--1029050:LR_孫悟空(身勝手の極意“兆”)_超必殺技:かめはめ波 --sp_effect_a1_00444 --sp2732 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163025; --ef_001 冒頭~格闘まで・手前 SP_01b = 163026; --ef_001b 冒頭~格闘まで・奥 SP_02 = 163027; --ef_002 かめはめ波~ラスト --エフェクト(敵) SP_01r = 163028; --ef_001_r 敵用:冒頭~格闘まで・手前 SP_01br = 163029; --ef_001b_r 敵用:冒頭~格闘まで・奥 SP_02r = 163030; --ef_002_r 敵用:かめはめ波~ラスト ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭~格闘まで ------------------------------------------------- MAX_FRAME_0 = 734; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭~格闘まで・手前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 冒頭~格闘まで・奥(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 206 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 0.6, 47.2 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 0.6, 47.2 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 0.8, 44.8 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 0.8, 44.8 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 0.8, 44.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 0.8, 44.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 1.3, 44.6 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 1.3, 44.6 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 1.6, 44.5 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 1.6, 44.5 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 1.7, 51.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 1.7, 51.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 1.8, 58.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 1.8, 58.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 2.8, 54 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 2.8, 54 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 3.3, 43.7 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 3.3, 43.7 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 3.9, 33.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 3.9, 33.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 4.5, 23 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 4.5, 23 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 5.7, -0.3 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 5.7, -0.3 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 6.2, -0.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 6.2, -0.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 6.7, -0.6 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 6.7, -0.6 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 7, 161.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 7, 161.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -0.3, 113.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -0.3, 113.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 11.3, 132.5 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 11.3, 132.5 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -14.8, 137.4 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -14.8, 137.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 5.5, 111.7 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 5.5, 111.7 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -6.9, 96.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -6.9, 96.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 3.1, 108.8 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 3.1, 108.8 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -9.6, 100.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -9.6, 100.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 1.9, 108.4 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 1.9, 108.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -9.7, 120.3 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -9.7, 120.3 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 1.9, 109 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 1.9, 109 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -2, 105.4 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -2, 105.4 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 1.8, 109.5 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 1.8, 109.5 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -2.1, 105.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -2.1, 105.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 1.8, 110.1 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 1.8, 110.1 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -2.1, 106.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -2.1, 106.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -336.8, -37.3 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -336.8, -37.3 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -172.8, -21.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -172.8, -21.7 , 0 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.14, 0.14 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -7.5 ); --敵の動き2 setDisp( spep_0 + 450 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 478 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 450 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 8, 40.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 8, 40.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 6.5, 40.6 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 6.5, 40.6 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 14.8, 35.7 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 14.8, 35.7 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 21.3, 30.9 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 21.3, 30.9 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 21.9, 31.6 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 21.9, 31.6 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 29.8, 28.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 29.8, 28.