--1029330:UR_アックマン_必殺技:デーモンフォークラッシュ --sp_effect_a1_00449 --sp2740 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(敵味方共通) SP_01 = 163048; --ef_001 構え SP_02 = 163049; --ef_002 ラッシュ〜フィニッシュ SP_02b = 163050; --ef_002b ラッシュ〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 構え ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 構え(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 39 ); --腕上げ音 SE002 = playSeVer2( spep_0 + 14, 1003, "", 0, 0, 0, -1); --槍出現音 SE004 = playSeVer2( spep_0 + 42, 1291, "", 0, 0, 0, -1); --槍発光音 SE005 = playSeVer2( spep_0 + 66, 1221, "",spep_0 + 138, 0, 36, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- ラッシュ〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 388; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ラッシュ〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ラッシュ〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -11.7, -12 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -11.7, -12 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 8.7, -14.3 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 8.7, -14.3 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -9.1, -11.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -9.1, -11.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -27.3, -1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -27.3, -1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -15.5, -12.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -15.5, -12.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 11.9, -5.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 11.9, -5.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -14.4, -8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -14.4, -8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -41.5, -19.7 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -41.5, -19.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -14.7, -12.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -14.7, -12.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 2.4, -24.3 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 2.4, -24.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -12.3, -6 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -12.3, -6 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -41.7, 0.5 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -41.7, 0.5 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -6.8, -11.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -6.8, -11.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 16.5, 17.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 16.5, 17.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -11, -16.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -11, -16.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -34.6, 5.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -34.6, 5.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -14.5, -9.4 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -14.5, -9.4 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 1.9, -18.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 1.9, -18.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -14.4, -9.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -14.4, -9.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -80.2, -1.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -80.2, -1.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -11.7, -12 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -11.7, -12 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 8.7, -14.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 8.7, -14.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -9.1, -11.9 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -9.1, -11.9 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -27.3, -1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -27.3, -1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -15.5, -12.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -15.5, -12.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 11.9, -5.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 11.9, -5.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -14.4, -8 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -14.4, -8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -41.5, -19.7 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -41.5, -19.7 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -14.7, -12.8 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -14.7, -12.8 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 2.4, -24.3 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 2.4, -24.3 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.03, 2.03 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -42.8 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -50 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -50 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -47.8 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -44.4 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, -36.7 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, -43.8 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, -42.3 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, -44.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, -32.9 ); --敵の動き2 setDisp( spep_2 + 270 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 388 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 270 + OFFSET_X, 1, 105 ); changeAnime( spep_2 + 294 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -618.5, -1628.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -618.5, -1628.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -496.8, -1375.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -496.8, -1375.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -390.6, -1141.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -390.6, -1141.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -299, -927.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -299, -927.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -220.9, -735.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -220.9, -735.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -155.3, -566.1 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -155.3, -566.1 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -101.3, -421 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -101.3, -421 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -58.3, -301.1 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -58.3, -301.1 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -25.4, -207.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -25.4, -207.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -2.4, -139.6 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -2.4, -139.6 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 11.3, -98.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 11.3, -98.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 15.9, -85.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 15.9, -85.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 27, -95.4 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 27, -95.4 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 36.9, -92.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 36.9, -92.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 15.8, -89.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 15.8, -89.