 58, -85.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 125.4, -191.2 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 125.4, -191.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 146.3, -147.3 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 146.3, -147.3 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 133.5, -206.5 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 133.5, -206.5 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 162.6, -189.4 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 162.6, -189.4 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 232.7, -256.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 232.7, -256.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 252.7, -258.3 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 252.7, -258.3 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 261, -315.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 261, -315.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 295.2, -346.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 295.2, -346.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 312.4, -392.2 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 312.4, -392.2 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 319.1, -439.7 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 319.1, -439.7 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 311.9, -486.5 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 311.9, -486.5 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 287.5, -528.3 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 287.5, -528.3 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 244, -560.4 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 244, -560.4 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 181.2, -577.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 181.2, -577.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 135.7, -651.9 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 135.7, -651.9 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -160.2, 670.5 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -160.2, 670.5 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -156.9, 659.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -156.9, 659.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -147.3, 626.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -147.3, 626.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -131.8, 572.3 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -131.8, 572.3 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -111.3, 498.3 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -111.3, 498.3 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -87.3, 406.9 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -87.3, 406.9 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -61.9, 302.2 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -61.9, 302.2 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -38, 190.4 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -38, 190.4 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -19.8, 80.7 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -19.8, 80.7 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -12.6, -13.4 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -12.6, -13.4 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -5, -109 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -5, -109 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 17.8, -234.3 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 17.8, -234.3 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 54.4, -388.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 54.4, -388.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 64.7, -396.6 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 64.7, -396.6 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 57.7, -375.9 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 57.7, -375.9 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 55.8, -372 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 55.8, -372 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 48.4, -289.2 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 48.4, -289.2 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 46.8, -286.7 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 46.8, -286.7 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 49.3, -277.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 49.3, -277.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 52.7, -276.7 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 52.7, -276.7 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 53.8, -268.5 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 53.8, -268.5 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 51.9, -268.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 51.9, -268.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 53.8, -261.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 53.8, -261.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 56.6, -263.1 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 56.6, -263.1 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 57.2, -256.8 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 57.2, -256.8 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 54.8, -258.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 54.8, -258.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 56.2, -253.3 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 56.2, -253.3 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 58.6, -256.1 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 58.6, -256.1 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 57.8, -253.1 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 57.8, -253.1 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 58.1, -252.4 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 58.1, -252.4 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 58.2, -251.9 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 58.2, -251.9 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 58.3, -251.5 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 58.3, -251.5 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 58.4, -251.3 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 58.4, -251.3 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 58.4, -251.2 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 58.4, -251.2 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 58.4, -251.1 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 58.4, -251.1 , 0 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 7.47, 7.47 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 7.47, 7.47 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 7.17, 7.17 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 7.17, 7.17 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 6.79, 6.79 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 6.79, 6.79 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.27, 6.27 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 6.27, 6.27 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 5.87, 5.87 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 5.87, 5.87 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 6.53, 6.53 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 6.53, 6.53 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 6.74, 6.74 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 6.74, 6.74 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 6.7, 6.7 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 6.7, 6.7 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 6.55, 6.55 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 6.55, 6.55 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, -43.4 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, -43.4 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 365 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 366 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 367 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, -22.9 ); setRotateKey( spep_0 + 369 + OFFSET_X, 1, -22.9 ); setRotateKey( spep_0 + 370 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 371 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 373 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 374 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 90.3 ); setRotateKey( spep_0 + 407 + OFFSET_X, 1, 90.3 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_0 + 409 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_0 + 410 + OFFSET_X, 1, 43.7 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 43.7 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 413 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_0 + 415 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_0 + 416 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, 44.6 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 44.6 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 45.2 ); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 2, 1072, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 26, 1011, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 26, 1168, "",spep_0 + 118, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 81 ); --飛び上がる SE005 = playSeVer2( spep_0 + 88, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 88, 1117, "",spep_0 + 140, 0, 16, -1); SE007 = playSeVer2( spep_0 + 96, 1277, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ1 SE008 = playSeVer2( spep_0 + 112, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 118, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 118, 1153, "", 0, 0, 0, -1); --パンチ2 SE011 = playSeVer2( spep_0 + 160, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 160, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE012, 63 ); --パンチ3 SE013 = playSeVer2( spep_0 + 200, 1187, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 206, 1190, "", 0, 0, 0, -1); --敵飛んでいく SE015 = playSeVer2( spep_0 + 206, 1183, "",spep_0 + 344, 0, 36, -1); SE017 = playSeVer2( spep_0 + 306, 1121, "",spep_0 + 422, 0, 34, -1); --瞬間移動 SE016 = playSeVer2( spep_0 + 246, 1245, "", 0, 0, 0, -1); --殴り飛ばす SE018 = playSeVer2( spep_0 + 308, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 310, 1120, "", 0, 0, 0, -1); --ジレン降りてくる SE021 = playSeVer2( spep_0 + 362, 63, "",spep_0 + 444, 0, 42, -1); --気弾溜め SE020 = playSeVer2( spep_0 + 370, 1443, "",spep_0 + 458, 6, 20, -1); setSeVolumeByWorkId( spep_0 + 370, SE020, 133 ); setStartTimeMs( SE020, 533 ); SE022 = playSeVer2( spep_0 + 378, 1227, "",spep_0 + 456, 12, 20, -1); setStartTimeMs( SE022, 267 ); SE024 = playSeVer2( spep_0 + 378, 1161, "",spep_0 + 456, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 378, SE024, 46 ); SE025 = playSeVer2( spep_0 + 378, 1222, "",spep_0 + 456, 0, 18, -1); --地面叩きつける SE026 = playSeVer2( spep_0 + 384, 1014, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 384, 1011, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 444 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --発射前気弾溜め SE023 = playSeVer2( spep_1 + 74, 1255, "",spep_2 + 124, 22, 32, -1); setStartTimeMs( SE023, 2433 ); SE029 = playSeVer2( spep_1 + 84, 1443, "",spep_2 + 116, 6, 20, -1); setSeVolumeByWorkId( spep_1 + 84, SE029, 163 ); setStartTimeMs( SE029, 533 ); SE030 = playSeVer2( spep_1 + 80, 1227, "",spep_2 + 116, 12, 20, -1); setStartTimeMs( SE030, 267 ); SE031 = playSeVer2( spep_1 + 82, 1161, "",spep_2 + 118, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 82, SE031, 48 ); ------------------------------------------------- -- 腕を前に出し気弾〜フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 298; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 腕を前に出し気弾〜フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0, 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- 腕を前に出し気弾〜フィニッシュまで(背景) ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0, 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0, 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 25.3, -172.5 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 25.3, -172.5 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 25.5, -172.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 25.5, -172.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 25.6, -171.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 25.6, -171.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 25.7, -171.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 25.7, -171.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 25.9, -171 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 25.9, -171 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 26, -170.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 26, -170.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 26.1, -170.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 26.1, -170.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 26.2, -169.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 26.2, -169.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 26.4, -169.5 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 26.4, -169.5 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 26.5, -169.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 26.5, -169.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 26.6, -168.8 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 26.6, -168.8 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 26.8, -168.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 26.8, -168.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 26.9, -168 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 26.9, -168 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 27, -167.7 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 27, -167.7 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 27.1, -167.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 27.1, -167.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 27.3, -166.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 27.3, -166.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 27.4, -166.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 27.4, -166.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 27.5, -166.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 27.5, -166.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 29.6, -163.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 29.6, -163.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 25.7, -167.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 25.7, -167.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 25.9, -163.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 25.9, -163.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 30, -166.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 30, -166.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 30.1, -162.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 30.1, -162.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 26.2, -166.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 26.2, -166.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 26.3, -161.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 26.3, -161.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 30.4, -165.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 30.4, -165.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 32.5, -159.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 32.5, -159.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 24.6, -167 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 24.6, -167 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 24.7, -158.7 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 24.7, -158.7 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 32.8, -166.4 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 32.8, -166.4 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 32.9, -158.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 32.9, -158.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 25, -165.9 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 25, -165.9 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 23.1, -151.6 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 23.1, -151.6 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 39.1, -171.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 39.1, -171.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 41.1, -139.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 41.1, -139.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 17.2, -169 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 17.2, -169 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 17.1, -142.7 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 17.1, -142.7 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 41.2, -178.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 41.2, -178.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 17.2, -128.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 17.2, -128.