-- 4029110: LR_ジレン(フルパワー)_超必殺技(変身後):オメガヒート・マグネトロン -- sp_effect_b4_00332 -- sp2731 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163057; -- 開始~カードカットイン前 ef_001 SP_001b = 163058; -- 開始~カードカットイン前 ef_001b SP_002 = 163059; -- カードカットイン後~フィニッシュまで ef_002 SP_002b = 163060; -- カードカットイン後~フィニッシュまで ef_002b -- 敵側 SP_002r = 163061; -- カードカットイン後~フィニッシュまで(敵側・反転) ef_002r SP_002br = 163062; -- カードカットイン後~フィニッシュまで(敵側・反転) ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開始~カードカットイン前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 418; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開始~カードカットイン前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開始~カードカットイン前 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 110 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 103 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 277, 79.1 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 277, 79.1 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 273.2, 75.7 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 273.2, 75.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 269.4, 72.2 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 269.4, 72.2 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 265.6, 68.7 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 265.6, 68.7 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 250.3, 67.7 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 250.3, 67.7 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 235, 66.6 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 235, 66.6 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 219.7, 65.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 219.7, 65.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 211.8, 67 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 211.8, 67 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 203.9, 68.5 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 203.9, 68.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 196, 69.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 196, 69.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 193.9, 64.1 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 193.9, 64.1 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 191.9, 58.3 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 191.9, 58.3 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 189.9, 52.4 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 189.9, 52.4 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 174.1, 52.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 174.1, 52.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 158.3, 52.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 158.3, 52.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 142.5, 53.1 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 142.5, 53.1 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 138.7, 51.6 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 138.7, 51.6 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 134.8, 50.1 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 134.8, 50.1 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 131, 48.6 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 131, 48.6 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 118.4, 49.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 118.4, 49.2 , 0 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 0.7, 0.7 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, -31.7 ); -- 敵の動き2 setDisp( spep_0 + 220 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 310 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 220 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 23.9, -199.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 23.9, -199.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 49.3, -123.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 49.3, -123.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 89.9, -94 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 89.9, -94 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 96.2, -156.8 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 96.2, -156.8 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 103.2, -123 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 103.2, -123 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 127.8, -98.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 127.8, -98.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 107.2, -117.5 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 107.2, -117.5 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 86.8, -94 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 86.8, -94 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 110.6, -115.3 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 110.6, -115.3 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 132.8, -135.5 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 132.8, -135.5 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 112.4, -113.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 112.4, -113.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 101.4, -124.3 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 101.4, -124.3 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 113.6, -112.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 113.6, -112.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 113.9, -96.9 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 113.9, -96.9 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 114.2, -111.4 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 114.2, -111.4 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 114.4, -111.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 114.4, -111.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 114.5, -111.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 114.5, -111.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 114.5, -111 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 114.5, -111 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 114.6, -110.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 114.6, -110.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 114.8, -110.5 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 114.8, -110.5 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 115.1, -110 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 115.1, -110 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 115.4, -109.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 115.4, -109.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 115.9, -108.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 115.9, -108.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 117.3, -105.9 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 117.3, -105.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 0.1, -113.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 0.1, -113.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 0.4, -217.8 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 0.4, -217.8 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -32.8, -116.8 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -32.8, -116.8 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 34.1, -195.