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -5.5, -87.4 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -5.5, -87.4 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -1.5, -85.7 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -1.5, -85.7 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 8.2, -84.4 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 8.2, -84.4 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 12.1, -83.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 12.1, -83.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 11.5, -82.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 11.5, -82.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 9.5, -82.7 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 9.5, -82.7 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 5.8, -85.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 5.8, -85.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 2.2, -87.4 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 2.2, -87.4 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, -0.1, -89.4 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, -0.1, -89.4 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, -1, -91 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, -1, -91 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -1.1, -92.3 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, -1.1, -92.3 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, -1.3, -93.3 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, -1.3, -93.3 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, -1.4, -94.1 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, -1.4, -94.1 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, -1.4, -94.5 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -1.4, -94.5 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -1.5, -94.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -1.5, -94.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -1.5, -94.4 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -1.5, -94.4 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -1.5, -94.1 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -1.5, -94.1 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -1.5, -93.9 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, -1.5, -93.9 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -1.5, -93.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -1.5, -93.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -1.5, -93.7 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -1.5, -93.7 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -1.5, -93.8 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -1.5, -93.8 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -1.5, -93.9 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -1.5, -93.9 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -1.5, -94.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -1.5, -94.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -1.5, -94.4 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -1.5, -94.4 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -1.5, -94.7 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -1.5, -94.7 , 0 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 10.88, 10.88 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 10.88, 10.88 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 9.2, 9.2 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 9.2, 9.2 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 7.67, 7.67 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 7.67, 7.67 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 1.17, 1.17 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -28.7 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -28.7 ); -- ** 音 ** -- --槍攻撃音 SE007 = playSeVer2( spep_2 + 0, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 0, SE007, 590 ); setTimeStretch( SE007, 1.39, 30, 4 ); SE008 = playSeVer2( spep_2 + 0, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE008, 56 ); SE009 = playSeVer2( spep_2 + 10, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 10, SE009, 310 ); setTimeStretch( SE009, 1.21, 30, 4 ); SE010 = playSeVer2( spep_2 + 20, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 20, SE010, 290 ); setTimeStretch( SE010, 1.19, 30, 4 ); SE011 = playSeVer2( spep_2 + 30, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 30, SE011, 260 ); setTimeStretch( SE011, 1.17, 30, 4 ); SE012 = playSeVer2( spep_2 + 40, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 40, SE012, 290 ); setTimeStretch( SE012, 1.19, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --槍攻撃音 SE013 = playSeVer2( spep_2 + 50, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 50, SE013, 220 ); setTimeStretch( SE013, 1.15, 30, 4 ); SE014 = playSeVer2( spep_2 + 60, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 60, SE014, 490 ); setTimeStretch( SE014, 1.33, 30, 4 ); SE015 = playSeVer2( spep_2 + 70, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 70, SE015, 590 ); setTimeStretch( SE015, 1.39, 30, 4 ); --槍ヒット音1 SE016 = playSeVer2( spep_2 + 86, 1012, "", 0, 0, 0, -1); setPitch( spep_2 + 86, SE016, -390 ); setTimeStretch( SE016, 0.74, 30, 4 ); SE017 = playSeVer2( spep_2 + 92, 1009, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 102, 1009, "", 0, 0, 0, -1); setPitch( spep_2 + 102, SE018, 160 ); setTimeStretch( SE018, 1.11, 30, 4 ); SE019 = playSeVer2( spep_2 + 112, 1010, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 124, 1012, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 136, 1010, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 144, 1012, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 152, 1012, "", 0, 0, 0, -1); setPitch( spep_2 + 152, SE023, 240 ); setTimeStretch( SE023, 1.16, 30, 4 ); SE024 = playSeVer2( spep_2 + 158, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 166, 1009, "", 0, 0, 0, -1); --槍迫る SE026 = playSeVer2( spep_2 + 180, 1161, "",spep_2 + 250, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 180, SE026, 46 ); SE027 = playSeVer2( spep_2 + 180, 1061, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE027, 490 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_2 + 180, 1064, "", 0, 0, 0, -1); --槍ヒット音2 SE029 = playSeVer2( spep_2 + 236, 1120, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 236, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 236, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE031, 39 ); --吹き飛び音 SE032 = playSeVer2( spep_2 + 260, 1182, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 260, 1027, "", 0, 0, 0, -1); --衝撃音 SE034 = playSeVer2( spep_2 + 286, 1395, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 286, 1011, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 292); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 388f −4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 構え ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 構え(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 39 ); --腕上げ音 SE002 = playSeVer2( spep_0 + 14, 1003, "", 0, 0, 0, -1); --槍出現音 SE004 = playSeVer2( spep_0 + 42, 1291, "", 0, 0, 0, -1); --槍発光音 SE005 = playSeVer2( spep_0 + 66, 1221, "",spep_0 + 138, 0, 36, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- ラッシュ〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 388; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ラッシュ〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ラッシュ〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 90 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 180 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 11.7, -12 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 11.7, -12 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -8.7, -14.3 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -8.7, -14.3 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 9.1, -11.