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 2.5, 338 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 2.5, 338 , 0 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 5.06, 5.06 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, 32.7 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, 32.7 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 41 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 41 ); --敵の動き3 setDisp( spep_0 + 514 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 546 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 514 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 532 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -328.6, 23.8 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -328.6, 23.8 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -262.1, 35.5 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -262.1, 35.5 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -195.5, 47.1 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -195.5, 47.1 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -129, 58.8 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -129, 58.8 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -62.4, 70.4 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -62.4, 70.4 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -431.8, -33.7 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -431.8, -33.7 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -249.1, -3.2 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -249.1, -3.2 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -124.8, 18.3 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -124.8, 18.3 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -123.1, 30.6 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -123.1, 30.6 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, -152.4, 47.1 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, -152.4, 47.1 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, -141.5, 20.2 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, -141.5, 20.2 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, -163.1, -0.5 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, -163.1, -0.5 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, -159.9, 9.8 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, -159.9, 9.8 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, -183, -9.3 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -183, -9.3 , 0 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 2.95, 2.95 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, -1 ); --敵の動き4 setDisp( spep_0 + 634 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 704 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 634 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 644 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 666 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 698 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -8.5, 24.5 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, -8.5, 24.5 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, -13.1, 20.9 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, -13.1, 20.9 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, -17.6, 17.3 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, -17.6, 17.3 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, -22.2, 13.7 , 0 ); setMoveKey( spep_0 + 641 + OFFSET_X, 1, -22.2, 13.7 , 0 ); setMoveKey( spep_0 + 642 + OFFSET_X, 1, -26.7, 10.1 , 0 ); setMoveKey( spep_0 + 643 + OFFSET_X, 1, -26.7, 10.1 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, -42, -9 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, -42, -9 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, -44.2, 1.7 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, -44.2, 1.7 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, -63.4, 15.5 , 0 ); setMoveKey( spep_0 + 649 + OFFSET_X, 1, -63.4, 15.5 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, -54.8, 1.5 , 0 ); setMoveKey( spep_0 + 651 + OFFSET_X, 1, -54.8, 1.5 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, -64.8, -12.5 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, -64.8, -12.5 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, -59.4, 1.4 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, -59.4, 1.4 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, -72.5, -8 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, -72.5, -8 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, -63.9, 1.3 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, -63.9, 1.3 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -66.2, 1.2 , 0 ); setMoveKey( spep_0 + 661 + OFFSET_X, 1, -66.2, 1.2 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, -68.5, 1.2 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -68.5, 1.2 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -70.8, 1.1 , 0 ); setMoveKey( spep_0 + 665 + OFFSET_X, 1, -70.8, 1.1 , 0 ); setMoveKey( spep_0 + 666 + OFFSET_X, 1, -30.4, 39.6 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, -30.4, 39.6 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, -25.9, 61.5 , 0 ); setMoveKey( spep_0 + 669 + OFFSET_X, 1, -25.9, 61.5 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, -50.9, 86.5 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, -50.9, 86.5 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, -38.6, 77.4 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, -38.6, 77.4 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, -51.7, 70.6 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -51.7, 70.6 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, -43, 79.3 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, -43, 79.3 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -56, 71 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -56, 71 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -47.4, 81.2 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -47.4, 81.2 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -49.6, 82.2 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -49.6, 82.2 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -51.8, 83.2 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -51.8, 83.2 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, -54, 84.1 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, -54, 84.1 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -56.1, 85.1 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -56.1, 85.1 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -58.3, 86.1 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, -58.3, 86.1 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -60.5, 87 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -60.5, 87 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -62.7, 88 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, -62.7, 88 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -64.9, 89 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -64.9, 89 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -96.3, 21.1 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -96.3, 