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 34.1, -195.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 0.1, -158.1 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 0.1, -158.1 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -0.1, -125.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -0.1, -125.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -0.3, -180.2 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -0.3, -180.2 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 22.6, -127.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 22.6, -127.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -17.6, -163.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -17.6, -163.1 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -25.7, -116.8 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -25.7, -116.8 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 15.1, -151.8 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 15.1, -151.8 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 26.6, -98.3 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 26.6, -98.3 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -3.1, -119.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -3.1, -119.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -21, -93 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -21, -93 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -5.5, -99.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -5.5, -99.3 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -5.9, -92.5 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -5.9, -92.5 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -6.9, -76.5 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -6.9, -76.5 , 0 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 6.85, 6.85 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 6.85, 6.85 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 6.13, 6.13 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 6.13, 6.13 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 5.38, 5.38 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 5.38, 5.38 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 5.07, 5.07 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 5.07, 5.07 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 5.74, 5.74 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 5.74, 5.74 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 5.3, 5.3 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 12.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, 12.3 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -43.4 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, -43.4 ); -- 敵の動き3 setDisp( spep_0 + 370 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 418 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 370 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 61, 47.9 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 61, 47.9 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 93.5, -0.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 93.5, -0.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 105.9, -19.3 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 105.9, -19.3 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 114.6, 17.2 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 114.6, 17.2 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 120.2, -78.7 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 120.2, -78.7 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 124.3, -50.4 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 124.3, -50.4 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 149.1, -34.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 149.1, -34.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 129.3, -61.4 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 129.3, -61.4 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 105.2, -39.7 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 105.2, -39.7 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 131, -67.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 131, -67.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 114.8, -84.9 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 114.8, -84.9 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 130, -69.4 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 130, -69.4 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 140.6, -81.2 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 140.6, -81.2 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 127.7, -69.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 127.7, -69.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 117.3, -60.2 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 117.3, -60.2 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 125.4, -69.5 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 125.4, -69.5 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 124.2, -61.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 124.2, -61.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 123.1, -69.5 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 123.1, -69.5 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 121.9, -69.5 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 121.9, -69.5 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 120.8, -69.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 120.8, -69.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 119.6, -69.6 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 119.6, -69.6 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 118.5, -69.6 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 118.5, -69.6 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 117.3, -69.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 117.3, -69.6 , 0 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.21, 0.21 ); setRotateKey( spep_0 + 370 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 373 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 374 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 24.4 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, 24.4 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_0 + 379 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, 26.9 ); setRotateKey( spep_0 + 381 + OFFSET_X, 1, 26.9 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, 27.8 ); setRotateKey( spep_0 + 383 + OFFSET_X, 1, 27.8 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_0 + 385 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_0 + 386 + OFFSET_X, 1, 29 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, 29 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, 29.4 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, 29.4 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, 29.7 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, 29.7 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, 29.8 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, 29.8 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, 29.9 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 29.9 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1267, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 150 ); SE002 = playSeVer2( spep_0 + 0, 