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 9.1, -11.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 27.3, -1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 27.3, -1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 15.5, -12.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 15.5, -12.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -11.9, -5.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -11.9, -5.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 14.4, -8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 14.4, -8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 41.5, -19.7 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 41.5, -19.7 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 14.7, -12.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 14.7, -12.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -2.4, -24.3 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -2.4, -24.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 12.3, -6 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 12.3, -6 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 41.7, 0.5 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 41.7, 0.5 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 6.8, -11.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 6.8, -11.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -16.5, 17.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -16.5, 17.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 11, -16.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 11, -16.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 34.6, 5.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 34.6, 5.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 14.5, -9.4 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 14.5, -9.4 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -1.9, -18.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -1.9, -18.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 14.4, -9.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 14.4, -9.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 80.2, -1.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 80.2, -1.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 11.7, -12 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 11.7, -12 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -8.7, -14.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -8.7, -14.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 9.1, -11.9 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 9.1, -11.9 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 27.3, -1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 27.3, -1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 15.5, -12.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 15.5, -12.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -11.9, -5.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -11.9, -5.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 14.4, -8 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 14.4, -8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 41.5, -19.7 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 41.5, -19.7 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 14.7, -12.8 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 14.7, -12.8 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -2.4, -24.3 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -2.4, -24.3 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.03, 2.03 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 37.4 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 37.4 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 43.8 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 43.8 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 36.5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, 36.5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 32.9 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, 32.9 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, 42.8 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 42.8 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 46.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 46.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 50 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, 47.8 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 39.6 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, 39.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 42.4 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 42.4 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, 44.4 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, 36.7 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 37.4 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 37.4 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 41.8 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 43.8 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 43.8 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 42.3 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 44.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 36.5 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 36.5 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 32.9 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 32.9 ); --敵の動き2 setDisp( spep_2 + 270 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 388 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 270 + OFFSET_X, 1, 5 ); changeAnime( spep_2 + 294 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 618.5, -1628.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 618.5, -1628.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 496.8, -1375.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 496.8, -1375.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 390.6, -1141.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 390.6, -1141.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 299, -927.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 299, -927.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 220.9, -735.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 220.9, -735.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 155.3, -566.1 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 155.3, -566.1 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 101.3, -421 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 101.3, -421 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 58.3, -301.1 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 58.3, -301.1 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 25.4, -207.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 25.4, -207.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 2.4, -139.6 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 2.4, -139.6 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -11.3, -98.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -11.3, -98.