-- 1029620: UR_ビーデル_必殺技:ムーンサルトキック -- sp_effect_b4_00349 -- sp2737 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163115; -- 開幕〜水晶が敵に当たる ef_001 SP_001b = 163116; -- 開幕〜水晶が敵に当たる ef_001b SP_002 = 163117; -- 気弾を構える〜気弾が敵に迫りヒットする ef_002 SP_002b = 163118; -- 気弾を構える〜気弾が敵に迫りヒットする ef_002b SP_003 = 163119; -- 「が・・・」フィニッシュ ef_003 -- 敵側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜水晶が敵に当たる ef_001 ------------------------------------------------------ MAX_FRAME_0 = 418; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕〜水晶が敵に当たる ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕〜水晶が敵に当たる ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 84; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 332 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 418 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 332 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 372 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -1.1, -64.8 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -1.1, -64.8 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 17.9, -40.8 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 17.9, -40.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -21.1, -91.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -21.1, -91.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -21.1, -33.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -21.1, -33.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 28.8, -78.3 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 28.8, -78.3 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, -0.2, -68 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, -0.2, -68 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -2.2, -70.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, -2.2, -70.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -3.2, -68.2 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, -3.2, -68.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 0.8, -72.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 0.8, -72.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -1.2, -71.2 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, -1.2, -71.2 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -1.2, -71.6 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, -1.2, -71.6 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -1.2, -71.9 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, -1.2, -71.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -1.2, -72.2 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -1.2, -72.2 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -1.2, -72.5 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -1.2, -72.5 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -1.2, -72.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -1.2, -72.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -1.2, -72.9 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -1.2, -72.9 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -1.2, -73.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -1.2, -73.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -1.2, -73.3 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -1.2, -73.3 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -1.2, -73.4 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -1.2, -73.4 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -1.2, -73.5 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -1.2, -73.5 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 6.2, -44.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 6.2, -44.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 14.3, -36.4 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 14.3, -36.4 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 0.3, -52.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 0.3, -52.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -3.7, -40.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, -3.7, -40.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 16.3, -52.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 16.3, -52.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 14.3, -36.5 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 14.3, -36.5 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 0.3, -52.5 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 0.3, -52.5 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, -3.7, -40.5 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, -3.7, -40.5 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 16.3, -52.5 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 16.3, -52.5 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 8.3, -40.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 8.3, -40.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 0.3, -48.5 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 0.3, -48.5 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 4.3, -38.5 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 4.3, -38.5 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 12.3, -46.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 12.3, -46.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 8.3, -40.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 8.3, -40.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 0.3, -48.6 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 0.3, -48.6 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 4.3, -38.6 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 4.3, -38.6 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 12.3, -46.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 12.3, -46.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 6.3, -44.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 6.3, -44.6 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --髪なびく SE003 = playSeVer2( spep_0 + 0, 1331, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 42, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE004, 63 ); --拳にぎる SE005 = playSeVer2( spep_0 + 46, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE005, 69 ); --ガラス取り出す SE007 = playSeVer2( spep_0 + 126, 1218, "",spep_0 + 156, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 126, SE007, 158 ); SE008 = playSeVer2( spep_0 + 134, 1042, "",spep_0 + 180, 4, 18, -1); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 130, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE009, 129 ); --ガラス投げる SE010 = playSeVer2( spep_0 + 216, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE010, 145 ); SE012 = playSeVer2( spep_0 + 222, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE012, 50 ); SE013 = playSeVer2( spep_0 + 222, 1117, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 222, 1119, "", 0, 0, 0, -1); --ガラス飛んでいく SE011 = playSeVer2( spep_0 + 266, 1442, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE011, 282 ); setStartTimeMs( SE011, 833 ); --ガラス飛んでいく SE016 = playSeVer2( spep_0 + 270, 1118, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 270, 1370, "",spep_0 + 366, 0, 30, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 300; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ガラス飛んでいく SE018 = playSeVer2( spep_0 + 310, 1116, "",spep_0 + 390, 0, 18, -1); SE019 = playSeVer2( spep_0 + 320, 63, "",spep_0 + 384, 0, 16, -1); --敵ヒット SE015 = playSeVer2( spep_0 + 358, 1384, "",spep_0 + 418, 8, 24, -1); setStartTimeMs( SE015, 1900 ); setSeVolumeByWorkId( spep_0 + 358, SE015, 112 ); SE020 = playSeVer2( spep_0 + 360, 1025, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 364, 1054, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 418 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --翻る SE023 = playSeVer2( spep_1 + 86, 1117, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 86, 1207, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 86, 1000, "", 0, 0, 0, -1); ------------------------------------------------------ -- 気弾を構える〜気弾が敵に迫りヒットする ef_002 ------------------------------------------------------ MAX_FRAME_2 = 188; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 気弾を構える〜気弾が敵に迫りヒットする ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); --setEffAlphaKey( spep_2 + 0, SP_02, 255 ); --setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2-1, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 気弾を構える〜気弾が敵に迫りヒットする ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -0.3, -78.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -0.3, -78.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -0.2, -78.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -0.2, -78.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -0.2, -79 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -0.2, -79 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -0.1, -79.1 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -0.1, -79.1 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 0, -79.2 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 0, -79.2 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 17.4, -117.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 17.4, -117.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 2.8, -211 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 2.8, -211 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 4.9, -101.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 4.9, -101.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 21.4, -189.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 21.4, -189.