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 29.3, -180.5 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 29.3, -180.5 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 45.1 ); setBlendColor( spep_2 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 170 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 180 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE033 = playSeVer2( spep_2 + 84, 1027, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 86, 1193, "",spep_2 + 200, 0, 28, -1); SE035 = playSeVer2( spep_2 + 86, 1424, "", 0, 0, 0, -1); --気弾飛んでくる SE032 = playSeVer2( spep_2 + 98, 1121, "",spep_2 + 206, 18, 34, -1); setStartTimeMs( SE032, 833 ); setPitch( spep_2 + 98, SE032, 600 ); setTimeStretch( SE032, 1.4, 30, 4 ); setSeVolumeByWorkId( spep_2 + 98, SE032, 110 ); SE036 = playSeVer2( spep_2 + 98, 1422, "",spep_2 + 202, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 98, SE036, 162 ); --爆発 SE037 = playSeVer2( spep_2 + 164, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 170, 1067, "", 0, 0, 0, -1); --風圧 SE039 = playSeVer2( spep_2 + 176, 1427, "", 0, 0, 0, -1); --地響き SE040 = playSeVer2( spep_2 + 176, 1044, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 198); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 298F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜跳ね返る敵まで ------------------------------------------------- MAX_FRAME_0 = 444; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開幕〜跳ね返る敵まで ef_001r setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- 開幕〜跳ね返る敵まで(背景) ef_001br setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -100, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -100, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -100, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵の動き ** -- --敵の動き_1 setDisp( spep_0 + 116 + OFFSET_X, 1, 1); setDisp( spep_0 + 246 + OFFSET_X, 1, 0); changeAnime( spep_0 + 116 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 164 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 234 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 165, 8 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 165, 8 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 160.7, 13.2 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 160.7, 13.2 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 156.4, 18.3 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 156.4, 18.3 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 152.3, 23.3 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 152.3, 23.3 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 148.3, 28.2 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 148.3, 28.2 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 144.4, 33 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 144.4, 33 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 140.5, 37.7 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 140.5, 37.7 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 136.8, 42.3 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 136.8, 42.3 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 127.9, 68.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 127.9, 68.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 108.8, 110.2 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 108.8, 110.2 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 116.5, 35.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 116.5, 35.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 174.1, 119.1 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 174.1, 119.1 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 100.2, 39.5 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 100.2, 39.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 130.9, 92.1 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 130.9, 92.1 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 133.4, 32.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 133.4, 32.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 150, 98.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 150, 98.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 91.1, 40.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 91.1, 40.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 141.1, 93.7 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 141.1, 93.7 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 118.2, 55.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 118.2, 55.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 147.7, 71.1 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 147.7, 71.1 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 127.2, 54 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 127.2, 54 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 130.2, 52.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 130.2, 52.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 131.2, 56.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 131.2, 56.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 125.2, 70.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 125.2, 70.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 16.9, 39.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 16.9, 39.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 17.3, 38.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 17.3, 38.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 18, 37.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 18, 37.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 19.2, 36.2 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 19.2, 36.2 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 21.7, 32.6 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 21.7, 32.6 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 27, 25 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 27, 25 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 38.5, 8.2 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 38.5, 8.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -13, -155.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -13, -155.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -36.5, -164.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -36.5, -164.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -11.4, -186.8 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -11.4, -186.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 18, -157.3 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 18, -157.3 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -30.5, -197.2 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -30.5, -197.2 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 10, -198 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 10, -198 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 4.6, -187.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 4.6, -187.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 11.6, -167.7 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 11.6, -167.7 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 35.9, -192.6 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 35.9, -192.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 53, -164.3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 53, -164.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 15.1, -198.2 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 15.1, -198.2 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 31.7, -160.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 31.7, -160.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 44.5, -201.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 44.5, -201.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 25.3, -200.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 25.3, -200.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 22.9, -205 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 22.9, -205 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 24.4, -201.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 24.4, -201.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 26.7, -205.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 26.7, -205.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 18.9, -188 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 18.9, -188 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 18.9, -188.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 18.9, -188.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 143.7, 18.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 143.7, 18.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 160.7, 65.4 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 160.7, 65.4 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 139.7, -60.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 139.7, -60.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 139.5, 65.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 139.5, 65.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 162.4, -64.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 162.4, -64.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 169.3, 65.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 169.3, 65.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 135.1, -28.