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -15.9, -85.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -15.9, -85.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -27, -95.4 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -27, -95.4 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -36.9, -92.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -36.9, -92.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -15.8, -89.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -15.8, -89.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 5.5, -87.4 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 5.5, -87.4 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 1.5, -85.7 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 1.5, -85.7 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -8.2, -84.4 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -8.2, -84.4 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -12.1, -83.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -12.1, -83.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, -11.5, -82.9 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, -11.5, -82.9 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, -9.5, -82.7 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, -9.5, -82.7 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, -5.8, -85.2 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -5.8, -85.2 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -2.2, -87.4 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, -2.2, -87.4 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 0.1, -89.4 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 0.1, -89.4 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 1, -91 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 1, -91 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 1.1, -92.3 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 1.1, -92.3 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 1.3, -93.3 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 1.3, -93.3 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 1.4, -94.1 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 1.4, -94.1 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 1.4, -94.5 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 1.4, -94.5 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 1.5, -94.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 1.5, -94.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 1.5, -94.4 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 1.5, -94.4 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 1.5, -94.1 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 1.5, -94.1 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 1.5, -93.9 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 1.5, -93.9 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 1.5, -93.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 1.5, -93.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 1.5, -93.7 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 1.5, -93.7 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 1.5, -93.8 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 1.5, -93.8 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 1.5, -93.9 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 1.5, -93.9 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 1.5, -94.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 1.5, -94.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 1.5, -94.4 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 1.5, -94.4 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 1.5, -94.7 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 1.5, -94.7 , 0 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 10.88, 10.88 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 10.88, 10.88 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 9.2, 9.2 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 9.2, 9.2 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 7.67, 7.67 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 7.67, 7.67 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 6.31, 6.31 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 1.17, 1.17 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, 28.7 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, 28.7 ); -- ** 音 ** -- --槍攻撃音 SE007 = playSeVer2( spep_2 + 0, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 0, SE007, 590 ); setTimeStretch( SE007, 1.39, 30, 4 ); SE008 = playSeVer2( spep_2 + 0, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE008, 56 ); SE009 = playSeVer2( spep_2 + 10, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 10, SE009, 310 ); setTimeStretch( SE009, 1.21, 30, 4 ); SE010 = playSeVer2( spep_2 + 20, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 20, SE010, 290 ); setTimeStretch( SE010, 1.19, 30, 4 ); SE011 = playSeVer2( spep_2 + 30, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 30, SE011, 260 ); setTimeStretch( SE011, 1.17, 30, 4 ); SE012 = playSeVer2( spep_2 + 40, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 40, SE012, 290 ); setTimeStretch( SE012, 1.19, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --槍攻撃音 SE013 = playSeVer2( spep_2 + 50, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 50, SE013, 220 ); setTimeStretch( SE013, 1.15, 30, 4 ); SE014 = playSeVer2( spep_2 + 60, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 60, SE014, 490 ); setTimeStretch( SE014, 1.33, 30, 4 ); SE015 = playSeVer2( spep_2 + 70, 1003, "", 0, 0, 0, -1); setPitch( spep_2 + 70, SE015, 590 ); setTimeStretch( SE015, 1.39, 30, 4 ); --槍ヒット音1 SE016 = playSeVer2( spep_2 + 86, 1012, "", 0, 0, 0, -1); setPitch( spep_2 + 86, SE016, -390 ); setTimeStretch( SE016, 0.74, 30, 4 ); SE017 = playSeVer2( spep_2 + 92, 1009, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 102, 1009, "", 0, 0, 0, -1); setPitch( spep_2 + 102, SE018, 160 ); setTimeStretch( SE018, 1.11, 30, 4 ); SE019 = playSeVer2( spep_2 + 112, 1010, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 124, 1012, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 136, 1010, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 144, 1012, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 152, 1012, "", 0, 0, 0, -1); setPitch( spep_2 + 152, SE023, 240 ); setTimeStretch( SE023, 1.16, 30, 4 ); SE024 = playSeVer2( spep_2 + 158, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 166, 1009, "", 0, 0, 0, -1); --槍迫る SE026 = playSeVer2( spep_2 + 180, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 180, SE026, 46 ); SE027 = playSeVer2( spep_2 + 180, 1061, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE027, 490 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_2 + 180, 1064, "", 0, 0, 0, -1); --槍ヒット音2 SE029 = playSeVer2( spep_2 + 236, 1120, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 236, 1032, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 236, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE031, 39 ); --吹き飛び音 SE032 = playSeVer2( spep_2 + 260, 1182, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 260, 1027, "", 0, 0, 0, -1); --衝撃音 SE034 = playSeVer2( spep_2 + 286, 1395, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 286, 1011, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 292); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 388f −4 end