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 26.6, -74 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 26.6, -74 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 14.3, -156.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 14.3, -156.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 18.7, -35.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 18.7, -35.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 37.5, -106.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 37.5, -106.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 45, 1.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 45, 1.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 34.4, -48.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 34.4, -48.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 41.3, 29.2 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 41.3, 29.2 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 55.6, 19.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 55.6, 19.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 59.3, 63.7 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 59.3, 63.7 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 54.5, 54.8 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 54.5, 54.8 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 57.1, 89.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 57.1, 89.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 67.1, 78.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 67.1, 78.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 68.5, 105.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 68.5, 105.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 61.4, 89.7 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 61.4, 89.7 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 61.6, 107.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 61.6, 107.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 73.2, 100.6 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 73.2, 100.6 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 74.5, 113.6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 74.5, 113.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 73.4, 112.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 73.4, 112.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 76, 124.1 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 76, 124.1 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 84.3, 119.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 84.3, 119.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 82.4, 126.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 82.4, 126.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 84.1, 129.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 84.1, 129.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 85.5, 131.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 85.5, 131.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 86.5, 133.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 86.5, 133.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 87.3, 134.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 87.3, 134.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 87.8, 135.2 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 5.77, 5.77 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 5.77, 5.77 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 5.88, 5.88 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 5.88, 5.88 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 4.51, 4.51 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 4.51, 4.51 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 10.1 ); -- ** 音 ** -- --翻る SE026 = playSeVer2( spep_2 + 32, 1118, "",spep_2 + 104, 0, 26, -1); SE027 = playSeVer2( spep_2 + 32, 44, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 32, 1116, "",spep_2 + 130, 0, 20, -1); --蹴り飛ばす SE029 = playSeVer2( spep_2 + 106, 1004, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 120, 1120, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 120, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE032 = playSeVer2( spep_2 + 128, 1183, "",spep_2 + 210, 0, 12, -1); SE033 = playSeVer2( spep_2 + 166, 1121, "",spep_2 + 224, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 166, SE033, 67 ); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 188 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003 , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜水晶が敵に当たる ef_001 ------------------------------------------------------ MAX_FRAME_0 = 418; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕〜水晶が敵に当たる ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕〜水晶が敵に当たる ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 84; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 332 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 418 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 332 + OFFSET_X, 1, 17 ); changeAnime( spep_0 + 372 + OFFSET_X, 1, 4 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 1.1, -64.8 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 1.1, -64.8 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -17.9, -40.8 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -17.9, -40.8 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 21.1, -91.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 21.1, -91.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 21.1, -33.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 21.1, -33.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 28.8, -78.3 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 28.8, -78.3 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 0.2, -68 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 0.2, -68 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 2.2, -70.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 2.2, -70.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 3.2, -68.2 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 3.2, -68.2 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -0.8, -72.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, -0.8, -72.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 1.2, -71.2 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 1.2, -71.2 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 1.2, -71.6 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 1.2, -71.6 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 1.2, -71.9 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 1.2, -71.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 1.2, -72.2 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 1.2, -72.2 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 1.2, -72.5 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 1.2, -72.5 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 1.2, -72.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 1.2, -72.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 1.2, -72.9 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 1.2, -72.9 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 1.2, -73.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 1.2, -73.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 1.2, -73.3 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 1.2, -73.3 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 1.2, -73.4 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 1.2, -73.4 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 1.2, -73.5 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 1.2, -73.5 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -6.2, -44.3 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -6.2, -44.3 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -14.3, -36.4 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -14.3, -36.4 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -0.3, -52.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -0.3, -52.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 3.7, -40.4 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 3.7, -40.4 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -16.3, -52.5 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, -16.3, -52.5 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, -14.3, -36.5 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, -14.3, -36.5 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, -0.3, -52.5 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, -0.3, -52.5 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 3.7, -40.5 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 3.7, -40.5 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, -16.3, -52.5 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, -16.3, -52.5 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, -8.3, -40.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -8.3, -40.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -0.3, -48.5 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, -0.3, -48.5 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -4.3, -38.5 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -4.3, -38.5 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, -12.3, -46.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, -12.3, -46.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -8.3, -40.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, -8.3, -40.