--1029140:UR_亀仙人_ユニット必殺技1:師弟かめはめ波 --sp_effect_a1_00446 --sp2746 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163071 --冒頭〜格闘〜構え ef_001 SP_02 = 163073 --冒頭〜格闘〜構え ef_001b SP_03 = 163075 --かめはめ波〜ラスト ef_002 SP_04 = 163077 --かめはめ波〜ラスト ef_002b --エフェクト(てき) SP_01r = 163072 --冒頭〜格闘〜構え ef_001r SP_02r = 163074 --冒頭〜格闘〜構え ef_001br SP_03r = 163076 --かめはめ波〜ラスト ef_002r SP_04r = 163078 --かめはめ波〜ラスト ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭〜格闘〜構え ------------------------------------------------- MAX_FRAME_0 = 600; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭〜格闘〜構え ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 冒頭〜格闘〜構え(背景) ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 52; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵の動き ** -- --敵の動き1 setDisp( spep_0 + 328 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 376 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 328 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 350 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 362.3, -63.8 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 362.3, -63.8 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 467.6, -32.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 467.6, -32.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 478.2, -26 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 478.2, -26 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 480.6, -17.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 480.6, -17.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 433.6, -26.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 433.6, -26.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 379.6, -37.9 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 379.6, -37.9 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 522.4, -9.5 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 522.4, -9.5 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 5.64, 5.64 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 5.64, 5.64 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 6.5, 6.5 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 6.5, 6.5 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 6.24, 6.24 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 408 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 448 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 408 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -295.2, -378.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -295.2, -378.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -76.4, -369.9 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -76.4, -369.9 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 80.3, -361.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 80.3, -361.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 166.9, -385.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 166.9, -385.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 204.8, -351.2 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 204.8, -351.2 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 201.4, -386.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 201.4, -386.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 199.7, -350.4 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 199.7, -350.4 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 201.4, -375 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 201.4, -375 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 213.3, -368.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 213.3, -368.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 209.9, -383.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 209.9, -383.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 209.1, -378.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 209.1, -378.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 208.2, -374.2 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 208.2, -374.2 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 209.9, -381.8 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 209.9, -381.8 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 433.4, -381.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 433.4, -381.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 633.5, -381.8 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 633.5, -381.8 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 810, -381.8 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 810, -381.8 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 962.9, -381.8 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 962.9, -381.8 , 0 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 5.43, 5.43 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -52.9 ); --敵の動き3 setDisp( spep_0 + 506 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 556 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 506 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 24.1, -123.9 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 24.1, -123.9 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 90.2, -100 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 90.2, -100 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 156.3, -76 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 156.3, -76 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 219.8, -11.6 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 219.8, -11.6 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 274.6, 45.9 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 274.6, 45.9 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 295.5, 25.3 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 295.5, 25.3 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 341.6, 91.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 341.6, 91.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 341.6, 72.6 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 341.6, 72.6 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 348.3, 125.6 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 348.3, 125.6 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 386.3, 115 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 386.3, 115 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 420.4, 149.3 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 420.4, 149.3 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 451.1, 180.8 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 451.1, 180.8 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 462.8, 190 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 462.8, 190 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 472.1, 197.3 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 472.1, 197.3 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 479.3, 203 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 479.3, 203 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 484.9, 207.4 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 484.9, 207.4 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 489, 210.7 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 489, 210.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 492.1, 213.1 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 492.1, 213.1 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 494.3, 214.8 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 494.3, 214.8 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 495.8, 216 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 495.8, 216 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 496.8, 216.8 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 496.8, 216.8 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 497.5, 217.4 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 497.5, 217.4 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 497.9, 217.7 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 497.9, 217.7 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 498.1, 217.8 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 498.1, 217.8 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 498.2, 217.9 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 498.2, 217.9 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 498.3, 218 , 0 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 525 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.66, 0.66 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, -2.5 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 22, 1072, "", 0, 0, 0, 0.6); --両手ポーズ SE003 = playSeVer2( spep_0 + 146, 1003, "", 0, 0, 0, -1); --構える SE004 = playSeVer2( spep_0 + 194, 1330, "",spep_0 + 248, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 194, SE004, 81 ); SE005 = playSeVer2( spep_0 + 