21.1 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, -153.7, -243.3 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, -153.7, -243.3 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -217.5, -532.2 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -217.5, -532.2 , 0 ); setScaleKey( spep_0 + 634 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 643 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 645 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 646 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 651 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 659 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 660 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 665 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 666 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 1.36, 1.36 ); setRotateKey( spep_0 + 634 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 635 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 636 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 637 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 638 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 639 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 640 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 641 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 642 + OFFSET_X, 1, 6.3 ); setRotateKey( spep_0 + 643 + OFFSET_X, 1, 6.3 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 665 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 666 + OFFSET_X, 1, 25.9 ); setRotateKey( spep_0 + 667 + OFFSET_X, 1, 25.9 ); setRotateKey( spep_0 + 668 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 669 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 670 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 671 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 672 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 673 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 675 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 676 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 677 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 678 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 679 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 680 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 681 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 682 + OFFSET_X, 1, 13.6 ); setRotateKey( spep_0 + 683 + OFFSET_X, 1, 13.6 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 687 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 688 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 691 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 695 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 696 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 697 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 699 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 701 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 702 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 704 + OFFSET_X, 1, -52.8 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 234, 2, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 83 ); setStartTimeMs( SE001, 633 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 200, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 158 ); --かがむ SE004 = playSeVer2( spep_0 + 80, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 84, 1003, "", 0, 0, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 106, 1121, "",spep_0 + 232, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 106, SE006, 75 ); SE007 = playSeVer2( spep_0 + 106, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 106, 1277, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 106, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE010 = playSeVer2( spep_0 + 162, 1179, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 168, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE011, 79 ); --岩貫く SE012 = playSeVer2( spep_0 + 190, 1424, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 190, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE013, 86 ); SE014 = playSeVer2( spep_0 + 190, 1141, "", 0, 0, 0, -1); --岩爆発 SE015 = playSeVer2( spep_0 + 224, 1159, "", 0, 0, 0, -1); --煙から出る SE016 = playSeVer2( spep_0 + 260, 1188, "", 0, 26, 0, -1); setStartTimeMs( SE016, 33 ); SE018 = playSeVer2( spep_0 + 276, 1116, "",spep_0 + 328, 0, 22, -1); --飛んでくる SE017 = playSeVer2( spep_0 + 284, 1227, "",spep_0 + 506, 14, 50, -1); setSeVolumeByWorkId( spep_0 + 284, SE017, 79 ); setStartTimeMs( SE017, 433 ); setPitch( spep_0 + 284, SE017, -500 ); setTimeStretch( SE017, 0.67, 30, 4 ); SE019 = playSeVer2( spep_0 + 290, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE019, 63 ); SE020 = playSeVer2( spep_0 + 290, 1181, "",spep_0 + 502, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 290, SE020, 153 ); SE021 = playSeVer2( spep_0 + 354, 1019, "",spep_0 + 388, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 354, SE021, 63 ); --翻って足つく SE022 = playSeVer2( spep_0 + 364, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 378, 1117, "",spep_0 + 440, 0, 18, -1); SE024 = playSeVer2( spep_0 + 412, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE024, 141 ); --爆発 SE025 = playSeVer2( spep_0 + 416, 1024, "", 0, 0, 0, -1); --敵吹き飛んでくる SE026 = playSeVer2( spep_0 + 438, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE026, 81 ); --飛んでくる SE027 = playSeVer2( spep_0 + 470, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 476, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE028, 56 ); SE029 = playSeVer2( spep_0 + 504, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE029, 122 ); --連打 SE030 = playSeVer2( spep_0 + 524, 1110, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 524, 1153, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 544, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE032, 86 ); SE033 = playSeVer2( spep_0 + 546, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 562, 1359, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 564, 1110, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 584, 1189, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 590, 1110, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 590, 1009, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 606, 1189, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 612, 1359, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 614, 1110, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 