1268, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 83 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 58 ); --構える SE004 = playSeVer2( spep_0 + 22, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 22, 1233, "", 0, 0, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 94, 1121, "",spep_0 + 242, 14, 26, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 63 ); setStartTimeMs( SE006, 567 ); setPitch( spep_0 + 94, SE006, 400 ); setTimeStretch( SE006, 1.27, 30, 4 ); SE010 = playSeVer2( spep_0 + 100, 1183, "", 0, 0, 0, -1); --向かってくる SE007 = playSeVer2( spep_0 + 68, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 72 ); SE008 = playSeVer2( spep_0 + 68, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 68, 9, "", 0, 0, 0, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 106, 1232, "", 0, 0, 0, -1); --振りかぶる SE012 = playSeVer2( spep_0 + 138, 1011, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 170, 1182, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE013, 124 ); setStartTimeMs( SE013, 133 ); SE014 = playSeVer2( spep_0 + 174, 1116, "",spep_0 + 220, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 174, SE014, 129 ); --オーラ2 SE061 = playSeVer2( spep_0 + 180, 1267, "",spep_0 + 250, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE061, 150 ); SE062 = playSeVer2( spep_0 + 180, 1268, "",spep_0 + 252, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE062, 83 ); SE063 = playSeVer2( spep_0 + 180, 1176, "",spep_0 + 256, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 58 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE015 = playSeVer2( spep_0 + 222, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 222, 1359, "", 0, 0, 0, -1); --アッパー SE017 = playSeVer2( spep_0 + 260, 1004, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 268, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 268, 1187, "",spep_0 + 324, 0, 36, -1); --振りかぶる SE020 = playSeVer2( spep_0 + 306, 1116, "",spep_0 + 358, 0, 26, -1); SE021 = playSeVer2( spep_0 + 312, 1117, "",spep_0 + 362, 0, 22, -1); SE022 = playSeVer2( spep_0 + 314, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 344, 1188, "",spep_0 + 388, 12, 18, -1); setStartTimeMs( SE023, 200 ); SE024 = playSeVer2( spep_0 + 344, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE025 = playSeVer2( spep_0 + 360, 1123, "",spep_0 + 444, 0, 22, -1); SE026 = playSeVer2( spep_0 + 364, 1153, "", 0, 0, 0, -1); --敵飛んでいく SE027 = playSeVer2( spep_0 + 388, 1121, "",spep_0 + 444, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 418 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --飛び上がる SE029 = playSeVer2( spep_1 + 82, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE029, 70 ); SE030 = playSeVer2( spep_1 + 82, 1245, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 82, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE031, 63 ); ------------------------------------------------------ -- カードカットイン後~フィニッシュまで ef_002 ------------------------------------------------------ MAX_FRAME_2 = 678; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- カードカットイン後~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カードカットイン後~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 250; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 190 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 260 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -4.2, -136.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -4.2, -136.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -4.3, -121.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -4.3, -121.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -21.6, -136.9 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -21.6, -136.9 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -14.8, -126.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -14.8, -126.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 8.5, -149.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 8.5, -149.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -16.3, -149 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -16.3, -149 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -6.8, -67 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -6.8, -67 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -4.3, -204.7 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -4.3, -204.7 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 22.1, -155.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 22.1, -155.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -4.1, -82.5 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -4.1, -82.5 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -4.3, -203.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -4.3, -203.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 31.9, -173.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 31.9, -173.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 33.4, -99.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 33.4, -99.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -41.3, -99.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -41.3, -99.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 48.4, -136.9 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 48.4, -136.9 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -4.3, -182.1 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -4.3, -182.1 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -52.6, -136.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -52.6, -136.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -4.3, -89.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -4.3, -89.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 31.1, -172.3 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 31.1, -172.3 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.19, 1.19 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 190 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); setBlendColor( spep_2 + 196 + OFFSET_X, 1, 3, 0, 0, 0, 0.05 ); setBlendColor( spep_2 + 202 + OFFSET_X, 1, 3, 0, 0, 0, 0.1 ); setBlendColor( spep_2 + 208 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_2 + 220 + OFFSET_X, 1, 3, 0, 0, 0, 0.25 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 230 + OFFSET_X, 1, 3, 0, 0, 0, 0.35 ); setBlendColor( spep_2 + 234 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 238 + OFFSET_X, 1, 3, 0, 0, 0, 0.5 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0.55 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0, 0, 0, 0.75 ); setBlendColor( spep_2 + 254 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 + 260 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); -- 敵の動き2 setDisp( spep_2 + 348 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 420 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 348 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 100.4, -14 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 100.4, -14 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 107.5, -14.9 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 107.5, -14.9 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 114.6, -28.2 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 114.6, -28.2 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 128.6, -35.3 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 128.6, -35.3 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 128.9, -42.4 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 128.9, -42.4 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 132, -45.5 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 132, -45.5 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 143.1, -56.6 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 143.1, -56.6 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 145, -69 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 145, -69 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 157.4, -70.8 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 157.4, -70.8 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 170.7, -84.1 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 170.7, -84.1 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 171.7, -85 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 171.7, -85 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 182.8, -88.