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -0.3, -48.6 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, -0.3, -48.6 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, -4.3, -38.6 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, -4.3, -38.6 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, -12.3, -46.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, -12.3, -46.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, -6.3, -44.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, -6.3, -44.6 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --髪なびく SE003 = playSeVer2( spep_0 + 0, 1331, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 42, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE004, 63 ); --拳にぎる SE005 = playSeVer2( spep_0 + 46, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE005, 69 ); --ガラス取り出す SE007 = playSeVer2( spep_0 + 126, 1218, "",spep_0 + 156, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 126, SE007, 158 ); SE008 = playSeVer2( spep_0 + 134, 1042, "",spep_0 + 180, 4, 18, -1); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 130, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE009, 129 ); --ガラス投げる SE010 = playSeVer2( spep_0 + 216, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE010, 145 ); SE012 = playSeVer2( spep_0 + 222, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE012, 50 ); SE013 = playSeVer2( spep_0 + 222, 1117, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 222, 1119, "", 0, 0, 0, -1); --ガラス飛んでいく SE011 = playSeVer2( spep_0 + 266, 1442, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE011, 282 ); setStartTimeMs( SE011, 833 ); --ガラス飛んでいく SE016 = playSeVer2( spep_0 + 270, 1118, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 270, 1370, "",spep_0 + 366, 0, 30, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 300; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ガラス飛んでいく SE018 = playSeVer2( spep_0 + 310, 1116, "",spep_0 + 390, 0, 18, -1); SE019 = playSeVer2( spep_0 + 320, 63, "",spep_0 + 384, 0, 16, -1); --敵ヒット SE015 = playSeVer2( spep_0 + 358, 1384, "",spep_0 + 418, 8, 24, -1); setStartTimeMs( SE015, 1900 ); setSeVolumeByWorkId( spep_0 + 358, SE015, 112 ); SE020 = playSeVer2( spep_0 + 360, 1025, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 364, 1054, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0 - 2; -- 418 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --翻る SE023 = playSeVer2( spep_1 + 86, 1117, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 86, 1207, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 86, 1000, "", 0, 0, 0, -1); ------------------------------------------------------ -- 気弾を構える〜気弾が敵に迫りヒットする ef_002 ------------------------------------------------------ MAX_FRAME_2 = 188; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 気弾を構える〜気弾が敵に迫りヒットする ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); --setEffAlphaKey( spep_2 + 0, SP_02, 255 ); --setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2-1, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 気弾を構える〜気弾が敵に迫りヒットする ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 0.3, -78.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 0.3, -78.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 0.2, -78.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 0.2, -78.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 0.2, -79 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 0.2, -79 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 0.1, -79.1 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 0.1, -79.1 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 0, -79.2 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 0, -79.2 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -17.4, -117.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -17.4, -117.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -2.8, -211 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -2.8, -211 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -4.9, -101.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -4.9, -101.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -21.4, -189.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -21.4, -189.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -26.6, -74 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -26.6, -74 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -14.3, -156.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -14.3, -156.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -18.7, -35.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -18.7, -35.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -37.5, -106.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -37.5, -106.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -45, 1.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -45, 1.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -34.4, -48.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -34.4, -48.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -41.3, 29.2 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -41.3, 29.2 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -55.6, 19.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -55.6, 19.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -59.3, 63.7 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -59.3, 63.7 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -54.5, 54.8 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -54.5, 54.8 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -57.1, 89.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -57.1, 89.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -67.1, 78.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -67.1, 78.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -68.5, 105.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -68.5, 105.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -61.4, 89.7 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -61.4, 89.7 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -61.6, 107.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -61.6, 107.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -73.2, 100.6 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -73.2, 100.6 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -74.5, 113.6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -74.5, 113.6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -73.4, 112.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -73.4, 112.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -76, 124.1 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -76, 124.1 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -84.3, 119.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -84.3, 119.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -82.4, 126.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -82.4, 126.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -84.1, 129.4 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -84.1, 129.4 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -85.5, 131.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -85.5, 131.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -86.5, 133.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -86.5, 133.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -87.3, 134.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -87.3, 134.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -87.8, 135.2 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 5.77, 5.77 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 5.77, 5.77 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 5.75, 5.75 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 5.72, 5.72 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 5.88, 5.88 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 5.88, 5.88 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 5.15, 5.15 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 4.51, 4.51 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 4.51, 4.51 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 4.12, 4.12 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -10.2 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -10.2 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, -10.1 ); -- ** 音 ** -- --翻る SE026 = playSeVer2( spep_2 + 32, 1118, "",spep_2 + 104, 0, 26, -1); SE027 = playSeVer2( spep_2 + 32, 44, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 32, 1116, "",spep_2 + 130, 0, 20, -1); --蹴り飛ばす SE029 = playSeVer2( spep_2 + 106, 1004, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 120, 1120, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 120, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE032 = playSeVer2( spep_2 + 128, 1183, "",spep_2 + 210, 0, 12, -1); SE033 = playSeVer2( spep_2 + 166, 1121, "",spep_2 + 224, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 166, SE033, 67 ); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 188 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003 , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 7 ); setMoveKey( spep_N + 0, 1, -21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, 8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, 24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, 28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, 32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, 37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, 354.8 ); setRotateKey( spep_N + 2, 1, 122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_N + 112, 1, -729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end