636, 1359, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 638, 1010, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 638, 1110, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 662, 1359, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 662, 1001, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 664, 1110, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 692, 1359, "",spep_0 + 748, 0, 8, -1); SE049 = playSeVer2( spep_0 + 692, 1120, "",spep_0 + 750, 0, 10, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --734f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE051 = playSeVer2( spep_1 + 56, 1266, "",spep_1 + 298, 34, 56, -1); setSeVolumeByWorkId( spep_1 + 56, SE051, 56 ); setStartTimeMs( SE051, 933 ); SE052 = playSeVer2( spep_1 + 72, 1227, "",spep_1 + 290, 12, 48, -1); setSeVolumeByWorkId( spep_1 + 72, SE052, 79 ); setStartTimeMs( SE052, 467 ); setPitch( spep_1 + 72, SE052, -55100 ); setTimeStretch( SE052, -35.73, 30, 4 ); SE053 = playSeVer2( spep_1 + 82, 1181, "",spep_1 + 294, 0, 50, -1); setSeVolumeByWorkId( spep_1 + 82, SE053, 164 ); --構える SE054 = playSeVer2( spep_1 + 82, 1233, "", 0, 0, 0, -1); --環境音 SE055 = playSeVer2( spep_1 + 82, 1278, "",spep_1 + 286, 0, 80, -1); setSeVolumeByWorkId( spep_1 + 82, SE055, 56 ); --構える SE056 = playSeVer2( spep_1 + 92, 1004, "", 0, 0, 0, -1); ------------------------------------------------- -- かめはめ波~ラスト ------------------------------------------------- MAX_FRAME_2 = 368; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0); -- かめはめ波~ラスト(ef_002) setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish, 0); setEffAlphaKey( spep_2 + 0, finish, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --かめはめ波溜め SE057 = playSeVer2( spep_2 + 104, 1210, "",spep_2 + 220, 10, 22, -1); setStartTimeMs( SE057, 1267 ); SE058 = playSeVer2( spep_2 + 102, 1209, "",spep_2 + 224, 0, 24, -1); --かめはめ波発射 SE059 = playSeVer2( spep_2 + 186, 1133, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 186, 1213, "",spep_2 + 362, 0, 92, -1); setSeVolumeByWorkId( spep_2 + 186, SE060, 71 ); SE061 = playSeVer2( spep_2 + 186, 1146, "",spep_2 + 362, 0, 92, -1); --光立ち上がる1 SE062 = playSeVer2( spep_2 + 244, 1394, "",spep_2 + 354, 0, 70, -1); SE063 = playSeVer2( spep_2 + 244, 1302, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 244, 1440, "", 0, 0, 0, -1); --爆発 SE065 = playSeVer2( spep_2 + 244, 1264, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 244, 1159, "", 0, 0, 0, -1); --光立ち上がる2 SE067 = playSeVer2( spep_2 + 286, 1302, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 286, 1440, "", 0, 0, 0, -1); --光立ち上がる3 SE069 = playSeVer2( spep_2 + 316, 1302, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 316, 1440, "", 0, 0, 0, -1); --爆発 SE071 = playSeVer2( spep_2 + 316, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 248); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム  368f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭~格闘まで ------------------------------------------------- MAX_FRAME_0 = 734; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 冒頭~格闘まで・手前(ef_001_r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 冒頭~格闘まで・奥(ef_001b_r) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]]-- --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 206 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 17 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 200 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -0.6, 47.2 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -0.6, 47.2 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -0.8, 44.8 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -0.8, 44.8 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -0.8, 44.7 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -0.8, 44.7 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -1.3, 44.6 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -1.3, 44.6 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -1.6, 44.5 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -1.6, 44.5 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -1.7, 51.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -1.7, 51.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -1.8, 58.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, -1.8, 58.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -2.8, 54 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -2.8, 54 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -3.3, 43.7 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -3.3, 43.7 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -3.9, 33.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -3.9, 33.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -4.5, 23 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -4.5, 23 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -5.7, -0.3 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -5.7, -0.3 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -6.2, -0.5 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -6.2, -0.5 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -6.7, -0.6 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -6.7, -0.6 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -7, 161.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -7, 161.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 0.3, 113.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 0.3, 113.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -11.3, 132.5 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -11.3, 132.5 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 14.8, 137.4 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 14.8, 137.4 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -5.5, 111.7 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -5.5, 111.7 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 6.9, 96.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 6.9, 96.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -3.1, 108.8 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -3.1, 108.8 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 9.6, 100.5 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 9.6, 100.5 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -1.9, 108.4 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -1.9, 108.4 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 9.7, 120.3 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 9.7, 120.3 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -1.9, 109 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -1.9, 109 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 2, 105.4 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 2, 105.4 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -1.8, 109.5 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -1.8, 109.5 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 2.1, 105.