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 182.8, -88.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 185.9, -99.2 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 185.9, -99.2 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 186.3, -99.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 186.3, -99.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 200.2, -65.4 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 200.2, -65.4 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 214.8, -158.4 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 214.8, -158.4 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 235.4, -106.7 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 235.4, -106.7 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 184.2, -134.7 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 184.2, -134.7 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 250.4, -163.5 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 250.4, -163.5 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 221.4, -134.5 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 221.4, -134.5 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 243, -156 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 243, -156 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 242.4, -170.9 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 242.4, -170.9 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 257.2, -170.2 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 257.2, -170.2 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 264.4, -165.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 264.4, -165.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 271.5, -184.4 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 271.5, -184.4 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 291.6, -191.5 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 291.6, -191.5 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 285.8, -198.6 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 285.8, -198.6 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 308.2, -205.7 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 308.2, -205.7 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 300, -212.8 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 300, -212.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 307.2, -208.1 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 307.2, -208.1 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 314.3, -227 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 314.3, -227 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 308.1, -234.1 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 308.1, -234.1 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 328.6, -241.2 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 328.6, -241.2 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 335.7, -266.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 335.7, -266.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 342.8, -255.4 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 342.8, -255.4 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 369, -243.4 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 369, -243.4 , 0 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 1.18, 1.18 ); setRotateKey( spep_2 + 348 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, 24.3 ); -- ** 音 ** -- --飛び上がる SE032 = playSeVer2( spep_2 + 4, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE032, 122 ); --気弾溜め SE033 = playSeVer2( spep_2 + 76, 1371, "",spep_2 + 190, 18, 42, -1); setSeVolumeByWorkId( spep_2 + 76, SE033, 63 ); setStartTimeMs( SE033, 1000 ); SE035 = playSeVer2( spep_2 + 76, 1443, "",spep_2 + 186, 10, 38, -1); setSeVolumeByWorkId( spep_2 + 76, SE035, 150 ); setStartTimeMs( SE035, 533 ); SE036 = playSeVer2( spep_2 + 84, 1263, "",spep_2 + 184, 6, 34, -1); setSeVolumeByWorkId( spep_2 + 84, SE036, 126 ); setStartTimeMs( SE036, 567 ); SE037 = playSeVer2( spep_2 + 82, 1440, "", 0, 0, 0, -1); --画面遷移 SE034 = playSeVer2( spep_2 + 44, 1232, "", 0, 0, 0, -1); --気弾発射 SE038 = playSeVer2( spep_2 + 140, 1146, "",spep_2 + 288, 0, 32, -1); SE039 = playSeVer2( spep_2 + 140, 1177, "",spep_2 + 288, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 140, SE039, 82 ); SE040 = playSeVer2( spep_2 + 140, 1213, "",spep_2 + 280, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 140, SE040, 83 ); SE041 = playSeVer2( spep_2 + 140, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE041, 207 ); --気弾飛んでいく SE042 = playSeVer2( spep_2 + 148, 1215, "",spep_2 + 280, 0, 26, -1); SE043 = playSeVer2( spep_2 + 166, 1422, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 170, SE043, 130 ); --画面遷移 SE044 = playSeVer2( spep_2 + 238, 8, "", 0, 0, 0, -1); --オーラ SE046 = playSeVer2( spep_2 + 264, 1267, "",spep_2 + 384, 0, 32, -1); SE047 = playSeVer2( spep_2 + 264, 1268, "",spep_2 + 384, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 264, SE047, 72 ); SE048 = playSeVer2( spep_2 + 264, 1176, "",spep_2 + 382, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 264, SE048, 52 ); --気弾落ちていく SE049 = playSeVer2( spep_2 + 338, 1193, "",spep_2 + 494, 14, 56, -1); setStartTimeMs( SE049, 967 ); SE052 = playSeVer2( spep_2 + 338, 1226, "",spep_2 + 600, 0, 10, -1); SE053 = playSeVer2( spep_2 + 338, 1213, "",spep_2 + 502, 24, 56, -1); SE054 = playSeVer2( spep_2 + 338, 1356, "",spep_2 + 468, 0, 40, -1); --拳握る SE050 = playSeVer2( spep_2 + 302, 1189, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 308, 1006, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 420, 1159, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 420, 1427, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 426, 1067, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_2 + 438, 1024, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 474, 1268, "", 0, 36, 0, -1); setSeVolumeByWorkId( spep_2 + 474, SE059, 288 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 470 ); endPhase( spep_2 + MAX_FRAME_2 - 96); -- 678 - 96 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開始~カードカットイン前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 418; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開始~カードカットイン前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開始~カードカットイン前 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 110 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 3 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -277, 79.1 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -277, 79.1 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -273.2, 75.7 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -273.2, 75.7 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -269.4, 72.2 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -269.4, 72.2 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -265.6, 68.7 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -265.6, 68.7 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -250.3, 67.7 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -250.3, 67.7 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -235, 66.6 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -235, 66.6 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -219.7, 65.