198, 1012, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 246; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --亀仙人向かっていく SE006 = playSeVer2( spep_0 + 270, 44, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 270, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE007, 63 ); SE008 = playSeVer2( spep_0 + 270, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE008, 151 ); SE009 = playSeVer2( spep_0 + 286, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE009, 158 ); SE010 = playSeVer2( spep_0 + 296, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE010, 166 ); SE011 = playSeVer2( spep_0 + 308, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE011, 166 ); SE012 = playSeVer2( spep_0 + 316, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE012, 166 ); --亀仙人パンチ SE013 = playSeVer2( spep_0 + 326, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 334, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 334, 1110, "", 0, 0, 0, -1); --クリリン向かってくる SE016 = playSeVer2( spep_0 + 366, 1117, "",spep_0 + 436, 0, 26, -1); --クリリンキック SE017 = playSeVer2( spep_0 + 398, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 398, 1010, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 398, 1110, "", 0, 0, 0, -1); --悟空向かってくる SE020 = playSeVer2( spep_0 + 432, 1157, "",spep_0 + 526, 0, 38, -1); SE021 = playSeVer2( spep_0 + 432, 1264, "",spep_0 + 556, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 432, SE021, 60 ); setPitch( spep_0 + 432, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); --悟空構える SE022 = playSeVer2( spep_0 + 460, 1007, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 460, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 464, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 464, SE024, 178 ); --悟空殴り飛ばす SE025 = playSeVer2( spep_0 + 484, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 494, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 494, 1110, "", 0, 0, 0, -1); --悟空着地 SE028 = playSeVer2( spep_0 + 542, 63, "",spep_0 + 582, 0, 14, -1); SE029 = playSeVer2( spep_0 + 566, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE029, 141 ); SE030 = playSeVer2( spep_0 + 568, 1106, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;-- 600F -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffScaleKey( spep_c + 0, speff2, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_c + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -80 ); -- 第8引数のY軸オフセット値は適宜調整してください。(このコメントはコンフル用説明なので実装時は削除ください) --setEffScaleKey( spep_c + 0, spname, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_c + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); --亀仙人アップ SE032 = playSeVer2( spep_c + 84, 34, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_c + 84, 13, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_c + 84, 1042, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------- -- かめはめ波〜ラスト ------------------------------------------------- MAX_FRAME_2 = 318; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- かめはめ波〜ラスト ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- かめはめ波〜ラスト(背景) ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 124 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 318 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 4881.8, 2113.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 4881.8, 2113.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 4726.8, 2041.5 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 4726.8, 2041.5 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 4571.2, 1969.2 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 4571.2, 1969.2 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 4414.8, 1896.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 4414.8, 1896.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 4257.6, 1824.2 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 4257.6, 1824.2 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 4099.7, 1751.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 4099.7, 1751.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 3941.1, 1678.5 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 3941.1, 1678.5 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 3781.8, 1605.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 3781.8, 1605.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 3621.7, 1532.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 3621.7, 1532.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 3460.9, 1459.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 3460.9, 1459.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 3299.3, 1385.6 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 3299.3, 1385.6 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 3137.1, 1312 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 3137.1, 1312 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 2974.1, 1238.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 2974.1, 1238.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 2810.4, 1164.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 2810.4, 1164.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 2645.9, 1090.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 2645.9, 1090.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 2480.7, 1016 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 2480.7, 1016 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 2314.7, 941.6 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 2314.7, 941.6 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 2148.1, 867.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 2148.1, 867.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 1980.7, 792.5 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 1980.7, 792.5 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 1812.6, 717.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 1812.6, 717.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 1709.5, 666.4 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 1709.5, 666.4 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 1606.3, 615.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 1606.3, 615.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 1503, 563.7 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 1503, 563.7 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 1399.6, 512.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 1399.6, 512.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 1296.1, 460.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 1296.1, 460.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 1192.4, 409.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 1192.4, 409.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 1088.7, 358.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 1088.7, 358.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 984.8, 306.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 984.8, 306.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 880.9, 255.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 880.9, 255.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 776.8, 203.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 776.8, 203.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 672.5, 152.1 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 672.5, 152.1 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 568.2, 100.5 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 568.2, 100.5 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 463.7, 48.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 463.7, 48.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 359.2, -2.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 359.2, -2.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 254.5, -54.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 254.5, -54.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 252.5, 26.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 252.5, 26.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 247.5, -36.3 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 247.5, -36.3 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 242.7, -99.4 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 242.7, -99.4 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 234.7, -41.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 234.7, -41.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 226.8, 16.9 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 226.8, 16.9 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 236.8, -29.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 236.8, -29.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 246.8, -75.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 246.8, -75.