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 2.1, 105.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -1.8, 110.1 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -1.8, 110.1 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -2.1, 106.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -2.1, 106.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -336.8, -37.3 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -336.8, -37.3 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -172.8, -21.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -172.8, -21.7 , 0 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 169 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.14, 0.14 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -7.5 ); --敵の動き2 setDisp( spep_0 + 450 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 478 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 450 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -8, 40.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -8, 40.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -6.5, 40.6 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -6.5, 40.6 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -14.8, 35.7 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -14.8, 35.7 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -21.3, 30.9 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -21.3, 30.9 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -21.9, 31.6 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -21.9, 31.6 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -29.8, 28.9 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, -29.8, 28.9 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -2.5, 338 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, -2.5, 338 , 0 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 5.06, 5.06 ); setRotateKey( spep_0 + 450 + OFFSET_X, 1, -14.7 ); setRotateKey( spep_0 + 451 + OFFSET_X, 1, -14.7 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_0 + 455 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_0 + 456 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 461 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, -25.8 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, -41 ); --敵の動き3 setDisp( spep_0 + 514 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 546 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 514 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 532 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -328.6, 23.8 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -328.6, 23.8 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -262.1, 35.5 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -262.1, 35.5 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -195.5, 47.1 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -195.5, 47.1 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -129, 58.8 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -129, 58.8 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -62.4, 70.4 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -62.4, 70.4 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -431.8, -33.7 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -431.8, -33.7 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -249.1, -3.2 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -249.1, -3.2 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -124.8, 18.3 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -124.8, 18.3 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -123.1, 30.6 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -123.1, 30.6 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, -152.4, 47.1 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, -152.4, 47.1 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, -141.5, 20.2 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, -141.5, 20.2 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, -163.1, -0.5 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, -163.1, -0.5 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, -159.9, 9.8 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, -159.9, 9.8 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, -183, -9.3 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -183, -9.3 , 0 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 2.95, 2.95 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, -0.9 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 0.2 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, -0.4 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, -1 ); --敵の動き4 setDisp( spep_0 + 634 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 704 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 634 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 644 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 666 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 698 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -8.5, 24.5 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, -8.5, 24.5 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, -13.1, 20.9 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, -13.1, 20.9 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, -17.6, 17.3 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, -17.6, 17.3 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, -22.2, 13.7 , 0 ); setMoveKey( spep_0 + 641 + OFFSET_X, 1, -22.2, 13.7 , 0 ); setMoveKey( spep_0 + 642 + OFFSET_X, 1, -26.7, 10.1 , 0 ); setMoveKey( spep_0 + 643 + OFFSET_X, 1, -26.7, 10.1 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, -42, -9 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, -42, -9 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, -44.2, 1.7 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, -44.2, 1.7 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, -63.4, 15.5 , 0 ); setMoveKey( spep_0 + 649 + OFFSET_X, 1, -63.4, 15.5 