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -219.7, 65.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -211.8, 67 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, -211.8, 67 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -203.9, 68.5 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -203.9, 68.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -196, 69.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -196, 69.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -193.9, 64.1 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -193.9, 64.1 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -191.9, 58.3 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -191.9, 58.3 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -189.9, 52.4 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -189.9, 52.4 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -174.1, 52.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -174.1, 52.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -158.3, 52.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -158.3, 52.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -142.5, 53.1 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -142.5, 53.1 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -138.7, 51.6 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -138.7, 51.6 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -134.8, 50.1 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -134.8, 50.1 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -131, 48.6 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -131, 48.6 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -118.4, 49.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -118.4, 49.2 , 0 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 0.7, 0.7 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, 31.7 ); -- 敵の動き2 setDisp( spep_0 + 220 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 310 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 220 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -23.9, -199.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -23.9, -199.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -49.3, -123.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -49.3, -123.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -89.9, -94 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -89.9, -94 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -96.2, -156.8 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -96.2, -156.8 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -103.2, -123 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -103.2, -123 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -127.8, -98.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -127.8, -98.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -107.2, -117.5 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -107.2, -117.5 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -86.8, -94 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -86.8, -94 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -110.6, -115.3 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -110.6, -115.3 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -132.8, -135.5 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -132.8, -135.5 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -112.4, -113.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -112.4, -113.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -101.4, -124.3 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -101.4, -124.3 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -113.6, -112.1 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -113.6, -112.1 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -113.9, -96.9 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -113.9, -96.9 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -114.2, -111.4 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -114.2, -111.4 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -114.4, -111.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -114.4, -111.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -114.5, -111.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -114.5, -111.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -114.5, -111 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -114.5, -111 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -114.6, -110.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -114.6, -110.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -114.8, -110.5 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -114.8, -110.5 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -115.1, -110 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -115.1, -110 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -115.4, -109.4 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -115.4, -109.4 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -115.9, -108.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -115.9, -108.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -117.3, -105.9 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -117.3, -105.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -0.1, -113.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -0.1, -113.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -0.4, -217.8 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -0.4, -217.8 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -32.8, -116.8 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -32.8, -116.8 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -34.1, -195.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -34.1, -195.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -0.1, -158.1 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -0.1, -158.1 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -0.1, -125.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -0.1, -125.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -0.3, -180.2 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -0.3, -180.2 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -22.6, -127.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -22.6, -127.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -17.6, -163.