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 233.6, -52.8 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 233.6, -52.8 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 220.2, -30.4 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 220.2, -30.4 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 206.9, -8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 206.9, -8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 226.3, -27.7 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 226.3, -27.7 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 245.6, -47.3 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 245.6, -47.3 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 265, -66.9 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 265, -66.9 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 777.9, 223 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 777.9, 223 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 313.2, -108.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 313.2, -108.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 267, -72.4 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 267, -72.4 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 228.9, -43.2 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 228.9, -43.2 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 199.6, -20.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 199.6, -20.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 180.1, -3.2 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 180.1, -3.2 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 171.3, 8.6 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 171.3, 8.6 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 174, 15.5 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 174, 15.5 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 182.8, 20.1 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 182.8, 20.1 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 191.6, 24.7 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 191.6, 24.7 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 200.4, 29.3 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 200.4, 29.3 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 209.2, 33.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 209.2, 33.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 218, 38.4 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 218, 38.4 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 226.8, 43 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 226.8, 43 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 235.6, 47.6 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 235.6, 47.6 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 244.4, 52.2 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 244.4, 52.2 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 253.2, 56.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 253.2, 56.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 262, 61.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 262, 61.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 270.8, 66 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 270.8, 66 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 279.6, 70.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 279.6, 70.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 288.4, 75.2 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 288.4, 75.2 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 297.2, 79.8 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 297.2, 79.8 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 306, 84.4 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 306, 84.4 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 314.8, 89 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 314.8, 89 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 323.6, 93.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 323.6, 93.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 332.4, 98.1 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 332.4, 98.1 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 341.2, 102.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 341.2, 102.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 350, 107.3 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 350, 107.3 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 358.8, 111.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 358.8, 111.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 367.5, 116.5 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 367.5, 116.5 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 376.3, 121.1 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 376.3, 121.1 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 385.1, 125.7 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 385.1, 125.7 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 393.9, 130.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 393.9, 130.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 402.7, 134.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 402.7, 134.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 411.5, 139.5 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 411.5, 139.5 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 420.3, 144.1 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 420.3, 144.1 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 429.1, 148.7 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 429.1, 148.7 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 437.9, 153.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 437.9, 153.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 446.7, 157.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 446.7, 157.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 455.5, 162.4 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 455.5, 162.4 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 464.3, 167 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 464.3, 167 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 473.1, 171.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 473.1, 171.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 481.9, 176.2 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 481.9, 176.2 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 490.7, 180.8 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 490.7, 180.8 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 499.5, 185.4 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 499.5, 185.4 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 508.3, 190 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 508.3, 190 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 517.1, 194.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 517.1, 194.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 525.9, 199.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 525.9, 199.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 534.7, 203.8 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 534.7, 203.8 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 543.5, 208.4 , 0 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 3.67, 3.66 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 3.67, 3.66 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 3.59, 3.58 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 3.59, 3.58 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 2.86, 2.85 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.86, 2.85 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.78, 2.77 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 2.78, 2.77 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.57, 2.56 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 2.57, 2.56 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --かめはめ波溜め SE035 = playSeVer2( spep_2 + 52, 1131, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 52, 1132, "",spep_2 + 128, 0, 22, -1); --かめはめ波発射 SE037 = playSeVer2( spep_2 + 102, 1146, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 102, 1145, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 102, 1027, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE040 = playSeVer2( spep_2 + 136, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 136, SE040, 314 ); SE041 = playSeVer2( spep_2 + 136, 1161, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 178, 1215, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE042, 72 ); setStartTimeMs( SE042, 567 ); --爆発 SE043 = playSeVer2( spep_2 + 184, 1011, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 192, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 218); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 318F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭〜格闘〜構え ------------------------------------------------- MAX_FRAME_0 = 600; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 冒頭〜格闘〜構え ef_001r setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- 冒頭〜格闘〜構え(背景) ef_001br setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 52; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵の動き ** -- --敵の動き1 setDisp( spep_0 + 328 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 376 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 328 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 350 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 362.3, -63.8 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 362.3, -63.8 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 467.6, -32.