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, -54.8, 1.5 , 0 ); setMoveKey( spep_0 + 651 + OFFSET_X, 1, -54.8, 1.5 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, -64.8, -12.5 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, -64.8, -12.5 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, -59.4, 1.4 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, -59.4, 1.4 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, -72.5, -8 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, -72.5, -8 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, -63.9, 1.3 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, -63.9, 1.3 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -66.2, 1.2 , 0 ); setMoveKey( spep_0 + 661 + OFFSET_X, 1, -66.2, 1.2 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, -68.5, 1.2 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -68.5, 1.2 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -70.8, 1.1 , 0 ); setMoveKey( spep_0 + 665 + OFFSET_X, 1, -70.8, 1.1 , 0 ); setMoveKey( spep_0 + 666 + OFFSET_X, 1, -30.4, 39.6 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, -30.4, 39.6 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, -25.9, 61.5 , 0 ); setMoveKey( spep_0 + 669 + OFFSET_X, 1, -25.9, 61.5 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, -50.9, 86.5 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, -50.9, 86.5 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, -38.6, 77.4 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, -38.6, 77.4 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, -51.7, 70.6 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -51.7, 70.6 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, -43, 79.3 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, -43, 79.3 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -56, 71 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -56, 71 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -47.4, 81.2 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -47.4, 81.2 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -49.6, 82.2 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -49.6, 82.2 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -51.8, 83.2 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -51.8, 83.2 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, -54, 84.1 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, -54, 84.1 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -56.1, 85.1 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -56.1, 85.1 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -58.3, 86.1 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, -58.3, 86.1 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -60.5, 87 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -60.5, 87 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -62.7, 88 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, -62.7, 88 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -64.9, 89 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -64.9, 89 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -96.3, 21.1 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -96.3, 21.1 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, -153.7, -243.3 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, -153.7, -243.3 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -217.5, -532.2 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -217.5, -532.2 , 0 ); setScaleKey( spep_0 + 634 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 643 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 645 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 646 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 651 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 659 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 660 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 665 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 666 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 1.36, 1.36 ); setRotateKey( spep_0 + 634 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 635 + OFFSET_X, 1, 10.5 ); setRotateKey( spep_0 + 636 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 637 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 638 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 639 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 640 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 641 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 642 + OFFSET_X, 1, 6.3 ); setRotateKey( spep_0 + 643 + OFFSET_X, 1, 6.3 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 665 + OFFSET_X, 1, -15.7 ); setRotateKey( spep_0 + 666 + OFFSET_X, 1, 25.9 ); setRotateKey( spep_0 + 667 + OFFSET_X, 1, 25.9 ); setRotateKey( spep_0 + 668 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 669 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_0 + 670 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 671 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_0 + 672 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 673 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 675 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 676 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 677 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 678 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 679 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 680 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 681 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 682 + OFFSET_X, 1, 13.6 ); setRotateKey( spep_0 + 683 + OFFSET_X, 1, 13.6 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 685 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 686 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 687 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 688 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 689 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 691 + OFFSET_X, 1, 12.4 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 693 + OFFSET_X, 1, 12.1 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 695 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 696 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 697 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 698 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 699 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 700 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 