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -17.6, -163.1 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -25.7, -116.8 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -25.7, -116.8 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -15.1, -151.8 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -15.1, -151.8 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -26.6, -98.3 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -26.6, -98.3 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -3.1, -119.1 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -3.1, -119.1 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -21, -93 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -21, -93 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -5.5, -99.3 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -5.5, -99.3 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -5.9, -92.5 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -5.9, -92.5 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -6.9, -76.5 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -6.9, -76.5 , 0 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 6.85, 6.85 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 6.85, 6.85 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 6.13, 6.13 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 6.13, 6.13 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 5.38, 5.38 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 5.38, 5.38 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 5.07, 5.07 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 5.07, 5.07 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 5.74, 5.74 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 5.74, 5.74 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 5.3, 5.3 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -14.9 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -14.9 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -14.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -14.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -13.7 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -13.7 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -13.5 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -13.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -13.1 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -13.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -13 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -12.9 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, -12.7 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, -12.7 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, -12.5 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, -12.5 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, -12.3 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, -12.3 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 43.4 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, 43.4 ); -- 敵の動き3 setDisp( spep_0 + 370 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 418 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 370 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -61, 47.9 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -61, 47.9 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -93.5, -0.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -93.5, -0.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -105.9, -19.3 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -105.9, -19.3 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -114.6, 17.2 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -114.6, 17.2 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -120.2, -78.7 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -120.2, -78.7 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -124.3, -50.4 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -124.3, -50.4 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -149.1, -34.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -149.1, -34.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -129.3, -61.4 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -129.3, -61.4 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -105.2, -39.7 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -105.2, -39.7 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -131, -67.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -131, -67.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -114.8, -84.9 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -114.8, -84.9 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -130, -69.4 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -130, -69.4 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -140.6, -81.2 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -140.6, -81.2 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -127.7, -69.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -127.7, -69.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -117.3, -60.2 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -117.3, -60.2 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, -125.4, -69.5 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -125.4, -69.5 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -124.2, -61.1 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -124.2, -61.1 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -123.1, -69.5 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, -123.1, -69.5 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -121.9, -69.5 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -121.9, -69.5 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -120.8, -69.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -120.8, -69.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, -119.6, -69.6 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, -119.6, -69.6 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, -118.5, -69.6 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, -118.5, -69.6 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, -117.3, -69.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -117.3, -69.6 , 0 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.21, 0.21 ); setRotateKey( spep_0 + 370 + OFFSET_X, 1, -17 ); setRotateKey( spep_0 + 373 + OFFSET_X, 1, -17 ); setRotateKey( spep_0 + 374 + OFFSET_X, 1, -22.3 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, -22.3 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, -24.4 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 379 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_0 + 381 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_0 + 383 + OFFSET_X, 1, -27.8 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_0 + 385 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_0 + 386 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, -29.4 ); setRotateKey( spep_0 + 389 + OFFSET_X, 1, -29.4 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, -29.7 ); setRotateKey( spep_0 + 391 + OFFSET_X, 1, -29.7 ); setRotateKey( spep_0 + 392 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 393 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, -29.9 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1267, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 