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 135.1, -28.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 136.1, 63.6 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 136.1, 63.6 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 140.1, 9.9 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 140.1, 9.9 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 130.4, 203.3 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 130.4, 203.3 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 194.7, 616.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 194.7, 616.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 264.9, 972.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 264.9, 972.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 287.9, 1035.1 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 287.9, 1035.1 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 314.8, 1160.2 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 314.8, 1160.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 288.5, 1105.3 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 288.5, 1105.3 , 0 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 4.75, 4.75 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -5 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -74 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -74 ); --敵の動き_2 setDisp( spep_0 + 256 + OFFSET_X, 1, 1); setDisp( spep_0 + 298 + OFFSET_X, 1, 0); changeAnime( spep_0 + 256 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -278.5, -514.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -278.5, -514.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -252.8, -461.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -252.8, -461.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -228.4, -410.7 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -228.4, -410.7 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -205.4, -362.9 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -205.4, -362.9 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -183.7, -317.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -183.7, -317.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -163.3, -275.5 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -163.3, -275.5 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -144.2, -235.9 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -144.2, -235.9 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -126.4, -199 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -126.4, -199 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -109.9, -164.9 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -109.9, -164.9 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -94.8, -133.5 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -94.8, -133.5 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -81, -104.8 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -81, -104.8 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -68.5, -78.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -68.5, -78.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -57.3, -55.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -57.3, -55.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -47.4, -35.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -47.4, -35.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -38.8, -17.5 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -38.8, -17.5 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -31.6, -2.4 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -31.6, -2.4 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -25.7, 9.8 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -25.7, 9.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -21, 19.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -21, 19.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -17.8, 26.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -17.8, 26.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -15.8, 30.3 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -15.8, 30.3 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -15.1, 31.7 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -15.1, 31.7 , 0 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.29, 1.29 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -45.1 ); --敵の動き_3 setDisp( spep_0 + 308 + OFFSET_X, 1, 1); setDisp( spep_0 + 446 + OFFSET_X, 1, 0); changeAnime( spep_0 + 322 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 376 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 408 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -358.4, -273.1 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -358.4, -273.1 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -357, -275.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -357, -275.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -329.5, -265.5 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -329.5, -265.5 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -276, -242.3 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -276, -242.3 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -196.6, -206.4 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -196.6, -206.4 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -91.4, -157.8 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -91.4, -157.8 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 39.4, -96.5 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 39.4, -96.5 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 13.7, -91.5 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 13.7, -91.5 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 36.7, -45.9 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 36.7, -45.9 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -15.6, -155.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -15.6, -155.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -14.2, -44.9 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -14.2, -44.9 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 29.7, -137.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 29.7, -137.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 31.7, -49.7 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 31.7, -49.7 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -18.5, -157.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -18.5, -157.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -5.8, -50.8 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -5.8, -50.8 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 51.4, -149.2 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 51.4, -149.2 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 68, -69 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 68, -69 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 35.1, -186.4 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 35.1, -186.4 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 58, -85.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 58, -85.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 125.4, -191.2 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 125.4, -191.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 146.3, -147.3 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 146.3, -147.3 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 133.5, -206.5 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 133.5, -206.5 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 162.6, -189.4 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 162.6, -189.4 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 232.7, -256.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 232.7, -256.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 252.7, -258.3 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 252.7, -258.3 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 261, -315.1 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 261, -315.1 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 295.2, -346.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 295.2, -346.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 312.4, -392.2 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 312.4, -392.2 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 319.1, -439.7 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 319.1, -439.7 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 311.9, -486.5 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 311.9, -486.5 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 287.5, -528.3 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 287.5, -528.3 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 244, -560.4 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 244, -560.4 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 181.2, -577.