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 467.6, -32.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 478.2, -26 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 478.2, -26 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 480.6, -17.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 480.6, -17.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 433.6, -26.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 433.6, -26.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 379.6, -37.9 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 379.6, -37.9 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 522.4, -9.5 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 522.4, -9.5 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 414.9, -28.9 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 447.9, -7.1 , 0 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 5.64, 5.64 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 5.64, 5.64 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 6.5, 6.5 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 6.5, 6.5 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 6.24, 6.24 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 408 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 448 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 408 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, -295.2, -378.4 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, -295.2, -378.4 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, -76.4, -369.9 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, -76.4, -369.9 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 80.3, -361.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 80.3, -361.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 166.9, -385.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 166.9, -385.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 204.8, -351.2 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 204.8, -351.2 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 201.4, -386.9 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 201.4, -386.9 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 199.7, -350.4 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 199.7, -350.4 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 201.4, -375 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 201.4, -375 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 213.3, -368.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 213.3, -368.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 209.9, -383.5 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 209.9, -383.5 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 209.1, -378.9 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 209.1, -378.9 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 208.2, -374.2 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 208.2, -374.2 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 209.9, -381.8 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 209.9, -381.8 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 433.4, -381.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 433.4, -381.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 633.5, -381.8 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 633.5, -381.8 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 810, -381.8 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 810, -381.8 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 962.9, -381.8 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 962.9, -381.8 , 0 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 5.43, 5.43 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 448 + OFFSET_X, 1, -52.9 ); --敵の動き3 setDisp( spep_0 + 506 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 556 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 506 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 24.1, -123.9 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 24.1, -123.9 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 90.2, -100 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 90.2, -100 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 156.3, -76 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 156.3, -76 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 219.8, -11.6 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 219.8, -11.6 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 274.6, 45.9 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 274.6, 45.9 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 295.5, 25.3 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 295.5, 25.3 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 341.6, 91.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 341.6, 91.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 341.6, 72.6 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 341.6, 72.6 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 348.3, 125.6 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 348.3, 125.6 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 386.3, 115 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 386.3, 115 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 420.4, 149.3 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 420.4, 149.3 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 451.1, 180.8 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 451.1, 180.8 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 462.8, 190 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 462.8, 190 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 472.1, 197.3 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 472.1, 197.3 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 479.3, 203 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 479.3, 203 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 484.9, 207.4 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 484.9, 207.4 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 489, 210.7 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 489, 210.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 492.1, 213.1 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 492.1, 213.1 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 494.3, 214.8 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 494.3, 214.8 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 495.8, 216 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 495.8, 216 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 496.8, 216.8 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 496.8, 216.8 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 497.5, 217.4 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 497.5, 217.4 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 497.9, 217.7 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 497.9, 217.7 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 498.1, 217.8 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 498.1, 217.8 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 498.2, 217.9 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 498.2, 217.9 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 498.3, 218 , 0 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 5.69, 5.69 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 525 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.66, 0.66 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, -2.5 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 22, 1072, "", 0, 0, 0, 0.6); --両手ポーズ SE003 = playSeVer2( spep_0 + 146, 1003, "", 0, 0, 0, -1); --構える SE004 = playSeVer2( spep_0 + 194, 1330, "",spep_0 + 248, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 194, SE004, 81 ); SE005 = playSeVer2( spep_0 + 198, 1012, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 246; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --亀仙人向かっていく SE006 = playSeVer2( spep_0 + 270, 44, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 270, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE007, 63 ); SE008 = playSeVer2( spep_0 + 270, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE008, 151 ); SE009 = playSeVer2( spep_0 + 286, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE009, 158 ); SE010 = playSeVer2( spep_0 + 296, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE010, 166 ); SE011 = playSeVer2( spep_0 + 308, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE011, 166 ); SE012 = playSeVer2( spep_0 + 316, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE012, 166 ); --亀仙人パンチ SE013 = playSeVer2( spep_0 + 326, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 334, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 334, 1110, "", 0, 0, 0, -1); --クリリン向かってくる SE016 = playSeVer2( spep_0 + 366, 1117, "",spep_0 + 436, 0, 26, -1); --クリリンキック SE017 = playSeVer2( spep_0 + 398, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 398, 1010, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 398, 1110, "", 0, 0, 0, -1); --悟空向かってくる SE020 = playSeVer2( spep_0 + 432, 1157, "",spep_0 + 526, 0, 38, -1); SE021 = playSeVer2( spep_0 + 432, 1264, "",spep_0 + 556, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 432, SE021, 60 ); setPitch( spep_0 + 432, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); --悟空構える SE022 = playSeVer2( spep_0 + 460, 1007, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 460, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 464, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 464, SE024, 178 ); --悟空殴り飛ばす SE025 = playSeVer2( spep_0 + 484, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 494, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 494, 1110, "", 0, 0, 0, -1); --悟空着地 SE028 = playSeVer2( spep_0 + 542, 63, "",spep_0 + 582, 0, 14, -1); SE029 = playSeVer2( spep_0 + 566, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE029, 141 ); SE030 = playSeVer2( spep_0 + 568, 1106, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0;-- 600F -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_c + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -80 ); -- 第8引数のY軸オフセット値は適宜調整してください。(このコメントはコンフル用説明なので実装時は削除ください) setEffScaleKey( spep_c + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); --亀仙人アップ SE032 = playSeVer2( spep_c + 84, 34, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_c + 84, 13, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_c + 84, 1042, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------- -- かめはめ波〜ラスト ------------------------------------------------- MAX_FRAME_2 = 318; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0); -- かめはめ波〜ラスト ef_002r setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04r, 0x80, -1, 0, 0, 0); -- かめはめ波〜ラスト(背景) ef_002br setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 124 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 318 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 4881.8, 2113.6 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 4881.8, 2113.6 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 4726.8, 2041.5 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 4726.8, 2041.5 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 4571.2, 1969.2 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 4571.2, 1969.2 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 4414.8, 1896.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 4414.8, 1896.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 4257.6, 1824.2 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 4257.6, 1824.2 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 4099.7, 1751.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 4099.7, 1751.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 3941.1, 1678.5 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 3941.1, 1678.5 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 3781.8, 1605.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 3781.8, 1605.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 3621.7, 1532.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 3621.7, 1532.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 3460.9, 1459.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 3460.9, 1459.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 3299.3, 1385.6 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 3299.3, 1385.6 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 3137.1, 1312 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 3137.1, 1312 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 2974.1, 1238.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 2974.1, 1238.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 2810.4, 1164.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 2810.4, 1164.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 2645.9, 1090.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 2645.9, 1090.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 2480.7, 1016 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 2480.7, 1016 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 2314.7, 941.6 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 2314.7, 941.6 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 2148.1, 867.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 2148.1, 867.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 1980.7, 792.5 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 1980.7, 792.5 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 1812.6, 717.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 1812.6, 717.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 1709.5, 666.4 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 1709.5, 666.4 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 1606.3, 615.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 1606.3, 615.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 1503, 563.7 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 1503, 563.7 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 1399.6, 512.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 1399.6, 512.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 1296.1, 460.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 1296.1, 460.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 1192.4, 409.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 1192.4, 409.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 1088.7, 358.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 1088.7, 358.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 984.8, 306.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 984.8, 306.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 880.9, 255.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 880.9, 255.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 776.8, 203.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 776.8, 203.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 672.5, 152.1 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 672.5, 152.1 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 568.2, 100.5 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 568.2, 100.5 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 463.7, 48.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 463.7, 48.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 359.2, -2.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 359.2, -2.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 254.5, -54.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 254.5, -54.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 252.5, 26.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 252.5, 26.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 247.5, -36.3 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 247.5, -36.3 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 242.7, -99.4 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 242.7, -99.4 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 234.7, -41.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 234.7, -41.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 226.8, 16.9 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 226.8, 16.9 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 236.8, -29.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 236.8, -29.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 246.8, -75.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 246.8, -75.