150 ); SE002 = playSeVer2( spep_0 + 0, 1268, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 83 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 58 ); --構える SE004 = playSeVer2( spep_0 + 22, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 22, 1233, "", 0, 0, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 94, 1121, "",spep_0 + 242, 14, 26, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 63 ); setStartTimeMs( SE006, 567 ); setPitch( spep_0 + 94, SE006, 400 ); setTimeStretch( SE006, 1.27, 30, 4 ); SE010 = playSeVer2( spep_0 + 100, 1183, "", 0, 0, 0, -1); --向かってくる SE007 = playSeVer2( spep_0 + 68, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 72 ); SE008 = playSeVer2( spep_0 + 68, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 68, 9, "", 0, 0, 0, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 106, 1232, "", 0, 0, 0, -1); --振りかぶる SE012 = playSeVer2( spep_0 + 138, 1011, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 170, 1182, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE013, 124 ); setStartTimeMs( SE013, 133 ); SE014 = playSeVer2( spep_0 + 174, 1116, "",spep_0 + 220, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 174, SE014, 129 ); --オーラ2 SE061 = playSeVer2( spep_0 + 180, 1267, "",spep_0 + 250, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE061, 150 ); SE062 = playSeVer2( spep_0 + 180, 1268, "",spep_0 + 252, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE062, 83 ); SE063 = playSeVer2( spep_0 + 180, 1176, "",spep_0 + 256, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 58 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE015 = playSeVer2( spep_0 + 222, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 222, 1359, "", 0, 0, 0, -1); --アッパー SE017 = playSeVer2( spep_0 + 260, 1004, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 268, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 268, 1187, "",spep_0 + 324, 0, 36, -1); --振りかぶる SE020 = playSeVer2( spep_0 + 306, 1116, "",spep_0 + 358, 0, 26, -1); SE021 = playSeVer2( spep_0 + 312, 1117, "",spep_0 + 362, 0, 22, -1); SE022 = playSeVer2( spep_0 + 314, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 344, 1188, "",spep_0 + 388, 12, 18, -1); setStartTimeMs( SE023, 200 ); SE024 = playSeVer2( spep_0 + 344, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE025 = playSeVer2( spep_0 + 360, 1123, "",spep_0 + 444, 0, 22, -1); SE026 = playSeVer2( spep_0 + 364, 1153, "", 0, 0, 0, -1); --敵飛んでいく SE027 = playSeVer2( spep_0 + 388, 1121, "",spep_0 + 444, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 418 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --飛び上がる SE029 = playSeVer2( spep_1 + 86, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE029, 80 ); SE030 = playSeVer2( spep_1 + 86, 1245, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 86, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE031, 63 ); ------------------------------------------------------ -- カードカットイン後~フィニッシュまで ef_002 ------------------------------------------------------ MAX_FRAME_2 = 678; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- カードカットイン後~フィニッシュまで(敵側・反転) ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002br, 0x80, -1, 0, 0, 0 ); -- カードカットイン後~フィニッシュまで(敵側・反転) ef_002br setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 250; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 190 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 260 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -4.2, -136.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -4.2, -136.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -4.3, -121.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -4.3, -121.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -21.6, -136.9 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -21.6, -136.9 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -14.8, -126.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -14.8, -126.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 8.5, -149.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 8.5, -149.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -16.3, -149 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -16.3, -149 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -6.8, -67 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -6.8, -67 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -4.3, -204.7 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -4.3, -204.7 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 22.1, -155.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 22.1, -155.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -4.1, -82.5 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -4.1, -82.5 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -4.3, -203.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -4.3, -203.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 31.9, -173.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 31.9, -173.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 33.4, -99.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 33.4, -99.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -41.3, -99.9 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -41.3, -99.9 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 48.4, -136.9 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 48.4, -136.9 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -4.3, -182.1 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -4.3, -182.1 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -52.6, -136.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -52.6, -136.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -4.3, -89.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -4.3, -89.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 31.1, -172.3 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 31.1, -172.3 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -4.3, -136.9 , 0 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.19, 1.19 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 190 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); setBlendColor( spep_2 + 196 + OFFSET_X, 1, 3, 0, 0, 0, 0.05 ); setBlendColor( spep_2 + 202 + OFFSET_X, 1, 3, 0, 0, 0, 0.1 ); setBlendColor( spep_2 + 208 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_2 + 220 + OFFSET_X, 1, 3, 0, 0, 0, 0.25 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 230 + OFFSET_X, 1, 3, 0, 0, 0, 0.35 ); setBlendColor( spep_2 + 234 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 238 + OFFSET_X, 1, 3, 0, 0, 0, 0.5 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0.55 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0, 0, 0, 0.75 ); setBlendColor( spep_2 + 254 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 + 260 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); -- 敵の動き2 setDisp( spep_2 + 348 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 420 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 348 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 100.4, -14 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 100.4, -14 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 107.5, -14.9 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 107.5, -14.9 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 