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 181.2, -577.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 135.7, -651.9 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 135.7, -651.9 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -160.2, 670.5 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -160.2, 670.5 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -156.9, 659.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -156.9, 659.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -147.3, 626.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -147.3, 626.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -131.8, 572.3 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -131.8, 572.3 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -111.3, 498.3 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -111.3, 498.3 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -87.3, 406.9 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -87.3, 406.9 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -61.9, 302.2 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -61.9, 302.2 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -38, 190.4 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -38, 190.4 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -19.8, 80.7 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -19.8, 80.7 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -12.6, -13.4 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -12.6, -13.4 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -5, -109 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -5, -109 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 17.8, -234.3 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 17.8, -234.3 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 54.4, -388.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 54.4, -388.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 64.7, -396.6 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 64.7, -396.6 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 57.7, -375.9 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 57.7, -375.9 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 55.8, -372 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 55.8, -372 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 48.4, -289.2 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 48.4, -289.2 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 46.8, -286.7 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 46.8, -286.7 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 49.3, -277.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 49.3, -277.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 52.7, -276.7 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 52.7, -276.7 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 53.8, -268.5 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 53.8, -268.5 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 51.9, -268.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 51.9, -268.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 53.8, -261.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 53.8, -261.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 56.6, -263.1 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 56.6, -263.1 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 57.2, -256.8 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 57.2, -256.8 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 54.8, -258.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 54.8, -258.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 56.2, -253.3 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 56.2, -253.3 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 58.6, -256.1 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 58.6, -256.1 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 57.8, -253.1 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 57.8, -253.1 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 58.1, -252.4 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 58.1, -252.4 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 58.2, -251.9 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 58.2, -251.9 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 58.3, -251.5 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 58.3, -251.5 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 58.4, -251.3 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 58.4, -251.3 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 58.4, -251.2 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 58.4, -251.2 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 58.4, -251.1 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 58.4, -251.1 , 0 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 7.47, 7.47 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 7.47, 7.47 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 7.17, 7.17 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 7.17, 7.17 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 6.79, 6.79 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 6.79, 6.79 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 6.27, 6.27 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 6.27, 6.27 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 5.17, 5.17 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 5.87, 5.87 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 5.87, 5.87 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 6.11, 6.11 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 6.34, 6.34 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 6.53, 6.53 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 6.53, 6.53 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 6.67, 6.67 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 6.74, 6.74 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 6.74, 6.74 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 6.7, 6.7 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 6.7, 6.7 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 6.55, 6.55 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 6.55, 6.55 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 6.76, 6.76 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -18 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, -43.4 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, -43.4 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, -43 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, -42.5 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, -40.1 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, -33.8 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 365 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 366 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 367 + OFFSET_X, 1, -26.2 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, -22.9 ); setRotateKey( spep_0 + 369 + OFFSET_X, 1, -22.9 ); setRotateKey( spep_0 + 370 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 371 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 373 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 374 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 90.3 ); setRotateKey( spep_0 + 407 + OFFSET_X, 1, 90.3 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_0 + 409 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_0 + 410 + OFFSET_X, 1, 43.7 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 43.7 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 413 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_0 + 415 + OFFSET_X, 1, 44.1 ); setRotateKey( spep_0 + 416 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, 44.3 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, 44.5 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, 44.6 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 44.6 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, 44.9 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, 45 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 435 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 436 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 45.2 ); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 2, 1072, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 26, 1011, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 26, 1168, "",spep_0 + 118, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 81 ); --飛び上がる SE005 = playSeVer2( spep_0 + 88, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 88, 1117, "",spep_0 + 140, 0, 16, -1); SE007 = playSeVer2( spep_0 + 96, 1277, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ1 SE008 = playSeVer2( spep_0 + 112, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 118, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 118, 1153, "", 0, 0, 0, -1); --パンチ2 SE011 = playSeVer2( spep_0 + 160, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 160, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE012, 63 ); --パンチ3 SE013 = playSeVer2( spep_0 + 200, 1187, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 206, 1190, "", 0, 0, 0, -1); --敵飛んでいく SE015 = playSeVer2( spep_0 + 206, 1183, "",spep_0 + 344, 0, 36, -1); SE017 = playSeVer2( spep_0 + 306, 1121, "",spep_0 + 422, 0, 34, -1); --瞬間移動 SE016 = playSeVer2( spep_0 + 246, 1245, "", 0, 0, 0, -1); --殴り飛ばす SE018 = playSeVer2( spep_0 + 308, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 310, 1120, "", 0, 0, 0, -1); --ジレン降りてくる SE021 = playSeVer2( spep_0 + 362, 63, "",spep_0 + 444, 0, 42, -1); --気弾溜め SE020 = playSeVer2( spep_0 + 370, 1443, "",spep_0 + 458, 6, 20, -1); setSeVolumeByWorkId( spep_0 + 370, SE020, 133 ); setStartTimeMs( SE020, 533 ); SE022 = playSeVer2( spep_0 + 378, 1227, "",spep_0 + 456, 12, 20, -1); setStartTimeMs( SE022, 267 ); SE024 = playSeVer2( spep_0 + 378, 1161, "",spep_0 + 456, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 378, SE024, 46 ); SE025 = playSeVer2( spep_0 + 378, 1222, "",spep_0 + 456, 0, 18, -1); --地面叩きつける SE026 = playSeVer2( spep_0 + 384, 1014, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 384, 1011, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 444 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --発射前気弾溜め SE023 = playSeVer2( spep_1 + 74, 1255, "",spep_2 + 124, 22, 32, -1); setStartTimeMs( SE023, 2433 ); SE029 = playSeVer2( spep_1 + 84, 1443, "",spep_2 + 116, 6, 20, -1); setSeVolumeByWorkId( spep_1 + 84, SE029, 163 ); setStartTimeMs( SE029, 533 ); SE030 = playSeVer2( spep_1 + 80, 1227, "",spep_2 + 116, 12, 20, -1); setStartTimeMs( SE030, 267 ); SE031 = playSeVer2( spep_1 + 82, 1161, "",spep_2 + 118, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 82, SE031, 48 ); ------------------------------------------------- -- 腕を前に出し気弾〜フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 298; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0); -- 腕を前に出し気弾〜フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0, 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04r, 0x80, -1, 0, 0, 0); -- 腕を前に出し気弾〜フィニッシュまで(背景) ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0, 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0, 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 25.3, -172.5 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 25.3, -172.5 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 25.5, -172.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 25.5, -172.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 25.6, -171.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 25.6, -171.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 25.7, -171.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 25.7, -171.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 25.9, -171 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 25.9, -171 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 26, -170.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 26, -170.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 26.1, -170.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 26.1, -170.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 26.2, -169.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 26.2, -169.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 26.4, -169.5 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 26.4, -169.5 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 26.5, -169.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 26.5, -169.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 26.6, -168.8 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 26.6, -168.8 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 26.8, -168.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 26.8, -168.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 26.9, -168 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 26.9, -168 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 27, -167.7 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 27, -167.7 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 27.1, -167.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 27.1, -167.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 27.3, -166.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 27.3, -166.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 27.4, -166.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 27.4, -166.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 27.5, -166.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 27.5, -166.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 29.6, -163.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 29.6, -163.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 25.7, -167.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 25.7, -167.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 25.9, -163.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 25.9, -163.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 30, -166.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 30, -166.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 30.1, -162.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 30.1, -162.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 26.2, -166.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 26.2, -166.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 26.3, -161.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 26.3, -161.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 30.4, -165.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 30.4, -165.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 32.5, -159.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 32.5, -159.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 24.6, -167 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 24.6, -167 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 24.7, -158.7 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 24.7, -158.7 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 32.8, -166.4 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 32.8, -166.4 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 32.9, -158.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 32.9, -158.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 25, -165.9 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 25, -165.9 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 23.1, -151.6 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 23.1, -151.6 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 39.1, -171.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 39.1, -171.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 41.1, -139.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 41.1, -139.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 17.2, -169 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 17.2, -169 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 17.1, -142.7 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 17.1, -142.7 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 41.2, -178.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 41.2, -178.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 17.2, -128.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 17.2, -128.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 29.3, -180.5 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 29.3, -180.5 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 45.1 ); setBlendColor( spep_2 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 170 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 180 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE033 = playSeVer2( spep_2 + 84, 1027, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 86, 1193, "",spep_2 + 200, 0, 28, -1); SE035 = playSeVer2( spep_2 + 86, 1424, "", 0, 0, 0, -1); --気弾飛んでくる SE032 = playSeVer2( spep_2 + 98, 1121, "",spep_2 + 206, 18, 34, -1); setStartTimeMs( SE032, 833 ); setPitch( spep_2 + 98, SE032, 600 ); setTimeStretch( SE032, 1.4, 30, 4 ); setSeVolumeByWorkId( spep_2 + 98, SE032, 110 ); SE036 = playSeVer2( spep_2 + 98, 1422, "",spep_2 + 202, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 98, SE036, 162 ); --爆発 SE037 = playSeVer2( spep_2 + 164, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 170, 1067, "", 0, 0, 0, -1); --風圧 SE039 = playSeVer2( spep_2 + 176, 1427, "", 0, 0, 0, -1); --地響き SE040 = playSeVer2( spep_2 + 176, 1044, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 198); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 298F end