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 233.6, -52.8 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 233.6, -52.8 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 220.2, -30.4 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 220.2, -30.4 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 206.9, -8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 206.9, -8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 226.3, -27.7 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 226.3, -27.7 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 245.6, -47.3 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 245.6, -47.3 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 265, -66.9 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 265, -66.9 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 777.9, 223 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 777.9, 223 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 313.2, -108.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 313.2, -108.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 267, -72.4 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 267, -72.4 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 228.9, -43.2 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 228.9, -43.2 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 199.6, -20.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 199.6, -20.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 180.1, -3.2 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 180.1, -3.2 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 171.3, 8.6 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 171.3, 8.6 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 174, 15.5 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 174, 15.5 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 182.8, 20.1 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 182.8, 20.1 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 191.6, 24.7 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 191.6, 24.7 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 200.4, 29.3 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 200.4, 29.3 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 209.2, 33.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 209.2, 33.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 218, 38.4 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 218, 38.4 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 226.8, 43 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 226.8, 43 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 235.6, 47.6 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 235.6, 47.6 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 244.4, 52.2 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 244.4, 52.2 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 253.2, 56.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 253.2, 56.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 262, 61.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 262, 61.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 270.8, 66 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 270.8, 66 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 279.6, 70.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 279.6, 70.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 288.4, 75.2 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 288.4, 75.2 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 297.2, 79.8 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 297.2, 79.8 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 306, 84.4 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 306, 84.4 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 314.8, 89 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 314.8, 89 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 323.6, 93.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 323.6, 93.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 332.4, 98.1 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 332.4, 98.1 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 341.2, 102.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 341.2, 102.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 350, 107.3 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 350, 107.3 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 358.8, 111.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 358.8, 111.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 367.5, 116.5 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 367.5, 116.5 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 376.3, 121.1 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 376.3, 121.1 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 385.1, 125.7 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 385.1, 125.7 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 393.9, 130.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 393.9, 130.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 402.7, 134.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 402.7, 134.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 411.5, 139.5 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 411.5, 139.5 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 420.3, 144.1 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 420.3, 144.1 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 429.1, 148.7 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 429.1, 148.7 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 437.9, 153.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 437.9, 153.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 446.7, 157.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 446.7, 157.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 455.5, 162.4 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 455.5, 162.4 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 464.3, 167 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 464.3, 167 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 473.1, 171.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 473.1, 171.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 481.9, 176.2 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 481.9, 176.2 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 490.7, 180.8 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 490.7, 180.8 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 499.5, 185.4 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 499.5, 185.4 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 508.3, 190 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 508.3, 190 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 517.1, 194.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 517.1, 194.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 525.9, 199.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 525.9, 199.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 534.7, 203.8 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 534.7, 203.8 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 543.5, 208.4 , 0 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 4.15, 4.15 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 3.67, 3.66 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 3.67, 3.66 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 3.59, 3.58 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 3.59, 3.58 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 2.86, 2.85 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.86, 2.85 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.78, 2.77 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 2.78, 2.77 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.57, 2.56 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 2.57, 2.56 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 318 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --かめはめ波溜め SE035 = playSeVer2( spep_2 + 52, 1131, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 52, 1132, "",spep_2 + 128, 0, 22, -1); --かめはめ波発射 SE037 = playSeVer2( spep_2 + 102, 1146, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 102, 1145, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 102, 1027, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE040 = playSeVer2( spep_2 + 136, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 136, SE040, 314 ); SE041 = playSeVer2( spep_2 + 136, 1161, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 178, 1215, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE042, 72 ); setStartTimeMs( SE042, 567 ); --爆発 SE043 = playSeVer2( spep_2 + 184, 1011, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 192, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 218); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 318F end