114.6, -28.2 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 114.6, -28.2 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 128.6, -35.3 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 128.6, -35.3 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 128.9, -42.4 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 128.9, -42.4 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 132, -45.5 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 132, -45.5 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 143.1, -56.6 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 143.1, -56.6 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 145, -69 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 145, -69 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 157.4, -70.8 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 157.4, -70.8 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 170.7, -84.1 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 170.7, -84.1 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 171.7, -85 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 171.7, -85 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 182.8, -88.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 182.8, -88.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 185.9, -99.2 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 185.9, -99.2 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 186.3, -99.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 186.3, -99.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 200.2, -65.4 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 200.2, -65.4 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 214.8, -158.4 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 214.8, -158.4 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 235.4, -106.7 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 235.4, -106.7 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 184.2, -134.7 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 184.2, -134.7 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 250.4, -163.5 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 250.4, -163.5 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 221.4, -134.5 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 221.4, -134.5 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 243, -156 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 243, -156 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 242.4, -170.9 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 242.4, -170.9 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 257.2, -170.2 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 257.2, -170.2 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 264.4, -165.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 264.4, -165.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 271.5, -184.4 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 271.5, -184.4 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 291.6, -191.5 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 291.6, -191.5 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 285.8, -198.6 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 285.8, -198.6 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 308.2, -205.7 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 308.2, -205.7 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 300, -212.8 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 300, -212.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 307.2, -208.1 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 307.2, -208.1 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 314.3, -227 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 314.3, -227 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 308.1, -234.1 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 308.1, -234.1 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 328.6, -241.2 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 328.6, -241.2 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 335.7, -266.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 335.7, -266.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 342.8, -255.4 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 342.8, -255.4 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 369, -243.4 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 369, -243.4 , 0 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 1.18, 1.18 ); setRotateKey( spep_2 + 348 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_2 + 420 + OFFSET_X, 1, 24.3 ); -- ** 音 ** -- --飛び上がる SE032 = playSeVer2( spep_2 + 4, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE032, 122 ); --気弾溜め SE033 = playSeVer2( spep_2 + 76, 1371, "",spep_2 + 190, 18, 42, -1); setSeVolumeByWorkId( spep_2 + 76, SE033, 63 ); setStartTimeMs( SE033, 1000 ); SE035 = playSeVer2( spep_2 + 76, 1443, "",spep_2 + 186, 10, 38, -1); setSeVolumeByWorkId( spep_2 + 76, SE035, 150 ); setStartTimeMs( SE035, 533 ); SE036 = playSeVer2( spep_2 + 84, 1263, "",spep_2 + 184, 6, 34, -1); setSeVolumeByWorkId( spep_2 + 84, SE036, 126 ); setStartTimeMs( SE036, 567 ); SE037 = playSeVer2( spep_2 + 82, 1440, "", 0, 0, 0, -1); --画面遷移 SE034 = playSeVer2( spep_2 + 44, 1232, "", 0, 0, 0, -1); --気弾発射 SE038 = playSeVer2( spep_2 + 140, 1146, "",spep_2 + 288, 0, 32, -1); SE039 = playSeVer2( spep_2 + 140, 1177, "",spep_2 + 288, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 140, SE039, 82 ); SE040 = playSeVer2( spep_2 + 140, 1213, "",spep_2 + 280, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 140, SE040, 83 ); SE041 = playSeVer2( spep_2 + 140, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE041, 207 ); --気弾飛んでいく SE042 = playSeVer2( spep_2 + 148, 1215, "",spep_2 + 280, 0, 26, -1); SE043 = playSeVer2( spep_2 + 166, 1422, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 170, SE043, 130 ); --画面遷移 SE044 = playSeVer2( spep_2 + 238, 8, "", 0, 0, 0, -1); --オーラ SE046 = playSeVer2( spep_2 + 264, 1267, "",spep_2 + 384, 0, 32, -1); SE047 = playSeVer2( spep_2 + 264, 1268, "",spep_2 + 384, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 264, SE047, 72 ); SE048 = playSeVer2( spep_2 + 264, 1176, "",spep_2 + 382, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 264, SE048, 52 ); --気弾落ちていく SE049 = playSeVer2( spep_2 + 338, 1193, "",spep_2 + 494, 14, 56, -1); setStartTimeMs( SE049, 967 ); SE052 = playSeVer2( spep_2 + 338, 1226, "",spep_2 + 600, 0, 10, -1); SE053 = playSeVer2( spep_2 + 338, 1213, "",spep_2 + 502, 24, 56, -1); SE054 = playSeVer2( spep_2 + 338, 1356, "",spep_2 + 468, 0, 40, -1); --拳握る SE050 = playSeVer2( spep_2 + 302, 1189, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 308, 1006, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 420, 1159, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 420, 1427, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 426, 1067, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_2 + 438, 1024, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 474, 1268, "", 0, 36, 0, -1); setSeVolumeByWorkId( spep_2 + 474, SE059, 288 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_2 + 470 ); endPhase( spep_2 + MAX_FRAME_2 - 96); -- 678 - 96 end