701 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 702 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 704 + OFFSET_X, 1, -52.8 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 234, 2, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 83 ); setStartTimeMs( SE001, 633 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 200, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 158 ); --かがむ SE004 = playSeVer2( spep_0 + 80, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 84, 1003, "", 0, 0, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 106, 1121, "",spep_0 + 232, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 106, SE006, 75 ); SE007 = playSeVer2( spep_0 + 106, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 106, 1277, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 106, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE010 = playSeVer2( spep_0 + 162, 1179, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 168, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE011, 79 ); --岩貫く SE012 = playSeVer2( spep_0 + 190, 1424, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 190, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE013, 86 ); SE014 = playSeVer2( spep_0 + 190, 1141, "", 0, 0, 0, -1); --岩爆発 SE015 = playSeVer2( spep_0 + 224, 1159, "", 0, 0, 0, -1); --煙から出る SE016 = playSeVer2( spep_0 + 260, 1188, "", 0, 26, 0, -1); setStartTimeMs( SE016, 33 ); SE018 = playSeVer2( spep_0 + 276, 1116, "",spep_0 + 328, 0, 22, -1); --飛んでくる SE017 = playSeVer2( spep_0 + 284, 1227, "",spep_0 + 506, 14, 50, -1); setSeVolumeByWorkId( spep_0 + 284, SE017, 79 ); setStartTimeMs( SE017, 433 ); setPitch( spep_0 + 284, SE017, -500 ); setTimeStretch( SE017, 0.67, 30, 4 ); SE019 = playSeVer2( spep_0 + 290, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE019, 63 ); SE020 = playSeVer2( spep_0 + 290, 1181, "",spep_0 + 502, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 290, SE020, 153 ); SE021 = playSeVer2( spep_0 + 354, 1019, "",spep_0 + 388, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 354, SE021, 63 ); --翻って足つく SE022 = playSeVer2( spep_0 + 364, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 378, 1117, "",spep_0 + 440, 0, 18, -1); SE024 = playSeVer2( spep_0 + 412, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE024, 141 ); --爆発 SE025 = playSeVer2( spep_0 + 416, 1024, "", 0, 0, 0, -1); --敵吹き飛んでくる SE026 = playSeVer2( spep_0 + 438, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE026, 81 ); --飛んでくる SE027 = playSeVer2( spep_0 + 470, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 476, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE028, 56 ); SE029 = playSeVer2( spep_0 + 504, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE029, 122 ); --連打 SE030 = playSeVer2( spep_0 + 524, 1110, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 524, 1153, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 544, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE032, 86 ); SE033 = playSeVer2( spep_0 + 546, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 562, 1359, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 564, 1110, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 584, 1189, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 590, 1110, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 590, 1009, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 606, 1189, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 612, 1359, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 614, 1110, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 636, 1359, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 638, 1010, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 638, 1110, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 662, 1359, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 662, 1001, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 664, 1110, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 692, 1359, "",spep_0 + 748, 0, 8, -1); SE049 = playSeVer2( spep_0 + 692, 1120, "",spep_0 + 750, 0, 10, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --734f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE051 = playSeVer2( spep_1 + 56, 1266, "",spep_1 + 298, 34, 56, -1); setSeVolumeByWorkId( spep_1 + 56, SE051, 56 ); setStartTimeMs( SE051, 933 ); SE052 = playSeVer2( spep_1 + 72, 1227, "",spep_1 + 290, 12, 48, -1); setSeVolumeByWorkId( spep_1 + 72, SE052, 79 ); setStartTimeMs( SE052, 467 ); setPitch( spep_1 + 72, SE052, -55100 ); setTimeStretch( SE052, -35.73, 30, 4 ); SE053 = playSeVer2( spep_1 + 82, 1181, "",spep_1 + 294, 0, 50, -1); setSeVolumeByWorkId( spep_1 + 82, SE053, 164 ); --構える SE054 = playSeVer2( spep_1 + 82, 1233, "", 0, 0, 0, -1); --環境音 SE055 = playSeVer2( spep_1 + 82, 1278, "",spep_1 + 286, 0, 80, -1); setSeVolumeByWorkId( spep_1 + 82, SE055, 56 ); --構える SE056 = playSeVer2( spep_1 + 92, 1004, "", 0, 0, 0, -1); ------------------------------------------------- -- かめはめ波~ラスト ------------------------------------------------- MAX_FRAME_2 = 368; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- かめはめ波~ラスト(ef_002_r) setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish, 0); setEffAlphaKey( spep_2 + 0, finish, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --かめはめ波溜め SE057 = playSeVer2( spep_2 + 104, 1210, "",spep_2 + 220, 10, 22, -1); setStartTimeMs( SE057, 1267 ); SE058 = playSeVer2( spep_2 + 102, 1209, "",spep_2 + 224, 0, 24, -1); --かめはめ波発射 SE059 = playSeVer2( spep_2 + 186, 1133, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 186, 1213, "",spep_2 + 362, 0, 92, -1); setSeVolumeByWorkId( spep_2 + 186, SE060, 71 ); SE061 = playSeVer2( spep_2 + 186, 1146, "",spep_2 + 362, 0, 92, -1); --光立ち上がる1 SE062 = playSeVer2( spep_2 + 244, 1394, "",spep_2 + 354, 0, 70, -1); SE063 = playSeVer2( spep_2 + 244, 1302, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 244, 1440, "", 0, 0, 0, -1); --爆発 SE065 = playSeVer2( spep_2 + 244, 1264, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 244, 1159, "", 0, 0, 0, -1); --光立ち上がる2 SE067 = playSeVer2( spep_2 + 286, 1302, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 286, 1440, "", 0, 0, 0, -1); --光立ち上がる3 SE069 = playSeVer2( spep_2 + 316, 1302, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 316, 1440, "", 0, 0, 0, -1); --爆発 SE071 = playSeVer2( spep_2 + 316, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 248); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム  368f end